#Medical V2
1 messages · Page 2 of 1
If I want to read a 40 page report on what his wounds are and how to do that, GIVE IT TO ME IN HEALTH ANAYLZER (PIN THIS)
i'ma spill salt in your wound you'll be begging for it to be cleaned
they’re already working on that
😭
ALSO

WAAAAAT
I like the reports :^)
nah but yeah this can and will be forked into a menu it’s just too much for a regular inspection
💔
HAAHA
Yeah lmao, is this just the regular shift click? If so that's a circus, because this makes someone's wounds entirely unreadable
ass ideas too
yup 😭
oh
i’m bald
shift click gives basic overview
💔 not my fault i pick up lights and it say WATCH OUT.. YOU GON GET BURNT!!! then um.. nothing happens..
gonna smack your bald head bro
still though that’s colossal
i dead ass took off my glove
and tried
cuz like
WHAT IF I WANNA BE UM..
CLF..
AND UHM
say
PICK UP THE LIGHT
here in the CLF we throw the light and stab the guard to death with a shard :^)
i'll tell ya in dm then
ash is actually the most competent med main i know ngl hope they make a guide or two
your IFAK literally holds everything you need
you did this not me
if it's seriously all of these words to say "suture wound" I'm gonna give the guy who wrote this newnewmed damage
realistically just shorten the wound description to this
something like this
and if something is optimally treated
JUST HAVE IT SAY OPTIMALLY TREATED
I feel like you can condense it further
just say treated stab wound in green text
it's sure not gaping any more
nah wound depth
has an impact now
question, how so?
any impact beyond how many you need to use?
apparently it impacts bones and organs
ah i see
hmmmmm
that is useful to know but i do think it could be a health analyzer thing
optimal treatments, imo, should be kept to just inspecting for easiness
“i should use the trauma governer on my organs”
i stabbed a guy to 500 damage i patched maybe 5 times with red and deep blue and patch slightly with normal line until i couldn't.
how is john rifleman gonna know if he needs to visit the corpsman or not
the body heal by itself.
until it reach from 400 to 200
then i just defib
and i patch again
same way i did
broken bone?
works fine
stab wounds?
yup just fine
yeah true
it heals on dead people
its fine then
btw
keep that in mind ^
its kind of unreadable to be completely fair
don’t even need to visit docs much no more
like even with the simplification this is still on paper kind of
i like ts
a bit busy
also Gauze is going the be one of the most useful thing you'll use as a medic/HM/Field doctor
you can patch people instantly!!
and have healing effect
you also craft with gauze and a trauma kit right?
if something is already optimally treated it shouldnt even be mentioned
worthless info
not worthless
i thought the whole point of newmed2
wasnt relying on corpsmen
if its optimally treated it provides passive healing, and i think it eventually disappears
oh good it's optimally treated. glad I spent time reading this instead of what needs treatment
2 seconds
sick
also put it in the health analyzer
name 1 benefit to knowing there's an optimally treated wound you can't do anything with
yeah they’re also doing that
not even in 2
knowing that it is providing passive healing on that wound? i dunno
its not that hard
it’s a single line of text
yeah it's worthless info
read the important shit 😭
just skip the green ones i trust people can understand this
a single line of text x50 repeated for each limb
whataboutism
Kit takes time to patch you however gauze do not take time it's instant
there is no duration on the gauze
yeah
it's instant healing effect and stop bleeding.
kit however you patch slight damage and apply healing effect and seal the bleeding in the proccess
50 gauze, 10 hemostatic, 10 burn
not whataboutism
if anything, its more useful on newmed 2 because, again, optimal treatment provides passive healing and adequate treatment doesnt (iirc; it might just be less passive healing)
that makes sense
i think the cleanup also has a factor?
but if it's already optimally treated.....you can't do anything with that info
hence why you still wanna visit the corpsman
you might as well state every single wound the marine DOESN'T have
can’t you also craft them tho
no you can't
but you can make them the chemical.
o coulda sworn
talking about whataboutism and then saying shit like this
lmao
that + the ointment of choice
do you actually play medic?
also
its not just an inspect thing, like shift click and bam text wall
you have to inspect wounds
im pretty sure
so do you just craft kits as you're treating?
like see you need X dressing and craft it?
pretty sure
pretty much yeah you get the white kit and gauze
in the long run i think that saves on corpsman space
then you have all those ointments with color choice
also, how do you clean wounds?
then you apply it to the kit or gauze
antiseptic
antisceptic
probably?
its a bit strange it tells you what to use to treat wounds, but not how to clean them
ah i see
so change "cleanup needed" to "apply antiseptic"
bro said do you actually play medic then doesn't know anything about the new system 😭
what do you do about the
actual peanut brain
partially closed wounds
if you want
just trauma kit?
yep! trying to learn the system instead of mindlessly complaining about it
anyways!
we all need to stfu
and trying to consolidate it too for easy of the new corpsmen
and they will heal naturally
the only thing this fuck ass wall of next needs is optimal treatment: whatever
dead or alive
you could learn a thing or two tom
don't matter
so
to be fair, i do think the wound does matter a bit, and if cleanup is required
but yeah
its needlessly bulky
where do you get the bottles, they're just in the vendors?
they need to add symbols to the
squares for colourblind people
you can get the completed kits and all the components from the vendor yes
omg trauma foam
grab the gauze and leave med 🔥
healing chems are now worthless so you've got more space in a way
surgical line, synth graft, gauze and then organ pills
yeah organ pills needa go
i forgot what chems do now
recovery cap increase
it trivialises surgery
like
it would be fun if docs had to do more surgeries cuz
john rifleman
has brain damage
i mean the new med system is just like when you're deconstructing thing as an engineer in a way
to be fair its kind of different
tricord bicard kelo etc are just buns now
also
straight up, I start my procedures sometimes when I got other people to deal with by using the scoop to feed them all of the organ pills and then get to work on the bones
i will note that
surely it does SOMETHING other than reviving people from crit
if you get damaged by both brute and burn
and let's say you use a kit?
you HAVE
to treat it all
in order to heal.
20 billion ODs
just heads up
or you will sit there and wait for healing that won't happen
since you struggle to heal
injecting the whole 30 units
or simply that the other wound let's say the burn wound is infected?
you treated the brute?
I'm sorry, epi is in the IFAK? and not inaprovaline???????
but you still have the burn
epi yourself as the crusher charges you so you accept your fate
i'm sorry but EPI od isn't real
i THINK
if you have dex+
this might be placebo
it won't do jack shit
like
now
you can inject yourself with epi 50u
what
it will do at least 8 poison
the main damage is airloss
don’t ask me
i was just taking no pain after slamming down an epipen
i mean like
knowing the chemical how it normal is
if you think about it.. epi is adrenalin.. in a way
so like..
they should make it if you take too much epinephrine you fibrillate and die
allows you to defib someone even if they arent under the threshold of 200 damage
i mean in newmed
that is heart break
where your heart explode
uh
I don't think that's what it does
not in game mind you
epinephrine?
yep
yeah
not in game
It makes it so the defib heals extra damage
so it just makes defibbing really fucked up people easier
we're talking about epi, yes, you use it when you're a tribal shaman and don't have anything else like surgical line
you epi > start the defib > synth line/graft while the defib is going
Epi, Trico and inap is used together to revive inject.
aren’t all riflemen just tribal shaman with guns?
this is the lastest time I've used epi
things to think about
Tricord doesnt actually do anything while they're dead
only after they're revived does it start working in their system afaik
ye that's the point of it i'm assuming.
the after shock
since like
you might shock them back
to 1 health
eh
trico will clutch that shit
never had that personally but I believe you
since like think about it
i mean like
if we did have heart break
on your last shock
then he just dies since you were 1 hp off
kinda blows
then again
trico work the best once you get to 49 hp
it works still at any hp
however
it's at it's peak at 49 hp
as tribal shaman on two occasions have I presented the younglings with a potion of bicaridine, tell them to sip it and watch them down it and I need to dylovene+inap them back to life
😭
W Larps
you know a combat stimulant injector
would be peam
meth?
EPHEDRINBE
guh
since it's on the maps
a little bit of carfentanyl
you find it in colony
A VERY
and bring it back to the lab
yes
BIT
very very little
give the privates meth, give them machetes, and send them charging into the xeno line
followed by the real people
get a faulty pen and you just die
diphen...
can we process xenos into drugs
we got arith though
and then sill it at req
Just add the meth-laced chocolate they gave to the German soldiers in WW2
i know that lesser fruit is something that is supposed to be edable for marines...
or people in general..
Finally, my soldiers will perform optimally
on top of that honestly you could add a big letter or two like the pill bottles and injectors have, help with colorblindness as well
SE, HE, AN, etc
yeeee
definitely agree here
yeah this is nice
i think it gets the same message across as the origin sprite
and as tom said we can def add some lettering for those who need it
where's the WW1 fork where pain damage affects are severely risen
speaking of, what does pain even do
does it make you drop your weapon and slow you down
it stuns you for half a second in random intervals if it's like at max stacks
and nothing else
huh
this is peak
neat
lovely even
you should be pretty much immobile at max pain stacks tbh
would need to do the same for the packs and foam
max pain stacks should straight up just knock you unconscious
but those can probably just be stripes for the foam and changing the color of the pack for the
well
pack
we could use hyphens to save on lines used
(wound) - (treated/untreated)
etc
you are better than me but
i'm thinking the same for the kits
yeeeee
oh yeah the ointment
i feel like
having the circle
would make it different from the normal ointment
which would be nice
then again the dot in the middle is nice as it is..
mmmmm
what about uh
cap color?
true
all of them are distinctive enough in my opinion, as long as you add the letters too like with pill bottles as tom said
works
i do think distinguishing it as ointment with the yellow is nice
and the cap is enough to differentiate
so legit..
just color of each one?
and that's pretty much it..
which is hell a nice
LOVE IT
we'll see how it looks with the other colors but i've already done the gauzes and they look fine
Looks great
could always adjust the color a bit
since when i tried i took dirrect colors
which looked...
not great
lmaoo
symbols would be larpful too
idk how well it'll fit on
but maybe in text?
idk
there is only so few pixels we got space for
Could work on the kits
love it
maybe just floating text in a corner
for colourblind people
oh yeah definitely
as tom suggested, like they have on the pill bottles
should be
Lookin good
HS - hemostatic
AS - antiseptic
BR - burn
SL - sealing
CM - compression
for the uh
pill-esque text symbols if we end up going that route
anyways
got distracted from my hrp app 😔
overall
after a bit of EXTREME HESITANCY on my part regarding newmed 2, i think there's something really really good here, it just requires some polishing and rethinking in some areas
❤️ 🔥
I would agree for realism's sake, but I do think them being the same sprite signifies that they do the same thing as another of the same type, but just for different types of wounds
hmmm
That DOES bring up a possibility where we consolidate the ointment/kit/gauze into just one item per damage type, but that's for Chip and other newmed 2 thinkers/coders to decide upon
however if we're to keep the 3 types of wound treating for 5 different damage types
then i think we should stick to the three basic sprites
the issue about this..
if i removed all the names from this
would you be able to tell me which is which
if i were to remove the blue squares
i know you would struggle on the yellow and orange
to be completely fair
since one of those two orange
yeah
i'm saying distinct sprites
well the thing above is that
i think having potentially 15 different distinct sprites would be a lot of work and would make things more confusing imo
again
if we consolidate down to five sprites (one physical way to heal each type of damage) i do think id agree
also
if you wanna think about it
the bottles.. or ointments
just hold chemical
it has to be a bottle..
Confusing at first imo but once you learn it your brain will associate x sprite with x effect and so on
#spriting message this point down might be for making distinct sprites rather than just variations of a bottle
The color sprites are good for "oh, this is the trauma ointment"
I think having 15 varying sprites that are all different would just prove to be more confusing
also totally forgot the basic kits
gimme a sec
i wish to reiterate i cannot recommend having 15 or potentially 17 different sprites for all of these
if we're just going to change the kit/gauze/ointment sprites and keep the colors though, that's probably fine
very nice
much easier to recognize at a glance
yeah distinct sprites for everything would just be harder to learn, much easier to color code them like you did
what are the ointment variants for actually
i feel like gauze and kits do the job already since gauze and kits have burn treating variants
are they like middle ground of the gauze and kits
actually i should probably just try it out
oh i cant use them
placeholder sprites.
yea yea i get that i just call them ointments because of sprite + their names are all different
i don't know what term to use as an umbrella for em
compound bottles idk
they're crafting materials you combine with base gauze and kits
AH I SEE
you can carry more crafting materials than you can finished kits and gauze
well that's pretty cool
i thought it was like middle ground of the two but yea that makes more sense don't it
neat
colorblind people
I'm colorblind and I've got no issues with it rn
This is why I recommended having the lettering that the pill bottles have
Once again I’m fine with completely unique sprites if we had less actual items but there’s like 17
Honestly at this point we should add in a cool surgery UI.
Fuck up getting a fragment out? BEEEEP
Have a vein scanner, bone scanner etc that you drag over the body to see what's going on inside 😎
ACE medical 1 to 1
led ex in CMU 🥹
oh my fucking god bro
dont even
ive seen videos of ace medical in depth be 1 hour long
IT TAKES
5 MINUTES IN PRACTICE
TO UNDERSTAND IT
you go ASK SOMEONE INGAME
(how newmed
you get it explained in like 2 SECONDS
they just have to BUFF the passive healing alot more then it's geniuenely
a peak addition
also alt click inspect should be lot more faster imo
its actually crazy how much people act like ace medical is complicated
ace is the merciful one
once you get it its not rocket science and you even tangentially know some vague combat first aid procedures
ACE'S FUCKING MODS
are complicated!
because they are like NEUROTRAUMA being added to barotrauma medical
but base ACE is easy and FUN
Ace is GOAL is to let troopers heal themselves aswell so you don't have to go to medic all the time!
yea ummmm
If it says MASSIVE BURNS but the burn trauma dressing isn't doing anything, does that mean it requires surgery or what
did use alt click on the person
and check what it was
I shift click to inspect
alt click has a diffrent medical inspect now
Ah
Also often I'd patch everything up with the correct kit but they'd still be at like 50% health with a ton of brute damage, I guess at that point you have to wait for passive healing or give them bicard?
You probably missed something
Once you apply optimal treatments, they passive heal that remaining health
if you want you can use surgical lining to fix their limbs faster
and then have them leave
Yeah I was trying that but it wasn't letting me, I must've missed something
Try another round with alt clicking this time
Shift clicking also gave me info about their wounds and whether they were treated so I was going off that
Surgical linings job is to fix limbs to full health
If there are existing wounds which are not optimally healed
which you check with alt click
Those reduce the limbs max health
And if, say, they have both bullet wounds and burn wounds, and I use the burn kit on them, I'm assuming it'll auto target the burn wounds first instead of sub-optimally treating the bullet ones as well
Since it has 2 fixes per use yes
alt-click should be instant
Im changing it rn
newmed ass revert it
alt click will be instant for medics
👎
the current ship's corpsman med vendors had none of the new crafting supplies
pictured is every corpsman in medical discussing how this new system works
medical pouch is STILL inferior to the IFAK btw.
Okay, so.
You get "normal" gels.
And get other gels.
Red
Blue
Yellow
Orange
Green
You use the multi-colour gels to combine with the normal gel to make a bandage suited for that injury.
It heals up to a certain point, then you gotta use structure or pills to heal the rest.
its the same amount of slots nwo
the medical pouch can't hold splints
take a look at what the IFAK can hold, and what the normal medical pouch can't.
also, it's using the wrong sprite. The medical pouch. It's supposed to be the longer fatter one.
@crisp swallow You can remove all organs from people and it doesnt affect them
waow
I think my main feedback after putting in more corpsman rounds(other than just please change it back to oldnewmed) is:
The alt examine text is way too cluttered with unnecessary information.
Crafting is just unfun. I get the concept you're going for of being a gauze dispesnary for your riflemen but I just don't want to do that. It'd be more acceptable if there weren't 5 different types but it's just a bunch of clutter and tedium in the inventory of managing crafting materials.
Like does sealing and hemostatic *really * have to be two different things?
It feels like bloat rather than adding anything engaging or meaningful or, dare I say it, fun to the game. Having to carry a bunch of different kinds of trauma kits sure whatever I don't love it but it's manageable, except it's so inefficient compared to carrying the materials
the problem is
every game is relied on the medics
they die
the game is dead
i need a reliable way to offload the medics importance
to something else
without introducing workarounds like how general cure was
Personally I very much like the new changes. Makes it not that complicated but still overly engaging if you are going for the crafting strategy to have much much more medical items on you.
I do have mixed feeling about not needing to rely on any kind of chemicals really. It's like they became.. useless a bit? Though I am certain they still have their use as a some sort of a combat stimulant now: to heal damage as you go. But that's niche now.
After some rounds as a doctor that is what I felt from the new newmed. I didn't get to play as a corpsman yet. I assume the point of the gauzes is to act as instant 1 ingredient per use heal item instead of using the 2 ingredients of the appropriate dressing with the corpsman skill?
Gauze is to be given to rifleman kind of deal
Trauma kits to be a thing for corpsman
to heal faster and waste less
Ok first distress of new med it is so much better we just need an instant alt + left click
I think alt click is intentionally slow
Also I think alt click is not THAT bad.
You can pretty much deduce what you need by just doing the good ol' inspection and maybe using the health analyzer.
They said they're making the alt click instant for medics
Deep burns
use burn trauma kit
doesnt work
Idk I'm already too used to health analyzer scan to see which one
lookinsidecat.jpg
Scanner feels more redundant
Btw yes ^ what's the point of the scanner now aside from checking organ damage
if we have alt click now
to check it then overdose a patient anyway because another medic dosed them
I tihnk im gonna rebrand the scanner
to something else
and chemical
into just stimulants
could make the scanner show all the new stuff so i dont have to keep alt clicking
Seems to me that gauzes are just better
Kits stack to 6 from when I was on local host and they have doafter
Unlike gauzes stack of 10 and instant
Either way the biggest thing is that storages are way to limited if you expect corpsman to carry all this
Especially synths, they get no medical kits or synth vend
I think the scanner showing the V2 stuff would be ideal. The UI stays up even if you click on something else which is really nice
Maybe it like a toggle on the scanner so you can choose which mode you're scanning in
6 dressings a stack kind of nuts considering a stack of packed dressing and whatever powder makes 25, way too big a disparity trying to force crafting on the medic
rename corpsman to craftsman
this is tacomed now
your rifleman are hungry for the red taco
quickly whip out your gauze and add the hot sauce
and feed it to him
or he will die
we can get more uses in the new brute kits + antiseptic? one corpsman can't keep a continuous healing on the WHOLE team
not like if it were suture or synthgraft
but 15 or 20 uses
instead of 6
a rifleman can have like at worst 3x6 wounds on him
that makes it more usable until you reach colony medical for a resupply or a return to OFB
but thats rare
the damage from xenos and FF is collosal
in the UPP test today i saw medics running out of supplies + the synth too and instead of resupply shipside they were defending fob
my riflemen yearn for me to spoonfeed them they ain't gonna read what dressing to apply themselves
Give it time
Riflemans basic kit already gives them enough bandages to stop bleedings
TQ for arterial bleeds
10 gauzes for bullet and burn wounds
tredamol for pain
great so they're not relying on medics as much as you hoped and we can up the stack size of trauma kits that only corpsman can use
including this i also got a reccomendation for the first aid autoinyector
it should carry slightly more meds 20-25 units if we want a "lifesaver"
but instead of 15 tricord in would be 15 tricord + 5 tramadol and if is 25 units could be 15 trico, 5 tram, 1 dexalin/kelo/bica/dylo/iron
and thinking on it MAY be too much or straight up useless i recall there was black goo mix as a use of too many chems + you weren't able to get more than 3 chems working in you
so a 25 U first aid inyector with 15 T, 5 Tramadol, 5 iron would be lowkey the best thing to have around
@crisp swallow also the inyectors DONT refill in the chem machines of the ship/colony, they are non rechargable
How are you guys running out of room for the new meds
I want to say that im not a huge fan of how the bandages/sprays work, it seems to just add a ton more crap you need to carry around, ontop of now needing to memorize where 50 different things go for seemingly no other reason then to make it more complicated
^ I wish it was possible to select a custom loadout for your bags each time you get them from a vendor
can my medical bag
remember where the things I placed is
so even if I pick up stuff and put it back it's still in same order
and does not look cluttery
that would like remove all my problems
of inventory management
also Chip
Ghetto surgery knife does not work on eschar
you need a scalp or burn kit for it no matter what apparently
we need a ghetto variant of the bone graft aswell
and organ clamp
wirecutters might be peak for organ clamp
and the system that lets you continue surgeries by starting the next one with correct tool does not function if you're doing a ghetto surgery.
wirecutters are cutters
will cut an organ not clamp it
idk bro when I heard the boot knife making the bone saw sound
it ended there
Its for "ghetto" stuff anyway since wirecutters arent used in anything so far having them for organ clamp might be fun
Alright I finally finished my Chip Med Guide https://medal.tv/games/space-station-14/clips/mQucbImEcC9d1iGRQ?invite=cr-MSxlNEIsMTk3OTI0NTM3&v=287
Watch Kameron's ChipMedV2 Guide by Sailzington and millions of other Space Station 14 videos on Medal. #spacestation14
This is beautiful.
its pronounced core-man
because they're the core of the squad
I hope you have the greatest poop of your life my man
Corpsman because they have to deal with the corpses 
tell that to that one stupid ass corpsman shout voiceline
😔
Is there any actual difference between the kits and the gauze for healing by the way?
Gauze stacks 10, works instantly on one wound, and can be used by anyone
Kits stacks 6, works slower but on two wounds at a time, and can only be used with medical training
to my knowledge
Also added a tweezer tool for corpsman that takes out all shrapnel fragments one after another fairly fast with a left click, so we don't have to use our boot knife on riflemen that don't know the mechanics yet
Please and thank you
@crisp swallow I do think this is a good idea and more conceptually/atmospherically fitting ^
Tweezers as makeshift hemostats.. 🥹
There are supposed to be wound sizes I’m not sure if it’s working right now I’ll do more testing later. Gauze only heals 1 so you would theoretically need 4 gauze to treat a massive round while trauma kits heals 2 so you would only need 2 kits. If you only craft gauzes you will fly through your meds
i am pretty sure there is also one where it screams "CORE-MAN! I AM HIT/HURT!"
straight up just says "HIT OR HURT"?
no i am just not sure which one it said
but considering its a marine line its probably "HIT"
i disabled it
Hello, I just encountered some problems on Barker's CF, we had a dude that had 360 brute and we did all we can but we couldn't get it to go lower, the problem is we didn't have epi nor a vendor
We even tried to fix the frac
It didn't help
did you treated the wound with proper dressings?
We only had synth line, graft and kits the normal ones
yikes...
Yeah
blame barkers
Is there a place to report this problem?
#1489944718522585139
Thanks
@crisp swallow
the new injuries aren’t treatable by the autodoc
damn got it
you can no longer see fractures with shift click
this is
mildly annoying
when trying to figure out what to splint
Pressing Z to use a kit on yourself doesn't work, you have to click on yourself.
The bone break sound seems to play on low health instead of actually when you break a bone
Trauma / burn kits seem insanely strong now.
1st one is fixed now
2nd one is cause of hairline fractures, they heal pretty fast
3rd one is kind of intended
severe injuries like organ damage are now more common
Oh well then I got fractures when overdosing for some reason
what the fuck
lmao
on what?
Peak?
great
Is this intended to work
in my lifesaver bag (the big one on belt slot) I just give people one of every pill (and I carry every single fucking pill)
And it just works
what the fuck
Yeah it basically just heals anything that doesn’t require surgery
probably will get nerfed
and since polls metobalize in dead people
definition of “if it ain’t broke don’t fix it”
this has been my #1 way of treating people
you wanna know the best way to fix it
lower the bloodstream temp capacity
Basically when you take a poll it goes into BS-T which has a cap of 25u, and it takes time before it goes into actually BS
so I have to wait for like 12 seconds after giving 5 pills for the BS-T to empty
Then I can finish
i havent gotten a chance to properly try the new med changes after the revert, but I assume its a bit like newmed v1 + bits of v2?
I mean you utilize your meds
your sutures
your surgery tools
and the kits because they can be given to corpsman
but yeah it's way simpler
the sharpnel is fun I guess but It caused IB + commun fracture when removed which I don't fucking understand HOW
newmed v2 won the vote too
so idk why it got reverted
people just needed to get accomodated to it
now hoping for a hopefully more in-depth med again 🙏
this is temporary
until i can come up something else
that doesn't cause the average 1 or 2 time player to rage quit for no reason
other then
not reading
W
lowk you cannot avoid this people will always negatively react to change
especially coming from chemslop med where there’s not really any consequences to getting hurt
it’s a large culture shock and people also just don’t read
👍
I like chems and all (biased), but yeah, I think people just got intimidated by the mega-long med vendor lol
i think just put a fuck ton of packing gauze and the ointments
We hate reading here
I think a default loadout could've helped. Like have one of the medical belts from the vendor already come filled with a set of the crafting stuff and some of the most commonly used meds. We already have the green "Recommended for new players" stuff in the vendors, could've been one of those
And if you're an experienced medic you just take the empty belt instead to make your own loadout
Medic is too simple and not fun anymore whatever it was last night was a good in-between
Won isn’t exactly right it was basically a 50%/50% split which isn’t good for such a large change
It won by a margin of like 5%
Yeah it’s not the best, but fucking anything is an upgrade over the med where the doctors spend 10 mins at the beginning of every round making the cure to everything and then retire
What do we call this, newmedv3? v1.5? Anyway waiting for meds to metabolize in dead people with 400 brute before you can defib them feels weird
2.5
V2 Redux Unlimited Ultra
V2 "Diet" edition
V2 Lite
Chipmed V2 still Won tbf it should have been a vote for people who play medical classes intead of everyone
right
Like no offense to non medical players but I dont care what John RFN thinks
We will keep you healed up regardless
Not really though? Medical effects everyone
Yes RFN figured out how to heal themselves enough and the medics fully healed them
people just hate relearning new things
Medical went from something actually enjoyable and interesting to "put the square in the square hole" because the non medics dont understand or care to learn it which is fine
At the end of the day the non-medics are the majority
I play CT but I don’t really think my experience is more important
And one of the whole points of newmedv2 was offloading the importance of medics as Chip himself said
so riflemen carrying around gauzes or getting dispensed gauzes by the corpsman was definitely a major part of it
as a corpsman I don't think it'd be fair to exclude riflemen from the vote
It’d be like reworking cades but only CTs can vote on it
Despite rifleman also making cades
It did that very well literally all you needed as a RFN was hemo and sealing gauze
Bro you and I both know the only people making cades are us CTS players
unless its wooden and they found it on the ground
Nah I get bravo rifleman making metal cades and wiring for me pretty often
So the people who just sit in fob and do nothing
Bravo is life bruh
yeah they are bored out of their mind
but yes the people who play CT should have a say on CT gameplay
I do agree with you on wiring but thats the same as filling sandbags
just basic labor
right
Theres no way peeps complained that much
the low majority did
I haven’t played enough with it to form a opinion
But V2 before was mass clutter
For the sake of clutter
its okay chip said that this is just a placeholder until he figures out something better
Yeah but yknow
I wanted to play color mattching on my weekend
Where is my funny color matching
Because john marine couldnt figure out he had to click himself to use a bandage
They got this easy man, should see hideous destructor med mod
you literally called it pointless bloat but havent tried it yet...
I much prefer the V2 than what we have now, it’s so soul and also
FINALLY MEDICS ARE NEEDED
(Surgery did that but yk)
I was saying I haven’t tried the rework
That just happened
ah
I liked it but it couldve used sone grouping of specific meds
But wow i did not expect this
it depends if you can figure out the systems in that one round
🥹 they took out my color matching and shot it 😭
I never used anto septic ever and I was constantly healing so it was really just learn 4 different colors
I don’t play medical so my opinion will take more rounds to form
Now give us complez synth repair
18 components
Look if the people REALLY need it dumbed down
Just
bandage wound
Use antiseptic
And that partial heals the wound
And if you want a better heal, you need a corpsman
It cant be THAT bad right?
I made a 5 minute video guide and instead of watching and seeing how easy it was people just complained
people just hate learning new things
except for medic players
Like sure i can see being bloat v2
every medic player i ran into enjoyed it
It was overwhelming at the start but i got into it
ALSO THESE FUCKERS GOT IT EASY
you also ignore every medic player that says they don't like it
and write them off as not having learned it
Too long
Them never played hideous destructor trauma mod
Yes
Need a 1 minute how2
Thats yes, thats what im doing
Bravo needs mess tents to keep the game fun
If you cant learn how to alt click
To see an injury
And i refuse to learn
revolvers and normal pistols should use diff ammo
And then read what bandage is correct for it
Tbf thats not the major criticism
now you're just malding without any constructive rebuttal
Im calling you stupid
I am
no they both come out of the same sized weapon
What do you want me to say???
they should shoot the same ammo its too confusing 
y would u use a revolver in that case
"i cant figure out which bandage goes here"
that is literally what happened to med gameplay
THEN ALTCLICK YOUR PATIENT
pistol sends more bullet downrange
they BUFFED alt click's time, improved the ui, and made it cleaner too
I don’t even think the main criticism of v2 was hard to understand
People saw all the new gels are thought it was bloated
And rfn were struggling to heal themselves
meanwhile upstream has rainbow chem cabinets
meant kameron
imo when v2 first dropped ifaks became more useful
Ifak is genuijely just
Press Z
Stand still
bro that's literally 6 briefings before we can deploy in distress 💀
We gotta pull up hideous destructor shit now
you get the point
Their trauma mod makes you RETIGHTEN BANDAGES
bro learned simon says put the square in the square hole and thinks he's smart 💀
It wasn't hard, it was tedious
They improved upon it and made it more intuitive and people still refused to learn it yes
Go make cades
Tighten too hard? You start taking pain damage
nah I'm gonna keep playing corpsman
Tighten too little?
keep seething though
We had to remove putting the tiangle into the triangle hole and the circle into the circle hole beacuse people refused to leann
the people who dont play medic
Unga
Just make it like quasimorphosis
Everything has a % of healing or not
Even if youused the correct method
(i fucking hate quasimorph healing.)
This was my personal opinion
(i also hate quasimorph and their shitty powerscaling)
Bros descriing pre-newmed
it really seems that way
this is the only thing thats keeping me sane
Your hands should fall off if you pick up a scalpel lowkey
You guys should play eris
You can heal with ANY
Bandage
But if its the incorrect one
Its gonna take fucking forever
All the corpsmen should play Eris pre-med 3
👍 👍 👍 👍 👍 👍 👍
Is eris that upstream they were trying?
With the weird braindeath mechanic?