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SUMMARY:
Request to remove weekly Abyss Time Gating to allow players more freedom in PvP. -
MAIN ISSUE:
Azphelumbra Daevas!
First of all, I’d like to introduce myself. I’m Adartaer — a long-time MMORPG enthusiast with over 20 years of experience. But above all, I’m an Aion player — I’ve spent more than 12 years of my life in this game.
Today, I’d like to draw attention to one specific topic: PvP, or more precisely — The Abyss.
We already know from the KR/TW versions that The Abyss is time-gated on a weekly basis with the option to extend it, but in my opinion that’s not enough for those who want to focus almost exclusively on PvP.
I believe this is a huge mistake, and I’ll explain why in a moment.
Not long ago, we saw a similar approach in other NC Soft games, such as Blade & Soul NEO or Throne and Liberty, and I believe this approach is simply wrong — because PvP is an inseparable part of every MMORPG.
Don’t get me wrong — I truly understand that "times have changed", that "PvP can sometimes be toxic", and so on. But please also try to understand us — the PvP players — that there are people who enjoy this Content and want to spend their time in the game exclusively in the Abyss or other PvP-related activities.
Some people will probably say things like:
"The game isn’t out yet."
"But there will be Arenas."
"etc."
I agree — but as I mentioned earlier, knowing today’s trends and looking at previous NC Soft titles, we can assume that the plan is the same for the global version as it is for the Korean and Taiwanese versions. To keep it with restrictions.
Now let me tell you something — no one is forcing you to take part in it. You won’t be "forced" into PvP like in the old days. There will be separate PvE and PvP Gear, and there won’t be Open-World PvP as before. The Abyss will be a separate instanced zone accessible through a portal, just like all the new PvP maps in Aion Classic — so you can simply ignore it if you wish.
Besides, I think we can all agree that Aion is deeply associated with PvP, and that Aion simply cannot exist without PvP. Limiting PvP means stripping away a part of the game’s very identity.
Let me say this one more time so it’s perfectly clear: we are not asking for the return of Open-World PvP as it used to be. We fully understand that “times have changed.” All we ask for is the removal of unnecessary restrictions.
- POSSIBLE SOLUTIONS:
A) Instead of limiting the hourly weekly entry limit access to the Abyss, let's introduce weekly limits on earning Abyss Points in order to 'prevent' or 'slow down' the acquisition of PvP Gear.