#Synthetic role feedback

1 messages · Page 1 of 1 (latest)

inland tree
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Synths right now don't differentiate themselves from the other HRP roles, unlike Working Joes.

They have a lot of resistances and tools stacked onto one role. Damage resistances (Blunt, Slash, Piercing: 0.5x (50% reduction)
Heat, Shock, Cold: 0.9x (10% reduction) ), stun resistance (2.5x multiplier), no slowdown on health loss, instant healing by other players, no blood loss, night vision, experimental meson goggles in loadout (that give full x-ray including mobs), and a wide skill set that covers most jobs in the game.

Visually they look exactly like a normal marine. The only way to tell them apart is the job icon.

The neutral rule that synths operate under can only be enforced through word of mouth, not through any game mechanic. You have to wait for an unfavourable action before you can respond, and you're expected to remember which synth did what and what counts as neutral. There's also no way to tell mechanically whether a synth is acting in bad faith before going back to playing neutral.

Between the skill set and the loadout, the role feels more gameplay oriented than RP oriented. I'm not sure what about it warrants it being an HRP role in its current state. The addition of the combat synth (I understand it's admin only) seems at least to me to reflect this as well.

They take 25% more explosive damage, but in practice that doesn't matter much when healing takes a couple of seconds. I've seen a synth go from 10% to full health in under 2 seconds being repaired by another player with cables after getting hit by a boiler explosive trap.

worldly pecan
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Most cases I have seen synths usually be in active combat, The case being where they can instantly go from 1 HP for example, or just generally close to it, and it takes anybody with no engineering skills to left click really fast with a blow torch, and they are fine. there no after action queue up, and can be easily abusable under the right conditions. That all I have to comment in terms of yet, because I usually have play against them as a threat role.

winged swallow
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Meson goggles have to be a cia psyop because who thought the role with maxed skills that’s super hard to kill needed fullbright xray

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It’s like bait it’s gotta be

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Not to mention they can use binoculars while using them, effectively giving them full view of any fight with effectively ghost vision, which I’ve witnessed synth players use to coordinate with marines on enemy positions, not very hrp

brittle vigil
eternal magnet
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.

eternal magnet
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this post is interesting

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@nova solstice

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@woven sonnet

woven sonnet
woven sonnet
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this took a while to type ive been busy at work

as other people have said synthetics are very much, as they stand currently, gameplay oriented over roleplay. i havent witnessed much truly 'high' roleplay moments (in fact ive witnessed a colony synthetic willingly let a wendigo into the we-yu facility on shepherds after saying the word 'monster' and nothing else)

to start, as NOX has said they have resistances upon resistances stacked up with no real downside to it, explo damage can be instantly repaired by engi 0 people, not only that but if you DO kill one they can be revived in 10 seconds, maybe 20 seconds tops if you have a synthetic key, a blowtorch, and a cpm only slightly faster than an 80 y/o granny playing Zuma.

their skill set is a bit high, but ultimately fine apart from one thing. the thing that isnt fine is their cqc, melee, lack of slowdown from damage, numerous resistances, all combining with, as NOX also pointed out, their weird, loopholey combat ruling that can be interpreted in six different directions.

lowkey i wouldnt know where to start with synthetic, i havent played it on cmu, only played it on rmc for admin testing with no real interactions

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i havent even seen the new mesons tho, if theyre what i think they are neither govfor nor colsynth need them, them having them brings up like 6 or 7 more issues

winged swallow
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mesons are totally unnecessary yeah, its genuinely just ghost vision.

thin moat
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Generally a LRP/NRP role

brittle vigil
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As a player that has over 50 hours on synthethic, if i gotta be square here, it is the players, synthethic's stats doesnt matters at all as at the end of the day it is an rp focused role, the opinions here doesnt really matter because you guys arent really looking at the problem from the right angle, the problem is not that synthethic can instantly get repaired or has this or that resistances or can do this and that with hammer and cqc no, a synthethic mostly should not be using his skillset to frag anyways, the solution to LRP/NRP fragging synth isnt to tweak numbers you just ahelp them, simple as.

Majority of synthethic skills is to plug in the holes and help where he is needed or help and teach people, for combat skills cqc 4 is there to disarm immediate violence inciters and de-escalate the situation, melee weapons 2 is there bash xenofauna/wildlife's head in to get them to fuck off of colonists, if you see a syntethic acting as kung fu marine and go around tackle clf just report it, if you see a synthethic constantly resin mining when there is like 20 IB marines at the back report them, yes their stats are OP but they are quite literally not meant to be using those stats to frag around so it doesnt really matters tweaking is not needed, just report them and get their wh removed

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i dont remember having the time to frag anyways even when i get converted on insurgency rounds, i legit finish converted synth rounds with no kills or like 1-2 kills that i absolutely had to do and the rest is surgery simulator mechanic wise

eternal magnet
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sorry iris you're wrong

it's not because it's an roleplay focused role that their mechanics shouldn't translate to their roleplay

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i'll give you a concret example

brittle vigil
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the problem i think is mostly fragminded synth players, people that think synth should be played like working joe + and those that hop on synthethic without knowing basics of all departments

eternal magnet
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your directives are of both self preservation AND to preserve your allies lives, yes?

Let's say, then, you walk into the frontlinr together with the marines. And by the frontline I don't mean walking right infront of everyone, you can be some few tiles back away from the ball

A CLF comes, kills an isolated marine. You come in, and notices what's happening. They are really close, and you are aware they will not shoot you, but they will shoot if you rush them or go for the corpse. Still, due to your no slowdown + CQC 5, you are 100% sure you can tackle them before they kill you.

Now, as per your directives and synthetic rules, you are allowed to just go and tackle them.

You might think this isn't a problem, but this is where the majority of the synthetic complaints come from: they are doing things they should not be doing, because the atmosphere of synthetics is that they don't do these type of things. At most, they'd wait for the CLF to leave and THEN recover the corpse. But now, considering their directives, would it really make sense for them to wait to do that?

brittle vigil
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i mean, from the start clf wouldnt leave the corpse there anyways

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so i dont see the problem if synthethic saves the dead marine without boomfragging the clf or going extra mile to handcuff and buckle clf somewhere just so they can spend the rest of their round in brig

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i would personally warn the lone marine to merge back with the squad and assume there is more clf and dont bother with trying to ssave but if i 100% know it is a single clf and no more i might try saving the marine corpse, depends on the situation though

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i know what the complaint is here i personally had the misfortune to get chased 15 tiles around a building by a govfor synth to get stun tackled and shot to death by her sgo buddy and i wasnt even shooting a gun or anything while running away, there is a fine line between using your skillset in a obnoxious way and ruining the fun and using it to save someones fun

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if synthethic is sweating extra hard to handcuff that clf and get them in brig that is obnoxious usage of skillset but if he is just saving a marine from RR i dont really see what is obnoxious or unlikeable here, clf is upset cuz synth prevented them from round removing someone just for some loot and -1 govfor?

eternal magnet
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but it goes agaisnt the atmosphere of synthetics in general as shown in the movies and comics

brittle vigil
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didnt we already broke the atmosphere with greenos anyways

eternal magnet
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i hate greenos too

wispy condor
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%80 of the worst interactions I’ve had on this server have involved a synthetic. Even survs on Rmc are more tolerable. Synths are basically Dragon Ball Z characters who are the protagonists of the round. They never rot, tanky as hell who don’t get slowed down from damage, they can see through walls, they can 1 shot crit you with a pickaxe(at least they used to be able to. And they can heal to full in an actual second as long as the person healing them can left click fast enough.The role is designed and played like the ultimate Nrp/Lrp Fragging role but instead of killing you they shove you once and throw you into perma for the rest of the 3 hour round because they can and feel like it which leaves a bad taste in your mouth. The only way to fix this role is to remove their CQB and combat skills. They should be played as the ultimate support tool not the ultimate weapon. This is only for non combat synths

brittle vigil
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i bet dudes that do that cant fix a colony light

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my cortisol levels spike up everytime i am reminded of it, please report synthethics more

clever coyote
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Those who remember when synths could use tasers and non-lethals

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They were running people down like prime von back then

wispy condor
brittle vigil
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i remember a colony synthethic chasing me to arrest for 3 full minutes in barkers back when we had 35 pop

wispy condor
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That has to be the most terrifying experience

brittle vigil
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it was because at the time i didnt knew synthethics could see in the dark so i thought i was losing him but kept hearing his footsteps and him when i clicked m2 randomly behind me, i thought he was listening to my footsteps like a maniac so i tried to confuse him by randomly stopping by the water but didnt work

brittle vigil
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i cant wait to get tasered on my butt by a govfor synth and get dragged around like a potato sack in the brig for 15 minutes because i threw a cigarette on someone

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not to mention cqc 4 tackle is better than baton anyways

wispy condor
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Synths are just better MPs for no reason at all

brittle vigil
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lowkey synths shouldnt even MP anyways

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i dont care about comparity or whatever that word was, bear tackling john e1 private and lecturing them on some chatgpt ahhhhh shit just cuz they threw a cigarette on the ground might be the least fun and engaging shit since dad jokes

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colony synthethics cant intervene with law enforcement in any capacity which i like but govfor synthethics also should not be sniffing around with sop/usmj lawyering now that we have proper MPs

acoustic fossil
brittle vigil
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i dont think arresting CO and overall being an obnoxious MP robocop really helps with peoples hatred towards synthethics anyways, let the people that rolled for the role be rule lawyering assholes

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just one of the many examples of synthethics trying to be main character instead of the background support #vomitemoji

obsidian quiver
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Highkey nuke the fuck out of synth combat capabilities

hollow vine
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I agree with literally all of your points but what you pointed out that a lot of people fail to bring up in critiquing synthetics, is that in game when you feel that a synthetic did something wrong it is particularly easy for them to slip under the radar and get away freely with it which is something I’ve noticed across a multitude of rounds is that in the vast majority of instances be it times where they are at fault or times where the alternative party in question simply believes the synth was unjust or lrp in their actions they frequently get away with it simply by merit of being a synthetic, despite being op and the fact that they should be held to a higher standard.

Just was impressed by you mentioning that facet of how oppressive synth players can be because I feel like a lot of people fail to mention it

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Also some of them just take the Initiative in instances where the prerequisites for them doing much of anything hadn’t been met but w/e

wispy condor
brittle vigil
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report it

hollow vine
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it’s like the norm from those players lmao

brittle vigil
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colony synthethic straight up can not intervene with law enforcement in any way, most it can do is to tell that the action being done is illegal/unethical whatever and alert cmb

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ngl i am just gonna suggest a ssnythethic WL purge

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several people need to get their synthethic accesses removed

onyx sparrow
hollow vine
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I should really make a list of the bad ones

onyx sparrow
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the meson should be fine as drip but it being x-ray is like

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fucking stupid

brittle vigil
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do not keep it to yourself

onyx sparrow
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make a list, make a ticket, evidence if possible

brittle vigil
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it seems rule lawyering and reporting is only way we gonna get rid of these players

onyx sparrow
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we r begging for wl reports if u see lrp do smth abt it

brittle vigil
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tolerance is good an all but the issue clearly persists and needs action to be done

dire oak
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i wonder how hard it would be to remove mob vision from the mesons

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Floor vision is not that bad

onyx sparrow
wispy condor
brittle vigil
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X-ray in general is unneeeded

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i just wanted full-bright

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i dont even get the joke of half-bright

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like, why?

dire oak
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eye strain

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also for xenos but thats for PVP

brittle vigil
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it does nothing but get me to hunch over the monitor to see things, and no it doessnt make me not see someone that i otherwise would with full-bright if that is the intention

languid dome
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Leave synths as is but give them a .1% chance every tick to instantly get a malfunction and instantly die and get rr'd

dire oak
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for xenos its about seeing light sources, idk why synths get it

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it should be a toggle tbh

brittle vigil
onyx sparrow
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but its fucked

eternal magnet
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you can notice how its quite ineffective

brittle vigil
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how

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there is like 15-20 people that play synthethics in total

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or am i tweaking?

dire oak
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people dont ahelp enough

vernal night
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the problem with mesons is I think the way they are made is entirely wrong.

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It's just meant to give you the information about the surroundings not the entities

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so you can see what's the layout of the other room is not the people inside etc I think the problem is ss14 does not stop rendering people when there is no clear line of sight with them. That's also why aliens can be visible and clipping across walls

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that needs a fix-up

dire oak
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i havent played normal ss14 engi in a long ass fucking time but im pretty sure upstream has floor vision mesons

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that dont show people

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we should have the same components to turn the synth mesons into just floor vision

vernal night
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that would work if someone edits it.

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iirc

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also I did saw lot of LRP stuff but I also saw good synths I don't personally know if I'm a good or bad one(still havent made a desc waiting research for that) persay but I really enjoy seeing Brad play.

quaint spade
winged swallow
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I’ve seen floor vision goggles before on cm13, think it was meson something but not the synth kind

quaint spade
vernal night
eternal magnet
gusty sphinx
eternal magnet
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making their HP and resistance akin to humans + delimbing akin to humans will be enough

vernal night
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The problem is why the fuck the synthetics are in combat

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they shouldn't be in that position at all

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debuffing or changing params will do nuthing when they just add gen1-gen2 again where they are just more durable more tanky for no reason

gusty sphinx
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Indeed, which is why I feel like the drawbacks to being injured should be vast as a synth

vernal night
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I feel like self preservation should be enforced

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more

brittle vigil
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thats a great solution too

gusty sphinx
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This too

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Don't hit me with no ahelp them smh OF COURSE, there's alot of ways synths do get injured while not trying to beat someone's shit, tho

inland tree
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ahelp as a solution is not good implementation

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synths need something unique thats not stat dump

vernal night
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idk I probably can't really see stuff from my perspective in proper because I never did like combat synthing or frontlining and shit.

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Maybe I'm just having trouble because of that. I'll leave you people to decide up

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one thing I'd say is though like

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I saw some synthetics just taking people's jobs from them which I very much dislike

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synths are to aid the duties no one cares or no one is capable near to it tbh If I see a corpsman(and they are not busy) I'll get the body to them instead of instantly starting healing em

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also new ones struggle to keep up dialogue while doing tasks I've seen I wonder if guide page can have stuff about assigning words to keybinds.

eternal magnet
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ahelp will do nothing when the rules allow it

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i see alot of people not understanding the main complaint about synths

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it isnt that synths go on the front and start robusting everyone, thats just blatant rulebreaks that gets ahelped and thats it

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the main complaint is that synths will walk together with a two-three men group and if any enemies kill those men in question, the synth will either:

  1. robust them
  2. recover the corpses
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with no way to prevent this

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because synths are just that strong

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and like

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as an example

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you NEED to let the synths recover the govfor bodies because they can robust and RR you if you dare to do otherwise

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and overrall this kind of goes the atmosphere of synthetics in the Aliens universe

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they are meant to stand out the least

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if you watch the Aliens movie you'll notice that Bishop does not show any feat that makes him stand out as a synthetic (aside from still being operational after being ripped in half) through the whole movie

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he's just a smart guy with science knowledge

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no nightvision, no special goggles or anything

dire oak
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If we replayed aliens in cmu right now bishop would run in and save half the marines from getting dragged off

eternal magnet
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LOL

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bishop robusting the warrior and saving hudson from getting pulled

dire oak
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And the implication i got from the first movie as to why bishop isnt doing allat is that synths are fragile

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A drone would lowdiff bishop and like they cant in cmu

eternal magnet
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bishop explicitly says he does not wish to go out and connect the uplink tower to the dropship in the sulaco (that is in orbit)

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and that he will only do so because he is the most capable person between them

brittle vigil
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we are a bit exxagerating here lowk

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it just dies if you shoot it on open ground with a rifle or if there is two shooters

eternal magnet
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its because it has no slowdown on damage and almost sure-tackle chance

dire oak
eternal magnet
dire oak
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Why does synth even get damage resistance, no slowdown and stun resistance is fine to convey the inhuman robot thing

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Like i don't mind them being OP to some degree but they get so many things and then after that even more

inland tree
vernal night
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representation of any synthetic in media is just them being ripped in half though. I don't think movies are a good source for any argument

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even romulus shamelessly plugs a synth ripped in half

surreal junco
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working joe 10 hour playtime req for synth

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synths must experience being working joe

twilit elk
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i play synth and i agree. remove mesons (although i do like them simply bc im nosy, not bc i use the info i gain from them to powergame), and clarify rules. synths should at no point be on the frontlines playing tug of war with xenos for a cap, clearing resin w/ breaching hammer, or pointing out threat positions w/ mesons, tackling CLF to stop them from killing govfor, etc.

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i also want to point out that as a xeno player it is incredibly unfun to play against synths bc we're technically not supposed to harm them without reason, and oftentimes we get in trouble for destroying synths who were by all means taking aggressive action (as said above, destroying resin, playing tug of war)

surreal junco
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removing mesons is huge

eternal magnet
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not the first time i had to handle one of these

nova solstice
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Such an amazing role

brittle vigil
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had this happen, i gave synthethic few chances to stopbreaking weeds/resin behind backlines, he kept breaking everytime there was no xenos around him so at the end i just kept hitting him untill he left

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bro thinks i dont see the weed disappearing or i dont hear the resin breaking sounds 🥀

eternal magnet
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you dont need to ask for permission

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if they are obnoxious you can just kill them

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not hit so they retreat

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kill synths

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obnoxious synths

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kill them

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they deserve it

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synths need to be put on their place

native adder
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I have to say as a Synthmain ?

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This entire thread is just misplaced malding.

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Synthetics are, in their core idea and design, meant to be an HRP role.

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They are supposed to be entirely and fully unique characters who yes, can step in with anything that doesn't involve direct combat or ranged weaponry,

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But they are straight up supposed to not take over the job entirely.

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A good Synthetic steps up and helps Bravo build when they notice Bravo has no CT.

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A good Synthetic lingers behind the front to help manage casualties, using their superior surgical and medical skills on the most critical patients.

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I CANNOT stress the following enough:

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REPORT BAD SYNTHS

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I would myself much rather find out I'm a shit Synth player than for such a unique role to get nuked because nobody ever speaks up to report the people who misuse and abuse the role.

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The problem isn't Synthetics.

The problem is wholy and entirely players who play Synthetics without keeping to their unique HRP position in the story being told.

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This is why Ahelps exist.

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It¨s also WHY they were put onto the HRP WL in the first place.

wispy condor
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Remove all Combat from non combat synths and they can do everything you just mentioned

native adder
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Forcefully disabling a player's ability to defend themselves is not the direction you want to go for any role.

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No, straight up.

wispy condor
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If the synth is with people they will be fine

native adder
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I absolutely disagree with you.

wispy condor
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thats fair

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we can agree to disagree

native adder
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FORCE PACIFIST-ING a player is not a healthy way to resolve these sorts of issues whatsoever.

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It's genuinely the same logic as forcefully and completely disarming all police officers irl due to the misbehaving of a few.

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Is it a different situation ? Sure. But the logic is the exact same.

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And making people physically unable to fight back will result in Synths being targetted like no tomorrow.

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You'd instead get a situation where already unhappy synth players entirely stop playing the role because they went from already being often targetted to being a defenseless victim.

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Synths have rather strict fucking rules.

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So stop waving around gutting a genuinely interesting role,

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AND ACTUALLY REPORT BAD SYNTHS

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THEY ARE ON THE WHITELIST, THEIR ACCESS CAN BE REVOKED

wispy condor
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Joes are synths and people absolutely love rping with them if synths lose overpowered combat potential they wont get fragged left and right

wispy condor
hollow vine
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if anything synths not being disgustingly overpowered, will have clf less inclined to kill and assimilate them

wispy condor
native adder
hollow vine
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threats aren't even killing synths most of the time

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huh

native adder
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Synths already get fucked over on a regular basis

wispy condor
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Threats arent allowed to attack you unless you are working against them

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except for clf which just convert you

native adder
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And how often do people actually uphold those rules ?

hollow vine
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you're conflating synths specifically being fucked over with receiving the same treatement as normal roles

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just because you died as a synth

wispy condor
native adder
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Good one

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Almost never is the correct answer.

wispy condor
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I see xenos asking did this synth do anything to threaten the hive every round

hollow vine
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but also xenos dont evenk kill synthetics in the vast majority of games

native adder
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I regularly get attacked by Threats out of the blue.

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Like genuinely out of the blue.

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And it has always been like that.

wind egret
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Bad positioning

hollow vine
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just ahelp the people doing it

wispy condor
hollow vine
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just like you tell people to ahelp the bad synths

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🙂

wispy condor
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synths cant rot they wont get rr

native adder
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That's why I'm telling you dumbasses to ahelp bad synths.

wispy condor
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we are dumbasses because we think getting rr by one shove or one right click is bad for the game 💀

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ok

hollow vine
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why do people who main overpowered factions in video games cope so hard

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when they are subject to being nerfed

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it's so weird

thin moat
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Synths are uh

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Not great

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Working joes tho?

native adder
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All of you are literally hinging on 'Let's cripple a role rather than remove the people who abuse the role'

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All of this shit you describe is LITERALLY people breaking Synth rules

wispy condor
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We are crippling a role that can do anything and everything by just not making them feel unfait to intereact with

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you still have all of the skill and can HRP whatever you want

native adder
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I JUST SAID THAT SUCH BEHAVIOUR IS DIRECTLY AGAINST THE SYNTH RULES

wispy condor
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you just can shove someone once and rr because you feel like it

native adder
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I SAID IT FIVE SECONDS AGO

thin moat
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“What if we added superman to the game but gave him a super strict moral code ruleset and a WL”

native adder
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A Synth who shoves and RRs you LITEREALLY BREAKS THEIR RULES

wispy condor
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"if you dont agree with me you are a dumbass"

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what a terrible agrument

hollow vine
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i dont even see synths get round removed

wispy condor
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they cant rot and even if clf kills them they will get revived when they make enough points

hollow vine
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like you gotta be either the most annoying synth ever

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to have it happenign to you

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or it's somethign else entirely

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either way nerfing synths isn't going to have a surge in people targeting them

native adder
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Literally nobody mentioned Synths being RR'd.

hollow vine
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also copaganda comparison

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kinda weird

native adder
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Synths are heavily targeted.

Cops are heavily targeted.

Synths are heavily restricted in self-defense.

Cops are heavily restricted in self-defense.

The parallels are RIGHT there.

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Unless of course I'm talking to Americans.

hollow vine
wispy condor
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Synths 1 shot people and cant rot
Cops get shot 1 die and get rr

thin moat
wispy condor
native adder
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Even a CL can pick up a gun with their nonexistent combat skills and defense themselves.

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You are straight up arguing for a role to be force-pacified.

wind egret
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yeah you're a support role

wispy condor
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We are arguing for a role to not feel awful to interact with

thin moat
wispy condor
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yes

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see you get it

native adder
wind egret
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the rules are incredibly vague and wouldnt be acted upon

native adder
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?????

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??????????

wispy condor
thin moat
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Tbf the CL literally is the target of basically 60% of the server

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Roundstart

wispy condor
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As they should be

native adder
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Okay I understand that I am talking to players who don't actually have Whitelist, I get that the perspectives are different.

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But my point here is,

wind egret
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i just think synths should have a weakness

native adder
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THEY DO

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WE LITERALLY CANNOT USE ANY GUNS

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AT ALL

hollow vine
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when your weakness is offset by disgusting strengths

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that isnt balance

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that is cope incarnate

thin moat
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Its just not good that the roles general rep is nrp

wispy condor
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me when i just insult people because they dont agree with me

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what a good argument

native adder
hollow vine
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just like the threat players killing you 🙂

wispy condor
native adder
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Jesus fucking christ...

hollow vine
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so dying to threats as a synth must not be a real problem aferall right because it's just nrpers doing it

thin moat
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Is it really on players to constantly take time out of their round to report synths all day though

wispy condor
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"we cant use guns we can just 1 shot you with a shove or pickaxe"

thin moat
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Like I don’t feel like being in a ahelp every round for 30 minutes

wispy condor
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Queen neuro and mass stun felt bad so it got fixed

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how is this any different

native adder
#

I sincerely invite you to try and see what it means to be restricted to melee and prohibited from wearing armor PLUS unable to proactively fight when everyone else has a gun.

hollow vine
wispy condor
eternal magnet
native adder
#

Then we need a new admin team.

#

Simple as.

eternal magnet
#

because the thing people are complaining about isn't a rulebreak

#

have you

native adder
#

IT IS

eternal magnet
#

read what they're talking about

#

it isnt

native adder
#

IT LITERALLY FUCKING IS

hollow vine
#

are synthetics not inherently tankier

woven sonnet
hollow vine
#

or is it just because they aren't slowed

eternal magnet
hollow vine
#

naw in game

eternal magnet
#

ingame? yeah

wind egret
#

i think if a support role is caught out of position they should be punished

hollow vine
#

oh yeah they are

eternal magnet
hollow vine
#

so who cares about armor?

#

they have stupid resist lol

#

i figured as much

#

the armor complaint is very dumb then

eternal magnet
#

its like 0.5

woven sonnet
#

i believe NOX listed the exact damage resist stat

#

oh.

eternal magnet
#

its CRAZY damage resist

thin moat
#

Replace synths with working joes

#

Lowkey

woven sonnet
#

and do remember you are NOT slowed down by armor and can be instantly repaired with a blowtorch

wispy condor
#

Everytime I rp with a working joe i get a smile

#

they are the most hrp players on the server and a blessing

thin moat
#

I’ve literally never even thought about attacking a working joe

woven sonnet
#

WJ are like capybaras

#

if we want a good comparison

eternal magnet
#

its me

#

i've attacked you countless times

woven sonnet
#

its me

eternal magnet
#

i am the threat in question

woven sonnet
#

i am the threat attacking you out of the blue

thin moat
#

Working joes are regular birds and synths are like those parasitic birds that lay their eggs in other birds nests

woven sonnet
#

jk i dont play enough threat to actually kill synths

eternal magnet
hollow vine
woven sonnet
#

i could find another analogy for you but like

woven sonnet
#

thats good enough

eternal magnet
#

because synths are just that crazy

hollow vine
eternal magnet
#

you only win agaisnt synthetics if its 3v1s OR a 2v1 where you ambush it

#

1v1? not even ambushing you'll win agaisnt a synth

#

unless they suck

#

since they can legit just disarm you and tackle you

#

and then run

native adder
# eternal magnet its because you are being an obnoxious synthetic

Thank you for letting me know then. The message regarding my approach to playing a Synth is clear, it's received, I'm going to not play Synth anymore. Being obnoxious or annoying or anything like that was the opposite of what I tried to do as one, so I'll step away.

#

It's probably just not the right role for me.

eternal magnet
#

lol??

#

emmalise let me make it clear what they're complaining about

#

actually

woven sonnet
#

we are not complaining about you as a person. we are complaining about the stats and abilities of synthetics

native adder
#

No I do understand what everyone is saying, don't get me wrong.

eternal magnet
#

read this

#

this is exactly the main complaint

#

and this

#

isnt a rulebreak

#

synths can do that as per rules

native adder
#

I was strictly and only responding to the information that I am obnoxious as a Synth.

eternal magnet
#

i wont explain you surely understood it

woven sonnet
#

bffrbsf

native adder
#

We disagree on what Synths should be, I'm not really going to argue that point anymore either.

#

But I was responding to that specific sentence there.

woven sonnet
#

fids was not calling YOU out by name. you were being lumped into the group of synths that people constantly complain and winge about.

native adder
#

Okay but that still would mean people don't enjoy me as a Synth, among others.

#

Which to me, means the way I play Synth isn't good.

eternal magnet
#

its not a question of disliking you ??

native adder
#

But that isn't why this thread exists.

#

And I don't want to hijack it.

#

I've responded to the sentence I wanted to respond to.

eternal magnet
#

its a question of you walking near the wiped front

#

and not expecting the queen to say "yeah kill this one with hammers"

#

if you're walking all alone

#

on weeds

#

and near anything sensitive

#

you WILL get killed

native adder
#

We take the way the guidebook is written differently, that's fine, I am not arguing that you are wrong or anything regarding what I am or am not.

eternal magnet
#

it ISNT wrong dude

#

thats exacrly what they're complaining about

#

you CAN do that as per rules

#

it isnt a matter of synths destroying resin in the front

native adder
#

I am taking at face value that there is frustration with how I play and interpret an HRP role, and making the decision that it's best to step away. That's genuinely all I have been saying these past five minutes.

eternal magnet
#

its a matter of the rifleman besides them getting killed and so they just tank the damage and grab the corpse and leaves

native adder
#

Genuinely not.

humble summit
#

I think synths should not combat in any capability

#

even CLF ones

#

I think they should be purely support

#

and shoving is fine

#

but attacking anything doesn't seem right in my opinion.

#

I've seen way too many synths

#

go off with another person

#

and go attack xenos solo

#

I've seen some hivedive with a marine

#

to "protect" them

#

destroying hiveclusters and stuff. and with the newmed v2 they would be far better off just being support. just my opiniion

hollow vine
#

they should just give me an emp gun and no one else that I can use whenever i feel like it on synths

humble summit
#

give a gun specifically targeting synths

grave acorn
#

More of a culture/playerbase issue rather than the skills themselves (In relation to combat) imo

Could just take away their CQC5 for starters

vernal night
#

surgery bot

grave acorn
#

That's what they are and should be anyways clueless

vernal night
#

boring

#

Why is feedback post acting like mald PR mindset bro

#

every time I look in here

grave acorn
#

I think their skills are fine, and let them have melee 2 to defend against chud backliner xenos, but CQC5 could be removed if it's such an issue

grave acorn
eternal magnet
wispy condor
#

synth act like better Mps

grave acorn
#

Like idk what you want synths to do rather than be surgery bots

eternal magnet
#

if they get caught by a chud backliner xeno thats their fault

grave acorn
#

true

wind egret
grave acorn
wispy condor
#

Its a High RP role just go out and rp bro

grave acorn
#

Not RP wise

wispy condor
#

you dont need to be superman to do it

grave acorn
#

Oh yeah absolutely

#

I like the synth RP

wind egret
#

honestly take away their skills

grave acorn
#

What's the point of them then

wind egret
#

synths will stop being protagonisty when they stop being protagonists

grave acorn
#

Pretty shell with combat restrictions?

wind egret
#

yeah

#

everything they do is done by other roles in a more fun way

grave acorn
#

That's why we need to ahelp more

grave acorn
#

Nah

#

Just a "fuck you"

eternal magnet
#

synths are meant to be nerdy machines

#

thats fine

wind egret
#

synths should be able to do everything, they shouldnt do it better then the specialized roles

grave acorn
#

Yeah but we shouldn't make them into useless rolebloat that's just a colonist

wind egret
#

whose one thing is that thing

#

synths wont roleplay until roleplaying isnt actively throwing the round

wispy condor
#

nobody has issues with the non conbat skills but i think it would be a cool idea for synths to specialize in their loadout section

#

that should be a synth player poll though

wispy condor
#

engineering, medical, corporate

#

idk it would add some flare and more rp freedom

native adder
#

If I can, we can already sort-of do that with the ID title selection we get to make as part of the Loadout

#

If I remember, the idea was to show the human characters what we as players would prefer to focus on

wispy condor
#

yes that would add a lot

native adder
#

But don't take at face value, I might be misremembering.

#

It's why you sometimes see an Intel or Engineering Synth on GovFor or Admin Synth in colonies

grave acorn
native adder
#

That could get really frustrating to the other roles.

grave acorn
#

Elaborate

native adder
#

In the way that 4x IO does

eternal magnet
#

i am fine with synths having all support skills

#

they are supposed to plug in gaps on missing roles

grave acorn
#

Agreed

eternal magnet
#

and

#

its lore-accurate

#

soooooooooooo

wispy condor
#

but i think it would be cool if you could really specialize in 1 skill but once again i dont play synth and it should be a synth vote

native adder
#

I think it would make Synths frustrating to mental keep track of, for all the other roles

#

Right now you know what a Synth can and can't do

#

If their skills could change Synth-to-Synth, it could confuse everyone else

grave acorn
#

Imo, keep all of the support skills, keep their abilities, remove mesons and remove combat skills to dissuade people of using it as a semi-combat role

inland tree
#

Theres already in loadout , you can switch your ID to different jobs as synth, could tie the skills to it

grave acorn
#

Also mesons are supposed to act like the SG/scout sight does in CM, where you can behind walls, but not the entities behind them iirc

#

either way, fuck em

edgy talon
#

i think thats the only reason they still have CQC 5

native adder
#

I've seen it being said that the CQC 5 is there mainly for the shoving

#

But I can't recall where I saw it said

#

So take that with a handful of salt

#

I mean like just overall shoving for all Synths

edgy talon
#

you CAN hack them to CLF

#

64 damage punch

#

or close to that

edgy talon
native adder
#

Joes, I think, don't get fragged because most people don't realize how powerful they can be, due to how heavily limited they are.

#

Synths, if kept same but without CQC, would probably still get fragged due to being omni-supports

edgy talon
#

mhm

native adder
#

Only they wouldn't be able to survive an ambush anymore.

edgy talon
#

Synths are a target fs, imo they need there combat potential

#

but yes, if people have complaints of a synth

#

report it

mild crescent
#

I'm always wary of a synth but never a working joe

#

both icly and oocly

edgy talon
#

other than medical

#

and speed

edgy talon
#

atleast in my experience

native adder
#

Joes can't do complex things, but are genuinely scarier.

wispy condor
grave acorn
#

I think the issues we have now are genuinely caused by the fact getting into the whitelist is rather easy, meaning bad actors or people who dont fully understand the role will get in

#

but also a lack of reporting

eternal magnet
edgy talon
#

people will complain in gen chat, and not in a ticket or ahelp

native adder
#

100%

edgy talon
native adder
#

Their fists do the damage of the hammer but at the pace that Fists can attack, if I remember correctly.

edgy talon
#

its a lot

eternal magnet
#

and still no one complaints about joes

edgy talon
#

mostly yeah

#

its weird.

#

its a stricter role, but the most HRP role we have

#

really weird

native adder
#

To be fair, it's hard to antagonize a role that is heavily enforced to be unable to do anything other than super simply robotic tasks.

#

I've seen admins actively take action against shitter Joes

#

I'm not sure why the same doesn't happen with shitter Synths.

edgy talon
#

no one reports it

winged swallow
#

probably because joes cant act like condescending assholes to be honest with you

#

and they're more anonymous so people dont get the extra push of reporting someone they dont like

native adder
#

That is canonical, to be fair. Synths ARE special because they are so perfectly good at being human.

wispy condor
#

The thing with Joes are they are faceless characters ghost roles so people really get into the RP and dont feel connected to them

edgy talon
#

but it happens A LOT!!

wispy condor
#

happens all the time

#

I dont think synths should be removed from the game i just dont want them to be able to rr you with a single click

edgy talon
#

CM13 synth rules included something about the behaivor towards other "small quips and jokes are fine, dont be an asshole"

native adder
#

I do want to point out that a condescending Synth makes just as much sense as a condescending Human, it's their whole shtick to be acting near-perfectly human.

The melee is a very valid concern.

edgy talon
#

rules

#

unlike a human

native adder
#

That's true, but they don't really say anything about personality

#

A synth can't just willy-nilly refuse orders, there's some specific cases when they can, but they can be condescending while following the order.

#

Emmalise doesn't vibe with Jerrie and is super condescending with him, but she'll bring the goober his cola if she has nothing else to do.

edgy talon
#

[quote="system, post:1, topic:699"]
Do not antagonize or directly insult faction personnel. Quips, banter and objective statements are fine, outright insults are not.
[/quote]

#

straight from the CM13 synth rules

native adder
#

Ah, we have our own rules now

#

A full-on section in the guidebook

edgy talon
#

im wanting this part readded

#

as of rn all the synth mains are assholes in character

#

its left a bad taste in everyones mouth

native adder
#

I'll have to defend Monica here...

#

If no other Synth.

edgy talon
#

im a synth main myself

native adder
#

But I get the idea of why you want the line added, I do.

eternal magnet
native adder
#

I think it was specifically tackle into beatdown.

eternal magnet
#

tackles

native adder
#

If memore serves

eternal magnet
#

a single tackle is enough to RR you

edgy talon
grave acorn
eternal magnet
#

it is very much an issue with synths

edgy talon
eternal magnet
#

the gamemode is all about HvH

#

and synths are monsters in HvH

#

you can figure

grave acorn
edgy talon
#

Synths are not a demon on HvH btw

#

i think your wrong

eternal magnet
#

lexy

#

i think there is like

#

a whole thread disagreeing with you here

#

and

#

we are on that thread

#

right now

edgy talon
#

Synths shouldnt be acting in a fight to start with, the only times ive seen them do so is if can save someone

eternal magnet
#

people

#

are complaining

#

EXACTLY about that

grave acorn
edgy talon
#

your cant just make them useless in a fight tho

grave acorn
#

Theres just nothing to do when you get captured my GOVFOR

eternal magnet
#

and more so about the fact that they get RR'd with a single tackle

eternal magnet
#

synths have really

#

no much reason to be strong

#

they would only need to "fend for themselves" in case they are in a dangerous area with no support / allies whatsoever

#

which

#

at that point

#

why are you even there??

edgy talon
#

things happen

#

people will target you

#

synths ARE strong

#

maybe not durable, but strength wise they are

native adder
eternal magnet
eternal magnet
#

they should be victims too

#

just as any other colonist is

wispy condor
#

all non joes

#

poor innocent joes

eternal magnet
#

joes are already victims

#

its fine

wispy condor
#

Joes deserve the world

hollow vine
hollow vine
#

not even considering how easy it is to repair yourself

eternal magnet
#

synths arent durable inlore

hollow vine
#

ooooooooooops

edgy talon
#

Someone else has to if you don’t want to wait a full minute

#

Even then that’s for ONE repair

edgy talon
eternal magnet
#

they arent

#

there isnt a single durability feat

#

but there is a durability antifeat

hollow vine
#

surviving as as a torso

#

is a feat

eternal magnet
#

translating that ingame

#

they should be able to operate normally when delimbed

eternal magnet
#

/ ignore pain / delimb

eternal magnet
edgy talon
#

They are (according to other lore sources other than movies) more durable than a human

eternal magnet
#

like what other sources

edgy talon
#

Wikipedia godo
And the xenopodia

#

Not much more Durable

#

But still more

eternal magnet
#

wikipedia?

#

lexy why the fuck would you cite xenopedia when it straight up denies what you're saying

#

FRAGILE TO SMALL ARMS FIRE

#

horrible antifeat

edgy talon
#

Ok? Just mae them as durable as a human and keep the strength

#

@eternal magnet and allow the use of armor

#

That’s wild they can’t use armor, especially when their primary law is to stay safe

eternal magnet
#

why do you want them to be durable dude

#

synths should be easily harassed machines that can provide great support otherwise

edgy talon
#

You’d be effectively running around with 10 ballistic and 10 strike resist

#

Even a stray round with do A LOT

wind egret
#

fids just make the PR

edgy talon
#

It’s a Mald PR, wouldn’t be merged

#

Trust

inland tree
edgy talon
#

btw

#

synths are VERY killable

hollow vine
#

when are the op unfun to play against synthetics being nerfed chat

#

surelyyyy 5 patches max

brittle vigil
#

you are lowk assuming all of the synthethics are mechanically gifted players that know the ins and outs of the game and can snipe sprites without failure all the time

#

the role itself is basically supposed to be like that but not everyone that plays it can play it like that, i would bet if we made a poll majority of synthetic players wouldnt know the trick to "one shotting" still and would default to their hammer when they are asked with what item they can do most dps

also, didnt rules got changed anyways? Shouldn't synthethics prioritize their own self preervation in every situation?

edgy talon
#

its stayed the same

quaint spade
#

if the issue is players not playing the role correctly, then we might want more clear rules

#

perhaps examples of what you can and cant do

#

with rules being clear, you can also enact harsher punishment for breaking them, as there is less space for misunderstanding

eternal magnet
#

"just ahelp bad synths" does not work because they are not rulebreaking

quaint spade
#

if that isnt even against the rules thats even worse

#

change the rules

edgy talon
twilit elk
twilit elk
twilit elk
#

this was weeks ago

#

i dont remember

native adder
#

It was a Synth and a single marine Hivediving ??

twilit elk
#

yes 😭

native adder
#

Yeah that..should be against rules.

eternal magnet
#

so i can look up