#Distress Signal is unplayable.
1 messages · Page 2 of 1
nobody knows to switch it to semi, your preaching to the choir here
so people dont fucking forget about them
You can buy a spec team for 25 points.
teamfortress
Its more of an issue with command not caring about the objectives and not building their plans around them.
What if we added the mechs from titanfall 2
More than half the marine failures I've seen either come down to an unsecured FOB or incoherent command.
With a bit of skill issue.
its hard get more objectives when the enemy is so strong.
Army depth is the fact that there's functionally 1 set designed way of playing each GOVFOR faction. They're all shallow. It makes it incredibly easy for xenos to do counterplay
total xeno death 
The twist is they’re a xeno exclusive
Write up a design document on how you think they can be improved and I'll look through it and get to work.
Rn xenos have to many strains, and wayyy to much health for how little AP govfor gets
No my main comment would be
axe half the govfor factions
and force people to work on a set few
depends on which govfor you are.
its not a design doc thing i think we've made too many govfor factions
This is an offer you should take up broski, genuinely make this man a document the masses are begging
What do you feel they're missing compared to base game USCM?
CMU should have WOW style dungeons for marines to raid for legendary loot
Im not saying USCMC.
im saying..
UPP.
for example
or CMB CIU
I'm asking what you feel they're missing compared to the USCM.
Variety.
half of new strains doesnt even have armor
I'd argue that UPP has some of the greater variety, RPG, Flamerthower, debately alright riot shotgun
I am of the opinion that the main issue with govfors rn is that only a few get love and some are left to languish.
The UPP has more variety than the USCM at current...
Also there is plenty of weapon variety...
Req for most faction starts with 5-6 weapon types and theres the two you can get from the vendors.
LACN would like a word
a lot of factions are incredibly shallow.
LACN is horribly undercooked I agree.
and some factions get
far more love
(cough cough prodigy and hazops)
then the main players of the story.
Its honestly more of a sprite issue imo.
it would be a lot better if the weapon variety could be taken round start in vendors.
UPP, WY,
YES
THATS MY POINT
WHEN I SAY AXE HALF THE GOVFOR FACTIONS
THERES NO MAINTENANCE ON THEM AND IT JUST SPREADS RESOURCES THIN
Axing them will do nothing when we have no one working on it currently at all.
why even bother?
Focus forces.
Focus attention
cut out the bloat, focus on the main attraction
if not axing them pause development for overdeveloped factions like HAZOPs or Prodigy till the other factions are similarly playable.
CMU is built on variety. If people don't like a faction because its not the meta, they won't vote for it. But we've seen that proven to not be true with Prodigy and CIU for example.
Prodigy is our most played faction despite them having the least content.
i've never gotten to play prodigy since they got the cool TV show guns. literally not once
We're a playtest, of course a lot of content is still gonna be WIP.
Btw just wanna add, the prodigy Rfile the MCS-X has actually 0 degree of spread
It is 100% accurate
idfk wym by what you said here
Prodigy is one of the far more developed factions
I thought prodigy was ass
Literally flip flopping sentiment
Prodigy has no unique content except clothes and a single rifle.
2.1
Constantly
No build up
All of the rest is content reused from other factions and they have one of the worst req line ups.
The ww3 started in this thread
they had hunting pulse rifles back in the day. Insurgents used to be better armed than them lol
And 2.1 is 0% you WILL NOT miss with good tracking
point is a lot of these facitons are underdeveloped
and some
(hazops and prodigy)
seemingly have a lot more love
put into them as of late
definitely a war in heaven going on
Well yeah, we're playtesting. Nothing is done yet.
im saying we should probably (if not axing underused factions)
Yeah other factions get 2 spread by using semi auto
not full auto
for some of them
We won't be full releasing until all the current content is on point.
dog
why use anything
but prodigy
why roll anything but prodigy
larps
There is already a freeze in place for new content until the current content is fleshed out?
yeah
@round drift opinion on healer drone?
MCX-X is out of my picture of weapon balance
most xenos are on the side of maybe obliterating it
i've never seen prodigy rolled since the rework sonion 
Yes. I'm saying put freezes on specific factions.
They don’t, I think the current average for every gun is 6.0 degrees standard
i saw it very recently
No point on doing that, the content for them all is lacking.
it is
I feel like the majority of players don’t care about meta and choose for drip
I'm not gonna say no if someone wants to help flesh them out more, regardless of which one it is.
I'm saying. Develop the main factions first and then unfreeze the more 'niche' ones later
^^
I vote solely on what I think would be a cool larp for the round
drip better than meta
fuck meta let me look cool
UPP drip is still unmatched to this day
prodigy has no drip
its all
dark black
people only pick prod because of the insane victory rate.
ok Mk1 is 4, mk2 is 6, ag80 is 2, l23 is 4
MCS-X is just... overtuned
All of the current factions will be fleshed out before we go 24/7, thats a condition for game release and to get out of playtesting.
prodigy gun is good and prodigy gets flamer
yes i know
what im trying to say is
flamer is just so important against xenos
The AG80 is 6
I’m looking rn
on semi auto
no flamer = cant kill zerker ravs or anything for the matter
wait mk2 is 2 too
Do you extend your stock bro
Why do i need you teach you how to shoot
Flamers got an insane boost here to make them soul accurate.
They're all full auto.
Extend your stock, use semi auto
2 scatter
im working on firespreading right now
It’s 4
its a bit overtuned ngl
which is actually a fairly substantial hvx boost for humans
I’m looking rn
Did you extend stock
With weapons 1
What im trying to say is a good way of fixing this would be FOCUSING attention on underdeveloped factions and ignoring the overdeveloped factions rn
Yes
and I say that as someone who's played flamer for like 400h on RMC
the flamer here is
very op
because they're the only playable ones
mk1 is 0 too
yea well it shouldnt be
im looking at it rn too
it's very svol though
None of the factions are overdeveloped enough for me to put that into place, the only one I can think of that is maybe 'feature complete' is USCM, but even then its only a fraction of where I want it.
either we all put scatter at 0 for all the guns or all guns get high scatter like
Idk then, unless you have weapons 2
flamer won't be at full power until we get custom fuel mixes
we could but no phoron atm
I'm not super concerned about making sure that all the factions get an equal ammount of content in the short term, it just needs to be done by release.
okay let me rephrase and put it in one way
Either way all the guns in the game shouldn’t require you to use semi auto
No point in restricting contributors in what they contribute if its something we need.
and make other factions feel comparably unplayable
@regal sparrow uhhh
If you want to consistently hit long range targets
at the end of the day guys
Weild
okay
what matter is the roleplay of the faction
its a roleplay game on every gamemode
Extend the stock and take gun it two hands
except DS
Bro
Write me up a balance document on what specific items per faction you feel need a buff and I'll get on it.
is the issue
Im crine
You cant even reliably hit close up is the issue
I want all mainline guns to be (comparable) to eachother. This is my main issue right now with how the balancing works.
Roleplaying as a xeno is the greatest dilemma
with burst on mk2 you get 2 scatter too
Write a doc dude…
dont mag dump
He’s HANDING you the key
it's so op lol
use bursts
so you won't lose
Which mainline guns do you feel are undertuned.
unless it's lowpop
ITHATS THE DOC
Theres no proper rp as a xeno just say "queen" and w/e
so you can allow yourself to roleplay
anything but hazops and prodigy. Unironically.
I’m not
aaaa
Dude the WY PMCs rifle is just soooo fucking asss
A lot of the issues we face in DS also comes from the lack of planning from commanders I feel like
The FN one
everytime Ive played DS I don't get a tacmap so im like okay ggs
set gun to coughing baby mode against the giant monster
TWE's guns are almost direct duplicates of the MK2 and the USCM has RMC/CM accurate stats (which also means VAIPO is on par as they use similar guns).
Burst literally buffs your RoF
Give me a list of gun names and I'll pull them up and get to work.
m39 is a railgun
to 2 times usually
use it
I need like actual specifics instead of a vague 'everything but this'.
Okay let me put it this way.
Whenever I play prodigy I feel like i can actually have fun using the mainline guns.
Every other gun is unfun to use.
MK2, MK1.
Prodigy and Hazops has fun guns.
The issue is that prodigy guns are overtuned.
I saw people malding about XMP-5 being worst gun ever
Its
Hard to listen to 2 groups of ppl saying litearlly the opposite
that's because it's good guns against tanky xenos.
Well both guns are ass.
Lowkey sometimes I feel like this is the placebo issue where all the guns preform similarily but the gunsounds make people think one if more powerful than the other because I've heard both sides of this arguement and everyone thinks differently lol.
The scatter feels neither realistic, nor fun.
Why's the scatter at 6?
genuine question.
AG is literally buffed Mk2
and people still dont like it
AG80 is very nice
The MK2 is the baseline standard firearm.
The issue is troy
the scatter rate of 6
makes any long-range engagements
unplayable
fall-off damage already fucking drops it.
Its not meant to engage at long ranges... 2x scope range at most.
the falloff damage.
mk1/2 are standard for balancing
Thats what battle rifles are for.
It's an AR. It cant even function at medium range.
6 degrees
is insane buildup
per tile
Extended stock fixes that, and the AG80 is literally a more accurate MK1
isn't even functional on my screen 
Not in CM/SS14 design. Gun ranges are drastically decreased due to the actual scale of engagements being shorter.
If this was like Arma and you could fire 500m out I would agree with you.
But the normal engagement ranges here are like 20m max.
Yes. I'm saying the guns dont even work off ss14's design.
simply give tribal bows to govfor
give the onepunch man (why is this even a thing) ability to the CO so he can delimb someone in one punch
Can you throw together a comparison of all the mainline rifles so we can average it out?
From there we can spreadsheet that shit.
Also keep in mind this is just one dude, the humans advantage are in numbers.
Usually you've got a firing line of 5-6 MK2s.
how many ap mags do marines usually get access to in cmu ds
1 or 2 in their cases
theyre pretty limited right
1-2 from their case and 1-2 from req.
then the rest is req
issue is
that isnt midrange
yeah i think that balancing should be fine since queen screech is tuned down
and xenos just TANK it all
I mean to be fair by the time your on your 8th bullet the prae has either killed you or gone around a corner and healed back to full health 
From one side of the screen to the other is midrange.
we used to do alot of theorycrafting about this in rmc
thats not
Anything under 4 tiles in CQB.
thats why you get 5 marines and not 1
one side of the screen to the other
you CAN have t3s and t2s and even t1s be pretty strong as long as screech isnt real
thats the first 2 middle quartets.
@regal sparrow can you clip that from one side of the screen to the other?
no screech means marines dont have to deathball
they are all back at the hospital with missing limbs because a single rav ate charlie squad earlier 💀
Yeah, we killed screech stunning, but its still pretty deadly.
i dont really like how you guys did it because of my personal hatred for any sort of warqueen but its better than the original
Actually @lucid bough why don't you throw together a balance PR for the rifles and we can TM it to see how it plays out?
i digress
you can reattach
ye
Sounds good man.
I will say we have this weird dynamic where we have to balance guns for both HvH and XvH which kinda sucks.
imo queen is at its finest as an rts commander more than a frontline leader
why not just
make identical
hvh and xvh versions
thats what RMC does to make PVE bearable
There are so many firearm types.
same sprite you just affix 'HVH' at the end
just include the entity prototype in the same YAML file.
It would be an insanely long project and I don't think anyone on the team right now has a suicidal ideation high enough to want to do it.
i once ported 200 hairs just to know
none of them worked for my project lead
i can do it
if its really needed
HvX balancing and HvH balancing are fundamentally super different, its really for the best you balance them separately but it would definitely be alot of work
Man if you want to do it, you got my green light.
yea id just need
stats to put in
for hvh
and stats for xvh
if you can get me a general idea of that troy
ok
i will unironically do it
i thinng the issue is within falloff
HvX has super high damage against humans because xeno healthpools are super high
unironically
I am the last person to ask about stat balance.
I'm gonna be honest.
yea no sure just like
and certain castes have armor when they shouldn't.
you should remove screen rotation btw
#1 screen rotation hater here
We're not removing it because multiz relies on it now, but we're gonna make it a perfect square so it provides no advantage.
screen rotation does nothing.
all o nfull auto with bursts
No, in current case it lets you see an extra tile.
suitable alternative
i can't even rotate my ships via tactical landing.
more like 3
@round drift oh btw are you adding directional viewcones btw
its a big advantage in combat
No sprites exist for it.
i cant remember
what codebase its from
but we got good-looking like
directional vision
Please no bro💔
We've discussed temp merging it and seeing how people feel about it.
Personally I don't like them.
it'd be
amazing for colfall
and insurgency
because it makes stealth
actually viable
insurgency would be perfect for
imo
directional cones
its a balance vs rp thing
holy shit
i would love to see its combat effects
it'll be kino as fuck
it could lead to awesome fight scenarios
but its kinda bleh to play with in normal scenarios
even then
Yeah, I always prefer RP changes over balance but I do understand the want for things to be fair.
Now you cant even the IEDs before they hit you!
you should have someone watching your ass
on XVH
so like
it improves
squad mentality
Fair gameplay is like only 1/5th of what we consider about PRs here.
to add viewcones
If the feature is cool but unbalanced we'll take it.
If people want like truly balanced gameplay they should play CM13 or RMC.
you hear the IED phone ring.
lol, lmao even
cm is one of the worst balanced games ive ever played
i dont say that with hatred
I shoulda put truly in quotes lol.
i still enjoy playing it
CM13 is not BALANCED at ALL.
but it is not balanced
Its pretty well balanced in terms of win rate at the very least.
you havent seen shit till you see SPOOKY FENT autoinjectors hit the frontline
cm13 is yeah at least a little closer to their supposed intentions
but also
research exists
because the players are bad
at least the winrate is plausible.
But I heard you guys wanted a 75% xeno to 25% marine winrate.
cm players do not take advantage of any of the tools given to them
75% Xeno and 25% Marine if you're not playing by objective.
it is a truly unique phenomenon
this is funnily enough just about the inverse of rmc right now
The end goal for design is that the humans win by objective rather than total annihilation.
You complete your objectives and get out.
okay, but RMC treats the marines as actual canon folder.
xenos being on the defensive never quite worked out imo
expendables.
Or in some cases it leads to an end game objective that just spawns an absurdly powerful force or thing to wipe out the enemy.
Well, Xenos still win offensively by getting to hijack.
Their goal is still to push the marines off the planet.
no i mean in cm/rmc
Ah.
xenos being on the defensive just doesnt work for the fun of the game
So iwas right
Defensive Xenos only work if you pull back to chokes, kill a good number of humans and then push them while they're weak.
instead you want either both sides to throw hands or just have marines be defensive since they tend to fall back on being defensive anyway
Ok... Another issue, is that i forgot to change accuracy on some guns
Marines win via defense, but they're not smart enough to know that yet.
You push far enough to hold a few objectives and dig in crazily.
So yes, while mar-30/40 gets less scatter, accuracy is still not great and it hits max scatter
HESCO walls and the likes.
just gotta let them suffer for 3 months and theyll slowly try different things to try and win
We're slowly power creeping marine defenses right now.
Like the prodigy rifle having no scatter and being a laser beam?
Marines love leaving like 5 schmucks at the FOB that isn’t even fully caded yet
Rn
I was not the one to tune mcs-x
a big mistake ive seen in other servers is balancing based off player intellect
if you just let them suffer for 3 months
Yeah, a lot of the issues we have now are due to marine players not really getting that they can't pull a CM or RMC here and Unga ball.
theyll actually try new tactics
mcs-x is a straight up laser beam yes
It just fundamentally does not work here and thats a design choice.
removal of insta win screech means smaller squad fights and objective based gameplay is actually possible
If you mindlessly push a frontline at xenos you will loose.
We really just need good command players.
go my stim clip
7 Views - Watch researcher with shotgun by texas1234567889 and millions of other Space Station 13 videos on Medal. #spacestation13
idk
my winrate via pushing is 50%
"i will hold onto this really powerful item until i need it!" -> never needs it or dies before "needing" it
add xeno zip
Heres your stims that magically fix broken bones and braindamage and also make you run as fast a runner for some reason.
Slop
no they just dont take it
at all
?????
req can buy incend mags and make several announcements about handing them out
and nobody takes them
When the xeno players are locked in mindless pushing is impossible.
blunder
The meta right now is to just creep defenses outwards.
that is what is known in the chess field as a blunder
thats the basic effects
colored GOVFOR indicators
would fix this
tbh
i miss the old queen sprites.
i played a UPPr ound earlier
they also heal 10 damage per second and autorevive you
where i tried having charlie and alpha pincer
They already have that, SLs just don't choose to use them.
i cannot stress enough you can never let stims touch your game bro
Our fireteam system is really robust, but no one uses it.
green on the right
whiteflame is pretty slop too
You can name and assign TLs that are automatically tracked by your infantry.
OW can even set fireteams.
Squad based tacmap is also a thing
the only good things about research are greenos (except player culture sucks) and biomass points (except its balanced badly so you cant have fun with it)
problem is. No squad colour indications
green-os are stupid.
we mean the uh
icons
being all-green
You can set squad color numbers below everyones icons that tell you who they're with.
i mean its not mindless
you attack what you can and cut their ground
I get that
but
marines are braindead
let them suffer
it feels conceptually weird
even CM has made this mistake
if you balance for players being dumb they stay dumb
if you let them suffer theyll explore new strategies
Play SL and manhandle them.
You can also ahelp here if random riflemen run off and don't follow orders.
We're not CM or RMC where we'll just let that happen.
To be fair marines don't have any OBs to push and we just got new op strains added into the game
but I agree that commanders here are bald
Listen
ive got plenty of CO medals
as a SL
and newmed is currently nerfing marines too.
i've tried
as both SL and commander
and im telling you now
MARINES IN SS14 ARE BRAINDEAD
they need the colors to be happy
and i dont wanna sprite uniform color variations for EVERY FACTION
the majority of players are just kinda cannon fodder
If someone wants to reimplement squad icon colors thats fine we can do that.
at least on rmc you had 5% of the players securing 80% of the kills
still works
also
another fucked up aspect
is the ratio
when I see 30 marines for 20 xenos
I cry
TRUE
The only reason we cut colored armor is we'd have to make like 5000 sprite sets for every single damn factions armor.
But armbands and colored icons are something we can do.
honestly fixing the ratio would be a good first step
I agree, the low pop ratios are so fucked rn
I've noticed DS works REALLY well at 100+ pop but falls on its face at under 100.
Thats because part of what balances it out is numbers.
The Marines a lot of the time win by numbers.
Also our lack of proper logistics kinda sucks and needs to be addressed.
Marines win by numbers and being able to out produce and out supply the xenos ability to heal and regain plasma or whatever.
It does not matter how many walls they build if every single rifleman is carrying two packets of HEDP.
That and the lack of OBs too or proper tools to push
the mortar is kind of the only tool you can use at the moment
OB should be in next major update, I think EG was working on it.
Awesome honestly
i assume you've essentially got hive pylons but for marines to produce a steady stream of supplies?
I'm also gonna make CAS be able to fire directs on offset.
that will help a lot
thats a bit crazy
you could just port the fire missions pr from rmc no?
Yes, but I want certain weapons to be able to direct fire off offset.
more than VTOLs btw.
Gau and laser for example.
gau maybe, not sure how i feel about laser
Directs are gonna provide the same alert as fire missions.
With a delay before firing I assume
remember if your good with the gui you can fire 3 lasers in about 1 second
Laser is an AOD of weapon, it will benefit greatly off being able to aim.
lasers are meant for soft targets, like boiler, runner, hivelords, spitter, defenders (Because fire fucks them up) before unloading GAU on them.
lasers do ALOT of burst damage and being able to spam them ANYWHERE near a laze/flare would be really powerful
Its also an area of denial weapon.
the fire doesn't last
if you nerf the ammo economy on lasers it could work
If its an issue we'll just reduce fire rate.
because remember lasers have some of the best ammo economy ever
Yes, but it has basically infinite ammo compared to any other weapon.
its more a burst damage weapon than area denial
2000 req for like 20 shots.
I want to set-up my gimbos...
I want to have a firemission called "UNLOAD EVERYTHING".
its mere existence is the area denial
so, you're considering to make the laser batteries rechargable?
I also want the targetting pod to be useable by the DCC to mark targets.
like helldivers orbital laser or just a nice laser strike
Helldivers laser strike but less absurd.
Like directed energy weapon type shit.
but a moving laser across the screen
you could also have it leave stronger/longer fire instead of doing insane burst damage
so its sort of like a uh
Now that I think of it instead of firing on offsets I think the targetting pod should allow the co-pilot/dcc to mark taregts from the air as if they were using a laser deg
wall of fire type weapon
I really wanna introduce reasons for the DCC to exist.
Blue fire trail would be fire ngl.
DCC is a nothing role despite what some players will tell you, it desperately needs something to do
vtol is what CAS could never be
VTOL will be crewed by the vehicle crewmen.
3 DCC 1 vtol
Fun and counterable
vehicle crewmen will take over vtol
gg
this is the gunship pilot issue again
i'll murder you buddy.
1 player gets to do the fun thing all 3 signed up to do
2 dont get to play the game
i'll unload four widows on one xeno to get a kill.
The plan is two pilots and two DCCs, two for each DS.
that's MY engagement. THATS my FUN
Then two vehicle crewman and a vehicle commander. Two for the tank or APC and one for VTOL.
have you read the cas content nuke pr on cm orion
its got some good groundwork for xeno vs cas counterplay
Yeah, we've already selectively pulled some content from it.
MANPADs are the next thing we're working on and xenos will get their own equivalent.
hvh CAS counters would be awesome besides just 'stepping on green flare'
If the Pilot does not deploy flares fast enough there is a percentage chance the aircraft gets hit by the rocket or acid and the cockpit explodes.
Then the DS returns to base.
Not only does it give counterplay, it also gives shipside docs something to do when the DS pilots returns 
maybe next time... i'll use actual pilot terminology for HvH.
Right now I really just need to write design documents, we have the code backing for a lot of this stuff but a lack of sprites and actual coherent plans.
So if anyone is interested in designing features, hmu
Imagine if it was set to burst fire by default
maybe we need enjoyable rifles in the first place idk
let DCC hover their mouse over a target on screen during a windup cycle. If they hold it for the duration of the charge cycle, xeno gets hit. Otherwise good for burning weeds away and create large amounts of fire.
A DCC's ultimate tool for killing privates.
Im cursing you with 10,000 years of krammer
south americans use FAL's right? Kramer also looks kind of like a boltgun... Give kramer bulets that hit like a truc, go THONK THONK THONK but have abysmal dogshit accuracy (NOT FUCKING SPREAD) when shot quickly and require slower timed shots in semi auto to maintain accuracy and good spread. There, solved Kramer's feels like dogshit to shoot issue.
Just sayinnn it'd be a fun experiment
Remove full auto and set it to burst for a round
hm...
Please no. I get shot in the back by clueless E1's enough as is!
Pro: Guns are accurate
Con: You get shot in the back by E1s
i dont need them shitting out one bullet, repositioning, then dumping two more rounds into my ass (or the commander's ass, which I then have to arrest them for, while laughing)
Also when the dropship lands how much of the map is cleared of weeds and resin?
It feels like barely anything gets cleared
a lot on some maps, literally 1 tile on corsat
Is corsat still in rotation? That map is just a free xeno win
Govfor has never won corsat
nobody votes for it because your infinitely more likely to die while still in the dropship, than die before setting foot out of the LZ
We need a realistic game mode where 10 shots from a M4A1 pulse rifle kill an xeno, but an xeno cuts a marine in half with one claw swipe
I say it before and I'll say it a second time: give lessers infinite respawns so we can get the sentry gun tunnel scene and make the marines feel like they are actually doing something before a sandevistan prae and rav combo comes and kills them all in 0.001 milliseconds
We need someone with a spreadsheet of every round outcome and winrates and round times
someone also suggested the queen get a simplemob swarm of lessers to command while sitting. This would be cool
This'd be hilarious as like a queen subspecies
Or a toggle with a long cooldown
itd be pretty peak
Find a single E1 and summon the lesser horde on top of them
intel officers would literally be living the aliens film
Variant of the screech where instead of blinding it summons like 10 or 20 lessers (that disappear after like 10 seconds)
Literally just sounds like the grey goo threat mechanics
Basically all the players will control multiple sub-mobs for that faction
what are the xenos if not a threat made by grey goo 
What're the xenos if not submobs for the queen
They are machines who round remove humans at industrial scale 
Well the grey goo boys will have submobs for the submobs
I personally can’t wait for the malf AI threat
the xenobuffs/additions did not really help since i felt like i was pelting em with nerf guns
not backreading allat but im a xeno main and i agree. words you would never otherwise hear me say, i say today: give marines more shotties and AP
esp the ap
wy pmc's smg is a railgun for some reason
normal m39 competes with hazops smg on who has a wider firing arc but but the wy pmc m39/b2 whatever has either 2.0 or 6.0 flat accuracy on both minimum and maximum
remember testing it and bullets barely sway half a tile from 8-10 tile distance
meanwhile hazops smg you need to not have any friendly in a 45 degree arc everytime you shoot otherwise you FF your own teammates
max scatter 14? 😭 good god
how its mag cap and damage its alright
MCS-x is just overtuned
burst is insane
Yeah ds is a bit chopped
If the faction doesnt have a rocket crew whats the point
where is damage falloff kept?
If we dont have something that can setup a push with a huge amount of damage like CAS (nonexistent recently for some reason) or a rocket team, govfor just pushes from LZ until they hit the xeno ambush
CAS is either non-existent because of requisitions cannot sustain their lust for munitions of widows. Or get shitty GAUs that don't even damage xenos and gives plentiful of warning beforehand.
GAU was supposed to stun xenos if it hitted them, T1s especially.
Might as well spend the req on SMAWs
So yes
Kramer is THE WORST gun rn
6 degree spread that adds up to 56 after 4 shots
Making burst useless
And semi auto still not great
Changes for ARs:
MCS-X:
ROF: 4,1 -> 3,8
Max scatter: 2,1 -> 18
Burst RoF: 8,2 -> 7,6
Burst max scatter: 2,1 -> 15
Min scatter: 2,1 -> 5
Accuracy: 1,8 -> 1,6
Kramer:
Max scatter: 58 -> 20
Burst max scatter: 28 -> 18
AG80:
ROF: 4,3 - > 4,5
Max scatter: 19 -> 18
MK2
Max scatter: 19 -> 18
straight up cap
if kramer is bad can you explain how am dominating the field whenever i play LACN?
in all ranges
6 scatter on a semi is still really unreliable
you have 10.0 rpm, use it
Idk why your lying about thi
you send double and more lead than any other rifle
a little inaccuracy doesnt change anything
missing 30% of your shots when you shoot 200%-250% more bullets per minute than any other rifle is nothingburger worry
It is more like 50-60% of your shots if your even 5 tiles away
Changes for BRs
L23
Burst max scatter: 10 -> 7
MAR-40
RoF: 2,5 -> 3,2
Max scatter: 19 -> 14
Min scatter: 6 -> 5
Burst max scatter: 16 -> 11
Accuracy: 1,3 -> 1,5
ABR-T
FullAuto RoF: 5-> 6
Full auto max scatter: 36 -> 30
Min scatter: 6 -> 5
L42A
FullAuto RoF: 5-> 6
Full auto max scatter: 36 -> 29
Min scatter: 6 -> 4
Falloff removed
M4RA
Min scatter: 6 -> 4
M5RA(M5RA/2)
Min scatter: 6 -> 4
i am sorry but adidas hat section's manager called, they want their caps back 🧢
changes for SMGs:
M39B/2
Full auto max scatter: 7 -> 20
Min scatter: 4 -> 10
Base damage: 45,9 -> ~40,08
Extended stock nerfed: no more scatter 0 -> 4 ( so -1 scatter instead of -4)
Max burst scatter: 14 -> 17
M39
Base damage: 34 -> ~40,08
Max scatter: 26 -> 24
Accuracy: 1,3 -> 1,45
Min scatter: 14 -> 10
Burst max scatter: 54 -> 20
MP5
Min scatter: 4 -> 6
Type 64
RoF: 6,7 -> 10
ye
changes for carbines:
FP9000/2
Falloff changed to rifle one
Min scatter: 4 -> 5
Max scatter: 18 -> 17
Base damage: 26 -> 30 with 30 ap
MAR-30
Max scatter: 19 -> 18
Accuracy: 1,3 -> 1,5
ROF: 2,9 -> 4
Min scatter: 6 -> 5
FP9000
Falloff changed to rifle one
Min scatter: 4 -> 5
No
Compare it to P90 with this changes
Basically P90 with higher DMG but higher falloff
And no AP too
I don’t use the p90, so I wouldn’t know gameplay wise
Mp5 and m16 both outclass
m1 + w1
kinda
Still find it funny that the CMB have better guns than 70 percent of govfor
i miss the scout rifle, sir.
where is lesser drone on this chart
you're doing the changes?
18???????
@regal sparrow why are you increasing scatter on non MSX guns
also the P90 def did not need a change
it was decreased
i havent touched p90 bro
mp5?
mp5 was slightly nerfed
i also dont get the M39B/2
Best smgs is
the crowning turd in a pile of shit
not really a fair comment
yea no i fundamentally disagree with you rlogic
all these changes are way too small
bro yesterday you were the one to mald about mcs-x being overpowered shit
yes because guns were good already
they needed slight changes
i literally made a fucking GDD
MCSX is overpowered but that
is IN comparison
I’d rather we make small changes and see how they feel than drastically change everything. Guns can be different between factions, some can be better than others, they just need to feel good to use.
Its not even that small, most guns got literally buffed
You see +1 -1 but ingame its actually +3
M39 was overpowered for no reason
you murdered m39/b2 in cold blood bro
bro
the M39B/2 WAS NOT FUCKING OVERPOWERED BRUH
IF IT WAS WHY ISNT VAIPO WINNING BIG DOG
i swear i will stop listening to you
Guys let’s take the helldivers approach.
are you not ashamed to speak with blood still fresh on your hands
Start buffing and nerfing guns at random.
yesterday you were malding against MCS-X
I love my grunt fantasy.
i agree with the MCSX nerf
but somehow M39B is good
hit randomize untill people stop complaining
yes because its not even comparable
i dont mind that thought process i just hate that in a game where you only have one life with no respawns
"huge damage" its not really huge when the scuffed hitreg makes half of the bullets go through sprites
damage literally wasnt huge according to your own fucking chjart bruh
😭
wdym huge
40 at closerange thats not huge dog we're talking about xenos
This is why we don’t do “balance”. Shit is subjective.
what im saying is
give every gun
excluding like the msx cause it has 0 scatter
a across the floor BUFF
46 damage with 0 scatter is not huge
it had no AP
i remind you that BRs have 50+ dmg
With AP it was 39
Definitely not needed across the board.
and hitreg makes you miss half of your hits anyways
AP mags are 39 dmg
The MK1 hits like a tank.
the MK1 dooes noooot
A firing line of MK1s is horrifying.
bro
i remember shooting a whole mag at tribals to kill them BECAUSE HITREG
as i said previously
and i will continue saying
these guns are being balanced for both XVH and HVH
which is impossible
we need to split the guns into 2 categories, one for HVH spawns and one for XVH spawns
simply put
why not just nerf xenos
who said that bro
its literally xvh balance
actually
@regal sparrow ?
i didnt balance them for hvh
We balance guns for XvH and let HvH have a milsim TTK 
we have to but i didnt
and not give insurgency garrison that ammo
thats what i did
Fine by me.
that ammunition will be balanced for XVH and only be available in DS
i am literally nicola tesla
fix hitreg though troy
i swear it is broken
or am going insane
stay in group, form firing lanes
idk bro
to kill a base praeto is half or a mag of Mk2 depending on how often you miss
firing lines will never be a thing
i am willing to go on a vacation on arctic with the boys butcher fit if you can get a random DS marine team to make proper firing lines and follow them whole operation
or like hell, even half of the time is fine too
i see marines constantly walking off and solo dying, feeding xenos
there will be no learning
i can tell you that with absolute confidence
firing line might work in cm13 due to tile based movement already forcing you to it kinda but not here
They are even better here.
firing lane is not a literal lane
i have only managed to make
just firing arcs
You’re not locked to a tile so you can stack even more guns.
and that is over damn near 120 hours of SL.
I dont know how this is so hard to explain
thats honestly a positive number but i wont make anymore comments
FUCK balancing give marines BETTER guns
because a lot of people right now
JUST DONT WANNA PLAY DS
and thats not a good sign.
I've tried this.
It doesnt matter when your marines cant push
even with better strategy.
every round ends within 20% of the map's distance covered
thats not fun.
even for FoF i dont see it soon. People will do risk stuff and die instead of following proper plan.
I've had cases
as of now we just follow some quick lines drawn by CO with ABSOLUTELY ZERO STRATEGY or positioning or form or nything and hope xeno queen trolls and hits "rest" button mid-push and dies
with great marines on DS
and it just doesnt work
Like im sorry
these MINOR BUFFS
WONT DO SHIT
WHEN EACH XENO
JUST ISNT KILLABLE
i see pop regularly drop whenever DS is rolled.
Even more-so then CF.
use sadars, cas, mortars
CAS is shit, cause INTEL is overpriced.
you hate brutes now