#Assassin fix ideas hub

1 messages · Page 4 of 1

warm wharf
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Emphasis on “sneeze out”

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I literally do more damage than Assassin’s with an arrow bomb and hound up

simple plover
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me when battlemonk has much better mobility even warrior in general and still does higher damage with everything but paladin

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having high mobility is not good enough to warrant such low damage as well, like maybe it could be about average, but with a class purely designed around mobility comes trouble piloting the class, if acrobat was easier to play then I'd say sure maybe it has around decent damage, but you're putting in actually mechanics for the first time in Wynn history and that doesn't deserve to put you higher than battlemonk?

silent belfry
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Battlemonk itself doesnt deal much

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it's fallen that adds the damage, because whirlwind is way too easy to get

simple plover
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mobility is not strong enough and not important enough to be the focus of a class when it comes with the downfall of something really important

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that's true, but I'd argue that it's just because warrior has a well designed tree that offers a lot of opportunity for hybridization which is really fucking cool

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you should honestly have sufficient damage with comet fireworks and ragnarokkr

silent belfry
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I do think whirlwind is too easy to get, the amount of aoe and mobility it offers is a lot and you can still grab great upgrades such as mantle and enraged. You should need to invest into bmonk for that

simple plover
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I think this is a fair laundry list
Instead of outright reworking whole archetypes, as much as i dislike trickster

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that is fair

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I think crit chance should go on poisoned blade tbh

silent belfry
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Poisoned is kinda cool but my issue is that poison makes enemies turn when your invis(cause damage ticks)

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so it's sorta a detriment?

simple plover
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baby steps

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I really really really want to see what ideas CT are cooking up on ability reworks / changes

silent belfry
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The reason salted and zeer haven't done any major changes is cause they're doing a complete assassin rework guys totally!

simple plover
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on god

simple plover
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honestly maybe the buff field isn't necessary, reduce clone amount to 3 max and make it so they have 2 charges each before they die and remove the decreased damage taken, then when they die they give you ramping buffs like damage, resistence, speed and a reduced vanish cd? Idk man, idk why I'm so fixated on clones being expendable and buffing you, I really want old assassin back, but in a way where you have to actually do stuff

simple plover
silent belfry
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I really like the backstab resets vanish idea

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cause you can get simmiliar level of vanish usage but you gotta be good at backstabs

simple plover
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yeah, the only reason I'm against that really is because I just HATE backstab lol and will never take it

silent belfry
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Whats your main issue with it

simple plover
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the fact that it's just spin, it's another single hit spell

silent belfry
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The backstabbing mechanic is finicky but I think it can work and is a good way for setup

simple plover
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I just prefer multi tbh

silent belfry
simple plover
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i love backstab

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just throwing them out with flameshot is SO good

silent belfry
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Backstab range could use increases tbh

simple plover
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nah range is good

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I mean I'm not saying they're similar because they're not, but having that in common is enough for me to kinda lose interest, I think assassin's kit in 1.20 was perfect, I don't wanna change shade and take backstab away (anymore) but vanish is a really important part of assassin's kit and I don't want to have to take backstab to use vanish a reasonable amount

silent belfry
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I do think vanish reset on backstab would create a playstyle of: :"vanish reposition backstab vanish reposition backstab" But you can still set up with mobs and do one big backstab instead and vanish away

silent belfry
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Well, perhaps if trickster was changed to have some way to decrease vanish cd too in a different way

simple plover
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that is fair, the other thing about the rinse and repeat thing is I think shadestepper should be focused on WAY higher damage and some downtime so you do your crazy massive burst damage then you don't have vanish and you're vulnerable

silent belfry
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like hitting enemies decreases cooldowns, and so trickster would want to stay more active

simple plover
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big fan of that, love the active/spammy playstyles, why I haven't touched boltslinger for more than 5 minutes and don't plan to again

silent belfry
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I do think you should have some form of escape once you get that hit in 100% tho

simple plover
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yeah and I think both could work, but I think the more consistency feels less like burst and almost a weird hybrid between dps and burst whereas big hits feel more like just straight burst

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one thing's for sure though, shade needs a big damage buff

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I talk about dps vs burst a lot and I think the way to make burst comparable is to have it deal just such a massive amount of damage even if it's really spread out that you're worth having around, even if the dps ends up being like sub 50k

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whether it be completely taking out a full stage of a boss, skipping a greg phase or just softening him up a lot in one shot

silent belfry
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I do think shade needs more setup if it wants massive damage

simple plover
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^

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I'm starting to realize setup is my answer to everything, but it allows you to be extremely powerful reasonably

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and it's obviously not permanent so you start out mediocre then you become insanely strong for a bit then you're mediocre again

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Did a quick test with 3 people, archer with 2 amour pieces does more dps than me lol

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tfw cumu, dshroud and return to ether does comparable damage 💀

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I think that's a mix between archer being too strong and assassin being crazy weak

simple plover
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im sure there is one crazy mfer that could beat LI with only 2 armour pieces 💀

silk steeple
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mana traps is still quite cracked
but its actually feeling trapper now

warm wharf
simple plover
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slap a cd on fire creep lol

warm wharf
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That won't help

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Even with a cd it will still do a lot, and also its not just Fire creep that does the damage

simple plover
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1 piece of the puzzle

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I think they just need to fix the damage stacking, I don't think it needs a cd

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maybe reduce fire creep damage, but keep scorched earth and lower spell damage ratios

silent belfry
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fire creep should be trapper, and just less damage tbh

warm wharf
somber elm
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And particles instead of fire

silent belfry
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Oh yeah make it particles, but not many

warm wharf
silent belfry
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Talking about scorched

warm wharf
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And even then you can get scorched earth without Sharpshooter tree because of bouncing bomb connection

silent belfry
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Yeah Kk

warm wharf
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No reason not to have at least focus on your tree tho, free damage

somber elm
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But bouncing bomb cancels focus

warm wharf
somber elm
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All times

warm wharf
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Nope

somber elm
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Any number of times is enough to make focus negligible

warm wharf
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Grape bombs sometimes just all hit the same target as original bomb instead of splitting

somber elm
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It's too risky to work

warm wharf
warm wharf
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I get less dps without grape bomb

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This funny number was with grape bomb and focus

somber elm
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I'll have to try this

silent belfry
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Focus is so easy to charge up

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so it doesnt even matter if a bit of rng messes you up

warm wharf
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Yea

sonic grove
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Breaking point patch will bring assassin buffs guys

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Totally trust trust

sonic grove
violet atlas
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Larger hit box as in a player sized one…

warm wharf
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Any hitbox larger than my pinky ends up taking all of grape bomb’s child grenades instead of letting them split

stiff hawk
rugged ibex
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by itself not enough

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need either more buffs to shadestepper tree or nerf archer and warrior

warm wharf
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Obv they need a nerf, but even with a nerf archer will still need a buff

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Assassin does 1.20 dps in 2.0

rugged ibex
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Well for archer, just nerf stupid fire creep and bouncing bomb/grape bomb

warm wharf
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Fire creep? More like Power Creep saltroll

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I would love to play Boltslinger but 1: Recoil on Arrow Storm, and 2: I only do 300k on Boltslinger when the same gear lets me do 2mil dps on Sharpshooter

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Basically, Buff Boltslinger to also do 2mil dps like (very serious)

violet atlas
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Because how hard vanish got hit

empty ravine
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what build is that... (300k is normal and 2m is high isnt it?)

plucky jewel
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i use it to my advantage a lot and its never really bad in anything i do, i heard its bad in tcc but other than that i havent heard anything

warm wharf
plucky jewel
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this is original message fyi

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it took a pain to scroll to so other people shouldnt have to

simple plover
empty ravine
empty ravine
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ok i needa get a trift build

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i have no idea whats goin on.. wouldn't u just multiply damage by 1.3?(when trift?)

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can I get other numbers? what do y'all get for bolt and sharp damage?

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r u sure no double id quackula?

warm wharf
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This is the exact build I use to get 2mil dps

zinc cosmos
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you're going wild on your mouse

warm wharf
zinc cosmos
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what is it btw ? I'm lvling up an archer rn and I'm kinda just spamming bomb-bomb-storm + shields/escape when needed

empty ravine
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Yeah thats good. Bomb storm also works but idk i prefer bomb bomb

zinc cosmos
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am I missing something ?

empty ravine
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Yeah ok if u do 9 cps thats 12 bombs*1.3 is 16 creeps *180k ig thats 2m

zinc cosmos
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9 cps spell cycle isn't that impossible

warm wharf
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Its really not that hard

empty ravine
warm wharf
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ASSASSIN DIDN’T GET ANY CHANGES 💀

plucky jewel
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Made changes to Garvan's boss fight in order to make it fairer for Assassins

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hype (who is garvan again)

fossil dirge
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dude from hollow serenity

silk steeple
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I soloed it 💀

warm wharf
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Good news Assassin mains, the Archer nerf is actually a nerf kind of

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Grape Bomb is still dumb but not as dumb, I don't do 2mil dps anymore

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I am actually very happy about this as now I personally as an archer main have a reason to use other builds

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After further testing it would seem Archer is still broken 💀

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As in Grape Bomb is still broken

plucky jewel
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assassin nerf saltroll

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(morph specialist nerf apparently idk nobody has shown a source)

austere bronze
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not a SINGLE assassin change

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this class is fucking dead

empty ravine
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would u rather assassin got nerfed?

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like archer? no changes better than bad changes

austere bronze
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the class is ridiculously weak and needs a lot of work done on it. seeing not a singular change is really saddening

gloomy urchin
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Assassin is poorly designed

plucky jewel
austere bronze
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??

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whatd i miss

plucky jewel
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specialist nerf

plucky jewel
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idk what collection or breakthrough are

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but those got changed also

austere bronze
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those are the TNA bracelets

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extremely negligible changes

stiff hawk
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im convinced that assassin doesnt exist anymore

rugged ibex
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they proved shaman wasnt a myth but had taken assassin away from us

violet atlas
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if not all

violet atlas
stiff hawk
thick canopy
silk steeple
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morph specialist sometimes even does better than a mythic build 💀

unborn swallow
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Martyr at least is used in wars

unborn swallow
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And honestly I think satsujin could be an execute instead

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Oh and the specialist nerf :doom:

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I was so happy that it was viable in 2.0 just to be immediately nerfed in next item rebalance

unborn swallow
unborn swallow
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Like, vanish cooldown could be passively dropped to 3 seconds and silent killer could also give next vanish cast free

silent belfry
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Silent killer needs changes imo

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If theres minions then vanish spam all you like, if theres not it's grueling

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There should be something more consistent

unborn swallow
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Oh I know

silent belfry
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backstab reset vanish perhaps

unborn swallow
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Satsujin could trigger on-kill effects too

silent belfry
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Ooh

stiff hawk
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shurikens triggering ids could also trigger negative lifesteal and manasteal that you'd normally not want to, and there really isnt anything else to take in place of that on atree with how its made

silent belfry
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Hm idk theres like 1 on death effect

unborn swallow
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2 I can think of. One of it is silent killer and 2nd one is devourer

silent belfry
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and I think backstab is more skill based than satsu(literally free and easy to pull off and has a massive cd and requirement so wouldn't be very good if you wanted it to reset vanish)

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idk why people say satsu should reset vanish

unborn swallow
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Because backstab is apparently very janky (similarly to TF2 backstab)

silent belfry
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Eh, it works most of the time. Main issue is a bug where mobs take damage when you're in vanish they turn

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if mobs didn't do that I think it would be fine

unborn swallow
violet atlas
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Nah they nerfed all the popular morph nonmythics

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But specialist still outdamages most nonmythics, just not by as much

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The nothing and overdrive builds still do decent dmg probs as well

violet atlas
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Hmmmmmmmm

stiff hawk
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8th times the charm

plucky jewel
warm wharf
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Proof that CT is full of Archer simps

plucky jewel
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real

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aside from sharpshooter and trapper nerfs

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(olily got nerfed in 2.0 tho!)

warm wharf
violet atlas
warm wharf
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I don’t think so

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But I also never use Gale’s

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I just see olily more than Gale’s

silk steeple
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I have actually like
never seen an olily user

warm wharf
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It was really big in 1.19, less so in 1.20, then the +50 arrow shield cost kind of just made people never use it

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But it still does more dps than Gale’s, Gale’s isn’t really a good dps wep

plucky jewel
plucky jewel
silk steeple
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moment

plucky jewel
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the 64 cost guardian angels dont really matter that much

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like honestly its not like i cast 21894518 of them a second or anything i cast like 2 a minute max

simple plover
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Increased bonus damage from your next surprise strike perhaps

silent belfry
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Satsu needs changes if it wants to have cool effects

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Cause rn its super easy to trigger(boring) has a Massive cooldown(not fun), health threshold(so basically usable once)

simple plover
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maybe satsu kills should reset its cooldown

simple plover
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My solution to the assassin crisis is forcing Wynnteam to only play assassin 👍

fallow echo
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Assassin can not be fixed

Have a nice day

violet atlas
simple plover
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Have 3 assassins in the raid party then 👍

silk steeple
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where are the acrobat enjoyers

simple plover
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Not me unfortunately

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However I do love grounded shuriken spam 🤤

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Gales sight dash spam is the superior playstyle

silk steeple
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based

silent belfry
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Shuriken user no way

simple plover
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Solod li with it on old hero beta 👍👍

unborn swallow
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Paired with what I suggested earlier

unborn swallow
silent belfry
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So just backstab resets vanish without backstabbing

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And earlygame players get fucked

unborn swallow
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Vanish would have shorter cooldown

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And silent killer would just reset + drop the casting cost

silent belfry
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What about cd

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Still makes it annoying and uncontrollable

unborn swallow
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15 or 20s but making it global and not per mob?

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Hmm maybe not global

silent belfry
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Doesn't global make it worse

unborn swallow
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Technically there's violent vortex, but I changed my mind about it being global

silent belfry
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Again, I just feel like satsu takes no effort at all and is just bonus damage with a cd on it

unborn swallow
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Or maybe it should trigger only on successful backstab

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Or like, keep the cooldown but successful backstabs drop it's cooldown a bit

silent belfry
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So backstab resets vanish cd but overcomplicated saltroll

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Still the issue of silent killer being op on minion horde bosses

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And it relying on the final upgrade so it sucks before it

unborn swallow
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Ok, maybe you are right about backstab dropping the vanish cooldown

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But not fully resetting it probably

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Tho I still think that base vanish cooldown should be shorter

silent belfry
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Mayhaps

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Salted next patch: "Vanish cooldown 5 -> 4.9999"

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Assassin is bad no more

zinc cosmos
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3.2k messages, not bad

unborn swallow
violet atlas
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Salted is never gonna see this

zinc cosmos
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if salted see this

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I'm a happy man

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190 upvotes in 6 days, that's the most loved feedback i've ever seen

unborn swallow
plucky jewel
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i honestly like the top picture the most out of the ones ive seen

simple plover
silk steeple
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hello wonncraft

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continuing the convo from the other funny thread

placid warren
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what the heck is wonncraft

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welp i feel shadestepper should start with a 300k backstab and then continue with 100k dps

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and acrobat doing a solid 150k dps

silk steeple
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i wouldnt make assassin squishy
the nonexistent range compensates for high damage and base resis in 1.20
you basically just
get extremely close

placid warren
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yea range and defense is the exchange for damage and mobility

silk steeple
placid warren
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yea now its too weak

silk steeple
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you can deal about 80k dps if done right with spell combos and just hitting all attacks

placid warren
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for the "highest damage in the game"

silk steeple
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and riftwalker at max timelocked vshift deals like 100k dps?
i would probably tone that down to 100-130k because of the mobility acro has

placid warren
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i feel like each boss should take 1 min each or smthing, not 3 seconds

doign a boss in half milisecond with archer or warrior is boring

silk steeple
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archer and warrior are still unbalanced ngl

placid warren
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there is no challenge to the game

silk steeple
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well

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not sure about warrior
the tradeoff is yeah
very much visible

placid warren
# oblique beacon 💀

for the highest damage in the game, warrior cant do a freaking 500k dps and say "balanced"

oblique beacon
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don’t balance assassin dps around other unbalanced classes like

placid warren
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so 100k dps isnt that much compared to warrrior and archer now

silk steeple
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maybe we leave warrior alone tbh
probably shouldnt take 80% corrupted dps and do assassin to that

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there aint no bakal's grasp in assassin tree

placid warren
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well that "balance" was like if they kept warrior and archer around the same

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yea but warrior is the least damagy class (well fallen is the 3rd highest damage based on stats)

silk steeple
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warrior is uhhh fine
still have to try it out but no motivation until breaking point releases on main server

placid warren
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well ofc least damagy if shaman has aoe

silk steeple
oblique beacon
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💀

placid warren
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stop spamming skulls, would u?
u can just say whatever u want, SKULLS ARE NOT NECESSARY

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and i was talking about warrior as a class which fits more to paladin, battle monk is also dps-y

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actually, i just realized wynncraft is the server that uses the most skulls and nerd emoji's (well from what i've seen at least)

silk steeple
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💀

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well for archer
just fix fire creep stacking

oblique beacon
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that got fixed

silk steeple
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wait did it

oblique beacon
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yes…?

placid warren
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lets just all admit game isnt that challenging with archer and warrior doing 300k dps

oblique beacon
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it’s not on main yet but it’s fixed for 2.0.1 and on beta

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bouncing/grape bomb no longer hit the same mob multiple times over and fire creep no longer stacks

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gone are the days of 1 million bomb dps

placid warren
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glad

oblique beacon
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instead, you can continue to do 1 million boltslinger dps!

silk steeple
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didnt really know it because it said 'fixed various bugs'
but saltedletsgooooooooooooooooo

oblique beacon
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yeah it was really ambiguous

silk steeple
oblique beacon
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that was an overexaggeration as most bolt builds won’t hit that however it is still possible and should be tweaked

silk steeple
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seen a vid of sorcery stacking guardian angels 💀
ig that count

neat radish
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another hotfix/update, another assassin-fix avoid like goddamn salted i finally gave up trying to use assassin and upgrade warrior, arch and shaman and woop, they got nerfed

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the mage buffs were nice though

violet atlas
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“Balanced” for archetypes is bad, because then every archetype would be the same and lame

silk steeple
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wait where new hotfix

violet atlas
silk steeple
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could you link it

violet atlas
silk steeple
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oh that
i thought a new update was released after that

violet atlas
violet atlas
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I love the new changes with the way it does stuff

dry sun
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to be fair

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they did change assassin one way

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they nerfed a boss to accounts for how weak assassin is

stiff hawk
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😃

austere bronze
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😃

plucky jewel
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(specialist nerf)

silk steeple
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so true

rugged ibex
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i think they finally fixed assassin 🤡

silk steeple
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'make it unusable so no one will use it and therefore no one will complain!'
(joke)

warm wharf
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I know how to fix assassin

violet atlas
simple plover
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33 hundred comments

silk steeple
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it's funny how people care more about cosmetics than game balance

silent belfry
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Cosmetics: Almost always good, people like them
Game balance: Complicated, more disagreements. Also it's assassin, and some people dislike it/don't care

warm wharf
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Assassin sucks, Warrior is superior

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this post was made by Warrior cult

simple plover
simple plover
silent belfry
simple plover
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yeah that's true

placid warren
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assassin is actually good

the other classes arent

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ngl current balanced should be based around assassin (killing bosses with 3 hits isnt fun)

neat radish
silk steeple
warped marlin
#

Thought I might actually make a contribution to this chat instead of lurking so here are my ideas for shadestepper buffs:

Poisoned Blade --> Sharpened Blade (rework):
Increases critical chance and damage by 5%
Main attack gains additional range: +1 block

Surprise Strike (buff/rework):
Reduce damage bonus to 60% but have it last for 1s after exiting vanish

Silent Killer (buff/rework):
Reset vanish cooldown on successful backstab

Ambush (buff):
Additionally increases backstab angle by 20 degrees when in vanish

Death Magnet --> Deadly Marks (rework):
Increase your critical chance and damage by 2.5% for each mark
Marked enemies are stunned for 1s after leaving vanish

Satsujin (buff):
Increase cooldown back to 30s
Additionally deals 1% of enemy max hp per mark, not affected by other modifiers
Removed health threshold

simple plover
# warped marlin Thought I might actually make a contribution to this chat instead of lurking so ...

for sharpened blade I'd probably give it +30% crit damage and 5% walk speed, need to keep assassin's mobility up
I think surprise strike should honestly stay as is, you gain more from giga boosting your backstab
silent killer should be on backstab or kill
ambush should keep the damage buff and add this on, I'm a fan
I'd probably just keep the crit damage for Deadly marks, don't think crit chance really needs to be affected tbh
Satsu should keep its 20% cd, besides this I agree

I think for acrobat's first ability across from Sharpened Blade it should be an ability that gives you mana or spell damage based on your walk speed, I think that'd be a cool idea, double slice is just pointless tbh

placid warren
# warped marlin Thought I might actually make a contribution to this chat instead of lurking so ...

sharpened blade does seem good ngl (tho i'd agree with assassin gigachad, would be better)

surprise strike isnt rlly useful cuz like u dont jumpscare the enemy twice in the same attempt, its just 1 hit, 1 backstab

that would make assassin broken, not balanced (infinite damage buff), and its pretty good atm if u have like some not so high HP mobs around u (also has a better shadestepper vibe)

just keep ambush the same

makes sense, death magnet is rlly only is useful for violent vortex-ing enemies when u backstab someone and the enemies are too far away

kinda same with professional shadestepper main's suggestion but agree with it

simpler suggestion, but harder
nerf all the other classes so bosses actually seem harder and not 20 hit dummies

plucky jewel
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making not just the first backstab hit deal bonus surprise damage is a hype idea

simple plover
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poisoned blade and smoke bomb make it so enemies will turn to you the second you exit vanish

simple plover
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HOLY SHIT IT IS BLACKLISTED

placid warren
warm wharf
gloomy urchin
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archers with 1M dps

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assassin has the lowest dps by so far that it's kinda funny

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it should be about one of the highest, as that's kinda what it's meant to be

silent belfry
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This has been said like 0394783 times already

simple plover
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^

empty ravine
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archers only got like 300k-400k-500k dps now

warm wharf
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laughs in 1mil dps still

empty ravine
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Dayumm quckula on top? U sent me ur build alrdy rigyt? Lemme find it lolol

warm wharf
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The skill tree got changed but its literally just full trapper with focus

empty ravine
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No extra bomb damage?

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From bolt side

warm wharf
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Also even without bs glitchy interactions Divzer still does 1mil dps pretty easily

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It was nerfed enought to where I feel a lot better about using Boltslinger

empty ravine
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Huuh? What

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Dang bolt be taking everyone

warm wharf
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Bolt is fun

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Also I did tell CT that Grape Bomb was still broken so hopefully its somehow fixed because honestly it isn't fun

warm wharf
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Archer is way too broken, I love Archer but it really needs to be toned down

placid warren
warm wharf
placid warren
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tho assassin doing vanish backstab/second is kinda op to my standards
and my standards is not that 1 million archer dps

neat radish
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Shade can get 100-125k dps with marks+ vanish but it’s still bad in raids compared to that of fallen corrupted warrior

placid warren
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yup

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shadestepper needs more spin atk damage from fatal spin upgrade so he can use it in spell cycles for a fair amount of damage, and acrobat just some more lacerate and jasmine bloom damage

simple plover
#

my Obli build had no problems hitting 115k sustained dps last update with like 170k burst why did they have to gut the class so goddamn hard

#

I've been actually enjoying trickster recently because it's the only archetype where you don't have to jump over hoops to use assassin's base kit, but multihit is kinda useless because all of the class' offensive power is from spin since your damage is reduced too much by clones and smoke bomb is literally only there as a buff

rugged ibex
#

Maybe replace death magnet with giving backstab inflict bleeding based on how much damage dealt by the backstab 🤯

placid warren
#

yea death magnet has 1 use which happens one time every thousand years and u just die in every other time

rain sleet
#

Assassin

empty ravine
#

Assassina ahould have like a first strike thing kinda like archer yo thats like 99% of their damage

#

Like assassina specialize in surprise attacks

#

Lol it’d be funny if assassin did 80% of a mobs hp on first hit

#

But like 10k dps after that

#

Wouldnt woek jn a team tho.. would be way too busted

placid warren
#

well here are my suggestions for each archetype

Shadestepper

Even tho vanish + backstab/5 seconds does pretty neat damage, fatal spin upgrade should give more damage so shadestepper can do dps while waiting for vanish to be back up. satsujin cd is fine since its one time use at the start of the fight, like the first strike, and maybe buff damage bonus from marks

Trickster

Clones have waaaay too much cd and swapping weapons resets the clones. not gonna ask for tree changes cause i know no one will do that, just lower clone cd will do fine. (maybe some more damage??)

Acrobat

lacerate isnt that strong for damage and idk if blazing powder works so maybe more lacerate dmg? also jasmine bloom is good just pretty weak compared to multihit. alternative option is faster animations for extra spam

violet atlas
#

People who still give formatted and detailed ideas here are funny

#

“If you put a fancy wrapping on it maybe Salted will see”

silk steeple
#

we all treat lacerate as a movement spell dont we

rain sleet
#

assassin is a class

placid warren
unborn swallow
#

Could be both at the same time

#

And satsujin triggering on-kill effects just to add some nice flavour to it on top of that

silent belfry
#

I don't really like having kills reset it

#

Kills are extremely inconsistent being op sometimes and useless at others

unborn swallow
#

Dropping the cooldown, not resetting it. Both kills and backstab give 1s reset

#

Backstab kills 2s

#

Same with backstab satsujin in this case

simple plover
# silent belfry I don't really like having kills reset it

I never really considered this before, but I feel like if backstab reset vanish what's the point of even having a cooldown, it's super easy to chain vanish like this to the point where the only variable here is if you dash off into the sunset and come back with vanish on cd so you physically can't get a backstab unless the mob doesnt have cci or you're in a raid or you get hit which imo REALLY fucking sucks getting hit and losing vanish

#

I genuinely think instead of vanish having a cd it should be the damage buff that goes on cd and maybe that could be reset on kills or maaaybe backstab, but then we're back to why even have a cd

unborn swallow
#

Hmm I like this

simple plover
#

realistically the only thing that's breaking your vanish chain is getting hit and that needs to be tweaked anyways because it like I can't even explain how much it sucks

silent belfry
#

Hmm

#

I wouldn't mind the idea of naturally lower cd

unborn swallow
silent belfry
#

and cd is reduced by stuff

silent belfry
simple plover
#

I think on activation effects would be cool

silent belfry
#

Satsu 100% needs something more interesting than just.. free damage

unborn swallow
#

I've found more than I thought,
From shadestepper: it's harvester and current silent killer

#

From all: exploding and killstreak

silent belfry
#

Heres the thing

unborn swallow
#

From other archetypes: diversion and diffusion

simple plover
silent belfry
#

Sastu procs once.. every 100 years. Getting 5 mana a slight boost in thunder damage a small aoe you already get from vortex and the same thing as backstab reset.. isnt that much, diversion is too deep in the trickster tree

#

diffusion? whats that again

unborn swallow
#

But it is synergy between 2 assasins

#

Diffusion is riftwalker thing

silent belfry
#

I just feel on kill would be nice and have like 1 viable synergy but honestly I would rather something made to be interesting and perhaps synergise

unborn swallow
#

It says that wherever lured enemy dies, not when you kill it

silent belfry
#

on kill effects doesn't feel like a big part that you want, just a small niche you could possibly use from time to time

silent belfry
#

But again, that's more supportive and doesn't really engage with anything nor is it really interesting

#

and again, satsu activates every 203029 years so unless it's reworked you need a big effect

simple plover
#

I'm ngl I think on kill effects max should be white abilities, they're just boring

silent belfry
#

Not really boring, just not good and badly made

simple plover
#

and they're just as inconsistent as current silent killer for obvious reasons

#

I mean yeah fair

silent belfry
#

Thats something I sorta wish would change about wynn

#

Most of the time only bosses are actaul threats and hard to kill

simple plover
#

^

silent belfry
#

the player has infinite aoe for free thats spammable(swarm mobs are inconsiquential) and most mobs have horrible stats apart from bosses

unborn swallow
silent belfry
#

I just want challenging non boss enemies

unborn swallow
#

To help against big, single target bosses

simple plover
silent belfry
#

Although.. doesn't current satsujin do really well for like.. raid mobs?

simple plover
#

I unironically fucking hate those things lmao, they're just pests

silent belfry
#

raid mobs are the only strong non boss mobs I can think of

#

Wouldn't satsu be effective against em since usually they take much longer than usual mobs so it provides a actaul benefit

simple plover
#

I think so

silent belfry
#

Anyway, satsu has no depth in activation, is inconsistent/annoying to activate and provides nothing of interest

#

Put in zero effort to get a boring reward

simple plover
#

plus you can accidentally waste it on a melee attack pretty easily

#

which like bro what you really wanna tell me you want shadestepper to be played with heavy melee

silent belfry
#

I haven't really found that as a issue since I'm not main attacking a lot

simple plover
#

I weave melee attacks whenever I can

#

I tend to use super slow builds

#

it could also just be a misclick tbh

silent belfry
#

I do think having damage on a set cooldown is a bit dumb, where you basically can't do much for a bit or you do barely any damage

simple plover
#

that's why I tend to be in favor of a HEAVY burst slow shade playstyle so satsu doesnt need a cd

silent belfry
#

If you wanna give the player a large reward it should be based off skill not JUST a cooldown(mostly)

#

Or at least make that reward be able to be much bigger with skill

simple plover
#

^

silent belfry
#

Just.. how can you add skill to setup

#

Theres ideas you just need to find em

simple plover
#

I was actually thinking about that gimme a sec this is a mouthful lol

silent belfry
#

alr I'll be back in a bit

simple plover
#

So most of this I've said a billion times, but I think marks should have their damage reduced a bit and have WAY more marks than we have now I'm thinking of anything between 30-50 and make it so by default you can only stack 1 mark every second or .5 seconds or something and then have one decay every couple seconds maybe 2-4, but marks can't be stacked by the same ability a certain amount of times in a row because you can't spin between every smoke tick (or well you can but realistically most people probably can't) so you need to weave in a couple spins instead of smokebomb afking and if you full combo spin backstab smoke whatever you get some bonus marks, this is very complicated and maybe a bit stupid, but I think it'd add some sort of skill to stacking marks besides afk smoking, but when you hit max marks (this is the part I'd really love to see) backstab will consume the marks to deal crazy bonus damage plus 5% max health damage

#

the bonus damage is just because 5% max health damage won't always be significant

silent belfry
#

This sorta makes me think of a different playstyle

simple plover
#

I may have taken some inspiration from riftwalker lol

silent belfry
#

So instead of backstabs and doing nothing in between you have to get close and be more active and your backstab is more of a ultimate move

#

The issue is, how is shade going to stick to a enemy without dying

simple plover
#

remove vanish cd

#

and remove the damage buff maybe

silent belfry
#

so, you go in for a spin and vanish out?

simple plover
#

I miss that go in and fight until you die or the enemy dies assassin playstyle a lot, now it's just go in and fight until you die lmao

#

yeah, but you'd need to go back in to spin after another 2 smoke ticks

silent belfry
simple plover
#

so you don't have a lot of downtime if you wanna be efficient

silent belfry
#

basically stat check

simple plover
#

fair enough lol

#

I didn't really know how to add skill to mark stacking tbh

silent belfry
#

Yeah it's not easy

simple plover
#

you can't really copy riftwalker because in this scenario marks would be way more OP when satsu is involved

#

and it'd just be too easy

#

I think most people here know I have an answer to almost everything assassin (not always the best or even a good answer lol) but this marks thing I just pulled out of my ass, I haven't the slightest clue how to make it not afk or piss easy without making it just stupid

#

I think it's better than afk smoking, but there's a lot of room between that and a good method

placid warren
#

seriously i just went to sleep and got back from school
why do u have to make me read all this

#

also dont think anyone will do tree changes, just reduce/increase the numbers of cds, damage scalings etc

placid warren
#

the more marks suggestion is nice, adding some skill requirement to wynncraft, but like i said dont think they will change the tree

rain sleet
#

wow

unborn swallow
#

Nothing will get reworked, pure rebalance

placid warren
#

i would just drop health treshold and spin atk dmg for spell cycles after vanish-backstab

unborn swallow
#

Oh and one more thing: you can't lose vanish for like 1s or something after entering it

placid warren
#

yea yea thats cool idea

#

or remove canceling abilities from ranged hits

unborn swallow
#

More QoL

placid warren
#

qol?

unborn swallow
#

Quality of life

silk steeple
unborn swallow
#

:trollge:

simple plover
violet atlas
pseudo shoal
#

**Instead of opening a new feedback I will add mine here

This is for Shadestepper**

I thought about this and to buff Shadestepper there, should be a way to reset vanish against high health enemies.
(The current only way is by executing the target)

I thought of an example solution which is the followed:

When sucessfully landing a multihit backstab° on a target reset the cooldown of Vanish.

°The hitboxes where the damaged is doubled.

An other suggestion is that after you land the multihit backstab consumes all the current Stacks left on an enemy and deal a set amount of elemental damage for each stacks.
(If none no extra damage)

Why those suggestions? Shade stepper feels like its the assasin coming out of the shadow and assasinate your preys in as less time as possible. Its mostly done through the use of high damage increase on Multihit and going from behind.

If the following suggestions happens to be considered it must be noted that:

  1. While in vanish if you fail to backstab it goes on cooldown like it does right now.
    This add some skill aspect where if you miss you will be dealing less damage since usually if you arent vanish you
    cannot backstab an enemy because of the way enemies track you with their head.
  2. Stacks consumption (with extra damage).
    This means that you need to somewhat pull out a combo before being able to do the big damage.
pseudo shoal
#

Could make it too so somewhere in upgrade either every spin attack that hit something reduce 1 second or like every ticks of smoke bomb Reduce 1 second or like when you throw smoke bomb reduce 1 second and if it sticks idk reduce more. We can be creative about this.

stiff hawk
#

💀

austere bronze
#

THERE’S HOPE!

violet atlas
austere bronze
#

new patch

violet atlas
violet atlas
#

Woooo

#

No Bm I just think it’s funny that this thread has lasted this long

placid warren
#

dont forget that they are gonna prank us with assassin nerfs with the * = not true
(like they did with vanish)

unborn swallow
#

Good they that they didn't prank us something without putting a star saying not true

rain sleet
#

dear assassin mains, assassin buff has finally been confirmed 🥹

placid warren
#

this is....

#

freedom from the mental dps difference torture

neat radish
#

the 3.4k posts finally worked

#

also pls buff back nirvana or make it cast multihit 25% faster or some shut

#

:doom:

violet atlas
gloomy urchin
#

Yeah well if it’s taking them time to do it then they’re probably big changes/reworking of things

silk steeple
#

stop complaining, we alr got what we came for

#

we good now

gloomy urchin
#

I was right all along

#

I knew the lack of assassin changes meant they were doing something bigger with it

silent belfry
#

It's gonna be like 1 ability rework and 5 stat changes quote me on that

silk steeple
#

better than nothin

worldly sphinx
#

i kind of hope trickster loses its clone gimmick and gets something a bit cooler, or makes the archetypes more compatitable with one another - the amount of restrictions between hybrids is probably what makes it one of the worst trees imo

limber night
#

agreege

#

would be also cool to see acrobat get some consistent access to damage boost built into the acro tree

like imagine if we could have a stacking up dmg boost for staying in the air that resets if we fall to the ground

rugged ibex
# worldly sphinx i kind of hope trickster loses its clone gimmick and gets something a bit cooler...

True. Assassin Tree is one of the most restrictive ones - arguably the most - out there.

Let's take warrior for instance. The fallen tree has one key perk which is enraged blow, requiring little AP investment to reach, allowing for more flexible warrior build trees. There is almost no perks in the tree that blocks out other and the adjacent archetype trees work well with each other.

Compare this to Assassin, which has many path-blocking abilities, key perks are deep down in the trees, requiring near full investment in AP and adjacent trees not working well together. Infact, you could say Assassin ability tree is basically warrior, but swap the paladin tree and monk tree places and make the perks more expensive and worse

rugged ibex
#

the defining perk of battle monk is whirlwind strike which doesn't lock out anything and is easily bridged.

Lacerate, which is one of the key perks for acro however, can't be bridged and locks out the middle tree archetype (trickster) for some reason

#

Fallen Monk? That is fine!

Trickster Acro? That is too op!

silent belfry
#

I dont think the lacerate doesnt work with clone thing is a balance descision

neat radish
silent belfry
#

What the

neat radish
#

D:

silent belfry
#

Lets make it to 5000

neat radish
#

💀

#

ngl i alr quit the whole assassin-suggestion stuff, chances are CT's updates will be minor or very different from ours

silk steeple
#

yep

#

all we know that it's gonna be there, and I'm satisfied by the answer

neat radish
#

i play call of duty now :doom: all i want is 75+ dps non mythic and im happy (with acro)

silk steeple
#

I went to monumenta

worldly sphinx
#

yeah trickster lacerate is a code thing

silent belfry
#

Im gonna go idk

#

Go think about the purpose of life or something

worldly sphinx
#

doesnt have one

neat radish
#

buff back nirbana :P

worldly sphinx
#

nirvana is fine?

neat radish
worldly sphinx
#

lmao

rain sleet
#

Me when assassin buff

empty ravine
#

Me when boltslinger buff

#

Yo what if assassin could ahoot arrows

placid warren
#

despite the joke, that would be hunter then, with assassin as an archetype

#

and archer as another archetype

limber night
#

i think we should fix assassin

thick canopy
empty ravine
#

true

limber night
#

dude unironically imagine if shurikens could proc ms/ls

right now ms is basically a dead stat on acrobat

could balance it by making you only be able to proc it on the first enemy hit

violet atlas
#

Cause theres quite literally 0 incompatibilities except the 2 right after you unlock your movement spell

#

It's that mechanically warrior has one archetype that changes the actual mechanics and the rest just change numbers

#

Most major incompatibilities in trees come from that sort of thing rather than balance

fallow echo
#

assassin will never be fixed

#

Have a nice day ☺️

silent belfry
#

Most optimistic and hopeful wynn player

simple plover
#

fr

#

I mean I am a bit worried they're gonna fuck it up again so I just hope they're more transparent with their plans this time

sonic grove
#

(They will not be)

rain sleet
#

assass

silk steeple
#

in

fossil dirge
#

What is feedback?

silk steeple
simple plover
# fossil dirge What is feedback?

I dont know if you can do this or not, but can you see if you can get a message to Salted just saying that he should be transparent with assassin changes

#

He kinda fucked up the first time so

violet atlas
#

😵‍💫

placid warren
#

there is no war feadback inside the fruman wynncraftian walls

fallow echo
#

There is no feedback within the walls of wynncraft

simple plover
silk steeple
austere bronze
#

guys i buffed assassin

violet atlas
#

That’s like saying we live on a globular planet, not a flat one

placid warren
#

Assassin buff release when

fossil dirge
#

2035

austere bronze
#

thats wishful thinking

sonic grove
#

Guys i nerfed assassin

placid warren
#

good, it was seriously broken

#

like what the heck does that 10k dps mean?
it should be at LEAST 5k

unborn swallow
#

at most*

placid warren
#

yea sorry my bad
I meant nerf it to at LEAST 5k, but its still too much damage

simple plover
#

with cata ?

rain sleet
#

i love assassin buffs

placid warren
#

they are soo good

sonic grove
#

My favourite part is when they existed

placid warren
#

what? no, they already exist
they are just waiting for assassin to be a completely dead class so no one plays it anyway when assassin buffs get released saltroll

austere bronze
#

they’ll probably shadow buff it too

stiff hawk
#

omg buffs!

#

💀

simple plover
#

NO SHOT

#

IS THERE A PATCHY ????

stiff hawk
austere bronze
#

double spin buff too!!

gloomy urchin
#

How has acro + trickster changed then

#

If you were to mix them

austere bronze
#

it barely does anything really

simple plover
#

It does quite literally nothing

stiff hawk
#

lol

simple plover
austere bronze
#

no acro trickster is nothing

#

it's trickster that is genuinely good now

simple plover
#

I hate acro !

stiff hawk
#

😠

rain sleet
#

😠

celest kiln
#

Can you run trickster acro now??

#

Or just acro trickster

rugged ibex
#

The clones still can't do lacerate

#

So they become shit mantles

fallow echo
austere bronze
#

this makes trickster's DPS actually very good. you just need to get hit as little as possible, so that is a downside. if the clones become more durable in future updates, trickster will definitely have a much better spot in late game metas

#

my nirv build, with full marks and gas, hits around 350k dps

#

it is less in practice, as is to be expected, but it shows that trickster definitely has potential

neat radish
#

ngl im glad assassin got a big fix, but it still kinda sucks to see other classes getting more changes still

#

and acro flying is now good :D

silent belfry
#

dw guys its all building up to one massive assassin patch totally

austere bronze
neat radish
violet atlas
neat radish
#

It also increases acros dps so that’s nice

violet atlas
#

Ah

violet atlas
violet atlas
rugged ibex
stiff hawk
#

was lacerate cast speed buffed alongside double spin or?

violet atlas
stiff hawk
#

feels the same to me

placid warren
#

I mean lacerate does feel faster but its not noticable until u start using it to fly while comparing it to the previous speed

fallow echo
#

Assassin will never be fixed. Have a nice day ☺️

fallow echo
#

And tbh now assassin is starting to feel like 1.20 shaman, it's not getting buffed until a major update and it's not unusable just meh asf

austere bronze
#

youre incredibly pessimistic about this can’t lie

#

salted and the AT lead balancer has made numerous statements regarding people’s concerns about assassin and the lack of changes it has been getting

#

not only that but you also completely neglect that these exact statements don’t only acknowledge it’s problems, but also state that they will be FIXED in future updates

#

so unless the entire CT and Admins are just lying, it’s very easy to disagree with you

#

even then Trickster has a huge amount of dps potential, you just have to play around basically never getting hit. it’s entirely counteractive to the entire supposedly “”””””tanky”””” playstyle of the class but it can get very notable damage

simple plover
#

the main appeal of assassin at least for me is it's the most combo heavy because you're pretty constantly using every spell except for smoke which you set up every 5 seconds

#

I don't like that trickster has an emphasis on spin, shade has an emphasis on budget multihit (fuck backstab) and acrobat has an emphasis honestly on jasmine bloom I think the biggest appeal of old assassin is that each part of your kit is equally as valuable

#

spin has pretty low damage but it's arguably the most spammable spell in the game, multi has a bit of cast time, but still does really good dps and then smoke is really high overal damage that happens over 5 seconds which I think has more impact than a lot of people realize

austere bronze
#

late game, shadestepper struggles a lot because of it’s total lack of range. especially in TNA, where even with the vanish speed, it is incredibly difficult to set up a backstab properly

#

acrobat is alright, but leaves a lot to be desired. it’s usable at the very least, unlike a lot of what shade is

simple plover
#

it's not even range it's dps, shadestepper does fuck all damage

austere bronze
#

does it? i thought it was alright

#

maybe im stuck in that one patch where it was really good and they nerfed it because ok

#

but nah, it’s range holds it down a lot as well. not being next to greg during the boss, believe it or not, is a good thing!

simple plover
#

range doesn't really affect me I use a trickstepper tree with d gas and I pretty much always fight in the gas

#

shade is built around burst damage, but the damage isn't high enough and it just ends up doing complete piss dps

austere bronze
#

assassin ig ¯_(ツ)_/¯

simple plover
#

because you come out of vanish, backstab, then you can't get off another backstab until you go into vanish

#

this is a tree I made recently and I've been running, haven't used it in TNA yet, but it feels great everywhere else

austere bronze
#

but yeah in my mind trickster is a genuinely viable class for late game, unlike the other two, it just has to be played next to perfectly for the best effect. which is super hard to do because it’s movement is tied to dash and vanish, which can hurt your mana a lot of the time

simple plover
#

acrobat is good late game because it's by far the best for TNA

austere bronze
#

if you cant play trickster yeah

simple plover
#

no it's better for TNA than trickster

austere bronze
#

objectively? i dont think so

simple plover
#

you do good dps and you never get hit

austere bronze
#

if played perfectly trickster can get good dps

austere bronze
simple plover
#

what's your build and do you use pots?

austere bronze
#

one sec

#

and no i do not have to use pots. ive done no pot runs before, but sometimes i do use them if i dont want to sweat my ass off just to live

#

i have 2 regen armour tomes to keep myself sustained. it does help.

#

but generally i try not to pay attention to the regen tomes as i play around not getting hit whatsoever

#

overall the damage on this build is around 400k, and i have seen trickster builds with around 600k dps. i just like nirvana.

#

the 600k dps builds do struggle with mana much more than mine though. dash is a huge player in keeping you alive and kiting greg

#

meanwhile trickster builds i see get around 200k at most, more or less

simple plover
#

ok this is completely understandable actually lol I expected a mana steal build since that's all I play and I especially love obli and I use a build with xebec and a few mana items to make it so I dont lose mana, but I have negative mr

#

I gain like 1 mana every 5 seconds

austere bronze
#

on acrobat? how does that work?

simple plover
#

oh I'm not talking about for tna

#

I'm talking about the tree I sent, I do use nirv and cata acrobat

austere bronze
#

oh k. in my context i am.

#

yeah those two are understandable

simple plover
#

oh and weathered

austere bronze
#

generally i try to just compare things to how they function in tna, as it is currently the hardest content the game has to offer

simple plover
#

the only trickster classes I have are nulli and inferno and I'm starting to bring nulli to the trickstepper tree instead

#

I don't like the clones because I really don't need the ehp boost and I just find it more boring tbh I just need marks and dgas

austere bronze
#

the clones are barely an ehp boost anyways lol

#

the way they were programmed is insanely counteractive to how a tank is actually supposed to work

simple plover
#

yeah I know, but idk

austere bronze
#

they’re much more better used on etw

simple plover
#

I'll bring trickstepper into TNA after I get my 7th medallion and see how it works

austere bronze
#

sure, update me on it

#

maybe you can prove my expectations of shade wrong

simple plover
#

I hate shade how it's supposed to be, I don't like backstab or satsujin or even the playstyle of the class, people always say that it's closest to 1.20 assassin, but it's not it doesnt even have multi

austere bronze
#

that’s 2.0 for ya ¯_(ツ)_/¯

#

i loved assassin before but frankly i don’t mind a change of pace for it

#

after doing almost 3000 raids on it with nirvana and inferno it was nice to have some different playstyles to try out

#

though ive never done shade in tna because it just struggles flat out

simple plover
#

the other classes didnt have drastic kit changes across the board, mage got ophanim which was cool and lightbender only, archer had phantom ray which effectively is the same as arrow storm except you could be farther away and still get full damage, but the damage was lower to compensate and it got guardian angels but let's be honest no one uses arrow shield anyways, it has very little impact and then I don't even need to mention whirlwind strike which is incredible and completely optional

austere bronze
#

nah i think the other classes got equal changes compared to assassin

simple plover
#

I disagree, spin and multihit were both massacred in two different archetypes

austere bronze
#

oh you’re talking about the strength of them

simple plover
#

strenght and gameplay/design wise

austere bronze
#

in which case yeah. i thought you were comparing the mechanical changes to other classes

simple plover
#

backstab and multi are completely different, lacerate and spin are completely different, both are downgrades from the original spell

austere bronze
#

unfortunately.

#

i think a lot of these came from Vanish’s impact on the class in 1.20. a lot of assassin relied on that spell entirely, but one thing that i think was neglected was how it compared to other classes with vanish, and how it compared without vanish

simple plover
#

phantom ray and arrow storm are effectively the same except arrow storm rewards you for being closer and phantom ray not only rewards, but allows you to play farther back

austere bronze
#

if you gave assassin full vanish damage all the time, it’s damage was actually comparable to archer’s damage

#

but without vanish, the class was really bad. like really really bad.

#

and i just think a lot of the class was balanced too little with vanish’s changes in mind, leading to this underwhelming class that we’re left with rn

simple plover
austere bronze
#

with vanish?

simple plover
#

yeah

austere bronze
#

not sure what you’ve been using then

#

in my experience that is the case. my nirv assassin around 1.20 hit around 80-90k dps back then

#

which was comparable to archer’s, if not a bit less, considering that not every arrow hit

simple plover
#

archer definitely didn't have a high enough increase in damage to warrant 40% less defense, but

austere bronze
#

??? huh

#

you called archer’s damage bad/not enough?

simple plover
simple plover
austere bronze
#

oh in 1.20

simple plover
#

yeah

austere bronze
#

who cares about the defence? you’re archer. you have so much range between you and the mob

#

think of it as assassin having more defence to make up for the fact that you have to be right next to the mob

#

cuz in my experience archer’s base defence rarely/didn’t matter

simple plover
#

I mean that's true, but you needed to be closer to get all of arrow storm's damage, but you're right that's another thing to take into account, archer has higher damage and can sit a reasonable far distance away even though sometimes you wanted that full storm damage

austere bronze
#

i guess this is another experience difference for us then because like 99% of my experience came from grinding tcc back then

#

well idk if you did the same, but that was the case for me

#

mobs were big enough with their models that archer’s storm spread didn’t matter as much

simple plover
#

I did TCC, NOL and LI, the latter two borderline religiously

#

yeah that too

austere bronze
#

i can’t get the li part but alright

#

yeah nol is the same case as what i said. there are either 50000 mobs or orphion’s like 10x12x6 or whatever it is hitbox.

#

archer builds would commonly invest into walk speed, and still do, to play into the fact that they never have to get close to anything

#

making the base defence rarely matter

simple plover
#

I do wanna touch on vanish for a second because people always overexaggerate how broken no cd vanish was, you can't tell me that a class with essentially 0 range and invisibility whenever it needed as well as a damage boost was OP when we have fallen warriors with whirlwind strike who can stay on 20% health with no problem and get hit as much or less than old assassin because a lot of people used vanish offensively and if they used it defensively it was probably very necessary

austere bronze
#

to be fair though

simple plover
#

dash's range is fucking pathetic and assassin doesn't have that all in damage anymore

austere bronze
#

it was undeniably the best skill in the entire game, like bar none

simple plover
#

and it wouldnt be this update

austere bronze
#

but the changes that assassin had converted into 2.0 did not work well alongside the vanish change

simple plover
#

because warrior is untouchable, gets 120% bonus damage and can deal damage while not getting hit which you can't do with vanish

austere bronze
#

the difference between warrior’s mobility and vanish’s invisiblity

#

is that vanish you cannot be targetted by attacks in the first place. while warrior can easily dodge them

simple plover
#

it's not just warrior's mobility, it's also the insane aoe range of wws

austere bronze
#

we’re focussing on vanish here

simple plover
#

ok, while you're in vanish you can't attack anything unless you lay a smoke bomb before

austere bronze
#

yeah that’s right, but it’s mostly the cooldown i’m looking at

simple plover
#

if you're warrior you can constantly attack while not getting hit at all and drawing aggro so your teammates don't take damage and you're avoiding anything that's thrown at you

austere bronze
#

vanish’s full invisibility would make it so that attacks not only couldn’t target the player, but also 100% of the attacks would just be randomly aimed. say in tna’s attacks, it would just do nothing say the player was on the other side of the arena

#

what this update did was give vanish a downtime so this couldn’t be achieved

#

because that would allow assassins to practically solo the entire tna boss, alongside any other boss, because of this one singular skill

#

force an assassin to only use 1 multihit and be forced to vanish again after doing so, tna would be beatable because of that fact

simple plover
austere bronze
#

it entirely counteracts any offensive capabilties of mobs unless another player practically deliberately stands on top of the assassin in order for them to get it

simple plover
austere bronze
#

no, but out of vanish, when you’re away from every other mob

simple plover
#

and if you get away with vanish and exit to do all that stuff how is it different from what we have now

#

I can vanish and run across the arena

austere bronze
#

because now there is a downtime to it

#

because of that fact you cannot enter and exit instantly. now you have to wait.

#

before you could do that, making assassin very hard to kill

simple plover
austere bronze
#

i think the vanish nerf was justified because of how much safety it granted the class overall

#

sure you can’t heal in it now, but by far it was way too impactful as a spell before

simple plover
austere bronze
#

that’s because you’re playing shadestepper bro

#

no offence lmfao that class just struggles late game because of that

simple plover
#

even if I'm playing trickster I need to be close to greg to do decent damage and land as many spins as possible

#

if I'm playing acrobat you don't even remotely need vanish

austere bronze
#

trickster doesn’t have that big of a problem because spin on clones and throwing 7 smoke bombs gives it a lot of range. acro has very good mobility and Blade Fury is one of the best assassin skills for multihit. gives it a lot of range

simple plover
#

yep I do use blade fury

austere bronze
simple plover
#

but I don't exclusively use shade

austere bronze
#

in that case i disagree with assassin not having range

#

dash is a cheap enough spell to allow you to move around sufficiently until vanish is ready again, if you even need it

simple plover
#

acrobat has crazy range, but it doesn't use vanish, smoke bomb really doesn't do great damage on its own and if you want the most dps possible you need to be hugging greg to get that spin damage off

austere bronze
#

acrobat has an incredibly easy time dodging greg’s attacks

simple plover
austere bronze
#

so being close is not that big of a deal

#

on top of that acrobat gets to be on top of greg, which is a huge advantage for survivability

austere bronze
#

vanish to move in, dash to reposition yourself, vanish to move out if needed

#

🤯 bot said no

simple plover
#

huh

#

you CAN get away with dash, but dash has pretty pathetic range and sometimes doesn't work well enough, but I think it's not healthy to have a class that had its damage obliterated, to have to be a lot closer to the boss than the other classes and have really poor escape if vanish is on cd

austere bronze
#

i think that issue will be remedied later on as more patches roll out

simple plover
#

yeah I mean the thing I hate the most is that Salted or whoever it was took vanish, the movement spell that above all else is there to give buffs, took away all the buffs except one pathetic buff to a single hit and speed which is better and did NOTHING to the actual movement

#

dash is so unbelievably shit and I think they could've justified the vanish cd if dash wasn't an absolute embarrassment of a mobility spell and spell in general

austere bronze
#

eh i like dash

#

it’s not amazing but it works

#

spamming it is especially nice, as it does more than 1.20 did with multiple uses of it

#

but yeah i think a lot of these issues you’re having will be remedied in later patches, at least i hope

silent belfry
violet atlas
#

WYNNBUILDER UPDATTTTTTEEEEEEEE

violet atlas
#

We know its coming because not many updates are planned for near future except hotfixes

#

I'd be fine waiting another month because wynncraft is a game where multiple profiles is the way you play

#

So long as the changes are sufficient

rain sleet
#

assassin sucks

placid warren
#

even if assassin gets a nerf i will still main assassin

#

so yes, like u said we have all the time in the world as assassin enjoyers

fallow echo
unborn swallow
#

I wonder when people in this thread will show the symptoms of madness, waiting endlessly for buffs

violet atlas
# unborn swallow I wonder when people in this thread will show the symptoms of madness, waiting e...

When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff When is buff

rugged ibex
placid warren
#

no seriously

#

buff where

magic harbor
#

the year 3714

silk steeple
#

wynncraft 3.0 meleebound where spells are removed so every class depends on base dps and tankiness

placid warren
#

oh yes amazing

#

welp better than assassin not getting buffed 👍

fallow echo
#

ok I have been playing some assassin, its not underpowered anymore but its not that fun either

austere bronze
#

trickster is the only one that fits that criteria

fallow echo
#

I was able to solo nopot eo in a respectable time with it

austere bronze
#

🤨

stiff hawk
#

...? lol

rugged ibex
#

I mean yeah shadestepper works okayish, excluding raids

austere bronze
#

^

#

its def use strongest for general use

placid warren
#

tho, shouldn't shadestepper be good at raids? it's just 1 final boss and shade is single target archetype

empty ravine
#

Trapper buff ideas hub where

austere bronze
#

for the rooms before it does alright, but often times mobs either move too quickly to reliably get a backstab

#

and being close to tna regular mobs is not a good idea!

#

also they sometimes have so much hp that shade cannot kill the mobs in time. thats even if they get backstabs

#

as for greg, shade is even worse and by a lot. greg has so much speed that you’re essentially forced to be in vanish yo catch up, and even then you cant get more than like 2 backstabs in before greg’s out of range again

#

though vanish is a very very good spell for dodging greg, having good AoE or range to your spells makes it significantly easier to hit him. shade has neither

#

so youre stuck trying to run behind him in hopes of maybe getting 1 or 2 backstabs in with optimal positioning, hoping he doesn’t roar and target you the second you get out of vanish, and repeating the process 500000 times

stiff hawk
#

thats excluding the fact that shade's satsujin is also useless for 70% of the greg fight 🤡

austere bronze
#

oh right that skill is so irrelevant i forgot about it

placid warren
#

yea i know it sucks for tna boss but why make it suck, its literally 1 boss with high HP and shade is a single target archetype

fallow echo
#

It requires positioning

rugged ibex
#
  1. Shadestepper has no reliable getaway other than vanish which is also your dps option.

  2. It has no good range, constantly putting themselves in risk of a lunge/bomb/purple true damage nuclear waste/random eyeball

  3. DPS inconsistent and bad

placid warren
#

i know why its bad but why MAKE it bad in a boss that literally is made for single target

#

and i still dont understand why give it such a low dps besides the burst damage, and as for the escape u can spam a few dashes to get away which sometimes works

simple plover
#

Just like shaman mains shadestepper players confuse damage with dps, it barely has burst damage which it's built around

austere bronze
#

we cannot answer why they made it bad because there is no answer. it is just not good

placid warren
#

well lets just wait until buffs come

placid warren
#

also i dont confuse damage with dps, i'm just saying that after the burst shadestepper does it barely does anything

austere bronze
#

i’m not saying that either and i don’t confuse damage with dps

placid warren
#

acrobat has a lot of dps but shadestepper has a pretty funny 300k burst then just a small dps

#

and 300k with all of it's buffs

austere bronze
placid warren
#

i havent played much of other classes, but it seems that acrobat dps is p good

austere bronze
#

i dont think so. it probably has bottom 5 dps

#

out of the 15 archetypes

placid warren
#

in comparison, yes, but generally it does kill bosses in a reasonable amount of time

austere bronze
#

what i’m saying is the fact that better options exist makes this class harder to consider as good

#

any class can kill a boss in a reasonable amount of time because the power boost in 2.0 generally made the game a lot easier

placid warren
#

assassin is fun, despite the damage so it isnt rlly hard to consider trying it

austere bronze
#

trying it? wdym

placid warren
#

like if u decide to try out other classes

#

and u just consider what to try next, assassin wouldn't be a hard choice to get, since u can just fly around, vanish 24/7 or just spam clones which is boring but still the 2 other archetypes are fun

fallow echo
#

From Salted on Olinus' 10k qna stream:

He wants to fix assassin, however he won't be reworking the archetypes fully to fix it, but instead change the numbers on abilities or just revamp certain abilities or introduce new ones

As per when this is happening, not now but later as he is burned out ability tree and would rather have more time to think about assassin

Tldr assassin is only getting minor reworks and it's not happening soon based on what was said last night

gloomy urchin
#

it's still a rework tho, which is a lot better than just slight number changing which still wouldn't fix some of the problems

silent belfry
#

Even replacing one or two abilities can change a entire playstyle if done right

#

But I doubt it'll be done

fallow echo
#

Any transparency is good transparency

austere bronze
#

ty

#

oh its just that ok

silk steeple
unique jetty
#

Shade and Trickster are fine?

silk steeple
# unique jetty Shade and Trickster are fine?

shade... is fine
I've seen many people using trickster and calling it good
I've personally never used trickster before and I'm a bit skeptical
but the opinions do prove that people have their playstyles built already

rugged ibex
neat radish
#

No way yall mfs still posting here 💀💀💀

silk steeple
#

🗿

empty ravine
#

12/31... ur the only one posting here

silk steeple
#

I quit wynn

empty ravine
#

Gimme money

silk steeple
#

I have none saltroll

empty ravine
#

Dang

#

Why du wuit lok

silk steeple
#

what

empty ravine
#

Why quit

violet atlas
#

Your MOTHERRR

neat radish
#

And/or ass ass in megabuff

limber night
#

remove assassin

austere bronze
#

this class is fucked

silk steeple
#

when morph does better than an actual build

unborn swallow
violet atlas
magic harbor
#

when morph

empty ravine
#

When cata

silk steeple
#

morbius

limber night
austere bronze
#

🙏

limber night
#

i think we should delete assassin to fix it

silk steeple
#

no need to fix if theres nothing to fix

unborn swallow
#

I don't want to go trough this hell once again

silk steeple
worldly sphinx
#

two birds in one stone

placid warren
#

make assassin deal damage, at least u will die after backstab doing more than 300 damage which is the current regular

neat radish
#

Didnt morph get a nerf

#

So basically assassin is unplayable

violet atlas
limber night
worldly sphinx
limber night
#

good take

#

ok but for realsies though when is satsu getting reworked

#

also lowkey remove backstab and or make it optional and make surprise strike proc on every hit of regular multi

#

while theyre at it make multi finish faster so it doesnt softcap cps (although that shouldnt matter anymore as much since spin casts way faster so u can do spin/spin/multi)

worldly sphinx
#

yes please

#

also some kind of ability to acro to reward air combos

#

and change death magnet ,,?

limber night
#

honestly how crazy would it be if satsu had a permanent buff for you that went away if you got hit

#

to reward skill

#

would it be too radical??? maybe? impractical for 90% of the community? possible.

but would it be funny

unborn swallow
limber night
unborn swallow
#

more like name-wise

limber night
#

ok but in terms of gameplay itd be swag as shit

unborn swallow
#

yes, but on the other hand, there's a risk that would make like 90% of assasins run with cata, just like 90% of archers pre-nerf was running with divzer

empty ravine
#

I wish i wass in that 90% with divzer

gloomy urchin
#

Simply just release the update now

worldly sphinx
#

like even if etw is really cool and awesome and wow, i think making it so massively the most viable for the archetype is a bit wack

#

if anything, archetypes forcing into elements is dumb and it’d be nice if it’d be avoided more but yeah it’s not that bad atm, a few elemental conversions aren’t that bad

unborn swallow
#

So yes, 90% of the assasins would start running with cata

austere bronze
#

1.19…

limber night
#

i do not understand how cata was allowed to have -1 1st spell cost for the entirety of 1.19-1.20

stiff hawk
#

why r we still here just to suffer

worldly sphinx
#

Assassin fix ideas hub

gloomy urchin
#

Ass ass ideas hub

fallow echo
#

@limber night trickster cam deal insane dmg now if u don't get hit

limber night
#

thats good

limber night
unborn swallow
#

Perhaps even impossible in some cases

#

But if you somehow manage to not get hit, then the damage output is insane

empty ravine
#

What was the changw?

unborn swallow
#

What change

rugged ibex
#

Tricksta - it's divzer on steroids, but without the funni damage (most of the time)

#

Trickster isn't that bad, but defo requires to not get hit at all, and getting decent damage requires going full ETW as a trickster should always do

#

For tna, just get a lot of ws so that even with dgas you can maintain distance

silk steeple
#

ngl trickster is interesting as a skill based class
nohitting for full damage of clones 👁️

zinc cosmos
#

almost at 4k messages in there, when will yall reach it ? xD

limber night
#

we should delete assassin