#Buff Arcanist

1 messages · Page 1 of 1 (latest)

urban berry
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Right now Arcanist is worse than Riftwalker in every way, except crowd control. Here are my suggestions.

Add heal back to Mana Transfer: Make it proportional to stored mana so people can't spam it.

Improve psychokinesis hitbox: It's still inconsistent.

boreal dew
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idk about having heal on heal still, maybe some sort of upgrade to heal? Like mana spent will heal you

velvet schooner
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I think giving Arcanist heal would kind of just defeat the whole point about what makes the archetype unique

urban berry
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Mana bank and subsequent upgrades already significantly prohibit abuse of heal.

boreal dew
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How??

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I think healing is fine just it should be done a different way that fits arcanists theme

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hitting spells heals you for 5% of damage done or somethin?

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Only 1 heal per spell tho or maybe a super short cd to stop abuse

tulip crater
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Playing as arcanist does not need heal

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Why do people get this weird idea it sucks without heal? Sustain is fine to build with regen/lifesteal especially once mana bank is over 100 you dont have to worry about mana stats as much.
Riftwalker definitely needs a cc nerf but the only way i could possibly argue arcanist gets buffed is in the single mob fights where theres 0 minions to work off so mana bank isnt as dependable.

hardy wing
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if arcanist could heal i would be playing it but it cant and i love my heal so E

hasty vigil
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arcanist is pretty good tho ngl

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and yeah no heal just means its like any other class

tight tartan
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I believe arcane overflow should be replaced with something a little more important. I mean it’s the last red skill in arcanist tree, and all it does is let mana overflow above the max.

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I think replacing overflow with something else or making it a yellow ability instead of a red might fix it, it doesn’t seem all that important. At least certainly not compared to tlock for rwalker

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Since arcanist is like a worse version of riftwalker w/o a heal, I think it should have something to make it have higher dps or give some passive that increases dmg per mana used or smth like that to make it more worth it to play

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I don’t think arcanist should have heal bc it kinda defeats the concept but it needs something to make it much more individual and fun to play, prolly changing overflow to something better would be my suggestion

hasty vigil
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like +2% spell damage per x mr or smth

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to some cap

gray pumice
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I think it would be cool to give arcanist an ultimate ability where it uses all the mana in its mana bar from overflow to cast one powerful spell with damage based off mana spent

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that would also give a use for all the mana accumulated by overflow

tulip crater
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Could just nerf riftwalker aoe

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Make it a Laser archetype. Deadly only to whatever is directly front of it

tight tartan
# hasty vigil like +2% spell damage per x mr or smth

Actually the thing you’re talking about gives mr depending on sp dmg, I was talking about the opposite. Since arcanist’s whole gimmick is spellspam, my suggestion was the more spells cast in a short amount of time deals more dps

hasty vigil
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oh

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interesting concept tho

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buffs the best mage archetype tho so im all for it

tulip crater
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Riftwalker should be a laser and arcanist should be the class that you'd go for nuking an area

hasty vigil
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so true

tight tartan
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I agree

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Arcanist is focused on spellspam and rn it’s more like 1.20 mage with infinite mana, which is useful but pales in comparison to riftwalker

silver plover
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Give arcanist glock

tulip crater
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The comparison to riftwalker is a bad idea since hes still broken with timelock

golden flume
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I'm suffering being an arcanist, joining a party finder queue is so hard cz ppl just don't wanna play with a class that doesn't heal or provide the amount of dmg output that other spammy classes does
The idea of having a big spell when try to use mana trasfer when u hv 90% + of the max mana possible with arcane overflow is nice, and also increasing dmg of every spell u cast in succession is nice too

topaz sand
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I like the whole concept of an archetype not having heal, it really makes it feel like a unique archetype. Health sustainability could be added to something else in the archetype, like for instance spelldamage to lifesteal conversion ability, or something else related to spell

tulip crater
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i like the idea of just giving arcanist the lifesteal conversion thing

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really helps with arcanist since lifesteal on mage is really good due to how much it can stack per hit compared to every other class

willow pilot
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Seance exists or whatever it was called

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life steal > spell damage conversion

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pretty cool on monster/quetz

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but yeah i dont think readding a heal ability anywhere in arcanist is the way it should be buffed since thats kinda the point of the trade-off

wary flame
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they should probably should add an abilty where you can have multiple burning sigils at once, like 2-3 at a time

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but you can't stack them in the same spot

maiden pine
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arcanist suggestions

  1. arcane overflow: gives minor overflow health as well to make it more worth using BUT DOESN'T HEAL YOU and turns off when you swap to a different weapon, this makes arcanist a lil less glassy to play BUT it doesn't make it infinite health sustain as you just gain temporary health
  2. psychokinesis: allow it to increase meteor damage based on every consecutive meteors you do, encouraging the spam playstyle more
  3. pyrokinesis: instead of the replacement for melee, it instead shoots 2 meteors instead of one, but decreases dmg by -40% for each meteor
  4. arctic snake -> Arcane force: adds 1 extra meteor to pyrokinesis but decreases meteor dmg further by 20%
  5. seance -> double sigil: allows 2 sigils to be active at once but reduces sigil dmg by 40%
  6. arcane speed: instead of boosting your speed, it increases the speed of meteors AS WELL AS orbs by 50%
hasty vigil
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arcanist admittedly isnt that glassy as is

wary flame
hasty vigil
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random but neat

wary flame
maiden pine
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not rlly

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mana bank is supposed to allow u to do continuous spellspam

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chaos explosion too

hasty vigil
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which you admittedly can

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even without mana bank somewhat

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mana bank just lets you cast like 7 meteors in a row instead of spell cycling

wary flame
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what's going to happen to arcane transfer if pyrokinesis is meteors instead

tulip crater
willow pilot
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no

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its to the right of orphions pulse

topaz sand
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i dont think arcanist should get heal back, because thats what makes the archetype unique

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if anything, it should have some other form of health sustain

willow pilot
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i dont think it should get any abilities that provide healing

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but more abilities that encourage building sustain would be neat

tulip crater
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arcanist yeah just should encourage sustain at the most

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heal it does not need at all

topaz sand
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Maybe the spell to lifesteal conversion should be buffed

candid trail
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^

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arcanist imo should like be a lot of ls abuse

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instead of heal spell

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what arcanist needs is a damage buff, that block winded bu maybe some kind of damage scaling involving mana bank

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i say block winded as i feel like that would become insanly op real fast with winded

topaz sand
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I think the reason arcanist feels weak is because when you hey low on health, you think "if I were a riftwalker right now, I could just heal"

candid trail
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yeah

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arcanist is trying to be a glass cannon type thing

hasty vigil
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or just health pots saltroll

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arcanist isnt very glass cannon for me

hasty vigil
topaz sand
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Its because you feel weak when playing the class which is known for healing, but without heal

hasty vigil
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interesting

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maybe i just adapt better or are less used to spamming heal

maiden pine
tulip crater
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it's lifesteal to spell, so it kinda sucks

topaz sand
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WAIT

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BRUH

willow pilot
tulip crater
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yeah imo the conversion should be reversed so arcanist gets rewarded for focussing on the stat it should be

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(which imo is dumb with some of the other classes where this one random stat converts to an actually useful stat)

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also arcanist is TECHNICALLY a glass cannon, not the best defences at the benefit of you get consistent high damage.
I'd say arcanists biggest issue rn is it gets punished heavily in any fight that doesn't have large amounts of minions

candid trail
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^

tulip crater
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Hashr Theorick and slykaar are 3 bosses I can think of where the player gets slapped in the face (slykaar's case you get minions very temporarily meaning you get SOME freedom with mana but not enough)
But the arcanist will just not have consistent mana unless they built sustain which at that point ruins the point of the archetype.

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good example of this is probably when i did slykaar today, and i was forced to used the pyrokinesis mainly for mana bank since i had 0 way of getting a reasonable amount of mana in the bank.
Which just isn't good. It basically means the player has to go purely melee just to make sure they don't run out of mana (this is talking about midgame btw, e.g before spell costs are reasonable)

gleaming spade
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It needs more damage, not a heal, Arcanist is supposed to be a glass canon, no heal makes it glassy

wary flame
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bump

tight tartan
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Yeah I feel like arcanist needs a damage buff, since it has no heal that’s a major drawback and it seems like it’s supposed to be a glass cannon so a dmg buff would achieve this

daring pecan
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Arcanist needs a base defense buff

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I frel like the timelock from riftealkrr would work better on arcanist

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If u just increase the duration and change when it proca

tight tartan
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I kinda think overflow is boring. I mean it’s useful and all, but it might make more sense as a minor ability in the ability tree and instead have something useful and that brings more dps and versatility to arcanist

light lichen
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I play a ton of arcanist, and honestly the only change I think would be needed is to combine larger mana bank 1 and 2, and add stronger meteor 2

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I like the identity of the class, and when soloing TNA, the arcane overflow is incredibly clutch when used with manastorm

tight tartan
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That’s a good idea, meteor dmg increase to make it more viable

willow pilot
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after playing arcanist in LI a few times i can say that it does feel like it could use a bit more damage yeah

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definitely didnt have a terrible damage output but it could use more

tulip crater
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Doing a playthrough and rn my biggest issue is mana

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Like danage is fine but the mana bank has some situations where you're just not gonna be building it enough to use well

willow pilot
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solution: use thunderstorm

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thunderstorm counts towards mana bank

tulip crater
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here's the thing though

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which REALLY needs pointing out. Thunderstorm doesn't change that much. It's still gonna be hell even with it if there's not enough mobs in close proximity to each other

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all it does is make the struggle a TINY bit less annoying. Mana's a still major issue if there's not enough mobs

final fox
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A little more damage wouldn't be bad

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Well, I do say "little", but I don't mean 10% increase to Stronger Meteor neutral little

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Perhaps, but I can't see this happening, a little more mobility

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Something like a cooldown decrease to Arcane Speed, idk

candid trail
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BUFF ARCANIST!!!

wary flame
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

daring pecan
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Mana is fine.... just hit the mobs

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Test it on a dummy... its hard to run out of mana

tulip crater
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i am talking when it's literally 1 or 2 mobs.

final fox
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Manastorm is very nice to have

tulip crater
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also im not endgame. i'm literally midgame rn

daring pecan
daring pecan
final fox
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Ah right, midgame prob doesn't have it

daring pecan
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Idk i dont rly expect to have full sustain at midgame

tulip crater
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the issue is more you either build sustain basically ruining the point of arcanist

tulip crater
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or you don't build sustain and you just end up in that issue of spamming melee in the hope to get some mana back

daring pecan
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U get mana per mana spent

tulip crater
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you don't

daring pecan
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Havent olayed mage much cus its kinda not my thing but man j was usibg like morph

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With bad mana regen and sustaining fine

tulip crater
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you get 5 mana per mob hit. Meaning midgame you have to hit 8 or 9 mobs in 1 single hit to equal the cost

daring pecan
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Why dont u get lvl 104 first..

tulip crater
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which is great in those situations the mobs are there

daring pecan
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Then u get like 5 free spells which count towards mana bank themselves

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So tha another what 130 mana

tulip crater
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yeah but again that's midgame. (actually level 60ish to be exact)

wary flame
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mana is pretty easy to get honestly

daring pecan
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+whaat spells ur using urself

tulip crater
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and this is all working on the basis the mobs are there

wary flame
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aand i think that arcanist is an endgame archtype

daring pecan
tulip crater
wary flame
daring pecan
tulip crater
daring pecan
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Ive never had full sustain on any lvl 60 class

hasty vigil
tulip crater
wary flame
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even level 60s can have mr sus

daring pecan
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Well shaman kinda

hasty vigil
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except bossfights, altho ig cib is there

hasty vigil
daring pecan
hasty vigil
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uh

wary flame
tulip crater
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I noticed with GG mostly that meteor for mana bank just kinda becomes... shit?

hasty vigil
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you have 2 token collect rooms a parkour room and a bossfight

daring pecan
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U get like 5x more mana back with thindersotrm

tulip crater
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thunderstorm isn't as good as people make it out to be i'll be honest

hasty vigil
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the bossfight is way shorter than both token segments in a lot of places

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yeah thunderstorm is annoying i never really get it

tulip crater
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you don't, i've only ever got back 10 mana with it.

daring pecan
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Because you have to hit the mob

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Test it on a dummy youll see

final fox
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Test it on any enemy that moves faster than a statue

wary flame
tulip crater
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i can say for certainty thunderstorm was so random in how it acted I could never predict it

daring pecan
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To see the potential

final fox
tulip crater
daring pecan
hasty vigil
final fox
hasty vigil
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they still say it anyway

daring pecan
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Man if u take away pschokinesis, thunderstorm js EASIER to hit than meteor

tulip crater
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@hasty vigil basically sometimes thunderstorm would cast and sometimes you could tell me it never actually casted because it just didn't

wary flame
hasty vigil
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high damage saltroll

tulip crater
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those bars are just false so often

hasty vigil
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so true

wary flame
tulip crater
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yes really.

hasty vigil
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its at least somewhat accurate tho

wary flame
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well sometimes i guess

daring pecan
hasty vigil
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its in the general region of accuracy

wary flame
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but def not for arcanist imo

tulip crater
hasty vigil
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paladin is probably marked as easy and shadestepper is probably marked as hard

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paladin is probably easier than shadestepper

daring pecan
tulip crater
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if psychokinesis is causing issues i'd gladly sacrifice thunderstorm because psycho is so much better

tulip crater
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it is.
I can hit that consistently.

daring pecan
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Because psycho is fat

tulip crater
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the only time i can't is if the mob's annoyingly mobile.

daring pecan
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Thunderstorm is like 1 block

hasty vigil
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just round paladin down and shadestepper up

wary flame
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broken stats guys!

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:))))

hasty vigil
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boltslinger is probably marke- its probably marked medium or hard honestly despite it being the easiest archetype ive played

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but like it should be marked easy and trickster hard as an example

final fox
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The massive range increase Psychokinesis gives makes it a neat spell to use against Greg, especially with Entropy

tulip crater
hasty vigil
hasty vigil
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psychokinesis is hype tho ngl

daring pecan
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I only mentioned psycho to tell you it isnt hard to hit thinderstorm

tulip crater
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i have both

daring pecan
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Nice

tulip crater
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thunder just has seemed to be so unnoticed

daring pecan
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Keep paycho if you like it

final fox
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Oh, you guys use Thunderstorm?

daring pecan
tulip crater
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tried to but eh.

daring pecan
hasty vigil
tulip crater
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Anyway arcanist has a lot of mana issues the moment it comes to some of the boss fights

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some it's completely fine since mana is just plentiful

daring pecan
tulip crater
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not talking about tna

daring pecan
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O

tulip crater
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i'm talking about solo content.

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well main content.

daring pecan
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Hmm maybe some li bosses. Other than that i cant think of many mobs u have to be that far from

tulip crater
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it's more just bosses are on their own or you dont have a good mana source.

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IB the main issue comes down to tp spam is a fucking pain no one likes.
UR has temporary hordes. Which works but also means sometimes you will have 0 ways of mana outside of slykaar.
GG the mobs are VERY split apart.

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Best case scenario you can kinda get redbeard next to one of the minions but i believe they're all ranged?

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arcanist is great for damage midgame but the moment you have to do any none horde content it gets more frustrating than fun due to how slow it can be.

compact epoch
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Arcanist needs defenses but not heal

tulip crater
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it needs an option for when hordes are just not there. And maybe yeah some kind of defence

compact epoch
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Arcane shields anyone

daring pecan
final fox
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Ur missing the entire point

daring pecan
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Do u even have the one that recasts ur spells?

tulip crater
daring pecan
daring pecan
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I dont remember archer(was pre 2.0 anyways)

final fox
daring pecan
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Idk rn on my lvl 60 warrior i can use like 5 spells before i need to melee

tulip crater
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yes same with mage, just gets kinda frustrating when you're also on an archetype that relies on hordes, and you're not in a horde.

final fox
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Acrobat?

daring pecan
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How many spells can u cast in a row

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Just like spam (no cycle or mobs)

tulip crater
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4 or 5,

daring pecan
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Thwts normal

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Just cause u benefit from hordes doesnt mean u rely on them man

tulip crater
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yes, but it's getting mana back that's the issue.

daring pecan
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Hmm

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Lemme get on.. we can grjnd togetther

tulip crater
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nah too late for me now

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and i prefer soloing because gives me a balanced view on if i like or dislike a class/archetype

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(why i've found i dislike archer)

daring pecan
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Archer on top wdf

tulip crater
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i just don't like the archetypes that much

daring pecan
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I agree boltslinger bad

tulip crater
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sharpshooter i wanted to like but the game doesn't support twains arc enough for me to care.

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and trapper is just... eh

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great abilities but i dislike the archetype

final fox
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I wonder what would a full heavy melee playthrough with Sharpshooter be like

daring pecan
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Looks pretty tank but boring

final fox
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But

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Endgame heavy melee sharpshooter is very good, that I can't disagree with

daring pecan
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Idk i kinda dont like thr idea of “sticking to an archetype”

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Like it kinda makes sense if you had to go with a certain one

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But rn like i have 3 4 3 or smth

tulip crater
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It should be an option. Especially since new players will go with the looks most entertaining one

daring pecan
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Do they? Id call myself a “new player” TO the 2.0 update when it first came out

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I doubt anybody thoight it would be a good idea to just follow one archetype all thr way through

tulip crater
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They'd normally do that then experiment at the end

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Or go with the fun looking abilities from the get go

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But commiting to an archetype should be fine. And not boring to play

daring pecan
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Ehh ig

golden flume
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i mean the problem with arcanist rn is that the trade of for having no heals is not worth it, it needed more ways to be impactful with its spells, to rival the dmg other classes can deal

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imo

compact epoch
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It would also be cool (besides arcane shields) if arcanist had a different damage spell that wasn’t literally meteor spam

gray pumice
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maybe an upgrade/overhaul to ice snake that makes it do much more damage but adds mana cost?

wary flame
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i just want arcanist damage to be a thing

gleaming spade
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Mana is not in fact an issue

topaz sand
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It's very weird to see that in other classes 4th spell became the special ability activation spell but for mage it just stayed the same

tulip crater
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I can easily see endgame not having mana issues at all. But some longer boss fights are just annoying

azure dove
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dont buff it i dont play it so it doesnt matter

tulip crater
granite salmon
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Rn ice snake is pretty boring, would like to have an upgrade to change it or add cool things to it

brittle dagger
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what if ice snake could become a flamethrower 👀

tulip crater
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ice snake has 3 actual upgrades

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(i refuse to count the winded thing)
Sentient snake and triple snake and the freezing thing

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that is it. and is not really good for it

brittle dagger
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yes so isntead turn it into a flaming beam

willow pilot
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giving ice snake multi-hitting capabilities could be cool as an arcanist upgrade so ice snake gets further reinforced as a utility spell that can be used to fill up mana bank

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and by multi-hitting i dont mean the multihit spell i mean literally just the capability to damage something multiple times consecutively

tight tartan
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I agree, turning ice snake into a multi hit flamethrower beam would be very cool and make the class a lot more versatile

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However having mana bank proc on every hit of it might be unbalanced

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Probably depends on how much mana it would cost and how many times it would hit the target

light lichen
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Honestly when you do a thunderstorm dip, the mana feels fine to me. I’m okay with arcanist’s weak point being single target mobile mobs. Rather just see a buff to meteor damage, or an upgrade where ice snake applies a brittle affect making either the next X spells to hit deal more damage, or the mob takes more damage for X seconds

upbeat plover
topaz sand
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arcanist is just spam meteor and then ice snake to rest costs and occasionally heal for mana

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i would like to see a more unique

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ability

upbeat plover
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yeah

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Kinda also feel like Chaos Explosion could be reworked to be something other than repeating your last spells, perhaps instead it could make your next cast an empowered/different version of the spell

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Would add another layer to combat at least, but probably too big scope wise

brittle dagger
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the dissapointing factor in arcanist to me is that you loose your heal for presumably more dps

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but going riftwalker /rift bender is more dps and you have heal

wary flame
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i'd like to see the ability of lightbender that damages when you heal when you use arcane transfer

upbeat plover
topaz sand
lavish remnant
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oops too many threads but tweaking arcanist is already something we're looking at

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I think I mentioned it in class builds or something but it's hard to get info everywhere

topaz sand
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thats very good

light lichen
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@lavish remnant I play only arcanist. Just arcanist. I’ve beaten TNA 40+ times with arcanist only and I’m begging to not add healing back. I like that I can build super defensively because my mana issues are taken care of by the class itself. All I would personally want to see is a buff to meteor damage, other than that the class is perfect as is

topaz sand
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yeah the issue i had with arcanist when doing TNA is just that meteor damage is so low

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it took ages to kill the soul shrubs

lavish remnant
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it's just attempting to raise damage a little so it's at least competitive with riftwalker early in it's ramp, as well as make the gameplay a little more variable if the player wants

brittle dagger
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arcanist rly needs a dmg buff

light lichen
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Thank you so much, I just see all these people begging for heal back and I get scared haha

upbeat plover
maiden pine
compact epoch
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Yeah

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A shield

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It would be perfect because it's still defense, but it doesn't actually restore your health

maiden pine
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yep

compact epoch
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And you can just gain shields when arcane transferring with enough mana or something

hasty vigil
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interesting idea

topaz sand
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I like the idea of ice snake doing something

hasty vigil
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like 10 mana transferred = 1 absorption hp but maybe thats too little

hasty vigil
hasty vigil
topaz sand
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maybe more

hasty vigil
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as in like

compact epoch
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No, don't make it raw-based

topaz sand
compact epoch
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It can just be %-based

hasty vigil
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150 mana transferred = 1500

topaz sand
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yea thats a lot better

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% based

hasty vigil
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yeah but that requires you to think about an idea

maiden pine
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this way your main health doesnt get healed and if u try and use pot while having bonus health you immediately loose it when switching off the weapon

compact epoch
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I do not compute

maiden pine
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arcane overflow gives you 15x mana stored in mana bank as raw health but you loose it over time and if you unequip your weapon you loose it instantly

compact epoch
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Ah

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Seems kinda weird

hasty vigil
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losing stuff when you unequip weapon is a terrible mechanic

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like in general

compact epoch
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Yeah and health of all things too

brittle dagger
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Just give arcanist dmg 😭 isn't the whole idea of arcanist to dish out damage at the cost of no healing/defensive capabilities

hasty vigil
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so true

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just keep arcanist as is but buff damage
the concept is fine

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its like shadestepper

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playstyle is fine, just not worth it damage wise

maiden pine
topaz sand
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guys i think we should swap all riftwalker and arcanist abilities (arcanist does damage now)

maiden pine
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u can remove the unequip and reduce the hp given by 10x the mana stored in your mana bank

hasty vigil
compact epoch
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What is that

wary flame
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a shield that blocks all projectiles in hollow knight and spins around you (it's called a meme charm in the hk community because it doesn't do that much)

tough crane
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Make it so that 1) Chaos Explosion spells don't contribute to manabank and that 2) Chaos explosion gets a damage buff

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Like, a big one. Originally, my suggestion was to revalue the More Mana Bank upgrades to 40/40/50 for a final bank of 200 and that every mana above 100 contributes an extra 2-3% to the final damage value of spells in the volley

fiery cove
tough crane
#

so that 120 mana chaos explosions make your spells 140% - 160% as strong and that a full mana bank gives you insane damage (up to quadruple, at +3% damage per mana)

#

but it takes a good bit of normal dps spellspam to build up

hasty vigil
#
  1. Chaos Explosion spells don't contribute to manabank and that
#

but why
thats one of the most fun parts of arcanist imo and arcanist is already bad enough

lavish remnant
fiery cove
lavish remnant
#

but anyway with respect to this thread we've already made our proposals for arcanist

fiery cove
lavish remnant
#

wtf ...... you are betraying birdmade??

fiery cove
#

if I were I’d be betraying like 5 wynncord members

lavish remnant
#

True...

fiery cove
#

I can explain

compact epoch
#

Explain then

fiery cove
#

never mind I can’t explain

compact epoch
#

Ok

candid trail
#

do you guys mind if i use the flamethrower idea in my wynnrecreation project?

tough crane
#

Sort of like shadestepper's massive satsujin bursts, only instead of being on a cooldown (where satsujin ought to be) it's built up with active gameplay

#

Such that the Arcanist playstyle becomes lower-damage spellcasting to build up the Manabank with an occasional massive burst of damage

#

That or just give Chaos Explosion (but not Arcane Transfer) a cooldown so that you can still lightly spellspam in between the nuclear explosions

weak bay
#

The point here is, arcanist and mage in general cannot hold up with other classes such as assassin and archer. Assassin does higher dps and has a higher base resistance. Archer does even more dps and is (at least in my opinion) superior in movement. To make arcanist or mage in general more viable, i would redesign several Abilities:

  • Arcanists‘ Mana bank is cool but what we really need is some kind of Life-Steal. Maybe if you cast a Spell and damage enemys wit it, you regenerate a bit of health (maybe 100 + 3% of your max HP). This will make arcanist more playable, especially in long Bossfights when you don‘t have a paladin or such at your side (like TNA lmao)
  • Spell- Damage: The highest spell damage i‘ve seen on arcanist or mage in general was on meteor maybe 30k to 40k… compare that to assassin and its maybe 50k multihit it‘s ashaming, especially because mage should be a spell- focussed class. My suggestion here is that you take away the hitdamage and maybe add a spell damage multiplicator based around your mana bank. This would buff the spells signifcantly while staying true to the arcanist‘s Nature.
tulip crater
#

mage in general is one of the more balanced classes

#

and assassin is one of the weaker classes

gray pumice
# weak bay The point here is, arcanist and mage in general cannot hold up with other classe...

I dont think mage in general was ever intended to "hold up to" other classes damage wise. the point of mage is having versatility and survivability with built in healing, and its damage is much lower as a result. just look at the base damage of wands compared to other weapons in the game. however, this doesnt really apply to arcanist in particular since it loses its heal spell as a trade off for mana sustain. like many people are saying though, the damage simply isnt good enough to justify giving up survivability. imo healing shouldn't be removed from arcanist just for it to be added back in a different form. arcanist should focus on defensive abilities to increase survivability and make up for lower base defense, like the arcane shields idea. it also definitely needs a damage boost, but multiplicative damage boosts suck for balancing if shade and sharp are any indication

brittle dagger
#

idk why is everyone suggesting defensive stuff for arcanist

#

just give it more dps and leave it vulnerable

#

riftwalker/lightbender alredy got defensive stuff, we dont need all 3 mage archetypes to focus on survivability

wary flame
#

it doesn't need a defense buff builds will account for that
what it does need is a MAJOR damage buff

weak bay
#

yeah

brittle dagger
#

yes just give us big boi dmg numbers

gray pumice
brittle dagger
#

and thats perfectly fine

gray pumice
#

I'm fine with it being glass cannon too I just think it would be nice qol

#

it absolutely needs more damage

brittle dagger
#

yes thats the issue here, arcanist removes heal supposedly to gain damage which im fine with me but it ends up doing moer or less same dmg as the tankier and more sustainable riftbender/riftwalker builds

gray pumice
#

that's what I'm saying lol

brittle dagger
#

fair

#

i only read this part "arcanist should focus on defensive abilities to increase survivability and make up for lower base defense, like the arcane shields idea" tbf xd

upbeat plover
#

i just want dmg and something that adds a little more variety to gameplay 🤷‍♂️

#

cuz if you give it heal like riftwalker/lightbender there is no trade-off and it breaks what arcanist is conceptually meant to be

fiery cove
#

main thing I’m concerned about regarding the planned arcanist damage buff to be 70% of max ramp up riftwalker is that we don’t really know if riftwalker is gonna be rebalanced and how it’s gonna compare to other classes for losing mage’s main speciality in heal

CURRENTLY, IF arcanist was 70% of max ramp up riftwalker it would still be massively outclassed by warrior archer and shaman DPS wise for both single target and AOE, and of course while some of those other specific archetypes need nerfs i feel like it might not still be viable in the end comparatively

#

arcanist is super fun to play and has a good tree so I just really hope it ends up being viable

upbeat plover
#

Does anyone else think snake nest could do with a reduction in angles/spread btw or am i the only one bothered by how far the ice snakes are apart

#

it does allow for some really nice curves with sentient snake but idk

brittle dagger
#

It doesn't rly matter unless they make the dmg of all 3 snakes stack

tough crane
#

If Arcanist wants to be "Mage, but DPS" then yeah it needs massive innate damage bonuses to reach that - base Mage and the Mage item pool are just not built to do damage. Snake nest is cool, but I can't help but feel like peak Arcanist is replacing Teleport and Ice Snake with even more DPS options that can be comboed into massive damage at the cost of utility

brittle dagger
#

i mean fatal exists

tough crane
#

Utility is for the other two archetypes, and such a drastic transformation would really fit the "massive damage black mage" that it advertises on the tooltip

distant dust
#

To add on top of all this, I think Explosive Entrance should really be on the arcanist side of the tree, and hitting mobs with it should also add mana to your mana bank. It can be a side node but it’ll give arcanist something that buffs teleport and make it so this upgrade isn’t otherwise useless

wary flame
brittle dagger
#

yes

#

unfortunately it also lacks in dmg but yeah

tough crane
#

'tis also a mythic, and a playstyle ought to be at the minimum viable without its mythic.

tulip crater
#

Ice snake just exists

#

Which eh. Nothing really changes about it compared to the other 3 spells

topaz sand
#

it absolutely needs a change

#

i mean the only use ice snake has is to reset meteor cost

tulip crater
#

I meant as in it never changed from upgrades

#

Like you can control it. And its triple ice snake. Thats it

topaz sand
#

you dont even need it for mana bank

#

with thunderstorm meteor can give you 35 mana bank

tulip crater
#

Teleport gets at least SOME interesting change with timelocked as bad as it is and explosive entrance
And also blink

#

Heal gets mana bank
Meteor gets psychokinesis thunderstorm

#

Triple ice snake makes 1.20 shaman basic attack look like a sniper with how much more spread ice snake has
And sentient we already had

#

Basically changing ice snake for arcanist would make both better

hasty vigil
#

replace ice snake following cursor with something that people actually wants and is actually good 👍

#

like +mana bank or +dmg

tulip crater
#

Give us the mob flamethrower spell

hasty vigil
#

those are the lamest things i could have thought of lmao

hasty vigil
tulip crater
#

I just kinda want ice snake to be something more destructive than what it is rn

hasty vigil
#

IT IS A WASTE OF POINTS AND MAKES ICE SNAKE ARGUABLY WORSE

tight tartan
#

I like the flamethrower idea discussed earlier

hasty vigil
#

i mean

tulip crater
#

The speed is enough you can just use it then do whatever else

hasty vigil
#

you cant ice snake turn around tp away with it

tight tartan
#

That would offer something pretty cool to make arcanist more unique

hasty vigil
#

because ice snake would move away

tulip crater
#

You can actually. Its about the same time as heal to end if i remember right?

#

About a second

tough crane
#

It would sort of yikes Ice Snake to replace it with an ice shield, but if that shield was relatively weak and mostly served as a damage boost upon breaking, that might be neat

tulip crater
#

There is way too many shield spells

tough crane
#

True

tulip crater
#

Giving mage a second is a bad idea

tight tartan
#

In my opinion I feel like arcanist doesn’t really need a shield. More like change ice snake to something unique that offers more dps

tough crane
#

At least in Arcanist, more attack options, yea

tulip crater
#

Arcanist defence wise is fine

tough crane
#

Maybe even teleport could change to an attack spell

tulip crater
#

But offensive wise. Eh its not enough

tough crane
#

Hurting mage mobility in exchange for massive damage

tulip crater
#

I agree with just moving explosive entrance to arcanist

tough crane
#

No, I meant more a spell replacement overall

tulip crater
#

Because I'll be honest. Why is it on riftwalker side?

hasty vigil
#

cuz tp

#

riftwalker is tp buffs and tp spell

tulip crater
#

Yeah just not an explosive class

tough crane
#

With a lightning attack (that also weakens enemies?), an ice attack (that also slows enemies), and a fire attack (hyperbuffed meteor)

hasty vigil
#

i mean winded

#

literally the only reason i play riftwalker is blink to move around places easier

tough crane
#

Mayhaps a lightning attack could supercharge the following one

#

hence the rotation would be Ice-Lightning-Fire

#

a more active max dps

tulip crater
#

If you cast a lightning on meteor the explosion is bigger xD

tough crane
#

Is that a higher skill ceiling I spot?

#

An Arcanist that trades all utility and team support for massive DPS combos is the dream

#

Current Arcanist seems like a less-committed version of what it could be - yes, more DPS buffs would be great, but there's a lot of potential here

tulip crater
#

To me i feel like it should work with burning sigil

#

Whatever element goes through burning sigil changes what happens to the mobs inside

#

Ice freezes all mobs in it for a second
Lightning jumps around like chain lightning even to mobs outside it
And fire is what we all know

tough crane
#

Would this burning sigil only be triggered by meteor?

tulip crater
#

Yeah

#

Sigil already exists

tough crane
#

Hoh, that'd be nice

#

... thinking of lightning being a damage bonus to the caster, though

#

as long as they stand inside of it

tulip crater
#

Honestly part of me kinda wishes you could somehow strike meteors with lightning

#

And it'd increase the damage and radius.
Like creepers with lightning

tight tartan
#

There’s so much potential to bring awesome abilities to this class, I hope ct realizes this and they can bring some much needed creativity to it

#

The sigil idea is pretty cool

#

If ice snake was replaced with something else, the freezing sigil would definitely be a nice addition

hasty vigil
#

arcanist also is just really cool right now too

tight tartan
#

Yeah I like it now, but in these early stages of 2.0 there’s a lot of reworking that could happen to make it even better. I love arcanist and I hope the class gets some new additions

final fox
hasty vigil
#

flashfreeze ❤️

final fox
#

Flashfreeze, Sorcery, and Entropy

#

A recipe for chaos.

#

Haven't tried to add Gravity Well yet

maiden pine
#

what if

#

replace triple snake with flame dragon: turns ice snake red and triples dmg at the cost of turning it into having 1/3rd range (locks winded)

#

effectively same as snake nest but actually makes ice snake worth using as secondary dmg

tough crane
#

I just stuck a Thread of Unusual Size into the forums with all my ideas collected into one

#

This discussion might be getting a bit big for Discord, so if yall wanna stick your stuff there

upbeat plover
#

oh nvm, i didnt see they'd appear under you, forget what i said

tulip crater
upbeat plover
hasty vigil
#

id suggest remove the ice snakes follow cursor upgrade because thats literally a downgrade you cannot avoid

brittle dagger
#

triple snake is the same as single snake except its 3 snakes

hasty vigil
#

yeah

brittle dagger
#

damage doesnt even triple so its meh

hasty vigil
#

at least it doesnt make ice snake worse tho

final fox
#

Triple Snake is nice to have

#

It doesn't do wonders in terms of damage, but if it's consistently spammed (and Arcanist is good at that), you can immobilize tons of enemies

golden flume
#

Yeah, but I think it is still missing that burst dmg the class is all abt

#

maybe changing the follow cursor to a weakened effect or smthing like that

hasty vigil
#

like aoe for mana bank hits

upbeat plover
#

Triple Snake would be nicer if they were closer together

#

I find the spread to be far too wide to realistically have any impact

#

Like maybe once in a while you hit some mobs on the side but its far too impractical to try and consistently do it

#

especially at longer distances

compact epoch
#

Triple snake sucks yes

tough crane
#

Shameless shilling, go read my Arcanist thread if you haven't already:

#

Ice Snake's immobilization is already a great crowd control feature, but making it the primary method of getting mana back into your bank adds another layer of usefulness to the spell

hasty vigil
#

but at least it doesnt make it worse and you can i think just not take it

#

its not like directly required to go down the path like cough cough some other abilities

upbeat plover
#

Oh yeah it doesn't make it worse but I hope it gets improved in the future

hasty vigil
#

idea

#

swap sentient snake and snake nest

#

sentient snake is a niche you could get it if you want but you still should imo be able to avoid getting it

#

snake nest is just extra mana bank and damage and otherwise nothing much

gleaming spade
hasty vigil
#

the idea for it fits arcanist

#

and it helps arcanist w/ mana bank
but yeah otherwise ig i can see that

gleaming spade
#

I use it for quick winded build up on enemies

light lichen
#

Where arcanist damage buff 😦

brittle dagger
#

Increased Arctic Snake's freeze duration (1 -> 2s)

#

Wooo epic buff moment

#

😭

compact epoch
#

Insane

#

This will affect the economy

brittle dagger
#

absolutely game changing

wary flame
#

welp we just gotta wait for a couple of hotfixes

light lichen
#

Sad : (

hardy wing
#

🤯

compact epoch
#

I can’t wait for salted to buff arcanist by like making psychokinesis give +20% meteor mult

near verge
#

Real

topaz sand
#

guys i think the buff arcanist deserves is to make each mana in the mana bank give the same damage increase as old focus

#

6000% multiplicative damage seems balanced

near verge
#

Finally, a good trade off for heal

compact epoch
#

But fr some arcane shields would be really nice

#

It would be perfect since it's still defense, but doesn't actually restore your health

light lichen
#

Psychokinesis +100% meteor mult? 🥺

#

Nah 200%

#

Even thunderstorm dip is 140% dps

compact epoch
#

Me when thunderstorm is quite necessary for arcanist

tight tartan
#

If thunderstorm would auto-target near cursor like old meteor did, that would be pretty epic

#

I just love missing 80% of my thunderstorms

compact epoch
#

It does

#

However meteor's auto aim radius was reduced from 4 blocks to 2

upbeat plover
#

Does this mean 3 sec freeze with it? poggers

final fox
#

3s of 100% slow on a spell that can be spammed like crazy

brittle dagger
#

crowd controll god

#

untill a mob that is imune to crowd controll apears (practicaly every mob that doesnt get 1shot by meteors)

lavish remnant
hasty vigil
#

(i will get it when i level up next)

hasty vigil
tight tartan
royal pewter
#

I was thinking, maybe arcane transfer will also give the mana stored to allies?

#

Idk if it should be instant or like increased mr

hasty vigil
#

that wouldnt be that useful tho

#

in a lot of cases

royal pewter
#

Ik, still a nice perk that can be useful in wars/ raids

brittle dagger
#

wont be usefull in wars

#

everyone uses tierstacks so the mana is irelevant

royal pewter
#

Oh fair

daring pecan
compact epoch
#

Both

daring pecan
#

da damn did not know

tight tartan
#

Yeah I personally think the radius of the auto aim should be increased. On meteor it’s not as noticeable bc of large hit radius but thunderstorm definitely is hard to land

tight tartan
#

What I hope ct understand and plan to do something about is that since arcanist loses heal, it needs something to compensate for that and rwalker should have less dps in comparison

wary flame
#

boop!

near verge
#

We're back!

light lichen
#

Sad 😦

gleaming spade
#

Honestly quite shocking

#

Me when Salted makes the “”high”” damage archetype do less damage than the “””healer””” archetype

daring pecan
gleaming spade
daring pecan
#

Same idea why not consolidate

gleaming spade
#

Just move to the other discussion

hoary elk
# maiden pine Bump

just make a new thread honestly, this thread is out of date as arcanist is better than rwalker and it's weird to see it back now

maiden pine
#

oh yeah true

brittle dagger
#

nah fatal buff > arcanist buff

#

why is a crafted wand better at ETW than fatal >.>

hardy wing
#

buff both saltroll

brittle dagger
#

nah if you buff both then arcanist gona be overpowered like archer and warrior

hardy wing
#

Who said fatal would get a big buff

#

just give it a bit more damage fr

brittle dagger
#

it straight up needs to become super fast speed to be viable

#

its sad that a crafted water wand can outdps ETW fatal