#SOP and UCMJ Overhaul (Pending Community Feedback before Merge)

1 messages · Page 1 of 1 (latest)

hollow condor
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Before we start here's the following CODE changes along with this PR.
Adjutant is being removed as a JO kit and will become XO as a job in menu, their rank being 1st Lt with no rank ups (refer to @solid plinth if you disagree)
JO kit limits were MERGED, limiting it to 1 adjutant (scrapped) 2 IO's 2 SO's and 1 or 2 EO's (I need to look at code for EO)

SOP Changes

All SOP changes stated below:

Command Rule Changes

JO's will NO LONGER be able to take special weapons, or operate vehicles (EO exempt from this rule if no vehicle crew or commander present)
EO has SOLE authority over Engineering, Ord Techs, and any type of ship side weapon system (ship to ship, ship to ground, etc), only CO may override this authority
Adj. Is the direct next in line for command, if there is no Adj. present, refer to standard CoC Succession rules (highest rank)
CMO (JO kit) Has sole authority over Medical and research, only CO may override this authority
CMP (JO Kit) Has sole authority over Brig, only CO may override this authority

Command arrests

When arresting a member of command (CO, XO, JOs) a facsimile must sent to the marshal office before hand with a DETAILED report with reasoning. A response is not required to proceed with the arrest. Once a fax has been sent the CMP (if presents) must be present for the arrest and one other MP. The command member must be read their rights in its entirety and if they are the commander of the operation they are given 10 minutes to hand over command properly. This may be EXTENDED in emergency situations (i.e. shipside emergencies).

UCMJ Changes

Minor Crimes

Negligent Use of Resources (NUR)
Using, Purchasing, or Dispensing resources not to the benefit of the operation, this includes and is not limited to, spending req funds, taking limited resources (i,e, spec weapons) then needed, or claiming multiple assets without the ability to manage them all (i,e, an EO taking sole responsibility of all humvees)
Punishment: 5 minute brig

pliant gyro
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I like what’s here so far. Personally though, we really need to give MPs the ability to declare DNRs. So many extremely violent (often LRP too) prisoners break out and grab the nearest weapon only to get gunned down and…revived and put back in. Why? Fuck that DNR em.

hollow condor
pliant gyro
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Maybe the issue is just Lrp prisoners who punch walls no matter what but it is impossible to handle when 20 prisoners are brought in for a brig that can hold maybe 8

hasty trail
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CMP and CMO don’t exist, why’d you draft them just curious.

hollow condor
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adding them

visual edge
hollow condor
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Suicide via your own actions

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not tryna attack someone

hasty trail
# hollow condor adding them

I’d ask before you do that I heard something about role bloat and then being unnecessary therefore they shouldn’t be added

hollow condor
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(i.e. OD)

hollow condor
hasty trail
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Never mind then.

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Weird random decision change.

hollow condor
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i made my argument on their use and need

pliant gyro
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Idk maybe if straight jackets drop which you can’t break out of it’ll be solved but it’s a real issue rn

waxen mica
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I don't understand why the pilots have so much authority and power; not even the commander can contradict them, and they can do whatever they want. Bro, you're a pilot, not the emperor of humanity.

hollow condor
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define "do whatever" as thats very vague

waxen mica
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you know what i mean

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dont act

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we talk about this some days ago in chat general

hollow condor
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No I dont as im reading SOP word for word

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what makes you say this

hollow condor
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^

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i dont see the issue as if you, idk, read SOP

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they arent

waxen mica
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i will execute him better

hollow condor
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executions arebanned

hasty trail
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dude just ground them and beat them to death

waxen mica
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banned doest mean u cant

hasty trail
hollow condor
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its againts the rules to violate SOP as a command member

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so

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yes

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you cant

gentle locust
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There’s 1 IO, 1 EO, 1 AO/XO, the rest sre staff officers

waxen mica
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i still can do it

hasty trail
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Honestly could you just change EO to be a generalized officer to encompass Logistics and Engineering

gentle locust
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Ffs this reads like a 1:1 copy of upstream. Real original

hasty trail
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Not sure what term you’d use

tough sorrel
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JO's will NO LONGER be able to take special weapons, or operate vehicles (EO exempt from this rule if no vehicle crew or commander present) I am fine with JOs not having wep specs but They shouldnt be bared from operating vics IO might need one for intel

EO has SOLE authority over Req, Engineering, Ord Techs, and any type of ship side weapon system (ship to ship, ship to ground, etc), only CO may override this authority
No you just created an LO or QM. Req techs should have authority over req as they have been given access to manage all of those munitions
XO Is the direct next in line for command, if there is no XO present, refer to standard CoC Succession rules (highest rank)
XO is not needed. we have staff officers and Adjutants

CMO (JO kit) Has sole authority over Medical and research, only CO may override this authority
as a CMO main I rather enjoy seeing that theres no overall doc in charge. They are all officers and should work together they dont need a babysitter
CMP (JO Kit) Has sole authority over Brig, only CO may override this authority
no its role bloat and takes away from what JO can do. It feels like JOs dont have much to do because they always intel when we dont have intel yet. When we do that will change.

hollow condor
hasty trail
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But honestly it would make more sense

gentle locust
hasty trail
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the humble Mess Officer 💔💔💔

hollow condor
hasty trail
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I am not bound by SOP… I am… John Mess.

hasty trail
hollow condor
tough sorrel
gentle locust
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@solid plinth we don’t need a new xo role (the adjutant already is marked as), we also have the section sergeant which is still in the code but unused/hidden

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Look at the JO vendor

hollow condor
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blinks

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yeah, fuck no

tough sorrel
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CO is an HRP role

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if people are breaking it report it

gentle locust
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Cmo/cmp slopppp

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I’m gonna exit I have nothing constructive to add

hasty trail
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Might as well just spawn myself as a UCMJ Justice at this point

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and personally just kill the Chain of Command.🥹

gentle locust
tough sorrel
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Req techs are not officers also if a req tech makes a bad decision or needs assitance who are they gonna ask? Advisors arent common.

They dont need to be officers but they have been granted special access to cargo. If they need help you can help them, you dont have to be a mentor to assist people anyone can do it. No admin will take an ahelp seriously if you are spending time teaching a new player what to do. Its better for the server. Yes Mentors should and I have been trying to spend more time as a mentor.

hasty trail
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Oh yeah reminds me, I was actually going to do something adding UCMJ stuff, being they just use marine uniforms after all. Could be factored in if someone wanted to actually hold a trial. Someone remind me of this later.

hasty trail
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Am I wrong?

tough sorrel
hasty trail
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While they cannot give orders they can act somewhat.

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In said position.

hollow condor
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okay after discussion

Techs will become warrant officers and will be in charge of req souly, however in SOP it will be written that officers may not order technicians about REQ RELATED MATTERS, SO's may ask for certain things be pruchased but techs are in soul command

lethal quiver
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????????

hasty trail
lethal quiver
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that seems like a really bad idea

hasty trail
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Req is going to end up turning into a. dictatorship

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And they are gonna start killing peoples who enter

lethal quiver
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we do not need cargonia

jovial slate
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req is incharge of req
(Acting) CO can still tell them to do shit

hasty trail
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never give cargo more power then they need

hasty trail
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next thing you know the commander is decapitated by the techs and they take sole power

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don’t let it get to their head…

jovial slate
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thats just gonna land em with a perma req ban if they are that passionate

hasty trail
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honestly just allow the XO to take control of Requisitions as an administrative overview

static plinth
hasty trail
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They still technically have that administrative oversight as an adjutant.

static plinth
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at that point, just make it into a job.

hasty trail
static plinth
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otherwise, people will rush as JO to grab their kits.

hollow condor
stone viper
tough sorrel
hasty trail
# hollow condor same thing as rolling?

Honestly like I said, couldn’t you just make the XO have oversight on requisitions dude, after all the Adjutants whole job in actuality is Administrative Duty and Management of the Ship

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While the Commander does the actual commanding

tough sorrel
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I dont want an xo, I want my SOs and ADJs do fill that gap

hasty trail
static plinth
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anything not to be parity huh

hollow condor
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so troy asked me to reanme XO job to Adjutant

hasty trail
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Advisors are helping new people

hollow condor
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so Adjutant is becoming a job

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rather then kit

hollow condor
hasty trail
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XO and Adjutant’s really are just the same

hollow condor
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its just being renamed

hasty trail
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Their actual job are the same anyway

tough sorrel
hollow condor
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Adjutant is becoming a job instad of kit

hollow condor
hasty trail
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Adjutant could be overly like

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Underestimate

solid plinth
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90% of the time if the CO leaves or dies, command is just fucked.

tough sorrel
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ok so it was added 10 hours ago

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could lead with that

hasty trail
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Mess Officer is the Commander is disguise… stare

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Honestly how would a Mess Officer properly be filled in, not the right thread for this but still LOL.

tough sorrel
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MO is just a WJ with a chef hat

hasty trail
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brigadier general of nutrition

tough sorrel
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gods chosen MO

hollow condor
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please keep it on topic.......

hasty trail
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serving times

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for crimes

hollow condor
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its already in???

hasty trail
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and what can be stacked

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no like it’s non-descriptive

pliant gyro
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you can stack until it reaches 30 iirc

tough sorrel
hasty trail
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Case A:
Can Johnny CLF get stacked crimes for cannibalizing a rifleman and bombing someone.

pliant gyro
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thats just perma

tough sorrel
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That would literaly be a crime against humanity

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so its just perma anyways

hasty trail
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don’t do that little Johnny

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No but really, it should be underlined what crimes MPs can stack timewise just for discrepancy sake

pliant gyro
solid plinth
pliant gyro
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if it major or minor you can stack them until its 30 and then its just 30

hasty trail
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I feel we generally should have a clause where an officer has the capability of fielding to a FOB

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if the situation comes to that

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There’s been a couple times where that would be needed, but to due it being a crime it cannot be done.

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They have all this shit for ground side command but they aren’t allowed to do so

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Ex: the entire command vehicle

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To my knowledge it doesn’t exist?

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@hollow condor Wait what rank would a CMO be, doctors legit outrank JOs do they not?.

hollow condor
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so

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their JO rank

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lol

hasty trail
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I mean I guesss

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Role Authority over Rank

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But still

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💔

hasty trail
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Oh wait

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This was fixed never mind

hollow condor
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docs can promote to O2 i think

hasty trail
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Think it caps at O2 lmfao.

hollow condor
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it does

hasty trail
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Where even is that stuff located

hollow condor
hasty trail
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OHHH

static plinth
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I got a question. Are all JOs trained in police?

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if so

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remove that shit

hasty trail
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they have police 1 if I’m not wrong

hollow condor
hasty trail
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which allows basic cuffing

hasty trail
static plinth
# hollow condor yes

You know this encourages people to valid hunt any arrests if they want to be a shitter, right? But, if this (Hopefully what I think it is) discourages SOs in general to not be conducting arrests on marines, I'll be happy.

dull lance
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Woah we r an ENG server

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Whatnow.

hasty trail
static plinth
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oh, yeah we're MRP+++++ GUYS!

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WE'RE SO RP'FUL!

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WOAH

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WOAH

stone viper
hollow condor
dull lance
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In general LRP MRP HRP r madeup terms that both communities fell for whatever reason

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Ur either RP or NRP

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Theres no middle areas

solid plinth
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If you commit a crime and you're arrested for it, thats not valid hunting... they're just enforcing the laws as intended. You can't really valid hunt arrests.

hasty trail
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son how’d we get so off topic

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Honestly I could see an Executive Officer carrying out assistance with arrests

dull lance
static plinth
hasty trail
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Administration and all is a decently not fine line.

static plinth
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when they should be letting the MPs do it

solid plinth
solid plinth
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They can detain them and hand them off to MPs.

hollow condor
hasty trail
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Good Samaritan

hollow condor
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if theres an MP present then they should do it

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if MPs are unavilable then again, any officer or SL

hasty trail
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Synthetics also act as a MP even if there’s a MP present which has completely gone to be never mentioned EVER.

solid plinth
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There is an MP synth subclass.

dull lance
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Officers and NCOs can order detainment

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Arrests r done by le commanding officers and carried off by MPs

solid plinth
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Officers can detain and hand offs to MPs, they cannot book.

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If they are booking people, MPs should arrest them

hasty trail
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Adding to another party…

dull lance
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Why the fuck would they be

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😂

solid plinth
hasty trail
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Thought so, unsure why people believe synthetic are incapable of doing anything.

solid plinth
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They're a jack of all trades.

tough sorrel
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God help the man who gets booked by the unfeeling machine that will 100% throw the book at you

solid plinth
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Its a WL role for a reason.

dull lance
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Yeah they serve in supportive roles though

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Law Enforcement is a completely different topic

solid plinth
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MPs fall under auxiliary.

dull lance
hasty trail
solid plinth
hasty trail
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As generation three synthetics they get those abilities.

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To make lawful judgmentstare

solid plinth
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The whitelistees are just good about not taking peoples jobs without reason.

dull lance
solid plinth
dull lance
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R we arguing this from the server pov

solid plinth
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And not real UCMJ, ours does not intend to mimic real UCMJ one for one.

dull lance
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Ig

drifting compass
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oh wait i'm late

gentle locust
gentle locust
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Rushing the vendor for that single IO kit is just shitter behaviour

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The good officers literally communicate who is doing what ahead of operation start

tough sorrel
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It should have been this from the start

hollow condor
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??

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why

solid plinth
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Nah.

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There can be multiple EOs.

hollow condor
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no

hollow condor
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@solid plinth govfor is suppose to follow Geneva convention right

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or whatever we decided to call it

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and I remember you telling me synths are granted human rights (mainly to prevent them getting physically abused for no reason)

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Or @jovial slate

finite palm
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yeah make sure you get like them to review this extensively

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due to it falling onto admin workload etc etc depending on whats written.

hollow condor
hollow condor
finite palm
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only command and synths need to follow it.

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and thats for a good reason

finite palm
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#polls message

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refer to this

quick portal
atomic cosmos
hollow condor
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Because I got into an internet argument, and I don’t lose those, I will be writing our own Geneva convention

quick portal
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true shit

hollow condor
hollow wren
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By a hefty margin

dull lance
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Yea and id assume most people failed to see the "no admin enforcement" part

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But its w/e

simple root
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im gonna be really honest with the CMP thing

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we're going to get a dipshit JO who's just looking to push authority and is going to fuck with MPs for the sole sake of fucking with MPs

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it already happens so often with JOs

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walking into brig and just doing whatever and screaming at MPs who want them to fuck off so they can do their job

simple root
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Regarding DNRs, you don't really need to order them.

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Kill -> Cuff -> Revive -> Repeat

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MPs can already order DNRs, and they will be followed more often than not without any issue.

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I think CMP is generally just going to become griefing tools because nobody plays JO to be an MP.

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but maybe i'll be wrong

pliant gyro
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Totally unnecessary

simple root
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You only have to do it twice or so.

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Then you can just say "Ight don't revive that one"

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Is it technically murder? Sure, but I don't think you'll find anyone who'll arrest you for it.

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I've done it plenty of times, some with admins present, and have yet to get hit for it.

pliant gyro
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My point is this is not addressed in UCMJ at all and it looks like a major oversight. Unless we're intentionally supposed to just be breaking it because it seems that way

simple root
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I meannn.

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The law is written on paper. And the world isn't flat or black and white.

pliant gyro
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Look if we gotta do the "shoot his head off twice with a shotgun and then illegally declare DNR" something is very very wrong

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because I HAVE done that and I do

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you literally have to

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it needs to change

simple root
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It won't change until prisoners stop trying to escape.

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And that will simply never happen.

hollow condor
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DNRs are illegal however you can still do them

simple root
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Yeah.

pliant gyro
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Well

simple root
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They are illegal, but if you have a good enough reason, nobody will arrest you for it.

pliant gyro
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noted

simple root
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I issue them all the time as GOVFOR.

pliant gyro
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why not just make it legal...?

simple root
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Just how it goes.

simple root
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which essentially gives free reign to mass DNR all hostile combatants

hollow condor
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Just don’t be the CO or JO and it’s fine

pliant gyro
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I disagree. We could simply add a clause for repeat violent offenders and those who prove unable to be contained

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Well or that

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if that is the official answer I will take that. I don't think any CO or JO would disapprove of violent criminals being DNRd

hollow condor
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We want people to get trials

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So they go to orbital station and face trial

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And see if their DNR is worth it

simple root
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LOL

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no dude

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that isn't going to happen in practice

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they are going to continue attempting jailbreak while a trial is organized

hollow condor
simple root
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and i am going to shoot them in the head with a shotgun

pliant gyro
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maybe its a culture issue but 90% of the prisoners will break doors down with their fist and tackle you

hollow condor
simple root
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Which means... forcing doctors to just

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stay in brig.

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instead of helping people.

pliant gyro
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Brig medic's back on the menu 😼

hollow condor
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More incentive to take them to orbital faster

simple root
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More incentive to just not bother

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and let them rot

hollow condor
simple root
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It's one I have committed many times, in front of many COs, and have yet to be punished for

pliant gyro
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i was gonna say, we're allowed to break the law anyway right

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it just seems flawed

simple root
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If you order a DNR and people agree they deserved it, then nobody will punish you

hollow condor
pliant gyro
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I want prisoners to have trials too, swear

simple root
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Command arguably breaks the law more than anyone

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lmao

hollow condor
simple root
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COs ordering mass DNRs, JOs torturing prisoners with blowtorches

hollow condor
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But admins will let it slide if it’s good rp

simple root
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yeah

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like

hollow condor
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Which is what #1512712851234488493 is for

simple root
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The rule, in practice, is not against command breaking the UCMJ

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The rule is don't be LRP as command

hollow condor
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It’s for shitters

simple root
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🤝

pliant gyro
simple root
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We agree

hollow condor
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Who is will DNR everyone

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For no reason

simple root
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Indeed

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We agree here i think

hollow condor
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I’m fine with DNRing John jailbreak who reached for my service weapon 4 times

simple root
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ye

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That is who gets DNR'd

pliant gyro
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honestly I'll accept this but it should be clear for new MPs

simple root
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hmm

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lowkey i disagree

pliant gyro
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new MPs are scared to break any law cuz they think they'll get banned. It isn't intuitive

simple root
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i think it's good RP for new MPs to learn

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"Oh"

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"I can just do shit?"

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"Okay huge"

hollow condor
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MPs aren’t required to follow SOP apparently

simple root
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i'm p sure they are, by SOP

pliant gyro
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well you see what I mean? It's not intuitive. No MP will find that out without worrying there's admin repercussion

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If I just started playing sec I would not go out of my way to break laws and SOP knowing I'm playing a "high expectation" role

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that's all

simple root
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i think you can meet high expectation, while ordering DNRs when people are being nrp

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but

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yeah

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i understand where you're coming from

pliant gyro
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we def agree

simple root
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i just dont know how it could be made clear without encouraging it

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yknow?

pliant gyro
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well, it should be encouraged because if not MPs spend 2 hours in a loop reviving asshole NRP prisoners thinking if they dont they get rolebanned

simple root
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I think it should be encouraged by the MP culture

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not the law/rules

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if that makes sense

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but that requires... MPs who know to always be on

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yeah

pliant gyro
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I've made it my mission to teach E4 MPs as much as I can

simple root
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mhm

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im still an e4 MP

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😭

hollow condor
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E5 is 24 hours

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E6 is 50

pliant gyro
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E6 💪

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but anyway, I think we've came to a good point for improvement. Hopefully the admins/mods or whatever discuss this further

pliant gyro
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thank you

simple root
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RELEASE ME FROM CORPORAL HELLLLLLLLLLLLL 😭 😭 😭 😭 😭

hollow condor
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MW is the most fun MP role

simple root
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correct

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that is why i have nearly 400h on MW

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and always declare myself to be the MW at the start of MP rounds here

simple root
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Sob?

pliant gyro
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it's nice to have a competent warden who's keeping track of things too

crude olive
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I played a lot of warden in regular ss13 back in the day, I should give MP a try in CM for once

hollow condor
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Should I just add a kit to MP vend only one dude can take that just makes them a warden

simple root
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not really

pliant gyro
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Hm

simple root
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because if it gives any mechanical benefit it'll just be rushed

hollow condor
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lol

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You’re a paperwork jockey

simple root
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Not worth adding then imo

quick portal
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I hate to say it but we are seeing the limits of the anti-role bloat direction

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I think it may be more trouble than it's worth to break departments apart like this

simple root
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crude olive
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specialist role is getting added too isn't it, removing the vendor

simple root
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i already think CMP is gonna cause problems

pliant gyro
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know nothing JO who tells experienced MPs what to do

simple root
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pliant gyro
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doesnt need MP time either

simple root
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There have been many times I've considered just arresting an IO who came into brig to scream at us

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ohh speaking of

simple root
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@hollow condor add a section making orders given by personnel who are detained or evading detainment void until such a time as any detainment has ended or their charges have been dropped

simple root
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nope

hollow condor
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bruh

simple root
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it's in RMC SOP

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but not here

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legitimately we would benefit so much from copying a lot of RMC's SOP verbage

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because theirs is just

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more fleshed out in a lot of spaces

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Up until a few months ago (vest addition emoji_11 ) their laws were genuinely pretty nice

hollow wren
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Its a bit crazy

simple root
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for being permabrigged

hollow wren
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I prefer the free market of We-Yu justice

simple root
#

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I am judge and I am jury. The MK221 in my hands is the executioner.

pliant gyro
simple root
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No you can just slime people on CM13 too.

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They like to do organized executions according to their execution SOP.

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But like, if a guy tries to run for it

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You can just light em up

pliant gyro
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If "no executions" was tacked onto CMU that would be strange. I know they aren't looking for parity with the real ucmj but even the real one permits executions under certain circumstances.

quick portal
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@hollow condor okay here is my truth nuke

AO kit is getting cut since it is the hosts view that XO should be implemented

the mythical LO (I don't know if there are ever plans to implement) and the currently real EO are both niche roles whose duties shift throughout play, so why don't they both get eliminated and we readd the ASO. The ASO should just be reimplemented as in CM13 with oversight over the Hangar, Engineers, Intel, and Req, I feel it's a sort of natural gap filler to help fight role bloat

As for CMO and CMP both of these department chiefs are pretty core and require a niche in terms of attention and skillset which I would argue that would best be served by dedicated roles

simple root
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PLEASEE GIVE ME A CMP ROLE

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!!!

quick portal
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yeah the Chief Officers should have their own role

hollow condor
#

Troy is adamant they’re bloat and need to be kits

#

So convince him and I’m game

simple root
#

@solid plinth MP griefing will skyrocket when JOs who don't get the IO kit fast enough choose CMP and have no idea what they're doing

quick portal
#

I would also argue that Intel should have it's own role for a number of reasons

Intel Officers currently have a repute as LRP fraggers which is the opposite of what the role should be, I would argue that the Intel teams should require pretty high times to be played since the role implies navigating combat zones as an armed but non-combat oriented personnel, whether the Armed DS Intel Officer or the Covert INS Intel Officer, both require a lot of tact and skill when intel nowadays is an excuse for Lieutenants to frag out while being called sir

#

and my final little ideaguy idea is that thinking about how auxiliary departments often have senior enlisted leading them and that if the ASO is split in attention, maybe the SEA role could have kits implimented to focus on different things, Quartermaster is the first that comes to mind

#

but in current play we don't really need a quartermaster, I just think that it would serve better doing the same kind of things as advisor

#

i dunno

#

I don't feel as strongly about SEA kits

#

but I do feel strongly the JO role should be eliminated

#

a little role bloat goes a long way

#

SEA Company Advisor, Quartermaster, Senior Engineer, Senior Policeman
open 3 SEA roles max

quick portal
#

right

hollow condor
#

Techs are becoming WO’s and have full rights over req

quick portal
#

I don't know

#

I feel like Tech should stay an entry level role

simple root
#

They are an SNCO who has soft authority

quick portal
#

yeah I don't feel strongly about SEA kits I more just am thinking about these SNCO positions

simple root
#

really i think it'd be best off as like

#

you know how CM13 lets you choose your role name?

#

i.e. doctors being Surgeons, Pharmacists, or Doctors

#

something like that for SEA + having appropriate drip in the SEA vend

quick portal
#

yeah that could be cool

quick portal
hollow condor
quick portal
#

I feel pretty firmly not all Techs should become WOs

#

die kit die

hollow condor
#

kill Troy bro

hollow wren
#

Reqs are WOs? Lol

#

Lmao

simple root
#

To be fair

quick portal
#

okay hear me out

simple root
#

Req needs someone who can order an arrest for a chud who will not fuck off

quick portal
#

just give Aux Tech an insane rank up pipeline

quick portal
#

like every 15 hours until they hit Gunny

simple root
hollow condor
#

They could

simple root
#

??

#

no

#

they were not officers

pliant gyro
#

Private Shitstain is all grown up now 🥹 Gunnery Sergeant Shitstain

quick portal
#

0hr Pvt
10hr PFC
25hr LCpl
40hr Cpl
55hr Sgt
70hr SSgt
85hr GySgt
100hr WO

simple root
#

only an officer can order an arrest

quick portal
#

who is hitting 100 hours as aux tech? someone who deserves the rank of Warrant Officer

hollow wren
#

Wtf is the rank time for CT btw?

hollow condor
#

techs are an exception

hollow condor
simple root
hollow wren
#

I’ve got 30 fucking hours and I’m still a pfc wtf

hollow condor
hollow condor
simple root
#

req line rule plaque does not give req techs the right to order an arrest

hollow wren
simple root
#

it gives them the right to refuse service

hollow condor
hollow condor
quick portal
hollow condor
simple root
hollow condor
#

jk jk

quick portal
#

do yyou mean that... 🙁

simple root
#

but most of the time when req is being harassed they lack the ability to act on it

hollow condor
pliant gyro
#

corporal is above most people anyway

quick portal
#

the billet of Quartermaster is often held by a E7-E9 when they're needed so I think giving Auxtech a high hour pipeline since it's a niche and boring role is like one of the only roles where it's fine if we want to avoid just adding another role with the high rank

pliant gyro
#

tbh you aren't wrong about that

#

Maybe have it start as corporal and rankup to E-7 like MPs do

hollow wren
#

I think every job should be able to to rank to colonel

quick portal
#

I don't really care I don't play reqtech cause I'm a fragger god

solid plinth
#

I especially hate ASO ngl

hollow wren
#

We need shitbrains rifleman with colonel status

quick portal
#

why the ASO hate

#

ASO can do the job of like 3 officer roles in one and cut down on the CO getting phone called literally every 30 seconds

solid plinth
#

ASO was a role added (in my opinion) with very little reason to exist.

#

CE already did the job of ASO, then they added a role that exists purely for a mechanic that takes a max of 10 minutes every round.

#

A mechanic that we don't really have to worry about since we streamlined it.

simple root
#

I would rather just not have a CMP exist than have some idiot JO who doesn't know what they're doing come in and fuck up my department.

solid plinth
#

So its redundant.

quick portal
#

I am of the opinion having played a lot of command lately that the lack of ASO or any departmental officers means that the way rounds flow the Captain will get a call every 3 minutes and most of it is concerning auxiliary duties

If Engineering gets expanded upon why add a CE when we could relegate it to an ASO
Same goes for Req and Intel, plus it's a role for pilots to be accountable for

simple root
#

So we don't need a CMP at all then

#

if we just remove the CMP kit i'm fine with this.

hollow condor
simple root
quick portal
#

I think it is very important that there is an intermediate auxiliary focused officer between the Captain and the departments and that it can't be a JO kit because it require deep familiarity with the other departments

simple root
#

There's no reason a role with 0 MP playtime requirement should be in command of the MP department

quick portal
#

that's true

hollow condor
#

Like Jo xo co

#

Idk

simple root
#

So I'm going to get useless MPs who want to play CIC roles godo

simple root
#

Correct

solid plinth
# quick portal I am of the opinion having played a lot of command lately that the lack of ASO o...

IOs operate independently and therefore don't need command.
Req runs itself essentially outside of the commander designating a general plan roundstart.
Engineering duties pretty much don't exist in current implementation and anyway CTs manage themselves under their SLs just fine.
Pilots are incharge of their own ships and outside of being told to hold for evac, have very little need for oversight.

simple root
#

In RMC there are also dedicated CMPs

#

RMC is also a hugbox with no antagonists and MP is a greenshift

hollow condor
#

also I think it’s required because we have people taking command, not reading SOP or UCMJ and then committing 18 crimes

#

so yes I think you need MP playtime for command

simple root
#

I think that this will just lead to illiterate MPs. What we need is MPs enforcing the UCMJ on COs.

hollow condor
#

Prob like only an hour

solid plinth
#

Commander and XO will require a bit of MP playtime on launch.

ornate schooner
#

I feel like that will just result in no changes other than players sitting through a DS MP round before they do any commanding.

simple root
#

^

quick portal
hollow condor
#

:)

#

Problem solved

quick portal
solid plinth
#

I do somewhat think that SOs maybe need to become their own role, but IDK.

quick portal
#

I just feel that the kits are kind of a bad bandaid to avoid role bloat

solid plinth
#

The issue we have right now is that a lot of people roll JO JUST for EO/IO and then don't command.

quick portal
#

but in reality it often means that gaps get opened

hollow condor
#

Since EO is fucking useless otherwise

quick portal
#

IO really needs to be it's own role, or have specific SOP written and brutally enforced for it

solid plinth
simple root
solid plinth
simple root
#

They will take the CMP kit because it's all that's left and just fuck around.

quick portal
#

IO fraggers with 2 primaries and heavy armor every insurgency round drive me insane

ornate schooner
#

I feel if we get CMP players it could be decent to have a role to handle appeals instead of CO

#

but also that could just be a fax responder

hollow condor
#

Make IOs actual Intel officers and not the rifleman

solid plinth
#

I need to write a design doc, but I think we'll split SO off of JO into its own thing and leave JOs as the more 'mechanic' focused roles, maybe make them WOs IDK.

hollow condor
#

Make them undercover

#

IOs should be under cover demons

ornate schooner
solid plinth
quick portal
#

the issue is Intel should have a lot of lattitude but inexperienced and LRP players get IO and just play it very poorly

ornate schooner
#

If it is I may play IO again

hollow condor
simple root
quick portal
#

I feel part of why it should become it's own role is so strict playtime requirements can get added

quick portal
#

latest changelog

hollow condor
quick portal
#

chud

simple root
#

If CMP was its own role I'd absolutely roll it, but there's no way in hell I'm rolling fucking JO for a chance to.

solid plinth
#

You can do covert larp as IO

ornate schooner
#

If chevrons have been added I hope to see atleast one IO roleplaying like the CIA next playtest

hollow wren
quick portal
#

I think my overall point concerning things like ending kits, implementing ASO, or CMO or CMP or etc etc etc is that

There is just a serious gap in command that JO is failing to fill and that I feel does require separate roles to focus on, I hope if JO can be reworked and XO implemented it can solve it but I doubt it will

solid plinth
#

If someone wants to give IOs a disguise briefcase with civilian clothes, I'm fine with it. Just repurpose the CL briefcase.

simple root
hollow wren
#

How to ensure only the worst players play command

solid plinth
#

They're just bloat command roles for departments that have very little need for overarching command.

quick portal
#

I think CMO is the most unneeded

#

CMO, LO, and CE are all bloat roles and I don't think need to be added, but these departments should have individuals (or more likely a central individual (like ASO godo)) to report to who can focus purely on them and not also the combat space

solid plinth
#

I see it in CM13 all the time. CE/QM/ASO/CMO/CMP tend to just kinda fuck off and idly do nothing the entire round because there is very little need for them outside of niche circumstances for like 10 minutes of the round.

quick portal
#

I agree

simple root
#

CMO/CMP will have work to do here if they are added.

solid plinth
simple root
#

I have 800 hours of MP on RMC, and a decent chunk of time on CM13

#

I am telling you it does make a huge difference

quick portal
#

I do think CMP is an important enough role to warrant implementing as we grow in size

I also think that even with JO revisions and an XO added the aux departments (Engi, Req, Med) will still eventually need a central leader to focus specifically on them

solid plinth
quick portal
#

just role CMO duties into the ASO role

simple root
quick portal
#

since medical is auxiliary

quick portal
solid plinth
simple root
ornate schooner
quick portal
#

sorry if that came off as snarky

#

I am not snarky I am a kindhearted individual godo

solid plinth
#

Generally you should have a doctor on the ship and everyone else in the FOB IMO.

ornate schooner
#

When I play doctor I sit in medbay bored until suddenly the dropship vomits 20 hugged marines like god intended

solid plinth
#

Field hospitals are the best way to do it.

simple root
#

correct

solid plinth
#

You know what.

simple root
#

and when the doctors are all in the field hospital, and only 1 is left on the ship

#

prisoners rot when they riot

solid plinth
#

We'll put this to democracy.

#

#polls soon

hollow condor
#

Oh god

simple root
#

i'll point at my most recent insurgency round

#

1 doctor is simply insufficient to quickly heal 5 people who were shotgunned to death

#

even 2 doctors lost one of them.

pliant gyro
#

We operate the prison like a gulag here. And I like it this way

ornate schooner
#

Maybe dont shotgun prisoners to death after one warning?

crude olive
simple root
#

I give prisoners ample warning that I will shoot them, and I give them ample time to stop trying to break out of the brig

pliant gyro
#

The door punchers are the ones who deserve it most tbf

simple root
#

^

ornate schooner
#

Yeah door punching is horrible

simple root
#

Door punchers should just be shot immediately

#

I'm not fucking around with you destroying my door

#

Die now

ornate schooner
#

I feel that @simple root shotguns prisoners too much

#

but door punching is bad as well

#

Honestly we need a brig update

simple root
ornate schooner
#

add ways for prisoners to escape that involve rp and are fun for both sides

simple root
#

I have killed very many prisoners, and I will not say I don't enjoy it

ornate schooner
#

or atleast funner than doorpunch

simple root
#

yeah

#

Like the uhh.

#

Bush brig.

#

is just ridiculous.

#

impossible to even attempt escape from.

ornate schooner
#

Yeah

simple root
#

But there is no way to escape from any brig that isn't doorpunch.

ornate schooner
#

I wish I actually knew how to contrib honestly

simple root
#

I honestly think the biggest contribution to stopping NRP jailbreaks

ornate schooner
#

I got interested once and learned the basics of YAML before giving up

simple root
#

Is adding hypersleep pods to brigs.

#

So prisoners can cryo.

ornate schooner
#

That does help some but also you can do the ghost command in console at anytime

simple root
#

There's an aversion to /ghosting when you get captured because it's generally seen as NRP

ornate schooner
#

I mean it sort of is

#

but I dont think any MP main would blame you

simple root
#

I don't really see it that way

#

When I lose I ghost

ornate schooner
#

We hate the current brig system as well

simple root
#

Whether that's being capped by xenos or being capped by GOVFOR

#

I'm capped and round removed

#

I lost

pliant gyro
#

If the brig were enlarged into a prison and given its own little ecosystem it might be more engaging to be a perma and also allow for constant MP/prisoner interactions

ornate schooner
#

Yes

#

I also want some way for prisoners to escape and rejoin the round if the MP are really incompetent or the prisoners are very skilled or lucky

simple root
#

That exists

ornate schooner
#

Currently just MP being competent is enough to make all escapes impossible

simple root
#

It's called tackling them and stealing their gun

ornate schooner
#

Yeah its really not feasible

simple root
#

It is

ornate schooner
#

The amount of luck you need is absurd

simple root
#

It actually happened a few days ago

#

like 7 CLF broke out of brig and murdered the MPs

ornate schooner
#

You have to 1 tackle down and kill a MP without the other MP killing you

simple root
#

so

ornate schooner
#

and then

#

you have to get off the ship

simple root
#

The technique is baiting an MP in

#

Which is super easy on Bush

ornate schooner
#

without dieing to the entirety of govfor

simple root
#

Since you're supplied knives.

#

Just stab another inmate to death.

#

And get the MP to come in and retrieve them

#

Then tackle the MP and jump them for their shit.

pliant gyro
#

its not really baiting an MP in when command insists 20 living unrestrained CLF members be gathered into a brig designed for 6 people

simple root
#

#

At that point you go to req and get a flamer.

#

I'm not fucking around with that dude.

#

Just kill them.

pliant gyro
#

if I got into mapping and I was given permission I would love to turn brigs into prisons

#

Sounds fun

ornate schooner
#

If you do that on most ships/maps though it makes no sense for govfor to have a entire prison

simple root
#

mhm

pliant gyro
#

if local law enforcement remains a big deal they could have the max-sec prisons

quick portal
#

@solid plinth I really think if you wanna avoid role bloat (assuming we do eventually decide to add department heads) to make ASO the Med, Engi, and Req head and give them authority over the hangar so they are working directly with the air attaché

#

I think CMP is important enough to warrant it's own role though

#

that way the ASO is completely and soley concerned with all auxiliary matters

solid plinth
#

If we're gonna go in on a rework we may as well add the rest.

quick portal
#

really?

solid plinth
#

CMP/CMO/LO is the plan.

#

Though frankly I think we might do QM instead of LO IDK

quick portal
#

QM would be cool

#

lot of officers

#

fuck it what if we had a Warden and QM and any officer matters could be referred to the XO

simple root
#

Warden role......

#

Give it to me.....

quick portal
#

XO is the Deputy Commander and Adjutant, meaning they act with command authority but focuses on auxiliary and administrative tasks, if for any reason Req or MPs need an Officerial opinion the primary person they should come to is the Adjutant which is the XO or a Staff Officer acting as adjutant, just as how the XO can act as Commander in lieu of the CO

hollow wren
#

Whats really that bad about prisoners rotting?

#

Prisoners have kinda reached the end of their lifecycle once they’ve died as a prisoner

simple root
#

But you're not supposed to do it.

hollow wren
#

I feel like its a bit revive crazy on this server

pliant gyro
simple root
#

There's a general focus on avoiding RRs.

hollow wren
solid plinth
#

Thats the answer.

hollow wren
#

We literally didn’t even have a functional prison anymore

#

Because xenos had ripped it apart

simple root
#

They're a very clear threat to everyone's safety and they cannot reasonably be contained.

solid plinth
pliant gyro
#

truke

hollow wren
simple root
solid plinth
simple root
#

It'll be interesting seeing the first few times a prisoner transport gets hit though.

hollow wren
#

Idk dawg I doubt medicals ability to revive someone with more holes than swiss cheese

#

Like yeah if they surrender

#

After the massacre

#

But thats not something happening here

solid plinth
ornate schooner
#

So would orbital have a proper large prison?

solid plinth
hollow wren
#

I mean I guess you’re right, I just find it a bit of a waste RP wise

#

Prisoner RP is the lowest form of RP

solid plinth
hollow wren
#

Its not really enjoyable on any front from my experience

pliant gyro
ornate schooner
#

Yeah prison is basicly just round removal as soon as you are sent up

simple root
hollow wren
#

I don’t like being a prisoner nor watching them

simple root
ornate schooner
#

Honestly I feel like escapes should be a bit more possible as well as needing more stuff to be done

#

so more stuff for prisoners to do

solid plinth
hollow wren
#

Lowkey if we hate executions we should have a “forced cryo” penalty

solid plinth
#

The Orbital will also have its own shuttle they can use to go pick people up if need be.

#

Its gonna have like 20 LZs because all third parties have the option of returning there.

pliant gyro
#

Interesting. And is this only for people convicted of capital crimes? (or who got perma for whatever reason)

#

i wouldnt hate court shit or proper appeals with a judge

solid plinth
#

Its kinda like a 'neutral' third place.

hollow wren
#

My experience here is once you’re arrested you’re basically rr regardless of if you’re guilty or not

simple root
#

Right, like how hospitals are neutral

hollow wren
#

Your round is over for the next hour

solid plinth
#

Colony logi are gonna be tied to it as the ASRS is gonna be on the orbital rather than the colony, so you have a reason to actually transport your supplies. Kinda similar to the trade station in normal SS14.

solid plinth
simple root
#

So the orbital will not be neutral

#

It will be a priority point for CLF to capture

solid plinth
#

And insurgency rounds here are almost always 2 1/2 hours or longer

hollow wren
#

I remember Govfor storming the weyland labs and arresting everyone despite us not really committing crimes that round

simple root
#

Meaning that we will have nowhere to send CLF POWs..

#

Meaning we are at square one.

hollow wren
#

No trial, just basically permabrigged for being We-Yu

solid plinth
#

Logistically it makes no sense to take it.

pliant gyro
#

is there dedicated orbital sec/police roles?

#

im guessing they can't leave for any reason

solid plinth
ornate schooner
#

I think the concern is that orbital roles are going to be played by people who view themselves as civilians and part of the colony

simple root
#

Logistically it makes the most sense to take it, as it grants the holder a monopoly on the colony's imports.

hollow wren
solid plinth
ornate schooner
#

So once the CLF propaganda machine gets going then govfor are back to square one

simple root
#

CLF have complete control over the colony-side narrative.

hollow wren
#

More like 30 but the point stands

simple root
solid plinth
quick portal
#

@solid plinth if adding department heads is the go then I would reiterate that in SOP they should probably be senior enlisted save for CMO and they should report first and foremost to the adjutant which is the XO or an acting staff officer if the XO is acting as CO or there is no XO available

I would also argue CMO is kind of a meaningless role, moreso than a Warden or Quartermaster, since each doctor is an officer anyway and our medical department isn't that big

ornate schooner
#

Unless the orbital gets isolated from colony announcements and comms I expect the people there will tend to side with colony

solid plinth
quick portal
#

I see

pliant gyro
#

that would make sense actually

quick portal
#

will JOs be separated from SOs?

solid plinth
#

So you have the CO Captain/Major, XO 1st LT, Department heads 2ndlt, and JOs WOs.

simple root
#

Aren't WOs generally specialists in a specific field?

pliant gyro
#

yes

solid plinth
#

They're intel/engineering.

#

Mainly

ornate schooner
#

Does anyone have paperwork to make people fill out when they want someone brigged?

quick portal
#

I feel like that's a little redundant to have Officer Department Heads alongside JO WOs, with the exception of Intel

solid plinth
#

So they're IOs and EOs.

#

Which are two very important roles rn

#

warrant officers for mechanical roles, commissioned officers for command roles.

ornate schooner
#

I tried to make a thing for this but im not good at paperwork

pliant gyro
#

I have an appeal form for prisoners

#

it's a statement / appeal bundled into one

ornate schooner
#

I mean like a intake form for the random rifleman dragging them in to fill

pliant gyro
#

OH yes to that as well, but good look trying to get them to fill it out

simple root
#

That's the best you'll get

ornate schooner
#

Heres the prototype I made ```
Name of Arrested: [form]

Reason for Arrest: [form]

Arrested is considered:
[ [check] ] Civilian
[ [check] ] Military Personnel
[ [check] ] Prisoner of War
[ [check] ] Other

If the arrested is Military specify their:
Rank: [form]
Role: [form]
Squad: [form]

Prisoner is sentenced to:
[ [check] ] Permanent confinement
[ [check] ] Temporary confinement (List charges and penalties below)

List of charges and penalties:
[bullet] [form] for a duration of [form]

Applicable evidence:
[ [check] ] Witness Statement (Write ID of Witness Report)
[form]
[ [check] ] Forensic (Write ID of Forensic Report)
[form]
[ [check] ] Confiscated Item (Write ID of Evidence storage locker)
[form]
Signed Arresting Personnel
[signature]

Signed Intaking Military Police
[signature]```

#

Honestly we need a general MP paperwork thread for this stuff

hollow condor
ornate schooner
#

Thats for a specific govfor

pliant gyro
#

if they can't document it it's on them

hollow condor
#

no one really cares cause it’s too much effort to make copies across all factions

#

Unless you make it all Nemo

ornate schooner
#

Im just making my stuff non faction specific

simple root
pliant gyro
#

If they get pissed off they have a good incentive to document shit for the MPs

#

they do not even do a bare minimum

simple root
hollow condor
ornate schooner
#

Also that thread just doesnt have everything needed

hollow condor
#

NEMO is a interstellar agency

simple root
hollow condor
#

Corporations still listen it INTERPOL

#

because they can go to jail if they don’t

simple root
#

Brother the corporation is force feeding children to aliens

hollow condor
#

Not my problem

simple root
#

They aren't going to give a fuck about Interpol 😭

hollow condor
#

Then I’ll just arrest them?

hollow condor
#

When it’s a very locked up company secret

simple root
quick portal
hollow condor
#

Also NEMO isnt stalking some random ass colony

solid plinth
hollow wren
#

Like a whole ship of pmcs slaughters a marine vessel in one of the games

quick portal
hollow wren
#

Dawg I remember the single time Govfor arrested me as a Weyu goon we did NO fucked up experiments

#

Like zero

#

Govfor even let me keep my gun all the way to base until a nrp synth wordlessly stripped me

waxen mica
atomic cosmos
simple root
atomic cosmos
#

Which is why I was so fed up I had medical just remove this guys arms 😭

simple root
atomic cosmos
#

So peak

#

Like it’s such a simple solution

simple root
#

on like

atomic cosmos
#

No arms

simple root
#

UPP?

atomic cosmos
#

No problems

simple root
#

if you try to jailbreak i DNR you instantly

#

shrimple as

atomic cosmos
#

Yeah but that’s less funny

#

And less humane

simple root
#

nah it's hilarious

#

on the first FOF round a bit ago

atomic cosmos
#

Honestly MP needs a straitjacket

simple root
#

a USCM IO tried to jailbreak

#

i shot him with the Type 23 but missed half my pellets

#

so he only got put at half health

#

then he crawled back into the cell

#

😭

hollow condor
#

Warfare Interstellar Charter of Humanity (WICH)

Article 1 – Protected Personnel

Medical personnel, rescue personnel, chaplains, humanitarian workers, accredited journalists, and surrendering combatants shall be protected from deliberate attack.

Article 2 – Protection of Prisoners

All prisoners shall receive adequate food, water, shelter, and medical treatment.

Article 3 – Prohibition of Torture

Torture, cruel treatment, coercive interrogation, and inhumane punishment are prohibited.

Article 4 – Prohibition of Summary Execution

No prisoner or detained individual may be executed without lawful judicial proceedings.

Article 5 – Protection from Experimentation

Human, synthetic, xenomorphic, or biological experimentation upon prisoners or civilians without consent is prohibited.

Article 6 – Civilian Protection

Deliberate attacks against civilian populations are prohibited.

Article 7 – Hostage Taking

The taking of hostages for political, military, or criminal gain is prohibited.

Article 8 – Collective Punishment

Punishment may only be applied to responsible individuals and shall not be imposed upon groups for the actions of others.

Article 9 – Protected Infrastructure

Hospitals, medical facilities, evacuation centers, civilian shelters, and emergency services are protected facilities.

Article 10 – Biological Weapons

The creation, deployment, transportation, or release of biological weapons is prohibited.

Article 11 – Chemical Weapons

The use of chemical agents designed to incapacitate, maim, or kill is prohibited except where specifically authorized by law.

Article 12 – Weapons of Mass Destruction

The use of planet-killer weapons, mass extinction devices, or indiscriminate strategic weapons is prohibited.

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Article 13 – Incendiary and Area Denial Weapons

Incendiary weapons and area denial systems may not be used against civilian populations.

Article 14 – Autonomous Combat Systems

Fully autonomous weapons systems capable of lethal action without oversight are restricted and subject to review.

Article 15 – Acceptance of Surrender

Combatants who clearly surrender shall not be attacked.

Article 16 – Perfidy

False surrender, misuse of protected insignia, and deceptive use of humanitarian protections are prohibited.

Article 17 – Xenomorph Weaponization

The deliberate breeding, transportation, release, deployment, or weaponization of xenomorphic organisms is prohibited.

Article 18 – Protection of the Wounded

Wounded personnel shall be protected and afforded medical treatment whenever practical.

Article 19 – Synthetic Rights

Non-combatant synthetics are entitled to protection from unlawful destruction, tampering, memory alteration, or abuse, and are granted "Human Rights" by Article 19, as long as they aren't in violation 0f Articles 10, 11, 12, 14, or 16

Article 20 – Synthetic Identification

Combat synthetics and synthetic military personnel must be identifiable to lawful authorities, and must identify to anyone that they are a synthetic regardless of their coded command or owner.

Article 21 – Orbital Bombardment

Indiscriminate orbital bombardment of civilian populations or civilian infrastructure is prohibited, unless in response to a violation of article 10

Article 22 – Protection of Space Stations

Civilian stations, trade hubs, and medical installations are protected entities.

Article 23 – Protection of Escape Pods

Escape pods and emergency evacuation craft are protected from attack.

Article 24 – Hospital Ships

Hospital ships and clearly marked medical transports are protected entities.

Article 25 – Distress Signal Integrity

False distress calls, falsified rescue beacons, and fraudulent emergency broadcasts are prohibited.

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Article 26 – Colonial Survival Infrastructure

Atmospheric processors, water purification facilities, and essential life-support infrastructure are protected assets.

Article 27 – Genocide

The deliberate extermination of a population, colony, species, or protected group is prohibited.

Article 28 – Forced Relocation

Mass deportation or forced relocation of civilian populations is prohibited unless necessary for immediate safety.

Article 29 – Slavery and Forced Labor

Slavery, involuntary servitude, and forced labor are prohibited, unless in a form of punishment by a rightfully tried and convicted felon.

Article 30 – Crimes Against Humanity

Murder, extermination, enslavement, torture, biological experimentation, and other severe abuses committed on a large scale constitute Crimes Against Humanity.

Article 31 – Enforcement Authority

The Nautical Examination Marshal's Office (NEMO) possesses authority to investigate alleged violations of the Warfare Interstellar Charter of Humanity (WICH) by military personnel, military police, government officials, contractors, and associated organizations.

Article 32 – Universal Jurisdiction

Violations of Articles 10, 12, 17, 27, 29, and 30 may be prosecuted regardless of location, rank, faction, or command authority, if otherwise the individual is protected by their military or corporation internal documents from arrest from internal documents.

hollow condor
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might change some of these articles

quick portal
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I can throw some feedback when I get home

hollow condor
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kk

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actually

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let me move this

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if you came here to give feedback on the Geneva convention redo look at #1514031680372084826

knotty rock
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I liked the name adjutant officer I think we should keep it instead of xo

hollow condor
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for XO

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XO is a nickname but the offical is Adjutant

knotty rock
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So what changes or are the changes already in?

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Actually let me read again

hollow condor
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im writing it

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rn

knotty rock
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I don’t quite agree with JOs not being able to utilise vehicles. I’d personally make it so the Acting Commander had to make the decision of providing the vehicle. Obviously if the commander decides not to then there should be a separate hierarchy such as EO takes control of the vehicle the IO/SO etc. since there are rounds where an EO does not spawn and blatantly disallowing the usage of the vehicle just doesn’t seem right to me to lock it behind role

hollow condor
# knotty rock I don’t quite agree with JOs not being able to utilise vehicles. I’d personally ...

heres the offical wording I wrote for it

Vehicle and Motorized Assets

If a vehicle or other general motorized asset is deployed for any reason the following regulations apply

  • Authority of the vehicle falls under the on duty Vehicle Commander, and then to be operated by the Vehicle Crew. If no Vehicle Commander or Crew is present it falls under the Engineering Officer
  • Only Technicians may operate APC's, Tanks, IFV, and simillar vehicles.
  • Humvees are exempt and may be assigned to a sqaud for use by the XO or CO, if it is not assigned humvees automatically fall under Vehicle Crew assignment
  • Medical assets fall under the jurisdiciton of the Chief Medical Officer. If no CMO is available it falls to the above stated jurisdicitons.
  • If a vehicle is to become INOP or unsafe for use it is to be returned to the installiation and may only be redeployed if authorized by an EO.
knotty rock
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Oh that’s perfect 👍

hollow condor
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Summary of all changes

Game Rule changes

Military Command may not deploy to the Area of Operations (leave the ship) unless they are Intelligence officers retrieving intel (including talking to the local population) or Engineering officers to build and maintain the FOB and then they may only do their jobs as described. This does not apply if it is a CO or Adjutant(XO) following deployment law in SOP/UCMJ

Combat synthetics and rogue synthetics are not bound to any kind of behavioral inhibitor and may engage in combat at any given moment they deem necessary / beneficial just as a human would do. You may utilize any sort of weapon, explosives, or otherwise, and may engage in active combat even if risky. Your self-preservation directives are more relaxed, meaning you may engage in riskier situations more often. You are not bound to auxiliary roles, and even if able, you may decline superior orders to aid in supportive areas if you deem those inefficient. You are still bound to your faction's directives and must follow any superior orders in the best of your capacities as any other synthetic unit would do.

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Command SOP Changes

Command Arms

Command must obide by the following regulations regarding arming themselves on the ship or in the field:

  • Command may not take any type of special weapon from Req or Vendors, and may only use standard issue arms found in their respective armory, or rifleman prep. (This does not include magazines)
  • Command may only arm with a Pistol, PDW, or SMG while shipside and it must be stored on their belt, back, or in a bag unchambered (it may be chambered if on a ground based installation)
  • Command are allowed to operative heavy weapons only if no one else in the vincinity is doing so or there is a emergency situtation going on.
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Command Field Deployment

- The CO or Adjutant(XO) may deploy to the field if they beleive it is more beneficial to the operation. However BOTH cannot be deployed and only one or the other may be deployed.
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Detainment Authority

The follow regulations apply in the regards of Command ordering detainment or being detained.
- All orders from the detained command personnel are null and void, and shall not be followed by anyone.
- Command may not order the arrest of someone on grounds of suspicion
- Command may not pardon anyone of a crime, unless for the sakes of an emergency, this does not apply to Capital crimes, or violent crimes (i.e. Murder)
- The CMO may order arrests on the grounds of Insanity if done so after a proper examination with documentation. Under no other circumstances shall a person be ordered to be arrested for Insanity.

Command Arrests

When arresting a member of command (CO, XO, JOs, etc) a facsimile must sent to the marshal office before hand with a DETAILED report with reasoning. A response is not required to proceed with the arrest. Once a fax has been sent the CMP (if presents) must be present for the arrest and one other MP. The command member must be read their rights in its entirety and if they are the commander of the operation they are given 10 minutes to hand over command properly. This may be EXTENDED in emergency situations (i.e. shipside emergencies).

Do Not Revive Orders

The follow regulations apply for DNR orders issued by MPs or Command
- DNRs may not be issued by the XO or CO without proper documentation received from NEMO or HighComm.
- CO or XO may request for a DNR through NEMO or HighComm.
- If a person requests a DNR from the CMO for themselves and it is approved, it must be followed by law, chargeable by VoL (major crimes).

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Aircew SOP changes

Aircraft Integrity

  • Ship doors may not be tampered in a way that causes them to remain INOP in flight (i.e. bolting them open then taking off.)

Seating and Cargo

  • Seating may not be completely removed on the primary dropship, seating may be completely removed on the attack dropship if it is NOT the only operatable ship.

Parachute Operations

- Ensuring that they are not deploying troops into an active firefight for safety reasons.

Purchasing of Munitions

  • When Purchasing Munitions for the dropship, Flight Crew may only:
    • Spend 20% of the budget freely (rounding down to nearest whole number, i.e. 2109.77 is 2109). Anymore then this falls under the approval of the LO, if none is present the Tech. If the installitation grants a DP access to their own purchases, violators may be charged with NUR and FTFP
    • May request any munition at anytime as long as it does not conflict with the first regulation.
    • Are responsible for the transportation of all their munitions, but may REQUEST (not order) assistance from Technicians or other staff authorized to use a powerloader.
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Equipment SOP Changes

Standard Issue Equipment

  • The Acting Commander may issue special equipment on a case by case basis, such as special headsets or special weaponry for certain personnel or units as long as it does not violate the UCMJ or a specific ban as stated in SOP

Firearm Handling Regulations

  • Under normal circumstances, weapons may only be fired in the firing range. (Unless for cermonial purposes)
  • If no firing range is available MPs may be asked to designate a temporary safe area for weapons to be discharged.

Synthetic Operations

  • Synthetics are not at any point authorized to weild a firearm, synths may hold firearms in one hand for transport or safety reasons.
  • Synthetics are allowed to carry knives, tools, and other simillar equipment if needed to function in their job at optimal levels.
  • Synthetics may conduct arrests but are not allowed to sentence due to not being able to understand spirit of law. If MP or CMP is available, the Synth may sentence.
  • Synthetics designed for specified tasks shall be expected to conduct those tasks with minimal supervision, if a synthtic is assigned a task outside their defined purpose in their user manual, they shall be supervised by an experinced personnel.
  • Synthetics used in a combat capacity must be monitored 24/7, if remotely monitored if any connection failure is to occur the synthetic shall be declared rogue and marked shoot to kill until a reset is performed fully.
  • Syntethics may be sent to their manufacturer for examination if a represenitive or alike is on or near installiation. If the units user manual says not to allow access by other companies, it must be respected.
  • Synthetics may be dismissed from the current position if ordered by the Department Head of their specialization (General use synthetics may only be dismissed by CO or XO)
  • Synthetics may perform operations alone, but should not be sent off installiation for longer then 10 minutes unsupervised.
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Grooming Standards

  • Synthetic units are exempt, unless their users manual states otherwise

Vehicle and Motorized Assets

If a vehicle or other general motorized asset is deployed for any reason the following regulations apply

  • Authority of the vehicle falls under the on duty Vehicle Commander, and then to be operated by the Vehicle Crew. If no Vehicle Commander or Crew is present it falls under the Engineering Officer
  • Only Technicians may operate APC's, Tanks, IFV, and simillar vehicles.
  • Humvees are exempt and may be assigned to a sqaud for use by the sqaud, the assignment being ordered by the XO or CO, if it is not assigned humvees automatically fall under Vehicle Crew assignment
  • Medical assets fall under the jurisdiciton of the Chief Medical Officer. If no CMO is available it falls to the above stated jurisdicitons.
  • If a vehicle is to become INOP or unsafe for use it is to be returned to the installiation and may only be redeployed if authorized by an EO.
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Rank Structure

Rank Authority

Authority is determined by rank if two individuals are NOT in the same department. The highest ranking individual present is the acting authority and holds final decision making power, unless command is explicitly delegated by an individual of higher rank.

If two individuals of equal rank are present, authority defaults to the individual with greater seniority (time served).

Department Authority

Heads of Department (LO, CMP, CMO, IO, EO, and APOLLO) hold the final authority over those operating in their department regardless of rank. If cross department operations would be required (LO and EO working on logisitcs together) it then falls to highest rank.

Departments members may not have their orders overruled by anyone unless approved by the XO or CO.

XO and CO hold final authority on all department decisions including dismissal of a Department Head if found to be in violations of SOP or health standards.

Specialized Authority

Certain jobs and roles have specialized authority depending on their location and use, these are outlined below.
- Logistic Technicians hold authority over Req, and may order the arrest of any member that violate their orders in regard of REQ MATTERS (i.e. a rifleman is refusing to leave the line / REQ interior. NOT the CO is refusing to increase budget after already doing so once)
- Ordnance Technicians hold authority over their workshop, if anyone poses a hazard they may be dismissed (i.e. a rifleman is refusing to disable the pilot light on their M34 or a pyro on their M34T)
- DCCs hold the same authority as a DP in regards to aircraft interiors, and may dismiss anyone from the interior if they find them disruptive to operations
- Weapon Specialists hold the sole authority over their preferred speciality. They cannot be ordered by Command or their SL to pick a certain speciality. This does NOT apply to WS called in or awoken by Command

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Third Parties

##Orbital Station Personnel

  • Orbital Station Personnel are allowed onto military installiation at all times as long as they do not pose a threat to said installiation or hinder operations.
  • Oribtal Station Personnel may oversee the transfer of prisoners as needed onto orbital shuttles.
  • Orbital Station Personnel may represent any persons on military installiation as protected by law.
hollow condor
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Capital Crimes

Violation of Warfare Interstellar Charter of Humanity (WICH)

To engage in actions that violate the WICH convention

Major Crimes

Violation of Legal DNR (VoL)

To violate a medically issued DNR or DNR approved by NEMO/HighComm.

  • 20 minutes.

Minor Crimes

Failure to Attend Combative Briefing

Failing to attend briefing as a combative personnel (i.e. sqaud members, vehicle crew, intel personnel)

  • 5 Minutes

Saluting in Vehicle Operations Area (SVO)

Saluting on flight line, in garages, on designated vehicle travel paths, ACTIVE parking lots, is forbidden for personnel safety.

  • NJP
  • Second offense: 5 minutes.

Head Covers in Vehicle Operations Area (HCVO)

Wearing a non-strapped head cover (i.e. berets, patrol caps, beanies, etc.) on flight line, in garages, on designated vehicle travel paths, ACTIVE parking lots, is forbidden for personnel safety.

  • NJP
  • Second offense: 7 minutes.

Negligent Use of Resources (NUR)

Using, Purchasing, or Dispensing resources not to the benefit of the operation, this includes and is not limited to, spending req funds, taking limited resources (i,e, spec weapons) then needed, or claiming multiple assets without the ability to manage them all (i,e, an EO taking sole responsibility of all humvees)

  • 5 minutes.
hollow condor
quick portal
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Rank Structure SOP should clarify authority over Military Elements, mainly Squads and the Company (can we stop calling it a Platoon please please please)

`Tactical Authority refers to the right to direct placement and employment of members of a combat arms unit, and the unit itself.

The Squad Leader and relative Staff Officers have tactical authority over their respective squad which cannot be overwritten by any personnel not directly involved with the tactical operations of the combat arms, this includes Junior Officers or Senior Enlisted who have deployed and attached to squads.

The SL can relinquish authority to another individual of higher rank on their own will, only with approval from the CO or XO, and only to complete objectives relevant to the new authority (IOs gathering Intel, SEA conducting training, MPs conducting a field arrest.)`

The Commanding Officer, following the line of succession, has full authority over their unit regardless of the presence of an individual of higher rank on their vessel or installation, unless that individual commands a unit of greater scale such as a Battalion, Brigade, etc., or unless that individual has signed permission from the Commanding Officer's own superior. (I.E. A Major Pilot cannot overwrite a Captain CO, nor can a LtCol. Company Commander overwrite the CO of another Marine Company without express permission.)

quick portal
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@hollow condor

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who is dropping Xs without explaining why

quick portal
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that's chud

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I would also specify in command arms what is a heavy or special weapon

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can an IO stow a SLAW/DAAMSL?

hollow condor
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no

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ill define it in glossary

tough sorrel
dull lance
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by any1

stone viper
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top 5 rules admins with nothing better to do will message you for, number 3 will bwoink.ogg you

dusky moth
# hollow condor **Capital Crimes** ## Violation of Warfare Interstellar Charter of Humanity (W...

even if you do this just for the sake of the larp - even though we all know this will be used to valid hunt by mps because no player will ever bother reading this-

the saluting rule should purely and only be within veichals everything else is something you made up for no apparent reasons, please do tell me why you include saluting in flight lanes garages designated veichle travel paths or active parking lots?

a humvee driver not saluting is not any different then being asked to not text and drive,
a guy riding a humvee not asked to salute to not blidn the one sitting next to him wit his elbow is logical

Real life causes and effects, to introduce this rule i fail to see the reason and please do tell me kit what is the reason for this? is this what results in hrp? is the does the salute emote have a 10% of hitting the player sitting next to you in the face?

now even if for the sake of argument this is accepted, IRL prohibitions exit solely within veichals, So why did you add garages vehicle paths or active parking lots?

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why add these designation when even in real life where this things is not something included in a sop and is just a obvious must know and if you do it the only thing you will get is a slap on the head by the guy sitting next to you but first offense is njp and second is 5 min jail -wowzers-

even in real life this is purely and solely within vehicals whne peopel are sittign together, why did you add garages or any of these areas?

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what is your source or reason for that?

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what is the safety concern in that?

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a salute blidns you to moving cars? or does it flash bang the drivers?

hollow condor
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you cant salute on the flight line

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period

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lol

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not just iwthin vehicles

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but the flight line period is a NSZ

dusky moth
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sure sure no problem

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why garages or parking lots

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please tell me what is your source for taht

hollow condor
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same reaons as FL

dusky moth
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Which is

hollow condor
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You must stay attentive in the areas of active vehicles at all time to prevent injury

dusky moth
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how iwl lyou not hear feel or see the humvee

hollow condor
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if you're worried about if you're walking towards an officer or not you may not see the fully loaded semi barreling behidn you

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rules are wrriten in blood

dusky moth
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you do know that people salute in motor pools right?

dusky moth
hollow condor
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i just stated why

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its a safety hazard

dusky moth
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i am not askign why i am asking for a source

hollow condor
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flight lines and active vehicle areas are NSZ

dusky moth
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these rules come from real life right?

hollow condor
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Yes

dusky moth
dusky moth
# hollow condor Yes

okay great not hard to bring me a real life source of salutes being banned in motor pools or garages or active parking lots

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Flight line salutation being banned in understandable,

hollow condor
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you can happily look for one yourself, but again due to us storing air vehicles in garages, of which must be spooled to move, the rule was written

dusky moth
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even if we purely ingore the idea of why you would nit pick such a thing to add its understandable because it exists in real life, it ruins situational awareness near dangerous things such as jet intakes

hollow condor
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also because currently our air vehicles (liek vtols) are also stored in the same garages and parkign lots as ground vehicles

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due to lack of mapping

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so again

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polus first offense is just an NJP

dusky moth