#Can you add Intimidation?

1 messages · Page 1 of 1 (latest)

rancid dragon
#

Well... i'm an Archmage level 105, i've slain gods and i have destroyed a nameless anomaly that was driving reality into void... Why can a level 1 rat attack me? Plz make an intimidation system where mods 10 level belows yourse doesn't attack you when you pass nearby.

pale sky
#

🤯

tight elbow
#

😐

muted adder
#

fair but is it really worthwhile

#

for CT

polar vapor
#

pov: at that point you can just 1 tap the mobs

muted adder
#

yeah exactly

plucky ocean
#

scared mfw the lvl 1 rat comes after me after I beat tna

charred needle
#

oh no the level 1 rat is gonna kill you 🙀

plucky ocean
#

-hpr builds on there way to afk in lexdale troll

sand shadow
#

I want this
tho it'll probably have to be 20 levels below, and special mobs and bosses aren't effected
it's so annoying when you want to stand still and do something like resource gathering and a random mob you can one shot comes up to you and knocks you like 15 blocks away because of the insane kb

plucky ocean
#

This probably will never happen because it’s useless and way to hard to code to have mobs have different ai for lvls

sand shadow
#

well then just make it so thier attacks do nothing or something

muted adder
#

Exactly it’s too much work for the CT to bother implementing.

sand shadow
#

cause the kb is annoying as hell

muted adder
#

Ok. Maybe when they’re done with fruma. And dern. And making patches. And fixing class balances. And reworking old content. And new quests, and new items. And new areas.

#

Wait. Ok. In the event that monster levels operate under the same system player levels do, it might be kinda easy to do this, as they already have a similar system in place for the hunted game mode.

If it takes any more time then like an afternoon of work for like 2 or 3 CT guys, I say why bother

muted adder
#

If u hate KB that much you can build around it

#

This may exist already. It should. It’s a very simple idea

#

Eh most majors are a bit more complex.

plucky ocean
muted adder
#

Do they have that?

plucky ocean
#

Ya

muted adder
#

Aight fuck aMonkus I’m doing Paladin

plucky ocean
#

Probably can hybrid it in

muted adder
#

Fair

#

I gotta look up a good build for my archer (my only 105 character). My olily shit is bald af

#

It’s not bad but like it’s just a olily build so real original

cinder wing
#

🤯

astral cave
#

This is cool, but should only apply to world mobs. Raid, Dungeon, and Quest mobs should be immune to this effect.

hazy sonnet
#

like the idea but it probably isnt worth ct's time

carmine wind
#

completely unrelated but did you know TNA watched orb is level 30

ancient ingot
#

I’ve seen this somewhere before.

heavy pagoda
#

dnc

ancient ingot
#

Didn’t ask for your care either

scenic frigate
#

yea you would have to make it only with a certain item that makes this effect cuz we won't be able to help low lvl players or do the quests with at-lvl gears bc it's fun

#

and adding a new property to every mobs in the game so that only a certain part of them are affected by the effect is... probably not worth the time

chilly jacinth
#

wow this is awesome good idea

#

haters will say quality of life is not worth the effort

rancid dragon
scenic frigate
#

it's a different thing : 0 mobs are attacking, whatever's the lvl

#

the problem isn't to code the fact that mobs don't attack, it's to set, for every mob, at what lvl the player shouldn't be attacked, weither or not if they should attack (cuz some of them can't stop attacking, like quest mobs...)

carmine wind
scenic frigate
carmine wind
rancid dragon
carmine wind
#

that would be changing something per mob

#

instead of changing something about player

rancid dragon
#

and say if the player is visible or not

scenic frigate
#

then this is useless

#

cuz if you deal damage to any mob, you're no longer invisible

rancid dragon
#

I have an even simpler idea

scenic frigate
#

and ther's a bunch of movement spells that deals damage

rancid dragon
#

You can make Intimidation per zone level

carmine wind
#

m

#

I just think that

rancid dragon
#

If you hare 10 level above the zone level then you are invisible. if you attack or take damage you are visible for 10 second

#

it would only change the player behavior and not the mobs

carmine wind
#

if you make this work for stuff too close to your level, you remove all the risk in travelling high lvl areas, but with really low level stuff it doesn't even do anything

scenic frigate
rancid dragon
#

make them not collapsing isn't hard btw

scenic frigate
#

ther's a bunch of bugged overlaping areas in 2.0 btw

rancid dragon
carmine wind
#

I am sorry but that is high level enough that there is no reason you shouldn't

rancid dragon
#

Im 10 level above them and they do legit 0 dmg and got os

#

They are as hard to kill as lv 1 rat

carmine wind
#

sure

#

for someone with a coherent endgame build

#

but that is not most people, not even at 105

scenic frigate
#

yea

#

anyway, if they deal 0 damage it won't bother you before a long time, so ther's your problem solved

carmine wind
scenic frigate
#

ohhhh

carmine wind
#

which is like

#

fair enough lol that's a pain

#

but this is definitely not the solution to that

scenic frigate
#

maybe spend up to 4 inventory slots to keep random gear you can equip instead

#

or use a timer, /class, go poop & come back when the war starts

cinder wing
#

dnc

fiery thorn
#

skull reaction

chilly jacinth
#

Aite

muted adder
# carmine wind but this is definitely not the solution to that

Maybe make it so that if an attack does less then 1% of ur hp your durability isn’t hurt? That seems a lot simpler and there’s already a system to track what the damage is b4 it ticks ur durability. I think that’d be a better QOL update for this issue. Also it makes sense. You can’t just blow on armor until it breaks. If certain armor can protect you from gods its reasonable to assume it won’t even be dented by like, idk a crab or something

sage dove
#

Don't talk about the difficulty of implementing stuff if you've never implemented something yourself

muted adder
#

Add content 🤯

muted adder
sage dove
#

I make servers

sage dove
#

I've done something like that before, it's not hard to add an intimidation system

#

That's called hard coding, you can easily soft code it

muted adder
sage dove
#

It wouldn't require a massive revamp wtf

#

Where are you getting all this from?

#

It's not hard to make level 10 mobs not attack a level 100 player

muted adder
#

They’re saying make it based off the players level (so now mobs with a level differential equal to or greater then -10) which also means you have to tell mobs what level a player is which seems messy to run w/ how laggy wynncraft can be already

sage dove
#

There's no problem at all with the implementation, only problem I can see is how it'd affect gameplay and lore

muted adder
#

Idk. I’d rather have someone on the actual content team say something. Wynncraft’s servers are famously very difficult and different from usual ones probably because the base code is like god I don’t even know how old

sage dove
#

Sure

muted adder
#

Common consensus is that it’s more effort but it’s up to CT. They’re very busy tho with 2.0 patches rn I think

chilly jacinth
#

Nope I heard they were looking to add an intimidation feature so Ure wrong

muted adder
#

I heard?

chilly jacinth
turbid citrus
#

This actually would be so fucking nice considering the new knockback system

#

Level fucking 106 and im getting bounced around by a bunch of zombies and apples in the damn orchard outside detlas

#

while im just trying to collect wood

sand shadow
#

this

sand shadow
#

you can't exactly attack and gather resources at the same time

scenic frigate
#

Loop :
Left click before gathering
No mobs left
Gather (you're invisible to mobs)

chilly jacinth
#

nope that's annoying and inconvenient why should u have to do it

scenic frigate
#

I prefer having new quests & content instead of having the devs work on this for at least a week just so 0.5% of the playerbase doesn't have to left click once every 15 seconds

sage dove
#

if they want it to be fancy

scenic frigate
#

as we were saying before, you can't just do this on the mob lvl

#

just one example of why it's a dumb idea

#

you have to exclude raids, dungeons, quests, boss altars

#
  • more if I forgot them
#
  • mobs should have to respond to the player if they get attacked
sand shadow
#

Maybe you could make it so that attacks under 1% of your health don’t apply kb then
Cause that’s honestly the main problem. Sure if you stand still you can tank the damage forever, but you’ll be tossed around the place like a rag doll

sage dove
sage dove
muted adder
sage dove
#

if I remember correctly TNA watched orb is a passive entity

#

so it doesn't need to be affected by intimidation

#

same as neutral mobs, so that only leaves hostile mobs (making it much easier)

scenic frigate
sage dove
#

the idea itself isn't very great but don't try to prove that by saying it's hard to implement when you know jack shit about implementing stuff

#

actually tackle the idea itself instead of the "resources" required to make said idea reality

muted adder
#

My brother in Christ he’s definitely in the right

#

This would require some poor intern or something to go through and review the level and stats of every single mob and alter them. And don’t talk like you know everything about wynncrafts servers because you’ve made your own server because hey, guess what, this one is old as complicated as hell and probably a little bit more advanced than whatever you’ve done. Don’t talk like you’re on the CT. I mean ur free to apply

scenic frigate
muted adder
#

Well this one got 12 like and 33 ☠️

sage dove
#

that can be used to alter targetting AI without having to rewrite anything just by cancelling the event unless the player attacked it beforehand

#

it's literally that simple, it doesn't matter how old or modern it is

#

you're free to doubt my skills, i don't feel the need to prove my worth, but to spout nonsense and back it up with no ground and no experience and then downplay me as grounds for your claims isn't a very good look

#

anyways you should criticize his feedback not the "difficulty required to implement it"

muted adder
# sage dove you're free to doubt my skills, i don't feel the need to prove my worth, but to ...

I’m not doubting your skills and you don’t need to wave what I say as spouting nonsense. I’m done with this honestly, if some CT wants to say how easy or hard it is than sure, but I’m not going to bother arguing this anymore

Also I have been criticizing on the feedback itself if you scroll up it’s just you’ve been so loud about how it’s an easy idea we’ve had to argue about that instead

sage dove
sage dove
#

and it's very false

#

it's like asking for advice but you just never listen to the advice and say it's too hard to follow

#

anyways have a good day

muted adder
#

Are you like trying to be annoying or something or do you just exude a superiority complex. Idk but fuck that

#

Anyways, regardless of ease, the post got 12 like and 33 ☠️, it only benefits like 1% % of the players who do profs, and is just an unnecessary change

sage dove
muted adder
#

Alright, sure. I’m just trying not to be so argumentative

muted adder
# muted adder Anyways, regardless of ease, the post got 12 <:like:700049689487343735> and 33 ☠...

That’s what I’m more trying to say. This convo got very argumentative. I think that’s more accurate. Still this still stands. Regardless of ease it’s still a pretty mediocre idea in itself. It’s unclear why they’re suggesting it in the first place, and depending on wether it’s about professions, armor durability, or just QOL and lore reasons, there’s very different ideas for each one and I’m not gonna go into that because the general consensus seems to be that this is dumb

sage dove
#

yea the idea itself is pretty mediocre

muted adder
#

Just play Paladin for no KB. Or, hear me out, don’t do professions 🤯

carmine wind
#

discord users when they argue past each other's arguments and then get confused when nothing makes sense

muted adder
#

Pretty much yeah

astral cave
#

A different change that accomplishes the same goal of repaling lower level mobs is to make pets automatically attack hostile creatures near you.

muted adder
#

Aren’t pets rank/purchase required

carmine wind
#

no

#

(free chicken)

muted adder
#

Alright I have no idea how to get one then

carmine wind
#

step one: get free chicken pet from store

fiery thorn
chilly jacinth
#

Aite my fault

#

So is this confirming intimidation

fiery thorn
#

No

#

The Breaking Point quest

#

as well as Corrupted Galleon's Graveyard

chilly jacinth
#

Breaking bad quest

sage dove
muted adder
#

Jesse we need to make maximum purity T6 powder

compact coyote
#

I think the idea is good but flat out will ignore isn't a good idea incase it breaks something, could however be like reduced aggro range (lowest range 3 blocks)

merry wadi
#

Also did you retire from being a mod?

merry wadi
merry wadi
# fiery thorn you're wrong <:trol:997273174280523906>

I’d love to see how the corrupted dungeons came to be and what the provinces look like at the time that the corrupted dungeons play out at, but that probably won’t be it. Maybe something about how the Ahms region was shattered? Or is that already in secret discoveries I just haven’t seen?

fiery thorn
muted adder
#

About the sky islands, will the area beneath ever be expanded upon? I think that’d be a sick place for like an area to explore

merry wadi
compact coyote
muted adder
#

Why?

broken kayak
muted adder
#

Yeah that’s hype.

#

Probably one of my favorite concepts, with the repelling down and stuff. Very cool

#

Picturing like a thing where once you beat the quest you can go back to the area and go down into like other journeys so like other islands and stuff. Like a minigame of sorts where you get dropped in a random(ish) area and you have a limited amount of time (cuz the thing will leave or like the void will take you) to grind whatever’s down there. Like zight island but the void and about grinding instead of tokens.

compact coyote
muted adder
#

Aight

compact coyote
#

Not much more to explore, it shows what it's like

muted adder
#

I guess but I wish you could mess around w/ the areas more once it’s done

small otter
turbid citrus
#

lol

polar vapor
scenic frigate
#

reason being :
quest, dungeons, raids (...) mobs which shouldn't stop attacking
some mobs with wrong lvl
areas overlaps, you can't make it depend on the coords

  • you have to make this usable only under condition the player wanted or we won't be able to help low lvl players/friends anymore
#

and what should happen when you attack those mobs

chilly jacinth
turbid citrus
#

mr fanboy is now my favorite person

#

bro just pulled up to every active thread to start trolling

muted adder
#

Minor amount of tomfoolery