#Ragins Train Sets
1 messages · Page 3 of 1
Ooooh, I might do those tomorrow >:333
ah oke
tbh it goes hard in the Go Transit livery
Nice!
thanks!
also, the liveries also look good in game >:3
tbh I should do a GO transit gallery car at some point
I feel like that'd be cursed
I really like the GO Transit and Amtrak liveries on these. I wonder what other liveries could work for this
Oh. Here's a good one. The old Metrolinks livery
And you know what, why not throw in the new one as well
Maybe you can also make a livery based of this concept livery for Metra's new Alstom bi-level cars
Now that I look at it, the new Alstom bi-levels look very similar to these cars in a way
maybe you should draw some as well
Ooooh, I'll give them a go sometime today then
Fictional via livery? I know they never had these trainsets but always fun to imagine
I think a livery based on the ones on the LRC cars would work well on these double decker coaches
Oooh
Tbf, I did an Amtrak version of them, so itd make sense to do a VIA one too
I have uni work to do first, but I'll see what I can do tonight
Also, I think it would also be cool to add a café car variant of the double decker coaches in VIA livery
And maybe an Amtrak one too
Well these are commuter coaches, so they wouldnt have one irl
Yeah I guess you're right
I was thinking it could be something like NARS where after purchasing the cars like 5 times or something in the VIA or Amtrak livery, one of the 5 cars would be of the café car variant
Maybe, but Id need to work out how to code that
Its probably not too difficult, but we'll see I suppose
indeed
so I decided to put the american stuff into a proper set with Ids now, which will make future development easier
also I did the Amtrak XPT
back in the late 80s, Amtrak contacted Comeng to potentially buy XPTs, as well as to replace the Pioneer III bogeys on the Amfleets with the CT22s off the XPTs
the order never went through, but GNAPS is set in a world where all the cool shit went through
so in 1992 the first sets were delivered and after being built as a collaboration between Budd and Comeng, and began work on Amtraks medium-distance higher-speed routes across the US
so I've put it in Amtrak Phase 3-5, and the Amtrak California livery :3
Also ignore the typo I just spotted >:///
They go hard tbh
Diagonal view makes me assume F59PHI, not the fault of the sprite but that’s what I expect to see 🙂
It’s fairly easy, just use position in articulated consist. If it’s (eg) 6 show the buffet car, otherwise show the default
I can kinda see it tbh
Ill have to give it a go sometime then
I think it’s the headlight arrangement
Maybe I should have kept them above the cab
But I wanted them further down because Amtrak seems to prefer that
switch(FEAT_TRAINS, SELF, switch_378_special_livery, position_in_consist % 5)
{
2: spriteset_BR378_LOunwrapped;
spriteset_BR378d_overground5;
}
That's how I do it with making the 3rd coach in the special 5-car livery show up differently
You would probably use = 5 instead of % 5 since you'll only want it to happen once? (% 5 would repeat every 5th car), and change the 2 to whatever car position you want (2 = 3rd car, 5 = 6th car etc), but that's all you'd need
I use a similar technique to show the last car as a driving trailer ("Control Car" in American parlance too), and then you can get really fancy and make it push-pull too
Ill have to give it a go tomorrow
I need to work out how to play with that sort of code too, since the EMU code fairy wrote works on a similar basis
Yeah it's a fairly common technique, especially for MUs. Most modern sets use it to draw the entire EMU (a few years ago we tended to articulate 5 separate vehicles, now we just articulate the same one 5x and use the switch to show the correct sprite), it's very useful to know
The ICE 1 is the first batch-produced German high-speed train and one of six in the Intercity Express family. Revenue service at speeds up to 250 km/h (155 mph) started in 1991. It was raised to 280 km/h (175 mph) in May 1995 and temporary reduced to 250 km/h (155 mph) again, as a result of the Eschede accident.
Trainsets consist of two power ca...
Imagine if we had ice trains here in North America
Yeah, I'll do them at some point >:333
Huh, I’ve never seen those before
they were experiemental, and only 8 were built
but, still really cool
Just now found out about the generic oceanian passenger pack, it's so nice seeing a diesel tilt in game with the current livery. Hopefully we'll get to see the QR citytrain fleet at some point? 👀
Yee, most of them are actually drawn atm, I just havent done the liveries
I've even done the SX cars as EMUs
I did combined the SMU220s/Perth A-Series and the SMU260s and Perth B-series due to how similar they are tho
but they'll have all the relevant liveries
I need to work more on GOPS, I just need to sort the pantograph code
They look great, been itching for some good QLD representation for a while, can't wait
Damn those look good
Heres a cool locomotive suggestion. The Baldwin "Centipede" DR-12-8-1500/2
Even though no B units were made, I think it would be cool to also have a B-Unit variant
Here's the Wikipedia page on this pretty interesting looking locomotive https://en.wikipedia.org/wiki/Baldwin_DR-12-8-1500/2
The Baldwin DR-12-8-1500/2 (known informally as the Centipede) was the Baldwin Locomotive Works' first serious attempt at a production road diesel locomotive. The Baldwin type designation was 'DR-12-8-1500/2,' meaning Diesel Road locomotive, with 12 axles (8 of which were driven), and two engines of 1,500 horsepower (1,100 kW) each. The trucks w...
thanks :3
it might be a while before I finish them because I've been lazy, and I've got youtube stuff to work on
ooooh, onto the list they go
@strange quiver, here´s something interesting for a alternate history, have Amtrak select the X2000 design instead of Acela. Amtrak X2 HST? Here´s some images of them be test in NEC on early 90s.
Itd be a sin if I didnt include that ;3
Bonus: a X2000 in a fantasy Turboliner livery. Somebody on Twitter made.
For freight on other hand, how about a EVO-Like but electric... From DeviantArt
Oooh, I'll have to do that
When I do them they'll probably go in all the Amtrak liveries so yh
Ooooh... I do need more electric freight locomotives for the loco roster
I usually play in a mix of NARS and Iron Horse, but i still think there´s a lack of modern heavy power electric in late times (2010s +)
Yeah, which is one thing I want to try and fix
Another idea for make together for X2000, could be a derived Turbotrain HST for non-electric routes, like the failed Bombardier Jet Train
Although priority first goes to MUs and passenger stuff
I could. I do already have the jettrain on the list
Just found another interesting thing for Amtrak. I think this is from early 90s or even late 80s yet. Look´s like a TGV American, maybe one of earliests design for what became the Acela.
By them way, really like the design of your Comeng-Amtrak HPT Trains. Did you upload them for game or not yet?
Where on Earth did that come from?
I havent posted them anywhere yet, but I can send you the wip GRF file if you want
I really like to test them
That Amtrak design came from a old forum (sadly not on web now), that talk some Acela and early Amtrak Turbotrains.
Lemme grab it for you then
Fairo, I'll have to look into it then
I could be wrong, but i think this Amtrak HST are based on TGV Reseau/Atlantique from 89/90, maybe Alstom are in talks for a export version at this point.
this should be it. It's still WIP tho, so when I release a V1 it may break
yeah, looks it
although if anything, it reminds me of those Soviet HST sets from the same era
Thank you. I will test them. Any bug or something i tell.
perfect >:3
For me remind more a upscale version of VIA Rail LRC
yeah, I can kinda see that
I'm gonna have to ask around to get some details, because I need to know more
I Will trie to found some info or the original source too. Found something i share
@strange quiver Found the original source: https://vergarastudio.com/index.php/projects/amtrak-nec-nexgen-high-speed-trainset.html
ooooooh....
so yeah, a design concept
I'll still include it in GNAPS tho >:3
So cursed
I think Ragin is now overloaded...
Im fine! Just getting through my current work load
Main reason I'm slow with stuff atm is I've had uni work to complete, and I have a big youtube video I'm working on that I need to get out
Once those are done I'll be able to get a lot more out >:3
Academic stuff should always be prioritised
Yee, its why I've gotten all that done first
Only thing Ive got left is an exam on friday
Here's some extra Baldwin Centipede liveries from the railroads that purchased them (I wasn't able to find images of the real UP and Baldwin Works locomotives so ho-scale images will have to do).
Have you set up GitHub auto-builds? You can set it to build every time you push to the repo, that way people can grab a development build to test it out whenever they want direct from GitHub
You will also add via/go liveries for these trains too right?
Ill have to do them :3
It might be a wise idea, but idk how to do it
I'm fine with doing whatever liveries people ask for
So yeah :3
I am in no ways saying you should do this as the differences are very minute, but in GOPS with the QR citytrain fleet variants I'm guessing the IMUs and SMU 200 series will not be represented?
they will be, I've just not drawn them
the IMUs will be in the intercity category, so they'll get different stats
I'll probably adjust them a bit to fill different niches
so now capacity/higher speed when compared to the SMUs
I'll also try and find a way to give them different liveries
Oh wow
Gonna be eating good whenever they come out
Would have been more than fine grouping them together, the X00 and X20 differences are gonna be difficult to spot with the pixel graphics, but now I get to roleplay a bit more and put the IMUs on the longer routes
yeah... we'll see how I do it
just look at those photos tho, I have just noticed the suburban ones have a different AC layout
it'll mostly be small greebles like that I'll modify
also the doors are different
not only did I get another 5 minutes of my ESR video done, I also did two new base sprites for GOPS (X'trap 2.0 and Tulloch DD)
Tbh idk how I feel about the Tulloch DD, maybe I'll retweak it later
Lots of tiny windows are hard to make look good
Yeah once you get to more than about 4-5 windows you just have to blob them on diagonal views, and if the spacing is less than about 1.5 metres between them it’s basically impossible to separate them
I slept on this and tbh I like its fine now
Even if its off, its the only sydney set that has this issue anyway
I got 3 more livery ideas for the budd double decker. I think the VRE livery would suit these cars and the Tri Rail liveries also seem like they could work on these
Although, it may be hard to do the old Tri Rail livery considering its a detailed wrap with a sky and palm trees
Ill try and give those a go maybe tomorrow
The tri rail one might be a pain, but you never know
Btw, how's the Metrolink liveries for the double deckers coming along?
I havent gotten to them yet, I've just been too busy with filming
https://www.reddit.com/r/ViaRail/comments/1d69tz3/since_the_renaissance_carriages_are_based_off_the/
I saw this on reddit last night, an Mk4 DVT imagined in Via Rail livery
Honestly, I would love to see Amtrak and VIA Rail versions of the class 91's
Like in an alternate timeline where VIA Rail and Amtrak decided to bring the class 91's to America and use them to create new high speed networks
Tbh they wouldnt be a bad idea
Id have to americanise them a bit
And maybe create a lore reason they're there, since North American railroads rarely worked with British firms
Maybe it could be a bombardier design or something?
Also, if you ever do the TGV's, I think you should make a livery from the early concepts for California HSR
oooh, I'll have to >:3
I'll have to work out where to put it though because I don't really have any TGV derived trains in my high speed line up atm
Maybe I could give the acela express that livery?
also, good news! Final exam was yesterday, so now I'm done with uni for the semester
so now it's just the the ESR video I'm workin on to finish and then I can focus more on GOPs and GNAPS
For expo 86, British rail sent a trainset to bc to run a temporary passenger service for the duration of the fair
An intercity 225? They werent built until 3 years later?
They sent a Class 142 Pacer set to Vancouver for Expo 86
Not the 225s
Yes cakerfox is correct
I forgot what they were numbered but yes these ran along the old interurban line abandoned to passenger service in the 1950s
Line is still active for freight
The unit was numbered 142049
This reminds me, VIA Rail once trial ran a prototype pacer DMU. If I'm correct, this is the same unit that Philadelphia commuter rail SEPTA used once
It was also modified with cow catchers
Featuring the one and only American Pacer!
Some disasters don't happen all at once, they occur slowly, over decades, and it takes historical perspective to realize their impacts...
Today @aliceavizandum, @donoteat1, and @Landerson112358 talk about how what could have been the greatest public transit improvement in American history was complete...
Wow never knew that
Do you know where it ran?
Not sure where they ran it
Yeah, tbh pacers are kinda overrated
… run that one by me again? Overrated is definitely not the word I’d use 😂
I’d guess it’s somewhere in the northern parts of provinces as it looks too small for the corridor or long distance routes
Also I cant imagine theyd do well in a crash
been working more on GOPS btw, and I've been slowly making my way through the Double-Deckers
I haven't done liveries yet, I'm saving that for when I've got most of the suburban trains done so I can balance them
Well from what I've seen, before when they were still in service, people hated them. But ever since they were retired, it seems like some people started to like them
Nostalgia is a thing, but it’s “I liked them despite how shit they are, they had character” rather than actually like them
Did the K-sets :3
Both Comeng and Goninan Tendered for the contract, so I've included both of their designs (the Goninan K sets were the ones produced)
Also I tried increasing the angle on hte VS set, but idk if it helps too much
okay, good news
the Eastern suburbs line video I was working on is now done, and I've sent off the final email to ask for image usage rights
so now that I've killed someone at the state archives with requests to use around 100 images for the hour long video no one stopped me from making, I'll be able to focus more on getting GOPS/GNAPS done
Did you only realise that now? :3
Chopper and Tangaras done >:3
I look forward to doing liveries for the latter, since I'll do both the Sydney trains and Melbourne liveries to represent the 4D
gonna do the more modern Melbourne liveries too since I guess this is in an alternate universe where the 4d was a success
also there's a 2 more VR double deck designs I've got on my to-do list, but they're tomorrows jobs
Hell yeah
did all the S set liveries
mostly because I needed an S set sprite for part of the ESR video
Oops, all Tangaras
I also did the 4d, and the liveries it could have worn if it werent a failure
Metro 4D Livery haha
yeah, tbh it goes hard
Also, I did the comeng Tangaras (top)
I have more time, so I might do more liveries
idk if I wanna do the Comeng-ABB VR double decker, or something else
actually, I'll do the VR Comeng
final batch, I did the Hitachis and Comeng's
I feel like this front/cab in particular needs some more shading, it doesn't look right having so much solid yellow
Yeah, you're right imo
It is a fictional livery so I might add some black up top or something
adding that little bit of black really improves it
The CC 21000 was a class of electric locomotives in service with the French railways SNCF, built by Alsthom in 1969 and 1974. It was a dual voltage version of the CC 6500 class working off both 1500 V DC and 25 kV 50 Hz AC. Initially allocated to Dijon, the first two, CC 21001 and CC21002, were fitted with cab signalling to allow them to operate...
Oh the link doesn't show the train but one of these French CC 21000 locomotives were tested in the US in Amtrak colours
There is a picture within the article
I might do those for the loco pack, its just that part of the roster is already pretty full
So it'll have to go into the maybe pile
Ok
Ill let you know anyway
I dont plan on working on the loco pack for a while anyway
GOPS has finally gotten to the point where it's too big to continue working in NML creator 😦
it legit takes about an hour for it to open now
so I've switched over to the traditional NML compiler, which is probably for the best
Transfer it to pnml then
Maybe I'll do that in future
Rn I'm fine with having a batch file that compiles it for me
did a bunch of liveries today >:3
there's so many victorian double deckers in the set now
Stack em up!
Those waratahs are a very nice upgrade from the one in 2cc/auztrains
Are these in standard MU style where you can add powered/unpowered carriages or are these preconfigured sets?
Thanks :3
Standard MUs, same as you'd find in 2cc trains
asbestos train
Love the look of those double decker ones tbh
might even use them outside of Australian scenarios
Perfect for giving your passengers lung issues :3
Well if you have any livery ideas, id be glad to add them (I like adding fictional/for fun liveries)
alright
Imagine combining it with the North American set by imagining a fictional scenario when we imported them
Well GOPS and GNAPs are designed to work together
Alright
got a bunch more sprites done, this isn't all, but I should have a version of GOPS with all the liveries in it by monday or so
also, I've been thinking about this the entire time while doing liveries for GOPS
Bring, Back, Comeng!
doing GOPS has had me realise just how much stuff Comeng made, it's legit maybe half the trains in the set?
my political beliefs are whatever gets Comeng/Budd back 😦
also I did the Metrolink/Metra livery for those Budd-Comeng Double-Deckers
Looks great, can’t wait to run some Australian trains in my North American games 😄
North Ausmerica
Great to see alternate history trains! Hope to see more fantasy train liveries soon
many trains done today
got a handful of double deckers left, and then all the suburban EMUs are done
They'll come when I do the passenger cars
But I could do them sooner tho
Ill do them sooner then!
They'll probably be grouped with the Z type cars because of how similar they are tho
✨JPBX310 turns the corner at Lawrence on a test run yesterday!
#jpbx #caltrain #cabcar #caltrainstation #train #passengertrain #stadler #stadlerrail #stadlerkiss #electricmultipleunit #commutertrain #passengerlocomotives #jpbx910 #railpics_insta #railphotos_usa #trains_of_instagram #trb_express #daily_crossing #amazing_rail #rsa_theyards #rail...
Does anyone know which train this is? Seen on the caltrain in California
It’s the new Stadler Kiss for Caltrain’s electrification project
Yee, like 2talltyler said
Ill draw once I start work again on Gnaps, since a few US operatord have considered them
Reminds me of a funky NGR livery I saw whilst browsing the cities skylines workshop
Have no idea why he chose to do an NGR for this but it looks pretty cool
What's the EMU that this VIA Rail livery was made for?
Oh wait nvm-
I found it. Sorry I didn't notice you said what it was already
Tbh when I did the NGR the other day I was tempted to do that livery too
Maybe I could do an NGR-like train for GNAPs
Honestly looks like it could be an intercity train set that would be used by VIA Rail if in another timeline where they electrified their Quebec City-Windsor Corridor
I’m sorry which train model is this?
Would be great to see electrified via trains
The existing North American sets only consider trains that were actually built
This is the New Generation Rollingstock in use by Queensland Rail in Aus
it's done!!!
I'll post it to bananas in the coming days, but if ya'll wanna give it a play and lmk if there are any bugs or balancing issues it'd be appreciated
also any livery suggestions would be appreciated too, especially for the trains that have very few (such as the HCMT, NGR, etc)
liveries don't need to be real or anything, they can just be for fun
Very, very nice
Just a small note, would it be possible to change the pantograph code so that 6 car NGRs have only 2 pantograph cars?
It would be, I just dont know how
The code im using is based on what Fairyfloss wrote for PGT, and I don't really know how to reverse engineer it :/
I'm not very good at coding so yh :/
Is it on GitHub? Throw me a link to the relevant train
Its not, but I can send you the NML file if you want
Sure
Easy, lemme just get out of bed first
Just send me that train’s code if you can, I’m in a hotel with just an iPhone no laptop
Chances are there’s just a “position_in_articulated_vehicle % x” switch that needs a slight adjustment
more than likely, I tried messing with it but never managed to pull it off though
here's the full NML file
here's just the NGR code
here's the full GOPS source if you wanna try messing around/compiling everything
Ah I can’t open the files on my phone
Can you send me the code for just that train as a message?
Nvm think I’ve got it
Oh? Did you get it?
Yeah, it’s way more complex a setup than I expected though, I’ve taken a look but it’s a bit of a fiddly one and I’ve got no laptop to tweak and test it to make sure my understanding is correct
I’ll take another look on Thursday evening or Friday when I’m home if nobody else jumps in in the meantime
All good, thanks for the help with it
Saw this Alstom TWINDEXX with a VIA Rail livery on the Steam Workshop for Cities: Skylines and thought this could be a cool suggestion for a future idea
I also found an image of an Amtrak TWINDEXX in the Phase 7 paint scheme
Yee, that one I spotted when looking at their stuff
Also onto the list it goes >:3
Ive actually been going through and looking at mods people have made for inspiration
Theres quite a few cool liveries/ideas on the rolling line workshop
Also found 2 Stadler KISS models made by the same person with one in the GO Transit livery and the other in MBTA colours and resembling the Caltrain KISS EMU's having both high and low platform doors
For some reason, the GO Transit ones are missing the top dark green stripe
I can always change then when I do it for openttd
Ooh yes Canadian high speed rail
Would be nice to see these kisses in via or west coast express (vancouver) livery as well
Onto the list it goes then...
After doing some more browsing for some references that can be used, I found 2 Shinkansen models by the same person for the proposed Texas high speed train to be operated by Texas Central
There was also a third Shinkansen model I saw based on CAHSR
I kinda like the second paint scheme cause it seems more like what it would look like in real life
that would be more for JP+ shinkansen
Another thing you could do is just have GO Transit Stadler KISS based of the Caltrain KISS EMU's like the MBTA one in the second image but minus the high level doors
Because the GO Transit one in the first image is based on the original design and the Stadler KISS was unveiled here in North America with the facelift design
Yee, already put those on my list :3
Tbh I was actually thinking of doing both
So MBTA/Caltrain/GO with the old and new cab design
Yeah that sounds pretty cool
Will the old cab design ones for Caltrain and MBTA have high platform doors as well?
MBTA needs high level doors. Caltrain does not (although I think their real trains are getting them to allow future station upgrades)
Most western North American rail systems have low platforms and low doors
More than likely
If you only have low doors you cannot use high platforms. Low doors are all you have on gallery style cars (Metra and Caltrain, plus whoever has bought old cars from them like Virginia Rail Express, Music City Star, etc.)
MBTA has high platforms at many stations, so they absolutely need high doors 🙂
Yee, thats the case
Yee, so I'll just do both for simplicities sake
At some point I wanna make my own station pack, and I'll have to include low and high platforms tbh
Ooh looking forward to seeing your train stations!
Thanks!
It'll be a long way off tho, probably after I do GNAPs and maybe the freight/locomotive packs
Also
Im gonna have to do these as express DMUs for GNAPs >:3
Since it's confirmed at this point, do you plan on making the Brightline Siemens Velaro high speed trains in the GNAPs pack?
Yee, theyre on the list too :3
GNAPs will have a high speed tree starting in the 50s or so
1950s high speed train?
Well i found this
Maybe you could do the Disney Viewliner too?
https://i0.wp.com/www.duchessofdisneyland.com/wp-content/uploads/2015/09/viewliner2.jpg
Well idk
it might be too similar to the aerotrain
There's also this
Monorail i think
Well the PRR was considering it in the 1930s...
Those might work, I'll have to see when I do the HSR stuff
They'd probably be too similar to the aeotrain tho
I probably won't do that, GNAPS will only be conventional rail stuff
fair enough
I might be being silly here, what should the train be called?
Also was this code adapted from another unit?
Its just called the NGR
And I use the same code for all the EMUs
It was based on code fairyfloss wrote for PGT
Almost got it, 2, 3, 4 and 5+ car consists are all working except for some push-pull edge cases
2 car gives one of the two driving cars a pantograph
3 car gives the trailer a pantograph
4 car gives one of the two trailers a pantograph
5+ cars gives the first and last trailer cars a pantograph
5+ car push pull is working perfectly, the others need some tinkering
I'll have another play around with it tomorrow
Could you please upload the modified code? I tried to have a go at it but being completely new to nml I had no idea what to do even with all the tutorial pages up
I’ve just shut my PC down for the night (it’s nearly 4:30am here) but I’ll upload it tomorrow. I’ve basically rewritten the switches for the unit entirely and it’s fairly well commented although the push pull stuff always adds some (arguably unnecessary) complexity
But I can talk you through it too, if you want to try to understand it
Nah it's all good, you should probably get some sleep
Ooooh, thanks again for the help
Legit I'd struggle to do it otherwise
Try that for the NGR
You'll probably want to thoroughly test it in case I've missed something, I don't normally deal with variable consist lengths (BRTrains is fixed-consist) so it's possible I've missed something
Hopefully the comments help explain what's happening too. For the most part the switches go bottom-to-top
Both the NGR and the MU trailer (in the livery override) use the same switch chain now, and you can pretty much think of it as a flowchart from the bottom to the top
The first couple of switches at the bottom use the position in the train to identify the front and rear cars so we can deal with them, otherwise default to assuming it's a middle car
Then above that are 3 switches, one each for front/middle/rear, that switch on the length to decide what to do in non-standard special cases. Front and rear check (using two different methods, not sure why I did that). If it's a 2 car train (no trailer), in which case they show a pantograph, otherwise show normal trailers.
The middle car switch checks for special cases (3 or 4 length trains) and redirect to the switches to handle those, otherwise use the "normal" switch
Above that are the switches to handle the various cases for middle cars based on position in the consist
And above that are just optional switches that do pushpull eyecandy so that pantographs stay in the same place when the train turns round
That probably sounds quite complicated but hopefully it flows quite well and you can almost read it bottom-to-top like a flowchart. There are about half as many switches as in the previous version
That's the rough flowchart, I ran out of time tidying it up so skipped over some of the pushpull details for eg the driving cars but it works basically the same as the trailer car one I show
Perfect, I'll give that a test now
Let me know how you get on
Forgot to tag @real sun when I posted the code too, hopefully the flowchart helps understand it
can do!
hopefully it'll also be easier for me to reverse engineer it too, so I can make modifications where needed
With a bit of luck. I'd say it's a simpler setup, but I wrote it so obviously I find it more understandable and that doesn't mean it'll translate for others 😂
If you'd like I can make a version without the pushpull stuff which would make it easier to understand the "when to show front/rear cars, when to show a pantograph" code by itself
Pushpull makes things about twice as difficult as they would otherwise be, and a lot fiddlier
it might be useful? but a lot of Australian stuff requires 2 car dinkies
or atleast, until recently
and I want the player to have the ability to still use them if they want
also, small bug, but the cabs are the wrong way around, but it's an easy af fix
Ah okay, yeah I flipped them because it seemed more wrong the other way with the yellower headlights and less red being the front, I didn't realise that was intentional
Just swap the front and rear spritesets around and that should fix it
yee, already done
so just looking through, this code seems pretty perfect for what I need
only issue is that one you go past 6 cars, it doesn't add any more pantographs, and I can't see a switch or something to modify to add more
for trains like the NGR that run on 25kv, it's fine, but for stuff like the X'trapolis which use the same pantograph arrangments for 3 and 6 car trains, it wouldn't be realistic for more than 6 cars to only have 2 pantographs
There are trains with 16 cars that only have two pantographs, but admittedly I don't know if that applies to the NGR
In the sw_middleCheckPenultimate switch instead of always returning a spriteset when it isn't the penultimate car (or second car in the previous switch) spriteset_SSD_EMU_NGR_Trailer_front, you could instead go to another switch that includes some logic for that
You could also use another approach such as automatically adding extra trailer cars and pantograph cars above a certain length by making it look like two shorter trains attached: eg if it gets to 8 cars, split it (visually) into two 4-car trains. I'd suggest this probably ends up more realistic but is trickier
I guess I'll give that a go and see what I can do
and yh, tbf it's not a big deal, players are very unlikely to run more than a single 8 car set, but I know some will
and while for 25kv stuff 2 pantos is fine, lower voltage DC stuff like you find in Sydney, Melbourne, and Wellington, you need more
How often would it repeat?
every 2nd car or so?
it's hard to put into words what it should look like
but in a 7 car set, the 2nd, 3rd and 5th cars would have pantos
That seems like a lot but does potentially make it easier
basically there should be a minimum ratio of 1 panto graph per 3 cars
yh, Australian trains are weird
You could do this but then it gets back to the same kind of weird setup that we were trying to avoid in the first place with too many pantographs
Alternately....
That works for the correct numbers but breaks push-pull for odd-length trains (3, 5, 7, 9 etc cars)
is there a way to not do that?
if not, I'd rather what it is now and then just deal with the lack of extra pantos on the 1500dc units
tbh, couldn't we just have a specific code for 4 cars that works with push-pull, but then just not bother if its any longer?
idk
actually I think that's how it kinda works already
I think this is solvable tbf
I've got it working with push pull for odd length consists
And without pushpull for even length consists except 4 car for some reason xD
But it's not a million miles away
It's just a fiddly thing to do, I can see why the original code was so complex now tbf
yeah, and why I was never able to reverse engineer it
If you ditch push pull it's easy, but push pull with this kind of variability is fiddly
It'll be possible, just needs some thought and I can't promise whether it'll be simple or not
Tinkering with the other idea but I think it ends up even more fiddly tbh
whats happening with the bottom ones?
Basically trying to set it up so that above X amount of cars (I'm using 8 there but would probably be 6) instead of adding more pantographs it instead makes it look like two shorter units attached together
You can see it kinda sorta works but makes some dodgy edge cases that would be a nightmare to fix
oh, that won't be neccesary
I'd much prefer it to be a player choice if it's two separate units or not
if the player's adding MU cars, it should be treated as on long EMU, if they want separate units, they can attach a 2nd train
Yeah I was just seeing if it was easier to do it that way
ah fair
I tend to tinker with a few approaches and see which seems to fit best
Try this @strange quiver - it's a modification of the one I sent this morning
Basically the same idea but now middle cars will alternate and every 2nd car is a pantograph (except occasionally 2 non-pantograph cars at the rear), with push-pull working
Odd and even-length units have their pantographs facing in opposite directions, can fix that later if you care but test it out first and see if it seems okay
In theory we can make it so the rear trailer gets a pantograph if it's the "odd" numbered car, but I think that's more work than it's probably worth. It's not quite as neat looking for even-length units anymore, but again it would make the code a lot more complex and probably isn't worth it
it works, but the pantrograph arrangements are a bit odd
it should be a ratio, not neccesarily every 2nd car
It's every other car from the front
Ignore which end of the coach it's on, that's just a quirk of my tinkering that I haven't bothered to fix in case you don't like the overall result
I'd switch it to the other end for the even-length trains (eg your Train #3 there) because it would make it look more evenly spread out
ah, yh, if you could do than then it'd be perfect
with no 2 ideally the 5th cars panto should be switched
same with the 2nd last car for no.4
Fixed the above, not perfect but definitely more consistent and looks better spread along the length
It's doable if you really care, just adds a little more complexity
Take a look at what I sent above and see how that looks though, you might find you prefer the more consistent pantograph spacing
it looks good, it's just not how they'd do it IRL
with very few exceptions, they generally do a pantograph on the 2nd and 5th car in a 6 car consist
I think it's worth doing, it's one of those things I'll notice :/
Aight, 3am again here but I'll try to take another look tomorrow
Nvm it was a quick fix - how about that?
For the odd-length units, it flips the pantographs in the second half of the train to the other end of the car
For even-length I've left it alone for now, can change that too but then we run into the issue of the bigger gap at the back of the train with no pantographs. Your call which you prefer
I'll give it a test now
seems to be perfect, it's just that 6 car that needs to be modified a bit
but otherwise it's perfect
How do you want to handle the 6 car? Potential ways are
- an extra pantograph car for that last trailer (relatively easy)
- pantograph on the rear driving car (fiddlier)
- leave it alone and keep it simple
- Move the pantograph cars one car towards the rear (very fiddly indeed, roughly what the old code was trying to do but didn't quite manage)
the latter, since that's how NGRs are set up IRL
there's no side on photos so I can't get a reference
I thought you might say that 😂 it's easy to do in real life, a pain in the arse in game
yh, I know 😦
Yeah I know what you mean, it's how I had it set up earlier
It's easy enough to do with 2 pantographs per train but not with an arbitrary number
It's possible, just a case of how complex it gets and how understandable it is for you
well I normally just re-use pantograph code, so as long as its not absurdly complex it's fine
because lots of trains will use this same code
I'm guessing a number of units will function similarly?
just off the top of my head, all the QR SMUs, X'trapolis 100, X'trap 2.0 and Transperth C-series
yeah, identically
there are outliers, like the Auckland AM class and HCMT, but they're weird enough to be ignored, and I can work around Fairyfloss's code enough to get them right
otherwise all EMUs follow the same pantograph arrangements that Fairyfloss's code creates
Maybe you could do this thing too. Although this looks a little more 70s/80s to me
Although youre probably gonna have to shrink it down some
of GOPS? not yet, but you can get the GRF above if you want
Alright thank you
It looks really interesting so i'll make sure to get it
here
Thanks
a very strange design for a High Speed Trainset
I could... I'll have to think about it
maybe as a 60s era DMU high speed train or something
That could work
also, complete tangent, but I did more sprites for GNAPS
I did these :3
Looking good
and last night/today I drew the Erie Lackawanna EMUs (left) and Reading Blueliners (right)
I love all the retrofuturistic stuff
me too >:3
it's why at some point I plan on doing a fallout style retro futuristic train set
That would be really interesting
Instantly thought of this lol
https://www.youtube.com/watch?v=KJjC2Rf7KL4
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Although the cab might be too long
yee! that's on the list!
and yh, I'll have to sort that when it comes to it
Oh nice lol
Perfect for a 1950s themed map when nuclear was all the rage
Agreed
Might work with with the broad gauge nuclear trains in Wasteland 🙂
Perhaps
Broad gauge is pretty underused so it would be neat to see some more
These could be broad gauge too
Inly problem is that, from what i've seen, very little track sets add broad gauge
I use the U&RMM2 track set and i don't think it has broad gauge
Ooh SEPTA
I think most people don't want to run too many different gauges on the same map too - it starts to be a hassle
A set of locomotives I would be interested in seeing being made into OpenTTD are the EMD Joule battery electric SD70J, SD40JR, and GT38JB locomotives since I'm kinda interested in seeing how these battery electric locomotives will perform
The only problem with battery locomotives in OpenTTD is that there's no good method to simulate (or even approximate) battery range
Obviously it would be bad if trains fully ran out of energy, but right now they just end up functioning as diesel trains and the only real differentiation is torque/power output (which might not even be very different to a diesel-electric locomotive)
SEPTA livery has no right to go that hard
There is also the issue that there arent any broad gauge tracksets available to my knowledge
Yee, they're on the list
Tbf, diesel locos also have a limited range, and we dont simulate it in game
When I do them, my plan was to just code them as diesel locos basically
Not really to the same extent, though - a diesel locomotive typically has enough range for a full day of operation or more, whereas for a battery locomotive that's likely to be measured in hours
A GP35 fuel tank is about 2600 gallons, which works out as around 88.5 MWh of usable energy, the SD70J-BB has a battery of up to 14.5 MWh, or about 1/6th the capacity of a GP35
I'm not anti-battery or anything (I drive a Tesla and owned another previously), but when it comes to trains the range is significantly different even when compared to cars
Tbf American locomotives arent a fair comparison because their fuel tanks tend to be 2x the size of their European counterparts
But I do agree that yh, in general a normal diesel loco has more range, but it is just one of those things we kinda have to ignore since theres nothing in the code we can use to simulate it
The locomotives are also larger, though, so have more space for batteries - European locomotives would also have smaller batteries
But yeah it's still cool to include them, just a shame that we can't actually have anything even vaguely resembling battery locomotives in terms of mechanics (I figured it could be fun if we could measure the distance since last travelling under OHLE, waiting at a station, or in a depot, and reducing power if we go too far)
True, fair point
And yh, it could be
There is the issue that a lot of battery locos are plug in tho, and dont have pantos, so you'd need some weird tag thing for that too
Yeah true for the US. My perspective is mostly British and all our battery units I can think of are bi-mode (or tri-mode) with pantographs
As far as the American road locos go, the idea is to run them with standard diesels and charge them going downhill to capture dynamic braking energy instead of just burning it off as heat through the resistor grids
Shunting locos are a different story of course, I’d draw a parallel between them and fireless steam locos
That makes a lot of sense. Plus potentially a lot of low end power...
It seems like it could be quite a good idea in terms of basically turning the other locomotives in the consist into hybrids
Shunting it makes a lot more sense - shunting locos have more opportunities to charge and do far fewer miles etc
Yes, I imagine it would be paired with a modification to the other diesels that lets them send their dynamic brake energy to the battery loco
Yeah that would seem sensible, plus if it was bi-directional the diesels could potentially provide some power to the battery loco when the batteries are low. No idea if that would be useful (I guess the motors are already powerful enough to take the full output of the diesel?) but it's an option
My understanding of multi-mode locos that have batteries is a “last mile” sort of thing, like the diesel mode of a dual-mode engine
That makes a lot of sense
Yeah currently that definitely seems like the way they're being used in the UK - bridging gaps between OHLE/3rd rail (eg Merseyrail's class 777) or last mile (eg Class 93 loco). I guess you could argue Merseyrail's is last mile too
More traction motors matter at low speeds. US freight railroads already have road slugs that do exactly this, but without the battery
Then that would be a benefit too - even if the battery is dead it's still a road slug (great name)
Haha yeah
Petition to rename Iron Horse as Road Slug
They are an evolution of the slug, which is the same thing but without a cab and were/are used in hump yards. Road slugs have cabs and are often paired with a regular loco on local freights so you have a cab in each direction, but only one diesel to maintain
I've never understood why the US is so determined not to put a cab at either end of the locomotive... maybe not universally, but surely a few would be useful?
“We’ve always done it this way”
Having another play with this and we pretty much run into the same issue as Fairy's code had
To be able to show pantographs at the correct end of the coach AND every 2nd coach, you basically HAVE to do two switch chains based on whether the car is less than or more than halfway through the consist, which makes it pretty much impossible to avoid two consecutive pantograph cars like the original query was about, at least without getting ridiculously fiddly with checking for specific coach positions within the consist which gets a little silly. You'd pretty much have a 4-switch chain JUST to check each of the middle cars (8 switches total)
What program do you use to draw sprites?
Well poo then
Might just be easier to use the simpler code you sent first, as it works fine
I use GIMP
Fairy might know his own code well enough to be able to fix his version more easily than I would fix mine, I definitely think about switch chains in a different way to him so there might be an easy way there
maybe, only issue is that fairy is pretty inactive atm :/
oh btw, if you want any help getting started, I'm more than willing to give it
CN EMUs are very friend shaped :3
I should be fine from the tutorial alone, but if I need any help I'll definitely go here
all good, I'm normally around so just give me a shout
is there anything in particular you're planning on working on btw?
Mostly QLD stuff, buses seem simple enough, going to try and adapt a volgren optimus bodied b7rle/b8rle first
ah fair, well good luck :3
my tutorial on how to do liveries in pinned in this chat if you wanna follow that
it'll make doing all the liveries you want a lot easier
Oh yeah I never thought of this, all vehicles have unlimited range except for airplanes
Vehicles magically don’t run out of fuel ever
Yup. The servicing interval and breakdowns do kinda emulate it indirectly but once you turn them off there’s not even an approximate mechanic for it
Some game mechanics just aren’t fun. 🤷
The transport agency in my area is also called translink lol
Guessing you’re in Vancouver? Yeah the circular triple drop logo isnt unique either
Yes
did more EMUs go GNAPS
NH&H Washboard EMUs, Budd Silverliners/PioneerIIIs and St. Louis Jersey Arrows
and now I'm gonna go sort out the GOPS code and get it on Bananas
hey, @mellow loom is there a way we can modify this code so it doesn't do this when you combine 2 sets?
when you combine 2 sets, it should look like it's 2 separate trains combined together, and not a single EMU
Ah, honest answer is I'm not sure 😂 I didn't expect that
It's probably quite a quick thing to solve since the MU cars already have a graphics override, so the end cars can work differently
true actually
i'll have a play and see what I can do, it might be something pretty straight forward
I think I've got it, 2 seconds
Yeah that actually just tidies the code up a little
All I did was set the MU car livery override to skip the identifyFront and identifyRear switches (since we know it's a middle car)
And then removed identifyRear entirely (not needed, since the middle car will always use the middle switch, the identifyFront can just handle both front and rear without the extra switch)
Seems to work
I may have undone the "make odd and even length trains have pantographs in the same position" fix from the other day, I'm not sure
I didn't change it now but I think I lost a revision somewhere, I'm not bothering version controlling this on my end
There's another bug if you mix 2 and 3 car trains into longer consists
That can probably be fixed easily enough by switching a couple of num_vehs_in_consist to num_vehs_in_vehid_chain
yeah, just spotted that
easy fix then
Man this is some fiddly code 😂
Fun to tinker with at least
It's a shame there's no _in_unit versions of these variables, that does the same as _in_consist or _in_articulated_veh but only including dual-headed locomotives and any cars between them and treating them like an articulated vehicle
yeah :(((
yeah, that'd be really useful, but I feel like you'd end up with some absurdly long code chains to get it right
Articulated vehicles are so much easier to code
Nah you'd just code it like we have here, but wouldn't have to try to account for this kind of bug we're looking at now
evidentally 😦
ah fair then
also, I swapped all the 'in_consist' to 'vehid_chain' and it still does it
Yeah it's more than just a straight swap unfortunately xD
Middle cars should be a simple fix with one switch to check for num_vehs_in_vehid_chain for the 3-car variant, I think - haven't tried that yet but it should work
Driving cars are trickier, I've got an idea but not got it working yet. bedtime now but I'll take another look when I can
all good, I'll leave it for now too then
I found a few inaccuracies with stats while messing with GOPS now that I'll fix instead
Did the Silverliner IVs
I should come up with some fictional liveries for these, otherwise it's just SEPTA and plain silver
A few of them are back in silver as heritage units, funnily enough. They are 50 years old now and still going strong…
Silver with the original SEPTA logo as well as the heritage logo: one each Pennsylvania, Penn Central, Reading, and Conrail
Budd do not break indeed
Oooh, I need to check them out
Those early SEPTA silver schemes went hard
Shame theyre kinda hard to do with openttd sprites
Yeah
@strange quiver Wake up babe new heritage units just dropped 👀
https://whdh.com/news/mbta-puts-googly-eyes-on-trains-after-public-suggestions/
Metro-North "Cosmopolitan"
LIRR "Metropolitan" (front has different stripe)
1980s Metrolink livery
Can you build multiple unit cars? I can buy multiple copies of the same train though
Then attach several of them together to make one extra long train
Yeah you can do that but it messes up the code we've been testing for pantographs
I saw that!
I'm trying to get my friends in Sydney Trains maintenance to do it here 😦
You know what, a silverliner in the St. Louis Metrolink livery is a stupid enough idea for it to be fun (Ik you probably meant LA Metrolink but I'm doing this instead)
like audigex said, that's what we're wanting for the code
Change one letter and go to Toronto, do Metrolinx 😛
oh god, GO Transit Silverliner would go hard
Actually, what about AMT in Montreal? They had EMUs before the line got converted to light rail. Maybe they were still CN when the Silverliner IVs were built haha
Oooh, true, I'll do that too
I should also do more liveries for the Budd cosmo/metropolitans
Original 1950s EMUs: https://en.m.wikipedia.org/wiki/CN_electric_multiple_unit
The CN electric multiple units were a fleet of electric multiple unit (EMU) railcars built in 1952 by Canadian Car and Foundry (CCF) for the Canadian National Railway for use on the Deux-Montagnes line in Montreal. The cars remained in use until June 2, 1995 when the reconstruction started. The MR-90 entered service late in 1995. Several have be...
Replacement EMUs in the 90: https://en.m.wikipedia.org/wiki/MR-90
The MR-90 was a class of single-level electric multiple unit (EMU) railcars built in 1994-1995 by Bombardier Transportation for the Société de Transport de la Communauté Urbaine de Montreal (STCUM) and last operated by Exo. These cars were ordered when the Deux-Montagnes line was completely rebuilt from 1993 to 1995 and all the equipment and inf...
Yee!
I actually did the 50s EMU earlier
Tbh it'll need more liveries too at some point, since theres only the original and black/white CN liveries
What about these stupid DMUs? https://en.m.wikipedia.org/wiki/Hawker_Siddeley_RTC-85SP/D
Hawker Siddeley RTC-85/SP/D were a series of railway coach and diesel multiple units manufactured by Hawker Siddeley Canada for GO Transit, largely based on the H-series subway cars that they built for the Toronto Transit Commission.
Their name was derived as follows: Rapid Transit Coach 85' long Self-Propelled Double-end.
47 92-seat RTC cars w...
Yee, theyre on the list
I kinda need to do them for GOPS to since they were the basis of our 1200 class railcars
This is turning out to be quite a comprehensive set haha
Just a matter of time until you do locos and freight cars to make it a complete train set 😛
(please)
😄
NARS is a really nice set but its cargo handling is ancient and doesn’t play nicely with modern industry GRFs
Ive already got the list written, I'll probably do them after I finish GOPs/GNAPs
But yh, my train autism is too strong, I mist do every train
Yeah... When I do my freight stuff, I'll aim to have it be as compatible as Iron Horse is
Yes, Iron Horse sets a high standard
Yeah, but its a standard I hope to meet
Tbh I think I'm about on par when it comes to passenger car sprites
Hopefully I can match when it comes to locos and freight stock
what if the MBTA or SEPTA bought Budd Cosmopolitans?
does anyone know how to go about coding MUs like the FLIRTs and GTWs with the power pack in the centre?
is there a way you can code it so there's a single, shorter car always in the centre?
tbh I don't think there are any sets that have something similar that's modular, which is annoying since I can't get a reference on how to do it
It might be possible but I'm in no position to test it this month, but in theory if it's possible to control the length of a wagon it should be doable.
You'd need to write a series of switches on the MU wagon thing that test:
- Are we part of [Trainset that needs the power pack]?
- If yes, are we in the middle?
- If so, reduce our length
Maybe you can even do this from the MU itself but it's been too long since I touched NML to know for sure, but this is what I think is the solution
Fair fair, its at least good to know its possible
Also, I'm hoping lifes treating you well, you always seem to pop up at the least expected of times :3
I am always here, watching from the sidelines, ready to jump in if I see anything I can remotely assist with. Uni's been tough, but this is the last month, so hopefully I can pull through the last few assignments, but have been fine beyond that
Thats fair, I hope uni goes well for you
I'm on mid year break atm which is why I'm doing so much atm
Yes, I do that with the Flirts in BRTrains
https://github.com/BRTrains/BRTrains2/blob/master/src/trains/bmu/755-3.pnml
Just supply a callback for length (line 106) and then use whatever technique you're using to set the livery, to set the length (switch at lines 50-54). In this case I use position_in_articulated_veh because BRTrains is coded as fixed-length MUs, but you can just use whatever property you're using to choose the spriteset (in_consist or in_vehid_chain or whatever). Just use the exact same calculation as for the spriteset and it'll work the same
Presumably you'd check if it's halfway in the vehid chain? That's the trickier part but should be doable
Note that the example in BRTrains uses 3 lengths as it includes the driving cars, you presumably wouldn't need that
Okay yeah that's easy enough
Code looks something like this (I've tested the length switch, mocked up the spriteset switch)
switch(FEAT_TRAINS, SELF, sw_flirt_powerpack_length_check, num_vehs_in_vehid_chain / 2 == position_in_vehid_chain) {
1: return 4; // Halfway
return 8;
}
switch(FEAT_TRAINS, SELF, sw_flirt_middle, num_vehs_in_vehid_chain / 2 == position_in_vehid_chain) {
1: spriteset_flirt_powerpack;
return sw_flirt_trailer;
}
livery_override (Item_MU_TRAILER){
default : sw_flirt_middle;
length : sw_flirt_powerpack_length_check;
}
If you wanted multiple power packs on longer trains that would be harder but you might just be able to do something like replace the 2 with (num_vehs_in_vehid_chain % 6) + 2
.... the maths is wrong for that but I think the idea works
switch(FEAT_TRAINS, SELF, sw_flirt_powerpack_length_check, num_vehs_in_vehid_chain % ((num_vehs_in_vehid_chain / 6) + 2) == position_in_vehid_chain % ((num_vehs_in_vehid_chain / 6) + 2)) {
1: return 4; // Halfway
return 8;
}
Yeah the basic idea works but my algebra isn't quite up to forming the expression properly
jesus christ that's cursed
NGR FLIRT isn't real, it can't hurt you
haha yeah I just grabbed the next train down from the one I was already tinkering with
makes sense
but yh, plan for today then is to whip up the MR-90, and then after that the Stadler GTW is on my list
actually, just looking at what I have to do now, seems this will work more for stuff like the GTWs
while this will work better for the FLIRTs
so is it just a simple switch I need to change to get the powerpack shown in each?
I've got no idea what a GTW is, but glad it helps
Yeah it's just two switches (one for sprites and one for length) that use the same logic in the expression
The first one should drop in as-is, the second is a modification of it but definitely isn't right 😂 but the principle is there I've just not figured out the actual expression. It might need a chained switch or something
basically the smaller version of the FLIRT for local stuff
easy then >:3
I've got the idea but can't quite put it into words to build the equation from
Chained switches could work but it gets a bit messy
ah fair :/
well we'll see what the current code you wrote does, because it looks like it does the job well enough
It adds some power packs, but not in a coherent enough way IMO (and would need overrides for eg 3 cars
ah fair then :/
I'm like 90% sure it's doable but needs a mathematician 😂
Like I've got the principle just not the details: essentially we need to say something like Position = (some modulus/division combination of length and position) but I can't think how you'd figure out what you need to divide/modulus in what order
Essentially I think the expression comes down to something that vaguely represents the following idea (position = position_in_vehid_chain, length = num_vehs_in_vehid_chain)
`The position is equal to a fraction of the length, where the numerator is any number between 1 and the denominator, and the denominator is (the length divided by the target distance we want between power cars, but minimum 2)"
So let's say we pick 6 as that target figure, we'd be using something like position == length * 1/(2 + (length / 6)
For any length under 6, we'd want a power pack halfway position == length * 1/(2 + **0**) which works fine
For any length above 6, we'd want two power packs position == length * 1/(2 + **1**) gives us a power pack at 1/3 of the way, but we wouldn't get one at 2/3
For any length above 12, we'd want 3 power packs, position == length * 1/(2 + **2**) gives us a power pack at 1/4 of the way, but not at 1/2 way or 3/4
The question is how we rearrange that to use it as a switch expression, replacing the numerator with the switch value. It seems like it should be possible but I'm fucked if I can work out how
Alternately we just chain switches I guess
X = (2 + (length / 6) and A = any integer between 1 and X turns that equation into
P = L * A/X or P = LA/X
Rearrange that and we get PX/L = A - meaning PX/L = any integer less than X. That definitely feels right unless I've screwed up rearranging it
Therefore, if my GCSE maths doesn't fail me what we're looking for is PX/L % X is an integer
... and then I'm stumped again because I think switches round the results of expressions? So we can't tell if it's an integer 😂
I guess we could do (10PX/L % X) % 10 == 0 but that's starting to feel like I've just gone insane?
Still not right, but it still feels like the right basic idea
Sorry for the ADHD thought spam btw
@wind creek if you’re wanting to learn more coding, btw, Ragin could probably use some extra assistance in here
I’m trying to help out a bit but I’m not gonna be able to devote huge amounts of time to it
it's all good, I barely understand it
I failed math in high school so yeah 😦
it's still appreciated though!
also, I went and did the MR-90 and it turned out good imo
they're such goofy little things
mood
How do you get the colours to be different? You put each train into a different group and coloured them accordingly?
pretty much
Yes that's what I noticed in gops
yee
I prefer company colour, but I like to give people the ability to do fictional stuff too
Very true!
Meme credit: Old_Hobo on modeltrainforum.com
#trains #90s #rail #rails #railroading #railroad #railroads #locomotive #engine #engines #railfans #railfansofinstagram #motivepower #freight #freights #America #americana #usa #railway #railways #railroadphotography #railwayphotography #railfannation #pennsylvania #photography #memes
1171
me 😦
I found an old concept that I just remembered about and thought it could be brought to life in OpenTTD. There was a rapid transit system concept proposed by Ontario's regional system GO Transit in 1982 called GO ALRT (Advanced Light Rail Transit) that would have served 25 stations with 3 different lines stretching from the Hamilton area all the way to Oshawa, Ontario. The ALRT network was to use both overhead electrification and third rail. However it never came to be because it was cancelled in 1985
I'm pretty sure GO Urban was a proposed maglev system
Also, the cars that were to be used on the ALRT system were based off the Bombardier Mark I trains that were being built for Toronto and Vancouver at the time. Main differences being the ALRT trains would have articulation and also feature pantographs for overhead electrification
the reason I ask is that it seems to just pop up like glitter in any light rail system you see
GO Urban didn't go anywhere (heh) but the systems developed for it went in many different directions
I think Line 3 Scarborough traces its lineage to it?
ah, right
so the Intermediate Capacity Transit System that the Bombardier ART cars were developed for (pretty sure it's those ones you posted) were what they went with when they decided that the Krauss-Maffei Transurban maglevs were, to put it mildly, fucking stupid
which from there went to influence all sorts of systems (like the weird linear induction systems the first-gen Vancouver Skytrain systems have, pretty sure that's a vestage of the Transurban)
Here's the Wikipedia page that gives more detail on the ALRT project https://en.wikipedia.org/wiki/GO-ALRT
GO ALRT (Government of Ontario Advanced Light Rail Transit) was a rapid transit system proposed by GO Transit in 1982. The ALRT system would have been implemented along two new lines in the Greater Toronto Area. It would have utilized a new electric train to provide interurban service, then referred to as "inter-regional rapid transit", along th...
Ooooh
Tbh I think that might be better suited to GNARTs
Which I need to add on to/update at some point
Definitely would fit in GNARTs considering that the concept is very much inspired/based on the Skytrain style metro systems that were made in Toronto, Vancouver, and Detroit around the exact same time
And since even the trains for the ALRT are based off the Skytrain Mark Is, you can make these trains alongside the Mark Is and maybe even the Mark IIs and IIIs
yee, that's the plan!
idk when I'll go back to work on GNARTs tho, since I wanna do a full re-work of it
GNARTS?
Generic North American Rapid Transit Set
so it has a bunch of subway stuff from NYC, Chicago, Philadelphia, etc
ooooh, neat
I have terrible news
going through the RR Museum of PA's collection again and found this
it's almost certainaly a silverliner derived EMU, but with an illinois central logo
which means I have a justifible reason to do the Silverliners in Metra schemes 😦
I think this confirms it too
random thoughts
but back in the day, both Melbourne and Sydney considered using third rail instead of OHLE, so would it be worthwhile to do an add on to GOPS that has all the electric suburban trains, but as third rail MUs?
it'd be pretty simple to do, and it'd add a lot more 3rd rail EMUs since most sets don't have them
I'd probably do it as a separate grf, so then the player can choose to have them in game or not
that would be pretty cool
that's all the encouragement I need then :3
😂
Couldn't this just be a parameter?
holds up the Variants feature
Why not just make them variants. No need for parameters while also keeping the buildlist not as clogged
vanishes again after giving her opinion
because ahistorical presumably
I don't think that matters personally but enough people do
basically what Ishtar said, it's ahistorical
alternate timeline basically
I could probably do parameters or variants tho now that I think about it
I'll still have a fair few once I've got the intercity/express/high speed emus done
Would a variant that uses the 3RDR label ONLY show up in a depot for a 3RDR rail?
It would
But itd make that track type appear if available, which some players might want
So itd be better to just have a parameter
I've mentioned it a few times, but I'm thinking of doing a re-work on GNARTS because it has a lot of things I want to change
I mostly want to bring it in line with GNAPS and GOPS, and add a lot more content
also split some trains that really shouldn't be combined into one (like the MBTA Red/Orange Line cars, which irl are 20m and 16m long, which corresponds to the 8 and 7 template in my scale)
3rd Rail Multiple Units Short Subways Name Inspiration/References Introduction Year Notes 1 NYC BU Car https://en.wikipedia.org/wiki/BU_cars_(New_York_City_Subway_car) NYC Manhattan El Cars https://en.wikipedia.org/wiki/Manhattan_El_(New_York_City_Subway_car) 1890 25 MBTA Orange ...
here's the planning doc if anyone is curious as to what I'm planning
does anyone have any specific critiques of GNARTS though? and does the direction I'm taking GOPS and GNAPS seem good? or is there anything else I could do better to improve my sets?
Looking forward to seeing more trains and systems represented in the set!
What do the highlighted colours mean in the spreadsheet?
Green means its in GNARTs now
Red means it'll be removed or I've rejected adding it after starting work on it
Yellow means wip
Ok
got bored, drew an EMU version of the Bombardier Horizon coaches and put it into GNAPS
I did all the liveries, so Amtrak PHIII-IV, North Carolina, Cascades, Miwest, Via Rail and Caltrans :3
How do you manage to crank out new vehicles and liveries so fast
It's taken me days to do a couple buses
I use the method I've pinned
Do a base sprite with all the detail, and then just recolour it as need be
It's a lot easier to re-use something you already have
A completely new unit with an unusual shape can take me a couple days (one to draw, one to tweak once I've had a few hours away from staring at it), but taking a model you already have and turning it into something similar is much faster - eg taking the British Class 196 and turning it into the 197 took maybe 20 mins because they're very similar, and turning a 319 into a 321 took maybe an hour because they're similar-ish
Presumably your buses weren't super similar, so you had to do each from scratch. Once you have those done, though, drawing a similar one will be easier
Plus you do just get faster as you get more familiar with how the scale and angles work etc
Like you start to get a feel for where things are, and ESPECIALLY with shading you just get better at knowing what you're gonna need to do. Shading is probably the hardest part of 1x sprites
wow
Fair, now that I've done my first 12.5m bus it'll be a lot easier just modifying that to create other 12.5m buses and etc
Yup exactly - you already have the scale and shape so you just have to adjust the details and livery. It can be a bit more work if the shape changes a bit (eg an old square bus vs a modern more rounded shape) but a chunk of the work is still done
At 1x zoom you'll find some barely need to be adjusted at all - especially with buses that tend to vary less than trains or trams in terms of their cab design
Once you have 2-3 sizes each of single and double decker the rest should be noticeably faster
340km at light rail speeds doesn't feel super pleasant
Oooooh
90 km/h between cities apparently
but it's an interurban
remember that goofy budd-comeng double decker I drew a while back?
well, what if they made an EMU version, and it was articulated
this thing is so stupid, but it's kinda cool tbh
idk why but it has a somewhat japanese feel to it, but it also feels like it suits GNAPS
So your average Indian commuter train, that's decently fast
hey, have you had a chance to take another look at this?
I've been trying tonight and I can't seem to crack it
sat down to do another commuter EMU before bed, and I thought doing one based on the LIRR C1/C3 cars would be a fun mockup
turns out, it was something the LIRR enqired about, it just never got past the original design stage
so I guess its going from the fictional to proposed category
I'll do a OHLE and third rail version to spice things up
probably an MBTA and NJT livery too since they both enqired about buying cars from Comeng at this time
Nope not had a look yet sorry
all good, it's not rush anyway
tbh this looks a lot better than I expected
Nice!
Saw that! I'll do it when I do the chargers
They named the charger Lumi?
That I’m not sure
random question, but has anyone got any heightmaps or scenarios they recommend?
I wanna set up a game to play so I can test GOPS/GNAPS properly
ideally I'd want something 4kx4k, ideally continental, so something geographically like the US/Australia (with large flat lands and large mountain ranges, with decent ports for cities), and preferably fictional.
I've already tried Cpt. K's stuff, but I wanna know if there's more, or if there's any other source for interesting heightmaps
One of large scenarios i have played are "Halo - Circle Sea", "Bayside and Riverside" and heightmap i usually play in the "Southern South America"
There's this one Pangea map i played one time
although it was 2kx2K i think
oooh, I'll give both of those a look then >:3
I forgot what the website was called but I liked playing with its Mercator settings to twist continents into unrecognizable new continents
I used it to generate new continents, then used gimp to change to black and white for heightmap generation
Popping in to say I like this set a lot and will definitely be doing some JGR server-ing with it when it's done
I might have to look into that then
Ooooh, I look forward to that
Probably be better when GOPS or GNAPS are closer to a final release tho
Since they'll have all the content
Indeed that's what I'm hoping for 🙂
Easy
I like to try and focus on one set at a time so people use the whole thing
Also suggestions for trains are very much welcome >:))))
Fair fair, well GOPS and GNAPS are both designed to be used in tandem with other sets
Mostly Auztrains and NARS
Very cool, that's a unique mix
I do wanna do a locomotive and freight pack for both, but thats a long way off
Do you have anyplace where I can see the whole shebang? Like what you have done
Yee, but it lets me focus on what I think is cool
Yee, I've got my design documents
Lemme grab them real quick
3rd Rail Multiple Units Short Subway Cars Name Inspiration/References Introduction Year Notes 1 NYC BU Car https://en.wikipedia.org/wiki/BU_cars_(New_York_City_Subway_car) NYC Manhattan El Cars https://en.wikipedia.org/wiki/Manhattan_El_(New_York_City_Subway_car) 1890 20 NYC Comp...
Non-Electric Multiple Units Single-Deck Suburban/Country NEMUs Name Inspiration/References Introduction Year Notes 1000 No. 2 https://www.trms.org.au/rm/rm_0002_frame.htm 1921 1100 CPH Railmotor https://en.wikipedia.org/wiki/CPH_railmotor 1923 1150 NZR Battery-Electric Rail...
so those are the design docs for all 3 of my sets atm
GNARTS is gonna get a full re-work sometime in the future to bring it in line with my later sets, and add a lot more content
but yh, GOPS/GNARTS are probably really good for an add-on when playing with NARS in multiplayer, because there's so much content, and so many liveries, that each players railway could easily have a very distinct identity
Very cool!! I will check it out and let you know if I have any ideas
Easy
There are a few gaps, so ideally I'd like to fill them with unbuilt/proposed designs
But if not, fictional designs are welcome
You can realistically have one person represent one company, colouring all trains accordingly
that's kinda the idea :3333
I downloaded gops but there aren't any emus
it's because the bananas version hasn't been updated yet
I still need to touch up the code a bit
lemme grab the grf file that's the latest update
Alr thanks
here
Hi @strange quiver , i as take a look in some of my photos, and found these concepts made by Raymond Loewy for Pennsylvania Railroad. I think these came along sometime ago on Trains Magazine Forum page. The concepts are a Steam-Turbine Engine, what look´s like a High Speed Train and a american version of "Schienenzeppelin".
honestly you have tons of NA stuff in here I've never even heard of
Yeah never thought we had that many multiple unit trains
I love the alternate history theme of the set, we can build trains that were never built here in the game
The US experimented a lot with MUs and then just didn’t really run with the idea outside of metro
So there’s a lot but mostly of a similar era
Thought to include some images of some different GF6C models from the Steam Workshop that could be used as reference for some paint schemes for it
Also I found an image of the American version of the Stadler KISS with the modern GO livery that could also be used as reference when you make the Stadler KISS
Sorry for the low quality on some of these images btw since I downloaded them on my phone
Okay now I'm starting to think it's intentional they named their trains the KISS and the FLIRT
I think we are just pushing Ragin to hell...
Yeah. He has 3 whole lists with different concepts that have been suggested. Hes gonna need a long break after finishing the first set
oooooh, I'll have to add that to my loco pack list
the worst part is there's a lot of stuff out there that's cool, that I've not added yet 😦
every time I think I've researched almost everything I find something new
yeah >:333333
we can have all the goofy ideas
ooooh, into the loco pack they go >:3
I just like trains 😦
They gave, their other train named are also similar
Oops. I forgot the Amtrak phase 3 livery
Tbf, I would have included it anyway :3
don't we all?
It would be cool to have a whole selection of American electric locos
Like some Americanized versions of the huge locos they have in Russia/china
Thats the idea behind the loco pack ;3
That would be pretty cooool
Always thought a theoretical "America with good trains" trainset would be neat
Well thats ideally what I want my sets to be
Theyre set in an alternate universe where everything went right
The 'good' timeline where the US continued having one of the best rail networks in the world
Ill probably write a blurb or something to set the mood when I do a full release
To get people in the mood, and make the sets alternate universe obvious and engaging
Hell yeah, like an alternate history kinda thing
Very good
That maybe I could have more ideas for
Ideas are always welcome :3
A universe where Budd never dies and Baldwin makes mainline electric locos en masse
Stainless steel everywhere
Theres a reason why theres Budd trains going into the 2000s in GNAPS atm :3
Baldwin electrics would be cool tho
Ill have to add that to my loco list
Because there really arent that many american electric locos
Tons of potential for Altoona inspired trains too
Like the PRR had all those weird electric engines
oh my god yes
Yeah
That thing is so goofy
Like imagine a true GG1 successor
Including those goody electrics is one of my main goals for the loco pack
Well
now you make me want to do a similar pack
Other then e60
here's my list for the loco pack atm btw
https://www.deviantart.com/quantum808/art/ALCO-Millennium-865285807 https://www.deviantart.com/quantum808/art/Amtrak-E-2K-872388432 Non-Electric Locomotives Passenger Locomotives Name Inspiration/References Introduction Year Notes 1910s EMC 1800hp B-B https://en.wikipedia.org/...
yeah 😦
E60s are cool, but there needs to be more stuff in between it and the GG1
we need the goofy goober
yes!
those 50s era PRR units are big on my to-do list!
they're so cool 😦
You could always do a HH1 or something
co co improved 70s-80s gg1
And maybe something more purpose built for express trains from the same era
ooooh, those are good ideas
I could 'import' some australian electric loco designs
an American derivative of the 85 or 86 class locos would go hard
And could just straight up port back over the
Class 1200
Make it slightly bigger and more murica
those could work
yeah...
onto the list it goes
aaaaa, tempted to work on the loco pack now but I have other projects I need to do first 😦
Nice
This is not very patriotic of me but some married pairs like the old Soviet bricks
But Americaner
Hahah sorry this is more in my wheelhouse
But my one request for DMUs would be NA class 158
god I love those things
shame the 85s/86s were done so dirty by privatisation
yeah, something like that would go hard
maybe I'll add a heavy freight electric tree
as in something similar? or a straight American version of the 158?
Adding on to the soviet bricks, maybe something like the little joe ( built in America but used in both Brazil and Russia i think )
Although, NARS Addon has one
I'll include one :3
because I'll wanna do it in a buch of liveries
Ah nice
Maybe have one that has the red star on the front as well as the two stripes for a theoretical Russian version
oh crap i didnt mean to ping you
sorry
I could, but I don't think it'd be in the spirit of it
but if I ever did a russian/soviet set, I'd include the little joes
Ah alr
Yes! Would be nice to explore an alternative scenario where the postwar cuts didn't happen
I brought up in another thread here that rail, especially passenger rail in North America declined significantly from 1945
Yee, thats the idea behind this :3
Also a little suggestion for the American Stadler KISS EMUs, maybe you could make some of the different livery concepts for Caltrains EMUs
I could
I might do the kisses soon tbh, so I'll let you know how I go with them
Priority will be given to more varients tho, since I want MBTA, Metra, Metrolink liveries etc
Maybe you could do an AMT/EXO variant since they had an electric line
If you're wondering, it's the name of Montreals commuter rail system
You could use these images of an AMT ALP45 and their new bi-level coaches as reference for both old and new paint schemes
I'll have to >:3
I'll try and get to the them tomorrow, but I've also been into space engineers too much 😦
I had a weird dream where Saskatoon and Winnipeg built metro systems with Japanese technology, using the same trains as the Tokyo metro
Not saying we should add more Japanese trains but thought of you all after the dream
tbh I'd be tempted to add japanese style metros to GNARTS, it's just already chock full of stuff so I don't really have space :/
long term I could make an American-Japanese fusion train set or something? which might be a cool idea
but that'd be a year or two off before I got to it
on another note
I've been thinking about how to do the liveries for the loco pack