#Can you add Intimidation?
1 messages · Page 1 of 1 (latest)
🤯
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pov: at that point you can just 1 tap the mobs
yeah exactly
mfw the lvl 1 rat comes after me after I beat tna
oh no the level 1 rat is gonna kill you 🙀
-hpr builds on there way to afk in lexdale 
I want this
tho it'll probably have to be 20 levels below, and special mobs and bosses aren't effected
it's so annoying when you want to stand still and do something like resource gathering and a random mob you can one shot comes up to you and knocks you like 15 blocks away because of the insane kb
This probably will never happen because it’s useless and way to hard to code to have mobs have different ai for lvls
well then just make it so thier attacks do nothing or something
Exactly it’s too much work for the CT to bother implementing.
cause the kb is annoying as hell
Ok. Maybe when they’re done with fruma. And dern. And making patches. And fixing class balances. And reworking old content. And new quests, and new items. And new areas.
Wait. Ok. In the event that monster levels operate under the same system player levels do, it might be kinda easy to do this, as they already have a similar system in place for the hunted game mode.
If it takes any more time then like an afternoon of work for like 2 or 3 CT guys, I say why bother
New idea: knockback resistance major ID
If u hate KB that much you can build around it
This may exist already. It should. It’s a very simple idea
Eh most majors are a bit more complex.
play paladin
Do they have that?
Ya
Aight fuck aMonkus I’m doing Paladin
Probably can hybrid it in
Fair
I gotta look up a good build for my archer (my only 105 character). My olily shit is bald af
It’s not bad but like it’s just a olily build so real original
🤯
This is cool, but should only apply to world mobs. Raid, Dungeon, and Quest mobs should be immune to this effect.
like the idea but it probably isnt worth ct's time
yeah
^^^
I’ve seen this somewhere before.
dnc
Didn’t ask for your care either
yea you would have to make it only with a certain item that makes this effect cuz we won't be able to help low lvl players or do the quests with at-lvl gears bc it's fun
and adding a new property to every mobs in the game so that only a certain part of them are affected by the effect is... probably not worth the time
wow this is awesome good idea
haters will say quality of life is not worth the effort
No? they already have this cuz of Gathering... they dont attack us while we are gathering
it's a different thing : 0 mobs are attacking, whatever's the lvl
the problem isn't to code the fact that mobs don't attack, it's to set, for every mob, at what lvl the player shouldn't be attacked, weither or not if they should attack (cuz some of them can't stop attacking, like quest mobs...)
yeah, mob levels have only ever been loosely related to how strong the mob is, and even then you have exceptions
- the way this is coded is probably that the player is set in a "invisible" state and mobs can't "see" the player, proof is that we still get attacked by attacks that started before we start gathering, so the player isn't untargettable, he's just invisible
flamethrower/push/pull in chests for example yeah
Yeah, and make us invisible to mobs with 10 level below yours? and if you attack mobs make you visible
that's different
that would be changing something per mob
instead of changing something about player
No? it would just compare 2 variable
and say if the player is visible or not
then this is useless
cuz if you deal damage to any mob, you're no longer invisible
I have an even simpler idea
and ther's a bunch of movement spells that deals damage
You can make Intimidation per zone level
If you hare 10 level above the zone level then you are invisible. if you attack or take damage you are visible for 10 second
it would only change the player behavior and not the mobs
if you make this work for stuff too close to your level, you remove all the risk in travelling high lvl areas, but with really low level stuff it doesn't even do anything
then you have to set the information to every mob about what's their lvl range (nope, you can't simply set it to whatever's the chunck they spawned in, some zones are overlaping)
When i talk about area i talk about Discovery area
make them not collapsing isn't hard btw
ther's a bunch of bugged overlaping areas in 2.0 btw
I am doing war in Molten height and i get attacked by lv 90 mobs that i can os and that deal 0 dmg... same shit for SE and Sky island, there is no risk in travelling high lvl area at all
you definitely should be getting attacked in molten heights
I am sorry but that is high level enough that there is no reason you shouldn't
Im 10 level above them and they do legit 0 dmg and got os
They are as hard to kill as lv 1 rat
sure
for someone with a coherent endgame build
but that is not most people, not even at 105
yea
anyway, if they deal 0 damage it won't bother you before a long time, so ther's your problem solved
probably crying about crafted dura
ohhhh
which is like
fair enough lol that's a pain
but this is definitely not the solution to that
maybe spend up to 4 inventory slots to keep random gear you can equip instead
or use a timer, /class, go poop & come back when the war starts
dnc
skull reaction
Aite
Maybe make it so that if an attack does less then 1% of ur hp your durability isn’t hurt? That seems a lot simpler and there’s already a system to track what the damage is b4 it ticks ur durability. I think that’d be a better QOL update for this issue. Also it makes sense. You can’t just blow on armor until it breaks. If certain armor can protect you from gods its reasonable to assume it won’t even be dented by like, idk a crab or something
It isn't wtf
Don't talk about the difficulty of implementing stuff if you've never implemented something yourself
Add content 🤯
You literally just did that
I make servers
Issue
I've done something like that before, it's not hard to add an intimidation system
That's called hard coding, you can easily soft code it
Also this. There are things with low levels for what they are. It’d require a massive revamp and for what
It wouldn't require a massive revamp wtf
Where are you getting all this from?
It's not hard to make level 10 mobs not attack a level 100 player
They’re saying make it based off the players level (so now mobs with a level differential equal to or greater then -10) which also means you have to tell mobs what level a player is which seems messy to run w/ how laggy wynncraft can be already
Not necessarily
There's no problem at all with the implementation, only problem I can see is how it'd affect gameplay and lore
Idk. I’d rather have someone on the actual content team say something. Wynncraft’s servers are famously very difficult and different from usual ones probably because the base code is like god I don’t even know how old
Sure
Common consensus is that it’s more effort but it’s up to CT. They’re very busy tho with 2.0 patches rn I think
Nope I heard they were looking to add an intimidation feature so Ure wrong
I heard?
Naw my bad I read it online
This actually would be so fucking nice considering the new knockback system
Level fucking 106 and im getting bounced around by a bunch of zombies and apples in the damn orchard outside detlas
while im just trying to collect wood
this
ehhhh... left click ?
you can't exactly attack and gather resources at the same time
Loop :
Left click before gathering
No mobs left
Gather (you're invisible to mobs)
nope that's annoying and inconvenient why should u have to do it
I prefer having new quests & content instead of having the devs work on this for at least a week just so 0.5% of the playerbase doesn't have to left click once every 15 seconds
i've said it like 20 times and i'll say it again it'll take like 2 hours
if they want it to be fancy
as we were saying before, you can't just do this on the mob lvl
just one example of why it's a dumb idea
you have to exclude raids, dungeons, quests, boss altars
- more if I forgot them
- mobs should have to respond to the player if they get attacked
Maybe you could make it so that attacks under 1% of your health don’t apply kb then
Cause that’s honestly the main problem. Sure if you stand still you can tank the damage forever, but you’ll be tossed around the place like a rag doll
This is it
multiple existing variables can be included, and the tna watched orb doesn't actually target players, it's just there for design
and this is just neutral mob AI?
I thought of something similar for the armor durability complaint. Depending on how easy it is I’d say that’s a good idea (talking about the %1 idea)
if I remember correctly TNA watched orb is a passive entity
so it doesn't need to be affected by intimidation
same as neutral mobs, so that only leaves hostile mobs (making it much easier)
bro, I don't wanna waist time searching for a random mob which isn't at it's good lvl in random dernel jungle so that you see what I mean, you perfectly understood the point
??? I understood the point and it's an absolutely invalid one
the idea itself isn't very great but don't try to prove that by saying it's hard to implement when you know jack shit about implementing stuff
actually tackle the idea itself instead of the "resources" required to make said idea reality
My brother in Christ he’s definitely in the right
This would require some poor intern or something to go through and review the level and stats of every single mob and alter them. And don’t talk like you know everything about wynncrafts servers because you’ve made your own server because hey, guess what, this one is old as complicated as hell and probably a little bit more advanced than whatever you’ve done. Don’t talk like you’re on the CT. I mean ur free to apply
I was gonna say that a lot of feedbacks are getting no response, but the reactions are there to show what ppl think of an idea, they'll see if we want the idea or not
Well this one got 12
and 33 ☠️
that's called hardcoding, every mob has a variable to define its type, level and everything about it
that can be used to alter targetting AI without having to rewrite anything just by cancelling the event unless the player attacked it beforehand
it's literally that simple, it doesn't matter how old or modern it is
you're free to doubt my skills, i don't feel the need to prove my worth, but to spout nonsense and back it up with no ground and no experience and then downplay me as grounds for your claims isn't a very good look
anyways you should criticize his feedback not the "difficulty required to implement it"
I’m not doubting your skills and you don’t need to wave what I say as spouting nonsense. I’m done with this honestly, if some CT wants to say how easy or hard it is than sure, but I’m not going to bother arguing this anymore
Also I have been criticizing on the feedback itself if you scroll up it’s just you’ve been so loud about how it’s an easy idea we’ve had to argue about that instead
also forgot to say this would be around 40 lines
yea me as well, i'm bored trying to convince you two
also the reason i've "been so loud about how it's an easy idea" because i've noticed it's a common excuse to hush players with mediocre suggestions
and it's very false
it's like asking for advice but you just never listen to the advice and say it's too hard to follow
anyways have a good day
Are you like trying to be annoying or something or do you just exude a superiority complex. Idk but fuck that
Anyways, regardless of ease, the post got 12
and 33 ☠️, it only benefits like 1% % of the players who do profs, and is just an unnecessary change
i'm sorry if you felt as if i was that way towards you but no i do not feel as if i am superior to you, annoying is subjective though and if having someone who doesn't agree with you is annoying to you then there's nothing i can do about that
Alright, sure. I’m just trying not to be so argumentative
That’s what I’m more trying to say. This convo got very argumentative. I think that’s more accurate. Still this still stands. Regardless of ease it’s still a pretty mediocre idea in itself. It’s unclear why they’re suggesting it in the first place, and depending on wether it’s about professions, armor durability, or just QOL and lore reasons, there’s very different ideas for each one and I’m not gonna go into that because the general consensus seems to be that this is dumb
yea the idea itself is pretty mediocre
Just play Paladin for no KB. Or, hear me out, don’t do professions 🤯
discord users when they argue past each other's arguments and then get confused when nothing makes sense
Pretty much yeah
A different change that accomplishes the same goal of repaling lower level mobs is to make pets automatically attack hostile creatures near you.
Aren’t pets rank/purchase required
Alright I have no idea how to get one then
step one: get free chicken pet from store
Ur not getting either so
you're wrong 
Breaking bad quest
SO TRUE
Jesse we need to make maximum purity T6 powder
I think the idea is good but flat out will ignore isn't a good idea incase it breaks something, could however be like reduced aggro range (lowest range 3 blocks)
This is a good idea honestly
Also did you retire from being a mod?
This is an even better idea
I’d love to see how the corrupted dungeons came to be and what the provinces look like at the time that the corrupted dungeons play out at, but that probably won’t be it. Maybe something about how the Ahms region was shattered? Or is that already in secret discoveries I just haven’t seen?
The shattering is the sky Islands ultimate discovery
About the sky islands, will the area beneath ever be expanded upon? I think that’d be a sick place for like an area to explore
Ah. awesome, time to go check that out real soon
Yes
Why?
If it is it would also be cool as hell to give it fast travel to and from the Silent Expanse (you would unlock it from the SE side)
probably
Yeah that’s hype.
Probably one of my favorite concepts, with the repelling down and stuff. Very cool
Picturing like a thing where once you beat the quest you can go back to the area and go down into like other journeys so like other islands and stuff. Like a minigame of sorts where you get dropped in a random(ish) area and you have a limited amount of time (cuz the thing will leave or like the void will take you) to grind whatever’s down there. Like zight island but the void and about grinding instead of tokens.
felt like it
Aight
its called the void
1000 meters below is a full quest about it
Not much more to explore, it shows what it's like
I guess but I wish you could mess around w/ the areas more once it’s done
??? Its just PlayerLevel - MobLevel = diff level and if diff level > set diff level make them neutral
lol
Pov: Some mobs have jacked levels anyways, and some have higher levels than max, 106 would also be a bit buggy or weird since most people don't have lvl 106, it would also break the quest for Undergrowth Ruins
so true 🤯
all the thread messages are about how this is not as simple as you think
reason being :
quest, dungeons, raids (...) mobs which shouldn't stop attacking
some mobs with wrong lvl
areas overlaps, you can't make it depend on the coords
- you have to make this usable only under condition the player wanted or we won't be able to help low lvl players/friends anymore
and what should happen when you attack those mobs
Yeah this is just completely wrong
mr fanboy is now my favorite person
bro just pulled up to every active thread to start trolling
Minor amount of tomfoolery