#Code Bounty - Tram / Train System - *Active, awaiting claim*

1 messages · Page 1 of 1 (latest)

dusty iron
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On hold pending public comment

Short Desc & Pay:
Good day code people. I am posting a bounty for the creation of a tram / train system for the game. The code bounty will stand at £35, or $46.70 (as of 08/06 exchange rate) for you yanks - I will pay the conversion fee as well (if it's not already automatic). Payment will be via Paypal, though I am open to alternate methods. No cryptocurrency thank you.

Long Desc:

Once I finish up mapping Unit (and a few small wildcard prefabs), I will be moving on to a factional ship map. It might be the size of the Almayer, probably a bit less. I would like to put a tram on it's own Z-level (in amongst an underfloor maintenance) so that crew can transition between three stations (CIC, Medical, Engineering). So off the bat this will need to be compatible with being on a different Z-level (no expectation to move in-between Z-levels).

The tram will not be for carrying the blueberries to the dropships, but so that shipboard staff (and the cargo they carry - would a req tech like this?) can move between departments rapidly and in style. You would also be able to live out your wildest fantasy of getting chased by xenomorphs while on the tram (or killing one with it).

This would require sound work if not sprite work as well to make it abundantly clear a tram is approaching, and to provide some cool SFX to its riders while the tram is moving.

The tram will need to function like the ones in SS13 / 14, where it moves along a straight line and you seamlessly move with it. Ideally the system would be capable of being its own grid rather than an entity, allowing people to customize it (tram mess hall?? illegal card game??). Perhaps one day I'd like it to be capable of moving in all directions but for now straight line will do. It will need a call button at stations, and a simple control panel to move between stations. If it can open and close podlocks / shutters as it goes, that would be a bonus.

After I'm done with the ship map, I'd like a system like this to be able to place on a far far upcoming planet map that will take miners out to the colony mine and back to the processing plant (both will be fucking miles away from eachother).

Please folks comment or ask questions below, will be leaving this up with the current above list and will change it if a cool suggestion or good QOL comes up, then will make this bounty live on Friday 12/06/2026.

Ta.

fallen quiver
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trams would be so peak to have in cmu tbh

pallid karma
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<@&1419201641013579887>

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Dark is offering money for someone to do this

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just puttin git out there

keen jetty
short pasture
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Corsat monorail

pallid karma
short pasture
pallid karma
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you cant just "copy" code from cm13

short pasture
pallid karma
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are you messing with me

minor zephyr
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We should lock kit in the yaml mines

pallid karma
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Even if you ported it all from DM to C# you wouldnt be conforming to ECS at all and it would cause a plethora of issues

short pasture
minor zephyr
short pasture
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I’m yaml and xml and rsi slipping rn brooooo

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leave me alooooone

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xml is tortureeeeee

minor zephyr
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You cant be trusted with real programming languages

short pasture
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I can do python

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And Java

minor zephyr
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Sorry this is C family club

teal pasture
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tramstation real??

deep plume
teal pasture
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anyways I've heard wizden been trying to work on some (?) tram system although afaik its just a shuttle in a tunnel godo

deep plume
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soo dont bother making it from scratch

fossil lily
jolly spindle
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While it would look cool, I don't see the speed advantage of a tram being a meaningful advantage over say a conveyor system or even walking the distance, when you factor in wait time for it to come, and time to drop a a-level.

How many squares of distance are we talking about between these departments?

dusty iron
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Tram will be useful for folk going from one end of the ship to another, especially those req nerds as they will be able to put multiple crates on it at a time.

Train on the other hand will be.. significantly faster than vehicles, which are what you'll need to get around in reasonable time on a certain map I'm planning... (One day)

dim elm
frosty cosmos
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Put a hive cluster on a train and driveby throw parasites

short pasture
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this was a thing when vehicles first came out

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you couldnt see inside

frosty cosmos
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Fire

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Bring it back

short pasture
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so cultists would put morphers and eggs inside a pizza van

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and ask people to get in

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it was so bad 😭

frosty cosmos
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Its soul

dusty iron
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delicious multi legged candies...

sly quest
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cancer

dusty iron
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Alright, bounty is now going live.

Won't be amending the little document as nobody suggested any QOL / improvements etc.

Please reply to this thread if you are taking this on. Cheers.