#JP+ Group Development Zone
1 messages · Page 1 of 1 (latest)
is there an option for shorter trains for the JP+ shinkansen?
the 12 tile length is not easy to work with
Some have different lengths you can change to via the cargo subtype/livery menu
Currently they are (mostly) based on IRL lengths, but in the future introducing some fictitious half size and three quarter size (if the maths allows - long explanation) would give some options for gameplay reasons
JR East has more initial size variation (though no refit length change options), but JR the rest, many can change length via livery refits from the often 12 tile long base purchase set.
thats likely something the older japanset 3 shinkansen are better for then (i use 7 tile long stations)
with their engine and coach based system of assembly, as well as the lower passenger numbers
though the lack of an N700S in japanset 3 is annoying
In the long-run part of what might help is you'll be able to do custom length sets for the extra-long stuff
There's alot of 'long-term' possibilities
I'm hoping for flexible consists and 2cc refits someday
Im sure we can get there across all the sets
It's a huge undertaking this JP+ thing
Some say we'll do a JP+Tracks...and a JP+Bus?!
I for one think we should do JP+Space next!
You gotta convince Jake for that one
He said no to allowing me to do JP+Space
All I need is Hydrogen Jake
I was gonna say let Chris do space since he has more experience there
While I do boats based on Shark
Maybe JP stations addons might be rebranded as JP+ Stations, but might have to ask DemianWSE though
I feel like JP+Stations should be its own thing
JP stations addon is simply an addon to JapanSet
A hypothetical JP+Stations could combine some of the aspects from JSv2 and JSv3, where the former is only ever loaded because of the modular stations with the billboards
Please be aware that this NewGRF has nothing to do with us, it just has a similar name.
Will be seibu 30000 series train?
JP+ MUs exclusively features JR trains, so no
Ok:( will be Narita Express?
^
will there be more varients of the 12/14 series coach cars?
Yes eventually
Wow thanks!!!!!
Passenger coaches finally all done (there will be more though)
Nothing is ever "done" in JP+
No of course there's still a lot more to do, what I meant is all major gaps are filled 😉
alignment issue? It seems that the passenger wagons stand slightly differently on the rails than the locomotive
Hmm, that's just how the wagons are drawn but the light track colour makes it really stand out
All the prewar electrics have been redrawn now
👍
Just released an update to fix a mini Shinkansen reversing bug, named the Steamkansen bug by Dum
Would it be possible to add a parameter to the JP+ Engines and Wagons GRF that doesn't have it remove locomotives and wagons from JapanSet3?
Currently, JP+ engines relies on JapanSet 3 as a dependency and directly overwrites its vehicles, so it won't be possible without some major recoding and changing of IDs. But I do want to make it independent eventually so you can load it by itself or side by side. May I ask why you want the original Japanset vehicles too?
There are some locomotives and wagons that I and some of the people I play with prefer from JapanSet or that aren't currently available in JP+ Engines. It would be cool to allow both to be loaded side-by-side so we can mix and max from the sets as desired.
I know the other JP+ sets allow this, so perhaps you can look at how they handle IDs and parameters. If I knew more about coding, I'd offer to help with the reprogram, but I'm just now trying my hand at NML and I have no idea how to do NFO, so I wouldn't be of much use.
Would you not be able to use an if statement at the engine_overide block?
From my experience, loading JP+ only overrides stuff included in JP+?
so you still get the locomotives JP+ does not have
Yea, JP+ Engines should not remove anything from JapanSet.
JP+ engines actually does remove something from JapanSet and that's the armoured boxcar variants, because JP+ engines provides more realistic armoured vans. Everything else is either still available or replaced by a better version.
One thing that's still missing is the Twilight Express coaches, but I want to redraw those soon.
The availability part is regarding some wagons. JP+ Engines completely overrides all wagons from JapanSet even though it currently doesn't have some of them. It's only a few and I figure these will be added soon, but the bigger thing is allowing the ability to choose between the two, like with JP+ Shinakensen and JP+ Multiple Units.
which wagons specifically? All wagons should be replaced by a better alternative
There were a few I'd noticed before, but I'm going through the game again and finding that most of them were only due to differences in introduction dates (leading us to think they were missing since some of the JP+ wagons come a bit later and we hadn't yet reached the later date). After starting a game in 2150, the only things I'm noticing now are the ones you mentioned, so availability isn't an issue. The bigger reason for me is to allow the ability to choose between the two.
That's fair enough, JP+ does tweak a lot of intro dates to more realistic ones. Unfortunately due to the way it's coded it'll stay the way it is for now but eventually we want to become completely remove JapanSet as a requirement.
I'd honestly try to recode the GRF myself if I knew how to code better, but as I mentioned before, I only just started working with NML and have no idea how to code in NFO. I'm mostly self-taught for the limited programming knowledge I have, a lot of it from messing around with modding for other games like Star Wars: Empire at War with XML.
From my limited knowledge, it seems like you could, as Brickblock1 mentions above, use an if statement at the engine_override block and then connect that to a parameter to determine whether to actually override the engines from JapanSet or not.
The much simpler solution is just not overriding anything at all, allowing for a completely standalone set which can be loaded side by side, which is the eventual goal. In the meantime you could load a duplicate of JapanSet with the ID changed so you get the original stuff back, and hide the redundant vehicles.
How would one go about doing that? I've tried changing the ID of an NFO GRF before with a hex editor, but it resulted in some corruptions.
Here, I recompiled the original JapanSet3 with a new ID. If everything is pink just hit "toggle palette"
Thanks. I'm still trying to learn my way around coding for OpenTTD and just coding in general, so I apologize for my ignorance.
No problem, we all started somewhere
Where do i get this stuff in bananas?
JP+ Engines and Wagons is only available on GitHub right now.
Affirmative.
I'm curious as to what causes the pink to seep into the sprites and why changing the palette to legacy solves this.
I just forgot to tell grfcodec to use the other palette
WIN vs DOS palette
I'm not so used to using grfcodec because I use nml
If you compare the two here you can see the WIN palette replaces the greys and scatters them around, this is why DOS is better https://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates
Thanks for the info.
So, changing the palette to legacy basically forces the use of the DOS palette?
OTTD defaults to the DOS palette so legacy means WIN palette
Alright.
Will be 185 series?
does the latest jp+ shikansen release mean we can change the length of shinkansen trains now?
Yes indeed 🙂
unfortunately this came at the cost of no longer being able to couple different models together but I hope that can be fixed sometime
well i am now VERY happy
combining the custom length with the 1x passenger load and they suddenly become competative, not outright dominative
especially since it means i can now use the N700s
always annoyed me that the regular japanset3 shinkansens doesn't have it (but i understand why, japanset3 came out before the N700S was developed)
The recent update does appear to have skewed the running costs for non-mini Shinkansen now.
The regular Shinkansen appear to have much lower running costs than they should.
For the E956 (and other experimentals), these might get added in the future once ‘core’ 🚅 are further refined (e.g running cost adjustments)
Shikoku 8000 is in the set already (assuming that's what you meant since there doesn't seem to be an 80000 series)
do i report bugs in here?
because i got a big one
JP+ Shinkansen changes ship running costs
the Yellow list on the left has JP+ Shinkansen installed
the blue list does not
its countered by setting running costs to Very low in the parameters
Lmao
Hello, been away from OTTD for some time. If there's any recolours I can help with, I can try to do some very soon to help contribute.
Welcome back Davo 🙂
Welcome back!
Welcome!
welcome bac
Welcome back to OpenTTD.
Welcome back!
It's a classic commuting paradise!
Hello, could you add "JP+ Multiple Units - Mail Car" in MU and Shinkansen Set? I also made a fork version of 0.4.3 in which Passenger Car can be refitted to mail.
While I generally dislike things carrying mail that shouldn't carry mail, I understand that JapanSet3 did it - and there is a demand for it, so I'll look into it.
JGR grows!
In the JNR era, it will be possible (eventually) to convey mail using the dedicated mail EMU cars or mixed-mail cars.
Thank you!
Some city growth scripts force you to transport mail, or towns will not grow.
In those cases I use a combination of trucks and loco hauled dedicated mail trains
I found that using JP Secret Engines will change some wagons in Japan Set.
Yes, it's designed to replace things in JapanSet. Eventually I'll recode it to make it standalone but not any time soon
The current version overwrites all wagons, coaches and non-steam locomotives
It is a more comprehensive set than the original Japan Set. Find a chance to BaNaNaS, maybe? Since most players still prefer one-click downloading.
There are still some kinks to polish out, such as the running costs, but once that's done I'll put it up on Bananas
Okay. When I was playing, the running costs were relatively high.
It'll be good when JP+Engines is standalone, but JapanSet3 continues to remain relevent while JP+MU eats it up and JP+Engines overrides it hehe
Variants are coming to JP+ Engines
@crude phoenix here a good place to spitball JP+ landscape ideas?
I found that EmperorJake has published his GRF to BaNaNaS. GOOD JOB!
Indeed, hope you enjoy it 🙂
@crisp stone this train is broken when reversed
should all be the green orange livery
What is the consist going forwards?
is it one unit green, one unit brown?
got it
Hi developers, is it impossible to override the passenger cars in JP+ MU and Shinkansen to refit them to mail? Thanks for your reply.
Because of the reversing code and refits for liveries, JP+MU is hard to implement the refit to mail for. I will look into it, but it is low priority
thanks
But is it possible to attach a "mail car" (can be written in a separate grf) to these MUs
That seams harder to implement
Green cars are already a refit option
Or did you mean like old JP+ where they were a separate vehicle?
Oh no, i did not see the option, but do green cars extend the decay periods?
Because green cars are like first-class or similar, passengers in this car should pay more, but a green car should have less passengers compared to a regular car
The decay periods are just a gimmick that has a negligible impact on gameplay. Capacity is much more important, which is why in JP+ engines the coaches carry the same amount of passengers whether it's a sleeper or not
It should be there, is your OTTD version up to date?
JGRPP 0.51.1
Hmm, it's there for me
Oh I see, but it doesn't appear on JGRPP 0.50.3, why?
And, was Japan Set programmed by NFO?
JP+ Engines and Shinkansen requires JGRPP 0.51.x or OTTD 13.0 because of the variants feature
JapanSet is in NFO yes, all of the JP+ sets are in NML
Okay, I see.
How about your Japan Tracks Extension? I like browsing openrailwaymap and have seen many rail lines in Japan with a speed limit of 85, 95, 110, 120, I mean, I want to use these "minor" speed limits of tracks as well
That will be replaced by JP+ Tracks eventually. But when we do, we'd rather use the limited railtype slots for visual variety rather than many different speed limits (which can also be done via orders or signal restrictions)
Railtype slots are 31 or 63
Yes, and they fill up surprisingly quickly
i hope that jp+ tracks wont become mandatory to use things like jp+ shinkansen
Im sure it wont 😉
if the OP says it won't, then i'm content
Nekminnit 😛
kinki/kansai region train set when? 👀
JP+ private will be in the works
Why is Japanese trains split into several grfs?
Because a each one is being coded by a different person
And there’s no overlap?
There shouldn't be
At least among JP+ branded sets
For stuff like NATS there's the duplicates disabler
But a few things might have been missed as new stuff keeps getting added
Old Tokyu trains from 50-70s for JP+ Major Private Companies
All major (Seibu, Tobu, Hankyu, Nishitetsu, etc) and a few semi major with a high ridership (TWR, tsukuba express and 3 more)
70-90s Tokyu 「8000-1000系」. I've included only visually different trains on this picture.
Modern Tokyu. 5050, 6000 and 7000 series.
Tokyu 1920-50s. Only most different models are included in this picture.
All trains of the Tokyu are drawn.
Excellent, more prewar stuff is always welcome
just so i get notifs on this
Are cargo aging periods of MUs in the original Japan Set default (185)?
I think in the early stages, when using Japan Set and JP+ to run long passenger lines with transferring, the outcome will be like this because of slow speed and default cargo aging periods (even the cars were almost full)
It might be a bug when loading JP+ set results in increasing running costs significantly.
Try adding base costs mod at the end to see if it'll fix it
It doesn’t, I’ve checked with @crude phoenix in regards to this.
Base running cost factors of the wagons are just super high compared to any other set
As soon as you unload JP+ engines the JPSet wagon running costs return to expected levels
If you try and set base cost mult (which can’t separate wagons from engines) it brings all running costs up/down
YES: Two trains of the same length carrying passengers and mail, one with one locomotive, another with two locomotives (and thus with two wagons less), the former's running cost is HIGHER than the latter
Yup. It’s the wagons themselves. Look at the running cost they’ll be like $30,000ish
The problem is there isn't actually a base cost modifier for wagons, so they have to use one of the engine ones
The white company only focus on freight, and he doesn't use trains; the "bottom" company focuses on passenger transferring using trains; others have various modes of transport with both passengers and freight. Previously, we didn't want any company to go bankrupt because of JGRPP 0.53.0 bugs; however the server has been updated to 0.53.1, so, let it go! (I am the blue line in the middle)
Yeah but the initial cost factors on the wagons are still way too high
Imo
I'll fix that soon
Hello, how is the thing going on JP+ Road Sets?
Slow progress at the moment
Hi Jake, I found that early fast electric engines like ED54 are so unreliable despite maximum reliability of 96%... I looked at the code and it says its reliability_decay is 85. It is a high value, so why?
Okay I found the answer, the higher, the less reliable
I never play with breakdowns on so I haven't really tested the reliability values
Okay, maybe I should write an override grf
Huh, not sure why the values ended up so much higher than the default. If you have suggestions for better values I'll change it to those instead.
You could make a PR on github if you want
Default 20 is okay
The specs say "if set to 0, cargo does not age"
I wanted to reduce cargo aging for specialised wagons
but I haven't tested it extensively
Okay, I see, I am sorry that my understanding is wrong
I have fixed the problems
Oh no, this still not fix
I'll use those figures for the reliability decay, the cargo aging still needs further testing
Okay, thanks
But for some fridge wagons, their cargo age periods are not 0; for others, they are 0
Thanks, I'll fix those
I added a 160km/h dual-gauge rail to Japan Rail Extension. Succeed.
Nice, does it use the modern track graphics?
No. It uses DABE (Dual, electrified, 130km/h) graphics.
I clicked the discord site and OpenTTD crashed again "Out of memory"
@nova bay right click your start button and press 'system', then select advanced system settings, then under performance click settings, then go to advanced tab, then check that Virtual Memory is turned on. Never turn this setting off. That is probably why you are getting out of memory crashes.
you may have to right click on 'this pc' and go to properties in older versions of windows
is 12800MB enough
Should be fine,
There has to be something very wrong with your computer if that amount of virtual memory isn't enough
was it turned on before?
I've only ever seen that error happen when virtual memory is disabled
JP+ Bridges 0.5 now available on Github https://github.com/EmperorJake/JPbridges
JP+ Bridge Set. Contribute to EmperorJake/JPbridges development by creating an account on GitHub.
Best load order: U&Bridge, JP+ Bridges, (optionally Suspended Monorail and Modular Wider Bridges)
Yeah I'll put it up after I make a few more adjustments
when it will be released?
When it's done ™️
Any clue about the date? I will wait 👍
The current release of JP+ private has plenty of stuff in it already
could there be some standard gauge stuff?
I think there’s currently none in JP+ except for a few of the metro MUs
yeah, but I'm waiting for seibu, Tobu, odakyu, also Hankyu. That'll be amazing
JP+ MU has a single standard gauge train, but as the JR network is nearly entirely narrow gauge there won't be many others. JP+ Metro has a bit of standard gauge stuff but if you want more, add in the Keio, Hankyu and TIAS sets.
Hmmm yep we definitely don't have enough japanese trains yet (this is old af too)
Average OpenTTD player when playing with Japanese trains:
Opens purchase menu, sees 400+ trains
Hmm I cannot choose which train I would want to use. I know! What if we had more trains. This will solve the issue!
Not saying I'm immune to this, I am part of the problem
I know NATS also has a few Kintetsu which are standard gauge
NATS is slowly being absorbed by JP+ MUs, metros and private
Which is good
Because NATS looks like ass
I currently have university finals, but they're almost over.
Next company will be Tobu, and I aim for releasing it in the second half of June.
Ahh I see, good luck for your test.
I'm waiting for Tobu, yeah, I want to make a Tokyo map haha, so I need major private Railway in Tokyo. But it's okay, i'll wait
Thank you
And I'm the who can choose one, that's amazing grf, so I want to use all the grf
Tobu DeHa 10
Tobu 8000 series.
Nice!
New and improved modular refit strings so you have a better idea of what you're getting
nice
||Just use variants
||
I am using variants, just not for pure liveries
Tobu 9000-50000 series.
he did the thing ⚠️
New JP+ Engines released, who can find the new engines and liveries?
The real main new feature is the fully overhauled modular colour-coded refit strings
Tobu 50000/50/90 series
Tobu 70000/90, 60000 series. All commuter trains are done. Limited expresses are next
It's time for some Spacia
cant wait for some 200
Hello Guys Keep it up you guys are doing great
Can't wait cus I'm Making my own Railway using JP+ set
thiers no E231 with joban and musashino livery?
No don't think so but there's one for the 209 series
I think there should be something about 762mm gauge rails and locomotives in Japan
Originally, there were no lines with gauges other than 1067mm (3ft6in) on national railways. Even in the large-scale nationalisation of private railways under the Railway Nationalisation Act of 1906, the gauge of each company was 1067mm due to the influence of the Private Railway Law, so as a result, there was no room for another gauge to enter the line network.
However, as an exception, when the Yubetsu Light Railway (later part of the Ishikita Main Line and the Nayoro Main Line) was built in 1914, part of it was built in 762mm (2ft6in) gauge. It is the only exception that narrow gauge has been adopted as a new route.
However, even if it is not newly laid, as a result of the acquisition of existing private railways that exist in the planned line area from the Taisho period to the early Showa period, the 762mm gauge line mixed with the national railway line network occurred. For these lines, the state-owned railway temporarily operated as a special narrow gauge line with 762mm gauge, and then took measures to convert it into the line network by changing and renovating some of them.
The existence period of the special narrow gauge line was basically short except for some lines, and the short one was less than 10 years at the longest. Thus, the length of the line was severe, and the total number of lines and the total line distance were repeatedly increasing and decreasing intermittently, but even so, in the Showa period, the total number of lines and the total line distance increased due to the increase in the number of the acquired private railway itself, and from 1936 to 1938, the total route The maximum value was recorded with 6 lines and a total route distance of 184.2km. However, during the war, the number of lines that completed the gauge reform increased and it turned to a rapid decline, and after the war, only the Kamaishi West Line became. Finally, with the completion of the gauge reform of the Kamaishi West Line in 1950, it ended its 37-year history.
By Translator
Would it work in a tram setting?
But they are locomotive-wagon trains, not MUs
And JP+ track extension
With 762 and 762-1067 dual
762mm stuff isn't on anyone's list at the moment, so don't expect anything any time soon. But it could happen eventually
It could theoretically be coded as trams as that has some advantages, but it has the main disadvantage of not having customisable consists
That doesn't have any standard label but you don't have multigauge vehicles
Whatever the standardised scheme says
but before you do any coding, you'd have to start drawing too
There is not “pixel tool” for rail
Learn to draw the old fashioned way then
Using Photoshop?
paint or GIMP
You do need either gimp or Photoshop to give them the palette but you can use any image editor to do the drawing
I meant trams not having flexible consists like trains
the Koreans have a 762mm grf
there's also the Keio gauge
New and improved Cassiopeia
Tobu 100 series
They look so pretty!!❤
I've been wanting this one for many years, glad to see it finally come into fruition😃
Tobu 1800, 300, 5700, 6000 and 6050 series (not all liveries are shown)
Hello. There has been a code miskate since I have noticed, and I haven't seen any fixes in the new version. That is, while setting the "cargo decay rate" parameter to "low" or "very low", the cargo age periods of all trains would not vary, and remain as the default value of 185. I fixed it to work months ago, but I think I have done so many fixes and forks that it would be impolite to interrupt grf authors again, so I kept silence. However, I think this feature is something you wanted to add but didn't notice its failure. So I should remind you about that. Thanks!
Yes, this one does want to be fixed! What other forks did you do?
Only this, I think.
I mean JP+ MU Set.
Yes, I am the one who usually codes MU set 🫡
Oh, and also mail refit, but you have said you don't want to refit lots of passenger MUs to mail, so I kept it a seperate fix grf.
There is no "cargo_age_period" in the "property" section. This is the problem.
By the way, how to type these emojis of JR branches? I can't find it anywhere.
prolly a private server
Tobu 1720 and 1700 series
Tobu marathon. Day 3
Tobu 200/250 series
Day 4.
Tobu N100 series (started operation this July)
Tobu 500 series
All sprites are drawn, only cost defining and other polishing left
Isn't that one already in EMJET
Dunno, I'm just keep drawing everything from my list
Very nice
Takamaro has drawn this a while ago, I just improved it a bit
Tobu 70k was also in EMJET. This is way better than what I have there
The old one from EMJET for comparison, the new one is indeed much better
@crisp stone you're tintinfan right?
i (freeaim) made a pull request about japanese translation
I’m on holiday so I won’t be looking at it till next week
ok
What is the translation on roughly?
jp+ mu
Seibu 001, 10000 (not default livery) and 5000 series
Nice
Im impressed by how fast u put out these updates! Doesn't it get overwhelming?
I've set up a good enough workflow, so drawing doesn't tire me too much.
And I almost quit playing games, as i find making this grf more interesting
Hi! Can I ask something about JP+ set here?
Yes!
Thanks!
As I've found JP+ set recently, I'm using it happily as a big fan of japanese railroad.
But when I use Shinkansen trains, it's too hard to make profit, I think.
Of course, I know that there is a "running cost" option. But even when set to "very low", It's pretty expensive. Compared to KTX trains in Korean Train set, It is four times more expensive than KTX even in very low option!
So, if you don't mind, I'd like to request to add another option such as "super low" thing.
Thank you for make this wonderful NewGRF! I look forward to hearing from you!
I’ll see what I can do
thanks!
Sorry, I've found the reason: day length factor. I've completely forgot that I adjusted that setting.
Seibu DeHa100, DeHa5560, 311, 401 (I), 351, 451, 551, 571, 411, 401 (II) and 501/701/801 series
Going to copy this for India Set
If permission is given
Copying some code from this project if KeepItInRail doesn't mind
Sure, just credit which I’ve done for any code I’ve grabbed and the circle of life continues
Okay 👍
Sure, go ahead 🙂
Finally, the Seibu locos in JP+ Engines will have their EMU companions 😃
interesting
Bottom right is a gameboy right??🧐
Amogus

That's some big feet
Seibu 40000, 30000 and 20000 series
Seibu Pink 9000, 6000, 2000, 4000 and "Hello Kitty" 500 series Shinkansen
Hello Kitty release just made!
3000 and 20000 galaxy express 999 liveries.
||The next station is Maetel planet, the doors on the right side will open||
Fantasy liveries???
True
At least there's information publicly available about multiple sets working in Japan
I have a had a bad time sourcing information about details related to suburban EMUs working here
(India)
It's a huge pain to find info on Japanese pre 50s trains aswell
Anything pre 1950s is close to untraceable yes
Sometimes you just have to make specs up
Sadly yes
I think the Soviet trains are the simplest to search up info, cuz centralization and all
New JP+ Private is now released!
With almost 200 trains it's time to put it on maintenance state for a time being, so no new trains would be added, but instead the existing ones would be polished, with bug fixing and sprites improving if needed
I would really appreciate if you will write here, in this topic, or contact me directly with a list, or one particular train that you find the worst, starting from Osaka, since it's a fact that Yokohama and Tokyo metro trains are drawn very poorly
Increase cargo age period for express class and above; decrease cargo age period for crowded commuter trains
@crisp stone where are you
Did you want anything?
Hi
have you read my pull request yet
The Japanese translation?
yes
I saw it yesterday, I have asked the people who do Japanese translations to look at it
I am still looking at it, it'll take some time, sorry
L0 Shinkansen for JP+ Shinkansens
sexy
Is L0 going to operate on Tohoku soon?
This isn't google
Oh, it should be on Chuo Shinkansen. I misunderstood it as ALFA-X.
ALFA-X isn't going to operate on the Tohoku shinkansen either
it's just an experimental train
To run tests
@bleak karma how do i do this rebase thing
Coming soon: variants for wagons with brake compartments, which are also functional brake vans!
Interesting
You volunteering?
Bussy
maybe
probably not
im very slow
i just wanted to be like i like how japanese buses look its quite unique
Is scale important in RVs?
oh interesting
what’s this then
I can code
Coding isn't a problem for us, sprites are what this project needs
Oh no, even using pixeltools I could only draw slowly and ugly
I found that it is already in the newest JP+ Private releases... Good Job!
jp+ tram
with rail support
There is a set of Hiroshima Trams by stevenh
cool JP buses for my alternative map
There are no JP buses
oh sorry thought there where mate
Nah
We have a project but we haven't drawn any buses yet
There also isn't much animo for drawing them either
Relatable
I would like to draw sprites for projects way too many but free time is a precious commodity I don't have much
I'm going to do some SC and TC translation
I am just curious: are trains of Choshi Electric Railway in JP+ Private?
Probably
They aren't a major private company so it won't be there as Chosi Railway, but given their trains are mostly second hand from major private companies, it's probably included, but I need to check that
No, I don't include the minor stuff, it's only major and semi major companies with high ridership
Okay, thanks
Not so private JR Central 315 series
JR West 281 and 271 series for all your Haruka needs
JR East E233-2000 series
52 series EMU finally done in every livery ever
One step closer to replacing Japanset!
Hype
I'm almost done with JP+ Suspended Monorails 2.0, which comes with new tracks that are high up enough to actually go over road vehicles (which in JGR, they actually do), and roadstops designed specifically for use with these new tracks, which is the only part that's not done yet.
these are very nice looking
I never thought it would be possible for these to pass over trucks (without bridges of course) this is so damn cool!🤩
hey
i know you guys are doing 32bpp, but how do you get the colours right exactly?
i have this as a palette
however it as been brought to my attention by @wild geode that it lacks contrast
(my custom colours being the magenta through to purple)
i used a palette website, however you call it to make all the shades right, as it is not as simple as just making things lighter/darker as you need to adjust saturation too
does anyone know of a better website or a program to make such palettes?
@wanton cobalt might be best to answer about how to choose palette
Extracing it from Real photos
And adjust bright and dark one
And I use diffrent palettes
For every gfx I draw
my question is more, is there a program or something to do it and get the contrast higher? i have the base colours i want, but the lights are not light enough and the darks not dark enough, and its not as simple as adjusting lightness to get lighter/darker colours as you need to mess with saturation too
Idk, I’m doing this all manually
ahh
did someone said color
google translate:
https://ja-m-wikipedia-org.translate.goog/wiki/国鉄色?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=ja&_x_tr_pto=wapp
https://w-atwiki-jp.translate.goog/kobuchi/pages/52.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=ja&_x_tr_pto=wapp
A lot of that goes by feel; making colours brighter and darker isn't even just saturation and light but you also want to play with hue. Shift s red s little yellow or a little purple to make it feel lighter or darker.
You can also blend colours together like what you would do in real life if you're painting, Mixing different shades of grey and the particular colour to make different shades of it
i get the whole idea
ill explain it better tomorrow
ive already explained it in my server but cba coping it over rn
but in short i found a website where you input colours and it gives you shades of them that are 10% different in each direction, but the only option is integers of 10, where as 15 would be best for me
So, I’ve accidentally released a Building Set
such happens
this is phenomenal
It's finally here!
Yea, it’s been in the works for quite a while. Time to release so it’s not in dev forever
It's about time, it's been quite playable for months already 😅
E257-5000/0/2000/500 series
E2 series "200 series" retro livery and 500 series "TYPE 500 EVA" shinkansen.
||Bad drawing in the corner is not a part of JP+||
Finally an Azusa and it's not even drawn by @bleak karma
Actually --- view is drawn by Azusa with some colour tweaks🙃
Azusa draws a lot of stuff, but he rarely finishes anything lol
@amber totem Sorry for pinging you, but what scale or template do you use to draw buildings?
I usually just opened up a blank template with a ground tile at the bottom and drew away. First I’d sketch a rough outline then add details later
Most things I did had to have balconies. Outside staircases too sometimes
Since that’s what I saw anytime I did a random google street view nosey in Tokyo etc
oh amazing
i love the E257
Newer container types are finally coming
Container wagons are getting more variants too
Seems JP+ MU Set does not have voltage functions? I tried to use them in N**d (1.5kV DC Narrow Gauge) but it didn't work
It doesn't
Not yet anyway
Where can I find base JP+ Set? Can't find it within in-game downloader.
There is no base JP+ set (but this has also been answered elsewhere)
Much better randomisation, thanks to new tricks I discovered in VSCode
Ah thanks, I'll fix that right away
It's been a while.
There are all renewed trains since the last update
is the E331 in the pack?
It sure is
When JP+ Stations/Waypoints? 🙂
There is a Japanese Stations Addon by DemianWSE, not on bananas
Also technically very wip iirc
Hi @crude phoenix , will you implement different reliability_decay values for different locomotives, just as what Japan Set did? I have collected values of diesels and electrics in Japan Set:
Very simple, just replace “20” with these values
Feel free to make a PR 🙂
No need, as it's been mentioned before, JGRPP already does that
Refrigerated wagons and express coaches totally disable cargo aging. Is this intended?
Many players have just found this trick and built long food lines and unwilling to build shinkansen compared to express loco-hauled trains
It's not my fault that they're metagaming in a set that isn't aimed at metagamers 🤷
If you can think of better values for the cargo aging, I'd consider a PR for that as well. The way I saw it, it made too little difference when I tried other values, so I set it to zero to make an actually noticeable difference, but that's too much for some people to resist apparently
Successfully compiled
Okay, I have made a PR.
Just a small taste of the container variations available in JP+ Engines 0.12.4
See how the containers change over time, each loco represents the 60s, 70s, 80s, 90s and 2000s
there is also 2010s (not shown) so you'll have to see for yourself 😉
Time to add more stuff
Hankyu 1000n・9000・8000・7000・6300・6000・5000 (renewed) series
Thankyu for the Hankyu
OH, and then Japan Set: Trains Addon will be obsolete...
There's still the Odakyu stuff...
Oh
would be good if all private companies were included in this
like the lesser known ones
I have a hard time finishing the major ones, as the amount is insane.
But someone could continue adding smaller companies later, don't think there is a problem
Kintetsu by itself is worth year of working
Could this be changed to look for tracks instead of specific grfs?
Should be easy to change, although I think JapanSet tracks is the only grf that works perfectly with JP+
I think there's a bug in 500 series shinkansen. It is impossible to make 500 series shinkansen as 16 cars. It seems that the limitation is 15 cars.
JP+ Shinkansen doesn't have any length limitations, are you sure it's not your game settings?
ah I see what you mean, it splits into 2x8 cars
but if you add a 17th car, it's one long train again
yep that is a bug @amber totem
Does it turn into 2 x 8 car consists?
The set does that since the real life sets are 8 car, so when you double it for example it'll appear as 8 car sets joined to each other
The 500 series was originally 16 cars though, they were only shortened to 8 cars when they were demoted to Kodama services
True. I defaulted to the steady state length given its never expires. Maybe splitting them into two sub types, doing some year dependent stuff will have both options
Having to recode stuff across them all now anyway
Yes, exactly.
Thanks!!
Would letting jp+bridges to include custom parameters to change platform types be possible?
Parameters are hard in NFO, so maybe
The graphics will be updated to JapanSet style platforms as soon as JP+ Stations with overlapping tiles becomes a thing
For now I matched DPRK stations because that's one of the only station sets that has overlapping platform and waypoint tiles
How to place JP+ fake elevated stations: #openttd-help message
Another portion of fixed Tokyo metro trains
issue on the Toei 6000 middle car sprites...
isnt etr livery on 413 technically ac dc express color?
Technically yes, its a fake JNR express colour - but its not, because it was never meant for the 413!
Also if you've got the 413...you trying a dev version? 😛
This made an apperence in the dev today 😉
whre 暴走
@crisp stone About half a year ago, I sent you a file of JP+ MU where "cargo decay rate" actually worked. However, in your GitHub repo, I didn't see they are coded.
the 52 series changed capacity, I think it's complaining about that
*on 14.0 beta 1
Did you already have some 52 series on the map when you updated the GRF?
no, on new map
Quick question: I found a way to translate the original Japan Set GRFs. Are there any translators who could translate the files?
Because it has to be applied to all the trains, it isn’t as important as adding new trains, so it will happen, but it’s right down at the bottom. With variants and more livery strings, there are reasons to revisit every single train and it’ll be done alongside that. I haven’t forgot 👀
If you had the 413, did you update the dev version? Between two versions the capacity changed based on feedback from the team
The main people who did Japanese for JP+ appear to be very busy, but if we @bleak karma maybe he knows someone from the JOTTDC who might like to try
im up for but im lazy as fuck
It might be helpful to know what the error says, I read 52 series and assumed it was the capacity change
If you do have access to GitHub, can you upload it as a PR to JP+MU? It might speed it up by alot if GitHub does the comparing and not me manually
by reading this, it is exactly that, something about it changing capacity while it exists
the usual error
reverse direction cause it
and no power with default 2 car
I think I might know what might make that happen
But I cant replicate it, hm
What version of OpenTTD?
^
That should no longer occur
Have you made just this?
Because I've got JP+Stations on the go locally, this is the sortof thing we need 😮
Yeah I made this (that was months ago grr)
I also have some other sprites but I'm not very sure if I would have time to make more.
Don’t worry, JP+ stations has a long way to go. I don’t even really want finished sprites at this time, I just need a mood board and to gather what kind of stations people want
I’d be keen for you to share what you have and any ideas you may have
You can draw that
I can draw many things
You can
Can I be arsed tho?
But just cause you have the ability doesn’t mean you’ll do it now does it? 😂
Exactly
I was actually planning to draw this xD
eh
mood board wise, stations like this hakata station in kyushu with a huge shopping centre integrated into the station is something that i dont feel is common enough in openttd
This is also cool
ahh what station is that?
Osaka
I really like this one, I also feel a lack of shopping centre stations - also a great bus lineup there as well
yeah i was there last summer and the business around the station is something that i find it hard to fully capture in openttd right now
but i think we are quite a while away from that feature wise aswell
A pax generating industry kindof does the job - but perhaps a 1x1 invisible tile you overlay that accepts goods to generate pax would create that as a industry
no i meant more of how complex and tall stations can look xD
but yeah, i dont know of any invisible industry sets which surprises me
GaryG made such a thing once, but everything was invisible iirc and it was quite confusing
I usually place Plaza tiles or Apartments around and hide them
ah yeah thats what i do right now
I think people do try to make some tall and complex stations 😉 Not a easy thing to accomplish but it is fun to try
The scale of towns/cities though means you are really just trying to build the smallest big station possible though 😆
okay
I translated JP+ Engine & Wagon and JP+Shinkansen into Korean and made a Pull Request on GitHub.
Hankyu 2000 & 2300, 3000/3300, 5000 and 5300 series
finally, multi track drifting
@crude phoenix the dd13 seems to have the wrong length
That's done on purpose so that compatibility doesn't break when I redraw the sprite to be a bit longer.
I've been putting it off, but recently I found some more liveries to do for the DD13 so I'll get around to it at some point 🙂
Oh okay
All Hankyu train models are drawn, from 1910 to 2024
Hankyu 1, 51, 600, 300, 500 (2gen), 800/810/900, 1000 and 1010 series
Glorious, I look forward to using them 😄
I resumed translating jpew into Chinese today and I used both japanese.lng and english.lng as translation source. However I found that some strings in japanese.lng doesn't match the English original. e.g.
STR_ERROR_JPPLUSSET :JP+ Multiple Unitsより後にロードしてください!
STR_ERROR_JPPLUSSET :Must be loaded after JP+ Set!
STR_NAME_7050 (not in japanese.lng)
I'm pretty sure that there must be a mistake somewhere.
You can ignore those, they're deprecated strings
I've created a PR on GitHub to add zh_CN translations.
Railway terminologies are different in Traditional Chinese, and thus it will need somebody who knows it quite well to translate.
@crude phoenix whats EF66-2000 Concept?
It's just that, a concept https://www.designboom.com/design/masahiro-minami-ef66-2000-electric-train-08-21-2014/
should probably make a parameter to disable those 🙂
cybertruck looking mf
cant find japanese resource though
looks horrible
@crude phoenix Would you mind merging the Simplified Chinese PR?
Oh yeah I'll get around to it soon
can't tell if that looks cool or vile
hey
what do i still need these days=
sorting out my grf folder so finding lots of old stuff xd
All of that is pretty much up to date, although Okinawa Trainset is a bit crap and outdated
it has no wagon speed limits but tiny capacities so people often use them instead of JP+ Engines wagons
and JP+ Private is slowly replacing NATS and TIAS
@crude phoenix why does this happen when ample standard and narrow options arre available?
Looks like JapanSet3: Trains Addon isn't compatible with SETS
damn
i had noticed this problem ages ago when trying to get them to run on urermm or something too in the past
it's a very old set and the graphics are kinda bad anyway. JP+ Private will have Hankyu soon so it won't be needed
urermm also disabled rukts dual voltage
fair
i like to run a lot of sets and it seems that the aptly named SETS will be good for that
The graphics for those Odakyu trains date back to JapanSet 1 from 2006 or something
Unfortunately there's been no progress to add Odakyu to JP+ Private but I expect it'll happen someday
knowing that it is now a known problem is enough for me now
Odakyu has some high-speed looking trains, despite a top speed of 110km/h
Keisei 3100 and Shin-Keisei 80000 series
What's left is setting train stats, and the update is good to go
Finally, updated Keisei liveries 😍
What is parsetab.py in jp+engines for?
Looks like it is a cache file, and if it is then the author of Taiwan Train Set shouldn't copy it.
With Hankyu update being released #developer-updates message, it's time for some... democracy!
Here's a little poll to decide which company should I select for the next update. (vote for only 1 please)
Although I probably know the winner already, here we go anyway.
Vote
1 - for Odakyu
2 - for Sotetsu
3 - for KEIO
4 - for me to stop drawing and get a girlfriend instead
So, is TIAS set superseded now?
Yes, TIAS is obsolete 🙂
We've had a version of TIAS with climate restrictions removed for years
but finally we have livery refit and flexible lengths
But isn't there still the Keikyu trains left? Or do you mean that there's now standard guage commuter trains (replacing TIAS)?
The new JP+ Private update contains everything from TIAS, which means it's completely obsolete
It even gives you this error if you load both
Oh I missed that, I'll have to update my NewGRFs, ty for the info!
NATS complete replacement when?
Not anytime soon I can tell you
Meitetsu and its predecessors have some pretty interesting stuff I hope to see someday
and there's a lot of it well-drawn already
This is already done with all variants
As for this, when it is drawn
oh sorry
its just that it lacks of liverys
last i cecked it only has JR renewl livery
i know the 223 is drawn already, but the shikoku 5000 doesnt seem to be an option for it
Can you add some liveries of E231 Series? There is liveries that are not included in JP+ Pack: Joban Line Rapid Service(E231-0), Musashino Line(E231-0), and Hachiko Line(E231-3000)
Those are all in the 209 series so it shouldn't be hard to adapt them
not joban rapid
22/10/17. Kita-Matsudo station, Chiba Prefecture. My Japanese railway collection: www.flickr.com/photos/hhhumber/collections/72157644114116...
Yes Joban rapid is not included...
https://www.flickr.com/photos/enuarl/24723391568/ also shikoku 5000 isnt in the pack, only 1 coach needs to be drawn from new as the rest of the coaches is the same as the JR 223 series
as shown
I think someone drew that but it hasn't been coded
might be wrong though
would generally love to see more stock from shikoku
There is some newer Shikoku stuff in EMJET, but that's not released anywhere afaik
Marine liner never drawn
I should just integrate it
it is an odd shape to be fair
Doable though
yea anything is doable
i am bias toward iyotetsu but all would be cool to have
Yes, PC-Classic (Minna no A-Ressha) and A-Tourism
I know the Japanese Simutrans community has a lot of nice stuff as well. I think they have some station stuff too
Not just that but
https://wikiwiki.jp/twitrans/addon/pak64
https://japanese.simutrans.com/index.php?���ɥ���#pak64
There are diagonal stations in Simutrans? wow
Too close to the tracks as well
Expansion of Japan station set?
More of a remake. The original JP3 Station Set is quite buggy and there are also some sprite issues.
Last night I came up with the name WINS... WenSim's Improved Nihon Stations
Pretty awkward name 😅
how many tiny private railways are willing to be drawn
bug!
Does it count as a bug if it's unreleased and still WIP? Guess it does if it remains. I've been working on this and the code has changed, so should be fixed by time of release
@amber totem an
He's away on holiday so he probably won't see this for a while
ok
at KeepinItRail Can you make the 200 series (round nose) run at 275kmh?
It was possible in reality (F90-F93 formation)
↘ Sotetsu 20000&12000 ↘ and sprites of the small side project of mine
Added a variant for this. Will be in the next update
Did you update the GRF in a running game?
No
It's the most recent version aswell
did you change any of the capacity parameters?
No
I left the settings the same
So it's just a bug for the time being or
Not sure what caused it in this case. It's usually caused by changing GRFs mid-game, but it's not as serious as it says
I have built a massive city on my JP save and I really don't want to ruin my entire save so I might just use the japan set 3 one for the time being
I sent it to the depot
It still produces the bug
It somehow refit itself outside of the depot
@crisp stone might have a better idea
This is one of the strangest bugs I have seen
Yea, its not as serious as it makes it sound
So you have not at any point upgraded/updated JP+ MU?
Could you send us your save?
I've seen this error message loads of times, when I tweak capacities in GRF code, and it's never crashed or desynced for me
Yes
I will do that
And dont worry
It won't kill your game
I have done far worse to this game without it crashing or desync'ing
What OpenTTD version are you using?
14.0 on Android
I can send files tho
No worries, I think I figured it
Vanilla is far more accurate at breaking with bad reversing code blocks
Fixed
Ah silly me, I didn't think it would make a difference between JGRPP and vanilla 😅
What's the issue
If it's something to do with the reversing code, the train reports the wrong capacity when it flips around
Oh that's odd
Probably best to stick with the JapanSet version of the 215 for now, to stop the error from popping up
Not even that
Code does all kinds of funky things, especially if it's as complex as JP+ MU reversing code 😉
I have uploaded an update to Bananas
It should fix it
oh that was fast 🙂
Please use version 0.4.6 from now on
It'll fix the 215 series and no more of that error
as for what causes it
If you find anything let me know
Ok
this goes to a general block
Then through two blocks with "0" then "default"
JGRpp seems to not care
But vanilla dies somewhere between the 0 and default one
And throws that error
Whereas if sw_215_gfx_rv_pantograph_pos_jre215_sw0 is referenced from the start
all is good
These two blocks between are redundent
Leftovers
Used for other MUs though, ones where the pantographs change position by length.
tldr; use the new version that should hit Bananas now 😄
Here is the city cluster that is massive
Thanks for fixing this file so it can function
Better screenshot to show populations
no problem, enjoy building your Japan 😄
The Takaoka cluster has a total population of 120,000 people
Well guess what
It happened again but with a different locomotive this time
@crisp stone
Which one
I think the MUs might need a rework for vanilla
Well most of them work fine
It’ll be the most recent ones with the python helper 
So which one did it now
The 251
281 makes more sense
Now 281 doing that though is odder as I’m sure it had more pantograph code
Yea it’s the same problem
The not connected reference blocks
Can you tell me if any of these do it then
Added E257 series.
Added KiHa 85 series.
Added 52 series.
Added 215 series.
Added 271 series.
Added 281 series.
Added 315 series.
Added 413 series.
Added 417 series.
Added 713 series.
I wont be able to compile and upload a fix for a few days now 🫠
Yeah umm I can't use any of those besides the 215 series
I'm sorry that they are not working as intended
Ahahah no worries I’m happy they are found and reported and fixable
Worse when bugs go on forever like this without detection
Yeah that's happened to me
A grf broke and the dev literally rewrote the code and the bug was still there somehow
I’m not going to let that happen
That bug is quite an interesting one
There are several slices of swiss cheese lining up just right there, but arguably it is an NML bug
The wacky way that GRF callbacks work in general is the other cause
And any idea why this doesn’t preform the same across your patchpack and vanilla?
It's because in my branch callbacks which are not handled by the GRF are not executed at all or cut off earlier
The historical design of unhandled callbacks executing the graphics chain is (IMO) a mistake, but easy enough to optimise away
Very interesting…so is it worth reporting this one as a bug anywhere? I mean, I know how to stop it happening…just remove the empty callbacks and reduce the holes in my Swiss cheese 🤣
I can probably PR something for NML
Many thanks, I shall leave that side of it to you
Nothing is weirder than...
Hi @shrewd wren I found that the vehicle formation strings in JP Plus Private could be improved
By using {COMMA} and the plural system most of the formation strings in the language file could be eliminated.
The plural system could handle the numbers very well.
I had also decoded the grf using yagl and after checking the decoded script it turns out that all modified strings became constants so you don't have to worry about compatibility between versions.
NMLC actually requires a compile-time constant when processing the strings
https://github.com/OpenTTD-China-Set/China-Set-Buses/pull/1/
This is another example
also fix some errors in zh_CN.
this {COMMA} trick should actually be discovered earlier
Thank you, I had a thought of improving these for a long time.
Will have a look at this after I'll return from my trip
Which one is correct? 85 or 95?
I trust the Japanese wikipedia to have more accurate information 🙂
Okay
seems to be 85 acording to the numbering scheme
Can you give a more detailed description of the bug?
Looks like power is wrong when a second car is attached
Portable nuclear power?
Thank you, will be fixed soon
It not only appears in the template replacement, when actually buying vehicles, the bug still happens
Seems to be the problem of callback switch for wagon power
The E257 shouldn’t be an issue?
Just had a look it isn’t the same as the ones with issues
271/281 is sorted out
So, I'm back from my trip.
Here's the reason for this, I've forgotten to put "default" return
switch(FEAT_TRAINS, SELF, sw_keisei600_power_main,position_in_consist_from_end%2){
0:return 56;
//has to be "return 0"; here
}```
Should be fixed now, be sure to grab an update from bananas
7 trains in total were affected
Thanks
Is this a bug? Attaching MU cars to KiHa 35, there are only 58 and 143 liveries for these cars. Although I use 0.4.5.
Nope. The KiHa 35 does not have any middle cars. The whole "KiHa Code" needs a github wiki article, but given the addition of variants I plan to remove the ability to attach MU Cars and replace it with the MU Cars as variants under the KiHa xx type.
The way this works is that every KiHa is a single vehicle, either with a cab at both ends or one end - and you'll need to build a consist that works with a combination of any KiHa cars (and currently MU Cars) - the definition of working being a cab at both ends. It helps you by automatically flipping the unit at the ends or you can ctrl+click to flip it yourself in the middle.
The reason for this is every KiHa (JNR era and some later post-JNR ones) was basically treated as its own unit and not part of a multiple unit. You can make every consist with them - as JNR did (they did some really wild stuff if you go looking).
Oh, thanks for clearification 🙂
Go wild and make some consists with a KiHa 35 + KiHa 58 + Kiha 40 + Kiha 58 😉
I should finish up the KiHa 20 and 10s
Yes
KiHa 143 stuff isnt meant for it
Buuuuuut the KiHa 143 was able to join with everything just the same
And did join up with the KiHa 40/48/58
Liveries pop up as time goes? This is different from JP+ engines
Nah, not doing that
But as I said - I will likely split the MU car feature into variants under the KiHa type
As the MU car was more just an addition "loco"
In 1964, KiHa58 has only JNR livery
and that would give you introduction dates
It wont get any more liveries by 2004
Only JNR Express is coded and completed
This is what I mean
Yea, but in JP+MU all liveries can by used all the time
There are some time-dependent variations yes
Oh, after 2004 it is obsolete, I got your meaning wrongly
the 101/103 is a example that changes over time
No no, there are no liveries by year in JP+MU
you will always get everything from day 0
Okay
JP+ Engines no longer does year-locked liveries, they got converted to variants instead
like the EF64-1000 for example
Jp+private has it's all liveries available since day 1, its only "timed/randomized livery" that simulates chronological changes in paint
I found that putting an intro year next to a livery name would work much better, than having no clue which liveries actually exist
I'll do this going forward I think, I like this idea
I may adopt this idea too
Also from my opinion, this is good idea
Another thing: the only "benefit" of DE10 is cheaper to buy, but compared to DD51, it is more expensive to run, and has less power
But if this is intended or "this is not designed for metagamers", it's fine
I think DE10 still pulls its stats from JapanSet so that'll be fixed in due course
Oh yeah I'll fix that
Also, are there any container/express wagons also having reefer function when carrying food-related cargos?
Oh, it depends on the type of containers, not container wagons.
If this is proper, I will make a PR containing using this switch to define cargo aging for container wagons.
Is it weird to use containers to carry so many vehicles?
Hi @amber totem, I tried to add Chinese translations to JP+ Shinkansen but I encountered this error:
jerry@LAPTOP-UPH9K21H:/mnt/d/Data/Documents/GitHub/JPplusShinkansen$ nml/nmlc JPplusShinkansen.nml -o JPplusShinkansen.grf -c -t src/custom_tags.txt -l src/lang
nmlc ERROR: nmlc: An internal error has occurred:
nmlc-version: 0.7.5.post20240421+g448b4404
Error: (ValueError) "invalid literal for int() with base 10: '\r'".
Command: ['nml/nmlc', 'JPplusShinkansen.nml', '-o', 'JPplusShinkansen.grf', '-c', '-t', 'src/custom_tags.txt', '-l', 'src/lang']
Location: File "/mnt/d/Data/Documents/GitHub/JPplusShinkansen/nml/nml/tokens.py", line 226, in <listcomp>
Do you know what is going on?
I assume this is because the difference between CRLF and LF. I may switch to Linux later and see if I could compile on Linux.
Yeah turns out that it is because of some CRLF problem
I think I'll stick to linux or wsl when testing 😄
Yeah that seems like a good addition
Are you using a Mac?
That's intended, FIRS vehicles behave as any other cargo, unlike ECS vehicles which are discrete items and have a much higher weight. I just didn't bother to include complex extra code because hardly anyone uses ECS anymore
Oh
The old JapanSet had ridiculously low capacities for vehicles
Thanks for doing the translation. I am using Linux
You're welcome 🙂
This switch doesn't work 😦
I tried for one hour
The translation is now ready to merge 😄
I like how the strings in JP+ Private are organized now. Yozora made translating much easier 🙂
Too many translations? 😛
https://github.com/Yozora3/JPplusPrivate/pull/22
The "reliability_decay" of trains in JP+ MU Set are significantly higher than those of same trains in Japan Set. Is this intentional? Or because "breakdown is a bad feature, no one uses it?"
Most MUs in Japan Set have a reliability decay speed of 16. In JP+ MU the common index is 18-23.
For reference 🙂
And one of the most "reliable" EMUs in the original Japan Set, E233 (reldec: 5), is 13 in JP+ MU. 209 series is 5 in Japan Set, but 21 in JP+ MU.
I'll start by saying yes: "breakdown is a bad feature, no one uses it?" 😆
JP+ MU reliability decay is determined by production run, age of entry of the vehicle, the number of vehicles built
To try and get a number within the 15-25 range
Sadly though, "breakdown is a bad feature, no one uses it", so in practice I don't know the impact of this
Perhase a parameter to shift the range?
But compared to Japan Set, they have higher chance to break down overall
To be consistent, I think shifting them by -5 is fine
Probably worth keeping in mind the long term goal is to remove dependence on the original Japan Set...
^ you beat me to it
since the original Japan Set was made a decade ago and is unmaintained.
In the end, JapanSet isn't the baseline
But I will take a peek at these numbers
There are lots of things that could be tweaked like this and cargo decay (always a issue in MU!)
The first big issue I want to resolve is the awful awful strings file that date back like 8 years from other test JP+ sets before JP+ 🤣
Okay. I just want to say, because in the old Japan Set time, the maps were much smaller than current mainstream maps
True
Which is why balancing such things is really really impossible imo
I play different to you
You play different to the other guy
Thus the distance (I don't know how to say it) of trains per run, and the time interval between two depots were much shorter
We're all playing OpenTTD so differently that to balance the game is impossible
I see, I have daylength setup quite high so this doesn't ever come up if I do have breakdowns on (which is set to the reduced mode even)
So... in fact, to have a similar "game experience", or not to breakdown so often per run, even in daylength mode, the reldec index should not be higher. Just my idea 🙂
Im happy to take this idea onboard, but I dont know when I will look at it because I want to clear a backlog of uncoded trains 😢 😭
Generally reducing everything by -5 solves it?
My daylength is set to 40, and currently we are playing that 4096^2 Hokkaido Map by The_Terminator. I just found it is "risky" not to go to any depot for Soya Express (Sapporo - Wakkanai) 🙂
basically, yes
Also, KiHa 281 is tilt, would you do such function into JP+?
visually?
I mean speed of sharp turns
oooo
again, not important when first coding it - but I would allow sharp turn speeds, yep
That is with one line of code
train_flag_tilt never seems to work right in my experience
One line of code is easy to miss when JP+MU requires nearly 1000 extra lines of code for its formations and reversing
Oh...
