#Medical V2
1 messages · Page 3 of 1
Like I just don’t feel medical v2 fit well
You hit xenomorph
In left hand>pinkie finger
And the severed part flies off in an arc!
It was scary as shit to learn but so easy once you did
I'm not judging anyone for being overwhealmed by it
I'm judging people for giving up
withought even attempting to learn it
What if we just made tiers of tools
So dumb people can use some mild topicals and medbay can use the smart topical thingies
The people want ointment
We need a pharmacist role
Its real you can rp as a pharmacist
I think making it so you needed multiple meds to heal 1 wound was too much
but they removed that
The people crave dwarf fortress
whatever was on last night was perfect
Last night is different than today?
Babymed is genuinely so fucking boring dude
yes
Oh then I liked last night I have played no current rounds med
I actually dont feel like playing
I refuse to play medical roles anymore
Last night was a good spot for me as CT
Babymed is the equivalent of losing being able to see where you are building as a ct
should have been on last night the shiva round was peak
Sad
So is it just v1 again or?
play it next round 
you're lucky you dont have to play it then
its the equivalent of Ct only having metal cades and not being able to make walls also no folding cades
No its worde
You click once
With 1 kit
And it heals most of your wounds
Why ain’t it just v1 again?
Tom must love it 
V1 took forever to heal with no cognitive function
I liked last night I’ll say that
now its takes a single second with no cognitive funtion
Because in v1 you had 17 fractures to compensate being piss easy to heal people
back to mega slop
It went from too hard to too easy
Hmm
What would be the middle ground
Between v2 and v1
Last night was the middle ground
instead of 4 gauzes to heal 1 wound you only need 1 but you need the right type
yes
OH MY DAYS
yeah because people refuse to try things out and instead complain
I agree that 4 gauzes to fix one wound was not enjoyable
and that inspecting people should be faster for medics
I feel like the way you guys defend your stance is not good
and all that was changed
Our job loop that we enjoyed was changed so much even after we won the "we like new med vote" because the majority who don't play it refused to learn
even after the middle ground was met to make it much friendlier and easier
Im sad because i was waitin till the weekend to have some fun with v2
But now we got babymed
So im turning sadness into anger
As a coping mechanism
"but what about the medics who learned the system but still didn't like it-
summarizing the last couple hours of this channel
Too bad?
I mean, you want me to nurse you?
Im gonna be real
Too bad
If you cant figure out 4 bandages
Thats a SKILL ISSUE
Tom wants the game to be simplified to the point where it plays itself
Mate ite 4 bandages for superficial wounds
Ita easier than the 10 gels
It cant get any easier without just reverting back to pre-med for rfn
Make it so that you target the actual limbs to heal using the numberpads like cm13
I played cm13 recently and
Gotta say, thats actually kind of annoying
Instead of immersive
Wasn’t the medical vote in favor of keeping it as is
Go larp in the stables pharmacy that no one ever goes too
Actually one of the most unused areas
Pharmacist is just a chemist...
i think you just abandon
you can skip steps to lose extra blood for faster surgeries
oh
like its scalp hemo retractor you can just scalp skip skip and just use your hand to instantly open the wound area
i mean abandon technically does that too, i dont think not closing (other than bleeding) has any real impact
or you can remove the larva with your hand
which is faster but does burn damage
lots of burn damage
i think that should at least carry a chance of the larva just taking off your arm
boring
and unrealistic for a undeveloped alien fuck to do that
we're also missing IMS rn
we're not parity but IMS being a tool for doctors
could be cool
IMS?
Insicion management system
the researchers can make them in 13 basicly it does 3 steps at once while opening the patient
without the penalty of skipping
etc etc I really want skipping and IMS... They are really awesome
I see
I like IMS
but is skipping's only consequence bloodloss?
bloodloss rn is trivial as fuck
no
and idk how you can "skip" cutting open the ribcage
I don't feel like going through
every single thing
thats why I wrote a "example"
you can break the chest instantly to open it up by skipping saw causing fracture aswell
example fastest larva surgery is
Scalp Skip skip
Bone saw crush ribcage by punching it(Fracture) + Use your hands to open the wound (IB)
use your hands to remove the larva(burn + Eschar)
etc etc

i also felt like the slightly recolored sprites added to the "you need to carry ten hundred of these things, the only reason is because they do a slightly different thing"
this.
if it was
like ACE
you would like get a big human sprite with colors on that you can hover over to see what to use etc
and you just use like the trauma foam itself without turning it to dressing
it could be lot more fun
and intractive
Chip
if you full heal someone and they have a bleeding you can't fix the bleeding
nor the limbs
also suturing does more healing than the brute kits when used? Because it heals the limbs faster but does not get rid of brute damage in sameway you end up with a guy that has like 350 brute that you have to epi-revive through
it’s like watching 9/11 all over again
splitting hemostatic gauze turns the split gauze into medical gauze
Removing shrapnel should be one action that automatically makes you start removing all shrapnel, instead of having to context menu click over and over until its all gone.
also need a visual indicator for having shrapnel in you like cm
rip acemed
it was a nice system once you got around it with the adequate/optimal healing
Yeah I've noticed a single eschar gives you wobbly vision even if you're otherwise 100%. And a single trapper boiler shot causes like 3 eschars lol
At least they're fast to remove
👍
the current newmed "Purgatory" edition feels... meh at best for the doctor, and terrible for the patient too. I can spam trauma or burn kits on someone without delay and insta-heal all their injuries, and then proceed to spend time waiting and doing nothing for them to be healed enough so I can discharge them. This is repetitive and boring, not to mention this is in conjunction with chems. Without chems, a marine can easily sit for half a minute slowly waiting for their health to go back up (in which they can be critted very easily in combat situations). With chems (another system that feels rough), it goes to "slightly" tolerable in terms of gameplay.
If the patients are dead, I do the same thing, check with analyzer, and see 350+ damage, in which case I spam epinephrine, burn/trauma, and defib them 2-3 times, sometimes up to 5+ times until they resuscitate. For the patient, it feels like stubbing their toe requires painkillers or else their vision gets FUBARed, which, vision effects is one of the LEAST enjoyable things in this game. I would very much rather take a slowness hit than a vision impairment. Not to mention, lack of blood already causes dizziness, but with pain added onto that, its practically unplayable.
I know that this current medver is meant tide us over until V3 (or a refixed V2) (I hope)
but its uh... its really rough out here 😭
true bring back v2 withought wounds need more than 1 item to heal
Not to mention
if a patient comes in with a vision problem, I have to guess whether or not its blood or pain I have to deal with, and in a packed med bay, its rough having to fish out the analyzer just to confirm
Ik the emotes tell us too
but i think 1 vision altering thing is enough
ok as a govfor riflemain
i have to agree our current system is a bit too simple
i kinda just gauze everything up to being fine
the only type of wound which feels rough is charred tissue
everything else isbgauze spam
also no clear use for TQs yet
yeah
using kits are selling rn
if you don't suture they don't heal brute and burn
and you just can't suture after the limbs are healed with kits
making you unable to use passive healing while healing people
which sucks
- passive healing is slow as hell even if you use 10 kits to fully heall all limbs and shi
I like how CM does it where it also heals brute and burn aswell
so like it basicly feels like corpsman is locking you out of healing with sutures
it happens often because charred tissue makes it kick in rlllly fast its insane
Yeah Im getting charred burns so fucking quick
honestly
can we ditch this whole newmed2 thing and go back to newmed1
in its current state i tourniquet all of my limbs, fill my pockets and webbing with trico, tramadol, ointment and gauze, spam click myself with gauze and ointment when i get hit, use trico, and basically repeat the process throughout the game
if you don't get mauled by queen or a ravager you can just comeback to full optimal condition and you won't need any corpsman or synthethic or doctor
Alright, i'll say this though.
The current state of medical is in such a finicky situation, where the marines get constantly blinded due to blood loss or painkiller blindness. Causing frustration.
I can't, for the life of god, get into a combat encounter without being blind for thirty seconds afterwards. (Instant bandages are nice, yes, but in CM13 they were kinda balanced out where you had to inspect your wounds and THEN click on the limb that is damaged to bandage it.)
Overall, you gotta be on painkillers most of the time to even be effective.
Also, more text feedback would be nice in the chatbar.
"You feel your shattered bones jostle around."
"You feel light-headed, and dizzy."
I do miss alt-click to inspect wounds
that was awesome
But, it should be instant, and only surface level.
Scanner determines EVERYTHING wrong.
been ditching the 2 tqs and extra splint in IFAK to swap it with an ointment, extra gauze, extra tric/trama pill
scanner wont tell you much if you have no medical skill
and only 1-2 is not enough to know everything
from what i remember even corpsman cant even see IB or fractures on chest and head if there is any
Corpsman can actually
They can and they're easy to fix. We even had our surgical kit buffed recently to include both a proper bone saw and bone gel.
I pretty much never use suture or synth graft now which is a shame; I feel they were better balanced in newmedv1. You'd use synth line/graft if you had time and weren't under a lot of pressure, you'd use trauma/burn kits if you needed to heal fast but they were limited, and you'd add meds on top of that if they were really fucked
ngl i feel like kits healing while the person is dead is insanely busted, for example a person had died and 3 seconds after they died i just walked up to them and spammed 4 kits in less than a second, the result is they instantly start to heal and by the time they are revived they will have max hp, i find this way of healing to be very stupid. i prefered it when you had to take time with each patient since you needed to suture and graft them but now you only need to spam kits
its busted in that its extremely easy to do, but also terrible to play with since the healing is so damn slow
and when a patient comes in with 350+ damage
the only way to "fix" is to wait, epi, defib, and cpr
and hope they dont rot
last round had a prisoner with 650+ damage, and that took 4+ defibs
spam kits on them and they instantly start healing all you need to do is just then time well your cpr and you will be fine
yep
as doctor it is boring to just go around spamming click with kits
and magicaly everyone becomes good
its just not a good system atm, but its also a transitionary system for V3 so im not gonna complain too much
You can just turn your brain off now as a doctor
there is a v3 coming to??
ye
only brain function you need is roundstart
to make some basic pills
exactly
I remember chip saying something about this newmed version is purposefully not great because hes working on the next versio
then pack 300 blank kits 150 brute ointments and 150 burn
this newmed is only tolerable because of chems vro 😭
without chems I think i genuinely might have to play threats
One day we will get ChipMedV2 back surely
so like if someone has high damage and you brute or burn kit it they are just gone
you can't suture anymore
can we make it so you're forced to atleast suture first before applying kits for pain
otherwise you lock yourself out of actully reviving people
also if the hit delimbs a part It does not register damage
to the body
might be because it just delimbs before trying to apply the damage so it just tries to apply damage to a missing limb
we need a epi buff...
I solved med
This is cut because the full thing is too big to be readable, but I call it "The Final Cure" or FC for short
Cardio
does not have defib comp working
so it will not start the heart again
possibly a bug
report it
I have tried administering to dead people to see if heart will start pumping again
You need 4 pills
To fit all the chems
Takes a few seconds to fully administer
It has a 1/20 chance
You sure you just not unlucky?
Oh nvm I can't read
we literally tested it in admin room
rip
it needs fixes till cardio actully revives people up
possibly a single line change iirc
Though you gotta admit that the idea of "Final Cure" is funny right
What is black sludge?
I made it
In a round
With no problems
The full package
Hahahahaha that rules
Well I guess this chem mix abomination doesn't trigger it because it doesn't have bic or dylo?
It has tric and dexalin plus but it doesn't have any of the other components of GC
I guess the scope of the black sludge PR wasnt ready to cover the organ stuff
Well not even that, this is the full list of chems and you will notice only like 30% is actually organ stuff
The rest is just regular chems
How even is black sludge implemented?
I gotta find the PR
Oh that is really basic
"Converts every (quantized) 16u of Bicaridine, Meralyne, Kelotane, and Dermaline into 64u Black Sludge."
Literally just stops you from making GC
But thats about it
Though honestly just removing the kelotane would still give you lots of overkill healing and not trigger black sludge
When is newmed v2 coming back or is it gonna be in the lost and found category
@crisp swallow for cardiocane the 5% is per unit?
It’s per 0.1 units I believe
0.1 is consumed per second
And then it is meant to have a 5% chance to restart a heart per tick
It’s bugged currently
Wait did you actually make this 😭
If so you have my respect because ts is a pain in the ass to make
i havent had it work yet...
GC? (black goo right?)
It still fixes the heart though
yes i did
~10 minutes
you need to add imidozaline
Do you think you can decrease the organ meds to just 1u?
Yeah I did
Though I personally would modify it to remove improvaline until you only have 60 units
because of IBs
if they are low on blood dex fixes it instantly yes
but only for the first second
after that oxygen damages keeps being delt when the lungs heart are heavily damaged or no blood
then it's easier if you replaced it with 30 iron no? Iron completely negates IBs
but i get what you mean if you want one pill to fix everything
and not have to worry about them later
That’s why there’s 3 units of pulmovine
it dosent heal oxygen damage
ik
the point is we want something there to nnegate the o2 damage
im saying that Ibs can be negated by iron, and oxy damage can be fixed at a later time. but if your making a 1pill fix all, i can see where the regular dex comes from
Doesn’t the improvaline or dex plus do that?
the inap only works in crit dex plus only has like .1 of it so its gone instantly
waiting on the day people actually come in with organ injuries that matter 😭
you use the dex+ first to clear up any damage
Or actually the tric also heals oxy
tric also clears oxy damage
And if someone has more than 90 oxy
thats why people should be adding Tric to MB and KD
very inefficently yes
dexalin is really useful
start carrying it more
you will run out of dex+ very quickly
im saying this as a person who has like 750+ hours in med
regular dex is super useful
The issue is that if you had dexalin to the cocktail it adds potential to react with shit
The reason why FC has all really advanced chems
Is because if it doesn’t than all the shit would react with itself
And cause a mess
iirc epi reacts with something to make cardiocane
like
and thats a pain in the ass too
jack i added replaced inap with dex and nothing happened
Oh in that case that can be fine too
So to sum it up, add like 30 units of iron to pause internal bleeding, replace inap with dex?
sounds about right
yes
Lepo can also go too
IRON AND NUTRIMENT
Nah it’s meant to be a cure all
And if you get hypothermia
nutriment is great at restoring blood
Oh wait yeah that’s peak
I was wondering how to fix blood loss chemically
the issue is that rn everyones hot as fuck (60+dg)
basically everywheres sweltering
the problem with FC is that its hell to administer
and it doesnt tic burn
you have to turn it into pill form
Yeah FC requires 4 pills
231 unit injection 
that's almost full bloodbag, bro. Also, 60 inap is overkill
you cant make it to be JUST 4 pills
and yea, no iron/nutri for blood
All good
Yeah FC is a pain in the ass to administer but honestly 4 pills isn’t awful
I think that’s probably gonna be the best way
Unless you want them to chug down a janitorial bucket 😭
drinking limit is 50u in one go
its just barely less than MBT, KDT, OXYD, and Iron+/Ironutriment+
- whatever else
lmao
The main benefit is you get literally everything
yea
Though we need to add nutrimeat your right
i hope organ damage becomes more prominent once the newnewmed gets in
also saving a buncha backpack slots
rn organ damage you can fix with surg (since usually if they have organ damage, they have IB/fracs that require you to go in anyway)
Yeah but some organ damages are really tedious
Imo the less surgery the better
I dont mind it 
tbh i think it's better to separate organ and damage carts, tweak add blood recovery chems and replace inap with dex, but i cannot really see this work beyond pills
i want to try something similar with bloodbags and syringes, since they are real effective storage-wise
Yeah until you get 10 dead dudes dropped in with severe organ damage and have to operate on all of them 😭
and pills are doctor/synth territory only, hc can mix bloodbags themself
the main reason why I even had the demonic idea that is FC is that I realized as med between patients I was siting around with nothing to do
xxlmfao
And I realized if I could use that time to save myself time later when I inevitably got a hundred patients dumped on my ass
In like one minute
It would be good
Yeah at a time
it blocks you
You need like a solid 4 seconds to administer the full payload
truke! but there havent been too much bodies these days, not compared to newmed V2 at least. theyre either rotted or fixed groundside so I never see them
10
i just tried it
i just want them to add SALINE and TRANEXAMIC already 
speaking of, why epi in the mix?
dead person
Meant to sunergize with the cardiociane
no shot you want to jam a dead dude with 4 pills and then defib
wait true
cardio isn't defib i think
Cardiocaine is bugged rn
yea
But it’s meant to be defib
have you checked the code?
Though it has a few areas of improvement
what i would do is put all the organ meds into 1 pill container, put all the bloodloss into another, and make KBT and MBT
that way you only have to work with 4
its more chemically friendly
cause if cardio doesn't use defibrillator component or something, which would be shared for the epi check, it won't get triggered
how did you figure out the ratios of chems by the way?
guess
I just went one below the overdose limit
Possibly the most optimal way to produce and OD stuff
Or maximum practical amount
Time to get to work sluding it smh
And multiples of 2 and 3
TROY NO
The dislike for chemistry is crazy bro
Cmon it’s really funny though
right
thank you
And so impractical anyway
pill that takes 50 minutes to make shouldn't be possible
sorry but people will figure out meta'ing it to being possible
No you don’t get it
One dose is 240 UNITS
Memes? In CMU?
MINIMUM
Without iron and bloodloss
troy when can we have saline 🙁
I had a plan to add saline and make blood bags expire when not refrigerated.
But I never got around to it
It’s just not practical to give to more than one or two people
and tranexamic acid...?
TXA would be fire
I feel like troy is intentionally doing these to lower the player count to gold standard
minor chemfriend win

CMU has always been a bit more hardcore than CM13 and RMC smh
Yeah honestly FC requiring 300 units of chems to be administered is already enough of a nerf 😭
If I had my way we would just have KAT medical
Just concocting ts in any level of mass production is a nightmare
just thinking about how this would work- would there be freezer bags? Or do corpsmen just have to lug around refrigerators?
Corpsmen would carry saline and whole blood would be reserved for medical facilities. FOB medical tents would spawn with freezers in them.
Just don’t add bigger containers and FC will probably not be meta anytime soon
The non-folding IV stands would refrigerate blood but be extremely difficult to move around.
i presume blood would actually replenish blood faster then
I still need to get around to making open containers spill if put in your inventory.
Saline solution irl is just there to prevent you from going into shock from blood pressure drop
I'm okey to all changes tbh as long as they reward people to be smart and have stuff ready with them
Yes and you would be able to see what percentage of their blood was saline, if it goes above a certain percentage you start taking oxygen damage.
And you'd fix that with dialysis
Iron pills wouldn't produce blood at a crazy rate anymore, so it'd put an emphasis on keeping an MSR open to the frontline.
now im waiting for the SL to yell "LET THE ICE CREAM MAN THROUGH" as the corpsman passes
Peak?
yes?
[2;33mYes but yellow[0m
My idea is that you wouldn't be able to have mobile refrigerated blood, so having an MSR open and transporting supplies would be important.
Medivac (via dropship or to rearline) would also be more useful now.
The issue is that this requires a LOT higher pop.
Dw we are getting there
troy can you add a chem OD that just lights you on fire. I want to make spontaneous combustion pills
geniuenely I don't think the reward for utilizing a chemical while reviving is bit too low right now with how much the playerbase tries to mutilate bodies
in gamemodes
When we get 200+ player pop consistently I have plans to add an entire rearline mechanic with designated field logistics teams and stuff, but thats a far way away.
We'll be more milsim adjacent.
yea it feels like nobody uses medevac even though its set up, even when the medevac stretchers are laid there...
Well, the issue right now is everything can just be treated on the frontline, which is fine until we get higher pop.
But when we have 150+ GOVFOR, having to extract people for wounds becomes more viable and less round destroying.
Though honestly FC with the current game requiring like 5 minutes of effort per dose is pretty balanced imo
650 damage prisoner 😭, 1000+ damage marine
yeah.
cardio requires their attempt defib stuff aswell
to be true
it has the comp but does not function
I can't wait until we have the pop to start doing arma esque maps.
also, troy, make space cleaner makeable!
Everon sized maps is something I wanna get around to doing for 200+ pop.
i cant make space cleaner for my janis :>
Yeah it needs to be fixed cause the “Final Cure” wouldn’t live up the name if it can’t even cure death
I need the porting tool so I can port BMG
BMG is peak
If someone wants to PR it, I'm fine with it.
Which one is BMG?
Is that the one with two like cities separated by like two miles of forest lol?
yeah lmao
It's not forest though wheat fields
that you can lay and hide in it
and ambush
Honestly yk what newmed is really missing?
Infections and antibiotics
Not like sci-fi infections
We've discussed it, needs a higher playercount to be something manageable.
Just like regular bacterial infections from running around in dirt with an open wound
and carry cleaner with them.
We can make medical more and more punishing based on the playercount.
like I'd enjoy having to use latex gloves then clean my hands with a cleaner spray
afterwards
thats what I thought the antiseptic would be for, to prevent wound infections
would be so soul
Holding out for poo and pee meters
Make wound bacteria infection chance scale with player count 🗣️🔥
Place the patient in the recovery position
Troy when are we getting
alien surgeons
and alien limb damage
I geniuenely want it

I've said this before, if someone resprites every single xeno to support limb removal, we'll do it.
Xenos get shot so much that requiring anything beyond laying down to heal would actually be hell 😭
hmm
Like at least for marines they don’t get a constant spray of unavoidable long range fire
From xenos
maybe it's a good time to learn more about spriting
also did yo kno
blood in bloodbags is different chem?
you can just dump it out into a jug and inject that i think, haven't tried
Bloodtypes is on the list.
Oh god
CM parity
nightmare nightmare nightmare
i think the best thing youll get for newmed xeno version is forcing the healer drone to target different parts
Yeah
Xenos get damaged so much it’s not even funny
How do you solve charred tissue
Like as a xeno it’s not uncommon to take like 5-10 times you total health before dying over the course of your life
My idea for xenomed is that it would just be more a cinema thing. Xeno health is raised slightly but as they go into critically low levels of health you start shooting off their limbs and shit.
Eschar, force them down and surgery
its really quick
Doctors leave me with charred tissue and I just pop tramadol because no one wants to treat it
any ideas for xeno hearts by the way?
Eschar takes like 5 seconds smh
i think autopsy is still possible...
Actually, I barely go to the medics nowadays actually
So past the red health threshold?
Probably something to do with research idk
Tric and trama pills my beloved..m
Xeno dissection would be sick
Pretty much.
there is xeno dissec, but we can only extract the (useless) heart atm
Also you could add a small chance for dissecting a xeno to spawn a face hugger
That would add some cool rp moments
not how xenos work but aight
Basically the idea is that it wouldn't change gameplay since the threshold for them starting to loose limbs is where they would die beforehand. Xeno limb removal won't be healable though, so its just kinda a permanent disadvantage the marines can inflict.
Cause xenos carry around face huggers to infect hosts though right?
only some can
I mean not to a carrier level
Xeno with a missing leg and it stumbles around
Legless queen being towed around by drones
But in lore they have like one on their shoulder like a pet
BRO NOT THE MAMA IN A WHEELCHAIR
You wouldnt shoot a disabled mother of 12
Randomized queen disability chance
tbh yeah I would not be sad if they actully lost limbs and required to get back to hivecore to heal it and such
currently queen just admin aheals the hive
non stop
Yeah if you get down to like 2% health
Or crit
I wouldn’t be opposed to having limb damage
As punishment for playing so riskily
yea gotta sprite the missing limb sprites now for every xeno
Like Troy said earlier
I'd say %40 or lower they should be able to be delimbed
😭
I say 20%, 40% is fairly common
Or maybe 25%
Ish
25 is good
dude, if you die as xeno, you are RR effectively
marine dead and retrieved is putting them on a timer until he's back in action at best
It depends
and what about that
you should lose your limbs and be happy about it.
CMU's number one rule is no fun allowed
not really, you can suture them, you are not meant to spam kits on every corpse you see, cuz if they have 500-600+ damage you basically round remove them unless someone nearby has 5 epi pens and knows ball
In CMU currently, with the medical system you can be practically round removed since the doctors are so overworked
you are proposing removing limbs from melee enemy
ive done it
i wouldnt mind if you could regain a lost limb as a xeno but only by devolving
please be fr
I just make FED and TT
literally this
yeah you will regrow them back at hivecore with a drone surgery
yea this is why my pouchs are filled with epis... (i also forgot about sutures and grafts)
lesser drone surgeons
TramTric
bruh
IronNutDex


If you mix, Tric Bic Kelo Mera
[redacted]
Then it turns into black sludge
REDACT YO SHIT
use doctors delight
(oh wait, stirring is bugged)
vitamins for brute healing

Another issue is that by using bic and kelo you open up another can of worms in terms of chemical reactions in the blood
I don't "space save" as corpsman, I just bring the entire vendor with me. I don't need more than like a pistol smh.
I chose not to put those into my first attempt at FC for that reason
Since kelo and bic have way too many random chemical reactions with other shit
i bring only a lifesaver belt worth of meds and defib, rest is flamer fuel space
you have meatshields, not comrades, as a corpsman
@crisp swallow speaking of which, please make oxycodone make you high so other painmeds have a reason to exist.
You know barotrauma has opiate addiction and withdrawal?
Add that to CMU
@crisp swallow please don't listen to the community ever
Barotrauma is basically ss14 but in a sub anyway
The community, they don't understand.
Marines holding docs and corpsmen hostage for more opiates
WAIT, FUCK, YOU ARE MAINTAINER
We need drug addiction and withdrawals
tLMFAOOOO
fuuuck
LMFAOOOOOO

I mean literally painkillers irl are hyper addictive anyway
shot myself in the foot with that one (hairline frac, IB, 32% blood level)
cant wait for a marine to shoot himself in the foot so they can come in for painkillers 
real men spend 20 minutes roundstart on chemmaster and slurp gc throughout the round
Yk why we use Tylenol and not oxycodone irl? 😭
GC just kills you now lol
Turns into sludge
nobody speak
If you mix all four unga meds it just turns into sludge.
And while FC is a thing it has actual downsides
GC though deserved to be removed
Because having 4 chems fix everything is really boring
the current med version is only tolerable because of GC 😭
Orange guice
Like I’m fine with a schizo terraria zenith crafting recipie to make a 15 chem mix of bullshit that takes 10 minutes to cure one person of everything
Goraange Cuice
Shhhhhh
There is no GC in CMU
you can just like... take pills and grind them
truke 
dunno man
they should make it so if you spend more than 20 minutes at a chemvender you explode into giblets
or you wanted to make that abysmal mix as colonist medic on fucking barkers
round would end sooner than one pill of FC is out
me when highcomb napalm
Yeah that’s why FC is a meme 😭
paracetamol no OD :3
yea i still dont know why you can randomly explode when making napalm
THIS IS CMU, FELLA, WE INJECTING STRAIGHT METH WITH DYLO, GET YO PARACETAMOL ASS DOWN TO RMC
water should be 1:1 with end result
for napalm
It’s called “the final cure” because it’s either gonna be the final one you ever need or the final one you ever make because you died before finishing it 😭
and just as neutralizer (1u is enough) for highcomb iirc
or wise versa, it's been a while since i cooked it
yea ik, i spedran napalm once and I exploded and died
and when i asked synth to make some, they nuked themselfs thrice
after making like, 700u without issue
whitelist, everyone...
Yeah idk why we have such advanced napalm chemistry 😭
surely they know what they are doing
It’s like 10 or 12 different varieties
Blowing yourself up as OT is a universal experience.
rite of passage
How much love is given to chemistry versus Napalm
same as in base ss14 with CLF3
add saline so I can watch people blow up by adding Sodium and not table salt
Soon
#1412224462106923049
joes have red
Because they are blood powered machines
Like in ultrakill
Ever wonder why there are no clowns in CMU?
chemistry forgotten in a ditch
they don't fight because they just mop up the blood from humans fighting...
They are imprisoned within the working joes
The clowns are trapped
They fuel the working Joe
Honestly you know what would make chemistry more interesting?
add a pr to make CLF3 explosions 6 tiles wide.
Adding an oven and making chemical reactions have temp requirements
i think i might strangle you

we aint baking in here we mixing shit and exploding
as god intended
Or you know what would be funnier
Adding actual chemical intermediary products
DMC?
Like you don’t just get epi from three elements form the periodic table
You would have to make actual like carbonic acid or smth
bro please
Okay yeah that sounds kinda psychotic
this isn't tarkov
It would be funny though to just add a chemical called “GC” that has a 70 step reaction process 😭
And literally is a cure all
mf cooking omni
you might as well remove all the vendor meds and force the chemist to make everything from scratch
Force the chemist to do hydrolysis on water to get hydrogen and oxygen 🗣️🗣️
And they have to piss to get phosphorus
Nitrogen is only obtainable through manure
STOP THEM
also that would fucking nuke half the server population due to bwoinks
you just know
i wouldnt mind if they removed all the vendor meds ngl
and made pills unspikeable and ungrindable
but thats just me 
and made chem harder*
no grinder?!
Wait you can grind pills back into liquid
This, this isn't meth
wake up
Holy I’m a dumbass

I thought it was just for botany vegetables 😭

That’s what I used it for
dude
I did it because I suck at medical 😭
And I can’t be assed to actually do medicine
So I made a pill to do it for me
You want the truth???
I made FC because I wanted to do less work and just feed people drugs instead of actually interacting with the medical system!
Like synth graft, surgical line, gauze, I HATE ALL OF IT
black sludge 
Yeah medical is pain
Though in all honestly the reason why I spent the time making the FC formula was because there was nothing to do in medical 🥀
Like if I’m gonna be afk anyway
Might as well
TRUKE
Waste my time in a CMU way
holy shit half my hours are just standing around and staring at paint dry
and now that there isnt a higher rank that 1st lt i might just start playing threats
😭
And then the other half is when you get 30 patients in 2 seconds while your director is getting sued
welding fuel is GOAT when making medicine
And you have to solo like 500 IBs
the humble welding tool
And like 200 brute PER PERSON
spoken like a true synth
Like yk it’s cooked when you get like 15 corpses and they don’t take them into the morgue and just tell you “fix them” 😭
And then you scan them and realize they have more conditions than you knew existed
lemme just turn water into wine rq 😄
Worst part too is that it’s technically possible…
It’s just gonna be awful
Anywho I gotta sleep, will optimize the FC formula when I wake up tomorrow to account for all I learned today
just wanted to put out that Ethanol and Water cant make vodka (the recipe says it can)
UPP Larp ruined
@marsh thistle
truly disappointed
i found the new med meta
its so op
its so fucking incredibly op
oh my god im foaming at the mouth

I agree
js spam kits
It’s a shame that only weyu gets one though
no way
skip suturing
New med meta
Murder them, inject epi
Then defib
truke
then all u gotta do is epi and defib
Free 20 damage heal
You don’t need anything except epi and defib
Gotta add new chems
dr house over here

no…
add the mousebite chem
Not to be confused with “Leftarmfixus”

Or “Rightlegfixus”

Ideas to make med V3 more enjoyable:
- Give an option to remove heads. I've made the mistake of accidentally (purposefully) removing limbs to fix IB. Naturally, this should follow through to the head for completeness. https://cdn.discordapp.com/emojis/1412284976812130385.png?size=64&quality=lossless&1 . Also shuts up the screams of pain, so this is a much needed QoL feature https://cdn.discordapp.com/emojis/1412284976812130385.png?size=64&quality=lossless&2
- If your not wearing masks/gloves/scrubs/labcoat and are near the patient during surgery, inflict toxin damage and organ damage (up to 300).
- Theres already an organ transplant status (dont think it does anything atm). Give limb attachments and replacements a status that gives a random chance to drop the held item for 300s (or randomly trip over).
- Sleep chem for surgery, and surgeries without sleep chem requires an continous dose of oxycodone gauranteeing a addiction
- 1% chance for any chemical mixture to explode, dealing 300 damage and deliminb them instantly. Dont add it to the changelogs. Make the chemists/ordinance techs paranoid about ever touching a chemmaster.
dextrabrachium and laevabrachium
when in doubt, translate to latin
i CANT FORGET THE MOST IMPORTANT PART
Corpsmen now have a 1% chance to spawn with unremovable cat ears so they are forced to uwuspeak
did i cook?

Point 2 and 4 i strongly agree with. We don’t have real consequences for ghetto surgery and we don’t have a proper (read, not inaprov or lepo) dedicated surgical anesthetic at the moment. Maybe not GIGA toxin damage, but an actual consequence. Maybe organ damage or something.
There's something too obvious that everyone overlooks or simply chooses to ignore, Distress Signal is a game mode where being injured, seriously injured, dying, or being taken down by friendly fire is very common,no player wants to be in an operating room for 20-30 minutes waiting and praying that the doctor who treats him doesn't leave him worse off than he was before being treated,there needs to be a balance between a good medical system and gameplay health.In the games I played as commander in Distress Signal, what I noticed was that we were losing a lot of marines and the reason was the /ghost when I got to the Medbay, there were about 7-8 marines who had /ghosted, others at the Alamo and all with heavy injuries, and so on. The players simply preferred to be ghosts rather than wait all that time, Not to mention that the lack of medical staff and the inexperience of those who are available is very noticeable.
When the Marines were losing for a month straight, no xeno player complained, and playing as Xeno was fun. But now that things have changed a bit, all I see are forums of Xeno players complaining.
Xeno players were the ones who got neuro spit and queen scream removed because it was too 1 sided and we hated stomping marine it’s not fun for either sides. You actually don’t know what you are talking about
If thinking that makes you happy, go for it.
Buddy I’m the one who started the feedback thread to get it removed and a xeno contributor ended up doing XD
Can confirm
what if we were all friends and we smiled
It’d be nice if the cryopod w/ cryoxadone or clonexadone could heal brain damage, since it seems that currently there isn’t any way to heal brain damage it seems?
we were actively complaining it was a one sided stomp why are we saying this
Yeah one sided stomps aren’t fun for either side
But yeah I agree that medical overwork is no joke 😭
I have 700 hours in RMC, 300 as a xeno, then in the Russian RMC I have another 500 hours, 300 as a xeno, in CM13 I have about 120 hours and in CMU I have about 100 hours
I played both sides
Like when I play medical some times I’m the only doctor who actually knows what he’s doing and have to treat like 15 dead people with maxed out damage and IBs on every body part 🤣
i dont like any side stomping the other because round with last 40 minutes
but marines last stand are funnier
how do you have all this playtime and then proceed to have incredibly baffling 10 hr takes on the most basic medical systems
Maybe he just didn’t play medical that much
Because that's what I see when I play as a marine, xeno, or commander
Because the problem right now I would say is that the amount of doctor labor required to treat someone is actually insane
And when you have very few competent doctors and an influx of patients it gets out of hand really quickly
Idk man it's pretty easy unless you mean surgeries
literally what i just say?
Tell me how to quickly treat IBs and severe fractures on every body part, 200 brute damage, 3% blood level, all while juggling CPR on the 5 other corpses with the same condition 😭
you do not play medical man
Shit is so cooked
Mass cas will literally always be stressful
The answer is it’s gonna take ages
If there's a single corpsman trying to treat 6 people all with hundreds of damage
Yeah I agree with your observation but not the conclusion
I've played a bit as a doctor; you don't need to be a doctor with 500 hours of experience to criticize a system with a little common sense, logic, and experience of what you see in the game, you already know what the problem is.
it's a problem
something has gone horribly wrong
Yea fair enough, i just see marines say it's too easy
Burns are rarely debilitating and if they are you have to go to a corpsman anyways
Yeah and then you die of IB from your left ballsack in like 5 minutes because you didn’t notice it 😭
It’s pretty easy with current medical you just have to worry about rezzing before they rot but as long as you have other people cpring it’s fine. Had to do it last night
i unironically loved doing this on CM13 though
being overloaded with corpses from a shit OB
though
most of the time you are gonna have like 3-4 corpsmans on standby
Me watching the corpsman heal with kits before suture lines (the person will be dead with 400 brute for 15 hours before they are able to be revived)
😌
And two of them have no idea what they are doing 😭
"CPR CPR CPR!" x3
"SOMEONE GET ME MORE MED KITS"
"EPI, SOMEONE GET ME EPI!"
"HE'S GONNA PERMA, CPR!"
As long as they have epi its not an issue and any solid doc will always carry it
Epi won’t do shit against actually egregious injuries 😭
@fair moon have you ever played CM13's medical system?
It will
No amount of epi is gonna fix an IB, deep untreated wounds, or just straight up heart or brain damage
epi allows you to revive them early, or that's how I thought it worked, and also heals a bit of damage overall.
It heals 20 brute and 20 burn
Upon defib
And works like a painkiller
Not I don’t like the tile movement and controls I only played RFN
If they are truly fucked up you need to like actually work on them yes
If there are 6 people and they’re all so bad that epi won’t do shit like
oh, dude. You would've loved it.
You had to manually target a limb to heal it.
Kits and structure heal up to a point, and pills had to be used to fully heal them.
IBs were 10x more fatal, and FE only sustained you for so long if you had an MRE on you.
Organ damage was more common.
yeah it’s fucked I dunno what to say, I don’t think that’s a problem with the medical system

