I suggest adding a couple more options to make the game easier, as well as some options to make the game harder. Assists and challenges are gameplay modifiers to make the game easier/harder, similar to the ng+ modifiers from CrossCode
Stat modifier:
decrease/increase the following enemy stats:
- HP
- Damage
- Break bar
- Resistance effectiveness
- Combat speed
ASSISTS:
- Hazard immunity: Juno becomes immune to all hazard damage
- Infinite DC
- Infinite Stamina
- Perfect shield: Blocks will always count as parries
- Mega Buffet: Grants infinite healing bulbs and boosts from all foods
- Instant healing: healing from healing bulbs is instant instead of gradual
- Permanent ailment: status ailments inflicted on enemies lasts forever
- Slower enemy break/stun recovery (this also applies to bosses that throws a mini puzzle when they're broken)
- 2x item drop rate
- 2x core exp
- 2x weapon exp
CHALLENGES:
-
Fatal blow: All damage instakills Juno
-
On Diet: Halves the number of healing bulbs and boost usage given from all food
-
Pure hostility: Passive enemies will attack Juno even if they're unharmed
-
Quick recovery: All enemies recover from status ailments 50% faster
-
Last Nuemera Standing: Enemy/boss with the highest total stat becomes invincible and unbreakable unless if they're the last remaining enemy, will prioritize bosses and only applies to one enemy
-
No Mercy: All enemies will attack you all at once instead of taking turns attacking you
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Limited Skill: Makes each divine art only usable once per battle (example: you have to use a different aether range skill if you already used beam barrage in a battle)
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Parry master: Shield can only be used to parry, not block
-
Exhaustion: Sprint and divine sprint gradually drains stamina
-
Heal cancel: Taking damage completely cancels the gradual healing from healing bulbs
-
No core exp
-
No weapon exp
Nyx’s Wrath:
This challenge will make all enemies and bosses much tougher by enhancing their moveset