#Will M's GRF Things
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i dont see any benefit to being unusually politcally informed
Right now there isn't. Locally I need to keep an eye out so I can show up and give support for things like building electricity infrastructure.
Apparently controversial out here ๐
oh yeah local stuff is more interesting tbh
"Lincolnshire Against Needless Destruction" say that instead of pylons they should dig up the ground to bury electrical supply cables.
but nationally its just a case of either voting for a centrist in red or getting some degree of right wing nut job in blue, purple or turquoise
Tragically in the UK you cannot currently vote for a Maoist.
well you can according to the telegraph
Or anyone who will do what the country needs (BUILD HOUSES, OH GOD JUST BUILD SOME FUCKING HOUSES)
The telegraph makes politicians sound so much cooler than they actually are ๐
Give us Red Ed Redemption.
i think the new generic white man from labour wants to build more houses
He does want to build more houses, but not too many!
so they can be sold off to international companies because we have no laws stopping people without a passport buying proprty here
right???
Build some houses so that housing costs go down so that people can afford to do more with their money than survive.
Oh and put the sulphur back in the boat fuel.
this is one thing i like about denmark, outside of copenhagen the house prices are cheaper than here
idk what's going on in london
ahahaha
If Rugby still has a Thunderbird in the bay platforms I should go there and just record 3 hours of Rugby station ambience.
I will get arrested for doing it but it'll be worth it.
what'd they even arrest you for
not saying they wouldnt tho
justice system in this country is a joke
Leaving a zoom recorder on the platform on a little tripod and watching it from 30 metres away? Oh, whatever they felt like honestly.
Rugby always felt like a very safe station to me.
fair, i aint been there but i cant imagine just leaving something more than a few M from me like that
unless i knew literally no one was around
I've only been to rugby briefly when changing but I've always liked that the platforms are red brick, makes them look a little nicer compared to just asphalt
not sure when that was put in
i couldnt even place it on the map tbh
in the WCML upgrade
my knowledge of uk geography below like, sheffield, is non existent
rugby is just to the east of birmingham, and its where the wcml splits, one going into bham via coventry, and then one avoiding bham
proof that i have been to rugby
ive been to london 2 times and both were during legoland holidays, it was quite nice in july of 2005
but i didnt like it so much the other time i went
too busy
always loved the ews logo, for mostly furry reasons
if you hang around too long without a fursona a fursona WILL be assigned to you
the EWS livrey is good tho
unattended users will be asked what their favourite animal is
best friend of 18 years is a furry and i am still pure 
wait
18 that dosnt sound right
fuck
it might be 19
i met him whn i was in year 7
and i am 29 now
swan
do your worst
failing that i am rather fond of geese and seagulls
seagull would be an objectively funny fursona
quite a based pick tbh, you dont see many swan sonas suprisingly
I know two people with gull sonas, both play openttd lmao
just go absolutely feral and start sweating profusely whenever you see someone eating chips on the street
people dont like these birds because they're aggressive or bastards
i like these birds because they're aggressive or bastards
swans aren't really bastards in my experience
i am cursed
ive been walking through parks and had swans come up to be just to be cunts
ask any british furry about the geese at the NEC hilton hotel
like yeah, they was with their kids, but i was literally here first
they swam over to me from across a lake to be cunts
geese dont bother me at all
like
emotionally
i remember in york some guy was walking his dog and they were cornered by a fucking goose
i honked at the bastard thing and it fucked off
There is a vehicle_is_flipped switch you can use for this behaviour
i swear theres more goose shit on the ground than actual concrete between the hilton and resorts world. I would not step foot anywhere near in suit
So trains (and horses) don't moonwalk
i know my friend goes to something in manchester
{
0: switch_{{$element}}_anim_1_curve;
1: switch_{{$element}}_anim_4_curve;
2: switch_{{$element}}_anim_2_curve;
3: switch_{{$element}}_anim_3_curve;
4: switch_{{$element}}_anim_3_curve;
5: switch_{{$element}}_anim_2_curve;
6: switch_{{$element}}_anim_4_curve;
7: switch_{{$element}}_anim_1_curve;
}```
like a furry con there
this was my solution
I think I went to a Star Trek convention there once. Much geese.
Oh yikes
this pic is somehow funny to me
the shit I've seen in that car park
Im in bed and barely awake im not gonna act like I understand that
(lots of fire drills)

don't worry about it
all you furries are degenerates istg
also this is amazing
can't hear you + planning a nice little bbq with my friends + happily married + no bitches?
i was at my friends and he legit whipped out a greggs sausage roll fleshlight just to show me it
and he's one of the normaler ones
THE FACT YOU KNOW ABOUT IT
it's not appropriate to go into further details on the openttd discord
wait until you learn about the train... actually not going to elaborate further
shit there was a train wasn't there
i know there's train plushies
this is insanely off topic as it is sorry for ruining your grf chat will ๐ญ
oh
i do wonder if either of you know him but i dont wanna like, give out his name to randoms yk
my collection (has actually grown since then lmao)
I don't know him, I know like six people now.
ive moved house and had to stop myself from buying more simpily because i dont have any shelves to put em on yet here
When you turn 30 you just find the 5 nearest, coolest people and make them your social circle.
nah its the new dlr trains
ohhhh
B24 I think?
don't ask me i don't fw clankers
friendly aventra
good air con tho
we regularly get new hoss updates and now getting wolfp update, uk openttd fans eating good
hoss?
iron horse x3
SORRY
hahahahahaha
lmfao
i use :3c and :9 mostly
what's the diff between :3c and normal :3
:3c is raising his little kitty paw up to his mouth
i just associate :3 with twinks and femboys
^-^
you have to use :> and ovo now you're officially a swan
ooo
Publish
fingies crossed nothing is fucked
i dont think I changed any vehicle IDs so upgrade should be easy
oh i miss using -_- at people
shall report back!
i didn't write a changelog because i am a dumbfuc
mood
changelog
-horses no longer moonwalk
-everything else is irrelevant
check the params
lmfaooooooooo
Extremely minor graphical bug, the padded cell cars have a small bit of pink on the intermediate cars where i presume the rear lamp is supposed to not be
also on the purchase menu too
other cars seem fine
But they're underground trains
So no-one sees them. Problem solved ๐
must have missed them in the processing pipeline, i'll sort it out
the tail lamp/eotd pipeline is fairly complex
and oooh new version, will DL pronto
yeah i can imagine, the results look absolutely fantastic atleast, love seeing my trains terminate and their headlights actually swapping
crap probably a bunch of the tubes are messed up
i'll figure out a fix
Yeah, all tubes are bad, let me just fix that.
The way headlights work is that there are a set of unused pinks in the OpenTTD palette so I've assigned each of them a meaning (headlight, tail-light, front/rear, EOTD with steady/flashing light) and a build step goes through and recolours each model to make a "lights off" version, and then it produces a transparent overlay model for headlights front, taillights front, headlights rear, taillights rear.
Then we render the 4 light permutation models in each possible orientation and use a sprite stack to render those on top.
It adds a loooot of sprites to the render pipeline and a lot of sprites to compile but I think the results are really good.
insane amount of work but 100% worth it, it looks so damn good
just waiting for sprites to finish rendering and then 10 minutes to build the nml
it's fixed good enough, i missed resetting the purchase sprites but you'll live for now
And new version uploaded.
I blew up my working environment, let's find out how long the rebuild takes on my 2nd rate gaming PC.
I like the idea that your command line is impressed by your sprites.
Ooooooo! ๐
Making the machine sweat is my goal.
it takes 4 hours to render all the sprites and 25 minutes to make the first nml build, for the curious.
a bounty: if anyone can get me some rough dimensional drawings of the eurotunnel rolling stock (passenger shuttle/truck shuttle/truck driver lounge car/class 9 locomotive) i will, in addition to adding all the eurotunnel stock to the current set, give them anything they want in this stupid train set within 30 days of deliver.
private owners are annoying. i am slightly intoxicated and for the avoidance of doubt this is not a request in a professional capacity.
no that is better than any i've seen
if it has the rolling stock (even just the bogie centers distance and the overall length) that'd be even better
Sadly not, but I shall keep looking around!
the rolling stock is so big that i'm fairly sure it'll break OpenTTD at the existing scale, but it's worth a try.
This one doesn't have size but shows how absurdly large those car shuttle are lol. No clue if it's up to scale or anything
it's probably very close
the ET class 9s are too big to be towed to Loughborough but not by that much I think.
Finding absolutely nothing at all online ๐ญ
Found this on railforums, no source tho
Loading gauge is GB+ so it seems they've basically built the car wagons to perfect fit the gauge
I guess these days if you reversed at St Pancras you could drive an ET Class 9 all the way on your own if you didn't mind shaving every platform on the midland main line
The wagons would demolish the platforms tho haha
oh the wagons don't stand a chance those things are gigantic
the loco itself is quite bad too, the reason we didn't get mk4s on the MML was gauge clearance
Apparently this book: has diagrams with specs of the class 9 ๐
I have been meaning to grab that book for a while.
I really want the mk1/mk2 coaches books but those are long since out of print and expensive.
Wish lumo had gone with the mk4s/91s for their sterling run as originally planned , wouldve been so much nicer than the meridians and actually electric ๐ญ
I wish Grand Central's mk4 sets hadn't died because of Covid but that's life.
Know someone who worked at grand central during that time, was extremely upsetting to the team morally as they'd all been working so hard on it
I guess I'll buy this for ยฃ4 and see if it's got anything good inside!
Only other thing I've found is this, but again, not super useful sadly
lmao "fat shuttle"
In the same book
that massively helps
Ask in train groups online
I was able to get a full scan of a Danish booklet from the early 90s about trains that never left the drawing board
i am already in the train group to end all train groups but i can buy a book
I'd happily demolish the entire Midland Main Line ๐
I'll agree to it but only if we get to go back in time and prevent the GWR from ever having existed.
agreed
Thirded. And we keep the GCR open at all costs
the gwr never needed to exist really if you think about it
the M4 goes that way its good enough
or if we allow the GWR to exist, it has to remain Broad Gauge
they would have to invest in electrics like the other 3
@sly creek a friend has a book on locos and scanned in a bunch of pages on the class 9 for me
Noice
god the size of those car wagons are just mental, look like something the combine would run
hell yeah
you win the bounty @olive lily
i would not be surprised if those are the scans in the book i bought
do i get to select a train to be added then, because i have one in mind that you will probably fucking hate me for 
blank cheque, fuck my shit up
Fell Diesel ๐
if you fuck my shit up too bad it might take more than 30 days
fell's ALREADY ON THE LIST and isn't that hard
(other than having animations)
So theres going to either be absolutely infinite details, or absolutely no details about this train online, so totally unstandable if you dont want to do it, im not going to hold you too it (and if it takes longer than 30 days i also dont mind)
the class 895, aka the HS2 trains
(I figured the animations made it painful)
who got the contract for these?
Alstom/Bombardier
Hitachi X Alstom?
if they look like that i'll be amazed
You just want Will to google "High Speed Hitatchi" don't you? ๐
You think I don't know what a hitachi mr. buzzy looks like?
25KV powered for your pleasure
but to be serious, those trains look interesting
they do look good, as will said, its the uk so it probably will end up looking like ass, but theyre nice plans
No they'll probably end up looking good.
Check out what the original Pendolino/Voyager concepts looked like.
i believe they where pretty on point iirc, mainly cuz they had those beautiful 2000s 3d renders where everything is mega shiny
they are absolutely horrific, especially the voyager
the pendo looks a bit like a 180 tbh
one trains that i really loved the look of, was one of the applications to the HS2 rolling stock- the Aeroliner 3000, which was a plan to have a double deck train fit into the UK loading gauge by making it low floor. In reality would've been absolutely horrible to ride on as the top deck did not have much space at all, but
enjoy breaking your neck
I thought we'd got away from goppingly awful HSTs after the Class 41 and the APT-E
Yeaaah as a 6ft 2 man, that top deck is just several hours of neck pain
no matter what happens with HS2 the reality is this:
we should have bought some shit off the shelf from Siemens
agreed, and same for the signalling too, i had no fuckin clue until recently that HS2 wanted a bespoke, unique signalling system, rather than using something standard like ECTS (which they have now confirmed they will use, thank fuck)
ETCS isn't standardized at all, because it has EU-brain.
well yeah thats true but its a bit better than them just doing their own thing for some reason
That does feel very much like "how do we make this already willy shrinkingly expensive project even MOAR expensive for no reason"
There's the "national" customizations which are all absolutely stupid.
And then there's the vendor-defined customizations which are all stupid.
And then there's the fact that ETCS standardises some things but does not strictly standardise the interoperability.
So there's no guarantee that Thales shit works with Siemens shit.
My firm belief is that moving block/CBTC based train signalling is a gimmick.
You can get rid of the track circuit if you really must. You can get rid of the axle counter if you really, really must.
But at the end of the day don't trust the train to tell you where it is.
The train is a lying pile of crap made by the worst companies on planet earth.
LZB should be good enough for everyone.
idk, i kinda agree except in some extremely specific examples, mainly metros that absolutely neeed the capacity, i.e. the victoria line, or line 14 in paris. when you get down to less than 1 minute intervals
if you built the victoria line today
you'd build the elizabeth line
and the elizabeth line doesn't actually need it's maximum frequency mode except when recovering from disruption
the elizabeth line gets its capacity back by having long, wide trains.
The victoria line doesnt have moving block, and its very apparent when you have like a 15 second delay because someone got stuck in a door, often you have trains sat at the entrance of platforms, because one is leaving a platform and it has to wait for it to move out the block, where as in line 14 the trains start moving foward. Saves about 10-20 seconds but when you're running with such insane intervals its a massive help
It does have CBTC though.
Moving block is kinda whatever, I don't think anything really uses it.
i think this is basically the only case where it really helps, but it does help here tbf
is it fun to watch one of the other trains slowly stalk behind you during disruption haha
Jaws theme on train horns
You can have that in the US if you want, just have most signals be permissive and let the driver pass them on sight ๐
(obviously you do that with absolutely no train protection system, because the US is insane)
Yeah that got me as well "So you guys keep having accidents, so you either need ATP on all your services, or they can't go above 55mph"
"Okay, so, we'll just go 55mph then, screw you"
"we dont need train protection if something happens we die like men"
kills HSR in the US
What they've done now is design an ATP system that doesn't actually work.
American ingenuity that
PTC via GPS is just a joke, it can't possibly work.
But what it is, and this is very important, is cheap to implement.
Problematic for me as person who in the future has to make a PTC simulation for gamers that provides the same sort of driver experience.
@olive lily what do you think, it's going to look a bit like https://en.wikipedia.org/wiki/Zefiro_(train)#Zefiro_V300
Zefiro is a family of high-speed passenger trains designed by Bombardier Transportation whose variants have top operating speeds of between 250 km/h (155 mph); 380 km/h (240 mph) and 400 km/h (250 mph).
The family was formerly offered as: the Zefiro 250, which has a top operating speed of 250 km/h (155 mph); the Zefiro V300, which has a top oper...
in a formation rather like the Eurostar E320
(same door config)
it's a bit... E320 with a TGV-M nose
toooo be fair, i think that was the 2012 Zefiro design, so honestly i think it would probably be closer to the renders we've got so far, especially since HS2 have been putting those renders up everywhere at this point lmao
but yeah, door layout is like the e320
honestly its probably one of those ones where you could be a little creative and kinda go how you feel is best
it's a bit slimmer than an e320, I assume the formation is like DM-PM-TS-(R?)TS-TS-PM-DM
who am i kidding why would there be catering on HS2?
there's not even going to be phone service or a view
strangely, alstom mentions it being 8 car on thier page, but wikipedia says 7 cars, with the source locked behind a paywall, but theyre confirmed to be 200m long to couple into 400m long pairs
this is their press release which says 8 cars long
probably confusion between the spec for classic compatible sets and dedicated high speed sets
seeeems like 8 car is the actual answer, but ill keep lookin around
just tell me what spec you want and i'll figure it out lol
also lmao yeah, probably a trolley service if that ๐
speaking of
thinking of forking timberwolf's tracks
i won't go crazy with speed limits or anything
but do we want a dedicated high speed line type with TVM/ETCS block markers instead of signals?
maybe shiny white ballast too
Do 8 car, 360kph, rest is up too you :3
๐
that would be very cool, hell yeah
The battersea bullet train ๐
it looks like a bullet alright
So there's a design from this that I find quirky
A double deck suburban train on the apt wheel set
Fun fact,: at one point is was proposed to have video screens rather than windows.
Could you imagine how quickly some 1995 3d render would age on this haha
where are the passenger's legs meant to go?
๐ญ
The orb era
at least with the VIRM or double-deck RER trains they make sense!
Pacer is APT wheel set ๐
Reminds me of the stuff LNER run now
(so the legend goes)
Looks quirky yet I like it
Leyland Olympian
Oh yeah there's this
Also all this just to run a 3 minute journey at like 20 mph
I don't know how I feel about the 'Class 93'. For one it looks stupid.
And for two it doesn't really offer anything over a class 91.
Oh yeah they were gonna build this bit uhhhhh political shenanigans
They were never going to build it, I assume it was actually a political gambit from the get-go.
Oh they were going to build it but budget fall short
Major upgrade of its suburban and commuter Electric Multiple Unit (EMU) rolling stock on Network SouthEast, with the introduction of the Networker series as well as the construction of the Channel Tunnel lines.
the ic250?
And upgrading the wcml
For the east cost
upgrading the wcml was what they wanted to do and they might well have designed the IC250 to say "well if you let us upgrade the wcml before it falls apart you'll get this shiny new train" but they were never going to build something like that without the infrastructure to match.
Hmmmmmmm
but they weren't going to build a fleet of 155mph trains for the WCML in the 90s. If they'd got the upgrades they would have been very happy running at 110mph as they did for years.
Just more reliably and with less conflict with local services.
Ok that's a new information added to my goo goo brain
That's like, my opinion.
I don't think the IC250 project was very serious. BR hadn't forgotten why the APT was a failure, and they were just about to prove that the 91s didn't need to operate at 140.
Imo, the 250 wouldn't have happened I agree, but if BR hadn't have fallen, we probably would've got some sort of derivative of it to replace the push pull services in the 2000s, that's basically the only way it would've happened
But yeah I think the writing was on the wall for BR at that point and they knew it
(the APT was a failure because a very fast train takes up 3x more 'space' than a medium-fast train)
I feel like they din't give br a chance with the apt
the APT-S and APT-T with actual locos looks very cool
I think you can do all of these in my set, maybe not the van-ended articulated sets in APT-U
Excuse me, non-articulated apt-U sets.
I could make a coach but I won't they're silly.
Do you have the APT loco thingies? (I am not sure what to call them or what class they'd be)
Dat
Sexy
wait isn't the voxels for that the header image for this thread?
I am only just in 1948 so these things are mucho in the future but, I look forwards
Oh, derp yes it is
Did you go with a class name or just APT-U? (or eDP3/1, which feels clumsy)
The most speculative stuff (okay forgive me the big class 51... and the goofy dual-voltage 442) doesn't get a class number
Righto, lots of fun APT based goodness, and more
Add the double deck pacer ๐
If I did the electric 158 that a few transport fever modders knocked up I would probably call it a class 358 for the jokes
Would be really funny
I mean, double-deck olympian body on a railcar we can look at but there might be clearance issues.
Not as bad as the eurotunnel stock will have.
Yet another case of me forgetting this server exists, i come back with another few ideas for things to add that were built irl but were few in number and a bit crap : The LNER P1 & P2 mikados, the Thompson A1/1, the D600 Warships, and the Raven A2 pacifics.
I would love those, but alas I believe Will has said hes not doing steam engines. I shall have to figure out how to do the voxel thing myself I guess ๐ (we need a 2-4-2T and a more generic, less GWR 0-6-2T as well as the pre-grouping LNWR, NER and LSWR are badly in need of them)
I didn't say never. I understand how to make them now.
Also gotta say, Hush-Hush is a nice looking loco.
Same for this one
Not nice ๐๏ธ ๐๏ธ
Fun fact before the 9f was envisioned as a 2-10-0 they intend it as a 2-8-2
Next page in the book is the Taff Vale Class A 0-6-2T, but there's also https://en.wikipedia.org/wiki/Taff_Vale_Railway_O1_class
What 2-4-2T do you want?
Known as "Gobblers" due to their excessive fuel consumption, they were not a great success and many were withdrawn before Grouping in 1923.
(of the F4 class) I love when a loco has a derogatory nickname
LNER "Not very good" class
The Ruston 48 being a "Really Useless Engine" is because someone who dealt with one on a heritage line instantly told me how crap they are when I said I'd modelled one.
Incredible
I am working on it I swear.
It really is going to be like a Class 374 cut in half.
And not just because that's where I'm starting from with the sprites
I don't really love the door layout or the underframe yet
need more reference material. Could easily go to 2 doors per side.
also the sprites might be skrunkly because i've been messign with some other stuff
Ooooooooh! That looks great so far!
The dark area around the cab needs more of a curve from the isometric pov and I wanted to make it a bit pointier but I don't think that's happening.
I can imagine trying to get the front curves to look good is an unbelievable pain in the ass ๐ญ glad when I tried to make some voxel models I stuck to buses for that exact reason lol
If anyone says DC Overhead electrification I will be shooting them with this gun.
They've been discharged out of existence
U shud add side contact third rail so we can build tht 1 route in Manchester/s
One parameter for all railtypes
depends on how many tracks you'll have tho
"fences" to make it automatic like in jp+ would also be cool
High-Speed Tracks: Level crossings?
4
5
2
No level crossings on fast track
๐ง
Full-Tile Ballast Sprites
4
9
that would be really cool tho
I'm taking a brave position which is that the JP+ grass border "fences" are not really my cup of tea. I'm working on a new set of templates and offsets so that full tile slops align correctly.
they seem to be fine for me, though the cargo recolour isn't working
(this is in 0.2.1)
you're all good ๐
maturing is realising that pikka was right and that the scale on Timberwolf's original set is ever so slightly too big.
It's frustrating me because I want to do a few things that are continental-scale and it's basically not possible.
Redo Timberwolf's for continental scale
Go on
You know you want to
i don't think i'm going to be modelling every vehicle again, gotta be real with you
You don't have the will to do it?
Another uk train set at a different scale? Yolo it
Time for a 1-hour time box to experiment with scaling and see if I want to drive myself insane.
Is timeboxing a hobby project a cry for help? ๐
I'm trying to be realistic, I'm going to be spending an hour trying to prove that I wasn't going to be able to do it without remaking every model.
and technically I haven't started yet
I hate windows lmao
How is the clock an app that can even be updated
Probably going to stuff ai in it
Finally, time 2
i retract this statement
wrong, i'm going to get making the 84th germany set for openttd (everything is much too big)
if i draw european trains to the same scale as timberwolf's existing things even very ordinary locomotives are in danger of clipping
scale down the euro stuff to fit the existing bounding boxes is the other option but
unless you mean that DD stuff is gonna be fucked by default?
but yeah
with my set when i draw uk stuff it will be drawn so that it looks fine with mainland european rollingstock
it's a little bit tight because the Velaro D is already absolutely massive.
A class 92 is 20cm shorter than a Vectron
which is at the level of noticable at 4x zoom
I think this is probably the better option tbh. Reworking the entire set sounds nuts, and i dont think 99% of players would care about the lack of a size difference
I'm spending an hour investigating it to see if there's an (insane) shortcut.
Good luck

the thing is, adding 4x zoom was an hour's work
rescaling the whole set is (nearly) the same as rendering the UK trains at 0.9x, 1.8x, 3.6x zoom...
(and then fixing all the lengths and offsets and turning sprite bounds, tee-hee)
I know how to do it, I know it's possible. I think it's a bad idea.
It would mean sacrificing a lot of stuff - the fidelity of the vehicles in a lot of views in particular - to make other vehicles that I haven't even got a plan to make look better.
I don't really understand openttd sprite sorting, I should look into it and find the actual limits for how big a vehicle sprite can be lol.
15.5/8, which is unhelpfully 255vx
At least that's how the GETS manifest does it, I think it's possible to do 16/8 but the clipping issue would suck horribly
Just pondering, as i've reached this point on my current game. Any plans to offer the Metro-Cammell DMU (Class 101) in 3 or 4 car sets?
Wasn't thinking of it since there's the 117 and 127 to fill those holes (admittedly at different times and in different configs)
but perhamps
I want to do some (more?) 101 livery variants
More liveries is always welcome. BR Green, Small Panel, and then Full Yellow Ends options would be lovely for the BR diesels. As would the Sector Liveries but they're quite a lot of work.
@sly creek
Just noticed you've updated with the HS2 set! It looks fantastic, i love it
However this update appears to have broken steam tenders spacing, although it hasnt affected multiple units.
new wireless techology <:
Reminds me of this horrible idea from Toyota ๐
hey it's called "virtual coupling" and until recently it was in the spec for ETCS
I vaguely remember something happening similarly before and you said it was a table entry which has shifted everything or something? Very vague memory
this might not get fixed until tomorrow because my working directory had a big change in it and I might need to re-render every sprite
(takes about 4 hours)
No rush ๐ just if anyone's looking at this thread, don't update your set yet ๐
Okay it won't be that bad but the replacement version might be a little weird.
Just looking for where that bug has come from this time.
The generated NML looks correct.
switch(FEAT_TRAINS, SELF, switch_stanier_coronation_articulation, extra_callback_info1) {
0 .. 5: stanier_coronation;
return CB_RESULT_NO_MORE_ARTICULATED_PARTS;
}
switch (FEAT_TRAINS, SELF, switch_stanier_coronation_length, position_in_articulated_veh % 6)
{
0: return 2;
1: return 5;
2: return 2;
3: return 5;
}```
wait no it doesn't
0 .. 5: stanier_coronation;
we're missing some entries in the length switch
found the bug, I think
VLOOKUP sucks
I had shuffled some columns around in the excel but VLOOKUP uses a column index to look up an offset from a searched column
so those don't automatically update
VLOOKUP highkey shit excel function
new thingy building
Ah good old spreadsheets
The old garbage in, garbage out mantra. It will unfailingly populate all the wrong info, because it didn't update the cell references.
Libreoffice is normally pretty good at keeping cell references valid but because there's no syntax for a relative cell reference vlookups crap out all the time.
it should be something like "In the range $B:$BC, give me the cell referenced by $BA" but nope, gotta be an index
i'm sure there's a workaround or some new function I could replace the vlookup with
Makro suffers through Ballmercon 2019 again, and breaks down the most game-breaking feature released to Microsoft Excel in years: XLOOKUP.
// more krazam scenes: https://www.patreon.com/KRAZAM
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// merch: https://merch.krazam.tv
// End Music: Yousuke Yasui โ Karakur...
Ah I use LibreOffice these days too (as OpenOffice stopped being updated)
Libreoffice seems fine, I don't even use excel on the desktop at work.
Even when it'd be the right tool ๐
Fixed, please ignore my fugly WIP track
i'll upload in a sec
Exactly 50 minutes from the report to the fix, incredible stuff
Fix uploaded. I am around for a few more hours if you need to tell me I broke something else.
I'm afraid I must report a further issue
go for it
The Blue Pullman (the LMR version at least) is missing the rear power car
but that might wait until next release
WR set seems fine
yeah, i forgot to take 2 coaches out of the 6-car set so it stopped reading at car 6 but car 6 wasn't a rear power car
Easily done ๐
@ocean bluff Pick your poison
Ooh I like ๐
Whiskers look fairly sharp at 4x, I like them too.
I did not look up reference images for them lol
The small yellow warning panel version could do with the panel being a bit shallower and wider
Thusly
oh yeah it was normally full width huh
where am i remembering the little little one from
that livery is extremely sus that's gotta be someone's reskin
I've definitely seen the small one too. Probably one of the other first gen DMUs
oh it's sus because they put on a yellow 1st stripe
definitely a later thing
TSW reskins and being super sus, classic combo
Oh aye it was just the first image I grabbed.
The ultra small panel seems to have been popular on Southern EMUs
yeah that's what I had in mind, probably thinking of a thumper
Ah yup, they had the extra smol panel. It always seemed like it was a reluctant addition by staff. "Fine, we'll have a warning panel but its going to be the smallest one we can get away with"
Think they didn't want it getting too scuffed up by the MU gear.
So they tried to paint all of it inboard.
not possible on a BIL
wraparound yellow is funky
don't look up what the guys at thornaby did to theirs
oh wait you can't because TSW DLC fills all the image search results
that's even a weird shade of blue
Yeah it reminds me of the "almost BR blue" ford car paint I used to use on models in the 90s
don't get me started on the intersection between paint, sunlight, photochemical processes and the resultant question of "what colour is BR blue meant to be"
the shade the artists picked in TSW doesn't offend me and my brain has just gotten used to that being the colour now:
also all 101s are power twins because non-twin units are a bit pathetic
I have long had arguments in my WWII game modding over shades of colour, trying to explain how scale alters colour
luckily we got this all settled and there's one canonical modelling shade of rail blue now
๐
"There are 13 standards" ๐
๐ซฉ
Yeah, that's almost BR Caledonian Blue
For a moment I thought that's a Thumper
Runner up liveries for br
Oooooh fantastic, more variations are always great
Literally unplayable ๐
qqq
that was definitely correct before... I wonder if I accidentally copied in the gangway when I was adding the tail lamps.
that is probably what happened. maybe.
it doesnt appear to have tail lights on it.. i think? maybe im a little blind and its those black dots
are you sure that train is going forwards
it does have an oil lamp for me (ignore jank track, still. not been working on that)
that is super strange, it doesnt look like any of my units have tail lamps now, although MU lights are still working. I've got a bunch of other newgrf on, lemmie run it on its own and check if its maybe some weird compatibility thing
Yeah running it on its own and it seems to have the same issue
because in my up to date version I've been playing with tail lamps a lot (getting ready to put them on freight wagons) so some stuff has been juggled
Ah well, its no biggie, minor and visual haha, happy to wait till whenever your next version is ready
what I'll do is get all the container wagons done tonight and see about making a 0.2.4 with them+fixed coaches and then everything should be in alignment.
actually changing the sprites for each train is the fast bit now that the optimized logic is done for wagons
B r o a d gauge
More like rail fence gauge
the train runs on it's left wheels for half a tile, then it's right wheels for half a tile. this is to balance out the wear.
oh right
cargo compatibility
i think tanktainers makes sense for all the ISO container wagons, I will add them
do people have other cargo extensions in mind? I know open wagons with barrels was a want, I sort of think flat wagons with road tankers on top is an option
that was a thing for beer/milk
answers on a postcard thx
There is one prototype for a roadrailer in the UK
is there still plans to add 10800, fell and other stuff?
Yes
Discussion of the methods used for making road-rail tanks and associated wagons suitable for British outline N Gauge layouts set from the 1920s to late 1970s
I was thinking old-timey.
Yes I know, I ought to be making a few of these too
The actual roadrailer for dog food or whatever it is seems a bit whatever.
I would like to do a curtainsided wagon though.
I fixed a confusing, hard bug at work today.
First person to ask me for something that can be delivered in under two hours gets it.
๐
Franco-Crosti 9Fs?
Or if you're making steam, the Ivatt 4MTs
For wagons, maybe the HRA cut down aggregates hoppers
Oh, reminds me. The Blue Pullman
The 8-car version is only capable of 78mph, rather than 90mph. Is that prototypical due to the extra weight, or a bug?
timberwolf short changed it by 1000hp and it's overall TE is pretty pathetic too
i'll buff it a bit
So I was not hallucinating
Also sorry for the low quality pic it was from an old british transport film
Okeedokes, just wondered. I did see it was only a 1000hp unit so I did wonder if it was prototypically anemic ๐
Also, bit confused, might be me trying to "cheat"
- Has Baby Deltics on Suburban duties. Due to a tunnel, one station requires quite a long reverse to turn around. So they spend a long time at 20mph reversing
- So, sticks a Class 419 MLV on the back. That'll act as a cab to reverse faster than 20mph, and carry some extra post. Win?
- Train now reverses at 18mph not 20mph ???
Uhhh, huh.
Are you sure you don't have any conditional order/programmable signals shit going on because I can't reproduce that.
I actually have another bug to report that may be related as it relates too driving backwards
But its on a different unit entirely
I believe the APT coach sets arent treated like a usable DVT for some reason, So on the squadrun sets, they have different behaviors if swapped around. Here are two squadrun sets, one was built with the power car in front and a rake of APT coaches behind, the other was built with the APT coaches in front and a power car behind
should be fixed in the next version
when they reach the end of the line, one correctly doesnt flip, but the other (the one with the apt cars trailing) does
already knew about it, hoped nobody would yell at me
the back half rakes lack the cab flag
Ahhh fantastic <:
sorry ๐ญ
I think it might be it being slightly too long for the station, and for some reason when it reverses it thinks it hasn't reserved a signal (it has) so it goes at 18mph
I have shortened the consist by one coach and will test again
Yep all fine, was the game goofing out about path reservations
Possibly, it was a very niche situation
(same reason i reported it here, I figured no-one else would be trying to slap a southern region battery parcel van onto a baby deltic suburban mk.1 consist and trying to use it as a pseudo-DVT ๐ )
bit of a what-if but could we maybe get steam era and MK1 era DVTs/Autocoaches?
huh, i could've sworn timbers had autocoaches but i cant find em, maybe im thinking of iron horse
i think you are yes
It doesn't have an autocoach but I am up to add some. Steam era DVT equivalent is a bit tricky.
Maybe a modified beaver tail observation coach, except it's a driving cab?
Particularly the later BR modified one. The LNER one is a bit too sleek. Doubt you'd see anything
New vehicles are, I think, going to wait until the end of tail lamp season.
I am more or less half way done with the wagons. I have the hoppers, opens and bolsters left to go.
I'm 100% going to go to a double-scale flashing tail lamp though, the first one I made is barely visible.
To speed up iteration times and save some filesize, the next version will only have 4x sprites and I'll let openttd handle the downscaling.
shouldn't be noticable visually, it's not like the 1x and 2x sprites were handcrafted beauties
How long does it take to compile it all just out of curiosity?
rendering sprites was 6 hours when including the 1x and 2x sprites and doing it in parallel on a 6-core CPU
nmlc was 12 minutes when all the sprites were in the cache after that
daaamn, yeah thats a decent chunk of time
with only 4x sprites, nmlc takes 5 minutes
rebuilding all sprites was pretty rare at least
ahhh makes sense ^^
Damn, sounds like I should do that too
honestly, yes.
i had to hack at the whole pipeline to make it work but worth it
your pipeline might be simpler
No, I need to figure out ways to make it also lighter and easier on storage as well
I just ran a stupid experiment on the palette
And it works
grumbles
Do you just directly call spriteset(*name*, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, PATH, MASK_PATH)?
Yes (but this set is 8bpp :^))
0.2.4 uploading. Next version will have new vehicles, unless this one is horribly broken.
Thanks for the patience ๐
Took a minute. Uploaded for reals now. I'm going to the shops, hopefully it's not totally borked.
Thank you for the hard work, Its really awesome to have my favorite train grf to be worked on significantly further
I like doing it.
I dont know if this is intentional, but the purchase list sprites look a little odd?
Compared to how they used to be
also the 225 dvts have their tail lights on when driving foward
tail lamps on the freight seems to be working perfectly tho ^^
perils of downscaling the 4x sprites to 2x for the purchase menu probably, if you had a higher UI scale they might look better?
and uhhh, who knows what I broke with the Mk4 DVT, I'll look at it lol
the dvt tail lights was a dodgy copy paste of code, will be fixed next version.
Sleep time. 2.5 new vehicles today
Here's the other one, just a little guy, also a GWR beast. There is no prize for guessing it.
(not super happy with that sprite)
I should do the Autocoach
Taff Vale 0-6-2T?
Barry Railway B1 but very solid guess
Ian Beattie's book inspired me
(after I found it for ยฃ3 in a secondhand shop)
Noice
Worked late figuring out a thing for a demo build. Is it boxy friend time?
what is boxy friend lol
Fell Locomotive
99% radiator
WIP, need to mirror the radiator and add bodyside and roof details
also a brighter bufferbeam to make it pop a bit
Also maybe I could nudge stuff around to make the bonnets longer
A silly little guy
Joke's on you everything is silly little guy. Autocoach done (kitbash from my slightly dodgy railmotor trailer)
lmfaoooooo
need to introduce a new level of optional param called "shit I made up"
parameter just called:
actually, if where doing cursed 'completely made up' stuff, I do have a suggestion, the fictional 'class 78' a modder on tpf made, which is basically a third rail 87. Fills a nice gap of having a slightly higher speed third rail loco to match the 442
are we at the "nicking stuff from tpf2 modders" phase yet? i feel like that's still a little way down the road
maybe once the todo list is empty
LNER P1/P2/W1 might be up next?
54 foot autocoach on top, 70 foot autocoach on the bottom
and the new cursedness in the middle
Not sure how best to 2cc a steam loco, especially a freight one.
A P2 is a P1 with a heftier boiler barrel
A W1 is a P2 with dipping sauces.
I just find it funny how the boiler look fat
boilers always look a lil chub
P2 you have either the "normal" and streamlined
Btw I say normal cuz none of the all p2 have a same component
Externally only the Cock of the North was different from the rest of the P2s, mostly
Because the P2s are less a class and more a collection of engines with similar exteriors
More of a test bed
Everything about the P2s sounds like they would have been pretty spectacular in service.
(They were not)
Look if O.S Nock says they were probably fine, I trust him.
RIP O.S Nock you would have been insanely good on Tumblr.
They might have been broken a lot but 3 big cylinders working very hard sounds cool as hell and I hope I get to see one someday.
Oh it's really funny, cause OS Nock really just shittalked Edward Thompson after his death
Despite like, him having said "Yeah no they were bad" during wartime
Looking good
need to make the fatass A4 and then the A4 that I gave the landlord special to
Gallping Sausage (top)
P2 (Streamlined) (bottom)
last locos for the weekend
Well they were too big too strong and route availability was small and coal consumption would make an a1 more viable
Out of curiosity, are the grey sprites the final colour or are they awaiting paint/shading?
Not too familiar with the prototypes.
Hmmmmmm
Kinda look like the a4 with smoke deflectors
just 2cc, I try to pick a varied colour each time.
after the rebuild it's basically just an a4 with a bonus axle
Yeah basically
Although the tender survived
Yeah, the tender matches the cab.
Used by an a4
Oh i just now only see it
Yeah special weird curve.
LNER tyneside unit?
ding โ
one of my favourite EMUs
i feel the front isnt rounded enough however
yeah it's slab fronted and it needs about as much nose as the autocoaches got
I'm going to nudge it out in the middle and tidy up the underframe, then maybe redo the windows
but later
and then i'll do the earlier NER units
first pass to get the shape and size and stats right
yea
then import, see how it looks and tidy up the voxels based on how the sprites came out
So... done? Maybe?
Release this weekend? Maybe need some suggestions again though I dread to ask.
Oh actually, I do want to improve the diversity of wagon loads, so any suggestions for things that wagons should carry but don't are welcome.
I think I'll already have a stab at tanktainers and steel barrels for liquids/chemicals
Realistically all open wagons should be able to carry everything, but that's also a lot of work
It's not crazy bad because the list of open wagons that aren't hoppers isn't super long.
I don't know if it would be possible, but one thing I think could be an improvement would be having the container wagons have 40ft containers, with it being a random mix. Always found it weird that timberwolves only seems to have 20ft ones when irl I think they're mostly 40ft these days
Yeah I think I can make that happen.
Ooooooh I love it, awesome work, having randomised container colours looks miles better too
That was a lot of work, I basically went to bed for 10 hours after I was done.
Oof the tankers look way too bright lol.
I wrote a new set of colour remaps for the containers but I haven't got any screenshots. I'm drinking and eating leftovers, give me your requests and I'll see what I can make happen.
(Vehicles, cargo, features, bugs)
I think it may have been mentioned before, but what about those Met 4th rail locos?
Oh yeah, I'm up for that. Do you have pics of the stock they're meant to go with?
It might just be generic clerestory stock.
I think it has been a mix over the years, but the most used are those compartment coaches that have the rounded door tops
I believe the rounded door tops stopped the doors from getting ripped off if opened inside the sub surface tunnels
stubby non-clerestory compartment stock (teak)
https://en.wikipedia.org/wiki/London_Underground_carriages
may be of some help
The London Underground opened in 1863 with gas-lit wooden carriages hauled by steam locomotives. The Metropolitan and District railways both used carriages exclusively until they electrified in the early 20th century. The District railway replaced all its carriages for electric multiple units, whereas the Metropolitan still used carriages on the...
I think I said previously, it's a bit of a bummer that the openTTD palette doesn't have good colours to make teak rolling stock look good
also, it might serve the same purpose, so a bit rendundant, but the district railway had these goofy two part boxy locos, if you wanted to also do something silly lol
charles tyson yerkes commits yet another crime against railways
those are hideous yet fascinating
how many did they make?
according to wikipedia, it seems 10
i'll see what I can do...
cant find any stats that arent just on wikipedia, but i did find this image which just shows them as basically hollow boxes lmao
were it not for the arc flash hazard you could put a bunch of mail in there.
if you look at the sources at the bottom of the page
10 of them, source from a book
To be fair, as the entry there says "The London Underground opened in 1863 with gas-lit wooden carriages hauled by steam locomotives. "
Safety wasn't exactly high on the agenda ๐ wooden carriages with gas lighting, hauled by coke-fired steam engines, in a confined space. What could possibly go wrong? ๐ its honestly amazing there wasn't a Quintishill level horror down there.
Hard to have a serious accident at 30mph but I take your point.
Ooooh that is absolutely awesome tho, love going to see that variation on em
If I went a little bit more crazy I could add tarped containers and let container wagons haul coal...
actually
there's an idea
yeah PFA wagon is a good idea
i'll get right on that after I work out some other stuff
hides my containerised livestock, coal, and limestone trains
I did not know those existed, googling it and wow that is incredibly cursed
Could they be lifted like regular containers? I suppose that would be the only way to empty them
honestly no idea what the logistics were, I assume a regular container crane has enough clearance to get past the coal pile
A tavern coach would be a funny idea surely they din't made it in real life
Observation car:) ?
I published an update but you should only update if you're brave.
I don't know what's in it. I sort of cooked a chilli, got half-cut and decided to click buttons on bananas.
my promise to you: the next release will be 1.0
testing it on my big save and nothing has exploded yet ๐ the new containers look fantastic
Song is Together Again performed by Dave Koz, uploaded under this title for convinience
found in 2009 build under \portal2_tempcontent\sound\music
bumping
I had the day off work.
I made a class 303.
I'm mad at #1429587322944622602 because their scale is correct so they can always get the right number of windows on the side of each train
Only solution: quit my job and go live in the woods, thank you for your attention in this matter.
the vehicle gaps on non-gangwayed vehicles piss me off. i should fix that.
they look too big imo
i've never seen a class 303 in isometric perspective because my stupid can't focus on infinity so maybe it's fine
Passenger cars without gangways is such a strange concept to me ๐
Wait, these donโt look like compartment stock, do you just mean passengers can walk between cars but without rubber diaphragms?
How did they check tickets?
I guess they didn't. Was intended for short commuter journeys so presumably checked at one end of the line or the other
a lot of early rollingstock also didnt have doors between carriages too
i was told by someone, probably james, that tickets would be checked first before being allowed to the platforms
Yup, used to need a ticket just to get onto the platform

Love you too
I'm jealous that TW's/Wolfie's is so much easier to build
I think I built them 63 feet long. Think. I'll check later ๐
Kitbashing and 2cc both make it very easy to build. The art style isn't my ideal but I think it fits with the average asset a bit better.
Now that I fixed the build times (from 12 minutes to about 25 seconds) the only nightmare in the dev process is if you need to re-render every train, but at least that goes in parallel.
Yeah I imagine. I'm considering updating the Mark 1s in my set and use a modular style
So I would just drag in predesigned components per livery
https://en.wikipedia.org/wiki/British_Rail_10800 regarding this thing i suggested a while back, you could do its original 800hp form and its rebuilt 1400hp form as 'Hawk'.
British Railways 10800 was a one-off diesel locomotive built by the North British Locomotive Company for British Railways in 1950. It had been ordered by the London, Midland and Scottish Railway in 1946 but did not appear until after the 1948 nationalisation of the railways.
The locomotive was designed by George Ivatt as a possible replacement f...
ya know im really curious
do ya think your able to convert Timberwolf's Class 77 to a NS 1500?
Hardly any difference, probably. I'm holding off on doing anything European until I have a good idea of scale.
@sly creek How do you do the passenger aging stuff? I'm dumb and can't find the templated code
switch (FEAT_TRAINS, PARENT, procedure_passenger_cargo_age, cargo_age_period, hasbit(bitmask_consist_info, HAS_BUFFET_CAR)) {
1: return (cargo_age_period * cargo_age_multiplier * 5) / 8;
return (cargo_age_period * cargo_age_multiplier) / 2;
}```
it's newly de-templated ๐
What about for like sleeper cars?
they just have a bigger number
cargo_age_period: procedure_passenger_cargo_age({{if .cargo_age_period -}}{{.cargo_age_period}}{{else}}185{{- end}});
full disclosure: i probably believe 2talltyler's assessment that cargo aging is just busted.
It needs a real proper test, in case I screwed up somewhere
If we can repro it, we can fix it
The opposite is also true: it can only be fixed if we can prove that itโs broken, and prove that a change fixes it. ๐
(Obviously you know how this works, Will, I thought this was #add-on-development and I was explaining to GRF authors at large)
Can we not just change it for the sake of improving it? As in make it more reproducible and predictable?
Well, very royal we here. I'm nowhere confident enough to touch the OTTD code base
What we need:
- A test GRF with three vehicles identical except for their cargo aging property: 0, normal value, maximum value
- A test savegame with three parallel tracks from a big city to a number of smaller towns, each a different distance along the track: 100 tiles, 500 tiles, 1000 tiles, 4000 tiles. Each train loads fully at the big station (not Full Load, the station should just be busy using the 100% rating cheat) and then goes to a station to unload.
Do this, and we can see what the delivery payments are for each distance. If they are identical across trains despite the cargo aging being different, itโs broken, and then I can fix it and prove my fix worked by showing that they earn different payments. ๐
I ran this test previously using a hacked-up version of Danish Trains and got the same numbers, but I donโt trust that my test GRF was set up properly.
I can make a grf no problem.
lol no kidding
(just a quick test, obviously not working but this is not vanilla at all)
i can stop the train for as long as I like and the payment is always the same.
actually I guess 0 decay time is equal to 65535 decay time.
okay, it does do something, think I should try a spectrum of values (100, 200, 300) and see if the numbers make sense.
looked into some of your BAD_FEATURES and you really should consider replacing bitmask_vehicle_info with badges
I can do that now, I couldn't when I was still a fork/extension of timberwolf's set.
Why? Does timberwolf's have a generator?
Well the generator is just a different flavour of restaurant car, your honour.
The dining car bonus is the original sin and I just copied it. Mea culpa, mea maxima culpa ๐
What does the "Stayin Alive" parameter do?
Well you can tell by the way the trains use their walk
Oh also, pleased to report that upgrading still works, and my JamesTrains addon still seems to work fine with your pack. (of course, I have mine set to use 2x sprites, and they don't have 4x sprites so you'd see quite a jarring difference if set to 4x but, eh)
||makes horses walk backwards instead of flipping||
||but with reversed animations||
Ah okee ๐
So I have a bunch of stuff work in progress and my motivation for all of it has evaporated, so I think I need to play some OpenTTD to feel it again.
Current WIPs:
Teak coaches (really just the top-flight express versions) but I'm thinking about the quad-art very hard once I figure out how to make wood look good.
A really crappy narrow gauge loco from the 21st century, if you can guess what it is you get a biscuit.
I've made a 303 that I'm happy with, I'm thinking about a 312 or something (it's the face of a 310 on an all-door body, right?)
Uhhhhhh for the narrow gauge is it steam or diesel:> ?
I know it's a "gamey" thing but, Class 128s make excellent ad hoc DVTs and post boxes for otherwise all-passenger DMUs
Would you be opposed to making said Class 128s, as well as the other cargo DMU conversions (and things like the Mk.I GUV) carry food, fish etc too?
Uhhh, yeah I think I'd be up for loosening the refit on Mail coaches other than the TPO.
Excellent. Just found it odd that the GWR Siphon Van can carry all these things but not the GUV or Parcel DMUs, which also carried various odds and sods when required (Tyneside EMUs famously having part of the luggage van for carrying fish)
a van is a van
No, 310s and 312s have the same amount of doors
they are pretty much identical except 312s being built later
shit which vehicle am i thinking of
not a mk2 derived one
thinking of a 304 ๐ฆ
very different cab, that being from the 1959 bodyshell stock (304, 305, 308, 504)
it's not that different at openttd scale. I'd use the cab off the 127
(with some jumpers etc)
knowing this ill forever be mad at it lmao
if you look at the voxels you will get so incalculably mad
mk1 and mk2 stock have the same profile, for starters
some things are OK. The thumper family are actually good, distinguishing between the slab-sided and tumblehome stock
i should make the 310 in pre-rebuild and post-rebuild fronts. if I do a 312 it'll just be an excuse for a livery variant
the header pic on wikipedia for the 312 is like: finally, an excuse for me to use 4cc
oh yea first great eastern
i don't think there are many vehicles in the set that really would benefit from me figuring out a 4cc scheme. FGE and NSE both work
the mk4s having a non-paintable black window surround bugs me a bit, they could do with some love
ill disagree there, i dont think any other colour would look good for the window surround
304 would be kinda sick tho, such a weird look to em
Carrying nuclear waste in the cargo compartment of my Tyneside emus 
I just think it'd be nice to get a vibe more like the LNER/TFW sets, maybe I'll do an alt livery.
1 barrel of waste and 60 blokes with machine guns
I've been meaning to model an FNA forever but there is not really an industry set for them to go with
and KUA
Would be very cool, even if just to larp nuclear. But yeah, I can't think of any existing sets that work with the nuclear chain, shame really as it does feel a little unique
