#MacOS m1-m2 chip optimizer
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Chunk rebuilding - Hook into the client chunk renderer rebuild scheduler
• Maintain a queue of rebuild tasks
• Each render frame, only allow N rebuilds (dynamic N based on frame time)
who uses mac 😭
why did you waste ur money on that
wasn’t my choice
Dynamic resolution scaler - Measure frame time
• If frame time > target (ex: 16.6ms for 60fps), lower internal render scale (like 0.85 → 0.75)
• If frame time is good, slowly raise it back up
Reduce state change + batching - Batch translucent entities / particles more aggressively
• Disable or simplify certain expensive render passes when GPU bound
• Cut particle counts dynamically based on frametime
Background gc - Reduce temp allocations in hot loops (hard but real)
• Cache objects used in per-frame code
• Detect big GC events and automatically lower the chunk rebuild budget / particles for a few seconds
Overall optimization but would GREATLY HELP MAC
show
the code
On GitHub?
IDK anywhere
Ok
Imma build it
And make sure it works
Then I’ll msg back cus I don’t wanna look dumb in front of cutebow
@patent garnet submitted the mod to modnrth
:DD
Gave me an extra 20-50 fps
On Mac
And on windows it was for 5-15
How long does it take to be approved
up to 15 days
Kms
ysss
@solar coral I play crystal on m1 Mac and get 400-500 fps
@tiny urchin
in my discord server
i made a mod for this
im at 600-800 when not streaming
@solar coral I cant find the mod
In my discord server it’s old now tho