#The Nameless' General Feedback Thread

1 messages · Page 1 of 1 (latest)

misty charm
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made this thread due to seeing a lot of feedback on the thread about the new attack that was moreso about the fight in general so go ham here i guess

woven niche
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Shall I just post the feedback I have from my own TNA thread in Forums

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Like, a short summary

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This was a trick question I will and you can't stop me

misty charm
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do it

fresh glacier
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Hello

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Alright.. heres my idea
Leap/charge: Greg stops in place as the sound plays to telegraph it

misty charm
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oh yeah this reminds me tree while you were fighting the boss it used the speedup attack at the same time it used leap so it just glided across the ground super fast towards you and hit you with both the leap attack and the true damage circles at the same time LOL

fresh glacier
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Greg flight

misty charm
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i do not think the boss should be able to use speedup while it uses leap or ground pound

quasi idol
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skull bring back at least 3le per run and give new rewards to replace materials

fresh glacier
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Tbh, idk if this is a issue for everyone else but the skulls are hard to see for me

misty charm
quasi idol
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hmm. i got 2.5 from my last run

misty charm
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well even prior to the hotfix 1 nerf i dont think it was always 3+ le

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i think i got 2 a decent amt of times

quasi idol
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horses arent really a good reward for tna since most people doin it are gonna have a decent ws set

misty charm
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can you think of anything else they can drop

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sorry i'm not like trying to argue i'm genuinely asking cause i cant think of anything myself

fresh glacier
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to clueless people saltroll

woven niche
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Speed-Up + Purple Circle (Rush I think?)

The actual speed-up feels unneeded and is completely untelegraphed, often resulting in very cheap deaths combined with the purple circles that deal huge damage. I guess the speed-up is to make sure the circles get spread out, but it adds way too much danger to the attack. The purple circles themselves are fine because they incentivize tanks to actually PAY ATTENTION TO THE VIDEO GAME but at the moment with the way they work it doesn't threaten hypertanks enough and threatens people with lower raw HP more.

My ideas for this attack is to heavily telegraph the attack before it comes out considering how dangerous it is, or remove the speed-up. The extreme speed the boss gains can lead to a decent amount of cheap damage because the player isn't properly warned about the attack. Reduce the damage of the purple circles too, or turn them into max HP% damage. This way it'll stay a threat to all players equally and really keep tanks engaged instead of sitting in front of a wall for the entire fight.

fresh glacier
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I swear the speed has been nerfed I barely notice it anymore

misty charm
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it's
incredibly very super apparent

quasi idol
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maybe ingredients if we cant have materials? or if item team have time make new gear(weapons/armor). cosmetics (very unlikely). saltroll ||mythics||

fresh glacier
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yeah It should be but feels less apparent than before

misty charm
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cosmetics would be neat but idk how realistic they would be

woven niche
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Speed + Melee Damage buff (the one that happened towards the end of the beta)

I honestly have no idea if this got reverted yet because I haven't tested it personally but it really just makes it harder for close-range classes that face risk of getting hit directly by the boss, and requires good walk speed or mobility to outrun. Again, I do not know if this has been addressed, but if it hasn't, I would just revert these buffs because they boss was already fast and deadly enough.

quasi idol
fresh glacier
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Imagine if rush would make greg sorta just turn slower

misty charm
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i wish charms were more than just "take x% more damage for y utility" cause it'd open up a few more options

quasi idol
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like what would be really cool is if we can have tna based mounts. so like instead of generic horses we have bulb catchers as mounts or some other tna creature

fresh glacier
quasi idol
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saltroll me on the bulb catcher annoying new players in ragni

fresh glacier
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Suggestion: remove the graspless attack and put that model on the skull attack instead

quasi idol
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hands are cool tho

fresh glacier
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Graspless basically is a worse version of skulls anyway, and is just annoying rn. Skulls are hard to see and look derpy, this would make them better and easier to see

woven niche
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Damage Aura:

Pretty sure this still exists, I had to deal with it when I was soloing the last bit of HP the boss had. Just an odd attack that puts so much pressure onto melee players with no real way to avoid it besides simply having really cracked range with Whirlwind Strike or playing Archer. I think it should just get removed, since I don't feel like it provides much to the fight besides making it blatantly harder for melee players. The Rush attack at least serves to keep grounded players like tanks engaged, but this one just doesn't feel fair.

fresh glacier
fresh glacier
woven niche
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The damage aura is when the boss gets like

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Lava particles around it

fresh glacier
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huh????

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I have not once seen lava particles on greg ever

misty charm
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it's hard to tell

woven niche
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It rarely happens but it absolutely does sometimes and when it does it's annoying

misty charm
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just know that it appears in final phase or around 4m hp mark

woven niche
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Yeah, which is why it rarely appears

fresh glacier
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hm, alright then

misty charm
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if you're in spectator, you'll be able to see damage numbers in f5 and you can run into the boss

woven niche
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90% of the time the boss dies before it ever gets to use the attack

misty charm
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a bunch of -2000s will appear (if you're warrior or assassin or something)

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if you're a different class then i guess it'll be more than -2000

fast sky
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I've got a lot on my mind but rn one thing I find quite disgusting (before the new attack I haven't checked that out yet) is the charge-speedup combo, a charge can suddenly cover you in rings and instantly take you out if you are not aware and take it as a regular charge

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It can happen at the start of chains to so it can be very lethal and sudden

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Sure you can dodge charge most of the times but dying 1 out of 20 runs out of nowhere doesn't feel great

fast sky
woven niche
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Leap attack:

Essentially impossible to dodge unless you are at a large distance from the boss when it does the telegraph. That's basically all the reason this attack is so vicious and it feels very cheap to constantly get chipped down because the leap is so hard to avoid and covers so much distance.

I think the attack should be a threat and it's a large amount of the pressure in the fight, but it should be changed so all the classes can actually dodge it in most situations. One thing you could do is just reduce the hitbox, but I don't feel like that would really fix the main problem of the attack being harder to dodge the closer you are to the boss.

Highbread came up with an idea that the attack's damage should be "delayed", where the damage comes out around 1-2 seconds after the leap, so you get the time to move out of the way of the damage area no matter where you are when the boss does the leap. Basically, imagine the boss leaping, spawning the void holes, then like a second later the line explodes, similar to Psychomancer except on the boss rather than yourself. I think it would fit the boss a lot and still keep the stress of the attack apparent, but also become fair to dodge. Also fits the area-denial theme!

fast sky
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Would the void hole be instantly created or same time as damage?

woven niche
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I would say instantly created, so you know where the damage would occur

fast sky
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I definitely support the change, after not playing mage I feel like it's quite unfair of an attack

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I think it could be like a small cloud of particles resembling a tear in space which then rips open a void hole and deals damage

fresh glacier
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What about leap just making greg stop in place when it's being telegraphed + smaller aoe

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So you have some time to run away

fast sky
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It's still a near precise tracking due to its melee AI

misty charm
fast sky
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Double charges can also lead to lots of unfair hits if he turns right near you

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Also I've seen charges deal damage close to the walls now

misty charm
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they always have done damage close to the walls, they just dont make void holes there

uncut island
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Right uh
TNA rooms right now feels balanced (outside of bulb which can get really annoying and glitchy at times)
But the boss
ehhh.
I have a few complaints about it.
About the charge (charges to the targetted player and create multiple void holes below)/leap (leaps upwards and smash down, creating a large void hole) attacks:
I'm personally fine with how leap works right now, but sometimes I feel that the hitboxes are unnecessarily huge. I can be like 30 blocks away from the landing location and still take damage. It could be placebo, it could also be a miscalculation, but it just feels crappy to get hit by that.
Then to the charge attack. I really hate this one.
Right, I now can hear the sound effect of it and be more aware of it, but the thing is that I need to time it all by myself. When Greg starts charging, it's really fast and deals a enormous amount of damage. It's almost unavoidable when the timing is bad or when I'm close to Greg. I can time leap because of how Greg leaps upwards before I start taking damage, but there is absolutely nothing signifying that I WILL take damage outside of the indicator 3 seconds before the attack. Also because of how they can potentially chain up and fill the arena with void holes, makes the fight a bit of a staring contest on who's gonna stop/die first.
According to the players who have experienced Greg fight with the new spell, the newly-added attack makes the above issue even worse. You get less time to attack and a large portion of the fight is now converted into waiting.
also acrobat is quite weak enough why kill it with bmonk

fast sky
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Huh never noticed that, but I don't think it reaches players using corner cheese, and making it do so instead of fixing the corner would be a very bad idea

misty charm
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I can be like 30 blocks away from the landing location and still take damage.
iirc ground pound is like a 12 block radius

fast sky
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I think that'd be almost twice as large as the created hole?

uncut island
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then that is a big miscalculation of mine
sometimes the range feels really shitty

woven niche
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Raw true damage:

The amount of raw true damage this fight uses is worrying. Raw true damage is very problematic, in a situation similar to TCC. Raw true damage mainly exists to threaten people with lots of DR, but in the end raw true damage needs to be overtuned to pretty high values so it threatens tanks with lots of raw HP. However, this becomes problematic because then people on the average end of raw HP have to deal with damage that is balanced around having lots of raw HP, and it becomes a situation like TCC where all the mobs have huge damage to compensate for the crazy DR players can get (just this time it's with HP).

I think max HP% damage can genuinely be used anywhere raw true damage is used, because it fairly threatens tanks and glass equally and doesn't remove the threat of the attacks at all.

woven niche
fast sky
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Leaps wears you down a LOT if you use lower sustain builds

woven niche
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It gets so confusing when players refer between Leap, Charge, and Ground Pound

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Someone should really get Nicktree or Lumia in here

uncut island
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somehow I just feel leap having way more range than 12 blocks. Does the middle of the hitbox start from the void hole created?

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ok uh what do yall name the stuff anyways

fast sky
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Well we can use earthshatter and rend the barrier for accurate names

woven niche
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Earthshatter and Rend the Barrier is too convoluted though

misty charm
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i call the ground pound attack the ground pound because he is pounding the ground

fast sky
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Yeah sadly

uncut island
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wtf is rend the barrier 😭

misty charm
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i call the other one leap because he leaps but doesn't pound the ground

fast sky
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I usually refer to RtB as charge and earthshatter as slam

woven niche
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I call the huge charge Leap/Lunge, and Ground Pound just. Ground Pound

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Rend the Barrier is the huge lunge the boss does

uncut island
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I call the thing where he makes multiple void holes charge, and the funny jump-up-and-down-creating-a-hole-attack as leap
now I think the latter might be the ground pound yall are saying

woven niche
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I mean, Charge/Leap/Lunge all work

fast sky
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Also what do you guys think about the void hole hand attack?

misty charm
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charge/leap/lunge all work for that one attack but ground pound is the only acceptable name for the ground pound

woven niche
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I remember it being really annoying when playing Mage

uncut island
fast sky
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It just feels so weak most of the time, or maybe my builds have too much TWA def since it's purely elemental

woven niche
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but as Battle Monk I almost never get hit by it

misty charm
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the hand hurts

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it hits about as hard as ground pound i think

uncut island
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Battle Monk has no problem with it, aero charge does a lot to help
Boltslinger frenzy offers enough mobility to outrun the hand landing
Acolyte is a bit 🥴
I don't dodge shit as paladin anyways

woven niche
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Lumia said the hand is supposed to exist to like, get people to call out the hand, but even then the hand itself is hard to avoid and also that really requires a VC. You absolutely cannot stop to call out the void hand if you're in the middle of dodging a huge combo

fast sky
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The hand deals 4000 at the edge of hitbox, 10000 for closer hits. Ground pound is 7500

uncut island
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presses T
YO BRO WATCH THE FUCK OUT THERE IS A VOID HOLE ABOv-
You have been slain
No soul points have been lost

woven niche
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Yeah

fast sky
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Each direct hit of charge is 8400 btw, 4200 if you get grazed

misty charm
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i find the hand to be more of a like

woven niche
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Geez that is huge

misty charm
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make sure you're not nearby other players when you dodge it

woven niche
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Me deliberately getting hit by the hand so I can build corruption:

fast sky
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I jump into void holes and not charge to take fall damage for corruption

uncut island
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I die for corruption

fast sky
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It deals about half of your hp and you can take care of the greater one yourself within seconds

fresh glacier
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void holes are annoying cause I keep charging into them

fast sky
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But funny how charge is the most threatening attack disregarding funny rings

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If you take 4 direct hits that's 32k

uncut island
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oh yeah the rings
I can't see the fucking rings half the time

fast sky
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I can feel it coming if he's grounded but when he wants to jasmine bloom you it sucks

fresh glacier
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rings are the most obvious thing in the greg fight for me

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Well, apart from graspless and greater ones

fast sky
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Btw how does the new 💀 works regarding targeting?

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Do they all focus down one player for each barrage?

fresh glacier
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4 for each player is how its worded

fast sky
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Ik the counts but say it spits out 16

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Do all 16 goes on the same person?

woven niche
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No

fresh glacier
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No its 4 for each person alive

woven niche
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4 target each player

fresh glacier
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and 4 goes to each player

fast sky
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That sounds incredibly disruptive on the entire team then from what I've heard about the speed and duration

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I thought it would just force one person to be on the move

misty charm
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the danger of the attack isn't so much that it's a direct threat

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the danger comes from how immensely disruptive it is

fast sky
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Yeah it sounds like it would overlap with other attacks in a bad way

woven niche
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Yeah I think the skulls should just get reduced to like 1 or 2 per player, or only target one player

misty charm
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and also due to the nature of how they charge at the player they can catch up to a bmonk charging straight forward so you have to somewhat strafe them

fresh glacier
fast sky
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If they all focus one player it would be nice imo

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Forces attention at all time but not as disruptive

woven niche
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16 targetting one player would be absolutely insane so I think it should just spawn 4 and all focus on one player

fresh glacier
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Maybe just mob aggro rules or whatever

fast sky
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If it doesn't last super long maybe it's not that bad

fresh glacier
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They'll attack closest or something

fast sky
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Or yeah same amount but each is more threatening

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Do they murder facetankers?

woven niche
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Ok but 16 would deal like 16k if all of the skulls hit wouldn't it

and 16 is a really laggy amount

fresh glacier
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Imo make it 4 always but they target players based on closest or some other ai

woven niche
hushed axle
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Favorite and least favorite spells?

woven niche
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✤ 500 Neutral Damage
✦ 900 Thunder Damage
❋ 1530 Air Damage

fresh glacier
misty charm
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ground pound is probably my favorite honestly since it's an active threat but isn't stupid like leap

fast sky
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Uhh I like seedpods and slam (mage pov) and I despise purple rings

hushed axle
fast sky
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Slam feels great to dodge

misty charm
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my least favorite is the speedup

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if it had a warning it would not be my least favorite

uncut island
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what is the speedup moyai

fast sky
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Speedup/rush/purple ring

woven niche
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Least favorite right now is definitely the Rush (Purple circles), Leap is really annoying but I think it is an integral part of the fight and isn't as vicious as the Rush so it's not least favorite

Favorite is probably like, Ground Pound

misty charm
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mf speeds up to like faster than CoW and spams 3k true damage rings

woven niche
fast sky
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I think it's fine that an attack this deadly have to exist but the way it is used right now is questionable

fresh glacier
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Imagine if rush would make greg turn slower so you could dodge it

hushed axle
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Here is mine:
Fav: Leap (I know it is hated but I really like it, yeah it's not perfect but it is still close to my heart and definitely spices the boss up a lot)
Least Fav: Bombs (They are pretty inconsequential and very easy to dodge, although in most scenarios unless you are in range of like all of them, dodging isn't even necessary.)

hushed axle
woven niche
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Yeah, I think it is better to exist than not to exist but it should get a telegraph

misty charm
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i mean dont get me wrong leap isn't completely awful but the way it's used and the way the hitboxes are is just

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bleh

hushed axle
fast sky
fresh glacier
hushed axle
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where random sounds cut off for no reason (I tested this, it isn't even when sounds are spammed)

woven niche
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The Rush has a telegraph? or are you confusing me talking about Leap

fast sky
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I've only heard of the sound when the rings are being created

hushed axle
fast sky
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There's no prior warning to the speedup

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Just having something for that would be incredible

misty charm
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i've never had the leap/ground pound warning get cut off

hushed axle
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It's a 1.12 thing iirc

woven niche
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I have but you need to have a lot of archers

Also yeah it's a 1.12 thing

misty charm
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hv u guys played super smash mobs (this is relevant i promise)

fast sky
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Yeah I played on 1.18 and nothing got cut off

fresh glacier
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I think speedup could have greg slow down then speed up

hushed axle
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Yeah I grinded the shit out of that game when I was like 12

fast sky
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But it does a lot in 1.12

misty charm
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what if it was like, blaze firefly attack sound or something

hushed axle
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Yeah that would kinda be cool

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I think that was kind of the original idea for the spell.

woven niche
fresh glacier
hushed axle
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Firefly

fresh glacier
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Ah

woven niche
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Blaze Firefly attack sound would be kinda obnoxiously loud considering the leap is used a ton though

hushed axle
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We don't have to use the same sound lol

woven niche
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True

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Also have you seen the idea to rework the Leap?

misty charm
fast sky
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So my idea is that denial of freedom is only targeted on one player instead of all and force them to be on the move instead of disrupting the entire party

fresh glacier
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rush could have a cool chargeup tho

woven niche
misty charm
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yeah

hushed axle
fresh glacier
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Like greg slows down and charges up energy then he goes to town and runs at extreme speed(not actaully just speed of it rn but funny word so sounds cooler)

hushed axle
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although tbh I don't think I would support nerfing it too much (maybe hitbox but that's it)

woven niche
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Well it's not really a total rework

hushed axle
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What is the idea?

fast sky
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My idea of speedup telegraph is that there's a rapidly increasing pitch of enderman teleport sounds (the same sound of rings being created) as a charge-up and a big sound when it actually starts

fresh glacier
hushed axle
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Really depends on your setup

fresh glacier
misty charm
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the only way to consistently dodge leap is to just be far away and that completely butchers the pace of the fight imo

hushed axle
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You could prob dodge it with Aerodynamics but honestly I don't think that is that much of a big issue, especially for the most defensive class in the game.

fresh glacier
misty charm
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unless you've made a very good amount of distance

fast sky
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when you are going for a big burst of damage after it just finished a chain but it starts going for another immediately it hurts a lot

woven niche
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Basically, instead of the damage hitboxes coming out instantly, have them be delayed like 1 second after the void holes spawn so players have the ability to move out of the way of the area before they take massive damage, no matter where they are on the field

Right now Leap has the problem of being really inconsistent to dodge on classes like Warrior and Assassin, but a lot easier on Mage and Archer, and kinda depends on set-up as Shaman, so the idea is to make it possible to avoid consistently on Warrior and Assassin, but also kinda fit the theme of the boss and keep the stress of the fight.

dense solstice
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discussion impair

hushed axle
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The roar is essentially a warning to get away from the boss asap

dense solstice
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i agree with highbread

hushed axle
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Like I said I wouldn't be opposed to decreasing the hitbox but not too much

dense solstice
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i have never fully escaped the roar charge

fresh glacier
fast sky
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most class doesn't have enough mobility to get to the safe range within the delay if they are very close when the roar sounds

dense solstice
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in like 50 raids. also it spamming the attack is borign

hushed axle
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Honestly think we could all agree that the fight would be insanely different if leap was changed too much (And I am guessing we all somewhat enjoy the current fight even with its issues)

fast sky
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I can consistently get out as mage, get minimal damage taken as warrior and take a lot of damage as assassin

woven niche
dense solstice
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you cant just go straight back though

fresh glacier
dense solstice
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you need to like wait for it to start and just before it starts charging you go to the side

fast sky
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it's just the large hitboxes rn if you are not changing how the attack works

woven niche
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It would be a lot different and I think Leap is an integral part of the fight, but I think it can be changed to be more fair but still really stressful

fresh glacier
dense solstice
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i can send a clip of acrobat dodging if you'd like when i go into this boss

fresh glacier
green zodiac
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Roar is probably only really dodgeable on archer because escape is funny

fast sky
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mage

woven niche
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It's easily dodgeable on Mage

fast sky
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(teleport 12->16 too what happened)

woven niche
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And realistic with Shaman if you have Blood Connection

green zodiac
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Er I mean roar chain

fresh glacier
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It's dodgeable at a distance so ranged classes have a huge advantage

hushed axle
green zodiac
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Also yeah tp buff is funny

dense solstice
fast sky
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roar chain is very dodgeable as a mage spammer

green zodiac
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It would be cool if roar’s hitboxes had more of that distance damage scaling too

misty charm
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everything is very dodgeable as a mage spammer

fast sky
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if you dont have enough mana to sustain that's the lack of mobility on your build

misty charm
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like my build is mana steal and i can still easily escape literally everything in all situations

fresh glacier
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I think maybe the accuracy being nerfed a bit too? Cause gotta consider it when hes chaining it too

hushed axle
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I really liked the beta TNA where you didn't need a tank to feel like you can kick TNA's ass.

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the bosses speed is the main factor in that imo

fast sky
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I mean mage and archer can still take down the boss with style solo

fresh glacier
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Nerfing the speed back would help yeah

hushed axle
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Archer 😴

misty charm
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the speed buff also directly made it more difficult to dodge leap

fresh glacier
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Bosses shouldn't be much of a threat when they aren't using attacks imo

fast sky
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frenzy balance saltroll

woven niche
uncut island
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is there a list of greg's attacks

fast sky
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wiki

fresh glacier
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wiki isn't entirely accurate but yeah

woven niche
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Or rather just not possible to dodge, like it is now, but I don't think that would be the case if there was a smaller hitbox unless you got into a really bad position

fast sky
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but there's now denial of freedom, I haven't played with it yet so I'll add it after I do so

uncut island
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aight

woven niche
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Denial of Freedom (No More Rainbow)

fast sky
fresh glacier
hushed axle
fresh glacier
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Denial of freedom happens way too often at the last phase imo

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It's on over 60% of the time it felt like

fast sky
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there used to be misleading info on some attacks like "eyes cannot be evaded and must be taken by tanks" but I've removed those

hushed axle
fresh glacier
woven niche
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Not really the players fault when they're playing a really low range class and have to be really close to the boss to even deal damage though, like it is definitely the fault of an archer or mage but on warrior or assassin it's kinda unavoidable to get into poor positions with the Leap if you have to be close all the time, and then the boss roars and don't get enough time to space yourself and move out of the way, at least currently. I don't know what it would be like with a smaller hitbox

dense solstice
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it would be much better

green zodiac
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Oh yeah how is denial of freedom btw

woven niche
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Well yeah definitely, I just mean I don't know if you'd still get into those situations

green zodiac
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Have not seen it yet

fresh glacier
woven niche
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Yeah

dense solstice
fast sky
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oh denial of freedom was added to the wiki, neat. I haven't seen it yet, should I hop into it as mage (riftbender) or warrior (fallen monk)?

hushed axle
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I am just worried that accounting for warrior would make the dash a joke for all other classes

misty charm
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i dont really think you need to worry about that

hushed axle
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What if the initial void hole hitboxes are smaller but the further ones are the same?

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like the hitbox gets bigger the more voidholes spawn.

misty charm
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that would be nice but i'd have to feel and experience it for myself

green zodiac
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That would be cool

fast sky
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sounds nice

dense solstice
woven niche
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That could work, yeah

fresh glacier
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Btw thanks for listening

dense solstice
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i have some more in depth feedback to put here when iu am not in tcc

woven niche
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It makes sense, the main problem is really the initial hitboxes being really hard to avoid on warrior and assassin, but that would also keep it from becoming too easy on archer/mage

fast sky
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(and any other classes except archer ig)

fresh glacier
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Yeah so it would kinda balance out like that

fast sky
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if you are too close as mage and he roars, teleporting once will bring you to a range where you'll get clipped by 4-5 direct hits, a second teleport in a different direction does make you take only 1-2 grazes though

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(this is based on 12 blocks tp, i haven't tried 16)

dense solstice
#

ok good news i died. i think that the tna bossfight sometimes feels like a little bit of a slog with only mister gregory. in nol you have the arena changes and stuff and in tcc you have to like change strategies for the different parts of the boss but like

#

eeeh. idk. greg fight feels a little empty sometimes.

fresh glacier
#

greg needs some friends he is sad

#

I think gameplaywise he doesn't need it, but yeah it does feel a lil empty

fast sky
#

btw is the CT aware of the barrier corner/edges incidents?

woven niche
#

Personally I feel like the fight gets noticeably harder the longer it goes on so it stays engaging, but the huge combos of leaps and ground pounds do get a bit too long to a point where it starts slogging

fresh glacier
#

btw, what about giving the new attack the graspless models instead? since imo they're a little hard to see/goofy

hushed axle
#

Ehhh, at this point I think adding other mobs (other than the greater ones) would make the fight too messy. Also we decided before hand that we would try to make the nameless use a little minions as possible.

fresh glacier
#

Yeah, but "minion" esque attacks do make it feel livelier, like the eyes

hardy whale
hushed axle
#

tru tru but I think it's fine atm

fresh glacier
fast sky
#

eyes are cool

fresh glacier
#

Imo skulls are too goofy and blend in too well, idk

hardy whale
dense solstice
fresh glacier
#

Having a head or some other model that isn't almost all black would be better maybe

hushed axle
woven niche
#

I think the skulls are kinda creepy ngl, I think it's just a bit goofy because we have the skull emote

hushed axle
#

New attack makes the entire arena a void hole saltroll

fresh glacier
#

But maybe give them a particle trail of white?

uncut island
#

mmm ok ive kinda just read all the spells and i forgot what is sunder

hardy whale
#

My General TNA feedback:

dense solstice
fast sky
hardy whale
hushed axle
#

What are your thoughts on using the edge to make the nameless not spawn void holes. Yeah you can say it is an oversight but I actually like how it makes the fight safer but also reduces the player's mobility a bit by putting them up against the wall.

fast sky
#

it's used repeatedly but only hurts on direct hits

hardy whale
uncut island
fresh glacier
hushed axle
dense solstice
fast sky
hardy whale
dense solstice
#

like you can stick greg on one of the inclines or whatnot

woven niche
#

I think it's good because if void holes spawned near the edge it would start to become way too stressful

The problem is that Greg sometimes gets straight-up stuck on the barriers

dense solstice
#

and then he will just not hit you. lol.

hardy whale
fresh glacier
#

Tbh just make barrier wall flat maybe

hushed axle
#

Yeah I am not talking about using the barriers to immobilize him

#

I thought that was fixed for a while blobsweat

dense solstice
#

ok yea

fast sky
#

most players who doesn't abuse barriers usually get taken out by speedup rings which is fair

dense solstice
#

also whenever people powder spec on me, it tags me for hunted and deals damage

hushed axle
fast sky
#

or at least they will lose the second chance to the rings, then dies when it is used again. but yes barriers are still there and I don't get it

hardy whale
#

Also another piece of TNA feedback

dense solstice
#

like i cannot play my hardcore characters

fresh glacier
dense solstice
#

because i am afraid people will powder spec and kill me

uncut island
#

so ig speedup is the attack that release funny purple rings?

fast sky
#

yup

hushed axle
fast sky
#

I think any inclines in the arena edge will still be abusable

uncut island
#

its either a perfect rectangle or like what it is now

hushed axle
#

idk, maybe not if they are in the corners

uncut island
#

as long as there are blocks to stuck greg in people are gonna use it

fresh glacier
#

Personally the inclines on the walls do not change anything at all but just make me get stuck on them and die every so often

#

and allow people to abuse them

dense solstice
#

i think what we have now is cool but the issue is just his pathfinding lol

fast sky
#

yeah inclines would be fine if he can unstuck himself

fresh glacier
#

Oops not inclines

#

Like just variations in the walls, instead of em being flat

fast sky
#

but if that doesn't work there's a funny idea of having a 1 block gap from the edge of arena and barrier which you can fall into but not the boss

dense solstice
#

HAHA

fast sky
#

if you do fall its the same effect as falling into a void hole

uncut island
#

(why)

dense solstice
#

wait omg thats funny as hell and a good idea

uncut island
#

goddamn nice one saltroll

fast sky
#

now there's no walls to hug

dense solstice
uncut island
#

imagine people still trying the wall hugging strat but instead spawns 371984731 greater ones on the edge of the arena

dense solstice
#

courage and quake are most noticeable though

hushed axle
dense solstice
#

it is preventing me from doing hardcore raids which is kinda sad

hardy whale
#

wait that doesn't look right now that I think about it-

fresh glacier
#

The parent is taking the child

hushed axle
#

lol

hardy whale
fresh glacier
#

on a walk

dense solstice
#

oh speaking of tcc the boss just doesnt exist

hushed axle
#

oh

#

yeah the other 3 raids are kind of strange rn

#

in terms of their bugs

dense solstice
#

also also it would be nice if the storyline ended after the raid so i could scroll without classing ☺️

hushed axle
#

I will look into it like

dense solstice
#

👍

#

please especially look into the hunted tagging with powder specials though it is a massive pain

#

im not sure why it happens to just me (ironman?)

hushed axle
#

Very strange

blazing shale
#

Is it just me or is greg really difficult to see with the night sky

misty charm
#

rather than that i've just noticed that the lighting is really bad in some parts of the arena

dense solstice
#

idk lol

hushed axle
#

It's only from other players right?

#

@dense solstice

dense solstice
#

yes

#

want a recording? hang on

hushed axle
#

Ye that would be cool like

dense solstice
#

any powder spec btw. quake just oneshots me

hushed axle
#

I will show the devs like

dense solstice
#

ty 👍

fresh glacier
#

also yeah greg arena lighting kinda sucks

nimble patio
#

i think we should remove all telegraphs

fresh glacier
#

SO TRUE

nimble patio
#

havent really seen anyone else bring this up but tna kind of has an absurd amount of tier 3 amplifiers and powders for no reason

i dont really care how it's affected the market and prices but the fact they've dipped so much shows how absolutely crazy the amount you get is

it seems problematic because how are future raids gonna balance their rewards, are there gonna be mf 30 of each in every reward chest

#

powders are a bit different but it is surprising that there was no new tier 4 amplifier

#

even tier 3s are frankly 99% of the time placebo at best

uncut island
#

I've gotten 6 corkamp 3s in a single raid. I think I got a stack from the little tna runs I've had, and like 2 and a bit more corkamp 2s.

misty charm
#

i'm fine with the amp 3 rates because amps suck anyway but the powder rates definitely are really holymoly

nimble patio
#

tcc honestly shouldnt have even had as good of rates as it did

uncut island
#

at this point I'm basically using corkamp 2/3s on rares and they're still not depleting

nimble patio
#

this probably sounds really hypocritical because i always talk about bringing back dernic mats and not caring how it affected market price but trust me i really dont care about powder/amp prices its more just that you get so many it makes balancing rewards a bit difficult

#

amps suck so much anyways i think tier 4s wouldve been a good solution for tna

uncut island
#

t4s moment

nimble patio
#

oh yeah anyways bring back dernic mats :)

fast sky
#

alright tried a run (which had a barrier cheese sadly), but on the topic I think the heads are definitely spammed a LOT more than I expected

#

it looks kinda cool but I expected each barrage to be more threatening and not used as frequently

#

I don't like how it is casted rapidly in combo with other spells though, that sounds hard to manage legit

nimble patio
#

was speedup changed at all

fast sky
#

don't think so like

#

i still saw it just happen

uncut island
nimble patio
#

good

nimble patio
#

was the nameless' speed reduced this patch

#

i only did 2 runs but he felt slower could just be imagining things though i unno

fresh glacier
#

Yeah same

normal sluice
buoyant quail
#

They were removed from the TNA reward pool?

astral thistle
#

probably

#

now garbage accessories fill your inventory

astral thistle
#

make it so that greg will hit itself if it stay in the blast radius of his watch attack

native crow
#

one shots

native crow
#

bruh did the nerf the rewards again

fresh glacier
#

Just bad luck pretty sure

native crow
native crow
fresh glacier
#

Me when I cant count

nimble patio
astral thistle
#

that's not bad luck, you still get a tome or charm, I do tna 4 times yesterday and it only give 1 fabled tome

open vapor
nimble patio
#

still looking

open vapor
#

cope

nimble patio
#

ngl bringing up profs is the cope

open vapor
#

giving mats in raids at all was a huge mistake saltroll

nimble patio
#

when people bring up prof economy to me regarding tna mats it literally confirms to me that people are just subjecting to outrage mentality because they also don’t bring up how tcc ruined sky economy which was equal to dernic

#

(if not even higher demand and more important at the time)

open vapor
#

truely

nimble patio
#

🤷‍♂️

#

still gonna keep looking for good reason

normal sluice
#

tcc giving sky mats was also a mistake but its far too late to do anything about that

nimble patio
#

that’s the same reasoning boomers use to not cancel student debt

normal sluice
#

what

true geyser
#

i love skeletron from terraria

hardy whale
# normal sluice what

What he's saying is that greg is a boomer and he used to not cancel student debt to students at the Order Of The Grook University, the debt was paid off by dernic mats apparently which is why the Dern room exists at the school. 🤷

nimble patio
#

ok the nameless absolutely did get a speed reduction this hotfix

hardy whale
nimble patio
#

post buff tna chest

nimble patio
#

i know i criticized its speed increase during the end of beta and i still stand by that but idk if its just me and it totally can just be my mind fucking with me since its been so long but it feels even slower than how it was prior to the buff

#

could maybe use a bit of a speed increase again

real flicker
#

can we make acrobat not get fucked by the skulls

nimble patio
#

new attack just feels like a ton of visual clutter in an already hard to see arena

native crow
#

i mean fast speed he funnier and more ferocious

nimble patio
#

hes slower now

hardy whale
native crow
#

whats the exact speed now?
before they buffed him from 0.7 to 1 in speed

nimble patio
#

i have no idea

real flicker
native crow
#

good idea

hardy whale
#

doesn't just fuck over acrobat ya'know, plus also yes fuck that class cause its funny. saltroll

real flicker
#

yeah but acrobat is one of the hardest hit classes so saltroll

nimble patio
#

i think my main problem with the attack other than excessive visual clutter is that they gain speed at any height above the ground

#

even when i just use a normal haul i end up getting hit by them

real flicker
nimble patio
#

it's pretty obnoxious

native crow
#

anyone know which spells can oneshot skull

nimble patio
#

here we go again

native crow
#

pardon?

grave hawk
real flicker
nimble patio
#

ok after playing more around it

#

holy fuck these skulls are so absurdly deadly on shaman

#

visual clutter aside while they do low damage individually they can very easily clump onto any one player and it becomes super hard to deal with without good walk speed or a good movement spell

#

of which haul is not and blood connection doesnt help eithe since no matter how high you are above the ground they get faster

#

so basically: you're fucked on shaman

native crow
#

i can fly

nimble patio
#

yeah this is fucking me over on shaman hard

#

ugh

real flicker
#

so whats the play now

green zodiac
#

Well I just saw the spell for the first time and huh

#

It is definitely not what I expected

#

It is exactly just FLYING [Heads]!

#

And they charge faster in the air

#

So yeah

placid loom
#

Whoever added the skulls and thought it'd be okay for the boss to be able to spam them left and right should really never touch bosses again

#

4 or 8 skulls? Okay, I can live with that. But not 16 or 20

hardy whale
placid loom
#

I said he can spam it, meaning those 4 can easily become dozens

hardy whale
#

The skulls will charge several times before vanishing, doing so far more frequently if the player is airborne than if they were moving on the ground. Each skull can hit a player multiple times, and multiple skulls can hit a player at once.

placid loom
#

so what's your point

hardy whale
#

I don’t have a point, I was just saying Greg skulls normally hit four times per person, and that the spell is spammed more if someone’s airborne

placid loom
#

Iirc they charge five times if the person is on the ground, and seven if they are airborne

hardy whale
#

well yeah, the spells an airborne punishing tool. I just preferred Greg forcing players to be on the ground because of a gravitation pull spell downwards than the skulls.

nimble patio
#

you should stop saying whenever a bad change is made to the nameless that the person responsible should never touch bosses again

#

that being said I don’t really like the current state of the skulls either

fresh glacier
#

they should lower the amount, and reduce the frequency

placid loom
# nimble patio you should stop saying whenever a bad change is made to the nameless that the pe...

Can't deny I was talking purely out of frustration, because a relatively chill fight took on a complete 180 after a phase change, with the skulls being created with no end and the boss spamming his charge too at the same time. The fact that escaping Greg via Teleport spam, but consequently becoming airborne (even being 2 blocks above ground), triggered the skulls into full charge mode did not help either.

fresh glacier
#

Oh yeah also raise the height threshold

placid loom
#

I can't tell if they even tested properly their own shit boss or just gave it to us to suffer like this was some beta

grave hawk
#

idk what counterplay there is if the skulls have 100% uptime which they have like every other run

nimble patio
#

ive yet to experience constant spellspam of the attack so my main frustrations with it are how it speeds up pretty much whenever you're off the ground ever and the visual and audio clutter

fast sky
#

I've seen it being used twice or even 3 times at once very often in middle of charge chains

placid loom
#

I was stuck solo as an Arcanist from 14m hp

#

Took him down to 7m before the skulls and charge spam simply overwhelmed my mana regen and Manastorm

#

But it went so sloooowly that I got to be punched around a lot

#

Ah yeah, also his purple rings to watch out for

#

Besides the millions of void holes scattered around and his hands

nimble patio
#

this also may be a bit of a subjective thing but i really dislike the idea of using lots of spaced skull s to represent the attack because they're difficult to follow and see in the constantly night time arena

#

(why is it constantly night time specifically in the arena)

#

(i understand it's thematic or whatever but man is it annoying)

#

also does lumia know about this forum thing

#

her being in this thread would be nice

fresh glacier
#

I want the skull to be changed to graspless model and graspless attack not to be used in the last phase

#

Since its basically a better version anyway, and its a more obvious(and better imo) model

hardy whale
placid loom
#

Silly gimmick: a raging storm 5-6 blocks above ground that damages players inside it, and appears halfway during the battle

fresh glacier
#

I think it should be more challenging in the air but you aren't punished and unable to do anything about it

placid loom
#

Yeah, and then Greg would start spamming that too, and people would get slammed into void holes 24/7

green zodiac
#

I think that it is very funny that you have run away from the skulls

#

But using your movement spell to do so will put you in the air on most classes

fresh glacier
#

I think the height that counts as being in thr air should be lowered

#

So it only does it if youre like, idk above his head height

green zodiac
#

And literally acrobats can just go pound sand

placid loom
#

"Acrobat, you're hereby punished for existing."

uncut island
#

hello
i just did a tna with acrobat
and i can officially announce as an unofficial guy that acrobat is motherfucking dead

native crow
#

guys trickster didnt exist in tna

uncut island
#

what is trickster

native crow
#

idk

#

it was all just a dream

fresh glacier
#

Then acro doesnt exist for the last phases

uncut island
#

moment

native crow
#

is this the spell that makes acro suck in tna?

fresh glacier
fresh glacier
native crow
#

whats it called?

fresh glacier
#

Theres some fancy name but I call it skull

native crow
#

can i have the fancy name so i can look it up on the wiki pls

fresh glacier
#

I forgor

sterile imp
#

Is there a possibility so that blinding eyes have some kind of a nametag above them? It is really hard to spot them amongst the chaos of the fight

fresh glacier
#

give them graspless model

sterile imp
fresh glacier
#

Yep

sterile imp
#

or denial of freedom 👀

sterile imp
uncut island
uncut island
native crow
#
Wynncraft Wiki

The Nameless Anomaly, subtitled "Beyond Void", is currently the highest-level Raid in Wynncraft. It was revealed in the Wynncraft 2.0 Update Trailer.
Like other Raids, The Nameless Anomaly is a team-based challenge, requiring a party of at least 4 players to complete. As it is designed for endgame players level 105+, the total combat level of a...

fresh glacier
#

I would say make the skulls deal more damage but make them easier to dodge, so it punishes afk tankers more and isn't as disrupting

fresh glacier
#

Alternatively or also make barrier walls flat to remove getting geg stuck as a cheese

astral thistle
#

I never see anyone afk tank because you still have to cast spells and move around

fresh glacier
#

It happens so much, mainly they get greg stuck and stand back a lil and afk

fast sky
#

move around
I don't think they do that

#

I've also noticed that blinds resets aggro very consistently but I wonder how that works vs provoke and stuff

hushed axle
hushed axle
#

not sure though

nimble patio
#

that sounds fine

#

although they already deal a pretty crazy amount of damage when they all target one player

#

the problem with the skulls is how hard they are to track and that most builds need to use a movement spell to dodge them anyways

#

and nearly every single movement spell brings you off the ground anyways 💀

hushed axle
#

Yeah I will probably decrease the length they track for

#

Also gonna make it so you have to be around 7 blocks (or around something like this) off the ground for it to do the extra tracking

#

so it's more about "Stay Low" rather than "Don't use movement spells"

nimble patio
#

yes please raise the height that they speed up at that would instantly solve like 80% of the issues with the attack lol

nimble patio
hushed axle
#

it was decreased by 0.05

nimble patio
#

seriously only that much

#

it feels like it was decreased a lot more than that

misty charm
hushed axle
#

It just detects if the player is above the ground

uncut island
#

man skull

misty charm
#

me when i jump

uncut island
#

does it go funny crazy charge mode when you jump off the ground

hushed axle
#

Yeah but it only checks twice

misty charm
#

huh

hushed axle
#

Basically it only checks if you are above the ground as soon as it would charge

uncut island
#

M A N.

misty charm
#

wew

hardy whale
# native crow

That was a special boss fight gimmick that would’ve had the chance to send you to another room where you had to fight a mini boss before returning to the main fight itself; it’s a shell of its former self. 😔

hushed axle
#

Here are the changes being made to the skulls: Decreasing tracking and how much it is used, making it so you must be 7 blocks above the ground for it to do extra tracking, and increasing damage.

uncut island
#

is it still 4 per player

hushed axle
#

yes

uncut island
#

aaah crap.

hushed axle
#

but they only charge 3 times if you are not above 7 blocks from the ground and 5 if you are above 7 blocks

uncut island
#

o
ok yeah that's somewhat better

hardy whale
#

Me purposely going above 7 blocks to trigger the spell saltroll

fast sky
#

is the cast frequency decreased as well?

green zodiac
#

Nope, have fun when greg casts it 3 times in a row

fast sky
#

I feel like it's used super often but people say it only occurs when you stay in the fight for too long

#

3x heads + charge barrages saltroll

hushed axle
nimble patio
#

I think we should make the skull s constantly be sped up, increase the cast rate, make them deal more damage, have more spawn at once, and make them invisible

#

do u guys agree

green zodiac
fast sky
#

it should be used during watched phase too

hushed axle
#

Gonna make it 5 blocks instead of 7 actually

misty charm
#

5 blocks is better
7 is a bit too high

misty charm
#

also lowkey but i dont think the sound of the skulls should be audible from everywhere because if i want to escape from them i'm looking away to use my movement spell and it's hard to judge how close or far they are when they're the same volume regardless of where i am

#

just a small nitpick though

astral thistle
#

Skull sucks, it deal so much damage against non airborne dps units

hardy whale
#

I don’t feel much by the skulls, airborne or not with not many ele defs

digital sentinel
#

the pink skull move is what gets me more (blinding eyes, which doesn't happen often anyway) but the black skulls? I just charge away from them(they hit 3-4 times but not too bad, playing attack paladin)

#

though I do have 2k fire 1k water and 500 earth def

#

honestly blinding eyes should be 25-50% faster to stop people from attempting to wallhug

nimble patio
#

how would them being faster stop wallhugging

#

like, they’re motionless

digital sentinel
#

doesn't it not deal good damage

nimble patio
#

🥴

digital sentinel
#

I meant the pink heads that follow you around

nimble patio
#

yes I know

hushed axle
#

The eyes you mean

digital sentinel
#

people can't really tank that from what i've seen they just move out of the way

fast sky
#

FA guards easily take big clusters

digital sentinel
#

decently sure some can with a hyper guard

woven niche
#

I think that the purple circles should just deal %max HP damage if you want to stop the wallhugging problem

fast sky
#

purple rings do kill guards if they bath in the entire thing

woven niche
#

Yeah

fast sky
#

rn it's the barrier that keeps them from that

woven niche
#

Make them deal 100% max hp damage it will be FUNNY saltroll

nimble patio
#

they would simply move to another corner if they did that

#

to be honest I think unironically the only way to stop wallhugging is to make the wall/edge a hazard 🥴

digital sentinel
#

touching the wall void holes you

fast sky
#

you won't fix wall hugging without making edges unusable yeah

nimble patio
#

full tank paladins are simply too tanky

woven niche
#

However still do replace all the raw true damage with %max HP :)

nimble patio
#

you can’t really kill them by buffing spells that won’t also fuck over everyone else

fast sky
#

you can but that'd require slapping % true damage on everything which is disgusting design wise

digital sentinel
#

speaking of which falling in a void hole summons a little/greater one and not really much else? does falling in deal damage because I haven't been feeling it

woven niche
#

They deal damage sometimes

digital sentinel
#

it's just a tp which could be deadly in certain cases but otherwise it's a reposition

nimble patio
#

it is random whether they deal damage and spawn a little one and I don’t really know why

it honestly might be because the game is still thinking to send us to the scrapped punishment room

woven niche
#

It is supposed to deal damage however the void holes are very buggy and do not work very well

nimble patio
#

what if we added the tcc mouth true damage to stop wallhuggers 🤯

woven niche
#

Boss should get damage aura near the walls that deals 20% max HP damage every half second 🤯

nimble patio
#

it would also be incredibly funny if you could fall off

woven niche
#

That would be hilarious

dull berry
#

Remove barriers and every time Greg falls off u just lose the raid

woven niche
#

Reverse TCC 🤯

misty charm
digital sentinel
#

though I ain’t using hypertank
pure defense but still it damages enough to have to not be in that general vicinity

astral thistle
#

Yea, not everyone use guardian. And you deal no damage, if you are the only one alive, it's gonna take forever

#

There's an ability that allow you to gain mana while been hit

nimble patio
#

aaaaaaaaaaaaaaaa why is the stupid speedup attack untelegraphed and why do the purple rings it spawns deal so much damage and reach 50 blocks into the air

#

why is everything in this boss so anti shaman

fresh glacier
#

The rings don't have upward hitboxes pretty sure

nimble patio
#

why would i lie about that

fresh glacier
#

Idk, last time I remember being able to go over em

nimble patio
#

ok well. they do

fresh glacier
#

Despair

#

Ooh image if instead they could be like laser geyser sorta things

uncut island
#

give some bright particles around em when speedup so I can know when to get my mfing arse outta there
(and get fucked by denial of freedom)

astral thistle
#

Greg hate airborne player

fresh glacier
uncut island
#

and ig I can't hear it.

astral thistle
#

Too many thing happened at the same time

#

But if lag resistance player don't stand still, dps player will lose quite a bit of dps and have higher risk of failing the raid

fast sky
#

hello,

astral thistle
#

He scared

fast sky
#

don't think its a big issue though but it happened when everyone died during watched

astral thistle
#

See? He is hiding from players

#

i don't think forcing lag resistant player moving around or stand still will make any difference, just a matter of time

#

If you are the only player alive

fast sky
#

can we get a speedup attack indicator please? I rolled acro a few times and most of my deaths are when I briefly land to be greeted by the rings and it just feels unfair

muted roost
# fast sky hello,

does this happen every time greg happens to glitch out of the arena in some way?

hardy whale
hardy whale
fast sky
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I saw that name too but couldn't find the entity

hardy whale
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my theory is that its the hand/arm that comes down from the void hole

native crow
nimble patio
#

was the change to the skull s already pushed? they feel a lot more manageable now or maybe im just crazy and got better at avoiding them

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maybe a bit too easy to just ignore now but they dont make me want to die anymore on shaman

hushed axle
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No they haven't been pushed yet

nimble patio
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placebo then ig

nimble patio
#

this might be far too late to say but one thing I haven’t seen many people bring up is how similar tna and nol are element wise

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it kind of makes sense thematically since they’re essentially light and dark respectively but I just find it a bit lame that the majority of both raids are twa

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i know there’s only 5 elements to work with which makes it kind of limiting but orphion has ta defenses and the nameless has twa defenses

misty charm
#

good riddance

fresh glacier
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Wait what no more rush fully? Or just no more speed when it happens, also where is it from

misty charm
green zodiac
fresh glacier
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Only nerfs..

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I hope this doesn't lead to Greg being too easy

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What bout the change where charge hitbox is smaller at the start, will that still be changed?

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Eh, might be worrying too much

misty charm
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it's really just nerfing the really egregious stuff that should have been nerfed anyway

fresh glacier
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Yeah fair but I think it should've been given a telegraph instead maybe

green zodiac
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Yeah it seems harsh but is probably just going to be fine for people that aren't god gamers to complete

fast sky
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So now it's just ring but Greg doesn't trample you anymore right?

green zodiac
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No

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The speedup and the rings are the same spell

fast sky
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Or rings are just gone?

misty charm
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we'll just have to see when it gets pushed

fast sky
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I don't know if I like this, the attack needed to be there but it doesn't have the best implementation

misty charm
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i interpreted it as the speed buff being gone

fast sky
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It's the only thing legit tanks have to pay attention to

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Same thought

fresh glacier
misty charm
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eyes

fresh glacier
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Ah

green zodiac
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Eyes, overhead void hole

fast sky
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Also the thing about double damage isn't that just the nameless just stacking multiple charges at once?

green zodiac
#

Seed bombs

fast sky
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It's unfair imo but it seems very intentional in spell chains

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Bombs are true%

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Only eyes and rings are true raw

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I'll be very sad if the rings are removed instead of a proper telegraph being added

fresh glacier
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Yea

green zodiac
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Watched is true damage too

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But yeah speedup does take another big threat out of the fight and players may just easily strafe or facetank greg even more so now

fresh glacier
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Could we get lumia to see this thread maybe?

green zodiac
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I think it would have been interesting if perhaps speedup got a telegraph, or it was used primarily when greg is far from whatever player he's targeting

fresh glacier
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Yeah

sudden trellis
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Free Donut > free champion rank

green zodiac
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Hi welcome to the thread

fresh glacier
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Lol

jolly notch
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hi

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just to clarify when I mean removed the damage aura I mean the thing with lava particles at 25% hp

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not the purple rings

fresh glacier
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So just that Greg doesn't go faster anymore?

jolly notch
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he doesn't get the speed up when doing the purple ring attack

green zodiac
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Mmk

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So just leaves the purple true damage rings behind him for a short time now

fresh glacier
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Hmm, still think a telegraph or what frozen suggested could of been more interestin

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Since it still has the challenge but isn't as bs

fast sky
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Yeah I like the idea of a sudden lethal charge but it suddenly happening out of nowhere can be quite unfair

jolly notch
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What was the suggestion?

green zodiac
fresh glacier
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Greg only does it when the person he's targeting isn't extremely close, telegraph would be better imo

fast sky
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Without a telegraph, even if the speed is removed there's some situation like shadestepper going in for a few backstabs but is suddenly destroyed by the rings

hushed axle
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probably not possible with our current system

green zodiac
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💀

fresh glacier
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Telegraph probs then

hardy whale
jolly notch
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ill add a better telegraph, making him only target people far away is impossible

fresh glacier
jolly notch
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maybe

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if i do do that it will not be as fast

green zodiac
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That is fine

jolly notch
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so when the boss got the speedbost 2 things happened, 1 his speed got set to double, and 2 whenever he cast a circle he would get a little push forward to the next one, I have decided to only keep 1 of these speed boosts as I think both of them made it way too hard to get away, I'm not sure which to keep ,though I am leaning towards the pushes.

Also I checked and he does have a telegraph for that spell it's just a pain in the ass to see, I made it much easier to see, make more noise, and and also gave it a longer wait after the telegraph, before it waited .3 seconds to start lmao

nimble patio
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oh that’s a shame don’t remove the speed up

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i think the boss needs these strong attacks just give it an indicator so he can’t just kill you out of nowhere

fast sky
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It's not removed.
Anyways I think the push on ring creation is cooler out of the two, I assume that's also responsible for keeping the boss airborne on its jasmine bloom combo.

muted roost
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would the “doubled movement speed” speed boost be the one that’s gonna be removed?

fresh glacier
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on rings yeah that would be nice, if it's not a lot rn buff it a little but if it's fine on it's own then yeah

green zodiac
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0.3s tiny telegraph 🤯

native crow
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dies instantly

hardy whale
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proceeds to blame it on lack of telegraph ||(definitely in denial on their skill issue)||

nimble patio
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if possible, could most of the tna rooms have auto teleports once the challenge is completed?

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unfortunately sometimes some random guy goes afk and we're stuck waiting for them to come back to move on

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tcc has auto teleports in some of its rooms so i dont know why tna doesnt unless it simply isnt possible

jolly notch
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auto teleports are only done when they really make sense, like in the berry room it doesn't because it doesn't really have a good place to put a portal to teleport out

nimble patio
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berry room not having one makes sense because the way you leave the room is once the challenge is completed

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but for stuff like gather/tree/hold

jolly notch
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I mean they could I guess, but I find them kinda jarring most of the time and not as interactive

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I think they can make the game feel too much like it's playing yourself

hushed axle
nimble patio
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wdym

hushed axle
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some guy going afk

jolly notch
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they will still be stuck in the buff room once they get teleported

nimble patio
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yeah itd be a problem because theres a timer in buff room but still

jolly notch
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I think doing this just because some people go afk is causing more problems and fixing a problem that is caused by one player being annoying

hushed axle
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Either way I don't think we should account for random people going afk in raid rooms.

nimble patio
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im not saying the auto teleports for these specific rooms needs to be quick but i just did a run where in tree room the last guy was afk for 6 minutes and sitting in the altar and having to still kill mobs jumping in is a bit annoying

jolly notch
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oh you mean like that

nimble patio
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ya

jolly notch
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I guess it could be done but again it would be a pretty good amount of work for such a tiny thing that I personally don't really think is an issue

nimble patio
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it's a rather small issue yeah just wondering if it was possible

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if it takes a lot of work then just whatever i guess not the end of the world

hushed axle
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yeah...

nimble patio
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also im unsure if this is known/intended but it seems that only CIP/CIB/CUR/CGG keys are in the loot table

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i wouldnt be totally opposed to make it so certain keys only drop from certain raids but every key drops from both nol/tcc so i find it a bit odd

digital sentinel
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cur seems rarer than the other keys?

nimble patio
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cur does seem to be the rarest of the ones available yeah

misty charm
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when the SE raid doesnt drop EO keys

hardy whale
hushed axle
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When the anomaly is nameless

nimble patio
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when the nameless is anomaly

native crow
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the nameless ana-l

hardy whale
native crow
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such garvan

hardy whale
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Garvan: don’t come to the village tomorrow human.

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🤓

native crow
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im terrified

nimble patio
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are the ethereal roots in hold room bugged? they seem to only ever spawn once at the beginning and never again

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i like the idea of them and that they're what summons the lasers (this is what ive been told but im not sure) but they dont ever spawn and the lasers deal too little damage to be a threat

digital sentinel
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I don't notice lasers even existing

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and honestly didn't even know what they did until now

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pretty sure they used to respawn

misty charm
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double greg bug is back

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i'd report it but i'm lazy as hell

nimble patio
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back as if it ever left

hardy whale
dense solstice
native crow
hardy whale
native crow
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:O

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i like the part when i said its raidin time and i raided

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best part of tna

uncut island
#

did the skulls get changed?
like the detection of you being in the air and charging a few more times

green zodiac
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They got nerfed yeah

native crow
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ive never seen the skulls

misty charm
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has the nerf been pushed yet though

vast elm
#

Is there a place to see all the changes to Tna it seems like Greg’s rules are changing every week now

hardy whale
fresh glacier
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What were greg changes

green zodiac
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Who knows

hardy whale
vast elm
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Provoke nerf suck imo, fix the boss don’t nerf a class cause ur dumb. My 2 cents

digital sentinel
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walls are void holes

astral thistle
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taunt basically useless against greg

astral thistle
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mobs have too much health

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a soul shrub with 500k hp

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3 teammates can't even stop mobs from damage void hole

misty charm
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soul shrubs are punching bags anyway and i just recently did a run where the void hole took no damage

astral thistle
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But non mythic team deal no damage

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Main problem is 2 player die and lower the damage output

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I'm mage but I'm too busy collecting void matter

misty charm
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L

native crow
native crow
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Yeah there were 4m 30s before server restart

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And we even got the loot and no wallhugging

astral thistle
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Rare occurrence

native crow
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True but yes

fast sky
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so provoke nerf, I don't think I like it and I assume it's to fix what's going on in TNA. I don't think its the way to go if the boss and barrier is still the same since you don't need provoke to do so, and as a palamonk player it feels meh to not have control over aggro.

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it does keep corner cheese somewhat in check i suppose

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do we have any exact details on this?

Nerfed some of The Nameless Anomaly's boss spells
I haven't noticed the telegraph for purple rings yet, but I do feel charg void holes being smaller

fresh glacier
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erm

muted roost
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:doom:

fresh glacier
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Hmm, imagine if there was like a white particle circle where the leap aoe would be

fast sky
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my favorite tna clip

astral thistle
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You don't have time to dodge that if you stay too close

muted roost
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does that attack just do a large amount of damage it hits you?

astral thistle
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Yea

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Well, no but you are archer

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Probably 7000 damage

fast sky
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7500 damage

nimble patio
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speedup doesnt seem to exist anymore

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as in, the actual speed up where he goes zoom

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he can just randomly spawn purple circles now though it seems

fresh glacier
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didnt lumia say they were gonna remove one of em but keep the other?

muted roost
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yes

nimble patio
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didnt know

fast sky
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i dont see pushes nor speedup

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but I think I got the sound telegraph now, it's like 1s prior to the attack and is a somewhat generic sound

native crow
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BUFF GREG
NO NERF GREG
NO BUFF GREG
🤯
😡

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rip CT

fast sky
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i think the hitbox nerfs are very justified

astral thistle
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greg deserve to be stuck because it has no brain

nimble patio
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TRUE

dense solstice
hushed axle
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Here were the nerfs to The Nameless' Spells:
Denial of Freedom:

  • Decreased amount of times the heads charge 5 -> 3 (and 7 -> 5 if you are in the air.
  • Made it so you have to be 5 blocks above the ground to count as being "in the air".
  • The Nameless should also use this spell less often.

Earthshatter:

  • Hitboxes reduced.
  • Spell does a bit more air damage.

Rend the Barrier:

  • Initial damage hitboxes reduced.

The Void Howls:

  • Removed the fast leaps that the Nameless did when casting this spell. (Speed still is increased)
  • Added a longer delay between the damage starting and the sound cue.
  • Changed the particles and noise cue for the spell.
fast sky
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i miss the leaps, i prefer those to speedup personally

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otherwise other changes are pretty nice

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i've yet to find the particle cue for the void howls, and I find the sound cue hardly distinguishable from the void bleeds

hushed axle
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Ground pound nerf was maybe a bit too much imo but yeah

fast sky
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what's the radius for earthshatter now?

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I could update the wiki with the new info if we get the numbers, unless that's already done I'll check rq

hushed axle
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Used to be 12 for all damages but now it is 10 for neutral, 8 for water and thunder, and 3 for air.

fast sky
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thats very interesting

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does total damage increase from before if you are within 3?

hushed axle
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also the air damage was buffed

fast sky
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any chance we get the exact damage numbers?

hushed axle
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Air damage went from 1.1k to 3.1k

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the rest is the same

fast sky
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alright thanks

hushed axle
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I wonder if the paladin nerfs will affect the stalling problem.

fast sky
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if you mean the barrier cheese people will likely turn to trickster soon as long as the corner is still available and get the boss stuck

green zodiac
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Yeah it will just get replaced with lure cheese

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As long as those barrier wall inlets exist then it'll be an issue

hushed axle
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Oh well, hopefully trickster will be changed a lot before then blobsweat

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cause we all know it needs it.

green zodiac
fast sky
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I think people will always abuse the cheese as long as the root of the problem is not gone

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either pathfinding needs to be worked on somehow, or the barrier needs to be gone

hushed axle
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probably the 2nd one

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(also I still want the speed to be nerfed)

fast sky
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I still like the idea of being able to fall off the edge (1 block gap so the nameless doesn't fall in) with the fall into void hole effect

hushed axle
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ehhhhh

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I prefer the rectangle idea

green zodiac
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Rectangle is probably just going to be the likely solution

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It's the easiest

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Though don't change the cool block pattern design just add a solid rectangle outlining where the invisible barriers are

fast sky
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yeah I suppose just perfect rectangle works

green zodiac
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Though another idea I saw that came from a different feedback thread was to expand the arena size but make that expanded area deal damage like NoL's blood ruin

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So luring greg to the wall just means stacking damage

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While still actually having barriers in the arena so nothing falls off

nimble patio
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pretty good changes

native crow
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my teamates are dying to the heart of darkness

hardy whale
native crow
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shocking change was soul shrub getting 600k hp

scenic pasture
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get rid of the skulls

buoyant quail
buoyant quail
hardy whale
misty charm
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ground pound was arguably fine but i guess it does make sense for it to hurt more the closer you are to the center

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oh yeah what's the radius of the leap thing now

hushed axle
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4 for the first void hole, then 6 for the second, then 8 for the rest.

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before it was 8 for all

green zodiac
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Cool

quasi idol
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saltroll day 1 morbillion of asking to barrier block off the parts of the arena that disable gregs abilities

hushed axle
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I am somewhat thinking that I may have nerfed the skull spell a bit too much.

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Is it still a threat? It is meant to be kind of a big deal.

hardy whale
hushed axle
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Yeah I think me nerfing it was a bit reactionary

hardy whale
hushed axle
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but honestly balancing stuff with ability tree is hard

fast sky
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The new frequency is fine but maybe it could hurt a bit more

hardy whale
hushed axle
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We will be in an endless cycle of constantly buffing and nerfing him... blobsweat

nimble patio
#

thats fine honestly

fast sky
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Ig that's natural for mechanically challenging boss

nimble patio
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i can see why it may be a bit annoying as a staff member who has to make those changes and is constantly hearing feedback to either buff or nerf

hardy whale
nimble patio
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but that's just how it goes with an evolving meta i think

fast sky
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It's hard to know whether the boss is too easy/hard or the player is too good/bad

nimble patio
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skulls are still actually somewhat lethal to me as a shaman with blood connection but they do feel a bit ignorable for most other classes now

hushed axle
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also maybe just after release isn't the best time to gauge feedback

hardy whale
placid loom
#

Imo long exposure to difficult content also makes it slightly, but increasingly difficult to tell easy and hard apart, as the player improves

nimble patio
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tbh i kinda just dislike that the attack uses greg skull models because trying to keep track of them compared to every other attack can be quite difficult, they blend in really easy with everything else

fast sky
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This might be a weird take but I think the power level of healing and raw ehp here makes it very hard to balance the boss for everyone

nimble patio
#

you can probably make them more lethal

fast sky
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You can't kill things like acolyte or mage easily without using an attack that's instantly lethal

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But if you want to kill those reliably you are going to kill everyone else

hardy whale
fast sky
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Healing is so potent rn that if you cannot kill someone in like 5s they may already fully recover

hushed axle
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Thoughts on the lunge hitbox changes?

nimble patio
#

i feel some of those issues are relegated to the power of the player instead of the boss

the great thing about 2.0 nerfing defense/agility ehp scaling is that old raids were balanced around the fact that super tanky builds were easy and mainstake and so they had to still be lethal to those builds which really just fucked over anything that relied on agility or low defensive sp in general

fast sky
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I like that

hushed axle
fast sky
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And yeah I really think def/agi nerf was necessary

hardy whale
fast sky
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It's less cheap when you are too close during the roar now

hushed axle
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Yeah that change was supposed to be QOL in how I still want the attack to be very deadly but less cheap for warriors and such

nimble patio
#

to be honest the lunge attack and ground pound still feel pretty obnoxiously large but that could just be my personal desire of wanting to try and consistently no hit the boss but after seeing the stats and changes so where the spells are only really lethal when you're super close, it's pretty fine in practice

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it ends up just resulting in the spells for me a lot of the time just being unavoidable minute chip damage which isnt inherently bad

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so long as you avoid the main damage of the spells by being too close

fast sky
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There's a way to partially fix the inflated recovery problem but I think it's quite artificial: anti-healing mechanics

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Let's say the nameless melee applies 2 seconds of wither effect (like vanish)

hardy whale
#

Guys and gals I have an idea for Greg, if we talk about the boss theme not being there in the fight, they surely have to add it in saltroll (actually don’t do this it’s a joke)

fast sky
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Now no matter how tanky you are you will not facetank it forever

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But as I said it will feel very artificial

hushed axle
#

Honestly I'd rather just wait for a potential ehp nerf before adding anything too drastic.

nimble patio
#

anti healing mechanics to me often feel like artificial difficulty and really only emerge as a result of player healing being too strong (which it is)

2.0 was meant to nerf heal but after so many players cried over it it was rebuffed to be arguably better than it was in 1.20 💀

hushed axle
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but who knows

fast sky
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Yeah healing is too strong and it's just a quick fix to that, I'd rather nerf healing instead