#Assassin fix ideas hub
1 messages · Page 4 of 1
me when battlemonk has much better mobility even warrior in general and still does higher damage with everything but paladin
having high mobility is not good enough to warrant such low damage as well, like maybe it could be about average, but with a class purely designed around mobility comes trouble piloting the class, if acrobat was easier to play then I'd say sure maybe it has around decent damage, but you're putting in actually mechanics for the first time in Wynn history and that doesn't deserve to put you higher than battlemonk?
Battlemonk itself doesnt deal much
it's fallen that adds the damage, because whirlwind is way too easy to get
mobility is not strong enough and not important enough to be the focus of a class when it comes with the downfall of something really important
that's true, but I'd argue that it's just because warrior has a well designed tree that offers a lot of opportunity for hybridization which is really fucking cool
you should honestly have sufficient damage with comet fireworks and ragnarokkr
I do think whirlwind is too easy to get, the amount of aoe and mobility it offers is a lot and you can still grab great upgrades such as mantle and enraged. You should need to invest into bmonk for that
I think this is a fair laundry list
Instead of outright reworking whole archetypes, as much as i dislike trickster
that is fair
I think crit chance should go on poisoned blade tbh
Poisoned is kinda cool but my issue is that poison makes enemies turn when your invis(cause damage ticks)
so it's sorta a detriment?
I still think it doesn't help to avoid the problem, it's a good list, but trickster should never have even been a thought, no one wants tank assassin, no one wants support assassin, it doesn't fit any assassin aspect at all in any games that I'm aware of, it fails at being a tank and fails at being a support, it's just trash, satsu shouldn't have a health threshold at all
baby steps
I really really really want to see what ideas CT are cooking up on ability reworks / changes
The reason salted and zeer haven't done any major changes is cause they're doing a complete assassin rework guys totally!
on god
honestly maybe the buff field isn't necessary, reduce clone amount to 3 max and make it so they have 2 charges each before they die and remove the decreased damage taken, then when they die they give you ramping buffs like damage, resistence, speed and a reduced vanish cd? Idk man, idk why I'm so fixated on clones being expendable and buffing you, I really want old assassin back, but in a way where you have to actually do stuff
CT rn reworking assassin
or you can't just do stuff whenever you want
I really like the backstab resets vanish idea
cause you can get simmiliar level of vanish usage but you gotta be good at backstabs
yeah, the only reason I'm against that really is because I just HATE backstab lol and will never take it
Whats your main issue with it
the fact that it's just spin, it's another single hit spell
The backstabbing mechanic is finicky but I think it can work and is a good way for setup
I just prefer multi tbh
Just cause they're both single hit spells doesn't meant they're simmiliar, single hit spells can vary a tonn
Backstab range could use increases tbh
nah range is good
I mean I'm not saying they're similar because they're not, but having that in common is enough for me to kinda lose interest, I think assassin's kit in 1.20 was perfect, I don't wanna change shade and take backstab away (anymore) but vanish is a really important part of assassin's kit and I don't want to have to take backstab to use vanish a reasonable amount
I do think vanish reset on backstab would create a playstyle of: :"vanish reposition backstab vanish reposition backstab" But you can still set up with mobs and do one big backstab instead and vanish away
Thats fair
Well, perhaps if trickster was changed to have some way to decrease vanish cd too in a different way
that is fair, the other thing about the rinse and repeat thing is I think shadestepper should be focused on WAY higher damage and some downtime so you do your crazy massive burst damage then you don't have vanish and you're vulnerable
like hitting enemies decreases cooldowns, and so trickster would want to stay more active
big fan of that, love the active/spammy playstyles, why I haven't touched boltslinger for more than 5 minutes and don't plan to again
Yeah, I've said it a ton of times before but shade can go two ways currently:
More consistent hits quicker or bigger hits with larger setups
I do think you should have some form of escape once you get that hit in 100% tho
yeah and I think both could work, but I think the more consistency feels less like burst and almost a weird hybrid between dps and burst whereas big hits feel more like just straight burst
one thing's for sure though, shade needs a big damage buff
I talk about dps vs burst a lot and I think the way to make burst comparable is to have it deal just such a massive amount of damage even if it's really spread out that you're worth having around, even if the dps ends up being like sub 50k
whether it be completely taking out a full stage of a boss, skipping a greg phase or just softening him up a lot in one shot
I do think shade needs more setup if it wants massive damage
^
I'm starting to realize setup is my answer to everything, but it allows you to be extremely powerful reasonably
and it's obviously not permanent so you start out mediocre then you become insanely strong for a bit then you're mediocre again
Did a quick test with 3 people, archer with 2 amour pieces does more dps than me lol
tfw cumu, dshroud and return to ether does comparable damage 💀
I think that's a mix between archer being too strong and assassin being crazy weak
im sure there is one crazy mfer that could beat LI with only 2 armour pieces 💀
mana traps is still quite cracked
but its actually feeling trapper now
Rage gma users be like: EHP? whats that?
slap a cd on fire creep lol
That won't help
Even with a cd it will still do a lot, and also its not just Fire creep that does the damage
1 piece of the puzzle
I think they just need to fix the damage stacking, I don't think it needs a cd
maybe reduce fire creep damage, but keep scorched earth and lower spell damage ratios
fire creep should be trapper, and just less damage tbh
It already kind of is
And particles instead of fire
Its classified as sharp so just changing it to trapper would be a nice change imo
Oh yeah make it particles, but not many
No scorched earth is sharp, Fire Creep is no arch
Talking about scorched
And even then you can get scorched earth without Sharpshooter tree because of bouncing bomb connection
Yeah Kk
No reason not to have at least focus on your tree tho, free damage
But bouncing bomb cancels focus
Sometimes
All times
Nope
Any number of times is enough to make focus negligible
Grape bombs sometimes just all hit the same target as original bomb instead of splitting
It's too risky to work
Thats blatantly not true, a free dps buff even if its not up all the time is still a dps buff
“Too risky”? Bro I solo LI with ease with bouncing bomb and focus
I get less dps without grape bomb
This funny number was with grape bomb and focus
I'll have to try this
Focus is so easy to charge up
so it doesnt even matter if a bit of rng messes you up
Yea
You forgot to increase smoke bomb’s god awful damage
Larger hit box as in a player sized one…
Yea Xd
Any hitbox larger than my pinky ends up taking all of grape bomb’s child grenades instead of letting them split
maybe just entirely remove health threshold from satsujin? i dont think it should "require" anything besides it being off cd
by itself not enough
need either more buffs to shadestepper tree or nerf archer and warrior
Nerfing archer and warrior won’t fix Assassin’s issues
Obv they need a nerf, but even with a nerf archer will still need a buff
Assassin does 1.20 dps in 2.0
Well for archer, just nerf stupid fire creep and bouncing bomb/grape bomb
Fire creep? More like Power Creep 
I would love to play Boltslinger but 1: Recoil on Arrow Storm, and 2: I only do 300k on Boltslinger when the same gear lets me do 2mil dps on Sharpshooter
Basically, Buff Boltslinger to also do 2mil dps
(very serious)
Less than it
Because how hard vanish got hit
Why warrior lol
huuuh? 2m sharp 300k bolt?
what build is that... (300k is normal and 2m is high isnt it?)
as a boltslinger main arrow storm recoil isnt that bad honestly
i use it to my advantage a lot and its never really bad in anything i do, i heard its bad in tcc but other than that i havent heard anything
Its quite easy to achieve
this is original message fyi
it took a pain to scroll to so other people shouldnt have to
on jehova
what are ur bombs and storms? my build can get 300k bolt but 900k sharp
ok i needa get a trift build
i have no idea whats goin on.. wouldn't u just multiply damage by 1.3?(when trift?)
can I get other numbers? what do y'all get for bolt and sharp damage?
r u sure no double id quackula?
This is the exact build I use to get 2mil dps
you're going wild on your mouse
Who? If you're talking about the build I sent then no I'm not, its literally just normal Archer spell cycle
what is it btw ? I'm lvling up an archer rn and I'm kinda just spamming bomb-bomb-storm + shields/escape when needed
Yeah thats good. Bomb storm also works but idk i prefer bomb bomb
I don't really see how you get 2m dps with a 5~6 spells spam every 5 sec cycle which does ""only"" 185k max on the storm and 95k on the arrow storm
am I missing something ?
Thats what everyone says
Yeah ok if u do 9 cps thats 12 bombs*1.3 is 16 creeps *180k ig thats 2m
9 cps spell cycle isn't that impossible
Its really not that hard
Never said it was
ASSASSIN DIDN’T GET ANY CHANGES 💀
Made changes to Garvan's boss fight in order to make it fairer for Assassins
hype (who is garvan again)
dude from hollow serenity
I soloed it 💀
Good news Assassin mains, the Archer nerf is actually a nerf kind of
Grape Bomb is still dumb but not as dumb, I don't do 2mil dps anymore
I am actually very happy about this as now I personally as an archer main have a reason to use other builds
After further testing it would seem Archer is still broken 💀
As in Grape Bomb is still broken
would u rather assassin got nerfed?
like archer? no changes better than bad changes
when the hell did anyone say that
the class is ridiculously weak and needs a lot of work done on it. seeing not a singular change is really saddening
Assassin is poorly designed
2 actually
specialist nerf
- on the main #🔥announcements post there was assassin buff against that one boss
this thingy
im gonna murder someone
im convinced that assassin doesnt exist anymore
they proved shaman wasnt a myth but had taken assassin away from us
I mean specialist at 0% rolls still outclasses most other nonmythic daggers lol
if not all
They haven't changed it, only patched bugs... maybe they think the community will forget it exists if they don't change it ever since it's mostly irrelevant
yeah i mean, its not even like the nerfs to fallen and archer are even enough to put it into comparable territory... such a tragedy that we'll have to wait yet another patch
bruhh why the specialist nerf💀
morph specialist sometimes even does better than a mythic build 💀
Martyr at least is used in wars
Shurikens: they should trigger on-hit as they were s.fast attack speed weapon, it would make ricochets automatically better too
And honestly I think satsujin could be an execute instead
Oh and the specialist nerf :doom:
I was so happy that it was viable in 2.0 just to be immediately nerfed in next item rebalance
Double slice could be just simple numbers buff like -40% damage penalty could be -35%
Oh and last thing, assassin does reset vanish at cooldown, so devour changes are not needed I guess
Like, vanish cooldown could be passively dropped to 3 seconds and silent killer could also give next vanish cast free
Silent killer needs changes imo
If theres minions then vanish spam all you like, if theres not it's grueling
There should be something more consistent
Oh I know
backstab reset vanish perhaps
Satsujin could trigger on-kill effects too
Ooh
shurikens triggering ids could also trigger negative lifesteal and manasteal that you'd normally not want to, and there really isnt anything else to take in place of that on atree with how its made
Hm idk theres like 1 on death effect
2 I can think of. One of it is silent killer and 2nd one is devourer
and I think backstab is more skill based than satsu(literally free and easy to pull off and has a massive cd and requirement so wouldn't be very good if you wanted it to reset vanish)
idk why people say satsu should reset vanish
Because backstab is apparently very janky (similarly to TF2 backstab)
Eh, it works most of the time. Main issue is a bug where mobs take damage when you're in vanish they turn
if mobs didn't do that I think it would be fine
Oh and thunder powder armor special
Cope lol
Nah they nerfed all the popular morph nonmythics
But specialist still outdamages most nonmythics, just not by as much
The nothing and overdrive builds still do decent dmg probs as well
7 patches in… no changes in sight
Hmmmmmmmm
8th times the charm

except olily!
Proof that CT is full of Archer simps
I do half the dps on Beta than I did in 2.0 but half of 2mil is still a mil
Isn’t Gale better
I have actually like
never seen an olily user
It was really big in 1.19, less so in 1.20, then the +50 arrow shield cost kind of just made people never use it
But it still does more dps than Gale’s, Gale’s isn’t really a good dps wep
depends
i use morph olily rn
moment
the 64 cost guardian angels dont really matter that much
like honestly its not like i cast 21894518 of them a second or anything i cast like 2 a minute max
That would be really cool
Increased bonus damage from your next surprise strike perhaps
Satsu needs changes if it wants to have cool effects
Cause rn its super easy to trigger(boring) has a Massive cooldown(not fun), health threshold(so basically usable once)
maybe satsu kills should reset its cooldown
My solution to the assassin crisis is forcing Wynnteam to only play assassin 👍
Assassin can not be fixed
Have a nice day
Nonononono, you see, we don’t want the Wynnteam to quit—rather we want them to make changes
Have 3 assassins in the raid party then 👍
where are the acrobat enjoyers
Not me unfortunately
However I do love grounded shuriken spam 🤤
Gales sight dash spam is the superior playstyle
based
Shuriken user no way
Solod li with it on old hero beta 👍👍
I would just remove the health threshold to make it better against single target. Then shadestepper would be better against strong bosses with little to no minions (e.g greg)
Paired with what I suggested earlier
It's me!!!
So just backstab resets vanish without backstabbing
And earlygame players get fucked
Vanish would have shorter cooldown
And silent killer would just reset + drop the casting cost
Doesn't global make it worse
Technically there's violent vortex, but I changed my mind about it being global
Again, I just feel like satsu takes no effort at all and is just bonus damage with a cd on it
Or maybe it should trigger only on successful backstab
Or like, keep the cooldown but successful backstabs drop it's cooldown a bit
So backstab resets vanish cd but overcomplicated 
Still the issue of silent killer being op on minion horde bosses
And it relying on the final upgrade so it sucks before it
Ok, maybe you are right about backstab dropping the vanish cooldown
But not fully resetting it probably
Tho I still think that base vanish cooldown should be shorter
Mayhaps
Salted next patch: "Vanish cooldown 5 -> 4.9999"
Assassin is bad no more
3.2k messages, not bad
Me when he wanted to nerf vanish to 12 seconds
What is the meaning of it all
Salted is never gonna see this
if salted see this
I'm a happy man
190 upvotes in 6 days, that's the most loved feedback i've ever seen
ping him
yeah thats a hype suggestion
i honestly like the top picture the most out of the ones ive seen
Holy crap that looks incredible
what the heck is wonncraft
welp i feel shadestepper should start with a 300k backstab and then continue with 100k dps
and acrobat doing a solid 150k dps
i wouldnt make assassin squishy
the nonexistent range compensates for high damage and base resis in 1.20
you basically just
get extremely close
yea range and defense is the exchange for damage and mobility
thats nearly twice the dps rn though
yea now its too weak
you can deal about 80k dps if done right with spell combos and just hitting all attacks
for the "highest damage in the game"
and riftwalker at max timelocked vshift deals like 100k dps?
i would probably tone that down to 100-130k because of the mobility acro has
i feel like each boss should take 1 min each or smthing, not 3 seconds
doign a boss in half milisecond with archer or warrior is boring
💀
archer and warrior are still unbalanced ngl
there is no challenge to the game
for the highest damage in the game, warrior cant do a freaking 500k dps and say "balanced"
don’t balance assassin dps around other unbalanced classes 
so 100k dps isnt that much compared to warrrior and archer now
maybe we leave warrior alone tbh
probably shouldnt take 80% corrupted dps and do assassin to that
there aint no bakal's grasp in assassin tree
well that "balance" was like if they kept warrior and archer around the same
yea but warrior is the least damagy class (well fallen is the 3rd highest damage based on stats)
warrior is uhhh fine
still have to try it out but no motivation until breaking point releases on main server
well ofc least damagy if shaman has aoe
technically mage should be that (and it do be if you look at arcanist)
💀
stop spamming skulls, would u?
u can just say whatever u want, SKULLS ARE NOT NECESSARY
and i was talking about warrior as a class which fits more to paladin, battle monk is also dps-y
actually, i just realized wynncraft is the server that uses the most skulls and nerd emoji's (well from what i've seen at least)
that got fixed
wait did it
yes…?
lets just all admit game isnt that challenging with archer and warrior doing 300k dps
it’s not on main yet but it’s fixed for 2.0.1 and on beta
bouncing/grape bomb no longer hit the same mob multiple times over and fire creep no longer stacks
gone are the days of 1 million bomb dps
glad
instead, you can continue to do 1 million boltslinger dps!
didnt really know it because it said 'fixed various bugs'
but 
yeah it was really ambiguous
i havent played bolt enough to know its avg dps range but geez
that was an overexaggeration as most bolt builds won’t hit that however it is still possible and should be tweaked
seen a vid of sorcery stacking guardian angels 💀
ig that count
another hotfix/update, another assassin-fix avoid like goddamn salted i finally gave up trying to use assassin and upgrade warrior, arch and shaman and woop, they got nerfed
the mage buffs were nice though
You have to be at 1 tap ehp for that
“Balanced” for archetypes is bad, because then every archetype would be the same and lame
wait where new hotfix
It’s a minor update rather than hotfix
could you link it
oh that
i thought a new update was released after that
Having less balance and more extremes makes team synergy with like tanks, healers, and other supports worth it for the insane dps
Yea they uh, changed assassin a lot
I love the new changes with the way it does stuff
to be fair
they did change assassin one way
they nerfed a boss to accounts for how weak assassin is

😃
😃
so true
i think they finally fixed assassin 🤡
'make it unusable so no one will use it and therefore no one will complain!'
(joke)
A QUEST BOSS LOOOL
it's funny how people care more about cosmetics than game balance
Cosmetics: Almost always good, people like them
Game balance: Complicated, more disagreements. Also it's assassin, and some people dislike it/don't care
yeah now you can actually say that
I don't think it's that complicated tbh, no one who doesn't care is saying don't buff assassin, I imagine it's just people that are butthurt about assassin being the best class last update by a fair bit so they're enjoying the fact that it's the worst by A LOT now
Also that everything that has to be said is already said so a reason thats why theres not much discussion
yeah that's true
assassin is actually good
the other classes arent
ngl current balanced should be based around assassin (killing bosses with 3 hits isnt fun)
Wait what
in terms of balancing, I guess
Thought I might actually make a contribution to this chat instead of lurking so here are my ideas for shadestepper buffs:
Poisoned Blade --> Sharpened Blade (rework):
Increases critical chance and damage by 5%
Main attack gains additional range: +1 block
Surprise Strike (buff/rework):
Reduce damage bonus to 60% but have it last for 1s after exiting vanish
Silent Killer (buff/rework):
Reset vanish cooldown on successful backstab
Ambush (buff):
Additionally increases backstab angle by 20 degrees when in vanish
Death Magnet --> Deadly Marks (rework):
Increase your critical chance and damage by 2.5% for each mark
Marked enemies are stunned for 1s after leaving vanish
Satsujin (buff):
Increase cooldown back to 30s
Additionally deals 1% of enemy max hp per mark, not affected by other modifiers
Removed health threshold
for sharpened blade I'd probably give it +30% crit damage and 5% walk speed, need to keep assassin's mobility up
I think surprise strike should honestly stay as is, you gain more from giga boosting your backstab
silent killer should be on backstab or kill
ambush should keep the damage buff and add this on, I'm a fan
I'd probably just keep the crit damage for Deadly marks, don't think crit chance really needs to be affected tbh
Satsu should keep its 20% cd, besides this I agree
I think for acrobat's first ability across from Sharpened Blade it should be an ability that gives you mana or spell damage based on your walk speed, I think that'd be a cool idea, double slice is just pointless tbh
sharpened blade does seem good ngl (tho i'd agree with assassin gigachad, would be better)
surprise strike isnt rlly useful cuz like u dont jumpscare the enemy twice in the same attempt, its just 1 hit, 1 backstab
that would make assassin broken, not balanced (infinite damage buff), and its pretty good atm if u have like some not so high HP mobs around u (also has a better shadestepper vibe)
just keep ambush the same
makes sense, death magnet is rlly only is useful for violent vortex-ing enemies when u backstab someone and the enemies are too far away
kinda same with professional shadestepper main's suggestion but agree with it
simpler suggestion, but harder
nerf all the other classes so bosses actually seem harder and not 20 hit dummies
these seem cool
making not just the first backstab hit deal bonus surprise damage is a hype idea
how would assassin be broken with backstab reset, I'd argue that assassin as is wouldn't be broken if vanish didn't have a cd
poisoned blade and smoke bomb make it so enemies will turn to you the second you exit vanish
assassin was kinda op in 1.20 with 100% damage boost in each attack
and yes with backstab that would be like 50k/second
Archers sneezing out 500k a second
archers with 1M dps
assassin has the lowest dps by so far that it's kinda funny
it should be about one of the highest, as that's kinda what it's meant to be
This has been said like 0394783 times already
^
archers only got like 300k-400k-500k dps now
laughs in 1mil dps still
On beta?
Dayumm quckula on top? U sent me ur build alrdy rigyt? Lemme find it lolol
Yea, its harder but still very doable
The skill tree got changed but its literally just full trapper with focus
I don't remember, I haven't been on beta in a bit, but I just know that Grape Bomb wasn't fixed 
Also even without bs glitchy interactions Divzer still does 1mil dps pretty easily
It was nerfed enought to where I feel a lot better about using Boltslinger
Bolt is fun
Also I did tell CT that Grape Bomb was still broken so hopefully its somehow fixed because honestly it isn't fun
party pooper ngl
I did it for the game's longevity
Archer is way too broken, I love Archer but it really needs to be toned down
yes tho we wanna avoid that
Which is why I told CT about the stupid glitchy interactions that let archer do so much
tho assassin doing vanish backstab/second is kinda op to my standards
and my standards is not that 1 million archer dps
Tbf all I want for assassin is 150k-200k with mythics/crafted gear, cos right now I can’t even get more than 75k on a dummy with nirvana and jasmine+multihit and lacer spam
Shade can get 100-125k dps with marks+ vanish but it’s still bad in raids compared to that of fallen corrupted warrior
yup
shadestepper needs more spin atk damage from fatal spin upgrade so he can use it in spell cycles for a fair amount of damage, and acrobat just some more lacerate and jasmine bloom damage
my Obli build had no problems hitting 115k sustained dps last update with like 170k burst why did they have to gut the class so goddamn hard
I've been actually enjoying trickster recently because it's the only archetype where you don't have to jump over hoops to use assassin's base kit, but multihit is kinda useless because all of the class' offensive power is from spin since your damage is reduced too much by clones and smoke bomb is literally only there as a buff
Maybe replace death magnet with giving backstab inflict bleeding based on how much damage dealt by the backstab 🤯
yea death magnet has 1 use which happens one time every thousand years and u just die in every other time
Assassin
Assassina ahould have like a first strike thing kinda like archer yo thats like 99% of their damage
Like assassina specialize in surprise attacks
Lol it’d be funny if assassin did 80% of a mobs hp on first hit
But like 10k dps after that
Wouldnt woek jn a team tho.. would be way too busted
well here are my suggestions for each archetype
Shadestepper
Even tho vanish + backstab/5 seconds does pretty neat damage, fatal spin upgrade should give more damage so shadestepper can do dps while waiting for vanish to be back up. satsujin cd is fine since its one time use at the start of the fight, like the first strike, and maybe buff damage bonus from marks
Trickster
Clones have waaaay too much cd and swapping weapons resets the clones. not gonna ask for tree changes cause i know no one will do that, just lower clone cd will do fine. (maybe some more damage??)
Acrobat
lacerate isnt that strong for damage and idk if blazing powder works so maybe more lacerate dmg? also jasmine bloom is good just pretty weak compared to multihit. alternative option is faster animations for extra spam
People who still give formatted and detailed ideas here are funny
“If you put a fancy wrapping on it maybe Salted will see”
lacerate is too slow to effectively deal damage that even if it gets 100k damage on a single spell its negligible
give it some more speed
we all treat lacerate as a movement spell dont we
assassin is a class
yea so extra animation = better control on when u do the movement and extra damage
Fully resetting on backstab would be bit too strong too I guess. Perhaps a mix of current and this iteration would be the best. Like on backstab/kill dropping the cooldown by one second... (and vanish cd reduced to 4s at base)
Could be both at the same time
And satsujin triggering on-kill effects just to add some nice flavour to it on top of that
I don't really like having kills reset it
Kills are extremely inconsistent being op sometimes and useless at others
Dropping the cooldown, not resetting it. Both kills and backstab give 1s reset
Backstab kills 2s
Same with backstab satsujin in this case
I never really considered this before, but I feel like if backstab reset vanish what's the point of even having a cooldown, it's super easy to chain vanish like this to the point where the only variable here is if you dash off into the sunset and come back with vanish on cd so you physically can't get a backstab unless the mob doesnt have cci or you're in a raid or you get hit which imo REALLY fucking sucks getting hit and losing vanish
I genuinely think instead of vanish having a cd it should be the damage buff that goes on cd and maybe that could be reset on kills or maaaybe backstab, but then we're back to why even have a cd
Hmm I like this
realistically the only thing that's breaking your vanish chain is getting hit and that needs to be tweaked anyways because it like I can't even explain how much it sucks
And what do you think satsu triggering on-kill effects? (I've found some interesting synergies with it)
and cd is reduced by stuff
I can't think of much on kill stuff, which ones?
I think on activation effects would be cool
Satsu 100% needs something more interesting than just.. free damage
I've found more than I thought,
From shadestepper: it's harvester and current silent killer
From all: exploding and killstreak
Heres the thing
From other archetypes: diversion and diffusion
^ satsu is the most boring final red in the game and if I ever take it it's purely for better marks
Sastu procs once.. every 100 years. Getting 5 mana a slight boost in thunder damage a small aoe you already get from vortex and the same thing as backstab reset.. isnt that much, diversion is too deep in the trickster tree
diffusion? whats that again
You would only get it on kill if you had it yourself
I just feel on kill would be nice and have like 1 viable synergy but honestly I would rather something made to be interesting and perhaps synergise
It says that wherever lured enemy dies, not when you kill it
on kill effects doesn't feel like a big part that you want, just a small niche you could possibly use from time to time
Ah alright, Maaybe that could help?
But again, that's more supportive and doesn't really engage with anything nor is it really interesting
and again, satsu activates every 203029 years so unless it's reworked you need a big effect
I'm ngl I think on kill effects max should be white abilities, they're just boring
Not really boring, just not good and badly made
and they're just as inconsistent as current silent killer for obvious reasons
I mean yeah fair
Thats something I sorta wish would change about wynn
Most of the time only bosses are actaul threats and hard to kill
^
the player has infinite aoe for free thats spammable(swarm mobs are inconsiquential) and most mobs have horrible stats apart from bosses
Getting rid of health threshold is something that also people want
I just want challenging non boss enemies
To help against big, single target bosses
what about the unkillable virus doctor bugs 🤡
Although.. doesn't current satsujin do really well for like.. raid mobs?
I unironically fucking hate those things lmao, they're just pests
raid mobs are the only strong non boss mobs I can think of
Wouldn't satsu be effective against em since usually they take much longer than usual mobs so it provides a actaul benefit
I think so
Anyway, satsu has no depth in activation, is inconsistent/annoying to activate and provides nothing of interest
Put in zero effort to get a boring reward
plus you can accidentally waste it on a melee attack pretty easily
which like bro what you really wanna tell me you want shadestepper to be played with heavy melee
I haven't really found that as a issue since I'm not main attacking a lot
I weave melee attacks whenever I can
I tend to use super slow builds
it could also just be a misclick tbh
I do think having damage on a set cooldown is a bit dumb, where you basically can't do much for a bit or you do barely any damage
that's why I tend to be in favor of a HEAVY burst slow shade playstyle so satsu doesnt need a cd
If you wanna give the player a large reward it should be based off skill not JUST a cooldown(mostly)
Or at least make that reward be able to be much bigger with skill
^
I was actually thinking about that gimme a sec this is a mouthful lol
alr I'll be back in a bit
So most of this I've said a billion times, but I think marks should have their damage reduced a bit and have WAY more marks than we have now I'm thinking of anything between 30-50 and make it so by default you can only stack 1 mark every second or .5 seconds or something and then have one decay every couple seconds maybe 2-4, but marks can't be stacked by the same ability a certain amount of times in a row because you can't spin between every smoke tick (or well you can but realistically most people probably can't) so you need to weave in a couple spins instead of smokebomb afking and if you full combo spin backstab smoke whatever you get some bonus marks, this is very complicated and maybe a bit stupid, but I think it'd add some sort of skill to stacking marks besides afk smoking, but when you hit max marks (this is the part I'd really love to see) backstab will consume the marks to deal crazy bonus damage plus 5% max health damage
the bonus damage is just because 5% max health damage won't always be significant
This sorta makes me think of a different playstyle
I may have taken some inspiration from riftwalker lol
So instead of backstabs and doing nothing in between you have to get close and be more active and your backstab is more of a ultimate move
The issue is, how is shade going to stick to a enemy without dying
so, you go in for a spin and vanish out?
I miss that go in and fight until you die or the enemy dies assassin playstyle a lot, now it's just go in and fight until you die lmao
yeah, but you'd need to go back in to spin after another 2 smoke ticks
that sorta sounds like just guilds wars but you're always playing it
so you don't have a lot of downtime if you wanna be efficient
basically stat check
Yeah it's not easy
you can't really copy riftwalker because in this scenario marks would be way more OP when satsu is involved
and it'd just be too easy
I think most people here know I have an answer to almost everything assassin (not always the best or even a good answer lol) but this marks thing I just pulled out of my ass, I haven't the slightest clue how to make it not afk or piss easy without making it just stupid
I think it's better than afk smoking, but there's a lot of room between that and a good method
seriously i just went to sleep and got back from school
why do u have to make me read all this
also dont think anyone will do tree changes, just reduce/increase the numbers of cds, damage scalings etc
and no. please no
the damage buff is one of shade's core passives
the more marks suggestion is nice, adding some skill requirement to wynncraft, but like i said dont think they will change the tree
wow
Ok, then simple rebalance: drop vanish cooldown and sastu's health threshold (and maybe that on-kill effect to make vanish more viable against single target)
Nothing will get reworked, pure rebalance
i would just drop health treshold and spin atk dmg for spell cycles after vanish-backstab
Oh and one more thing: you can't lose vanish for like 1s or something after entering it
More QoL
qol?
Quality of life
that already exists
its just not enough where a boss decides to burst a full burstfire spell at you
:trollge:
Hi Hei
yo 
What if (insert kill effect heavy archetype here) could murder their own goons to proc kill effects
**Instead of opening a new feedback I will add mine here
This is for Shadestepper**
I thought about this and to buff Shadestepper there, should be a way to reset vanish against high health enemies.
(The current only way is by executing the target)
I thought of an example solution which is the followed:
When sucessfully landing a multihit backstab° on a target reset the cooldown of Vanish.
°The hitboxes where the damaged is doubled.
An other suggestion is that after you land the multihit backstab consumes all the current Stacks left on an enemy and deal a set amount of elemental damage for each stacks.
(If none no extra damage)
Why those suggestions? Shade stepper feels like its the assasin coming out of the shadow and assasinate your preys in as less time as possible. Its mostly done through the use of high damage increase on Multihit and going from behind.
If the following suggestions happens to be considered it must be noted that:
- While in vanish if you fail to backstab it goes on cooldown like it does right now.
This add some skill aspect where if you miss you will be dealing less damage since usually if you arent vanish you
cannot backstab an enemy because of the way enemies track you with their head. - Stacks consumption (with extra damage).
This means that you need to somewhat pull out a combo before being able to do the big damage.
Could make it too so somewhere in upgrade either every spin attack that hit something reduce 1 second or like every ticks of smoke bomb Reduce 1 second or like when you throw smoke bomb reduce 1 second and if it sticks idk reduce more. We can be creative about this.
💀
THERE’S HOPE!
WHERR
🙏
Another formatted message basically plagiarizing the first people to say stuff like that!
Woooo
No Bm I just think it’s funny that this thread has lasted this long
dont forget that they are gonna prank us with assassin nerfs with the * = not true
(like they did with vanish)
Good they that they didn't prank us something without putting a star saying not true
aeugh (assassin update in 5 years)
the 3.4k posts finally worked
also pls buff back nirvana or make it cast multihit 25% faster or some shut
:doom:
Can’t lie, “some assassin changes” sounds REALLY underwhelming
Yeah well if it’s taking them time to do it then they’re probably big changes/reworking of things
I was right all along
I knew the lack of assassin changes meant they were doing something bigger with it
It's gonna be like 1 ability rework and 5 stat changes quote me on that
better than nothin
i kind of hope trickster loses its clone gimmick and gets something a bit cooler, or makes the archetypes more compatitable with one another - the amount of restrictions between hybrids is probably what makes it one of the worst trees imo
agreege
would be also cool to see acrobat get some consistent access to damage boost built into the acro tree
like imagine if we could have a stacking up dmg boost for staying in the air that resets if we fall to the ground
True. Assassin Tree is one of the most restrictive ones - arguably the most - out there.
Let's take warrior for instance. The fallen tree has one key perk which is enraged blow, requiring little AP investment to reach, allowing for more flexible warrior build trees. There is almost no perks in the tree that blocks out other and the adjacent archetype trees work well with each other.
Compare this to Assassin, which has many path-blocking abilities, key perks are deep down in the trees, requiring near full investment in AP and adjacent trees not working well together. Infact, you could say Assassin ability tree is basically warrior, but swap the paladin tree and monk tree places and make the perks more expensive and worse
the defining perk of battle monk is whirlwind strike which doesn't lock out anything and is easily bridged.
Lacerate, which is one of the key perks for acro however, can't be bridged and locks out the middle tree archetype (trickster) for some reason
Fallen Monk? That is fine!
Trickster Acro? That is too op!
I dont think the lacerate doesnt work with clone thing is a balance descision
you just ruined perfect 3500 posts :doom:
What the
D:
Lets make it to 5000
💀
ngl i alr quit the whole assassin-suggestion stuff, chances are CT's updates will be minor or very different from ours
i play call of duty now :doom: all i want is 75+ dps non mythic and im happy (with acro)
I went to monumenta
yeah trickster lacerate is a code thing
doesnt have one
buff back nirbana :P
nirvana is fine?
30% chance doessn't fit with the song D:
lmao
Me when assassin buff
despite the joke, that would be hunter then, with assassin as an archetype
and archer as another archetype
i think we should fix assassin
shurikens
true
dude unironically imagine if shurikens could proc ms/ls
right now ms is basically a dead stat on acrobat
could balance it by making you only be able to proc it on the first enemy hit
Idk warrior is just like the MOST compatible tree so its a BIT extreme but ye
Cause theres quite literally 0 incompatibilities except the 2 right after you unlock your movement spell
It's that mechanically warrior has one archetype that changes the actual mechanics and the rest just change numbers
Most major incompatibilities in trees come from that sort of thing rather than balance
Most optimistic and hopeful wynn player
fr
I mean I am a bit worried they're gonna fuck it up again so I just hope they're more transparent with their plans this time
(They will not be)
assass
in
Ct: “What is feedback?”
What is feedback?
I dont know if you can do this or not, but can you see if you can get a message to Salted just saying that he should be transparent with assassin changes
He kinda fucked up the first time so
🕯️ “There is no feedback within the walls of Wynncraft” 🕯️
😵💫
there is no war feadback inside the fruman wynncraftian walls
There is no feedback within the walls of wynncraft
good ending
guys i buffed assassin
Heresy
That’s like saying we live on a globular planet, not a flat one
Assassin buff release when
2035
thats wishful thinking
Guys i nerfed assassin
good, it was seriously broken
like what the heck does that 10k dps mean?
it should be at LEAST 5k
at most*
yea sorry my bad
I meant nerf it to at LEAST 5k, but its still too much damage
with cata ?
i love assassin buffs
they are soo good
My favourite part is when they existed
what? no, they already exist
they are just waiting for assassin to be a completely dead class so no one plays it anyway when assassin buffs get released 
they’ll probably shadow buff it too
https://forums.wynncraft.com/threads/2-0-2-ability-tree-changelog.305486/ (forum post has every change)
double spin buff too!!
it barely does anything really
It does quite literally nothing
lol
(he immediately took this back lol)
I hate acro !
😠
😠
how so?
double spin got a speed buff, making it cast twice as quickly
this makes trickster's DPS actually very good. you just need to get hit as little as possible, so that is a downside. if the clones become more durable in future updates, trickster will definitely have a much better spot in late game metas
my nirv build, with full marks and gas, hits around 350k dps
it is less in practice, as is to be expected, but it shows that trickster definitely has potential
ngl im glad assassin got a big fix, but it still kinda sucks to see other classes getting more changes still
and acro flying is now good :D
dw guys its all building up to one massive assassin patch totally
it was before??
It was kinda inconsistent
Yeah I noticed it feels less jerky and more smooth now, did it get ghost fixed or smt?
They buffed lacerate cast speed (which was arguably the most requested change)
It also increases acros dps so that’s nice
Ah
It’s still unaffected by double spin buff tho I’m p sure
Did they fix its compatibility with other spin buffs tho?
Still doesn't work with blazing powder 
was lacerate cast speed buffed alongside double spin or?
Idk it doesn’t feel like the actual speed of the swipes has changed, just how fast it starts the swipes
feels the same to me
I mean lacerate does feel faster but its not noticable until u start using it to fly while comparing it to the previous speed
Assassin will never be fixed. Have a nice day ☺️
That's honestly what PPL said about shaman in 1.20 :)
And tbh now assassin is starting to feel like 1.20 shaman, it's not getting buffed until a major update and it's not unusable just meh asf
youre incredibly pessimistic about this can’t lie
salted and the AT lead balancer has made numerous statements regarding people’s concerns about assassin and the lack of changes it has been getting
not only that but you also completely neglect that these exact statements don’t only acknowledge it’s problems, but also state that they will be FIXED in future updates
so unless the entire CT and Admins are just lying, it’s very easy to disagree with you

even then Trickster has a huge amount of dps potential, you just have to play around basically never getting hit. it’s entirely counteractive to the entire supposedly “”””””tanky”””” playstyle of the class but it can get very notable damage
it has good spin dps, I don't like that every other spell has a net loss in power
the main appeal of assassin at least for me is it's the most combo heavy because you're pretty constantly using every spell except for smoke which you set up every 5 seconds
I don't like that trickster has an emphasis on spin, shade has an emphasis on budget multihit (fuck backstab) and acrobat has an emphasis honestly on jasmine bloom I think the biggest appeal of old assassin is that each part of your kit is equally as valuable
spin has pretty low damage but it's arguably the most spammable spell in the game, multi has a bit of cast time, but still does really good dps and then smoke is really high overal damage that happens over 5 seconds which I think has more impact than a lot of people realize
i disagree pretty hard with the last bit about each kit being equally valuable
late game, shadestepper struggles a lot because of it’s total lack of range. especially in TNA, where even with the vanish speed, it is incredibly difficult to set up a backstab properly
acrobat is alright, but leaves a lot to be desired. it’s usable at the very least, unlike a lot of what shade is
it's not even range it's dps, shadestepper does fuck all damage
does it? i thought it was alright
maybe im stuck in that one patch where it was really good and they nerfed it because ok
but nah, it’s range holds it down a lot as well. not being next to greg during the boss, believe it or not, is a good thing!
range doesn't really affect me I use a trickstepper tree with d gas and I pretty much always fight in the gas
shade is built around burst damage, but the damage isn't high enough and it just ends up doing complete piss dps
assassin ig ¯_(ツ)_/¯
because you come out of vanish, backstab, then you can't get off another backstab until you go into vanish
this is a tree I made recently and I've been running, haven't used it in TNA yet, but it feels great everywhere else
but yeah in my mind trickster is a genuinely viable class for late game, unlike the other two, it just has to be played next to perfectly for the best effect. which is super hard to do because it’s movement is tied to dash and vanish, which can hurt your mana a lot of the time
if you cant play trickster yeah
no it's better for TNA than trickster
objectively? i dont think so
you do good dps and you never get hit
if played perfectly trickster can get good dps
i disagree. i’ve played trickster for about 40-50 raids in tna now and have done notable damage while surviving
what's your build and do you use pots?
one sec
and no i do not have to use pots. ive done no pot runs before, but sometimes i do use them if i dont want to sweat my ass off just to live
i have 2 regen armour tomes to keep myself sustained. it does help.
but generally i try not to pay attention to the regen tomes as i play around not getting hit whatsoever
overall the damage on this build is around 400k, and i have seen trickster builds with around 600k dps. i just like nirvana.
the 600k dps builds do struggle with mana much more than mine though. dash is a huge player in keeping you alive and kiting greg
meanwhile trickster builds i see get around 200k at most, more or less
ok this is completely understandable actually lol I expected a mana steal build since that's all I play and I especially love obli and I use a build with xebec and a few mana items to make it so I dont lose mana, but I have negative mr
I gain like 1 mana every 5 seconds
on acrobat? how does that work?
oh I'm not talking about for tna
I'm talking about the tree I sent, I do use nirv and cata acrobat
oh and weathered
generally i try to just compare things to how they function in tna, as it is currently the hardest content the game has to offer
the only trickster classes I have are nulli and inferno and I'm starting to bring nulli to the trickstepper tree instead
I don't like the clones because I really don't need the ehp boost and I just find it more boring tbh I just need marks and dgas
the clones are barely an ehp boost anyways lol
the way they were programmed is insanely counteractive to how a tank is actually supposed to work
yeah I know, but idk
they’re much more better used on etw
I'll bring trickstepper into TNA after I get my 7th medallion and see how it works
I hate shade how it's supposed to be, I don't like backstab or satsujin or even the playstyle of the class, people always say that it's closest to 1.20 assassin, but it's not it doesnt even have multi
that’s 2.0 for ya ¯_(ツ)_/¯
i loved assassin before but frankly i don’t mind a change of pace for it
after doing almost 3000 raids on it with nirvana and inferno it was nice to have some different playstyles to try out
though ive never done shade in tna because it just struggles flat out
the other classes didnt have drastic kit changes across the board, mage got ophanim which was cool and lightbender only, archer had phantom ray which effectively is the same as arrow storm except you could be farther away and still get full damage, but the damage was lower to compensate and it got guardian angels but let's be honest no one uses arrow shield anyways, it has very little impact and then I don't even need to mention whirlwind strike which is incredible and completely optional
nah i think the other classes got equal changes compared to assassin
I disagree, spin and multihit were both massacred in two different archetypes
oh you’re talking about the strength of them
strenght and gameplay/design wise
in which case yeah. i thought you were comparing the mechanical changes to other classes
backstab and multi are completely different, lacerate and spin are completely different, both are downgrades from the original spell
unfortunately.
i think a lot of these came from Vanish’s impact on the class in 1.20. a lot of assassin relied on that spell entirely, but one thing that i think was neglected was how it compared to other classes with vanish, and how it compared without vanish
phantom ray and arrow storm are effectively the same except arrow storm rewards you for being closer and phantom ray not only rewards, but allows you to play farther back
if you gave assassin full vanish damage all the time, it’s damage was actually comparable to archer’s damage
but without vanish, the class was really bad. like really really bad.
and i just think a lot of the class was balanced too little with vanish’s changes in mind, leading to this underwhelming class that we’re left with rn
nah that's not true, I tested the damage many times and assassin did come up short
with vanish?
yeah
not sure what you’ve been using then
in my experience that is the case. my nirv assassin around 1.20 hit around 80-90k dps back then
which was comparable to archer’s, if not a bit less, considering that not every arrow hit
archer definitely didn't have a high enough increase in damage to warrant 40% less defense, but
my Obli build did 120k sustained and like 170k burst
this wording is gonna sound shitty so stick with me here, archer's damage wasn't higher enough than assassin's to warrant 40% less defense
oh in 1.20
yeah
who cares about the defence? you’re archer. you have so much range between you and the mob
think of it as assassin having more defence to make up for the fact that you have to be right next to the mob
cuz in my experience archer’s base defence rarely/didn’t matter
I mean that's true, but you needed to be closer to get all of arrow storm's damage, but you're right that's another thing to take into account, archer has higher damage and can sit a reasonable far distance away even though sometimes you wanted that full storm damage
i guess this is another experience difference for us then because like 99% of my experience came from grinding tcc back then
well idk if you did the same, but that was the case for me
mobs were big enough with their models that archer’s storm spread didn’t matter as much
i can’t get the li part but alright
yeah nol is the same case as what i said. there are either 50000 mobs or orphion’s like 10x12x6 or whatever it is hitbox.
archer builds would commonly invest into walk speed, and still do, to play into the fact that they never have to get close to anything
making the base defence rarely matter
I do wanna touch on vanish for a second because people always overexaggerate how broken no cd vanish was, you can't tell me that a class with essentially 0 range and invisibility whenever it needed as well as a damage boost was OP when we have fallen warriors with whirlwind strike who can stay on 20% health with no problem and get hit as much or less than old assassin because a lot of people used vanish offensively and if they used it defensively it was probably very necessary
to be fair though
dash's range is fucking pathetic and assassin doesn't have that all in damage anymore
it was undeniably the best skill in the entire game, like bar none
and it wouldnt be this update
but the changes that assassin had converted into 2.0 did not work well alongside the vanish change
because warrior is untouchable, gets 120% bonus damage and can deal damage while not getting hit which you can't do with vanish
the difference between warrior’s mobility and vanish’s invisiblity
is that vanish you cannot be targetted by attacks in the first place. while warrior can easily dodge them
it's not just warrior's mobility, it's also the insane aoe range of wws
we’re focussing on vanish here
ok, while you're in vanish you can't attack anything unless you lay a smoke bomb before
yeah that’s right, but it’s mostly the cooldown i’m looking at
if you're warrior you can constantly attack while not getting hit at all and drawing aggro so your teammates don't take damage and you're avoiding anything that's thrown at you
vanish’s full invisibility would make it so that attacks not only couldn’t target the player, but also 100% of the attacks would just be randomly aimed. say in tna’s attacks, it would just do nothing say the player was on the other side of the arena
what this update did was give vanish a downtime so this couldn’t be achieved
because that would allow assassins to practically solo the entire tna boss, alongside any other boss, because of this one singular skill
force an assassin to only use 1 multihit and be forced to vanish again after doing so, tna would be beatable because of that fact
if you're on the other side of the arena you're making no progress in the raid
i know, but it makes a lot of space between the assassin and other mobs. gives time to heal, do whatever the assassin wants to do in the meantime
it entirely counteracts any offensive capabilties of mobs unless another player practically deliberately stands on top of the assassin in order for them to get it
you're gonna heal while in vanish?
no, but out of vanish, when you’re away from every other mob
and if you get away with vanish and exit to do all that stuff how is it different from what we have now
I can vanish and run across the arena
because now there is a downtime to it
because of that fact you cannot enter and exit instantly. now you have to wait.
before you could do that, making assassin very hard to kill
and heal/be safe etc
i think the vanish nerf was justified because of how much safety it granted the class overall
sure you can’t heal in it now, but by far it was way too impactful as a spell before
the class's combat style puts it in constant danger, assassin has no range
that’s because you’re playing shadestepper bro
no offence lmfao that class just struggles late game because of that
even if I'm playing trickster I need to be close to greg to do decent damage and land as many spins as possible
if I'm playing acrobat you don't even remotely need vanish
trickster doesn’t have that big of a problem because spin on clones and throwing 7 smoke bombs gives it a lot of range. acro has very good mobility and Blade Fury is one of the best assassin skills for multihit. gives it a lot of range
yep I do use blade fury
yeah i think the issue you’re experiencing here is the exact reason why i say shade is not a good class late game
but I don't exclusively use shade
in that case i disagree with assassin not having range
dash is a cheap enough spell to allow you to move around sufficiently until vanish is ready again, if you even need it
acrobat has crazy range, but it doesn't use vanish, smoke bomb really doesn't do great damage on its own and if you want the most dps possible you need to be hugging greg to get that spin damage off
acrobat has an incredibly easy time dodging greg’s attacks
yeah I can also just spam dash so why make me waste the extra mana
so being close is not that big of a deal
on top of that acrobat gets to be on top of greg, which is a huge advantage for survivability
it’s 2 mobility options is what i’m getting at
vanish to move in, dash to reposition yourself, vanish to move out if needed
🤯 bot said no
huh
you CAN get away with dash, but dash has pretty pathetic range and sometimes doesn't work well enough, but I think it's not healthy to have a class that had its damage obliterated, to have to be a lot closer to the boss than the other classes and have really poor escape if vanish is on cd
i think that issue will be remedied later on as more patches roll out
yeah I mean the thing I hate the most is that Salted or whoever it was took vanish, the movement spell that above all else is there to give buffs, took away all the buffs except one pathetic buff to a single hit and speed which is better and did NOTHING to the actual movement
dash is so unbelievably shit and I think they could've justified the vanish cd if dash wasn't an absolute embarrassment of a mobility spell and spell in general
eh i like dash
it’s not amazing but it works
spamming it is especially nice, as it does more than 1.20 did with multiple uses of it
but yeah i think a lot of these issues you’re having will be remedied in later patches, at least i hope
I agree they're being too slow about the changes and I worry they won't be enough, but I agree we don't need negativity. I don't care if it leads to dissapointment I'd rather be hopeful than pessimistic
WYNNBUILDER UPDATTTTTTEEEEEEEE
Tbh we have all the time in the world as assassin enjoyers
We know its coming because not many updates are planned for near future except hotfixes
I'd be fine waiting another month because wynncraft is a game where multiple profiles is the way you play
So long as the changes are sufficient
assassin sucks
even if assassin gets a nerf i will still main assassin
so yes, like u said we have all the time in the world as assassin enjoyers

I wonder when people in this thread will show the symptoms of madness, waiting endlessly for buffs
When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff

the year 3714
wynncraft 3.0 meleebound where spells are removed so every class depends on base dps and tankiness
ok I have been playing some assassin, its not underpowered anymore but its not that fun either
Trickster?
trickster is the only one that fits that criteria
shadestepper
I was able to solo nopot eo in a respectable time with it
🤨
...? lol
I mean yeah shadestepper works okayish, excluding raids
tho, shouldn't shadestepper be good at raids? it's just 1 final boss and shade is single target archetype
Trapper buff ideas hub where
it is very bad for tna
for the rooms before it does alright, but often times mobs either move too quickly to reliably get a backstab
and being close to tna regular mobs is not a good idea!
also they sometimes have so much hp that shade cannot kill the mobs in time. thats even if they get backstabs
as for greg, shade is even worse and by a lot. greg has so much speed that you’re essentially forced to be in vanish yo catch up, and even then you cant get more than like 2 backstabs in before greg’s out of range again
though vanish is a very very good spell for dodging greg, having good AoE or range to your spells makes it significantly easier to hit him. shade has neither
so youre stuck trying to run behind him in hopes of maybe getting 1 or 2 backstabs in with optimal positioning, hoping he doesn’t roar and target you the second you get out of vanish, and repeating the process 500000 times
thats excluding the fact that shade's satsujin is also useless for 70% of the greg fight 🤡
oh right that skill is so irrelevant i forgot about it
yea i know it sucks for tna boss but why make it suck, its literally 1 boss with high HP and shade is a single target archetype
It requires positioning
-
Shadestepper has no reliable getaway other than vanish which is also your dps option.
-
It has no good range, constantly putting themselves in risk of a lunge/bomb/purple true damage nuclear waste/random eyeball
-
DPS inconsistent and bad
i know why its bad but why MAKE it bad in a boss that literally is made for single target
and i still dont understand why give it such a low dps besides the burst damage, and as for the escape u can spam a few dashes to get away which sometimes works
Just like shaman mains shadestepper players confuse damage with dps, it barely has burst damage which it's built around
you have to understand that the ct did not balance this boss directly around each and every individual class
we cannot answer why they made it bad because there is no answer. it is just not good
well lets just wait until buffs come
this boss around*
also i dont confuse damage with dps, i'm just saying that after the burst shadestepper does it barely does anything
i’m not saying that either and i don’t confuse damage with dps
acrobat has a lot of dps but shadestepper has a pretty funny 300k burst then just a small dps
and 300k with all of it's buffs
i disagree, acrobat’s dps leaves a lot to be desriee
i havent played much of other classes, but it seems that acrobat dps is p good
in comparison, yes, but generally it does kill bosses in a reasonable amount of time
what i’m saying is the fact that better options exist makes this class harder to consider as good
any class can kill a boss in a reasonable amount of time because the power boost in 2.0 generally made the game a lot easier
assassin is fun, despite the damage so it isnt rlly hard to consider trying it
trying it? wdym
like if u decide to try out other classes
and u just consider what to try next, assassin wouldn't be a hard choice to get, since u can just fly around, vanish 24/7 or just spam clones which is boring but still the 2 other archetypes are fun
Confusinf af but ok
From Salted on Olinus' 10k qna stream:
He wants to fix assassin, however he won't be reworking the archetypes fully to fix it, but instead change the numbers on abilities or just revamp certain abilities or introduce new ones
As per when this is happening, not now but later as he is burned out ability tree and would rather have more time to think about assassin
Tldr assassin is only getting minor reworks and it's not happening soon based on what was said last night
it's still a rework tho, which is a lot better than just slight number changing which still wouldn't fix some of the problems
Even replacing one or two abilities can change a entire playstyle if done right
But I doubt it'll be done
Any transparency is good transparency
@austere bronze
well the current archetypes are kind of fine
especially with player already establishing their own playstyles of it
reworking would probably hurt even more than just changing the numbers
Shade and Trickster are fine?
shade... is fine
I've seen many people using trickster and calling it good
I've personally never used trickster before and I'm a bit skeptical
but the opinions do prove that people have their playstyles built already
As long as you are not playing pure shade in tna/any raid, you should be okaish
No way yall mfs still posting here 💀💀💀
🗿
12/31... ur the only one posting here
I quit wynn
Gimme money
I have none 
what
Why quit
Your MOTHERRR
remove assassin
this class is fucked
when morph does better than an actual build
cope
When morph does better than the class itself
when morph
When cata
morbius
its good i told him ill link him sample builds he can test with
🙏
i think we should delete assassin to fix it
no need to fix if theres nothing to fix
NOOO it's my only leveled prof class
I don't want to go trough this hell once again
your username without zealot
remove assassin and make prof system actually good
two birds in one stone
make assassin deal damage, at least u will die after backstab doing more than 300 damage which is the current regular
Only in hp
youre getting closer
remove assassin AND profs
same thing
good take
ok but for realsies though when is satsu getting reworked
also lowkey remove backstab and or make it optional and make surprise strike proc on every hit of regular multi
while theyre at it make multi finish faster so it doesnt softcap cps (although that shouldnt matter anymore as much since spin casts way faster so u can do spin/spin/multi)
yes please
also some kind of ability to acro to reward air combos
and change death magnet ,,?
honestly how crazy would it be if satsu had a permanent buff for you that went away if you got hit
to reward skill
would it be too radical??? maybe? impractical for 90% of the community? possible.
but would it be funny
perhaps a bit too counter-intuitive?
wdym counter intuitive
more like name-wise
ok but in terms of gameplay itd be swag as shit
yes, but on the other hand, there's a risk that would make like 90% of assasins run with cata, just like 90% of archers pre-nerf was running with divzer
I wish i wass in that 90% with divzer
Simply just release the update now
it’s a funny idea but it’d pretty much just force it into etw cus i mean you aren’t meant to be getting anyway right
like even if etw is really cool and awesome and wow, i think making it so massively the most viable for the archetype is a bit wack
if anything, archetypes forcing into elements is dumb and it’d be nice if it’d be avoided more but yeah it’s not that bad atm, a few elemental conversions aren’t that bad
true actually thats kinda e
So yes, 90% of the assasins would start running with cata
1.19…
i do not understand how cata was allowed to have -1 1st spell cost for the entirety of 1.19-1.20
why r we still here just to suffer
Assassin fix ideas hub
Ass ass ideas hub
@limber night trickster cam deal insane dmg now if u don't get hit
thats good
ok well now we gotta then rework the tree so that its not all about just being “the tank archetype” but rather feeding even more into nohitting
Well, the issue is it requires you to do a perfect play because if you are using delirious gas, then you will get aggroed on, making not getting hit way harder
Perhaps even impossible in some cases
But if you somehow manage to not get hit, then the damage output is insane
What was the changw?
What change
Tricksta - it's divzer on steroids, but without the funni damage (most of the time)
Trickster isn't that bad, but defo requires to not get hit at all, and getting decent damage requires going full ETW as a trickster should always do
For tna, just get a lot of ws so that even with dgas you can maintain distance
ngl trickster is interesting as a skill based class
nohitting for full damage of clones 👁️
almost at 4k messages in there, when will yall reach it ? xD
we should delete assassin
