#add quest for greg
1 messages · Page 1 of 1 (latest)
the Greg quest should be a super long multi province quest 
start in ahmsord and have to get a group of people to help get to the raid area
eventually all of them die because they slip into the void or smth
but really it could be a sorta sequel to the thousand meters under quest
where the void nerd and sky nerd go 'ah yes there's something that goes to wynn/se via the void, we need you to see what's going on
I think locking raids and stuff behind quests besides the first one is a bit dumb and it does kinda work for NOL (if they removed fucking ROL 3), because funnily enough some people want to get to the content they find fun and don't want to have to do content they might not enjoy. I just power level because I used to do a lot of quests, but honestly quests just bore the crap out of me. When I level I class I just wanna spam LI, TNA and whatever the hell else and just have fun. If it's optional and doesn't lock the raid behind it then sure.
this guy powerlevels
Pov: you only have to do the quest once 
?
I mean they also Quest locked all of the normal dungeons as well, so it somewhat makes sense, and for a lore view point it would be very nice to get some kind of conent like that isnt just, oooh end game raid!
You say that like its a bad thing?

Even if I’m not powerleveling I still never wanna touch Feathers fly or RoL again
I don't do the normal dungeons except DS because the quest is shorter than the dungeon
the lore part is fine, but I personally don't give a flying fuck about Wynn lore, I just wanna do raids
I like quests directly tied to raids, makes them feel more ingrained into the world
although I'm only on char one so I can get if its char 50000 and you have to do rol for the 20 thousandth time
fair enough, not saying they're bad, just don't lock the raid behind it, spare me 40 minutes of holding shift and watching youtube
why is there no /skipdialouge and /skipcutscene
/skip quest
need a 106 char 
also only works on shit like dungeon quests at the cost of all rewards but unlocking the place
this excludes ajb where since you didn't remove the dark element from yourself you are now unable to damage any se mobs
greg lore
but id assume a /skipcutscene and /skipdialouge would require at least a playthrough of the quest on an another proftile
nah i like how we enter the raid for no reason
it's like The Olmic Rune, we're just curious about something
Yes we need greg lore
greggin time
Tbf when I first heard of TNA being added I thought it'd be a zone post EO which would make sense
we beg. And whilst thats being done maybe RoL III can get turned into a secret discovery aswell 
Mandatory quest long secret discovery
hear me out. Non mandatory 
You gotta do it for RoL IV
Cool, then it will continue to sit as the most actively disliked quest in teh game and be half the reason noone ever does NoL
ok 
With teh addition of TNA there is 0 reason to do RoL1-5 outside of Double Vision
ok 
RoL V will probably be mandatory to enter Dern
So it'll have a reason to be done again in the future! Yippee!
holy shit
just do the quest 🤯
Ive done it on like 6 classes
But I really dont want to do it on the remaining 8
I don't think anything is more lame than RoL 3
probably the most poorly designed piece of the game since it's just a hold shift simulator
Its fine for ur first play through, interesting even
But wynn is best played with multiple different classes, very few ppl only play with a single class
it was mid the first time, made me just watch youtube the second time, Wynn's quest are not very replayable especially one that's just meant as a story, but the story is cringe after the second time and it's information no one wants or cares about plus Lari bleh
yeah I can see why people like it the first time around, I personally don't give a shit about the lore and especially not Lari so it's a bit disappointing to see a CT member respond like that when it's clearly a boring quest no one wants to do more than once if that
"let's make an uninteractive quest that does absolutely nothing but tell a story about a character no one likes anyways, make it 30 minutes, give it no replayability and lock the second most fun part of the end game's content behind it"
dude when will they get it through their skulls that quests with long unskippable dialogue and walking simulator elements are insanely non replayable, if you're gonna have like 14 class slots at least attempt to give COMPULSORY QUESTS some form of replayability or at least QoL like /skip dialogue or /skip cutscene, sitting through dialogue does not test the player in any way, it does not engage them, and it certainly does not do anything to add to exposition when you're snoring through it on your second, third, fourth fifth etc playthrough, coming from someone whos done it on 12 classes for NoL this felt like a genuine chore and i really hope it gets changed/ never happens again
if it makes you all happy you can know that breaking point will only have to be done once across all classes to unlock tcc
I don't really like to do quests, but that's fine I can handle doing it once
for realm of light/nol in specific i think it's a lot harder to make it accessible across all classes with only one quest completion because you cant really have players without rol completion enter rol and nol and still make sense
it doesnt need to make sense lol, the exposition is there if they want it, but is not forced on the people who dont
i mean the literal process of unlocking it
the quests are just ways of forcing the story for the raid down peoples throats
shocker alot of people dont actually care about the story and just want to do the gameplay
i mean, quests are considered to be the primary gameplay that wynn has to offer 🥴
by who
uh, staff themselves lol
CT member on their way to say jumping through paintings and watch the love story of two uninteresting window lickers is engaging gameplay
🤷
dude find me a single mentally functional wynn player who will tell you they play wynn for the quests
or bettter yet, enjoy doing story quests multiple times
the overwhelming majority of wynn's server population is first time players doing a quest playthrough and barely sticking around for endgame
so we can't make quests replayable for the people who do stick around? Probably wouldn't make it any less fun for people doing the quest the first time
thats fine, so then why cant there be a contingency for commited players who dont want to retrace their steps for no reason
making quests replayable is just really hard to do i think
Believe it or not you can design your way that's both fun the first time and replayable so everyone's happy
yeah that's true, it's why most people power level
oh i thought u meant like as in being able to reset quests lol
no
I mean make it enjoyable more than once
just being able to do it on multiple chars without wanting to blow your brains out
(currently impossible)
I think I did rol on like 3 classes maybe and refuse to do it on any others because someone had the bright idea to make RoL 3 compulsory
shrug, i dont really like realm of light that much either and for reference staff is aware that people hate replaying quests so tcc will only need one quest completion i just wanted to bring up that for realm of light in specific it's a lot harder
but like literally just giving a skip dialogue and skip cutscene command, and then making req quests for raids only required once would go so damn far to making the game less of a headache and letting committed players get to the content they stick around for and genuinely enjoy
@flint cedar clearly they're fucking not
i like wynn quests a good bit but i agree that they arent very replayable with just sparing exceptions but i dont really think that staff should go out of their way to design things with multiple classes in mind and that just "make quests better" is way easier said than done
me when defending the least replayable piece of content in the entire game
ok to be fair this is madeline theyre just a builder and likes to hard troll in this discord
glad to see the CT members are mature
if you're going to monetize making the game replayable through bonus class slot unlocks you should do the bare minimum in making them somewhat enjoyable
🤷 i semi agree but like again easier said than done
its really not hard
ITS NOT HARD
apply for gm 
(inside joke)
/skip dialogue (skips unskippable dialogue) /skip custcene (skips custcene)
insane concept
🤯
what if we went to every thread with a valid idea and said this just to be funny
🤡
incredibly open minded
Shouldn’t need to be a GM to be able to give feedback
that comment was not directed to giving feedback in general moreso if you think making good quests is so easy you should apply for it then
why would i be open minded about this, unless you can convince me that my time wasnt utterly wasted sitting through nonesense like RoL 3 12 times just so i could do stuff i actually found fun in the game i dont think im gonna change in any way, also im not looking to have my mind changed im looking to express my opinion which i have
i never said making good quests was easy i said making two commands that would literally save quest replayability was easy, excellent strawman you really got us there
i guarantee you that this idea has been had like 500 times and i never disagreed with you regarding it, it's up to developers to implement it and how hard it would be since each and every quest with cutscenes is different 🤷
Important question, what is your pfp
💀
so ur basically saying talking about this with anyone who is not a ct member is pointless
not really
i kinda agree have a good night
word
shrug
since this thread has gone off topic, personally i would love to see tna get a quest 😁
I would too! Just make it optional!
the only reason it didnt get one this update was because of time restraints i think
just the usual for wynncraft
ok 
Whats the wuest for tcc?
The Breaking Point
They should have quests for raids only be considered completed when the raid is finished for the first time(dungeon quests too)
Right quests(to me) feel like a way to unlock the main content
R u sure? Samn i cant find it
It's not been added yet lol
genuinely rol 3 is the worst of the bunch and feels like could of been a seperate quest
ok 
only reason it's there it feels is because it elaborates on laris backstory overall
Yea it really should be a separate quest, you could even skip it for a while (and might still be able to idk) I know I still haven’t done it on my archer because it was ‘optional’
Its not bad really, it just shouldn’t be forced
i thought all classes that have completed rol quests before 1.20 automatically had rol 5 unlocked?
i have 5 endgame classes and i dont remember doing rol3 5 times
Probably because you skipped it 
I know I did on most of my classes
They might’ve changed it but before you had to do RoL 1-2 and 4-5 on all classes you wanted NoL on
I know Skill tree resetting is account wide now so maybe they did the same with RoL
I like the ahmsord expedition idea
I think its a natural place to begin it since that's where the void was expanded on first
rol 3 is too important to the questline even if it is a pain to sit through
yeah this is cool considering breaking point will have a dnd4 req
Some minor adjustments would have to be made but you can’t tell me that some of those cut scenes couldn’t be made into secret discoveries at the very least
the cutscenes are what make it important
they should make it so that if you have already done the quest on a different class you can skip it though
We learn the history of bob and the corruption through secret discoveries throughout the Wynn province
Not through quests
bob isn't in any questline yet though
lari is the main focus of the realm of light questline
That also would been entirely sufficient and one solution we proposed above
and rol 3 teaches you her origins and why we're where things are today with the decay
you only have to do breaking point on one class to unlock tcc so this is entirely possible
Same thing for resetting ability tree too
Fingers crossed they make the right decision for Dern
dern will 100% require the rol questline
Hopefully only once
hopefully it won't require NoL completion
I mean whats NoL completion of you are already doing RoL1-5 lol
nol pfinder is always incompetent and/or level 80
Facts I never enter a pfinder with less than 3/4 of the party being guild mates
once i decided to do a NoL run and my party died in the 2nd room
as long as it’s NoL on only 1 class it would be a perfectly fine Req assuming it’s tied in with the lore sufficiently
ok it should require NoL but only on 1 class
Cos realistically there is 0 reason to do NoL at the moment
yeah that sounds about right
Would Atleast give it some purpose ig
they tried to add reason by making it always drop 3 ability shards but who is gonna farm ability shards from NoL anyway
That’s pathetic xD
A neat but pretty unimportant perk at best
i already have almost 2 stacks of shards from just dailies and a couple of tna raids
And certainly not a good reason to run it
I mean, it still drops neat tomes, TNA tomes are just better though lmao
At least TCC has a reason to still be run
Also, NoL is supposed to be for level 70-80 players, not endgame, so it makes sense it would be obsolete
It was just balanced so poorly that even endgame players have a hard time 
NoL is too difficult for lvl 80 players though
Yup! 
It says “recommended level: 75” or something like that lmao
it really does not say that
Did they change it?
It used to say that the recommended level was 75 or something like that
it has never said that
Oh was it “Minimum level”?
Idr but I do remember it being super misleading and leading to way more low level players than needed getting their butts kicked in NoL
you can play it starting at level 80
but the raid is still difficult for level 100s
the bare minimum is 79
Ah
I understand that people hate doing the same quests over and over again but I think saying that ALL lore should just be relegated to optional secret discoveries is really disingenuous and pretty much limits what you can make in quests
i think lore should be removed
No one is saying that all lore should be secret discoveries
go back to the good old days with fetch quests
and it isn’t so simple as “just add a cutscene skipper” since that’s just not how quests are made
so true, we should make all quests lost tower
So true, make all quests Sister City
also I’d personally say both notg and nol were arguably really doable at their unlocked levels with a good party but after 2.0 not anymore
NoL was and is impossible for level 80s as even max level players with tank builds would get one-shot in 1.20
dodge the explosion then
NoL should be easy enough for level 80s to be able to do without having to worry too much about their current gear
nol is supposed to get a rebalance for level 90 since it’s more linear in progression now with tna being fully endgame and the weapon tome successor to it
it simply hasn’t happened yet
fighting the literal god of light somehow easier than a big stone statue and funny skeleton
yuh
It should get a rebalance for level 80 instead so players who unlock the raids at the intended level they are unlocked at aren’t trolled by the devs
Also TCC is supposed to be level 90
🤨
well ackshually tcc is level 97 thanks to its new quest req breaking point
oh wait actually you only need to do that on 1 class
do we even know what level breaking point is supposed to be
My nuts
Fortune teller was the best quest in the game 😦
FINALLY, A PERSON OF TASTE
yeah i love doing an admittedly pretty good puzzle and then climbing an annoying beanstalk and getting shouted at by a condescending dragon
And then getting le for the trouble
My favorite part was when I sold the book full of vast knowledge to some random street vendor for like 3 le
you can still get the book but you cant sell it now
you can only use it for lore :)
NOOOOOOOOOOO
Me when there are shitty long quests that can get turned into secret dicoveries: 😠
Me when they remove my favourite quests and turn them into secret discoveries: 😠
The CT cannot win around me
CT member with no argument or anything of substance to add: ok 
TOUR FAVOEITE QUEST WAS THE STUPID FUCKING BEAN QUEST
beans
You do… and you have to redo them to unlock the raid on other classes
Had fun little puzzle, a kill section, parkour and it was unique in that you could choose what to do with your reward + it was nice and short. Calling it my favourite would be a stretch but I appreciated the slight unique-ness to it.

I think it was a bit too short and simplistic for its level and it’s references might have been a little too on the nose but I am not of the view that needlessly long = good like some people seem to be.
What quests would you define as needlessly long (other than rol 3)
That’s basically the only one that I can think of that is needlessly long at the moment.

The reason it gets that is that for most of it you are not doing anything. You just sit there holding shift
It could be that long and I’d be content if it was at all engaging your mind. (Puzzles that are not putting a cake block on a table)
I think mostly it's needlessly long probably because it's the only required quest for you to unlock a raid, which could be seen as "mandatory" content from all players - literally no other quest has as that many cutscenes just to tell and retell lore for the player just to go to a raid
I wouldn't really qualify, say, something like Hollow Serenity as needlessly long for the whole reason it's an optional quest - you don't have to do it to unlock other content and the story is actually really good
... oh yeah and you also don't just get to sit back and hold shift the whole times
Don't get me wrong, the lore for RoL is really nice but it gets old really fast after like 4-5 classes... the whole idea of not even being able to skip it is what probably most players hate about it, and I can't really blame 'em
just make it an endgame quest that requires you to finish AJF to do. It would probably just be about the human / players curiosity about the void holes in the canyon, and wanting to seek more of it I'd guess, and as you see more and more, as an anomaly grows overtime, I guess you'd get a small glimpse of what's causing all of these void anomalies to happen far off. By the end of the quest you should be sent back to the voids below Ahms.
idk
I was moreso talking about rol3 but yeah, the greg quest should be endgame obvs
It would be cool to see how the void hole anomalies can send you to another part of the void via ahms void maybe.
yeah, but the problem is no one cares about them
the questline would not only lose very little, it would make unlocking NOL a lot less tedious
your profile picture probably violates some kind of server rule
tbf that's only because nothing is even remotely as tedious and dogshit so it makes other quests feel a bit better
I tried to be silly and think of an idea but eh.
ok 
ok 
what do you mean it would lose little
you would literally lose lari's entire backstory
and who genuinely cares?
me and others
cool, then they can make a secret discovery
just because you don't like quests and stuff doesn't mean things should change for everyone
they can't, you need rol 3 to understand lari's motives and stuff
then just take my suggestion and make the cutscenes skippable if you've already done the quest on a different class
no you don't lmao and you can just as easily make it a reasonable length and not an afk simulator
Me when I skipped Rol3 and still understood Lari’s motives
as much as rol 3 sucks, removing it would fuck up the story
that's true it's also not rocket science
anyway the gameplay in rol 3 is probably fine enough
the cutscenes are an issue i agree
but there's better solutions than "remove the cutscenes and make them secret discoveries"
what's left if you remove the secret discoveries?
go find a key, go place food on a table, go fight a mob that does nothing. This is the problem with story telling quests, there's nothing to do outside of sitting and watching the stories, why would it be a bad thing if this became a secret discovery, I didn't even like doing it the first time and I know a lot of people didn't either, this is unquestionably the worst designed piece of content in the game.
I get SOME people enjoy the lore, but that's what secret discoveries are also for except they're like, optional. It's a lore dump and it shouldn't be compulsory for unlocking a raid (same with the entire quest line, but this quest is like half of it in terms of time)
if they made it so you didn't have to do the quests at all to unlock raids that's fine, but I guarantee the people who do the quest for the lore and the people who do it for the raid are two entirely different groups of people, people who just wanna do fun end game content with their friends don't wanna spend an hour or two on a quest line with a hold shift simulator in the middle with one of the most boring and cliche love stories imaginable.
we should remove all lore from quests because i hate it
i also do not like storytelling quests because they never get the balance of gameplay and lore right
however i do not think the cutscenes should be removed from headless history
again, just make them skippable if you've done the quest on another class
that's definitely a takeaway from what I wrote, I'm only talking about quests that give you nothing but stories and lore that provide little to no player interaction, that's literally what secret discoveries are for.
I think headless history should be removed as a quest and the story/lore can be placed in that mansion if you'd like to go through the cutscenes because I don't think anyone wants to /skip cutscenes 90 times either, at that point there's no reason to have a quest anyways
the cutscene skip would be more like pressing 1 on your keyboard
i also still don't think the quest is that bad
it's tolerable
it isn't painful to play every time unless you're doing it like 3 times per day
bet, so I walk into the mansion, click the swords, press 1, get a key, press 1, put food down, press 1, whatever the fuck else, press 1. There's 0 point in having a quest then because everyone is just gonna press 1, MAYBE not the first time although even I wanted to the first time.
I did it on 5 classes total maybe less at completely separate times and I can say it was worse each time
why are you so against the end of RoL 2's quest being like (oh and if you wanna see lari and dimwit's story go to the mansion near gelibord cords)
if you want the story you can get it and without a bunch of insanely dumb interruptions too
that's not the point of secret discoveries
secret discoveries are something you stumble upon by accident and they provide optional, pretty unimportant lore
you don't get guided to them by quests
ok then make it not a secret discovery I don't give a shit about the classification
like it or hate it, the rol 3 lore is still important to the questline
that's the neat part, it isn't, it's not hard to pick up on lari's motives through the quest
the story in the realm of light questline sucks already but removing rol 3 would make it actively worse
and most people don't like her or give a shit about her anyways
how do you feel about the fact that tcc is going to require 5 quests at minimum btw
disgusted
well
you only have to do breaking point on 1 class to unlock the raid for all other classes so it isn't that bad
you can't add something like that for the rol questline though since you do need to unlock the realm of light
lovely, I can assure you people who are doing it for the raid probably don't wanna do the quests in the first place anyways, but at least it's not as trash as RoL
there's no reason to have lore shoved down our throats when we just wanna do a raid, Wynn has like what 4 pieces of fun endgame content? the three raids and LI?
here's a better solution to your problem: revert every quest in the realm of light questline to its pre-1.20 version
word
those were better tbh, didn't have to watch Lari spew her "oh I can't kill the disgusting corruption monster" bullshit
"why are you better than me at killing things when I don't wanna kill things"
her character is poorly written and pathetic and I'm far from the only one who thinks so
the cutscenes in headless history are annoying but i still don't think the quest itself should be completely removed, a skip option is a much better and more realistic solution
also yeah lari is poorly written
WHAT is the point of just skipping the cutscenes, you just have to run around and do meaningless shit for 5 minutes when that meaningless shit can be removed from the game entirely
doing the meaningless shit for 5 minutes is still better than watching boring cutscenes for 30 minutes is it not
I think /skip quest would be better tbh if you're against it going into a separate piece of content or an optional quest or something
/skip quest is an option too but at that point you're just giving people free xp
it most certainly is, but what if... and stay with me here, we didn't have to do that meaningless shit at all
there needs to be a challenge
yeah free xp because that isn't what the quest is already, you get bored out of your mind for 45 minutes and you get xp
also the "meaningless shit" in headless history is fun enough when it isn't just "kill this guard and use the key"
how is it fun
there's a boss fight?
some stuff is really lame though like the statues
warden of wisdom
I guess I forgot since my brain was so numb from watching two window lickers act out a dogshit version of romeo and juliet
Omfg get married already
HO HO HO I AM INDEED FORM BAGUETTE COUNTRY YOU FOUND ME
I HAVE BEEN DISCOVERED, I MUST FLEE, HO HO HO
most mentally sane french individual
OUI OUI, I AM ONLY HALF FRENCH, MY COUSIN WHO CURRENTLY LIVES IN A MENTAL ASYLUM IS ACTUALLY THE MOST SANE ONE, OUI OUI BACK TO FEELING
so true
what
well i can assure you that breaking point will require completion of dnd
as i said
breaking point will only be required on 1 class
once you do it on 1 class, all classes gain tcc access
then what is the point of locking it behind a quest
not as bad as NoL being locked behind rol
gives the player an in-universe reason to do the raid i guess
wynncraft players when confronted about why they want to do raids
i headcanon that the reason the player does the stuff they do is for money only
they were probably really pissed off after the feathers fly questline since ava never paid them even though she paid some random guy who was racist to her
on a serious note theres 2 sides to this discussion, people who play the game and genuinely enjoy the story and atmosphere, and people who just want to mindlessly enjoy a decently fun combat system and get tangible rewards for it, theres no point in arguing it cause nobody is going to change how they fundamentally enjoy the game because they were told its incorrect or not popular and doing so is just wasting time (cough 90% of the thread), literally just adding skip cutscene is the perfect solution to this there is 0 reason not to, if you're a story focused player u can watch and if you're a content focused player you can skip it, trim the quest down to 5 mins or less and do the trivial tasks to progress
i have not seen a single valid argument against /skipcutscene and the only argument ive seen made against it is it would make quests too easy, to anyone who would say this, is sitting through dialogue challenging or difficult at all, does it offer a way of halting the players progress, if not its not really a trial like quests are supposed to be and is instead just padding time, WHICH IS FINE IF YOU WANT TO BUT NOT EVERYONE DOES
imo rol 4 shouldnt give the timeline of weeks because it compresses every quest between rol 1 - 4 into weeks
which sounds really fucking funny just this random ass dude zipping arround becoming a legend and whatever else you do in that time period
Tbh Wynn needs to implement more of the “done on one class, done on all of them” design approach to more quest unlocks. I’m shocked that they didn’t do it for RoL unless there was some glaring technical limitation involved
Word
I do agree with this, there are 2 groups of people so why not just keep them separate if you wanna do raids then you shouldn't have to do quests to access them
Also money pog
no lol
Yeah but no one cares
ok 
why are you even here if all you do is type 3iq responses
to type 3iq responses
you're a CT member so at least try to be helpful or even remotely professional
have you said anything about the actual suggestions or are u just here to be insanely unprofessional and contribute nothing
insanely unprofessional and contribute nothing
every time i check trhis channel all i see is ok 
if u dont wanna do ur job thats fine but can u at least get someone to cover who will its somewhat annoying
originally there was going to be a quest for The Nameless but it just wasn't added
good 
If you want an actual explanation for why stuff is questlocked it's because we prioritize story. We are quests first
thats not what i said
who said I was talking to you I'm just talking about questlocked raids
that's lovely, but not all player enjoy that and most people who are trying to grind raids don't wanna do quests first or at the very least can only tolerate doing the quest once
you directly responded to me like 5 seconds ago just reply lol
I don't want to listen to the same story 14 times believe it or not
We're mulled over the idea of making quests that lock content a one time only
So it's on our mind
Would we see more of the blueshift archipelago in this nameless quest if it were ever added- 
we know people don't like redoing the same quests to access content on another class, it's just finding a way to implement it without breaking stuff
Hopefully
have you spoken about the suggestion to add a /skipcutscene or /skipdialogue feature or no
no that's goofy you might as well just skip the whole quest to play the raid if you've done it already
for general quests not just content locked ones
no
option 2: stop caring about the people and add a 7 quest questline requirement for nameless anomaly 😎
I actually wouldn't mind more TNA lore, it's rly amazing stuff and that shit hits hard. 
OK I KNOW LIKE I ACT LIKE I DONT CARE 90% OF THE TIME IN THIS SERVER
But i swear I actually do
I'm not sure why it's a discussion tbh, I do money quests exclusively and I think out of my 13 classes currently leveled and about like the 20+ classes I've leveled in total I think I leveled them with quests a total of 5 times and just power leveled the rest because quests are fine for first playthroughs and some are actually fun, but once I know the story of something and the new mechanics or what have you I don't want to watch that story unfold 13 more times, it's nice that for the most part I don't have to and I appreciate reworking quests, but raids and endgame content which for most people is the only fun content in the game after their first class or two should not require you to do something you've already done 13 more times
(here's the thing about quest locks. quests are the main piece of content in the game. you may not feel that way, and that's fine, but you need to understand that quests are what we prioritize. so obviously a raid that has a story behind it is going to be questlocked.)
ok, but a lot of people who spam raids don't care about the quests so why connect them? if you wanna make it optional that's fine, but quests aren't replayable past like your 4th character max
this comes back to "some people like quests and some people like raids" so just keep the pieces of content separate so neither one has to do something they don't want to
keeping the pieces of content entirely separate isn't much of an option
why not just curious
like how does not locking the raid behind a quest but including a quest explaining the raid should the player want an explanation hurt either one in any way
other than giving choice
i guess there will be no explanation 💀
I got excited I thought there was a response for a second
power levelling is a bug though (if its what im thinking of)
the only reason it still exists is because people would complain if it was removed
grinding mobs is a bug?
i thought power levelling was a bug with dungeon xp used in speedrunning
anyway grinding mobs is lame and boring
the reason mob grinding exists is because after your first two or three classes quests lose their charm since they're interesting, but not remotely challenging
a lot of people I know just wanna get to 104 in a day and test builds in somewhat challenging content
is it really too much to ask that you just do a few quests to unlock content
of course rol making you do 5 quests is fine
but things that require 1 quest.... really
After you e done the level experience like 5 times the whole game is boring leveling through grinding is faster and brainless and let’s u get to the fun endgame stuff faster that’s what I’ve seen ppl say anyways
if you take a bread for a while and then come back and do quests it becomes fun again
i dont nolife this game though so i dont know
I took a 2 year break and it’s still boring
maybe you just dont like the game then
I don’t no life the fame either
I don’t have time to spend on quests I find boring
I thoroughly enjoy the combat system but it just feels clunky until endgame
or just dont play ig if it's gotten to that point, unless you want to hurt yourself through doing all the challenge modes at once with a new class.
i mean ill do quests when i start a new class but when you keep adding NEW quests each update that all my previous classes now have to do (to unlock gameplay!!!) then i dont want to do them
bro there are some people who play the game once on one class and never log in again
if its ur first time playing wynncraft quests are definitely very fun
Sure man.. especially that one in corkus where the noc went jnvisible for 10 days
i dont think you understood the assignment 💀
"the assignment" 💀
🍿 reading this thread
most of this thread is just rol 3 hate
yeah it's pretty crazy how this went from a harmless add quest for content that deserves it thread to people malding over having to do the main content of the game to unlock raids 💀
WHAT DO YOU MEAN I HAVE TO DO QUESTS/?!!??!!? I LOVE ACTIVELY MAKING THE GAME LESS FUN FOR MYSELF!!!!!!
the game must be designed around my personal playstyle
Ehrmmm... Please make the game less fun for new players because , ehrmmm *pushes up glasses i said so and i would prefer it
balls chat
🗿
some people don't want to do that content, some want to so why force either to do something they don't want to
so you're saying if raids were not locked behind quests the game would be less fun for new players?
it's definitely a much worse idea to force someone to do one piece of content they don't want to do in order to gain access to something they're interested in meanwhile the person who wants to do quests and doesn't want to do raids doesn't have to for any reason, shouldn't both groups of people get to choose what part of the game they want to do?
this corresponds more to the "you have to do this kind of content in order to do content you want" argument tbh, idk how you didn't catch that lmao
ok
tbh u should only need to do quests on one account
then you can do the quests if you want(for emeralds) but everything should be unlocked
The lutho pass can be walled off until ur lvl is right
69
this thread ded
yet 73 likes while I have only 21 for wanting ppl to add the little one pet.
We truly live in a society where the one piece is real (can we get much higher(so high(so high(so high))))
💀💀💀
greg
Greg
lol
damaged greg
greg needing a buff like 
💀