#The Nameless' General Feedback Thread

1 messages · Page 2 of 1

fast sky
#

Acolyte healing is still unbelievably powerful and mage got much better at healing efficiency

hushed axle
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A bunch of stuff could be nerfed, it's kinda insane

fast sky
#

There's also the issue of hpr scaling quadratically

hushed axle
nimble patio
#

i strongly dislike any mechanics like anti-heal and, god forbid i bring up this argument, cci which exist solely because the player is too strong

they usually bring more problems than they end up solving and the root issue is with the player in the first place and the mechanic feels really arduous as a result

hardy whale
#

The only major thing that I see got nerfed in healing is the slower process of mage healing / regeneration skill tree being 0.5% (still malding about it) while someone w/ double aco fluid healing totem can heal ten fold immediately with a rebound aura

fast sky
#

But many items identity like nethers scar depends on hpr% so we can't just take it off

nimble patio
#

player power creep is absolutely real for 2.0 but i think regarding ehp you can continue to balance the raid quite fine because those things are unlikely to change much

as for mob hp i think an inevitable universal mob hp blanket buff is necessary but balancing the ability tree comes first

hushed axle
nimble patio
#

like, shaman spell dps has quite literally increased over 7 times this update

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this isnt really a number i pulled out of my ass either

fast sky
#

I still prefer if spell mults and stuff are toned down to match 1.20 powers then TNA being nerfed accordingly

hushed axle
#

Yeah it's pretty blobsweat

nimble patio
#

to be honest i think the nameless boss is in a pretty good spot atm

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at least regarding the current state of the ability tree

fast sky
#

I still can't find it's visual telegraphs on "speedup" attack

nimble patio
#

it doesnt have anything visual i dont think

fast sky
#

But ig that's not necessary when I know its sound

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(I still think it's too similar to the void bleeds aka water lines)

hushed axle
#

I think it is exploding particles

nimble patio
#

unironically i think the thing that's killed me the most as a shaman is just accidentally teleporting to my totem with blood connection when it's surrounded by mines lmao

hushed axle
#

maybe it's bugged?

nimble patio
#

i can usually just hear when it starts spawning the purple circles anyways so i think it's fine

fast sky
#

Exploding as in explosion animation or the explosion clouds?

hardy whale
#

Greg makes like a slowed mob death sound when he spawns the purple rings

nimble patio
#

i just listen for the zwips when the circles spawn

fast sky
#

It does feel less powerful when he doesn't charge at you though

nimble patio
#

idk how to describe it, it's like the teleport sound when they spawn

fast sky
#

High pitched enderman teleport sounds I believe

hardy whale
nimble patio
#

i do honestly miss the actual speedup, it felt like a nice attack because the circles by themselves are pretty avoidable, it really just needed a telegraph is all

hardy whale
#

I guess this is just the consequence we face for changing Greg so many times

fast sky
#

Also lure doesn't seem to work when boltslinger is aggroing

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I'm using a heavy melee echo build and it's impossible to hit when a boltslinger is running at 300ws backwards and not in circles or smth

nimble patio
#

mmmmmmmm ive had my opinion on the fight change like 100 times so far and eventually i would get tired of listening to my own bullshit too

nimble patio
fast sky
#

Is it possible that we have void hole damage cooldown?

hardy whale
#

I’m gonna feedback this and get either ignored or ratioed by random people, wish me luck

fast sky
#

I've had a few situations where void holes rapidly shred my health before bouncing or teleporting

#

Like 0.5s cooldown or something small is fine

hushed axle
nimble patio
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i feel like an "ultimate summon" is kind of an overused concept in video games but shepherd is equally as boring so

fast sky
#

Don't think I see that when I died and was observing the boss

hushed axle
hardy whale
nimble patio
#

nah the speedup was cool it was just entirely random and lethal with 0 telegraph lol

fast sky
#

I don't think anyone hated the speedup part

hushed axle
fast sky
#

Idk if it's related to ping

hushed axle
#

do you get launched/teleported a bunch too?

fast sky
#

Because due to that I don't bounce/teleport the instant I fall into one, it could see me lingering in each that the systems go over multiple intervals of the effect

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I've had a few double teleports or sometimes 2 little ones spawning from 1 fall

hardy whale
# nimble patio mmmmm

I had two approaches with it, the first one was that you needed an effigy / few puppets on the field and a totem, shift uproot the totem and the mobs fuse into the totem and form a “ sentinel “, the totem turns into a bigger puppet of some sort with a 1min 35sec or 2minute timer,

the second way to do it was to shift uproot a totem and becomes the sentinel, you can only spawn two totems until the sentinel is gone, and the mob had a health bar of its own and when it dies you can use the third or second totem again, it will have a cool down on both versions of course. What they would do idk yet, but I’d imagine them like some regirock lookin fella.

(Only one sentinel can be spawned at a time)

hushed axle
#

alright I can add a delay

fast sky
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Just add something very small it'd be nice, thanks

hushed axle
nimble patio
#

we should add the tf2 sentry gun as a third summon

hardy whale
#

I don’t blame you, engineer gaming FTW

fast sky
#

Now give wrangler

hardy whale
fast sky
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Not manual enough saltroll

hardy whale
#

Well it forces the puppets to target something just like the wrangler does, but true.

nimble patio
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i really wish summons despawned when you swap/stop holding your weapon because they can often get stuck falling somewhere or shooting a wall; when you stop holding a weapon they dont even do any actual damage anyways lol

hardy whale
#

Oh and my second idea for the red skill was to fuse puppets together and level them up, they would have a slightly larger timer (Definitely a tf2 reference)

nimble patio
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prime example: trying to play summoner in tcc boss fight

hardy whale
#

prime example: trying to play summoner in TNA boss fight and Greg constantly aggro’s you

nimble patio
#

ok this is no longer tna feedback

hardy whale
#

I’ll make a feedback for this then as intended since Shepard is a conditional red skill 👎

hardy whale
fast sky
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yeah even with lure i still can't compete with archer camping the barrier

fast sky
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it's considerably small compared to the boss but it's definitely visible

green zodiac
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Hello chat can we fix certain TNA mobs not counting as hostile mobs for some reason

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Shadowlings, void holes, bulb catchers, etc

hardy whale
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Like if you were to make bulb catchers hostile, the best they can do is throw a fake bulb or something at you as a last ditch effort to escape with the real bulb. Though there’s a chance it’ll throw back the real bulb as an attack.

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The only agressive void holes I know are the malformed ones.

placid loom
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idk how, but I would

hardy whale
hardy whale
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greg did an oopsie out of nowhere.

misty charm
#

L

hardy whale
#

I keep getting that error, even outside the TNA raid and in TCC. I'm not sure whats causing it.

misty charm
#

L v2

nimble patio
#

make eyeball do less damage

hushed axle
#

which one?

green zodiac
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Pink homing eyeball

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Isn't that like the only eyeball in the fight

hushed axle
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There is also the lazer attack

hardy whale
green zodiac
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What

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That probably shouldn't change between versions

hardy whale
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and 1.16.5, whew.

hushed axle
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Yeah the lazer attack was buffed iirc

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I think that was included in the latest patch

hardy whale
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its way too unforgiving, as in you are going to get hit by it regardless.

hushed axle
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ask lumi abt it, not too sure about the changes.

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(like what they were)

hardy whale
hushed axle
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🤷‍♂️ I haven't been able to test anything cause of irl stuff so I am not sure

hardy whale
hardy whale
hushed axle
#

yeah, not sure about that

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probably a dev issue but I really cant say

hardy whale
#

🤷

nimble patio
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laser doesn’t feel any different

hardy whale
#

in 1.12 it is, it's immediate

nimble patio
#

don’t notice it

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I’m not sure why the player’s version would matter

hardy whale
nimble patio
#

when was the last time you ran the raid because I did some runs this morning on 1.12 and didn’t notice it to be any different

hardy whale
nimble patio
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shrug

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guess I’ll try it in a bit to see

hardy whale
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Greg was watching ppl very quickly and it was like the whole line appeared immediately, then the beam shortly after, so we got shredded since we have no time to evade its blast radius.

nimble patio
#

are you sure this wasn’t like a server specific bug

hardy whale
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I was in lobby 16 when it happened on 1.12.2 (lunar)

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cant confirm that.

nimble patio
#

anyways I just wanted to mald a little bit over pink eyeballs since they’re actually quite fast and for also blinding you they do pretty harsh damage

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ordinarily I don’t have issues with them but after playing with -45% walk speed shaman a lot they’re like, the most dangerous thing in the fight for me lol

normal sluice
#

its possible there was a push

nimble patio
#

(don’t ask what kind of batshit build I’m using)

hardy whale
nimble patio
#

especially since they have true damage (?) and can stack up

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yeah I’ll hop on in a bit and test to see if it was changed

hardy whale
woven niche
nimble patio
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yeah I think I overlooked them in our past conversations because I would only ever use monk and archer in the raid on beta but now after playing a class with shitass mobility they’re pretty annoying

woven niche
#

The blindness is awful

nimble patio
#

I have 30k ehp on shaman and if I get near like 2 or 3 eyes it’s literally just death

woven niche
#

They have 2k true damage I think

nimble patio
#

like I’m fine with the blindness being their main gimmick but also dealing pretty hefty true damage for being really fast is 🥴

woven niche
#

and I think some water damage too

nimble patio
#

that sounds about right

woven niche
#

They also have cracked homing so it's really annoying to run away from them

nimble patio
#

I think frozen posted all the damage stats before but guess where it was :)

misty charm
#

i think the eyeballs are literally just like melee ai

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they even have walkingAngleVariation

nimble patio
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yeah the homing on them isnt anything special

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although they are just kinda stupidly fast ngl

nimble patio
#

if there was a push that was supposed to be earlier today it is possible pfinder brought us to an older world but like

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🤷 maybe it was a server specific issue

fast sky
nimble patio
fast sky
#

Nope it's 2 instances of water damage

nimble patio
#

that's crazy

fast sky
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So water def will apply twice

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Lots of things in that fight works like that

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I believe I've kept it up to date with patch 3 changes

astral thistle
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I only have 107 water defense

nimble patio
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@hardy whale NVM

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i am sorry for gaslighting you we WERE on an outdated world

normal sluice
#

gaslight gatekeep girlboss

nimble patio
#

it's literally original beta speed again holy fck

#

i was able to still dodge it with some well timed hauls but yeah it's back to being deadly as fuck

fast sky
#

What so you need like constant movement or instant reaction now?

nimble patio
#

im actually not sure if it's entirely instant like it was on original beta since i was able to still dodge it with hauls and i just personally remember it on beta being way harder to dodge even with charge

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but yeah it's like. nyoom

normal sluice
fast sky
#

No more corners?

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That's awesome

surreal cosmos
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Warrior cheese gone

nimble patio
#

ngl i expect people to still sit in one of the 4 corners anyways

hardy whale
#

Does that mean that warrior Paladin nerf revert?

fast sky
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They would die to rings now though

fast sky
#

That's good enough

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Although rings are kinda meh without the pushes now

hardy whale
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TNA cheese gone, at what cost *looks over to Paladin, eh, doesn’t matter. saltroll

fast sky
#

You can mitigate most of the attack by moving a little backwards since he doesn't lay them down over you anymore

surreal cosmos
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i forgone pala for fallen guard

green zodiac
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So apparently another shadow patch occurred

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It added some new ingredients

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But it also removed wall strat

fast sky
#

I think it's more of a not yet published patch note

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That was the case last time with provoke wasn't it

hardy whale
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Wait- nvm.

fast sky
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(being very optimistic here)

green zodiac
misty charm
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what's original watched speed

green zodiac
#

It was the case for the pouch click change though

misty charm
#

i only did tna after it was changed

hardy whale
# nimble patio

Gonna be fr tho the effigies don’t do that much dmg as you think they do sometimes unless you know the proper procedures

green zodiac
#

But like even why not just post the patch notes earlier 💀

fast sky
#

True

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Bonfire is tomorrow maybe they are waiting for that (idk why I'm trying to defend them)

surreal cosmos
#

shadow patches do more harm tbh

fast sky
#

Anyways time to hop into TNA

hardy whale
fast sky
#

Fair I'd love to know the changes too

hardy whale
#

Same

green zodiac
#

Though I can't even do TNA rn because of the crash bug

fast sky
#

Any ATree changes?

astral thistle
#

Pfinder still ok after patch?

hardy whale
#

The bug doesn’t seem to peruse in 1.12.2 tho so that’s your best bet.

green zodiac
#

Too bad I made another bug report

hardy whale
hardy whale
nimble patio
#

i still find it really funny how provoke got nerfed before all those things is the main thing

fast sky
#

breathless also messing with lightbender saltroll

hardy whale
nimble patio
#

although i probably couldve removed breathless for ragnarokkr instead because haha funny literally free 1.3x damage for entire team

fresh glacier
#

Ragnarokkr feels like it's just there because it existed before or somethin

nimble patio
astral thistle
#

1.3x damage is like no extra damage at all

misty charm
#

what

green zodiac
#

What

fresh glacier
#

What

fast sky
#

fallen warrior wynncraft when they x1.3 damage (ragnarokkr) x1.3 damage (armor breaker) x1.3 damage (saviour's sacrifice) x1.1 damage (radiance) of their entire party

normal sluice
green zodiac
fresh glacier
#

Tbh tho ragnarokkr should be replaced alongside fallen final red

nimble patio
#

eh i feel like it is one of the lesser things to worry about compared to the other abilities i have in that meme 💀

fresh glacier
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ragnarokkr is way too free

astral thistle
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I hate ragnarokkr because i want defense buff instead of damage buff

green zodiac
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Yeah for sure

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Lesser but still extremely doom

fresh glacier
#

is manastorm op?

green zodiac
nimble patio
# misty charm what

are you talking to me or frozenfort cuz by hitscan i mean the beam arrives like literally instantly lol

normal sluice
#

i'd expect patch notes tomorrow

misty charm
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you

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like "what (the fuck)"

green zodiac
fast sky
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manastorm is very powerful

nimble patio
fresh glacier
astral thistle
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They should post patch note before change anything

fast sky
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wait wtf did int get changed or smth

fresh glacier
#

Unless I'm wrong, pretty sure hitscan means instant travel not perfect targeting

nimble patio
hardy whale
fast sky
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my mage costs was 16/11 meteor and snake yesterday now its 13/7

fresh glacier
#

It's the space between targetting and launching that's been changed right? it was always a instant explosion

green zodiac
#

What

nimble patio
#

it was only hitscan for the first couple days of beta and has had a delay after being nerfed for like months now

astral thistle
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2.1 melee bound

green zodiac
#

It has never been hitscan since launch

fresh glacier
#

Am I getting hitscan wrong

nimble patio
#

it has a delay in which it can hit you so by definition it is not hitscan

green zodiac
#

Hitscan means it’s an instant travel time

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Like twain’s arc

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Well

fresh glacier
astral thistle
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I doubt shaman have enough time to throw totem and haul before the ray hit them

green zodiac
#

Twain’s arc is just uber fast but basically hitscan

nimble patio
astral thistle
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Some people said that there's only 0.5 second

green zodiac
#

If you’re standing right next to greg then yeah

fresh glacier
nimble patio
#

but that doesnt make it hitscan because it has a travel time; in tf2 if i stood directly next to someone as demoman and shot them with my grenade launcher they would take damage instantly but that doesnt make the grenade launcher hitscan

green zodiac
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But it can take 1.5+ seconds to reach you at the edges of the arena

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So yeah

nimble patio
fresh glacier
#

Oh

green zodiac
#

💀

astral thistle
#

Still yet to try that myself but it doesn't matter because i can't survive the fight with anything under 100k ehp

misty charm
#

so basically

nimble patio
#

or, it used to, rather, lol

fresh glacier
#

Huh, I thought it was a fixed delay, then a instant explosion wherever you were

misty charm
#

it travels instantly, but still has the delay between contact and explosion

fast sky
fresh glacier
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Eh this is a pointless discussion lol

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I'm talking about if hitscan means the delay between targetting and launch or launch and hit

green zodiac
#

So like how fast is watched laser speed now

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Back to early beta?

nimble patio
#

it feels like it's back to early beta

green zodiac
#

Hmmm doom

fast sky
#

any TNAers I want to see it

hardy whale
#

It’s at an unforgiving speed somewhat from what I saw in 1.12.2

nimble patio
green zodiac
#

I would do TNA but crash bug...

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And I would have to play on 1.12.2 🤢

nimble patio
#

it is far from consistent or fair at all lol

misty charm
#

what was he cooking

hardy whale
#

The 5 Greg’s that spawn in the fight using watched at the same time like

nimble patio
#

idk i feel like (i hope) that lumia probably just tried to marginally increase the laser speed but something probably went wrong to make it instant again lol

fast sky
#

maybe added an extra 0 in velocity

green zodiac
#

Probably beam speed *= 3 instead of beam speed += 3

nimble patio
#

the laser did feel a bit slow so i wouldnt have been opposed to a small increase in its speed but yeah making it basically hitscan again aint it lol

hardy whale
nimble patio
#

with no gear whatsoever

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and no int at all

fast sky
#

in a run rn will test later, and i changed server then my spells cost reverted to normal 🥴

nimble patio
#

if base spell costs got updated then that's huge 👀

#

actually i was gonna go to sleep but ill hop on rn just to test archer with like the traveler or something

fast sky
#

maybe i am in older server now

woven niche
astral thistle
#

Remove cci for greg because it has no leg

normal sluice
#

well it is intentional i'll tell you that
probably too much of a buff though

fast sky
#

warrior cost was the same in the server where my mage has weird costs btw

hardy whale
astral thistle
#

Lower your cps

nimble patio
#

no it's real 👀 my arrow storm and bomb costs are 35/45 when they were originally 40/50

misty charm
#

Holy Hell That's Crazy

nimble patio
#

I Know Right

fast sky
#

that means i am on an old world 😔

hushed axle
#

still waiting for nerfs skull

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to the ability tree

hardy whale
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Waiting for a third summon, to the summoner tree to replace Shepard. skull

green zodiac
#

God we need patch notes

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:anguish:

hushed axle
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Probably shouldn't expect any new abilities or anything too drastic to be made.

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except for like, the far future maybe?

green zodiac
#

Yeah

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Perhaps never even

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Lol!

hardy whale
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Least make the puppets a liiiiittttttle stronger at least (5% dmg increase in like air or earth idk, and effigies 5% in water)

hushed axle
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Trapper and trickster need the most work done in terms of like, reworking abilities.

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imo

green zodiac
#

Mhm

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Paladin too

hushed axle
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maybe

hardy whale
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Paladin should do team dmg absorption tankage / healing maybe (paladins are light knights usually)

hushed axle
#

Might be a hot take but I think paladin would be better if it wasn't all focused on defense and had more damage-based abilities.

hardy whale
#

So it loosens it defense when it attacks but doesn’t when it’s in a defense state?

fresh glacier
#

I think pala could be more active

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and have to do stuff for defense

hardy whale
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Maybe it could riposte time to time

hushed axle
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Make it less "tutle-y"

hardy whale
#

Paladin is like the turtle engineer in 2fort, all defense, no offense as of rn

green zodiac
#

I support it

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Paladin just being all defense also pushes the extremes of tanky vs. non tanky builds

hushed axle
#

Yeah it is probably one of the most specialized archetypes.

green zodiac
#

Which is womp womp for balance

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So giving it damage and support abilities would help keep it in line with the other archetypes

hushed axle
#

I haven't played full paladin but from what I have seen it is only used for pure tanks, and most other warrior builds with paladin abilities will only partially invest in it (for mantle or smthn).

green zodiac
#

Radiance saltroll

hushed axle
nimble patio
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paladin/sharpshooter/ritualist to me just feel underdeveloped with the amount of abilities that they have

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ritualist especially feels very shallow

green zodiac
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True

hushed axle
#

Also to me trapper is the archetype with the most confusing identity.

nimble patio
#

sharpshooter is kinda similar if not a bit worse actually

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and yeah I agree with trapper having the most confusing identity

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it’s trying to be DPS/crowd control/self support but not really particularly good in any one field

hushed axle
#

Trapper has abilities that go against each other lol.

nimble patio
#

mana traps feel really tacked on an as an ability

hushed axle
#

It seems like it was the most “let’s just do what seems cool” designed archetype of them all.

fresh glacier
fast sky
#

i just got murdered when i mistimed 2 teleports in a row and everyone is dead

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i think instant beam is fine but the delay between beam hitting and explosion happening is way too low

nimble patio
#

what class

fast sky
#

mage

nimble patio
#

well teleport is just goated I think it is definitely not fine lol

fast sky
#

(300 ping, so by the time I see the message the fire beam is already on me)

nimble patio
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idk I think it just requires too much precision and is way too punishing

fast sky
#

it does and i agree

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i think delay between beam and explosion and/or radius decrease is needed if the beam speed stays

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on the second thought I should've just sprint and use time dilation and i would be fine
(the attack is still NOT fine)

uncut island
#

why the fuck did they make watched beams instant

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sure making it more punishing when you mess up is good (instead of taking absolutely no damage unless you just stand there)
but why instant
i can accept a 2x speed boost for the beams but instant is just shit

uncut island
#

yeah it feels literally impossible to dodge rn

placid loom
#

Just looking at it 💀

hardy whale
#

Instant is too brutal, slow it down a little bit. Give an opening limited chance to be evasive. But that’s just me

astral thistle
#

watched beam can't be avoid even I have 134% walk speed

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because the red eyeball blind and slow you a bit

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and I can only dodge about 30%-40% of the hits, and if everyone else dies, greg just gonna spam like 10 beams on you and you die if 2 of them hit

muted roost
#

the “watched” attack damage needs to be toned down greatly to balance things out like

hardy whale
green zodiac
#

Oh wow the damage indicator removal really makes TNA berry room harder

hardy whale
green zodiac
#

I know

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I just crashed lol

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And another person in our party crashed

hardy whale
green zodiac
#

So the watched speed buff is fully intentional? Or was a buff intentional but not this much

misty charm
#

buff intentional, not sure if it was intended to be that much but i'd guess probably

misty charm
#

for the record i think it's way too fast

nimble patio
#

lumia confirmed she reduced it to be faster than it was before but obviously slower than it is now

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unsure when it'll get pushed

thorny gust
#

Make it drop armor tomes so i dont have to run a bugged tcc raid

uncut island
#

i got triple rend the barrier'd

uncut island
#

wait did collection get deleted

uncut island
#

is it just me or rend the barrier feels somewhat op

hardy whale
uncut island
#

well that is correct I guess, it is tough to not take a single hit from it unless you're miles away from Greg or like what, having teammates aggroing it? idk.

#

k a question
yall just tank half of rtb when it happens?
i cant really escape from it so i take atleast one hit when greg is on me

hardy whale
fresh glacier
#

Rend? wasn't it nerfed?

uncut island
#

damn thats a smart move
not sure if my teammates will be happy with all the greater ones existing
might have to kill those

fresh glacier
#

It's dodgeable at a large range away thats what I know

hardy whale
fresh glacier
#

and with the smaller hitboxes what about just strafing with movement spell spam as he uses it

fresh glacier
#

But like, I don't feel it would be undodgeable

#

4 block aoe at the start that's pretty small

hardy whale
#

Don’t talk to me or my son ever again.

fresh glacier
#

You would assume it's dodgeable with 4 blocks and a large telegraph

uncut island
#

the range stinks for a slight bit
think it travelled like somewhere between 1/4 or like 1/3 of the arena in one RtB

also greg can have 2 rend the barriers casting at once (dealing double damage
like more skulls or quick consecutive purple nukes

fresh glacier
#

Neither of those matter

hardy whale
fresh glacier
#

I'm talking about how easy it is to dodge, damage doesn't matter and range doesn't matter I'm talking about close range

#

I know from a long range it's dodgeable, but what about close range with the nerf

uncut island
#

oh yeah about bugs

hardy whale
uncut island
#

pls fix pfinder moving you into a full wc

or occasional server kick in the middle of a raid

hardy whale
#

Also this bug affects All dungeons and raids to.

uncut island
#

well if 5-6 people shitted about how crappy those bugs are i doubt if i have to make one
dungeons wtf

#

so you could be in a run of forgery and get kicked then have like your whole 7/8 turn into 0/8?

hardy whale
#

🤷‍♂️

#

All I know right now is playing 1.12.2 doesn’t cause the kick, though I prefer the better quality of 1.16.5. 😔

uncut island
#

wow salted very cool wynncraft-ic wynncraft feature dont add more of those because i will die of admiration if that happens

uncut island
hardy whale
#

Hmm, not so sure why it’d do that

hardy whale
# uncut island i play on 1.12.2 and i still get kicked <:skull:1018327210043637831> maybe the...

Tfw a campfire can do better healing than the shaman regen skill for ritualist / summoner https://m.youtube.com/watch?v=gprTCEF38fQ

From Season 3 Episode 4a: Nasty Patty

SpongeBob: "Maybe we oughta tell our guy about the phony impostor"
Mr. Krabs: "You loony loofah, he IS the impostor! We've been duped!"
SpongeBob: "Duped!"
Mr. Krabs: "Bamboozled!"
SpongeBob: "We've been smeckledorfed!"
Mr. Krabs: "That's not even a word and I agree with ya!"

▶ Play video
fast sky
#

okay i went on a small ritulyte session (with royal hydrangea) and as expected watched is horrible as shaman, mainly due to the eyes spawned right before he enters the phase

uncut island
#

watched is always horrible on shaman

fast sky
#

since you are dancing around with haul its more than likely that the eyes will catch up to your totem site

#

and with the blind and fair amount of true damage it is very deadly

hardy whale
fast sky
#

It's not unavoidable, just that the combo can be quite deadly if you get caught

#

If you know when it's coming you can easily create large distances before it starts, doesn't mean it's fair with current watched speed though

nimble patio
#

the pfinder world switching kicks is something to do with their server provider that they have to fix

misty charm
#

can we get better lighting in the arena

#

it's like super dark in some spots and it really does not feel good to die from falling into a void hole because it was in a light level = 0 area

nimble patio
#

alright so it seems that the changes to watched got pushed because ive taken blasts that appeared to be less than 55% damage

#

it's definitely a good bit faster now than before all the changes but i can still pretty reliably dodge it with haul so it's pretty good

hardy whale
#

Constant greg changes always scratch my head

nimble patio
#

i mean i think watching was deserving of a buff

fresh glacier
#

I think theres just a lot to adjust

#

Imagine if the ability trees got the same constant changes as tna tho

hardy whale
fresh glacier
#

Oh yeah

#

greg battle theme still not here..

#

Wasn't cgg almost done? it's been a while since release

hardy whale
#

Once it comes it'll be worth the wait, thats for sure. Corpe / Xavier b cookin a good one.

#

but until then

#

use garvans battle theme as a replacement saltroll

fresh glacier
#

Garvan try not to be obliterated in under 1 second

#

Sharpshooter exists

hardy whale
uncut island
fresh glacier
#

Hey that's a good thing assassins might actaully be challenged by the fight saltroll

uncut island
#

me when

fast sky
#

ok so the attack still is super hard to dodge as assassin when you are not in vanish (shadow travel), I have 100ws and if I run out of mana sprinting straight nets me a direct hit (60%) and thats nearly unavoidable when you are alone and not a spell assassin

#

with my ping even double dashing isn't enough and it's super mana intensive just trying not to get hit by the inner hitbox

#

it's horrible, just increase the delay or reduce the inner hitbox size thanks

hardy whale
placid loom
#

Is there an estimate for the shadowfix that fixes taking near lethal fall damage when entering the raid?

vast elm
placid loom
vast elm
#

It feels like one of the low priority bugs compared to everything else

placid loom
#

I mean, sure. Let's be a little innovative

#

Wynncraft does tend to announce in-game every now and then some random shit that nobody cares about

#

Why not announce this little "fix" to the bug so everyone, and I mean everyone, knows how to avoid it

vast elm
#

I agree there’s alot of “little” info you have to learn the hard way or have someone else tell you. Makes being “out of the loop” feel like shit

normal sluice
hushed axle
normal sluice
#

yeah thats what i did

nimble patio
#

i really do not think lag is what causes it

#

i have pretty good internet and even on good worlds it can happen although i did notice the fall damage only happens when you get sent to hold room

#

you dont take fall damage if you get berry room

normal sluice
#

i've added lightweight to players for a few seconds when entering the raid so it should be fine

nimble patio
#

awesome

hardy whale
hardy whale
misty charm
#

fall damage bug happens consistently with hold room yeah

#

never with berry

whole drift
#

ok ngl the hp loss was kind of awesome for fallen

#

free corrupted

hardy whale
misty charm
#

did you make this

hardy whale
misty charm
#

how many times did you edit that message

hardy whale
#

about 900 times in 0.5 seconds.

misty charm
#

awesome

jolly notch
#

keeping with the blue theme with the raid, greg should blue screen your PC if you fail, good idea?

hardy whale
real flicker
#

no that’s a terrible idea, it should just send a pipe bomb to your current location instead

hardy whale
jolly notch
real flicker
#

hey he was a great friend of mine!

#

kept asking me to bring nails to his cabin even after he finished building it… kinda weird ngl

jolly notch
#

teddy was such a silly little guy

#

I wonder what he did with all those boxes

real flicker
#

not sure, I’m glad he sent me a little package in the mail though 🫶

analog mango
#

In my opinion you should balance it, the Boss is very weak, the Challenges are too easy but are a bit boring. The Watch should be a lot weaker. I cant dodge watches not even if i teleport. The Tree Challenge needs more explanation and the speed of the Stealer in the Bulb-challenge is way to random (sometimes they are so slow and sometimes you cant catch them even with Charge). The Dmaage of the Boss is in my opinion very random. The only reason why im dying in this raid are the watches or random 1 or 2 Hits (I have 120k EHP). The Raid isnt hard, its just bad balanced

uncut island
#

stop before they buff rend the barrier to a waaay too strong attack

hardy whale
uncut island
#

i just cant cope with rtb
save my mind

hardy whale
#

I declare it as a skill issue if your having troubles with something in the boss fight in some cases. It's too weak, it's too strong, the watch is too fast, the watch is too slow, the dmg is too high, the dmg is too low.

uncut island
#

meanwhile greg spamming 3 rtbs on my corpse

hardy whale
#

use void hole to escape greg lunge either it being sent to the roof or being flung up if movement spells are not your best option.

uncut island
#

eh

hardy whale
#

At this point the whole raids at a point of no return in trying to make it supposedly balanced for a public majority while in the results of " fair " raid awards. But I'll just still beat greg with a team regardless what gets changed in hotfix #6.

analog mango
#

Yes one problem is that ghost can trigger Guardian ID, so if a guardian survives the ghosts will kill him if they are to close

analog mango
#

In my opinion the raid is great but it is to much rng

fast sky
#

i think greg is in a pretty good state now

#

there's no random death in the boss fight, if you die randomly you are simply not paying attention and punishment is deserved

#

(watched could use a little more delay between beam and explosion but that's about it)

digital sentinel
#

if you are attempting to face tank the boss that's why you are getting 1 shot with that much ehp (someone deleted a message about having 120k and getting "randomly" one shot)

#

it appears to deal more damage the lower it gets

fast sky
#

nah all attack deals the same dmg at all times

digital sentinel
#

feeling it gets harder at around 1.2m hp

#

initially I don't need to retreat but eventually it damages me enough to have to charge away

fast sky
#

i dont think tanks can get 1 shot by rings even, seedpot piles can instantly destroy them but rings if you have 25k+ hp you can definitely feel a strong damage that keeps getting stronger

#

if you still decide to bath in it then good job, die

misty charm
#

i think the watched attack is in a good spot rn

#

i have noticed absolutely no cases where i get randomly insta'd

#

bulb catcher speed is 100% consistent and speed variations are pretty much just players slowing it probably

uncut island
#

yeah it's now g

grave hawk
#

i think the fireball attack on greg should be reworked cuz its kinda irrelevant, but everything else is good

#

i think watched being such a significant part of the fight and being faster now is actually better because before it was a joke and it only ever hit anyone if they were still blinded by eyes or if they have reaction time of triple digit age

muted roost
#

what are the health thresholds that make the boss go into “watched” mode, and does “watched” mode start immediately upon reaching those thresholds?

misty charm
#

not sure about what the thresholds are but it doesn't start immediately

fresh glacier
#

Charge seems much easier to dodge now

hardy whale
grave hawk
muted roost
placid loom
#

Your dps is just too big to notice like

fast sky
#

There's always eyes spawning before watched so you can start disengaging when you see that

uncut island
#

I kinda disengage when I see eyes so yeah

grave hawk
uncut island
#

momen

nimble patio
#

i love tna!!!!

woven niche
#

I do not like the leap change that was done at all, it feels like it does absolutely nothing on Acrobat

#

No offense, it's just still impossible to dodge

I have not tried it yet on Battle Monk though

hushed axle
#

"time for your nerf!"

#

lol

hushed axle
#

I think it could be nerfed but it may mess with a lot of things so would require other things to be changed too.

woven niche
#

I don't think it's the walk speed at all

#

Honestly I think it's the window between the telegraph and the leap, it doesn't give you enough time to space a bit and react to it

hushed axle
#

I disagree

misty charm
#

leap is no different for battle monk

#

the change didnt really change much if it was just the first two hitboxes

#

if you're that close, then you're absolutely going to get hit by the first two hitboxes pretty much no matter what

#

if anything it should taper off as it gets further out honestly since if you're that close you're not dodging it anyway

#

also i do feel like the walk speed is part of the issue

#

in regards to getting away before he leaps

woven niche
#

The boss is basically in your face on Acrobat and Battle Monk and it's impossible to get enough distance and avoid it if the roar happens and you're in the middle of attacking, I feel like a major part of the problem is that there's just not enough time for low range classes to move out of the way in time

misty charm
#

i wouldn't be against a slight slow or something like that before he leaps but i do understand that it's probably pretty hard to find a fine line between threatening and not threatening especially with an attack like this

#

battle monk can escape simply because crouch charge is absolutely cracked and aero is as well

#

i havent been able to escape with acro though, not a single time

#

alternatively it could get the ground pound treatment where it does less damage at the outer part of the hitbox

woven niche
#

Nerfing the speed of Greg would help but in my opinion just giving more reaction time would help a lot with the issue

What if the time between the roar and the leap was increased but the hitbox towards the end was increased a bit?

woven niche
misty charm
#

i can manage it on battle monk but i still get clipped sometimes

fresh glacier
#

The hitbox stuff? I feel like Its had a effect

woven niche
#

The hitbox towards the beginning of the attack is smaller

fresh glacier
#

Cause Im getting hit way less

woven niche
#

What class are you using

surreal cosmos
#

tfw you use crabs for fallen hero so i want to get hit

main kite
#

Tna is an incredible raid when you win 😁

misty charm
#

oh also is there any chance the lighting in the arena could be like

#

brighter

woven niche
#

I am really seeing absolutely no way to dodge leap if you're close to the boss on Acrobat

#

What if the roar telegraph pushed players away before the boss leaped...?

misty charm
#

neat and would also be interesting paired with the void holes

nimble patio
#

walk speed doesnt affect his leap at all if thats what you mean

misty charm
#

it's moreso like

nimble patio
#

ya i get what u mean getting away from him

misty charm
#

if he's slower when about to use the leap, you can make more dist- yeah

nimble patio
#

did the last hotfix that altered the boss spells actually change anything about leap hitbox other than damage and its scaling across distance

woven niche
#

I don't think so

nimble patio
#

i think lumia or nick said it did but i didnt feel it

woven niche
#

I have no idea if it actually scales across distance. It doesn't feel like it does which either means it doesn't or the scaling isn't enough to be felt

nimble patio
#

i meant scaling across distance as in closer you are to the boss the more damage it deals not the distance across the arena mb if i worded that poorly

woven niche
#

I think that the boss should just push players away when it roars so close range classes like Assassin and Warrior have a chance to dodge it instead of having to take time to space themselves

nimble patio
#

btw by leap do u guys mean like the ground pound or the one where it spawns multiple void holes

woven niche
#

The one where it spawns void holes

nimble patio
#

bc that attack is called like 50 different things by the community so i gotta make sure lol

#

although for both attacks they both just have absurdly large hitboxes lol

woven niche
#

I honestly just cannot have fun in TNA's boss fight as Acrobat because of Leap

nimble patio
#

really? tbh i havent played 2.0 assassin at all so i could be talking a bit disingenuously here but most acrobats ive seen just fly the entire time and can dodge it just fine

#

(that isnt to say i think the attack is in a fine state)

woven niche
#

I had to solo the boss and it was impossible to dodge it up close

Acrobats can probably dodge it fine because in a party with multiple people they don't get targetted

#

I don't think the attacks should necessarily be balanced around soloing but also having to actually deal with the attacks in a solo environment starts to reveal how horrid they can be to avoid

misty charm
#

with trickster you straight up cannot dodge it unless you have vanish ready, which isn't guaranteed

#

i can spam dash away and then straight right and i'll still get clipped

nimble patio
#

for battle monk ive also never really had issues with it (although i am using idol lol) but yeah good fucking luck on shaman

misty charm
#

i mean like

woven niche
#

I think part of this though is that Dash also has pretty garbage velocity but I will not excuse Leap

misty charm
#

it's bmonk

woven niche
#

I don't have issues on Battle Monk unless I have to solo, but I also haven't fought the boss since the changes

#

but yeah it's also Battle Monk which is extremely mobile

misty charm
#

also i'm not sure if it's vanish or lure or something but during a trickster solo earlier, something was really fucking with its aggro

#

tree can vouch unless he wasnt watching

nimble patio
#

even with blood connection if you're playing mid range against the boss (optimal as shaman) you literally cannot blood connection up fast enough without getting clipped a bit midair but if he's cycling it then you can dodge the future leaps just fine

haul you are. completely vulnerable. there is nothing you can do with normal haul. you have to cope

woven niche
#

Probably combination of Vanish + Hoodwinks transferring lure to enemies

nimble patio
#

i saw some people talking about bmonk so yea

woven niche
#

I have heard people struggling with Bmonk and people doing fine with Bmonk

nimble patio
#

archers and mages have it easy (what a surprise)

misty charm
#

blink is actually cracked for just getting the hell away

#

and then archer just has frenzy gloom it will not struggle

woven niche
#

Before the changes I was usually able to dodge Leap so I think now it'll probably be more realistic on Battle Monk

nimble patio
#

dont even need frenzy, escape is that good

misty charm
#

i think the tp buff increased blink distance by like x1.5 or so

uncut island
#

hello gamers

nimble patio
#

personally i dislike leap/ground pound having such absurdly large hitboxes for no reason but the last changes to the spells tried make them more yeah you wont be able to fully dodge it but if you're fast enough you'll only take a little damage which i think is a solid concept

problem is the attacks still dont really feel like the damage scales enough when avoiding them for the most part

misty charm
#

even with the hitbox reduction at the beginning i've been doublehit, even if i dash towards him to try and have it not happen

nimble patio
#

it's kinda impossible to like try and dodge it to the side because the boss isnt like orphion and is normal melee ai

uncut island
#

also uh
is Greg casting 2 attacks at the same time an intentional feature

woven niche
#

I just wanna say that Leap being a major threat, possibly the greatest threat in the fight makes sense but right now it feels unfair and in its state is being the biggest threat for the wrong reason.

All the other attacks are dodgeable, but Leap at times is not dodgeable either because of the class you picked or your position. It is the biggest threat because of its constant pretty significant unavoidable chip damage and if you mess up it's basically instant death

#

Also yeah if anything if it should continue to be like this it should really get reduced damage

Even if you manage to dodge some of the attack, the chip damage still deals like half of my health

nimble patio
#

we should bring back the speedup but give it an actual telegraph 😼

woven niche
#

The telegraph for the rings is pretty good now in my opinion, the actual sound is low but there is a large explosion effect that happens that is pretty noticeable

So I wouldn't be complaining 😼

nimble patio
#

the teleport sound they make when they spawn is pretty noticeable imo

woven niche
#

There is a sound for when he is about to spawn them which is a low ghast scream noise I think

misty charm
#

i've never heard it

nimble patio
#

dont think ive ever noticed that or paid enough attention

woven niche
#

Yeah well my point is proven

nimble patio
#

kinda?

uncut island
#

wym by kinda

woven niche
#

I think he is responding to me

However I wasn't being entirely serious

uncut island
#

oh

nimble patio
#

no i meant him

#

i know that the boss can like sometimes roar multiple times in a single second if thats what u mean

woven niche
#

Should I make a reply to my TNA feedback thread on Leap and also the improvements to the boss since writing it

nimble patio
#

i dont think it actually does anything

uncut island
#

but I think I've also seen Greg casting another earthshatter midair, cast denial of freedom twice n stuff

#

oh wait is that roar referring to the sound effect signifying an attack

nimble patio
#

think that's just related to the boss normally casting faster and cycling spells more often in the later phases

#

it can get kinda hectic but it's intended i think

woven niche
#

Oh no it definitely does

nimble patio
uncut island
#

casting like 2 rtbs is uhh skull

woven niche
#

When Greg roars multiple times he often also leaps multiple times, which causes the hitboxes to stack and him to change direction mid-charge

nimble patio
#

wild

woven niche
#

It's super fun and cool :)

uncut island
#

2 rend the barriers being casted at the same time just kinda makes more void holes

nimble patio
#

swiss cheese arena

woven niche
#

Well it also causes more hitboxes and a lot of death and it's even harder to dodge because he decides to change direction in the middle of a charge

uncut island
#

but I'm not sure if the damage stacks
because if I get hit by rend the barrier, no matter if it's duped or just 1, I die with my 20k ehp skull

nimble patio
#

watched is in a pretty good spot now though

woven niche
#

Watched is good

#

How much damage does Watched deal now though? I have been clipped by Watched and it deals way less damage than it did before

#

It deals like 20% HP now

nimble patio
#

its damage also scales on your distance from the explosion now

woven niche
#

I see

misty charm
#

60% if within 6 blocks, 20% if within 8?

#

i think

nimble patio
#

i know lumia posted like the exact numbers somewhere

fast sky
#

25 within 8 iirc

nimble patio
misty charm
#

ah

woven niche
#

Honestly I would be happy even if the damage of Leap got nerfed and nothing else, it just feels way too powerful damage-wise if it is going to always clip people

#

I just don't want to get murdered by two leaps that clipped me in a row while trying to dodge them...

misty charm
#

yo clip that

fast sky
#

Maybe transfer some of the neutral damage into elemental ones

#

The outer hitboxes are purely neutral and it really hurts

#

But to me I feel fine with mage, archer, bmonk and shade/trickster but that could be because I build those very high mobility, I can't say much for acro and shaman though

woven niche
misty charm
#

doesn't leap just have like

#

all of the damage instances being the same size for each hitbox or whatever

fast sky
#

Leap has 2 hitboxes, outer which consists of purely neutral damage, and inner which consists of purely elemental damage

green zodiac
#

🤯

misty charm
#

huh i thought that they both had the same size

nimble patio
#

my nuts

fast sky
#

Outer is 8 and inner is 6

nimble patio
fresh glacier
#

Leap as in charge?

misty charm
#

8 my ass what the hell

fresh glacier
#

Or ground pound

fast sky
#

Charge

misty charm
#

leap as in charge

fast sky
#

Ground pound has 3 hitboxes, 10/8/3

fresh glacier
#

I felt like I dodged charge more with the changes

fresh glacier
#

I dont entirely know since aggro wasnt always on me

fast sky
#

Is it?

fresh glacier
#

But it felt like greg charging near me didnt mean a garunteed hit

fast sky
#

I'm quite sure that's how it works besides first 2 holes having 4/6 radius

hushed axle
#

We can't really do outer hitboxes, they are all spheres around a coordinate

misty charm
#

basically it's just 2 hitboxes layered but one is bigger

hushed axle
#

yeah

fast sky
#

Yeah they stack

#

My wording might be a little confusing

hushed axle
#

oh my b

#

I misinterpreted

fast sky
#

Oh it's a sphere and not cylinder thanks for confirming

hushed axle
#

I mean, I think so, no exactly sure.

uncut island
misty charm
#

anyway if it were up to me the only changes i'd make would be to give a bit of slowness before leap and have the hitbox size taper off as it goes further

#

nobody's dodging it up close so the smaller hitboxes at close range do pretty much nothing

hushed axle
#

I think the nameless is in a good place right now for the rewards.

misty charm
#

rewards are good

fast sky
#

Is something like locking the boss rotation for a split second before a charge possible?

hushed axle
#

Yeah but I am kinda against any reactionary changes for the boss atm.

nimble patio
#

rewards are mostly fine but honestly i personally would slightly lower the emerald rewards even further ONLY SLIGHTLY

fast sky
#

Alright, just curious

nimble patio
#

by the way nick tna only drops cip/cib/cur/cgg keys

#

im not sure if thats intended

hushed axle
#

yes, is that an issue?

misty charm
#

me when the se raid does not drop the key for the se dungeon

hushed axle
#

idk I didn't do the rewards

green zodiac
#

Just strange that it skips some keys

hushed axle
#

yeah, not sure about the logic behind it

nimble patio
#

i said it before but i personally wouldnt be against specific raids only dropping specific keys but nol and tcc drop every single key so its weird lol

green zodiac
#

At the same time fix TCC skipping random t3 mats too…

nimble patio
#

that feels intentional since every raid was like that including tna when it did drop dernics

fast sky
#

I think the boss is fine at it's current iteration although I miss the speedup pushes

nimble patio
#

i also feel like the amount of powders/amps tna gives is also pretty absurdly high for no reason

fast sky
#

Yeah powders 6 are like 5eb now

hushed axle
#

lol

nimble patio
#

i mean i dont care about prices at all is the thing

fast sky
#

And t2 amps are basically worthless

#

Although I'm happy I can slap powders on armor for eledef easily now but it fills up my bank very quickly

misty charm
#

the only thing i think needing a change rn is leap but i also feel it's important that leap is changed like, correctly? ig

nimble patio
#

i dislike it because how are future raid rewards are going to be balanced when tna already gives so many powders

if the scaling is kept then a future dern raid would give like 30 tier 6s per run

#

you'd need to like make higher powder tiers lol

fast sky
green zodiac
nimble patio
#

same for amps and while i think having higher tiers of powders and amps in the future is a good idea i unno if thats whats actually planned

hushed axle
#

Honestly Powder and amp rewards could be reduced a lot

green zodiac
#

TNA casually outputting chestnut horses

fast sky
#

Imagine dropping nuts

nimble patio
#

chestnuts are like incredibly rare so theyre fine i think

hushed axle
fast sky
#

I think across 200 runs I dropped only 1

nimble patio
#

yeah same here it took me 200 shaman runs to get my first chestnut

hushed axle
#

nice lol

green zodiac
nimble patio
fast sky
#

The specialist when t7 powder

nimble patio
#

or just make t7s need an equally absurd amount of t6s saltroll

#

i am surprised that no tier 4 amp was made this raid

#

speaking of which i have no idea if you or lumia have stake in it nick but man amps are just the biggest placebo item ever

#

barely do anything

misty charm
#

amps could work in their current state but they need big number adjustments

#

sure the original state may have made perfect items more common (which honestly i dont have a problem with) but they were changed to the current state without changing the numbers of them whatsoever

nimble patio
#

i also would like to mention how awesome it has been to directly communicate with the people designing and balancing the raid

hardy whale
#

looks like they changed gregs model.

woven niche
#

Are the bombs in the TNA fight supposed to sometimes just explode instantly without warning 🤨

nimble patio
#

when we can we nerf eye damage

woven niche
#

In 4 hours 27 minutes 53 seconds

placid loom
#

unfortunately certain super tank classes don't die easily enough, so instead of nerfing those classes, the boss would have to be hyper buffed

hushed axle
fresh glacier
#

we need to nerf defensive sp even more!!

misty charm
#

leap if it did %max hp

hardy whale
#

can we get much higher

fresh glacier
#

so high

hardy whale
fresh glacier
#

Why are it's eyes closed

hardy whale
#

idk

fresh glacier
#

wait do they blink

hardy whale
#

no

fresh glacier
#

Huh

hardy whale
#

Just the angle of which I took the photo to make it look pissed off, or somewhat unpleased.

fresh glacier
#

Yeah

misty charm
#

bumping cause the thread disappeared on me in the channel list

nimble patio
#

bc there were no posts for a while

misty charm
#

yeah

vast elm
#

Imo my biggest problem is “bulb” room. Rng is annoying and just needs to increase spawn rates imo. And when Greg switched to “watching” mode the he tends to not warn for his first shot and I find myself being “instakilled” with what feels like very alittle counter play available

fresh glacier
#

I think theres a fair amount that can be done to avoid watched

#

Knowing that hes in the centre, the on screen text, the particles, the eyes spawning

hardy whale
vast elm
#

I find this only happens when I have a group with very high dps. You get hit with one of his blindness spells and don’t see that he tp to middle. He won’t warn he’s watching for the first shot and that’s where the “instakill” comes in.

hardy whale
#

giant purple text: " You Are Being Watched "

vast elm
#

For the bulb room it seems stupid to me you have to go away from the bulbs to make them spawn. You’re suppose to be protecting them

vast elm
#

Or maybe someone in my party is “being watched” next to me but imo the giant aoe needs to ne tuned down or have an animation that looks similar to the hit box

#

A lot of the time I feel like I dodged the beam only to take a shit ton of damage

fresh glacier
#

To have people go away from the bulbs for the keepers and some defending

fresh glacier
vast elm
#

I’m just sayin the “flow” from group fighting Greg to everyone spread from “watching” needs a better transition. There are quite a few times everyone is blind, doesn’t see Greg tp to middle and randomly be shot with mega beam and die. Tell the whole group when watching happens or give a small delay after he’s in the middle so people have time to see he’s gone

vast elm
nimble patio
#

i do think the initial watched laser when the phase starts could use a bit of a delay

#

especially when you are in the middle of already dodging one of the boss' spells and then have to dodge the laser

#

not really an issue with most classes but with shaman im forced to rethrow a totem and haul which i cant always do in time

vast elm
#

I have issues cause I use divzer so those random hits are really really scary

hardy whale
nimble patio
#

thats not the issue

main kite
#

just use speed surge + bipedal spring

#

made for a reason guys

whole drift
#

you can just disengage early instead of keeping up the dps for that amount of time, its like a trade off

#

it also has sound tells for each eye he spawns so even if you are blinded you can know

vast elm
#

I did not know this ty

misty charm
#

greg dupe bug still exists (and i almost soloed it this time)

#

since it's like 1 greg with double script spells, it spams leap and ground pound so much by the time it's at 1-2M it's perpetually in the air

green zodiac
#

I think the true damage rings could be toned down a bit

#

Obviously anecdoctal but it just feels quite bad when you just step in them and then instantly die

#

Since they all spawn clumped together and tick quite fast

green zodiac
#

It's great that it has a telegraph (though idk what it even is), but it's definitely overly punishing (instadeath) if you fall into it

fast sky
#

Explosion looks like ghast fireball explosion, imo pretty easy to see unless mage spamming meteor

green zodiac
#

Cool

#

But yeah a bit too much instant damage that I have seen just one-shot players

fast sky
#

I think the tick rate could be doubled while damage halved

#

That way a stack of say 3 rings wouldn't instantly wipe you out

#

(I still think the damage is too high for regular non-tank players), maybe from 3000 -> 1000+10%hp?

misty charm
#

i think it's fine if they're that dangerous

#

just maybe a bit easier to see them? not sure

fast sky
#

Are there any other fitting particles, I do think current one sucks thanks to lighting of the arena

misty charm
#

lighting in the arena is so bad

#

like 2/3 of it is ok and then there's these certain spots that are pitch black

fast sky
#

From where you spawn in the area immediately to the right is very dark

misty charm
#

i've fallen into void holes there which bugged and didn't deal any damage or pop me out, and i didnt realize cause it was so dark

fast sky
#

Seems like the void hole in the front half of the arena just doesn't work at all

#

Front being near where you spawn, fallen can't jump into where the boss spawn in for damage anymore

misty charm
#

i think that was changed intentionally

#

for some reason or another

fast sky
#

That's weird

#

Now you can just chill in those holes with enough healing which is silly

misty charm
nimble patio
#

idk i think rings are pretty fine

fast sky
#

I really hate eyes rn but idk if that's a shaman issue since I never had any problems with them before

surreal cosmos
#

guys what if pandemonium can cast random abilities instead of spells 🤯

#

imagine trickster pande spawning 100 clones

hardy whale
sterile imp
#

anyone knows if attack that spawns purple particle effects on ground has a sound cue ?

nimble patio
#

ya

sterile imp
#

because god damn i try hard to hear anything but it just seems to appear without any sound cue every time

nimble patio
#

makes sound that end portal makes when being completed and the circles that spawn make teleport noises

sterile imp
#

wow i dont think i have ever noticed this sound 👀

nimble patio
#

i hear it

hardy whale
#

It also makes a slightly quiet scream sound that’s low pitched

misty charm
#

how high does leap's hitbox reach? just saw a video where it looks like leap was dodged by going up super high

#

or well i guess i should ask how the hitbox works

grave hawk
#

on acro you have enough range to be comboing greg about 1 second after he lands 😃

#

so probably around 8 blocks radius of where he lands

misty charm
#

leap, not ground pound

grave hawk
#

...? leap = earthshatter

#

do u mean the rend the barrier charge

uncut island
#

and that is why I call them eshatter and RtB skull

nimble patio
#

those are just random names deus gave to the attacks on the wiki that aren’t really official

uncut island
#

gg
atleast it's written on the wiki just that people can know which is which

grave hawk
misty charm
grave hawk
# misty charm yes

to dodge it you dont have to be that high, you just have to be somewhat high and close to greg. that way greg reaches max height after charging way past you, so you're not in any danger. dont bait greg towards the wall of the arena either, or greg will just climb up in place while charging and hit u anyway

misty charm
#

interesting

uncut island
#

so anyways

#

any idea on how greg watched can literally deal 90% of your health

#

i had 18k health and it dropped to 1k

#

because i couldnt move quick enough to dodge it

misty charm
#

55% max hp

uncut island
#

i have 20k max hp

#

and that means it should take away like 10k

#

not 17k

green zodiac
#

Did you have double greg bug or something

#

Or get hit by an eye at the same time

uncut island
#

no
it was just a bland beam

#

was just flying above greg as acrobat and messed up my spell cycle right when he goes watched

#

didnt have enough speed to dodge the first beam and had basically all my hp taken away by that

fast sky
#

Inner hitbox deals 60% total now but that doesn't explain it

uncut island
#

my 3 teammates died before me due to that thing in the first and second watched phase

green zodiac
fast sky
#

outer is 25 inner is 25+35

green zodiac
#

Interesting

#

But yeah damage falloff is nice

#

So I guess they had to buff the direct hit to 60%

nimble patio
#

also is it just me but it feels like whenever i do tna on a new class for the first time the first completion chest doesnt seem any different from normal

#

all the other raids get a first completion "bonus" right

#

is it intentional tna doesnt get one? not like it needs it because the rewards are so good as is but just thought i should bring it up

normal sluice
#

so

#

youre right- there is an issue with the first completion bonus

#

we're working on it

nimble patio
#

thank you lexnt

#

incredibly helpful

normal sluice
#

it is different to the regular rewards

#

but not noticeably so

nimble patio
#

bump

#

i know these threads arent for bug reports but it's possible to be softlocked from completing the raid if you kill two shadowlings at once

#

there's been similar issues in both tcc (if 2 players stepped on a platform at the same time) and nol (if two players kill a crystalline decay at the same time) where it would register as one but those werent as big of issues since you could just do it over again

plain hearth
#

they still didnt fix that?

#

i had a bug like that with a quest like 1.5 years ago

nimble patio
#

ive asked lex before in 1.20 if the bug could be patched and i was told it couldnt but since tna can literally just fail if this happens

#

it would be nice if there was a way to like reset the shadowlings in case you kill them all and cannot progress

plain hearth
#

would checking how many are alive every x seconds and correcting the kill count with that work?

nimble patio
#

i unno

normal sluice
#

which room is that specifically? im not super familiar with tna

nimble patio
plain hearth
normal sluice
#

got it

nimble patio
normal sluice
#

i am looking at it and it looks like the fix implementation should already be there

nimble patio
#

also isn’t this just like, a generalist bug anyways

normal sluice
#

but there's one thing i can see that might be causing it?

#

so ill try a change

#

uhh basically it's like

#

each mob kill runs its own separate script essentially. scripts have to be able to run at the same time as each other, but in this case that essentially allows both of them to run math at the exact same time. so what happens is they pull from data at the same time, both add 1 to the number killed (which is the same # for both of them when the math happens), and both set the data to the new number. and now it's only counted as one kill because both ran at the same time

#

if that makes sense. it might not

nimble patio
#

this seems like a pretty good explanation however I am incompetent so yeah nice 👍

normal sluice
#

we have a way to force a certain chunk of functions to stop anything else from running until they finish, which is what's generally used here

#

(and, was actually used here already, so i don't really know why this is happening)

#

(though i have one thing i can see that could be a cause so ive changed it and we'll hope for the best)

green zodiac
#

Actually not data redundancy

#

But something similar

nimble patio
#

I posted that screenshot of the shadowlings counting as one kill like the moment it happened however out of over 300 raids that was the first time it ever happened because killing two shadowlings at once in general is just incredibly unlikely

normal sluice
#

real

nimble patio
normal sluice
#

yep

nimble patio
#

have you done this for tcc/nol yet? I actually just straight up have barely done those raids this update so I have no idea

normal sluice
#

probably not

#

but i can go through and do that at some point if you tell me the problem locations

nimble patio
#

the only times it’s ever an issue is in tcc’s 3 passageway room (if two or more players step on a platform at the same time it counts as 1 and all 3 will need to get off and get back on to start the countdown) and the cloud room in nol where if you kill multiple crystalline decays at once it counts as 1 and you have to wait for a new spawn cycle

normal sluice
#

👍

nimble patio
#

i have no idea if it is ever an issue in notg

green zodiac
#

Notg doesn’t have any room like that so no

normal sluice
#

at a glance 3 platforms would probably need to have its scripts rewritten entirely to fix that (awesome) so ill save that for another day

normal sluice
nimble patio
#

2

normal sluice
#

i would just love to rewrite all of these old raid scripts. but that would be a big waste of time probably

nimble patio
#

would you have to rewrite it for that room as well

normal sluice
#

no this one's easy

#

it's just. very much a product of its time

nimble patio
#

at worst those bugs are just mild inconveniences and waste a little time so

normal sluice
#

the cloud room one is fine

#

ill probably just leave the other one

true geyser
#

why is the light dog harder than greg

nimble patio
#

and wasn’t changed in funny update which nerfed said values

true geyser
#

i did not realize it didnt get changes with tcc

#

did tcc itself even get changes it still hurts

nimble patio
#

it will happen. eventually. i do not know when

misty charm
#

light dog was overtuned even with previous ehp values

#

dumb mf and his 50k damage heavy explosion

vast elm
#

Anyone know how to deal with purple circles, I understand they have to be powerful to kill tanks but it’s kinda hard to deal with, is there a sound that goes with it or something I never know when they trigger.

hardy whale
#

The trigger is random as the battle goes on

blazing shale
#

Its the enderdragon sound

#

You have to movement away and avoid the path greg took (circles despawn after like 5 seconds ish its not very long at all)

normal sluice
#

🤔

#

¯_(ツ)_/¯