A new feature got added where threat players have to wait between 30 to 60 minutes in observer mode before they can spawn in as their roll. They lose their roll if they disconnect (accidental or intentional) or take a mid-round spawned roll. I agree that the threat immediately walking into colony on round start and destroying the colony is bad and there should be a delay before the colony interacts with the threat, but this is quite possibly the worst way to fix the issue. There are multiple problems:
- Forcing players to observe a round for up to 60 minutes and not play the game is the antithesis of fun and engaging gameplay, this is not going to encourage players to want to play threat on CF. If I'm playing a game I expect to actually be playing the game, not waiting for an arbitrary amount of time alt-tabbed doing something else.
- People have busy lives and are sometimes pressed for time. If someone has an hour to hop in and play a game of CMU and they want to play threat, they are shit out of luck if the game decides to make them observe for 60 minutes before spawning them in.
- People don't have a solid internet connection 24/7, if they accidentally disconnect because their internet cut out for 30 seconds they lose their threat roll for the round through no fault of their own.
There are many ways to address delaying threat and colony interaction that would be a much better solution. For example, you could have threat spawn in immediately but inside a closed off area that is surrounded by dense fog that drops after a certain amount of time (20 minutes or so) or you could have them spawn underground and only have an entrance open up after a certain amount of time. I'm not the most creative type, but I'm sure we can think up some solutions where players get to play and enjoy the game without forcing them to observe and come across the above problems.
I really think this should be immediately removed until a better solution is added.