Raids….. are kind of a mess difficulty wise.
Raids are way too easy mechanically and only really challenging because of mob damage, so I was thinking, why not have a group finder or normal mode with the base mechanics, then hard mode raids with more complicated mechanics, more enemy health (not more damage they have enough) and better rewards. Raids are a mixed bag of difficulty, you could get a terrible group and fail horribly, or you could have 2 mythic using archers that melt Greg before you can blink.
The main issue is that the CT knows that pfinder exists, so they have to design the raid to be simple enough for randoms to do together, which leads to the experienced players or people who play with friends having an easy time. Being able to play with people you know leads to better communication and an easier time, but it also leads to raids being some of the easiest content in the game.
Did you know that Sir7alot and a few others did armorless TNA? I bring this up to show that an experienced group can do it pretty easily. A hard mode would solve all these issues, it would bring complexity and a hard group challenge for people who want it, while still allowing for people without friends to do the raid.
master mode (bring back instant fire lazer and just one shots u if u get touched !)
have it so greg sends your connection to the void be appart of the fight