#Bad Blood Threat Tweaks
1 messages · Page 1 of 1 (latest)
bad bloods make no rp...
i want to honouir duel people
Well, they're the threat for DS, so they can't be friendly.
But for other gamemodes def
also
getting hit by a rocket
and getting insta rr'ed
aint so funnn
kill the plasma caster spam
make it overheat or anything
right now there are mfs that will just sit invisible while just shooting plasma that will instakill anyone
also motion sensors cant detect them
“Damaged plasma caster”
you cant be invisible and fire the caster at the same time but i'm guessing that didn't make it much better
no one mentioning the fact smart discs is just a press z and enemy dies without you doing anything
give them the dueling swords/axing
also let yautza swords be able to remove fragments
i dont want to need to find a knife to do it
Bad bloods are no different than normal preds
They use the exact same id as the admin spawned ones
So you get all the quirks with that
I still think, that having them like scout, where they cant attack WHILE invis, aould change allot about how they attack and prepare for things.
RN it still just feels like players are just hyper PVPing with low RP ATM.
mayber itll change with time
bad bloods get nuked by groups
Bad bloods aren’t in yet
In a sense
Evergreen just put the whitelisted preds as a spawn without the vendor
Should probley be removed from the DS pool than
even without EG they still spawn
No I mean
The ones admins can spawn in
Are the same as bad blood preds
It’s kinda cooked
Might as well not have them as a threat if they can't have cloaking
They shouldn't even be a DS threat anyways
They should be a CF threat
yes, so they spawn alongside xenos.
there are too few predators
if they get killed then round ends
and it doesn't matter if xenos are on board of ussbush or not
that round was bugged