#guild_community
1 messages · Page 839 of 1
😳
going to the store anyone wamt some??
very kinky
hi minecraft steve
comedic
twomad is a comedic genius
i have tasted the wrath of the mods for a lot less than that
not gonna risk it
just try to move some letters around in the word ragni
episode 2 coming out in like 4 hours 20 mins
damn excited to watch it
yessir
Forgot who i stole this from
i dont get it
Harka made it
I am not an active guild member so I’m curious what do people think of the 1.20 changes
they’re good but need some balancing and features to be great
join my guild
will do
ok ty
@civic bane Do you have any data on the guild level bonuses and a proper conversion scale from 1.19 level/xp to 1.20?
even incomplete i'd benefit immensely from it when i'm debating against nuking the guild member slots
From what I have gathered. Its not a formula urby
and to verify if i'm even right correct on it
I mean it is. Except level 2-15
doesn't need to be a perfect formula, just some data points on various levels suffices
I want to know if the levels will become so easy that guilds will indeed be able to re-obtain their current slots in a few months of time
but you might notice another problem in that
few months
Thread is best I have rn
Ill look for it
Hey uhh any territory that my level 17 guild can aquire? :')
Or maybe anyone wishing to form an alliance? Both are viable options!
right now? or for when 1.20 hits?
I request opinions from hb warrers
Preferably people that were/are in Artemis currently
How will guilds change after 1.20? Cuz I would have said rn but I'm not sure what this implies
thats a big question
Changelog gives you an idea of it
Give me a minute to read it
to cover the basics: make sure you have wynntils to properly follow territories
it may not be super usefull anymore with 1.20 nearby but get familiar with the current powers
get familiar with the guilds actively participating (again not that useful, but most that are active now will still be active in 1.20)
If you have someone that has hero and is interested in guilds make them help you
Will AVO be active?
😉
gonna take that by storm
Ohhh
lol
Ok so I read the changelog and wow there will be so many new things
Tbh today I've started to play minecraft (and by extension, on this server) after 5 years or so of inactivity
Do I need forge or fabric for this mod?
And regarding my original question, yes, I'd like territories/alliances after 1.20 :')) (although a territory would be useful now as well)
i'd say if your guild is still fresh. don't rush getting on the map
Oh?
focus on growing your guild a bit, building up a core member base, AKA people that stick around that you might eventually pick some chiefs out of
and wait for 1.20 and learn how things work in the new update
not just the new content but how the larger guild community behaves.
theres a lot of politics going on, so getting on the map is a matter of presenting yourself to be a decent ally/friend to established guilds
you could go completely solo, but that usually doesn't end well.
hence why it's important to not rush it and first make sure your guild is healthy as a community
Wow! Thank you so much for the pro tips!
you could do some fun wars in the early stages
Fun wars?
just warring without purpose, though you might upset some of the guilds you attack, most don't care very much unless you're throwing a 100 wars at them daily
i'd explain what "free for all" territories are but all that will change in 1.20
but they are specific territories that most guilds more or less agreed that they belong to nobody
so they can be warred freely without concern
all of silent expanse is free for all
so you won't offend anyone by warring a bit there
Nice! I didn't realize how complex the relationships between guilds are
sky islands isn't a 'ffa' but people sometimes treat it as such 😠
well 2 terrs in it are
but i'm not gonna get too specific
:))))
it's not super complex
but theres some depth
mostly just be aware that for now in 1.19 at least
there's a powersystem in place in the form of a mega-alliance
and you kinda have to play ball with that group to get anywhere
yea take your time exploring, maybe asking questions at other experienced people
i'm in the alliance and i barely know myself
i'm sure someone else is dying to copy paste the list from their discord
Lmao
pretty much
almost every guild you'll find on the map atm
is part of it
thats a good start
=))))
AVO short for...?
Avicia
Bird people
Huh idk if I've seen it but tbh I've spent most of my time today fishing level 1 fish
Cuz I'm way behind with these things
My combat level is 70 btw so ya
Anyways, thanks a lot for the tips! I'll do as suggested
I wanna be combat level 70 😔
you're gonna want to be lvl 100+ for 1.20 wars
and all your warrers
take your time growing it, find reliable people to promote to chiefs and let them help you manage the guild
thats the best starting goal
no 😦 that's just a fairy tale
my fuckin favorite game
we're off to kick some imperial buttocks
i feel confident i can clap your entire guild in eve
i feel confident that you are probably correct
what terr is mirror caave in
raiders base lower
^ aka RBL
ok thanks
oh no they know too much
is raiders base lower new best xp terr?
🏃 🏃 🏃
No, dont think any grind spots have stars anymore
???? Question mark
mirror cave is best in territory one yes
witnesses isn't feasible for it so mirror cave wahoo
no
no mobs have stars anymore
mirror cave mobs give 2/3 the xp in hb than they do rn
but the +300% combat xp bonus from the terr will make up for that
although i guess it is technically less guild xp rn cause you can hold the terr and get x3
but considering theyre removing bulb, mirror will def be the best way to get guild xp post 1.20
witness church is a pretty good spot now
Hey HERO beta people what's the guild strategist rank like?
or has it not released yet?
so like take captain, and take chief, mingle and jingle them but baby so no full power
strategists's responsibilities are pretty crucial
definitly not some glorified captain rank you want to just hand out
closer to chief than captain for warring guilds
Guys should I get online to wipe eden?
@hollow willow i say we wipe artemis
Wait, wdym were not in April anymore?
but nobody joins me
Your ign is what I should br doing rn
Captains can only attack, but not manage territories. All territories inherit the enemy's settings upon receiving it. I don't yet know if it's the current settings or the settings at the time of attacking. Either way, this means that you can trap terrs if a captain attacks without strategists online. It's incredibly stupid
catking do be typin
Cdr?
Caeruleum Order
Lul they re alive?
Cdr is the most active guild in all of Wynn
There were more than 4 messages in the Discord last month
Shid we got tricked
@hollow willow he is like in every single guild in existance dont mind him
Joined SandyCheeksVore?
I've been a lot less active lately due to a lot of different things, so I'm not lurking in them all any more :(
sad
I'll be more active in a few weeks to a month, though, so I'll be back to stalking everyone
Nice
I enjoy watching dream talk to himself in phi
Yo fuck #guild_community , lets speak about Québec
Québec is the strongest Empire in the world
I am ANO captain
Ah, ano, my home guild :)
ye
Like the reason its stuck in Canada is because if we decided to be free (were containing ourselves) we'd annex the world by the force of a single "LAZIGUEZONZINZON"
I've only been largely useless in ano
i got captain in 1 week
then got my next rankup after 9 months
So the entire world is thinking they're holding the Québec Empire in canada
wht is quebec
La Belle Province
Le Québec c'est l'Empire le plus puissant du monde!
On est les meilleurs au Hockey, à avoir frette en Tabarnak, à envoyer des cadeaux dans les boite de mail des anglos, pis les meilleurs qui on une histoire centré sur un coffre de char.. ok je prends Laporte
oui
Plus grand exportateur de neige pis d'sacre en tabarnak au monde, calisse
#1 dans la corruption en politique (on a gardé le même gouvernement pendant + de 10 ans!!! Fouille moi pourquoi alors qu'ils étaient poche en calisse)
pasta is tasty indeed
Notre armée c'est la meilleure!! Ils décident même d'entrer en guerre avec la population en Octobre!!
Oh pis Canadiens > Nordique
N'importe qui qui dit le contraire est un Québécois moyen
On a tellement de neige on peut faire des igloos building
Bein voyons dont calisse jpensais que Salted dormait des fois, on dirait que non
@plucky cedar hot
I think that's a good thing, actually
I swear to god Salted only listens to 2 people and changes stuff
It was pretty easy to stall
I stalled a war for 15 minute by accident one time
Imagine if someone was trying
why stall when he is literally going to change it to have multiple guilds attack the same terr?
Oh, is that confirmed?
its to allow guilds to focus more on hp and defence for their guild tower
the first few buffs are quite low anyway, it starts to be a bigger deal at the 3rd or 4th buff
Will guild towers cosmetics be added?
So theres hope in a future
Salted the problem rn is that it will make HQs unbeatable
rn you can go with 2 Guardian, 1 healer mage and 1 ignis user and still take like 5 mins to beat a 7ish level tower
i do want HQs to be unbeatable
Not even using ArchangeL Kakos smh 😔
I mean being unbeatable helps low lvl guilds
For the walk speed 
AKA again war 24/7
but i dont see why they would be unbeatable
it gives a hard time for big guilds to war
for the system to work guilds need some consistency and "safeness" so its worth the trouble
ye but imagine sub guilds makin hqs everywhere
if you can wake up everyday and your 20 territories empire lose its HQ in the middle of the night all the time it aint good
We tested a few HQs and there is a way currently to have an unbeatable HQ like Mag did, but its at the cost of the rest of your territories being weaker
Make ArchangeL immune to guild towers, I say this non biasedly ahah its just a wacky idea that wouldnt benefit me directly
you retake territories by warring and bringing them down
a single HQ by itself cant be invincible
Btw Salted ty for taking the time pretty much daily to take input of the playerbase
def a great move
^

+1
Salted, would taking the few territories around the HQ and cutting the connection between the HQ and the claim weaken the HQ by a lot
It does
^
it would yea
but at the same time its easy to make an HQ in the middle surrounded by other terrs
So why not target only the territories closest to the core
We beat Mags HQ and it went from 4.9mil at full defenses and supply line to around 2mil and way less atatck
and finish off the rest when you're done
you can try but they might be quite hard too
o
are terrs closest to the hq stronger?
the closer the terr is to the HQ the stronger it is?
guild towers get stronger if theres territories you own connected to it
i c
so stuff in the middle of a big empire will be tougher
i did first assume HQ's could not be attacked until connected territories you owned were captured as well.
usually you'll prob want to try to attack the edges first
or is that the actual case
ah oki makes sense
Also I believe ores are way too op
you can attack HQ anytime but its probably gonna be suicide most of the time
The issue is that we can just take the 4 surrounding territories and then wait around 5-10 minutes to starve the HQ
making larger claims on the map problematic
at the moment it feels very powerfull to put your HQ in a risky chokepoint on the map without suffering much drawback for it, besides being more easy to cut off.
also salted i am too lazy to read patch notes
we'll have to see how that develops
are consumables
jofash docks comes to mind
Ores give damage. The damage of the HQ is way too high
gonna be lost in wars?
especially when it can target more than 1 person
some areas are better than others so it could def be a good spot for a hq
and ye consumables are consumed
ah rip
Another question, knowing wars won't have their seperate world now what happens if you have 51+ people warring
Do u lose sp and if you play hardcore do you lose if you die?
i think wars are capped at 5 players
I think theres a cap on people allowed in a war
if i can believe others
its capped at 6
there it is
😐
6 crashes the servers
we rarely got 5 in
that makes tier 11 towers very interesting
but you can war infinite territories at once at least
Oh
bless you
thats how we crashed some servers 2 days ago
by warring with 6 peeps?
finally sub guilds are useless UWU
yea. or it was just the lag from other sources
mmh weird
but we couldnt get 5 people
would ya be able to try again
prob combination
we cant confirm it since there was also bombs thrown on the world
^
i'll be taking my time gather more proper info about member slots to judge the changes with this time
I just really love the multi attack system
i had too many "IF" in my last post
Cause one thing that I find odd is rn if u die in a war in hardcore its fine
you can attack several terrs at once mmm
pogggers!
yea isnt it cool how it shows on the sidebar
yea
oh yea yesterday that broke xd
it showed some terrs twice
and for example it broke and showed that I was in a war, showed the health of my guild members and I could hear their spells
kinda dumb question, but does anyone know if wars will still have mob spawn rate time cap
overall the new guild wars were really fun to me though, alot of tactics can be introduced and it feels like an achievement when you end up taking down the HQ
also. Is there a chance for those health bars to be updated faster?
guild wars still need some work and testing, but they are moving in the right direction i believe
credit where credit is due
its moving faster than i thought
Oh we did find some problems with archer and the tower not registering damage from arrows
Is there still a 20 min limit on wars?
thats actually on purpose asuns unfortunately
ah I see
the tower has a cap as to how fast 1 person can hit it
isnt this fixed now tho?
no its an actual limit we added
thats unrelated
Oh I thought this was supposed to fix it
so dps builds useless?
Ye ofc, but say u just run around and survive (ofc theres the rule to not stalll wars, but hero beta testing!!!)
well no the cap is something like 100ms between each hit
it just mostly affects arrow storm
archer would be a little unbalanced in wars though
Are multi hit and smoke affected by it?
considering it can deal 100k in a few seconds
these are too slow to be affected by it
Kk
we added that limit because it created some abusable scenarios
war scream became the best spell in the world
uh oh
finally the warrior buff we needed
Lel
if you got right in the tower's face and screamed aiming upward youd deal massive damage
nice revenant buff
oh yeah random question from a friend. Is Siegfried supposed to be a Fate:Apocrypha reference? lol
he just noticed it
and Im in the wrong channel to ask that
yep
Oh we had some issues with territories giving inconsistent resources causing us to fluctuate on overflow too, we dont know why it was caused but katoa Ranch went from large yields to nothing. I think harganeth knows more about it tho
Its just the winter
uh oh
Yo wait
that can happen when you cant feed the territory bonuses
The territory itself seems to have glitched since it no longer produced emeralds
If Santa snow the desert after that Christmas quest... does that mean less crops??
Salted have you seen the 9mil bank loss?
ye
do you know what caused it?
nope its actually an annoying one
has it happened more than once?
i only got one report iirc
probably from Franky
it happened to us when we took PUN HQ i believe
our emeralds are back I think
they are
its possible this may have been caused because at one point we had 2 different guild server running in the background
any reasoning on why a territory becomes more expensive to attack if attacked multiple times
Nah, I just needed these emeralds to buy more ArchangeLs
and when does that reset to normal price
it doesnt become more expensive the more its attacked
oh yeah idk if you noticed but only 1 of the 2 Hero servers act as a war server
it becomes more expensive the more the guild youre attacking is losing territories fast
until that server closes/crashes
if the attackers lose a war for a territory, do the defenders get money back or not
no
is emerald gain supposed to fluctuate?
it fluctuates if the bonus you put on the territories run out of resources to feed themselves
hm
itll get disabled
so its a "fixed" value like the other resources
I see
i assume you don't get a guilds territorial bonuses on taking their territories, right?
im not sure actually
wdym Ivo?
yesterday when you took a terr it would keep the bonuses/defences
if thats what you mean
broken no
yea you have to manually change it when you take a territory
annoying yes
ye not too hot of a behaviour
Can't small guilds abuse this a ton?
if you dont have resources
you have to be able to pay for it yourself
Ah that's cool
if you are a huge guild with the ability to its possible but not optimal
I thought you just steal the bonuses from them without having to pay
Forgot u gotta manually pay for ur bonuses my bad
how about not defending at all
what would happen
it would give you alot of resources
but anyone can solo it
you can buff up your HQ to be invincible that way
but you become easy to cut off
makes sense
he finally went to sleep
someone pls explain to me how a guild owning 3 isolated territories can put a "very high" defence on all of them
and maintain it without controlling anything else
actually mightve just set HQ
in that case can we just raise the cost for that to like a stack of le idk
it fluctuates without that too
I monitored our gains for hours
at first we had that exact issue, fixed it by upgrading resource storage in high production terrs
but then I kept taking numbers hours apart and making absolutely sure nothing was modified in between
and while it is perfectly stable, it is not generating any gains either
with everything at 90-95% usage
you'd expect this to slowly fill up the storage for each resource over night
except it doesn't
pretty sure beta is sort of bugged right since since HQ's seem to recieve the guilds old guild bank in emeralds
each time you move it
meaning they have infinite emeralds
we had experimented with a 180% emerald consumption just to have a bit of fun and it was easily sustainable
(with infinite emeralds that is)
we have
if the resources arent moving predictably then there's gonna be some issues
bruh why salted only talk at 3am
the issue rn is that if you dont spend like all your resources on your hq, it makes your hq easily beatable, and then if you dont spend it all on hq so its actually unbeatable, then all your terrs are shit defense
for me atleast
its a balancing act
the HQ itself buffs the standard defenses immensely so it doesn't strictly need to be super maxed
but HQ still needs to be defended more than any other terr
so do you keep it at tier 7 making it as strong as say standard tier 11 or do you give it more attention
this is something that the admins will definitly have to balance based on smaller guilds who won't have access to 15+ territories
bigger guilds will still do fine in such a balanced system, but the other way around is far less likely
eh thats the thing, it seems like hqs that arent v close to max are easily beatable
and yeah small guilds will really struggle
tbh, a tier 10-11 HQ terr
could very well be unbeatable
and it would still be a very balanced system
losing your HQ is catastrophic
especially if you don't have any warrers online to deal with the situation
or worse, strategists to change the upgrades even if you do have a captain online to retake it, now with screwed up bonusses from the prev. guild who owned it
hqs less than that should be unbeatable too though
because no small guild will every get 10-11 hq
if you're not one of the 'big 5' you probably have at least a few hours of deadzone a day where almost nobody is available to respond
if you lose your HQ right at the start of that the rest of your terrs are a sitting duck
so it would actually be pretty fair if a a near maxed HQ terr was literaly impossible to beat as is
also more befitting that the HQ can only fall if the territories around it are destroyed and it is starved out of resources
Whats the point ot captain even now?
to start a war
AKA only cause troubles
but i agree, if you can't update the upgrades of a terr you capture
Because you dont know the defence of the terr that you will take
GYP ON TOP
my issue is that a small guild just physically cannot produce enough to make a 10 hq on 7 8 or 9 terrs
hq ?
And if no strategist is online it means death for the HQ
hence why guilds need to be able to set defaults on each territory
Mhm
what is hq
headquarters
i do agree that salted and his team should focus more on a smaller guilds economy to balance out how hard it is to invest into a strong HQ defense
eh what does that mean in this context
Headquarters is a thing in wynn
the whole base of this update is that a small well defended guild should be really powerful
imagine you lose a terr in the middle of your claim. in the middle of the night
only 1 captain is online to recapture and he does
but finds out the owner put stupidly high upgrades on everything
and as the system is atm it transfers those upgrades
captain cant change it
guild gets drained by it
thats an issue
I think it should be a bit of a pyramid
yeah it sounds like the next update is gonna cuck small guilds
either a territory transfer should reset the upgrades
such as GYP (GYP ON TOP BTW)
or guilds should be able to set defaults on each terr
HQ is the strongest. Surrounding terrs are hard and it just weakens out as you go further from HQ
so they don't have to re-adjust upgrades on their home claims
since whenever they take it, it will be exactly as they want it to be
no if anything having no stake is broken rn
yeah yeah thats really good
but like rn in order to make hq the strongest you dont have anything less to make other terrs hard
imo small guilds should just be taken out of consideration once and for all
dont give them any tools
WHAT
???
dont let them take a single terr unless they earn it
lol
lmao
salted will have to be very open towards a 1.20.2 a month after release to patch the 50 billion loopholes guilds will have found to exploit by then
you cant have the game be fun for established, strategically operating guilds and random solos
thank you cath for whatever that was
you can have one of those
i will do everything in my power to exploit everything i can find
thank you cath, very cool
ik it sounds bad but watch and see lol
ok amazon
cath we arent talking about artemis guilds vs 1 man solos
it's too easy to take territories right now to be honest but i don't like that it's like 10 guilds controlling everything
didn't know jef bezos plays wynn
we are talking about like the artemis massive guilds vs like my guild, the nether realm, etc
eden
GYP
why don't the smaller guilds unionize
idk about gyp
exactly join the gyp alliance
Cath has a point
no one is saying make it easy for rando guild to take stuff
That new guilds with new players shouldnt be able to destroy a stronger guild just by that
i have met several people in some of the smaller but seemingly healthy new guilds
just saying that a medium sized guild should be able to play the game too
gyp on top
Uh oh
and every single one wanted to be on the map, every single one i told: play the politicall game
Best terrs to start at
or you won't
there is a big difference between new and small guilds and ppl often confuse the two
new can still be a guild with a lot of endgame members with the necessary dedication to participate
those should obviously be able to
Actually dont
a new guild is almost always small but small doesn't neccesarily mean new
see the issue right now is that as a result of resource balance not giving you enough surplus to actually defend all you need
territory turnover is even higher than in the old system
agreed
why is it so easy to take territories though
How can you agree without playing Beta?
GYP ON TOP
Wot
i cheat mate
Ok
a one man guild can take any peice of land, they wont maintain it but
Nope
honestly i do agree on the bottom line: rogue guilds who think they deserve to be on the map should be ignored
They cant bobby
well
Not in 1.20
stop the cap
ye
oh
unless they are a complete beast
and reclaiming is actually penalized which makes it even worse
like rogue Fox
whats happening next update?
what's different in 1.20
or if they are super dedicated to getting 1 terr
cause of how the system is set up
then they can just brute force that 1 terr until people acknowledge it
yes but if say those rogue guilds got into an alliance of... 5 or 6, strategically took a good spot on the map in a coordinated attack, you should have a chance
but a sizable claim?
ye obviously
then they are not rogue anymore 😅
Can people not read the changelog?
idk where it is
Is it hero only?
no need angry
they are part of the politicall climate
but the whole issue with the old system was that a single player with a solid build could keep a huge guild occupied for as long as they wanted to
smh politik
and that should not happen again
yeah thats why fixing the problem you brought up before cath, where you cant adequately defend all terrs, kinda solves the infinite soloing
Mythic demand rises 👀
that's part of the solution but there are other contributing factors
imo there should be a kinda "territorial bias", where owning a territory for 24+h will e.g. reduce fees for attacking it again if someone takes it over
urby i think my whole guild has like one abso between us
maybe if the base system is proper we can look to fine tuning it to create a fun playing field out of it
TNI mythics count be like: everyone: 1-4
both giving some benefits to smaller guilds
and maybe some relief to bigger ones like that
me: 4 ArchangeLs, 1 dew, 1 az, 1 gaia, 1 break, 1 rev, 1 borrrreal, BOOOOOOOOOOOOOOOTS
rn no one has really made a thread with these ideas though
your "pricy mythics" are boring smh
what i'm curious about is: the cost of attacking a guild with very few territories, is it based upon the literal terr. count difference?
or is it more advanced
because....
i can't be the only one seeing a beautifull cheese strat in that system
@toxic berry your resource xp and distribution thread kinda got addressed, now you gotta make one about what we talkin bout here
Thats why I said the guild higher ups that have knowledge about this should discuss all these changes of 1.20
yea it's sorta happening on the forums
kakos i couldn't find a changelog on that post
but we don't have the full information on how things will pan out on release, making it difficult
also the admins seem to have some misconceptions about guilds
which have to be cleared up as we go, which isn't fun
since disproving something they consider to be true is a lot more annoying than to simply show the facts before they reach their own conclusion
like the deadweight/inactive members
i'm near certain that had a big impact on what they believed to be a good amount of memberslots for 1.20
but i mean they're adapting quickly though, so just gotta use the beta to its full potential
i mean if they look statistically at ALL guilds, it probably shows a lot of wasted slots
but if they look at actually active ones its probably different
wayyy different
thats just either being really shit at statistics
or ONLY being good at statistics and not drawing reasonable conclusions out of it
ye
eh on forums theres no like solid post on what we talkin about
only comments an stuff
tbf, looking at it from face value, the current change to member slots still seems to be below what we currently have
i don't really feel like being appeased by having it "almost" be right when i wanted it to stay the same at least
some threads also appearing in the guilds subsection
the big one on member slots was one of those
i mean specifically about terr defenses and how resources affect those
yea not too much has been said on that yet
mostly because it requires quite a lot of research to form a proper opinion on
also i noticed
tnl only got like 2-3 levels
that's all they went up despite the huge scale-down of the xp curve
oh ye Alex and I been working on one
gonna try to address everything
epic
easy to point out the issues but not too sure about all solutions
cause if you e.g. lower the cost of upgrades then you'd just end up with the old system on steroids where one guild can defend a huge claim
imo the current one works if you just add more oases
which they seem to have done this patch, still gotta check it out
we need someone to sacrifice their time and draw another map lol
Hehe
Good luck
I would do it if I wasnt pressured by school
Also we need an updated map
The current one doesn't have all the terrs
makin resources more accessible is good but the base values still mean its hard for you dont adequately defend
i can update the one i made
well the problem is that rn we have a claim bigger than the number it is supposedly balanced for
which we had to do to get all resources covered
in theory ye
but think about it
you have 4 guilds, each produces a huge amount of 1 type of resource
but everyone needs ore and crop to defend
so those two would have a claim 10x larger than the rest just to supply everyone
and then they'd end up with too little to defend theirs and still supply allies
ye thats another thing, trying to adequately defend hq, territories, and then somehow have some left to upgrade emeralds and traed with other people???
yeah it's already extremely hard to be self-sufficient
there is no space for trade rn
i really dont wanna go over every territory again lol
self sufficiency is border line impossible and so is trading
the fact that tributes are not accounted for in the overview is just the tip of the iceberg
but that makes it impossible to actually plan with it without outsourcing all calculations to an excel sheet
which yknow is great for efficiency but shouldn't be required
Trading is impossible in HB*
I mean ofc HB is nothing like main
but I think certain conclusions we can definitely draw
e.g. if territory turnover is bad now
it'll be infinitely worse on main
also kakos people in hb have way more terrs than they are supposed too and trading is still weird
400 terrs is a low amount
Add another 600
Shy is supposed to have ±100 terrs in 1.20
(Im joking ofc)
I mean I can try to conduct some tests with 3-4 guilds holding tiny claims and trading w each other
but right now resource income on its own is kinda messed up so not sure how accurate that'll be
lol im not sure what oases they added
theres like
3 new ones
wynn hasnt changed at all
@red monolith A lot of xp was deleted and not accounted for in Hero Beta
Levels did not play out properly
Also the thing about Wynn is that it is A LOT smaller than Gavel. Gavel is a ton of small, cramped territories where as Wynn has a lot of natural borders and regions are more defined in which typically get owned by individual guilds.
guyld
Wynn might appear to have more resource diversity present and not as far away as say in Gavel
but it is generally more competitive and regions held by individual guilds
just causually talkin about the economy of gavel and wynn....
Guilds in Gavels typically have larger claims because territories there are very small and compact
And there aren't really well defined regions
Its basically a large rectangle of territories
in which guilds just slice into their own boundaries
gyp on top
gyp?
mans doesnt know the british empir
oh
we stopped caring about those mfers in 1776 😤
oh damn
GYP ON TOP
GYP ON TOP
GYP ON TOP
GYP NEVER STOP
GYP ON TOP
btw its GYP because nothing else was available so we went for gypsies
yeah why tf are so many prefixes taken
bc theres 11000 guilds
yuh
is the prefix system changing?
ON GOD 😤
legendary
ye
[EDN] Lev98bug
oh
lk0g
thats nice
tnl's level has remained unchanged for well over a year
so it is a good measure, as their level should have been 75-76 when the beta was set on
lmaooo
are they the current imperial gate lot
on god 😤
GYP GONNA OWN ALL DA WHOLE MAP
lmao
take corkus city for me plz 😤
lmao
give us any territory though
we'll take it in a sec after the twain shit
because that looks fun
ayyy bruh
📣 these mfs ❌ cant 😤 mf 🛑 stop 📢
lol
LXA you say? (whoever the fuck they are) sure, we'll attack them next
lol
rip ahmsord in 5 mins
troms? 😳
we've had troms before
problem is i keep dying and then it's just mr bobbybazin which is boring and difficult for him
: (
why you dying
mk
GYP doing gods work 🙏
for sure
no one can stop bobbybazin
troms was ezclaps
lots of shit tier guilds take it
and so do GYP
and then the lord said, let there be GYP, who will always remain on top 🙏 😤
Frumans 1:1
lmao
gyp > all
i think 99% of people here have a guild
it should be harder to take territories imo
bobby we have been doing this for years
you came at the right time since 1.20 is dropping
is that update actually gonna make it harder
GYP ON TOP
and require either skill or good stuff
Corkus city next 😤
bro i don't wanna redo them that's effort
depends on whether or not they change the current difiiculty
rn wars seems are very easy in hb
understandable
shut up
Almuj
lol
say no more
swamp darkforest transition upper
ESI stands no chance 😤
so since guild release has it basically been annoying pricks like us going around doing this stuff
run before you are gyp's next victim
I hearby declare Herb as property of dxi/herbcave
yes
😤
GYP daddy please love me
gyp pls no
beg
begs
hahha fune yes
@ornate forge good job on hive matey
if you dont have a guild tho, hop in
fr this shit's lit
i hab gild
leave it
CAL NO
where's the 'on top'
the lord
o we can join like that?
yes
communist guild
we spread the money
lets go
If everyones super, no ones super
inded
yes
sheepn in ano vc?
wait what guild is everyone here in? we wont attack you
if noones super.. everyone is super
rip twain lake
wait a sec
pain
uhhh
because because!
alright ANO raid
after this
ano raid?
ANO RAID
im too lazy to ping
fr
im in GYP
you're in gyp in spirit
and we are on top
I am gyp
cal and furbowl are part of the oppressive regime that controls wynn map
please daddy gyp
bill me and you and maleduck we are the resistance
like the valk thing
artemis
I am not cal
oh
every guild on the map lol
I am gyp
i am lac
dont listen to them bill
dont listen to them they are imposters
right
or is that a sub-alliance
valk is in artemis
here goes almuj
valkyrie is sub alliance
valk is just small rando guilds dont worry bout them
soon tm
gyp can do it
the map
yes
is it an alliance
yes
alliances are so boring
on god
takes out the purpose
on jah
https://cdn.discordapp.com/attachments/782454255759392789/783360507981332550/horde.PNG when we doing it again
