#Colony Cargo

1 messages · Page 1 of 1 (latest)

slender bison
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Cargo in the past post economy update lost almost all its influence in a round and was turned into essentially amazon delivery.

When cargo got back its ability to make money off crates they immediately had round impact and importance and were a center of interaction for CLF/Colony during an insurgency round.

While the idea of nerfing what colony req has access to, I would like to propose the opposite. Make colony req have access to better equipment.

Colony at the current moment, its current value is only the administrator and their budget, so CLF just targets them and steals the entire colonys wallet. Making req and its selection of gear be of some importance to CLF would make them think twice about gunning down everyone in the colony with no rp, and try to get logistics to side with them. Because in usual rotations, the colony outside of 4 Colony PD officers are pretty much at the whim of CLF.

Colonists having the ability to at least put up a fight without CLF aid or against CLF with similar equipment is an interesting dynamic that outright stripping colony req of their options feels to me like a step in the wrong direction.

Easy additions could be as simple as just better body armor than the CLF vest, or more rifle options. Things that aren't too different than CLF just looting govfor bodies

I would love to hear input on this

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@fallow pier @sacred grail

ember wing
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honestly allowing colonists to have the CLF armor (cause it's technically a colony militia armor) sounds like a good idea

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  1. it muddies the waters a bit, how can you tell if that colonist is wearing a vest because they're CLF or because they're scared and don't want to die?
hazy hedge
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colony cargo already is very strong

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access to tons of explsives, guns etc

rough sand
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I think all of the CLF equipment except guns should be something that anybody could make by themselves but only CLF have the skills to do so a lot more

hazy hedge
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and they frequently still do form a pretty big part of insurgency, having competing unions going against clf etc

rough sand
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Like militia armor being craftable for everyone but CLF have a guy who knows how to make it faster and more efficiently

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Idk

hazy hedge
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just talk to the CMb

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the cmb is frequantly willing to help those who want order, and if cargo doesnt, well thats what the clf are for

ember wing
hazy hedge
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Idk i think having more armour on the field might just have unintended consequences by just inflating the amoutn of it overall on the field

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might end up just being a clf buff overall

hazy hedge
ember wing
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maybe could make it so that regular colonists can make the simple vest but the CLF get access to the heavier variants (with slightly more defense)

hazy hedge
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Yeah i was thinking something like that too,

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personal defense stuff like a small kevlar vest just meant for small arms fire

slender bison
slender bison
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CLF out here with pulse rifles, ap mags, body armor, machine guns, RPG’s, IED’s

hazy hedge
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espcially when clf dont expect it

crystal rose