SUMMARY
Please consider adding a Southeast Asia (SEA) regional server to AION 2's launch lineup or post-launch roadmap. The currently available Japan server produces high latency that puts SEA players at a significant disadvantage in competitive PvP and PvE.
MAIN ISSUE
SEA is home to over 680 million people, with countries like the Philippines, Indonesia, Thailand, Vietnam, Malaysia, and Singapore all having large, dedicated MMO communities — many of whom played the original AION. The closest available server at launch is Japan, but average ping from SEA countries to Japan ranges from 80–150ms depending on location and ISP.
For casual content this is tolerable, but AION is built around skill-intensive, reaction-dependent gameplay — Rifting, open-world PvP, Siege battles, Arena, and tight PvE mechanics like boss pattern dodging and chain skill timing. At 100ms+, SEA players are at a measurable competitive disadvantage, which risks discouraging the entire region from investing in the game long-term.
POSSIBLE SOLUTIONS
- Dedicated SEA server node hosted in Singapore or Bangkok, reducing average ping to ~20–50ms for most SEA countries
- If a launch server isn't feasible, a post-launch SEA server roadmap commitment would help retain SEA players currently on the fence
- Localized publishing partnerships to help offset infrastructure costs and grow the regional player base
EVIDENCE/EXAMPLES
- Manila, PH → Tokyo, JP: ~90–120ms | Jakarta, ID → Tokyo, JP: ~100–140ms
- Singapore-hosted server would reduce this to ~20–40ms
- SEA is a proven MMO market: Ragnarok Online, Lineage 2, and the original AION all had strong SEA player bases
- Maple Story, Black Desert Online, and Genshin Impact all saw strong SEA engagement once regional servers were available
even HK sv is not bad at all, they have data-mined HK sv is available in the list but when global announced, there is no HK sv, such a dissapointed