#ritualist full-archetype balance

1 messages · Page 1 of 1 (latest)

violet pivot
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nerfing the lunatic damage boost seems logical to me, but not buffing the ritualist archetype when it's fully speced in exchange makes the ritualist archetype even worse than what it is rn
I see 2 principal problems with this archetype :

  • the awakened reward (which is good, but either too long to farm or not enough of a boost)
  • the seeking totem which is too slow (make it have graduately more speed so that it's not annoying when you just need a fanatic chant boost but is usable when you want it to follow not-so-slow enemies ?), or would need a way to be stopped when it's needed (make it stop when the user is shifting bc he wants to heal ?)
magic edge
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Maybe make mask of the awakened not give the mask's downsides

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Because with the nerf awakened would only give like +15% damage now right

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Idk the exact numbers

violet pivot
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+35 -20, yea that's a beautiful +15% damage boost

magic edge
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Absolutely tiny

violet pivot
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another idea would be to be able to farm your next awakened during the awakened effect, making it more fluent

magic edge
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Opposed to the heavily nerfed acolyte (it only has +35% +50% damage now instead of +50% +50% 😭)

faint badger
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Mask pf the awakened turns you into an archer so you actually have dpslike

violet pivot
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That'd be a super fun idea for trickster tbh, getting a random premade archetype from another class but using the same stats as what you have rn

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Looks horrible to implement tho

keen hedge
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Ritualist just needs more in general

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A lot of its abilities are dedicated to the masks even though you're primarily just going to stay in lunatic most of the time anyways

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And outside of the masks it barely brings anything new

violet pivot
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that's why I'd be glad to see awakened mask proc more, cause that's the part which makes the archetype really different

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the simplest way would just be to remove negative effect of masks and make it at 100 mana instead of 200

near pier
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I feel like the issue is lunatic was balanced from a "im fully ritualist" way

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And the only reason it was even broken was literally acolyte exists.

violet pivot
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yup

near pier
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So why not just make it a pain for other archetypes to get. To a point they sacrifice abilities for it

violet pivot
near pier
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No they'd still be compatible

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You'll just have to sacrifice points to get the damage boosting mask

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Possible for the other archetypes to get just not easy

violet pivot
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it'd be hard to push the base masks further away in the ability tree, but I see what you mean

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just that I don't see what you can put above them that'd be a ritualist thing

near pier
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I'd say just swap the order of the masks (and their related abilities)

violet pivot
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oh, putting coward first

near pier
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Coward or fanatic

violet pivot
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coward, it's a really niche mask

near pier
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Probably fanatic since that can be more useful in those situations you do enough damage but can't take much

vague moth
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how about adding am ability a lot more down the ritualist tree that like increases motl dmg by 15%

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and it could have a lot of ritualist req and maybe even a higher walkspeed debuff

near pier
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Oh god not a higher walkspeed debuff

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The walkspeed is fine rn

vague moth
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sure then

violet pivot
near pier
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Honestly due to the nerf dont think ritualist is worth it rn

faint badger
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Yes

violet pivot
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btw, why is the lunatic mask not a big red ability ?

near pier
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It was fine before. Like it was actually pretty decent

faint badger
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Maybe ritualist could unlock all masks at the start with pretty weak buffs but add more and more in the tree

near pier
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Not as good as the other 2 but was fun.
(I'd say most balanced)

violet pivot
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yea

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but not in a 2.0 standard

near pier
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Right after they make regen usable for ritualist as well

vague moth
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so u are telling me now acoluyte is the best archetype 🤯

violet pivot
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aco was from far the best one.
it is... as good as summoner rn I'd say ?

keen hedge
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Besides pre-nerf summoner in beta

eager comet
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i kinda like the idea of ritualist being reworked to start with all 3 masks but just with weaker buffs to start out

keen hedge
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That would be nice

eager comet
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then it progressively upgrades the masks

vague moth
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motl with a 50% buff only to ritualist would be balanced

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but cuz aco and summoner could also get it its way more op

keen hedge
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I mean it could even be something like adding a ability deep in ritualist tree that just straight up buffs all masks

eager comet
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not as much summoner but yeah

violet pivot
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mask of the coward's slot would be a good one

vague moth
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deep down the tree motl, an ability

Demonic Fires

Buff Mask of the lunatic's damage by 15%

violet pivot
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it is already locking everything and wouldn't do much to the tree

vague moth
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yeah demonic fires seems weird name someone has a better one ig

keen hedge
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Lunatic to 50%, fanatic to 40%, coward gaining heal boost saltroll

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Or just more ws

vague moth
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omg Demonic Flames sounds much better, so cool

violet pivot
vague moth
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i cant believe u guys are adding more diversity and buffs to the ritualist tree 🤬

faint badger
vague moth
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would not mind like

violet pivot
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wynncraft 2.0 changes for shaman aura spam going wild 🤣
"fixed aura hitbox, +200% damage"

still gust
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To counteract the lunatic nerf I think mask of the awakened is the one that mainly needs a buff so people will actually go pure ritualist

faint badger
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The problem is the part of the tree leading up to thaty especially if you arent max level

violet pivot
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ritualist is made for spellspam and spellspam at low lvl is super hard to build, so I don't think it's that important

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for mob grinding, you already have hymn of hate

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but changing masks's position and buffing lunatic's damage could still be necessary if you only buff awakened

unique valley
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i think regenerator could use a bit of a buff, not everyone wants to run aco with everything >_>

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and move it up the tree, so regen ritualist can become a thing :D

eager comet
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regen ritualist is already very easy is it not

violet pivot
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yea, tbh regen ritu is already easy to do

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but buffing regen could still be good

eager comet
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but im all for moving it up in the tree

unique valley
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yes, its waaaaay too far down, also makes levelling shaman not fun

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moving it up would just make regen ritualist more common

violet pivot
unique valley
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yep, as someone who tried to level a 2.0 shaman, its not fun having to go in housing to regen hp and having no way to heal myself apart from pots which despawn both of my totems 💀

orchid obsidian
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??? Aco wasn't the best archetype except for war heals

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It was outclassed in utility by Ritualist and in damage by Summoner

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And for general survival, Summoner has always been better by virtue of not draining your health, heh

faint badger
orchid obsidian
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...pre-nerf

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and even then, it still carried a huge risk with the health drain as opposed to summoner where you could just plop down your totems and dance around for a few seconds

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istg people are ignoring the problems shaman got with hotfix6 and keep hitting it with even more nerfs

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"It has amazing damage and sustain!"
"Triple totem shouldn't give negative net heals"

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sure. it did. pre-hotfix6.

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btw Blood Sorrow still sucks 😄

near pier
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How is acolyte even rn

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Debating to go that. Was Debating summoner as well but seemed boring

orchid obsidian
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summoner is higher dmg and safer/more reliable heal

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acolyte overall healing still better ofc

keen hedge
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Acolyte is great yes

orchid obsidian
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summoner is the better archetype by far

faint badger
orchid obsidian
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idk even with Absolution I'm finding Summoner is still better damage and easier survivability than Acolyte

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playing in hero beta right now

near pier
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Might just go summoner since i like fallen but couldnt do the health loss thing on glass cannons

orchid obsidian
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Acolyte isn't even a cannon anymore

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Summoner is higher damage 😄

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Additionally, you could chug pots as Summoner, too, for extra sustain if needed

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since puppets don't disappear if you switch off from relik

keen hedge
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Summoner certainly exists

near pier
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I just hope lunatic gets changed so that ritualist doesnt suffer

orchid obsidian
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I'm gonna start suggesting buffs for summoner

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since acolyte is a lost cause

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maybe add a haul buff on the summoner side (Haul yeets you to the farthest totem from your location, rather than the latest cast)

keen hedge
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These are definitely quite the summoner and acolyte takes

somber latch
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anyways regeneration as an ability is pretty strong but i dislike how far down the tree it is

violet pivot
craggy harness
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This nerf to shaman is ridiculous and should not be considered for even a second! we need a blood connection buff otherwise it is perfect.

orchid obsidian
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Imo we should get a haul buff on the summoner side and move Vengeful Spirit to the middle so summoner can access it as well

keen hedge
violet pivot
somber latch
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alternatively instead of buffing haul we should make every other movement spell on par with haul

keen hedge
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Idea: we do a little trolling and make escape and charge 35 mana

faint badger
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Maybe add some melee buffs for ritualist

violet pivot
faint badger
violet pivot
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as you need to gather blood pool before using aura, acolyte is the best spec to choose when you want to use main attack in fights

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and summonner can just use uproot on his totems to summon effigies and use totems sometimes to continue summoning puppets

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whereas ritualist is supposed to spam spells to get the awakened bar full

somber latch
violet pivot
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you have time between your auras to attack with main attack

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as you can't spam them

somber latch
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why does that make melee preferable

violet pivot
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because you have nothing to do when you're waiting for your next aura to be available

somber latch
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except melee builds have the least mana sustain to consistently keep using aura regardless of rebound

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otherwise your health will constantly be draining

violet pivot
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it's like 8 left click then aura then 8 left clicks

somber latch
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acolyte offers 0 melee utility other than vengeful spirit

faint badger
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+2 beams

somber latch
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ritualist makes the most sense to have melee abilities and is already the most used archetype for melee shaman because its masks provide benefits for both melee and spell

violet pivot
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uhhh

somber latch
# faint badger +2 beams

no way … a singular split option ability at the top of the tree that makes the archetype entirely melee based

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why are you uhhing me I’m literally right

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you wanna try using acolyte with aftershock and 0 mana sustain?

violet pivot
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you're talking about melee that can't even use spells, but even in that case i'd go for acolyte

still gust
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It would be cool if mask of the lunatic also had a melee damage bonus, and mayyybe if mask of the coward made your melees have recoil (don’t make this carry over in mask of awakened)

somber latch
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because melee build by definition is a build that focuses primarily on using main attack as your sole source of damage 🗿

faint badger
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Also what would be wrong with ritualist being usable for spell AND melee, depending what you want?

still gust
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There also isn’t enough atree nodes supporting melee in general outside of Fallen warrior and maybe acrobat

violet pivot
somber latch
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WHAT

still gust
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Uhh isn’t high aura damage one of the main draws of acolyte

somber latch
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yes. sacrificial shrine specifically gives aura a 50% multiplicative damage buff

violet pivot
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but makes aura not spammable

somber latch
violet pivot
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what's the tree you're using btw, I don't see where all your skill points are going ?

somber latch
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me doing 5x that amount of damage with aura alone

faint badger
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Porph overdrive unboosted auras are literally as good as youre fully boosted ones 💀

violet pivot
somber latch
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where did i say i was better than you

violet pivot
violet pivot
somber latch
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no

violet pivot
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i'm curious and not close minded

orchid obsidian
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i am close minded but i also want to see tree

somber latch
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im close minded

violet pivot
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well cya

faint badger
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New idea:
Replace mask of the fanatic with mask of the lunatic 2 (70% damage boost) and mask of the coward with mask of the lunatic cultist (you get flight)

faint badger
signal yoke
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mask of the

keen hedge
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This is certainly a thread

faint badger
eager comet
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“acolyte isn’t for aura damage” is truly a wynncraft discord member moment of all time

mossy mirage
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tbh the lunatic nerf seems tp be pointed at hybrids, i honestly think there should be an upgrade for lunatic or all masks that has high Ritualist requirement just to make it better for full-ritualists

somber latch
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now this is true

orchid obsidian
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idk why shaman hybrid is being punished 😦

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just make them 3 separate classes at this point

somber latch
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because it was too strong

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inb4 well archer and warrior deal 5 morbillion dps so shaman should too

orchid obsidian
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i don't actually think shaman dps should be 5 morbillion

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what i actually think is that archer and warrior shouldn't have 5 morbillion dps

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the survivability and sustain gap between archer/warrior and shaman is this big
| |

the damage gap between archer/warrior and shaman is this big
| |

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and i have no idea why people think this is all right

somber latch
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because 2.0 having been out for over a month with inflated damage numbers has skewed player perception of all of the classes

orchid obsidian
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yea dw i've started levelling an archer now

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i will blast CT if they nerf archer damage now

somber latch
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me when whirlwind strike and escape trivialize 99% of content

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realistically shaman shouldnt even have half of archer/fallen dps because it is so aoe centric with healing

orchid obsidian
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i definitely do not feel like i have 5 morbillion more hitpoints as shaman when compared to warrior (i don't have endgame archer yet)

orchid obsidian
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and I don't even have a dedicated fallen build

somber latch
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both of those numbers should be adjusted

orchid obsidian
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🤷🏻

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i've switched to summoner and am levelling an archer

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acolyte is a lost cause

somber latch
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🆗

orchid obsidian
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summoner should get haul buff too

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sucks that blood connection is so awkwardly positioned in the acolyte tree 😢

somber latch
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alternatively make all other movement spells equivalent to haul so we dont have mobility power creep

orchid obsidian
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🆗

magic edge
eager comet
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ima be real
after reading this convo i just kinda took a step back to think about movement in its current state, and uhh. yeah wow bmonk is quite something

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i wouldnt be against movement getting toned down

magic edge
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😢

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Anyway idk why they don't just nerf the acolyte sac shrine damage increase

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That's still +50%

faint laurel
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Does Mask of the Awakened have a sprite lol? I'm curious because MotA has never felt appealing or interesting enough for me to want to try it

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Or do all 3 masks appear

keen hedge
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It's just all 3 masks

violet pivot
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little summary of all the ideas that came here for anyone new : (imma add every idea that came here, it's supposed to just be a summary, not my opinion)
about the masks themself :

  • swap the order of the masks (so that lunatic can be how it was before as it wasn't broken for full ritualist)
  • getting all masks from the start & upgrading them instead (would also make it smoother for lvling)
  • giving coward more sustain (more walk speed, some sort of life steal buff)
    about the seeking totem :
  • giving it graduately more speed (less annoying when you're just switching masks but more effective when you want it)
  • making it not move when you're shifting
  • faster flight instead of seeking totem : https://forums.wynncraft.com/threads/shaman-totem-bomber.304539/ (it's the same topic, I'm linking the idea)
    about the mask of the awakened :
  • not giving it the downsides of the masks (+15% damage is way to low and it wouldn't be broken with the other buffs)
  • be able to farm next awakened during the awakened effect
  • reduce the awakened needed mana reduction (100 would be enoughly high tbh)
  • make uproot trigger masquerade (for like 10 mana)

not about ritualist, I'm still putting it here :
about regenerator ability, it'd be cool to have it higher in the tree cause it's really nerfing the class when lvling
about blood connection :

  • it's weird that it's in the ritualist tree and makes it unreachable for summoner
  • make it be a ridable summon instead for summoner
brave loom
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What does uproot do when awakened is active since you can't switch masks?

faint laurel
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I think Mask of the Coward is fine? HUGE walk speed buff. I don't feel it needs life sustain

faint laurel
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No specific shaman does but it IS the most useful for Acolyte

orchid obsidian
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Summoner needs Blood Connection because it improves Haul, easily the worst movement spell in the game.

faint badger
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Maybe a rideable summon

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So its actually unique

violet pivot
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about uproot doing nothing, it'd be cool if it could prock masquerade for free by giving 10 mana

violet pivot
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like a flying summon with which you can choose more or less where you're going

open patrol
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Flying summon that potentially only benefits your mobility: 🤢

Summon that acts as a giant team tank / AOE damage through the cost of one of your totems: 💪

(I’m a summoner and have little issue with haul)

faint laurel
open patrol
faint laurel
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(edited)

orchid obsidian
faint laurel
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?