#Ragins Train Sets
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one Z26 at a cement works at Portland, NSW, and 14 SMR 10 class locos working the former J&A line in the hunter valley
Bert Scales Rail Archives.
Friday 15th February 1974.
2605 working the Portland Cement Works Branch and exchange sidings.
Final scenes depict Engine No. 3 departing the Cement works and then shunting the exchange siding.
it's actually really weird seeing such an ancient tank locomotive with compartively modern cars
SMR 10 class done and in it's natural habitat (in a swamp hauling coal)
would it be worthwhile including imported heritage locomotives in the set too?
there was a castle class imported for a bit, as well the flying scotsman
Yooooooo
can do then
yes yes, it's on the list, dw
Wait so are you intending to add the 2 variants although both have a minor difference being the streamline front
probably not if it's very minor
only something that's substantially different
Ye only the front changed
oh yh not doing that then, no way I could get that much detail
the font is just gonna be a pixel lmao
Lol
the XPT text on these was only 2, and that was a decent amount of space to work with by comparison
Suprise that the only Atlantic type in auz where tank engines
yh, it's kinda odd
but also those were weird since they were converted Z12 class 4-4-0s
They were ?
First time hearing that
Also I am wondering that the r is the only 4-6-4 tender locomotive in auz
potentially
it's the only tender 4-6-4 on my list atm
but it's also missing a fair amount of WA/SA/Tasmania locomotives
generally steam locos with ony 2 drive axle have low pulling power, unless thay have high axle load...
I suppose taht maximum axle load on most lines were too low to accually build an heavy duty loco with only 2 drive axles
An Atlantic is what you built if you wanted a fast, light passenger engine around 1900. Australia's railways weren't fast enough to justify that design here
pretty much
also, ROD 2-8-0 locomotives done
maybe a bit overscaled, but I'll tweak them in future
IRL these were built for service in WW1, and a handful were sold to J&A Brown to work colliery lines in the hunter valley after the war
they continued to work the lines post WW2, even when J&A Brown and the SMR were integrated, and they investigated either continuing service with the 10 class or these when they were getting old, but decided on the 10 class
so there is an alternate timeline where these guys see service into the 1980s, instead of being retired in the 60s/70s
I think it is an issue with scale, but it some come out seeming too big, but some are too fine
but I'll get it eventually
so this is something like german kriegslok or BR austerity?
kinda, they were a cheap loco, but for moving goods to/from the frontline in Europe
but most went back to the UK after the war
during WW2 a bunch went to the middle east to work the lines in Iran and Palestine though
it apears that 2-8-0 was the go-to wheel formula for simple but powerfull locos that could be operated with little service and run on bad, porrly maintained track
pmuch
Big tank engine done π
should I do the NSW D57 or VR H Class next? Tempted to do either
VR H it is
Harry
we love harry
after all, it is an TANK engine, and tanks are big?
VR H Class done π
thanks!
took a lot more tweaking that I expected, but still somewhat straigt forward
low creative energy atm, and I'm thinking about the roster I have atm
I think where the steam locomotives are atm is playable
I think I'd probably want one more interwar/WW2 era passenger locomotive, and maybe an interwar freight locomotive
after that the gap from 1880 to the first diesels should be plugged
does anyone else have any opinions on what else might be essential?
hmmm yeah bit of a gap in years, it's not so bad if running alongside NARP but with just orp it's a big jump between the ML1 and the last steamer
alas I am a train nerd but like that kind of train nerd so fuckknows
tbf the last steamer now is the H class in 1941
so that'll bridge it a bit
if I do the D57 and D58, that two new freight locos in the 20s and 30s
and then the C38s would cover the 1940s
Yeah not bad side by side with NARP at least since the E1 comes out in '38
yee
i however will not do that because less trains is less good than more trains
c38 looks cool
valid, I'm the same lmao
yeeeee
I will have to do a streamlined and non streamlined variant which should be annoying
:3
fml I just realised I'll have to do broad/standard gauge version of the streamlined and non streamlined S Classes
bwah
Biggest boi in auz
it's very much on my list, dw π
I was lucky enough to get pulled by that beast on its inaugural run
That's one nice trip
I would love to be on a train pulled by a steam loco
well idk where you are, but transport heritage here runs regular tours
But since my railway is "kinda" iffy
Oh im in vietnam
The railways here are mostly meter gauge
ah yh fair
yeah, and they probably have other priorities anyway
Yh the government is buidling a high speed line
Although im a little skeptical since the funding is kinda "eh"
fair fair
I'm still upset the VFT didn't happen here, because Vietnam was one of the countries they were eyeing selling Australian designed high speed trains to π
Well I would love to see it but our goverment was having alot of issues so i doubt they would go through with buying it
probably lmao
I just like seeing Australian trains in south-east asia
Thailand almost got the xpt
But due to "unknown" reasons the australian government canceled the funding effectively killing the plan to convert a xpt
that wasn't what happened iirc
the Australian government did fuck a bit with export funding and kinda screwed Comeng
but the cancellation for the contract came from the Thai government
That's weird
I remember it was the auz gov not the thai
Prob my mind misinterpreted some sources
The most diabolical aspect was when comeng executives were about to board the plane to talk about the contract when the announcement of it getting canceled was announced
yeah no you're correct
this is what's in the history of Comeng vol. 5 on the matter
Shame that they pulled the funding
Imagine an xpt going 120 on meter gauge
The livery i think it would be somewhat similar to this
maybe
we don't really have too much info on the livery
the drawings in the book give some hints
but knowing what Comeng was like, there's probably a drawing by Phil Belbin of it rotting away in a container somewhere
which also means I'll probably have to find it
Oh no, more obscure train research! π
Wait a bo-bo-bo xpt
THAT LOOKS SO COOL
yee, which is why it sucks it didn't get built π
dont be that sad, some tribo locos accually were build
eg this lovley Skoda 93E ||although only as 4 prototypes||
https://www.skoda-club.net/graphics/gallery/full/809_184_503_sdkd_t3_-_t21.jpg
That's obscure
First time seeing it
Stay on topic
Ok ok
VL85
There was also
VL15 (analogue for DC OHLE)
VL65 (single section variant of the VL85, general purporse)
EP1 (single section variant of the VL85, passenger version with higher top speed and an on-board computer but without MU controls)
@mental musk
I was paid to promote NEVZ locomotive, can't stop me
This is aimed at you more than anyone
thay had quite a lot of good designs
also thay helped us to design the EP09
Ok let's stop here
Fun fact the xr class had a b unit
I should really do that
I've already done the series 3 X classes
so the rebuilt and XRB class wouldn't be too hard
oooh, I was just about to start a NARP game and was looking for a steam starter stopgap. Should I wait a bit? This looks exciting.
I'd probably wait. Give me a few weeks and it should be ready to go
Or at least the first draft should be
Let's goooooo
I'll take the time to find a good America-inspired heightmap
Lmk if you find one, I'm always keen for heightmap reccomendations
Will do. Looking for PA-inspired stuff in particular after a recent road trip through there
hopefully you find something then π
also, NSW D57 class done
I think a quick W might also be doing the NSW D53 and D55 classes too
since they're similar to the D50s I've already done, and would flesh out the freight roster
also the Commonwealth Railways K/KA class were based on them too
I love to use these
Although 1 small tiny itsy bitsy nitpick being the speed of these locomotives
Not that huge of a problem
how so?
Well not that big of an issue just that I can't run 100 mph steam trains on my mainline
yh, but there are no Australian steam locomotives that were designed exceed 70mph
Well the 520 reach a top speed of 78 mph but only 70 in regular service
Fastest speed achieved by a steam loco in auz
Again not that big of an issue
yee, they might be bumped to the higher speed, but I'm going to try and leave everything at the speeds they're capable of running at
Generally steam going much over 120kmh anywhere is the exception more than the rule i think
pmuch
Yeah
in my research it seems most locomotives in Australia topped out at 80kph until the 1920s
Yep
most freight locos were limited to 40kph
Kirby Paul would be proud
Nice, was hoping for the D57
Ah look at this magnificent beautiful locomotive surely one of them was preserve right ?
Riiiiiiiiiigggggghhhhhhhttttt ?
I've never seen it so probably not
lmao
I will try and do the S class soon-ish
Yep only the tender remained
Well sort of even now it's only the frames π
the S-Class or C38 are the streamlined passenger locos I wanna include
Seems like a good contender for a Tornado-style rebuild
Well they did tried to preserve it but uh that failed
except in standard gauge so that it can actually go places
So regular speed were 115 kph or 71 mph
Seems to be the standard speed for big express locos there
well it was the max speed on railways in Australia for a long while
first to break it iirc was the Prosector railcars doing 145kph in the 60s
Then the xpt reach 193 kph
Then a narrow gauge tilt train reached 210 kph
I wonder when they gonna build a hsr line to Antarctica
Fastest I've ever been on a train in Australia was 130km/h on an endeavour set
Eh, donβt wear yourself out
I'll try not to π
Bogie or 3 wheel tender? π€
Bogie
alright
NSW C32 class done
easy W since it's basically a D50 with a different wheel arrangement
also with this roster so far, I think we're doing pretty good
"Lazy lizzie"
Funny name
π€
also when I do north american steam, should I include some (fictional) garratts?
IRL ALCO got the license but never sold any, but they'd be cool to include as branch line/narrow gauge locomotives
Sounds like youβve answered your own question π
It would be good to have some super-heavy steam, I think about the biggest are the East Broad Topβs last three Mikados (Nos. 16-18) and the DRGW K-37. π
I just like external approval π
oooh yh, I could imagine with US loading gauge you could make a massive garratt
Jawn Henry! And not just because of that joker on the GitHub who got banned lmao
lmao
it's on the list!
although iirc it's in the modern locomotives list since it's not really a classic steam locomotive
If you wanna be funny with fictional locos, narrow gauge Rio grande garratt
(iirc both of these models are kit bashes)
Omg I'll absolutely steal that
those will be in NARP too? i thought NARP was finished?
Its not finished, I'm just not working on it atm. I'll pick it up again eventually
oh, i thought it was considered ffinished π
Nah, still WIP, I just swap between them π
Since when are grfβs ever finished lmao
Well I plan to finish them someday π
With how much progress I make it shouldn't take too long lmao
No Iβll just add more things to your todo list π
I get through it quickly tho
Just look at how many steam locos I've managed to do in the last few weeks π
Yeah that was honestly kinda unhinged how quick you got through those even adding animations too
I need to bully @signal gate to add animated steamers now π
Yeah, I'm surprised more people don't do it
Its really not that much extra work when you're used to it
Only downside is with stuff like Garratts, but I'm still yet to cross that bridge
It might be easy, or could be annoying
if its okay to ask, do you plan to add more railcars to NARP eventually?
Itβs a really neat feature yeah
Itβs gonna be in my set too, it was in the sbb set after all xd
It adds a lot of life to vehicles
Yee, thats planned
Did you have any specific suggestions?
youre okay with me sharing my thoughts about it?
i just didnt want to bother about it too much or come offf the wrong way by mentioning/asking things like that
Yee, I like suggestions
i feel it'd be good to have various sizes of cars, maybe nest them in one another similar to how horse does? i know tank cars have 3 different sizes and typically theyre blank, some are white. covered hoppers also have 3 different sizes, there are 2 bay, 3 bay, and 4 bay variants. i noticed there are a few different box cars already implemented. i find the different sizes really helpful! and also add a touch of realism.
if wellcars are something that come in down the road if there could be a 3 pack and a 5 pack option along side the single car variant, i was thinking maybe have a couple variations that when you purchase them they show at "random" where when fully loaded some only have 1 container and others have the 2 stack? not sure how easy that sort off thing is to add or level of detail youre aiming for either.
i assume youre not interested in trying for IRL liveries either eh?
also i hope that didnt come offf sounding "demanding" those were just a few ideas i had ffor a while well pondering if i should learn how to make a GRF so i could make my own Railcar set
i play for realism, and well i work for a railway and just wanted to bring all the variations of cars into the game to play with π
i could find some pictures to explain what i mean in some cases if you want, not sure if all of that made much sense π¬
Different length cars and fixed packs are not something I'm considering atm
Imo they just clutter the buy menu and don't add much gameplay wise
Plus they also don't really exist in Australia or the US in the same way they do in europe
i suppose, i considered smaller cars have a smaller capacity π€·ββοΈ
oh? they do in the US...
Yeah, but imo it doesn't add too much gameplay value
Yh, but the difference is often negligible
Fixed packs also wouldn't add too much gameplay wise imo too
i suppose, then again i also play the game differently than others π€·ββοΈ
i play the "wrong" ways π
Tbf I normally play for realism too
But I also wanna prioritise stuff that I would find useful
I kinda have to be selfish and design my sets for myself π
But I'm also open to adding them in future after doing some testing
i understand that too,
lol, thats entirely why i was hoping to find time to make my own set π
i'd be open to helping test them if thats an option?
I prefer to work solo
But if you ever want help with drawing/code I'm more than happy to help
oh also, i remember mentioning the hoppers show blue cargo when theyre loaded, i noticed i still havethat in mine btw, but will mention i feel its just a me issue, i thought i updated everything but i havent checked again since for that.
lol i just need to learn how to do that π
Okay I'll have to follow up on that
i get it, im the same with a lot of thing aswell.
not sure if anyone else is having that too or if its just me.
I can easily show you if you want. It's easy once you've been shown
And my code is relatively basic too so its easy to copy
And my sprites can also be easy to copy from
i'd be open to seeing sometime, the railroad keep me on call however and im getting close to a call now but that is something i am interested in for sure when there is time. if its okay to ask, which part of the world do you live in? just so i have an idea of time difference...
i obviously am in North America
I'm in Australia, and my time zone is AEST
But I can also send you a basic grf source to work off of
oh you got both train styles! nice!
That might be a good starting point
Well its why I do American and Australian stuff lmao
youre free to DM me anything like that, i'll certainly take a look when im not busy with work.
I'll send you some info to get started tonight then
You could do it visually only, without requiring extra vehicle types, like how Horse does it
Yee, thats also been on my radar. Still not sure if I'll pursue it tho
We'll see
Tis why I load side by side with Horse, covers off anything else weird/silly I need if itβs out of scope for Raginβs sets. Looking forward to being able to run horse in wagons only mode at some point once the steamers are done for NARP π
But I also like the idea of doing an island map and using different vehicles on different islands. Like run NARP on one big landmass, ORP on another, horse on another, yadda yadda.
Tbf the ORP stuff will be more complete before NARP will be
Itβs ok, Iβm distracted by Starfield atm π
Oh dear I'm sorry for your loss π
Hah Iβm enjoying it 2nd time around
Oh god its terminal π
I do like my Bethslop
Yeah, theyβve fixed one of the big issues I had with the game now, the over reliance on fast travel, you can now freely fly around individual star systems now, but planetside youβre still limited to your 10k squared procedurally generated chunks which Iβm ok with honestly, like star citizen you can drive around a whole planet if you like but even with the distorted scale in Star cit whole planets and moons are fucken BIG
And thereβs a lot more to actually do now
I would love to use the steam set
I think one of those still runs even
I need to go see it lmao
BDZ Class 46 2 12 4t setting off - Sofia, Bulgaria
#train #trainmuseum #steam #locomotive #railway #railroad #ad
I love it
Janky af
doing research on american steam locomotives, and these NYC Mohawks looked really good with the big smoke deflectors
Or this funny thing
goober things
that's it's name when I add it now
i like big smoke deflectors and I cannot lie
Like all I want for the m1 is basically two variants. One with the pre-war guise (aka similar to the old Us train sets sprite) and one with a post war sprite. Hell, pre-war sprite can have the M1a stats, while the other can have the M1b stats.
Well I can look into it
Really stoked with this, that's a good range of locos now to cover a 1900 start
stil needs more though...
For sure, but it's in a much more playable state now π
And its good to take stock of your achievements every so often, you've done well π
thanks
but still, more steam...
also ID's are gonna get bumped around if you're playing with it atm
also I still need to pester you for that JP+ broad gauge fork π
I dunno how I'd actually do that tbh
the ID allocations didn't work how I hoped they would
Some of the ID's I'd hoped to use were already used by enabling unelectrified standard gauge in JP+
ah yeah fair enough then :/
guess it'll have to be a new set then
I'll try and work on it at some point
Yeah I'm just doing without for now
yee
it's compatible anyway
it's just all the broad gauge stuff defaults to standard instead
also these SAR locos....
it's like a baby mohawk
One idea that could be used for tracks is making a "presets" param
Like:
- Manual (default) basically as it is now
- 3 gauges
- UK or something and etc
Yeah problem is we need standard, narrow, broad, electrified and non electrified, and third rail.
and ragin wanted AC and DC π
so it gets messy
I wanted to nick ID's from scotch gauge but you already nick those for unelectrified standard gauge iirc
Yeah, looks like boolean hell
With presets no need for id's trickery, you just make a duplicate rail and assign another id
yeah problem is I also like to turn on/off things that other people want or don't want, for example I don't enable any of the chips surfaces, only the ISR one.
guess that comes down to the 'opinionated design' aspect
whoever commits the PR has the correct opinion π
Make a link to jp+ tracks wiki to the "make your fork" page
that's my general rule when dealing with demanding end users, PR || GTFO
me π
and yh, from the sounds of it, it would be
so I'll probably just make a new grf but re-use JP+ sprites as a temporary place holder
I have a lot more respect for the opinions of people who are willing to put in the work themselves. Doesn't need to be a PR on my own repo, but yeah throw your hat in the ring.
do something
yeah, agreed
like I'm lazy so if you do the work for me I'm more willing to listen π
I just tend to find people who are involved in this stuff tend to have more realstic and respectful requests
that's also true π
Same class btw
no actually, the 620 was a derivative, but not identical
you can see stuff like the tenders are quite different
Ooh I like the stripes on that one, very unique
would be a pain to draw in pixels though π
yeahhh....
Huh Tasmanian railway had an atlantic garratt
Allegedly they can go beyond 100kph
Oooh
Do you know what class they are?
Or have any details on them?
I should add one of these fucked up contraptions
sorta realising that the highest Id used in the steam set is only 1700
so I could easily have all the steam, diesel, and electric locomotives in a single GRF
okay integrated my spreadsheets and there's more than enough space
I'll integrate the GRFs themselves now
poggies
I'll have to re-assign all the IDs, but keeping it as a single GRF should be easier on the players side
I won't be able to do this with the american set since it has so many articulated electrics/diesels that hog all the ids
I've been using sort by intro date for the engines lately
in-game
I really wish it would remember that setting when I close the game though ugh
would be convenient, but no π
at least I sort all my locos by type and then intro date
Something something write a PR π
no π
SAR 600 class done
also technichally the first "American" locomotive, since it's an Australian variant of the USRA light pacific
TGR M Class Garratt
It's on narrow gauge to speed prob around 50-60 mph
probably less but we'll see
Aussies having some quirky locos
Also have the distinction of the only 8 cylinder garratt
yee, lots of funky stuff
yee, well they were designed by the same person at the same time
big fan of these NZR giant shunters with slopeback tenders
kinda weird because it's mixed traffic, as they were both heavy shunters and occassional passenger locomotives
in fairness, its new zealand, every loco was mixed traffic
yea
okay so I'm just blocking out the Garratts atm for testing
I'm gonna have it in three parts with the wheels overlapping to make animations easier
it's just annoying because I need transparency in those purple areas otherwise I get bad clipping
but if I have nothing there, on curves you can see through the locomotive
there's not some way I can have it so the middle part is always drawn on top?
although I might just be overthinking things since the original NARS used a similar trick and despite the weirdness it caused
I think considering it's only super noticeable on a few angles, I'll just keep it transparent
that'd avoid the most glitching seemingly
Plz call it Total American Rail Pack /s
TARP?
sure π
wait no I was joking π
Ik, dw
ha
I made a joke elsewhere that combining NARP with South American and Caribbean trains would make the true Trans-America Rail Pack (TARP)
well at some point I do wanna do south american trains
but... I also wanna focus on either South African or South East Asian trains first
I can see you doing the whole world eventually
You could overwrite the electrified narrow gauge
No, electrified narrow gauge is very necessary
if anything Australia has more electric narrow gauge than broad/standard electric
then overwrite narrow gauge DC electric
Australia doesn't have AC standard gauge though (unless you count that one unfinished metro line)
nor any combined AC/DC tracks
but there were also lots of proposals for it
and stuff like the XPT-E and VFT both used AC
Oh yeah, maybe someday
I don't think there's any (current) third rail or linear motor either
wait a sec
sydney had third rail
no, but third rail was proposed for use in both melbourne and sydney
when I get around to making a custom trackset, I'll want 2ft gauge, 1067mm AC/DC, 1435mm AC/DC/3rail, and broad gauge AC/DC/3rail
so it's a lot of track types that need to be supported
maybe we need to frankenstein xUSSR with JP+
well I'm probably just gonna steal assets from JP+ and write the code myself
and make new assets where needed
Would like to see Brazilian trains tbh
specifically the commuter sets
oh yh, long term they're on the cards
I like how everybody decided collectively on 600 or 750VDC for metro and tram lines, but heavy rail was like "what if we all used completely different voltages and frequencies?"
doing those EMUs/DMUs would be the biggest workload for a south american set anyway
all the locos and wagons could just be re-used from my other sets
yeah, it feels very american
Well it was built by Budd along with Mafersa
budd gallery car my beloved
Lol this sure is one curse of a proposed high speed train
they're not bad
but tbh I need to sort out how to code them when I get to it
Metra KISS when
sooooon
I do actually have the pantograph code for it now
so the only reason I haven't is because I haven't drawn it
Amtrak should buy some smile
Phase 7 would slap
Would be a big pain
NSW AD60 class done
this took all day to get right lmao
surprisingly the LMS Garratt/Esk from horse are very similar to the AD60s
at least for the boiler
so I was pretty much just able to copy that 1 for 1 (might tweak more at a later date though)
given esk is a town in qld i wonder if andy was thinking of an aussie garratt for horse
https://en.wikipedia.org/wiki/Queensland_Beyer-Garratt_class and hey qld gauge variant :P
These look fantastic
soooon
it's one of 3 garratts I wanna do
thanks π
just joshin, no pressure
I know, but I wanna do it
and it should be easy now the hard stuff has been done for the AD60
for someone with no idea of the drawing process
is the diff between standard and narrow gauge like
well narrower sprites?
depends if you wanna do it
code wise it's just a different track label
but IRL 1067mm narrow gauge isn't all that different size wise from trains that use 1435mm or 1600mm, so I'll be drawing them in the same scale
but if I do 2ft gauge stuff, they'll definitley be drawn smaller
"Disable Trains from the Pilbara" geeze that's incredibly specific π€£
well that's what it does π
Yeah I read the description, I still think it's funni
one day I'll add a disable button that just launches a nuke
"fuck those trains in particular"
2ft
So that would be on the narrow gauge
Or create a new graphics specific to that
Anyway so uh here's a random steam loco that totally isn't related to the topic
pmuch
it'd be a similar scale to horses narrow gauge stuff
That would be interesting
update your grubhub damnit i want to play with the garret :3
fine!
it's done!
I'll just have to wait for the official release 
tbf unless you're willing for things to break, that's for the best
IDs will change and it will break your game
you can manually download the file from github and copy it to the newgrf folder on your sdcard
or just suffer
Yeah I'll just wait for the official release
or buy this lenovo x240 off ebay for a hungie https://www.ebay.com.au/itm/206192944204
lmao
Lol
I'm not kidding
that wont be till like dec btw
An old thinkpad off ebay will literally last you for years and cost almost nothing
install ubuntu on it, sidestep the microslop nonsense
I have my reliable phone
play ottd in peace
Although thing is running on hopes and dream
and you can play jgrpp
I bought an even worse specced lenovo once purely to play ottd in bed, had an i3 and 4gb of ram.
Oh yeah I have that version before it got delisted on the app store
Welp I would prob be in the military by the time this grf gets release
Excited to use this thing I really love to use vanilla esk steam locomotives with variety
@strange quiver ok, the garrett is SOOOO COOOL especially the animations aaaaaaa
thanks nerd
now I just need to do more
I think I have like a dozen on my list?
sooon
any narrow gauge on the list?
yee, I do wanna do some narrow gauge stuff but I'm just lazy and hate queensland
i'm legally require to ask since I'm now enrolled to vote up heree
queenslandaaaaaaaaaa
but I wanna do the QR garratts
plus that NZR G Class one too
and maybe a TGR one
also I wanna do the SAR 400 class garratt too
that one should be interesting since it was built for 1067mm, but could be regauged to 1435 and 1600mm
also it'd probably be worthwhile to do the wartime ASGs too
Fun fact 1 of the g was coverted to a pacific
Or A dozen of them
Hmmm
Either way still a failure
I think you'll end up beating tropic set for the most amount of garratts
I could easily do more than 2 garratts
that's an easy record to beat
but also... I should do that African train set as an excuse to do more garratts
SAR/EAR used a lot
yeah π
In the future Ragin might do every countrys railways rolling stock
sooooon
these SAR Garratts π
also interestingly they seemed to use auxilary tenders for them
I think that'd be a cool thing to include if I do them, as I don't think many other countries did that
but then they'd also be like 24/8 long or something lmao
I've seen yank steamers with auxilary tenders before. The Jawn Henry apparently did as well making it even freakin larger lol
you and your jawn hendry
ITS COOL OK
look at the size of 'im
god I'm gonna need to do that with the two auxiliary tenders
that things gonna be a monster
π
is the auxiliary tender a range thing?
pmuch
C&O's steam turbine was also fucking colossal
I just love the silhoutte that thing casts
was that another SAR?
Nope surprisingly from algeria
Should do a MEA set next ragin, cover that whole region with a bunch of greatest hits
psure these were what the 38 class garratts in NSW were based on
'region' only the biggest continent on the fucking planet lmao
That's interesting to know
Oh yeah these had some quirky locomotives
Here's an a4
tbh it's very tempting
especially since there's lots of cool stuff, and no one has really touched it before
idk if I wanna expand it to the middle east too because the lines get a bit blurry of where to draw the line
guessing the borders would be Turkiye and Iran?
I mean great thing is you can draw the lines wherever you want
or just include whatever you want
I know, but I also wanna have reasonable lines
also there is the question on what to do with Israel
I guess it might be fine because it's not gonna be political
maybe it's how I get really funny comments to laugh at
something is always gonna be political to someone; just see the flag controversy in badges with Taiwan and the CN playerbase.
Oh yeah that....
tell em to pound sand and move on with your life
yeah I suppose
Meh locomotives won't cause that much of a drama
but yh, I'll collate a list and it can be next years priority
in 2027 I wanna return to the american set, but it'd be pretty close to done tbh
since it'd only be freight wagons, steam locomotives, and more MUs that need done (plus the narrow gauge set)
Most common in mea are either pacifics mikados or 2-8-0
yee
actually I could re-use some steam locomotives from ORP
the ROD 2-8-0s were used by Palestian railways
Alot of them were used
9000 getting close but i do wonder how that would work
some reversing orp steamer π
I really need to do more coaches for orp
If you want 2ft gauge inspiration, check out the Illawarra Light Railway Museum, they have a good website too https://ilrms.com.au/locomotives/steam/
My school bus took me past that place so I saw that Wallaby saddle tank nearly every day
Seems like it
Yes lol
I guess it could be included as a bonus
it's in a small patch of bushland next to the airport
Oh that's interesting
thankyou, great contribution
Combined AC/DC tracks aren't really a thing outside of border stations where two systems meet, but they're needed for multisystem engines in-game
Are they still needed given the changes to tracktype setting stuff they added recently? Since you can assign multiple valid tracktypes?
Possibly, havenβt tried that yet
C35 has misalinged steam
Yee, I know, just need to change the offset
I just haven't bothered to do it lmao
Most have the wrong offsets atm anyway
all good lmao
well now that reversing is something that seems to work...
I have to decide whether to pause and wait to see what requirements it has code wise (since a few trains with autoflip now break)
or just keep going and fix things later
actually holy shit, if we have autoflip in the base game now, that simplifies the code for pantograph EMUs massively
code wise so many more trains are gonna be easier to do
That's why everyone's so excited about it, we'll be able to just delete all that complex train flip code
hell yeah
which sets like JP+ MU have a lot of
I'm gonna have so much re-coding to do tho lmao
rip you guys
I'm so glad I put off doing EMUs for ORP
I'm glad I'm not doing the MU part then π
lmao
but yh, so many new possibilities aaaaa
also will still need to sort steam locomotive animations so I'll probably stop working on steam locos for the time being....
All the push pull stuff too, especially in NARP
oh yh that's gonna be really fun to play with now
Makes me wanna revive the Italian train set tbh, they have a lot of interesting push-pull stuff
Thai version of the XPT done
including it in ORP under misc, so it can be toggled off if need be
might include a few other export trains just for flavour
but I could also do some QR liveries for it, since it'd act as an earlier high speed train for narrow gauge
Well that's one for SEATS which may or may not get made in the future
The Malaysians did have Comeg-made Budd Cars but that's pretty much it for Rolling stock acquired from Australia
yee, but there's other stuff
there's a bunch of LRVs for Hong Kong and some refurbed metro trains
but yh, anytime I find something cool that was exported it'll go in there
It's more or less like stuff the Cape Gauge railways in Australia and New Zealand already used for mainline diesel,Only unique piece of rolling stock is the Japanese Sleeper cars KTM recieved and mostly abandoned it after a Flood washed away part of the line for a good enough of time
yee fair
Maybe the GE U20cs the Indonesians used since the cab was designed by UGL and one of them is in use by Transperth
Other than the BB201/EMD G12s with both Full window and Hood nose
oh yh the U20cs will be included as an import
and there's already a few G12s going in since a few places here liked them
Yeah the Taiwanese,Sri Lankans and Argentinians have used them as well as the New Zealanders
Maybe have the Indonesian Modified ones with the Full cab
Because of some law that requires the driver to have an unobstructed view I guess
maybe, but with stuff like that I'd rather save the effort and just do the relevant versions
the misc stuff is just meant to be a bonus anyway
Yeah I can make do and make my own versions of sleeper trains when the update drops
big american tank engine π
I need to find more american tank engines to flesh out the roster
Yeah Need Bracnhline Motive power
Boston & Albany had several classes of big tank engines which pulled commuter trains into Boston. Lots of photos and stat sheets here: https://sites.google.com/site/bostonalbanyrailroad/home/0-6-0/0-8-0/2-8-0/tank π
perfect, was looking for a source like that π
@turbid bronze Look at this chonker
I also saw that there were some 4-4-2T commuter locomotives for the SP in a Hyce video that I wanna track down
god I need to do those...
I may have found the ugliest steam locomotive
http://espee.railfan.net/sp_steam_prairie-tank.html
(2-6-2T rebuilt as a shop switcher)
These were like the hudsons but turned into a tank engine
The golwe type
ig these count as either weird or ugly
Neat
I have a question could you put the link of the hyce video that you saw :33 ?
The shop switcher is a special breed, and is quite necessary... but the fun differences really make them cool, too.
Visit the channel shop: https://hycetrains.myshopify.com/
Join my discord: https://discord.gg/hyce
Become an ES&D Train Crew Member and get extra perks!
https://www.youtube.com/channel/UCHUb_Wty4v2ddZqbxdqOmxA/join
with timestamp
That'd be it lmao
Are subway trains really that unprofitable? I have a line built through a dense city centre but it keeps hemorrhaging money
Using your rapid transit set
Tbf irl yeah
But it could also be the balancing was broke
Intercity trains make good money though
I use your locomotives for long distance trains and they make healthy profits
No idea then
I've not had issues making money with them
So it could be the way you're using them, or the balance was stuffed
I am redrawing/rebalancing the rapid transit set slowly in the background so eventually it'll be fixed
Iβve never had issues making money with your subway stuff
Needs enough passengers to be actually worthwhile but if youβve got strong interconnections with road and intercity train routes then youβll start pulling a tonne of transfer credits (which is fluffy money anyway but eh)
Could also be due to the cargodist transfer credits thing
I donβt have cargodist for this save
I only make about $4000 for ~500 passengers
But the annual running cost is in the six digits
Ok
I stg the annoying thing about Australia passenger coaches is we just did whatever tf we wanted for some reason. It's like they literally did both European and American coaches at the same time
it's also kinda annoying deciding what wagons should get what gauge
carriages are annoying
Which is meant to be European?
tbf 4/6 wheel coaches alone tend to be more european
the Americans didn't really use them
but also these early coaches are very british
ah fair lmao
Iβve never understood 6 axel ones though
Doesnβt the middle axle cause a lot of friction or is it more loose?
these are just weird lmao
if it's fixed, yeah, but iirc it can slide side to side
Ooo
Yeah thatβs fucking cursed
The Australian desire to build weird coaches
these WAGR coaches are pretty....
They be mixing every coach design they can get
reminds me of some german coaches
these are the same picture
and bonus fact: there were some US-made US-spec coaches in Prussia
neat π
these probably need tweaking, but I've been experimenting with how I want the passenger car roster to be laid out
I kinda based these 1854 coaches on the compartment coaches from UKRS2
it's really hard to do solid teak and have it look good
scaling might need tweaking, but these coaches are from 1854 and they're paired from a loco from 1877
guessing when I do No. 1 that might be a bit smaller, so they'll look better alongside it
I guess π
malnutrition things
but yh, might nick some other ideas from UKRS2 for early wagons anyway...
did you ever cop a gander at the old pineapple set of pikka's?
yee, I had a look this morning actually
I tend to go through a lot of GRFs to see how others do it before I try and do it myself
I noticed it was mostly just one wagon that updates over time
cool was gonna send it to you if you didn't have it already π
Yeah its similar vintage to NARS
yeeeee
this is the old one btw not the newer extrazoom one
oooh? No I haven't look at that one then?
I really need more narrow gauge steam locomotives to go with these early suburban coaches lmao
yes more NG plz
how come? seems to look fine to me reversing?
its not like theres enough frames of animation or enough pixels to tell whether its rotating one way or another
yeah, but I notice it π
and it's more noticeable with larger locomotives (like the garratt) when it's backing up
besides, I do need more passenger wagons anyway
fair enough, I've been stuffing around with reversing etc. too much to get a game going long enough to get garratts π
yeeee
same
but once I know how to do it, it'll be an afternoon to fix the animations, since it's just having a switch to reverse how they're played
shouldnt be too hard, switch that checks reversing, if true play the backwards anims, if false continue as normal
nml 0.9.0 is out now, should be setup and ready to go, @haughty pollen has been playing with it he could probably send you some snippits of what the switch looks like
theres a standalone windows exe
ooooh, yeah that'd be great
it'd give me a headstart on fixing/updating the EMU and electric loco code too
nvm it's already in the docs
I'll see what I can do
let's see if I can get a prototype working in the 30 mins before bed
guess you'll find out how I went in the morning π
Here's my push pull test GRF, if it helps π
hell yeah, I'll have a look now
okay bedtime, got the animation working for the lead part of the Garratt and it works fine
but for some reason, the rear part animation switch doesn't work?
it always plays for the forward animation, so for some reason just for the rear part "switch_NSW_AD60_Rear_Travel_Direction" always returns 0
I replaced it with a blank spriteset to test and it doesn't change when reversing?
gonna guess it might be a bug with articulated vehicle? or I'm missing something
I even added the flat "VEHICLE_FLAG_TRAIN_HAS_CAB" so see if that did anything
I haven't tried it with articulated vehicles yet
you might have to do PARENT instead of SELF
://////
it works
damnit
thanks for that π
Heh, it's usually something simple like that π
true, I'm just a dummy
btw, do you know what "VEHICLE_FLAG_TRAIN_HAS_CAB" does?
it is just for driving trailers? I'm guessing locomotives don't need it
Yes, has_cab is for unpowered vehicles that can lead a train
Not sure if articulated parts need it
oooh okay, thanks for the clarification
let's see if it works without it then
works fine with out it
I'll have to test how it works tomorrow with the H-Types
Nice
Goobers
The middle axle improved ride quality from what i know
Makes sense
They also reduce axle load on cheaply/badly laid rail or over soft ground
maybe because the mta does stuff with model numbers for differentiating the lirr and the mnr, probably
odd numbers (m1, 3, 5, 7, 9) are generally lirr, and even numbers (2, 4, 6, 8) are mnr
there is some overlap (m3, m7, and future m9 are used by both)
the c1s and c3s were only used by lirr, so that's probably why it skipped c2
such tiny end platform coaches look so cute/goofy
new colourscheme variants or is that black from newcc?
black from new cc
D:
but im not opposed to variants
was hoping for variants π
maybe for this it's black with a cc1 stripe?
I should really do something with this proposed comeng DMU design
would make a really cool double deck suburban coach for loco hauled services
could also do a intercity version too
kinda hard to get it right with the length, but this vibe goes hard

:)
I was in the shower earlier and I was thinking about driving trailers
I need goofy push-pull trains
That is extremely goofy (complimentary)
it's like a Go Level octagon mixed with a V set
I love it, like a diesel V set
how does this make you feel white boy
these are gonna go so hard when we have proper push-pull
We already have proper push-pull π
HNNNNNGGGGHHHHHHH
yeah, but I just need it in the nightly or JGR π
then I can properly play with it myself
its in openttd nightly
website was borked for a bit but steam nightlies or the above link
yeah waiting next release
I do my own compiles coz its ez on linux, compiling on windows is a pain in the ass hole
fucking vcpkg
valid
but yh, I'm gonna wait until the new version of JGR is realised, because that just makes booting the game to test easier
but it also shouldn't be too difficult to do
god jgrpp 0.72 gonna be soooo good
yeah π
I'm so excited for all the possibilities of push-pull
if anything the simplified MU code is gonna be great
I wonder if they have stuck with the first design
that wasn't an actual design, that was a mockup for the Tangaras using a rejected K-set car
basically just to get media attention and some very early feedback
Cool to know
Comeng has alot of cool designs that din't get build
yee, I've got a lot on my list π
That double deck dmu sure look handsome
Idk the cab looks like a hybrid of a koploper and a metroliner
that slightly reminds me of the turbo trains that were attempted years ago...
just the look of the cabs seem to have a small resemblance to me π€·ββοΈ
a bit in the style of the JNR 381 in panoramic version
https://jrrollingstock.travel.coocan.jp/intercity/381(S-Kuroshio).jpeg
those look very cool but also now my brain is thinking "What if there were single-deck versions" so you could make a scuffed push-pull train that looks like that Japanese EMUs that have one or two double-deck coaches in-between regular ones.
Saying that as if its not something that's already on my list :)))
Might do that tonight
I wanna do basically a loco hauled version of the 2000 class with the same cab
are you still working on the ukrs2 fork?
I intend to continue working on it and finishing it, but that is dependent on Lifeβ’ allowing me to be doing good enough to have brainpower to dedicate to it
fair enough, and i understand, i had some ideas about doing dvt stuff with it and rukts
Doing DVTs is definitely something I want to get around to doing soon, definitely much cleaner now than some of my original DVT ideas
Pondering my orps
god that's an impressive lineup now with both orp and narp loaded
But it needs mooore
somebody said more trains?
Episode: The Day the Earth Stood Stupid
we now need to take game balance into account!
is this cursed?
absolutely
4D π
where D means pushed by an DIESEL loco
well you could do steam locomotives too
Loco Shortages hit hard man
Wait a damn minute
Metra if it was based
Eh what they have now is cool
With how fuel prices are going, wouldn't be surprised if railroads tried going back to steam lol
Powered by CLEAN COAL!!
haven't posted much, but I've also been fleshing out the early roster for passenger coaches
here's what it looks like from 1854-~1920s
will need more tweaking, but I'm happy with the direction
also these NSW Bogie tramcar coaches are really neat
I like end platform cars with side doors
also if people have coach reccomendations lmk
I think I've got most types that are common in Australia, but I also might have missed some obscure designs
Did you do the QR suburban coaches, like the SX?
just australia or new zealand as well?
as i dont see a 56ft in your list
Yee, I'll do them soon
That's because I haven't drawn them yet
I'll do them soon tho
Is there any update on the NARP steamers prototype? Or was the plan to put everything in a single grf?
nah, I'm only working on Australian stuff atm
the plan is to work on American stuff again next year
Dang
sorry, I gotta prioritise where I spend my time :/
I get it.
So if I wanted to play with what you got, what year would you recommend starting?
for north american stuff? post ww2
Yeah, so 1950 would work?
yee, it should
Honestly I enjoy the diesels and electrics more in gameplay; the main reason I wanted the steamers was to start a game earlier for the progression in AIRS
But I could also start at 1950 with the regular FIRS too
horse stuff would work
Iβve used Horse a lot
Iβm actually torn between doing a game with new horse (my current game is 3.17 because I didnβt know about the updates) and something out there like NARP or JP+
tbf you alternative is to use the prototype locomotive set for australian stuff
that has a bunch of steam locomotives in the same style
barrel barrel barrel
yay 56ft
idk if this is cursed or not
but BREL Mk3's done
IRL V/Line considered buying these, but as BREL had a backlog and couldn't guarantee deliveries in a timely manner, and Comeng was kinda dying, so they decided to build their own N-Types instead
also it's gonna be weird, since I'm gonna base these on the proposed year of import, and the track types they would have been used on
so in the set, the BREL Mk2s would be introduced after the Mk3s (since NZ imported them in the 90s)
and the Mk3s would be for broad/standard only, while the Mk2s are for narrow only
That's weird and i love it
Will there be NZ Obsrvation/Panoramic coaches like the current and modified 56fts?
Not sure tbh. Idk how I'd implement them
Could add them as a later rebuild or something?
Or like a sperate car type that comes in later?
This is what variants are for
