#make qira hive a spawnpoint

1 messages · Page 1 of 1 (latest)

snow hound
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title
respawning in either eltom or thesead annoying af since you at least 1k+ blocks away from hive to skill issue again

gaunt creek
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You usually respawn in thanos which is super close but eh maybe

proper mango
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But it's not a town?

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Wouldn't want my spawn point to set there just because I was shopping.

snow hound
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thought it just spawned you in the nearest town

neat moss
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you should respawn in thanos

lone mulch
neat moss
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which is only a couple hundred blocks away

proper mango
lone mulch
vivid turtle
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I spawn in Lutho sometimes, please do something….

fluid orbit
nimble olive
unborn totem
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hollow serenity respawns you next to boss arena when you die

fluid orbit
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but yeah i'm overall for this idea because generally if you're at the hive you're there to take the challenge and not just go in swap one item out and go back to the middle of the townless lands and not reach ANY town whatsoever then die, i think it just generally makes sense i don't think the "but err well it's not a town!" counts because
1: it kinda IS one there is a bunch of living quarters and not much else but still
2: i don't think ancient ideals are the SUPER SPECIAL IDEALS THAT MUST ALWAYS BE RESPECTED it's like, fine to do this, not breaking any religions or whatever

vivid turtle
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I don’t understand why its heavily downvoted, its a qol feature

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Sometimes I do hive, die, and get sent to Detlas

ancient sparrow
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you could easily come up with a lore explanation, the area itself is a safe zone, given the difficulty of some of the hive bosses (and the arguably questionable means by which it's achieved in a few of them) it's just really weird and annoying that you're forced to spend an extra ~1 minute after every death (worse if you have low walkspeed) climbing over mountains

fluid orbit
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it feels like people are overthinking respawn points just because they haven't directly thought about respawn points in probably quite a while, it's not permanently set on your profile for 30 minutes whenever you reach one at any time

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there's also just the general big flaw of the game sometimes putting you really far away from the regular place you were at before getting teleported for a quest which then sets your respawn point at a really random place all the time but that just needs looking at in general

fluid orbit
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it's just like, not an important thing, just qol

night barn
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Use thanos

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And bridge to rodorocc

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Rodoroc has trade market right?

vivid turtle
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Doesn’t always work

vivid turtle
night barn
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Lol

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Doubt but ok

fluid orbit
vivid turtle
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Thats the route I take to get to Hive

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What the hell is with everyone completely fucking laughing at everything I say with “Lmao doubt it”

night barn
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Idk

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I always spawn jn a reasonable location

vivid turtle
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I don’t

night barn
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Maybe that place in troms with the villajers of ijobi

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Or thr little fairy hut by forgery.

vivid turtle
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Sometimes I even go from Lutho, to Detlas, to Cinfras, to Hive and still spawn in Lutho

night barn
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Try thanos

vivid turtle
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Sometimes you forget bud

night barn
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Mhm ig

vivid turtle
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It just doesn’t make sense to have this hard challenge and not have a spawn point right next to it

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Thanos isn’t close enough and is out of the way enough to miss it

night barn
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Im saying there alrdy is tho

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Its a 200 block walk from thanos

vivid turtle
night barn
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Tbh yeah it is hard to gt back up

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To make the apawn point make sense

fluid orbit
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i mean the isle of legends spawns you back there does it not? i'm really not sure why this is the most debated concept to date

night barn
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They ahould put some tenta around the qira spire thingir

vivid turtle
night barn
vivid turtle
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Any Archer discussion is a good example

vivid turtle
night barn
fluid orbit
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ok but WHY are we discussing this endlessly

night barn
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Are we?

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I beem talking dor 10 mins max

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This was made at 840

vivid turtle
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You aren’t? But others are

night barn
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Yea ok so maybe put a spawn at qira hive but idk then i cant respawn next to a bank unless they put a tp pad and stiff there

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Or they can add a whole civilization

vivid turtle
night barn
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Decked out and all yeah

vivid turtle
night barn
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Yo a potion metchant would be sick. Thanos prices r high af

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Prob will get same price tho

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In thr u likely case it’s added

fluid orbit
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"likely" as if even a minority of the content in this forum-channel went to the higher ups

night barn
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Ok

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Read through my typos @fluid orbit . U likely is unlikely

fluid orbit
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oh true that space is an n that makes sense

night barn
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Lollol

vivid turtle
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Imagine not correcting your typos

night barn
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I dp the major ones

vivid turtle
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This post was made by the Grammar Police

fluid orbit
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these are weed typos

vivid turtle
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It would seem even the Grammar Police makes mistakes.

night barn
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Ok

hallow path
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this sounds like a general "fix spawnpoints to not suck" feedback

ancient sparrow
unreal crow
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Truly a “Thanos is too far from Hive” moment

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(It still takes ages to get between them why isn’t there a staircase)

ancient sparrow
# unreal crow ~~(It still takes ages to get between them why isn’t there a staircase)~~

ah yes because that staircase has fixed every single problem that previously arose when you died to a boss 20 times
The runback is still a good 45 seconds if you have a decent horse, the spawnpoint in thanos is on the lower level of thanos, once you use the plate (assuming you know it's there) there's a big staircase you have to take after which you ride to the big one going over the hill, you ride for like 15 seconds to the hive's big staircase before going into the division and walking through all 10 levels to get to the boss, that's a pretty long walkback, it only feels like it's comparatively short because there are much worse runbacks in this game, that doesn't excuse the hive.

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if you respawned in the hive, maybe in the center of the room where the divisions are, all you'd have to do is go through the ten levels of the division and you'd be at the boss.
With bosses like Psychomancer, Oceanic Judge and Solar Vanguard that were previously well-rounded (one of them already really hard) bosses that have now all had their movesets expanded with attacks that can overlap with their previously existing movesets, the hive definitely needs a shorter runback

lone mulch
ancient sparrow
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they could also just add a pot merchant in the hive like with dungeons

gaunt creek
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There's been a massive discussion about doing this already

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Also really it's not that far away

ancient sparrow
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it'll feel like a very long distance the 5th time honestly

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sure they're geographically close but there's a mountain in between and once you're at the hive you still have to go through 10 rooms to get to the boss

ancient sparrow
fluid orbit
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no it's shaman gameplay

lone mulch
# ancient sparrow it'll feel like a very long distance the 5th time honestly

if you die 5 times consecutively then you will lose 10 soul points. Which means that you will already start to lose some items. And who th couldn't kill judge or vanguard in 14 attempts? I killed judge in like 10 attempts with acro and bad build at lvl 85. And his whirlpools still damage you even if you are airborne

gaunt creek
ancient sparrow
# lone mulch if you die 5 times consecutively then you will lose 10 soul points. Which means ...

people who are bad at the game can't kill judge or vanguard in 14 attempts, people like me, those are the people who need practice, and they're not going to get better if there are mechanics at work that discourage them from practicing or make it arduous and unfun, such as long runbacks. And is there some big disadvantage to this other than buying pots, a problem that can be solved by something as simple as adding a merchant to the hive?
As for soul points, those shouldn't exist and will hopefully cease to do so as soon as is possible, their existence shouldn't prevent us from making helpful qol changes on the path to their (hopefully) eventual removal

night barn
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Soul points good! We just need a better way than waiting to get them back

ancient sparrow
# night barn Soul points good! We just need a better way than waiting to get them back

actually, soul points are good, we just need a better way of losing them than dying
If you mean that people deserve to be punished for dying and every mistake someone makes during a boss should have negative repercussions designed to be annoying and make them not want to practice that boss anymore thereby discouraging players from every trying get better at the game as a whole or a specific piece of content, nay, all but prohibiting them them from getting better at things they are bad at in most cases; then well, that's the exact idea I'm trying to argue against here. Any hindrance placed in the way of someone trying to get better at Gale, Qira, or any other boss in the hive (or any particularly difficult boss in the game as a whole), that isn't part of the boss it'self; is doing nothing but at best discouraging that someone from engaging with optional difficult parts of the game that could've been fun were they allowed to practice, or at worst (and more commonly) acting as a roadblock between the player and a piece of required content that can only be bypassed by either beating a boss first or second try (which with some bosses paired with some players (like myself) is just an absurdly unreasonable expectation) or by doing one or another dull chore thought up by some forumer as a cool death punishment over an over again and probably forgetting everything you'd learned about the boss's moveset to begin with while doing so.

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This is a serious disease this game has and the hive runback is a symptom of it, even if it isn't nearly the worst; and it mostly comes from the apparent assumption that players should be punished for dying, something I have never really seen a clear argument in favor of either here or on the forums (although I'm only very recently active on the discrord server so I may have missed something), it seems like it's just kind of assumed because most of the game is built around it, without any thought really given to the fact that there are people who currently struggle with the game or parts of it and actually need to be given some breathing room and allowance to make mistakes for them to actually enjoy the game. This is something that sucks the enjoyment out of the game for me and I think for a lot of other players as well, and makes the existence of any boss harder than corrupted Redbeard completely inexcusable and unenjoyable; it's a good thing that changes are slowly being made to remove symptoms of this mentality from the game (like the previously discussed stairs added in 2.0 which do make going to the hive a bit faster), and I hope soon the whole disease will be more or less weeded out, because my ability to consistently enjoy the game kind of depends on it and it'll make the game as a whole much better too.

vivid turtle
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Imo death is punishment enough, especially since a lot of endgame content has a cost for each attempt as well as the soul point cost per attempt

gaunt creek
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Walking distance can be annoying but I don't think it's a massive world ending issue

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And saying that having this makes having challenging bosses "inexcusable" is really exagerrated

vivid turtle
vivid turtle
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In all seriousness this is a qol feature more than anything, it shouldn't be that big of a thing to do

night barn
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But yes people ahould be discourages from doing things without any forethought

ancient sparrow
# vivid turtle In all seriousness this is a qol feature more than anything, it shouldn't be tha...

the issue is that it the "quality of life" in this situation, or really the quality of enjoyment of the bosses, kind of stops existing when the only thing you ever think about during a bossfight is how bad your punishment is going to be when you die; once again the hive isn't the worst offender by a long shot, and most hive bosses before 2.0 were not really hurt by the runback in anything more than a trivial way aside from Qira herself, but after 2.0 the bosses have all gotten way harder and it really is a problem now.
Once again, there are also literally no downsides that have been brought up aside from the potion thing which can once again be solved by adding a merchant to the hive.