#Approved Mod List?
1 messages · Page 1 of 1 (latest)
while in theory this is a good idea, in practice its hard to say whether a mod is 100% safe or not. there could be bugs, mods can update with bannable features, etc
yeah and also a mod could theoretically be updated and suddently become bannable
and it also takes a while to fully understand how the code of a mod works
I bring it up because I mentioned a handful of mods that can be configured to be within the rules but outright added to the game would be breaking the rules list. For example up until last night I found Xaeros Minimap mod to be the most controversial mod of the bunch, but the mod author has a 'safe mode' version of their minimap that would completely disable all of the radar behavior entirely.
this is why making a list of approved/dissaproved mods would be hard
^
It would be an investment of time across lots of outlets of people. I am all for fair play but yes the approved mods list would be a monolithic effort from anyone with the spare time to compile mods. Let alone having the moderation team go through to see each one and eliminate which ones break the rules
i dont think anyone but the developers themselves could make an approved mod list since if something not allowed was said to be allowed, people could easily abuse it, and having the devs look at it would take time from development of the game itself
its not as easy as getting a general understanding of the features of a mod
you also have to look at things like potential bugs in the mod
or perhaps a well intended feature could be used as part of an exploit
just a friendly reminder that there are only guidelines for mods so the official list is only 1 mod:
wynntills
because some of the devs that are working on wynn also work on that project
and the guidelines are :
1 :no un natural movement beyond whats possible with classes
2 : no belowmap minimap or simular
3 : no automation beyond simble macros(spellcast)