#Need to get in touch with Rhythia Dev Team

25 messages · Page 1 of 1 (latest)

rancid lynx
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Hello, recently I uploaded a video where I ported over .osu and .osz beatmaps into rhythia 5 days ago. Recently I noticed that the same file conversion was added to rhythia (steam) and was wondering if I had anything to do with it. This project took me just over a month and a half, would love to talk about it!

https://www.youtube.com/watch?v=KrL_g-2hPLo

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rancid lynx
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I would also, (if possible), love to see your back end code for this! It took me so long to get a working conversion up and running, it would genuinely be cool to see if anything is different

robust mantle
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@dim forge smilers

dim forge
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We were inspired by yours idea of converting .osz to .sspm but we didn't rely on your base, we basically just converted the osu!'s playfield to rhythia's and then rounded the axis values, so they're aligned with the grid

rancid lynx
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Actually that’s impossible since you guys are in C#, disregard that

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Also any way I could grab the content creator role? I plan on making way more content for rhythia/osu, and by the looks of it, rhythia needs more content!!

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@dim forge

dim forge
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Please, apply here

rancid lynx
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Done

fast garden
# rancid lynx I have to ask, was any code from my project used in rhythia?

We only pivoted from the idea itself, but implementation seems to be radically different. The feature for Rhythia has also been in the works for quite some time but happened to be delivered little later than your project.

There's few things that differ from your implementation-

  1. Our conversion will never produce quantum maps - it only will convert to the 3x3 grid.
  2. We have a specific osu pattern detector that maps to Rhythia-specific patterns. Streams in osu and streams in Rhythia are completely different.
  3. We don't treat slider ends or middle points, they're straight up ignored because there's no mechanic in Rhythia that we can map to.

Thank you for your contributions to Rhythia!

rancid lynx
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My project pales in comparison to your guys! Insanely well done!

rancid lynx
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considering making things like .sspm to .osu (reverse of what I had before), Rhythia multiplayer (working on super bare bones of this already), Auto Mapping/mapping tools (not ai based, algorithmic), Rhythia circles edition (play field and notes are circles) etc. So any documentation of how Rhythia works in terms of .sspm, API, app connections, and whatever else would be awesome to hear from!

dim forge
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for this rhythia client, we're moving away from sspm

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as it is unnecessary complex

fast garden
rancid lynx
hushed storm
dim forge
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nope

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not as of right now at least