alabaster-feedback
The game level and the game is generally great
Other
Gameplay
Difficulty
Combat
Story
Element Imbalance?
Combat
Quests
Endless mode for Somu's dream
Idea
Roguelite
Gameplay accessibility option improvement
Idea
Difficulty
Gameplay
Combat
Honest feedback
Gameplay
Story
Resolution/FPS tie together
Other
Gameplay
Impressions about shops/loot
Gameplay
Somu's dream should start at full health
Roguelite
Impressions on Narrative and World Building
Story
im gonna nitpick the heck out of this game starting from here:
Other
What is this animation supposed to be?
Other
Winged Boots just feel a lil weird
Gameplay
Exploration
Help should explain what the status effect does
Interface
Brief period to continue combo chains
Gameplay
All the dithering here looks a bit off lol
Other
I feel like the "procrastination" line doesn't really make sense
Other
Story
A suggestion to unify Backstep with and without the movement commands into a single move.
Idea
Combat
loadout swap system feels really weird after getting Aether
Combat
About visual variety in the game
Other
vsync screen tearing
Other
Filia Perk
Idea
Roguelite
New steam capybara tag
Idea
Some form of optional enemy scaling option
Idea
Aim Assist turn off/on button
Gameplay
Combat
no monster need use brittle and bully
Combat
Better support for Keyboard
Gameplay
Option to auto‑skip boss intro and defeat cutscenes in Somu’s Dream
Roguelite
Not enough music
Idea
Divine dash arts
Idea
Combat
Damage outside of combat. Why not set it to zero?
Gameplay
Exploration
Puzzles
Capybara
Idea
Other
Add option to opt-out of replacing your food buff during cutscenes in which you are forced to eat
Idea
Food
Combat
More help tooltips + Leaving help tooltips open on hover so keywords on them can be hovered as well
Idea
Interface
Resolved
Geo Cacophony - Hold to Continue Attacking
Idea
Combat
Corran Solas grapple should have dedicated button
Idea
Interface
Favorite Dishes
Idea
Food
Penalties in Somu's Dream are really frustrating
Difficulty
Roguelite
Consumables should be positioned on the UI relative to their DPAD position
Interface
Small Rain Fall Animation Issue I Had
Gameplay
Combat
Optional Side Content
Quests
Other
Gameplay
Idea
Exploration
Better map, world map vs zone map
Idea
Interface
Exploration
Add an option to sort the main inventory screen by type/alphabetic order
Interface
Parry enhancements
Combat
Reintroduce Element Scroll Wheel
Interface
Gameplay
Make it more obvious what type of art something is when picked up
Interface
Feedback on every single boss so far
Idea
Difficulty
Gameplay
Combat
Party members should help you harvest!
Food
Gameplay
Increase Rain Fall's turn rate
Gameplay
Combat
Marking Pending Content
Exploration
Remove indicator light for new GP if there aren't any more abilities to unlock
Interface