alabaster-feedback

90 threads · Page 2 of 2

Show Stacked Buff Duration on UI Bar, not just in Help 2 messages
Idea Interface Resolved
Difficulty 7 messages
Difficulty Combat
Want something to pet 10 messages
Idea
My opinion of the current state of dream mode (ver 0.1.0-7) 58 messages
Roguelite
Destroyable priority in combat 2 messages
Gameplay Combat Exploration
Anybody else feels like it just rains way too often? 4 messages
Exploration
Change divine arts between loadouts 6 messages
Idea Combat
Struggling with awkward control scheme for catch 8 messages
Resolved Gameplay Puzzles
[Steam Review] Repetition 31 messages
Gameplay Exploration
Enemies visibility behind objects 8 messages
Combat
Cabbage or Filia giving feedback during combat 54 messages
Idea Gameplay Combat
Allow Guarding During Loadout Switches 11 messages
Resolved Combat
Collection of Roguelite/Somu's Dream Ideas 3 messages
Idea Roguelite
[feature request] Add a mention of enemy weaknesses/resistances to the Vision tutorial 43 messages
Idea Gameplay Combat
Is this cheating? 2 messages
Resolved Exploration
Extra tags for the bug reports forum 5 messages
Idea
2nd puzzle in cave for Hot Spring quest 2 messages
Puzzles
Please make conversation log available outside of combat 2 messages
Interface
can't use F12 to screenshot 7 messages
Idea
Room transitions should keep some form of relative position. 3 messages
Idea
Allow same-weapons between elements 31 messages
Interface Combat
Out of combat health regen 10 messages
Idea Puzzles
Feels odd that Numera just ignore you? 14 messages
Story
Filia aesthetic additions 18 messages
Idea
binding mouse wheel up & down 7 messages
Idea
More overworld platforming challenges 9 messages
Puzzles
Critical health popups are fustrating, and healing makes you essentially immortal 209 messages
Difficulty Combat
Certain on-parry skills should specify that they only proc against melee 3 messages
Interface
[spoilers] Skippable Wise platform in Hotspring Cave 2 messages
Puzzles
I really hated the whack-a-mole quest 45 messages
Difficulty Combat
Display the damage type of a weapon. 2 messages
Interface Combat
Side Story UI Breadcrumbs 2 messages
Interface Quests
Option to add markers to the map. 10 messages
Idea
Allow switch of element / loadout while aiming 2 messages
Combat
Early Roguelite Mode Feedback 25 messages
Idea Roguelite
Command Menu and Skip Cutsceen 6 messages
Interface
Rougelite and Maingame 7 messages
Idea Roguelite Combat
add an option to allow pressing the same element button you're on to change your weapon loadout 4 messages
Idea Combat
Food effect descriptions should be easier to find 4 messages
Idea Food Resolved
make the material name display the full info and description instead of just the name 2 messages
Idea Interface