#removal of hexalia + biomancy

1 messages · Page 1 of 1 (latest)

rustic zenith
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i think these mods shouldnt be in the pack as they have limited use cases especially with hexalia (i think thats the name of the farming one, or hexerei, i forgot) and biomancy clutters the inventory heavily, and also isn't very useful (but not useless).

would make way for other mods to join without the pack becoming too bloated

mild quail
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Biomancy is only inventory cluttering specifically if you have the despoil enchant.
Like that's part of its mechanic is you need to use a flesh plunderer or despoil to farm biomancy drops.

rustic zenith
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i see, im still not very convinced the mod is very useful even without that, but the farming magic mod is pretty useless i think

mild quail
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also biomancy is kinda needed to make heart of the abyss for cursed players

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as you can only ever have 4 drop from a dragon, and we use more then 4 in all the recipes

rustic zenith
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okay, idk, maybe biomancy is necessary, but i think a new magic mod (that is actually useful) over hexalia would be positive

rustic zenith
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i made another post for malum or occultism, but im sure there are many other good magic mods i don't know about

robust light
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i think biomancy should stay because it makes a few items like nautilus shells much easier to get

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i think the real problem is the lack of inventory management stuff. i mean we have sophisticated backpacks, keystones from enigmatic legacy and a not very barebones ae2, but for the amount of items we get it doesn't feel like enough
maybe something like a dank could genuinely make this problem more bearable

onyx scarab
tame aurora