#Distress Signal is unplayable.
1 messages · Page 3 of 1
the fact you need MORTARS to push into UPPER DECK ON SORO
is not a good fucking sign
this isnt something you can fix with fine-tuning
i am not really feeling like discussing this due to how fast and easy people get offended instead of seeing the point that is being made but this is largely due to ss14 general culture of extreme kindness
you need a big ACROSS-THE-BOARD BUFF to make MARINES playable
when your whole culture is based around extreme kindness even the slightest criticim/suggestion seems toxic even when intention wasn't that
had people crash out on me on that server for telling them to weed behind backlines instead of going back and forth in the same 20 tile area, or had drones say "xeno too overwhelming" while all they were ever asked to do was use pheromones and weed when walking on or around un-weeded zones
we do get it but no one uses them
because it requires teamwork and communication so people dont like it
most mortar you will see is a guy solo'ing it and getting killed/capped 10 minutes in due to having to literally be on the front line because of not having a spotter for him
i don’t want to resort to ‘skill issue’ categorically but on top of a wonky sandbox i routinely see really questionable decisions
Both can be true at the same time
Marines lack power and important features like OB and they're also skill issued.
Fuh
Literally the second faction to check that
There was a guy who complained in here about being a soloed by a runner as hazops
1/3 of the time it's govfor having skill issues
2/3 it's the factions being weak
Besides hazops.
But yeah, xeno on ds generally consists of prime hive during the right times. You're never gonna not get at least one xeno that's not been through the hell that's rmc balancing and is overcompensating for things that no longer exist(lack of newmed, constant ap) so the best choice here is legit just to buff marines to fuck then go from there and tweak it
I'm tired of the seal clubbing i want a round that lasts more than an hour
thats what i keep saying, almost every round 80% of hive is highly experienced players that mastered the art of xeno against marines with 10 times more equiqment and convenience than any marine faction here, either xenos need a nerf or marines need a buff
only times i have seen marine win is once in a blue moon of XX queen suiciding sub 10 minutes and then xenos not having any experienced player take over
@lucid bough
So i just spectated a round, and marines are literally the locked outest possible
- No tacmap before deploy, first tacmap was 10 minutes after deploy and when charlie got kicked
- South LZ on shivas, again
- marines sent 1 squad to die in horrible choke, still somehow killed a rav
- no alpha deployed for 15 minutes
- no cade lines, xenos even stopped flanking because of that so marines dont die in 2 seconds
- no one is shooting at xenos, especially downed ones by RPGs. I literally saw max 3 people out of dozens shooting at given moment. Kills were easy to get but marines decided to ignore them
- CTs and SLs werent using their breaching properly. Either too little or BRUTE rockets being used on 1 membrane and im not joking.
- marines being sent to assault worst positions
- marines didnt even run out of AP, they still had plenty of free one from reqs...
All of this falls to CMU not being a DS-exclusive server AND general LRP and players not actually listening to their CO
But even if they do all of this right, they still wipe.
I am convinced the win rate would go up exponentially if people actually secured the FOB.
FOB was secured
It wouldn't. I've seen several rounds with secured FOBs and it doesn't matter, frontline WILL wipe to the overtuned Xenos.
Tbf
It might also just be due to marines knowing they will lose
So they just don't lock in
Hell, I've been doing that and I'm HRP Whitelisted, I just sit in the hangar as DCC and play solitaire, because I know I'm completely useless and the front will wipe in ten minutes anyways.
There is literally no point doing anything as DCC, marines will wipe so quickly I won't get to medevac or do anything like that at all.
If people go into the round expecting to get steamrolled, they will never be locked in.
And that entire situation was unfortunately caused by Xenos being turbo overtuned
CO wasnt good either
Marines were in a group they just didnt do anything
Literally nothing
No building cades, not breaching, no shooting
I mean...what IS the point in locking in whatsoever if you know it won't matter ?
You dont need to be sweat
Like it's gottten THAT bad
Marines litearlly didnt shoot xenos
Huh..
A dancer goes into a group of 6 marines and only 2 shoot
the rest literalyl ignores
If all 6 shoot dancer would immidietly die
Because even 2 managed to almost kill it
They killed 2 ravs too, RAVS
Sounds like they don't want to FF because of the mentality of the other game modes
Xenos were in firing arcs of more than 2 people
They just didnt shoot and stared
Even xenos downed by RPG escaped
Because only 1 person was shooting them
distress signal should be removed so i can have more civil affairs larp on insurgency or civi larp on cf
6 crushers vs zero marine ap
you didnt even ran out of AP
req had 20+ AP mags
in general i saw 3 marines shooting at 1 xeno at most
yes
marines didnt shoot xenos
i am not making this shit up i literally was spectating and taking notes
i saw 3 times RPG down a T3 xeno and mariens ignore that
maybe.. it's a marine issue
or BRUTE being used on 1 membrane
this sounds unreal but thats what happened
people need to learn the game, not a buff
i mean if you just hit the queen with the AP rocket and then just leave
queen willnot vaporise
Reallly???
yes its nuclear physics
are OBs in the game yet
no
There's also no chargers anywhere on the bush
govfor DS mindset
I want OBs so bad
Oh no.. the marines are bald...
Also yeah marine morale is at an all time low
this is why guns need a across-the-board buff btw
literally none of the changes changed DS winrates.
Now that I think about it, the only time I don't shoot a xeno is over fear of FF
And newmed makes FF even more punishing when it happens
What changes
Cuz they aarnt merged
The server hasnt updated in days
What r the changes in question
HEAP
Ppl are imagining changes 😭😭😭
gg
Schizo Marine Universe
lol
okay
marines lack fire tools too
literally not much you can do against bulwark/defender
SO's need to be a lot more strict in punishing insubordination. If people start running off to the other end of the front away from them squad and ignoring recall orders MP needs to get sent after them etc etc
Like extinguishers and foam grenades?
no
flamers
1 is literally nothing
you need at least 3-4 on high pop
Oooh yeah
There's only like 1 in the vendor and it's faction dependant
There should be more incen grenade use and underbarrel flamers
Why not? Is it balance or realism?
i'd say they are not soul to be used for eveyrone
but lowkey i dont think even with pre-buff marines stand no chance
if they stood no chance they'd lose every hijack
but instead we see they take initiative and killx enos
Yeah hijacks have been won in the past
Also yeah underbarrel flamers aren't that realistic. Making incen grenades easier to get would be better
And I'm not talking the ones that make a big square of fire
I'm talking the AGM-I that makes a little cone of fire when it lands
yea because hijack has been notably the only place where marines actually win since they are on defensive
xenos are still powercrept as fuck though
like that warrior strain which can DEFLECT ROUNDS
it needs to go dude
not even nerfed but outright removed like boxer was removed on cm13
thats uuh
not the issue
marines are defensive on ground too
difference is, xenos dont have any space for manuevers shipside
and they got stuck in either narrow corridor or small room
marines cant zergrush because xenos r weeded tf out and built bazillion walls
and get killed by 7 marines fighting
they very much can on hijack if needed
marines just dont push anything
The issue with fire is that all of the solutions outside of the flamer are too big or imprecise to be used offensively
i mean
u cant push if ur guns do jackshit
u cant push if the flamers r also a nothingburger
litearlly no
no
yes
if marines' guns were bad
if marines guns were good.
they would win planetside at least 50% of the time.
If marine guns were bad they'd lose insurgency all the time
yeah
that doesnt make sense
The same guns used in DS are also the same guns in insurgency
this is a dumb statement though
ur comparing HvH to HvX
two different levels of lethality and playstyle
How can you explain same marines with same guns fighting same xenos and losing groundside and winning shipside
Only thing changed is that xenos have nowhere to run
Fire spread should help this.
Everything else is the same
Not dumb
I'm narrowing this down to the xenos being the problem or the strategy in DS being the problem
HIAM into a building is scary now.
they win shipside because as i said areas arent weeded out
YES
which means marines can easily zergrush and win by NUMBERS
XENOS CANT RUN
if THEY HAVE ANY.
xenos can literally melt
through marines
melt as in metaphorical sense of completely dominating ur opponent
if uplayed marine u would know.
If the guns were the problem then govfor would lose in more places than just Distress Signal
If you take xenos' ground they suddenly cant heal and do their kill-heal-repeat cycle anymore
guns are one of the problems
Bro
but not THE problem
Our guns are litreally buffed RMC guns
???
the 35 armor defender in question.
They're not when you use them on human targets though?
marines were loosing before xeno buff too 70+% of the time
they are.... dogshit... even if u use them in hvh...
because of their DPS..........
and firerate........
It’s a human skill issue. We have a faction that gets MK1s for literally everyone, infinite metal and tons of AP and they still loose horribly.
ok whats the damage falloff on MK1s
What
You can absolutely frag out with them on hvh
or armor on ur average xeno
Do i pull my excel table again
I dunno, but they punch way above the CM standard.
well idk u cant quite literally fragout with the FN P9000
or whatever its name
Rifle falloff starts at 7+ tiles
the maximum u can do is frago ut with m5ra or le 39
yeah its getting buffed
Well there's your problem, you're not using the M39
i said this
m39 has abysmal damage aswell
i got to witness a CLF-sided CMB deputy just lwk tanking a fullmag of M39 before he even hit crit
thats how u know its good.
SMGs have abysmal damage for no reason
What distance was that?
No use except on civilians
top is m39b2 damage bottom base m39
Or like flesh beasts
literally pointblank
current balance
im not even joking dude i wish i clipped that shit
I think youre lying
theres a reason why M4RA is the meta
Just like in cm13...
in HvH
Sighhh
dude there used to be a time when m39 was actually good
M39B2 is literally the meta gun
could melt a ravager in 2 seconds
I wonder why diff factions with the same guy playing commander win and when its a faction with dogshit loadouts they lose
no tf it isnt
It has 0 scatter and rifle falloff
😂
0 scatter on my m39?
Wait show me the sprite
white smg
I sometimes lose hope in humanity
Yea i literally got no clue how it looks like
Do you ever extend stock
do u ever play marines
And see what it does
Yes
scratches head nooo sirrr i rock a m4ra.
So idk
i 3tap people with my m4ra...
I both play and spectate to see what marines are doing and how they lose
Our MK1s are the same stats as CM/RMC.
Its better and has less scatter
It’s 100% a skill issue at this rate.
If its the one im thinking rn then its dogshit even with stock unfolded
attachments
Modularity.
More attachments
is that it
It can take attachments.
What attachments
it has 0 scatter
5.. grips... 5... barrels
Optics.
theres literally no way that the WY PMC m39 has 0 scatter
It doesnt matter its still bad
and yea its damage is still ass
5 of everything for 30 marines
I’ve been running the 2x on my MK2 with an extended barrel and forward grip. That shit frags.
the top one is m39b2 bottom is m39
Soul.
it has 50 damage and rifle falloff, meaning you can consistenly damage people even at the border of the screen
I’m usually at the back of the req line and I’m yet to not get what I need.
When its higher pops though
The problem with the damage is that it instantly starts dropping off
Shooting with it point blank melts but 5 tiles away it's nothing
in what universe higher damage than Mk1 is ass
u wish
No
M39B2 currently should have less falloff
idk dude but i saw a cmb deputy just eating the entire mag for lunch
pointblank
I'm talking base m39
Literally impossible
i saw it.
M39 is ass thats why im buffing it
the cmb deputy had to get shot with a slug to die
i wasnt the guy using it
m39b2 even spawns with AP mag in it
it was a WY PMC TL with a m39b
you should frag anyone with armor without an issue
It was probably a regular mag then
sighs
even regular mags shouldnt be that dogshit
All ya gotta do is slap some attachments, use AP, and be right in their face
you like, dont even need attachments
you already got 0 scatter with extended stock
i cant log onto the server to test it ugh..
wtv, lets wait for the update
But yeah going back to fire, it being able to spread would make it worse for single targets but better for area denial (unless you get bad RNG and it starts spreading back towards you)
So it'd be even worse when used offensively
It can be patted out by hand now.
So it’s better for clearing out areas and offensive useage.
Burn out an area and push into it.
You can’t just sit behind a firewall anymore
Wait so humans can just pat it out?
If you’re wearing gloves, it takes six pats yes.
If you don’t have gloves, you burn your hands
It was a necessary change. The entire map could just burn down on insurgency since no one runs around with extinguishers.
That makes it a bit better for those cases where you only wanna burn one xeno
thats false information where did you even come up with this?
theres no difference between rmc xenos and cmu xenos except for crusher which was recently changed, in terms of stats
no stats were changed armor wise on any other xeno
The only difference is that the queen is less powerful (debatably), the crusher has different abilities and we have more CM13 accurate strains.
The balance wasn't changed at all on the Xeno side.
this is a genuine truke
marine guns are ass
and theres barelly any fuckin req budget
the budget is so low, but. whenever that one update get's pushed it, it'll hopefully get a hell of a out better
they cheaped up the SMAW to 8K,M34-T to 2,200K, MOU to 400, XM88 to 600 (I think)
because weed is bugged on hijack
plus xenos always land on the same spot north with nowhere to go with sometimes even lexington with fucking single door exit and fucking flames everywhere
if they landed anywhere south and weeds on ship worked properly they would win hijack too
they usually break down for whatever reason which makes some rounds a complete chaos, let alone you can't even change to track your FTL or SL whenever you want, it's a literal cointoss
"oh you can't track them? too bad, now time to play a little game of, ask them in radio where are they in hopes they're not in the middle of the fight or dead so they can respond and actually get there without getting jumped by camping xenos)
you can follow CO tacmap drawings too
i never had trouble finding my squad, even when trackers were non-existent due to a bug
50/50
and giving the task to the CO of POINTING WHERE SL IS when the tracker SHOULD do that instead is..
i often times don't have that issue in insurgency, but DS when that happens is pretty deadly
just follow the lines
and assess where would your squad be going from what your objectives were along with lines
it's usually dependant, and CO sometimes forgets that trackers might be broken, and since his orders usually should be fast (to make even the most attention deficit person) listen it just makes it worse
"get to sl"
"where's sl?"
........................
"oh in botany"
and sometimes you do have to stay behind with your Fireteam to cover
when you got xenos on your ass every second matters, you can't just run away randomly otherwise you get deeper in the mouth of the wolf, it's the whole point of the tracker, to HOPEFULLY avoid that, sometimes it doesn't since xenos manage to cut you off, etc etc but that's just how things go and it's not wrong
anyways imma read this thread since i am quite interested in what people say of DS
i still love it even with it's problems
aslo hang on question, why do i notice lately that in DS there's NEVER reinforcements?
because i kinda remember when i started here there was maybe 2-4 calls of reinforcements (usually getting wiped regardless)
pro xeno tip
target low ranks
i'll take notes
ehhh i respect all playstyles even if i don't like some, i know someone does
20 hugged from being afk
Should be fixed when my next PR gets merged.
holy fuck
just pull out at this point
we still got 2 obs bro we aint pulling out
Commander says this then the round turns into a 2 hour FOB siege
Or a 30 minute hijack
Did OBs get merged? Then bait with an evac with a cluster OB just before return for maximum shock and awe, this is how uscmc rolls
Alamo lands just as the cluster goes off, killing 95% of the landing force. A lone private from bravo who is new to the game is the last alive - the 30 strong xeno horde, completely undamaged by the incredibly easy to dodge orbital bombardment, turn towards them...
No crying in the casino.
||If the OBs are unchanged from RMC then the dropship interior is immune to OBs||