#guardian mana
1 messages · Page 1 of 1 (latest)
cries in fatal
cata
to make them less roll dependent apparently, still dumb though
i dont think guard needs a buff
its not even a buff 🤣
1mr in 2.0 is basically 0
they just removed a whole stat even after the huge major id nerf
so true my favorite taq strategist @elfin shale
and yet guardian still remains the most busted warrior mythic
so
laughs in alkatraz
alka only has use in wars
ive seen people use alka in raids and shred bosses
guardian is good in wars and raids. I think that diversity overshadows alka's bustedness in raids
and ive seen people shred greg by themselves ("shred" being a loose descriptor, more like licking a piece of paper until the saliva dissolves the wood)
with guardian i mean
i mean i solo'd greg with hero because im the goat B) but guardian is definitely the most consistent okay and this is a discussion about warrior mythics lmfao?
ik im just saying that its self torture to do it with guardian
doesnt refute that guardian is the strongest warrior mythic
idol is more expensive tho
leave both from my constructive_feedback, ty
price != power
me when my feedback gets feedback 🤯
u are just discussing useless topics
this you?
this people are not sane 🤣
Wynntils affecting the way items are balanced is so doom
That's why guardian and all the other mythics with base 1 rolls stayed at base 1 instead of being scaled up for 1.0 mana
????
what does that have to do with wynntils lmao 💀
just because wynntils shows you the possible rolls?
Might as well also blame Wynnbuilder's Item Search because it also shows you the possible rolls and "would affect the prices"
Even if you did have a point, I can't think of a less apocalyptic event than "oh my god a wildly successful 3rd party mod has caused 1 item to lose out on 1 mana regen"
but nah everyone get your :doom: emojis out
What
(nvm)
It was even in the item changelog post in the item team thread
It's not a secret that mythics are basically all priced based on wynntils %
wow that is a hilariously stupid conclusion
Wynntils doesn't display a % on IDs that are base 1 since they can't be rolled, so they don't contribute to the overall % of the item
Yes, mythic prices are based on wynntils %, but without wynntils the stat values still have rolls?
So if the item team scaled up the bases for 2.0 mana, those IDs would suddenly become rollable, and their % would affect the item's overall %
that happened with obli tho
Which would cause trade market players to go all apeshit over their mythic value being ruined and stuff

Without wynntils, a 1.0 Guard going from
x y z stats and 1/5 mr to 7/5 mr in 2.0
is gonna have a different price than a 1.0 guard with similar
x y z stats and 1/5 mr going to 2/5 mr in 2.0
Also what
Yeah, I guess for oblivion the "gimmick is dead" issue was a bigger priority than "make sure trade marketeers are happy"
also this isnt about wynntils % (more just about makign stuff not roll dependent changing the existing guards' prices)
^
just so happens that wynntils % displays how good a roll is
Only if people care about true rolls and all that and go through the process of using WIM to figure it out
True, but it is wynntils though...
Just because wynntils displays the percentage of a stat, does not mean that it is the reason that stat didn't become roll dependant
although i will say wynntils making 80% the green threshold has definitely influenced prices
true
I guess yall weren’t in the ask IMs thread where people specifically discussed the mythic base 1 changes (or lack thereof) during beta
And the IMs are aware that wynntils affects market prices, and that people will always flame the IMs for hurting their mythic prices 🤯
So who the fuck is supposed to be mad? Guardian users who now don't have their mythic price ruined? Or Guardian users who now are stuck with 4 less mana than they would have 🥺🥺
proceeds to cry In fatal mana steal
But fr not buffing items accordingly just because of wyntills is whack
Why not just increase the mana Regen/steal of said items but make it a solid unrollable value
It's that simple smh
Item system won't allow for it
Either all the IDs are rolled or they're not
how did fatal guardian and other items with 1 mana and rollable ID's exist in 1.20 ?
wait for that matter how do they exist right now?
me when cata gets oneshot by everything but it's allegedly OP and needs a nerf
"Actually Cata is able to do remarkable dps for assassin's standards and the negative 4000 health max is just an inconvenience" nerdge
not true
actually maybe for guardian it was idk i know cataclysm was an intentional decision i'm honestly not that sure why guardian received the same treatment
but we have never and will never take people's mods in account for anything
but yes, mythics' worth is somewhat considered even though ideally we wouldn't have to- but that generally moreso comes down to avoiding entirely fucking people's networth over than making sure singular items arbitrary "wynntils number" doesn't change
literaly just do that
and you wont have to fuck up people's networth
huh why ?
did you think we could just make random IDs static? items have base values and there is then a consistent range applied to that
we can't make a specific stat on a specific item suddenly static, and it would be such an odd exception from how that stat works on all other items that we probably shouldn't either
wait so you are telling me you cant just add a 0 behind the 1 and leave it be ?
cuz then how does contrast have 12 mana regen
how'd you do it with skill points?
all skill points were made static, meaning they were made excempt from the standard roll range applied which is something that can be done (otherwise you'd also have like, rolled req ranges or something lol) but it can only be done for entire IDs and not item/rarity specific
OH I didn't know we were talking about specific items what
merchant items are unrollable (or pre-identified, technically) meaning they have the same roll on all their IDs every version of the item
this thread is literally called "guardian mana" lol
yeah, but threads go off topic all the time, I didn't know this dude was saying "yo just make guardian's mana 10 static" or whatever
didn't read this lmao
also why did fatal get the 1 mana treatment? like it's a good item I guess, but it was never up there with monster warp singu lament (although for different reasons)
pure lmao
yeah you can hardly sell an average fatal for 2-3 stx i rly dont get it
I mean I don't think price is everything
when something just isn't as good it's not as good, fatal has a cool damage range, but its average isn't anything too crazy
i probably dont understand enough about the system but whats stopping you from just making the range 5-5 so theres only one possible roll?
read the message you quoted again the explanation for why we can't do that is right there
I mean u could just recode the item identification system
🤯
what problem with this?
This
So the item basically got nerfed because they didn’t want to ruin a green number on a 3rd party mod
Same with fatal?
Ik cata was intentional
citied coming in 6 days late to repeat an exact argument thats already been had 💀
average assassin main
my brother in christ that was your job in SDU
dude i dont even play that class u could not be more wrong
also POV you expect me to read like 15 paragraphs up just bcause i feel like it
will we be writing an essay on the topic too poffessor?
Truly a wynntils issue
fatal's change was intentional as well but i honestly could not tell you why guardian was also put to base 1
I don't think I remember when Fatal was actually like really good, the powder nerf hit it pretty hard and it just seem really underwhelming especially in the damage area and it's a thunder mythic
the extremely inconsistent damage is really cool I have to admit, but it really only hurts the weapon I feel
only like 2 years ago it's not that long ago and it's not bad even now
I mean it's not unusable, but it feels weak
fatal without massive damage range isn't fatal this is like suggesting guardian shouldn't have health regen
I think you'd be better off going monster arcanist over like fatal riftwalker or riftbender
yeah and I'm not saying it shouldn't, but maybe raise the high end a bit
the way I see it it's just a worse quetz at the moment
High damage range doesn’t matter too much in the long run anyways
@dusty vale yeah it was in here