Personally, I'd rather just have a single sub to play instead of f2p+additional subs to access basic features (like trading) and extra stuff. Especially if some of those things are locked behind the paywall in the name of deterring bots/gold selling while the game is still "free" but has gutted drops like Aion Classic did. (Not saying A2 will do what Siel's aura did, but I feel it's relevant - the game was technically f2p... For two hours, while making the experience worse for everyone.)
The only way to stay on top of gold selling/botting is to actually ban people's accounts permanently. Put chat filters (not the silly swearing filters, but all the common gold seller spam - you could edit this exact file in og Aion and never see those messages again) but that's a rant for another time.
As far as monetization goes, subs and battle passes and cash shop... Cut this stuff way back before the global release because the game isn't going to succeed if things stay as they are.
I'd rather the game be full, proper sub 2 play or buy 2 play at this point, given the track record NC has with how they treat f2p games. The game needs to make money, yes. Money keeps the lights on. But NC has proven they take that need and then go to the extreme to drive short-term gains over long term profit, and that's what hurts their games the most.
Other ideas: Project: Gorgon is b2p with a free demo that restricts free players to no trading and to their own chat channel (which normal players can access so demo players aren't cut off completely, whatever bot spam there is gets the steam account nuked quickly and it's contained to one place) and only to certain areas of the game. Astellia was b2p with a "sub" that was something like half the price of the game that functioned as a trial, of sorts.---