#Asasignals

42 messages · Page 1 of 1 (latest)

gleaming venture
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first time doing something like this, I hope it's good enough

plush knot
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Does it work with JGRPP system?

gleaming venture
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yes but the new signals aren't updated yet

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oop, spotted a visual bug

plush knot
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If these 2 signals are yellow why next 2 are green?

gleaming venture
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presignals use a yellow aspect in place of green to easier identify from afar

plush knot
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A okay

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Meow

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You're avatar is awesome

gleaming venture
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Version 1 Patch 1 is out!
...already?

Changes:

  • [Fix] Get rid of ugly salmon line on one-way PBS semaphore graphic

Known issues:

  • Exit signal semaphores are hard to distinguish
  • The player has to choose manually between left-side semaphore graphics or right-side semaphore graphics
  • Semaphore graphics overhaul is in order
  • JGR signals are unaffected

https://github.com/j-n-dev/Asasignals/releases/tag/v1p1

GitHub

Already?
Changes:

[Fix] Get rid of ugly salmon line on one-way PBS semaphore graphic

Known issues:

Exit signal semaphores are hard to distinguish
The player has to choose manually between left-s...

glass pawn
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In what way are jgrpp signals not affected?

glass pawn
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Grf

gleaming venture
gleaming venture
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change in version denotes addition of features, change in patch denotes fixing of issues

glass pawn
gleaming venture
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what do you mean

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that was more of a "todo" than an issue

glass pawn
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Oh you mean the additional ones

gleaming venture
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do you think this NewGRF in its current state could go live on BaNaNaS?

gleaming venture
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After great hesitation, Asasignals is now live on BaNaNaS!

gleaming venture
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I'm planning for Version 4 to be a larger update
things I plan to add:

  • "Overhaul" of semaphore signals (possibly)
  • "Overhauls" of JGR advanced signals (programmable pre-signal, no-entry signal)
  • Option to change light layout for three-light signals (default GRR or classic GRG; G - green/yellow, R - red)
  • Option to toggle between yellow go-signal or green go-signal for pre-signals
    multi-aspect signals will probably have to wait till V5 or even later
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I say "overhaul" but it's more like "modify certain parts of the graphics to be more consistent"

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anyway, off to do homework now

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don't expect activity in the next two-three hours

plush knot
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which country this signals?

gleaming venture
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(taking short break from homework, will resume soon) not based on any country, it's based on the original TTD signal sprite designs by Simon Foster

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which in turn could've been based on some country I guess, no clue

gleaming venture
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is this good enough?

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I'm not trying to radically change things, just fine-tune them

gleaming venture
plush knot
gleaming venture
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not feeling like doing 3 today

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we'll see

gleaming venture
gleaming venture
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green presignals

gleaming venture
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Forgot to mention here but Asasignals Version 5 (along with a few patches) is available

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mentioned it already in #developer-updates, not sure if it's necessary to do it here as well