#revert queen limb damage chance
1 messages · Page 1 of 1 (latest)
the fact that queen now does not stun in screech does not balance this at all aswell when she is capable of force stunning you by ripping your legs and arms off before even making you go crit
to elaborate in more detail, getting de-limbed this easy when its not a given for good chunk of doc/corpsman players not knowing newmed surgery is just brutal, you would need like 4-5 doctors/synth that all know newmed and can do a surgery under a minute and all rifleman being hyper-aware and grabbing de-limbed limbs on the ground and giving it to the corpses for later on surgery to combat the total de-limbing victims of a war queen, and it is just an utopic idea when barely few of your docs know surgery let alone doing fast and most of them are on ship anyways
two hits from queen should not amount to 10-15 minutes of crawling around getting surgery (if you can get it at all) when she can do that every 30-40 seconds without breaking any sweat or like, risking anything at all most of the screeches
not to mention it is not that funny to be on the receiving end of it obviously
The alternative to getting your limbs ripped off was getting round removed by a runner dragging you at Mach 5 after a queen screech
hot shit versus hot shit
just because queen/xenos used to have broken abilities that was unfun to play against does not means we have to somehow give her back ssomething that makes riflemen skip the round
Queen has to walk up and touch you to impact you, being on screen with it isn’t a death sentence anymore
If you revert the change they’d be skipping the round anyways as an observer
plus, xenos just don't need this anyways
is there anyone here that thinks xenos are weak and need buffs of broken abilities like this to function or have fun playing the game?
This change was a nerf what are you talking about
Queen lost all their ranged stuns and just became a melee only class with aura slow
not that hard to do against a bunch of riflemen with FMJ rounds that can hardly defend themselves against a ravager, a praetorian, few more xenos and queen
Queen is NOT that tanky blud
They’re health is inflated because people were stunned on the floor unable to shoot for 8 seconds
twinion, getting de-limbed in two hits is just not fun or fair, i don't want to gamble half of my limbs everytime i trust bazooka guy to hit his shots or tank to be facing the right direction
do you know what this will encourage too? When people realize their armors do nothing and queen will de-limb them in two hits anyways they will start not using armors at all and start playing the game like sweatss from that server we do not need the name of
Then they take 2 hits and die
preferable?
Wait a week
you also die when you get de-limbed between 10 xenos
^
before giving feedback thank you
If you got only shit to talk and nothing better to offer
then just wait a week
calm down
and like chill out
Wait a week
it just got here my man
there geniune good feedback after a solid week with it.
With most updates at least it something
for what though, i already got to experience what it is like once, its not really gonna change in a week
That like first impressions man
Perhaps don't walk to the queen?
or at least try to position where you don't get to be the one getting the delimbed moment.
There will probably be a % decrease
in delimb but
that just a theory
it will be like tweaked over time generally
we can't base off a update off
just one round ya know?
there need be a solid week of gameplay.
1- "jut position better" is not an easy thing to do with non-iff guns and 33% slowdown armor
2- there will always be some guy that gets delimbed, if not multiple every screech
yeah and am offering my feedback on this version of the update
so devs know what one of the players that played rifleman and experienced the change felt like
I think you could probably state it better in terms of feedback, besides first glance it looked like a mald post.
Where no offense it looked like you just stated from receiving the end of the stick.
jut because i used the word "sucks" like twice does not means its a mald post
outside that i just bluntly stated how getting de-limbed is like on the server and how making it easier will end up like from a perspective of a rifleman, average grunt which 90% of the marine side will be playing as
That is fair,
I just say give it a week because there might be some more info that can be gathered
I recommend probably stating how would you improve, instead of out right going back
to what it originally was.
The code right now is 40% delimb chance per swing.
Lowering the delimb percentage might be a better suggestion than just outright revert back to “you die now” screech
In exchange of losing neuro/acid spit and Queen AOE stun.
i made the post cuz people told me to make a feedback about it and now you are telling me to wait a week idk man am just sharing my opinion here
My preference
or my recommendation is wait a week because
at least you can get better details on what you want to say.
Overtime and get both sides perspective.
I would say all of this is experimental because at least something being done.
but queen is the big baddie, I say probably a decrease is %limb chance
All i am saying is that we are not in a state where you can recover from being de-limbed in a acceptable time even if your body and limbs is recovered
with queen stun screech you could at least shake people to help them out and stuff but now like this i am unsure how one could even help aside from try to hit queen with small arms from a rare gap and hope dps is enough to get her to back off
Well both rounds it was me pushing it to get it tested out, I am unsure if it will be like that repeatitively.
I war queened both, and the results were horrifying and funny. It was probably more interactable than say queen screaming and getting 10 captures.
nah you are not at fault here don't get me wrong, but yeah the delimb damage/chance could see some decrease, i don't know losing 2 limbs in 2-3 hits is just not fine imo
Maybe it was just poor luck?
After all it is 40% and that is like pretty big.
I whack a marine 8 times and nothing pop off.
but then I can go ahead and nugget a marine around the corner consecutive delimb hits.
it is a pretty big chance for a m1 attack that you can repeat pretty much every second
I believe the issue is the wide swing if you get me.
cm13 doesn't have wide swing the same way here.
it directional assist.
i also think wide swing should not be a thing for majority of xenos or anyone at all
Because you know, being able to never miss as a xeno is a big buff.
ravager for example could keep it, its wide schyte blades or whatever justifies such a feature
However that would be like an entirely different feature post
or request,
However, I suppose you can or if you want reformat your feedback.
This isnt a buff its a nerf if anything....
Yeah it mostly a nerf
Frankly getting more captures is more more potent than say delimbs.
Queen entire arsenal was just a capture setup.
So many times those last two games where marines would have been wiped and they werent
nerf or buff its not engaging to play against, and as i said, this will only encourage marines to ditch armor and dash around to avoid being caught by queen, and am not sure how much fun that will be for some of the newer xenos aswell
I mean they could go armorless but
then they would delimbed by a tier 2 warrior.
or better yet
lots of times you screamed and the marines were still able to walk away from your with armor
RR by a warrior once aggressive grab is added
from what i see from my experiences before this change, being armorless is/was actually better
because they will just crit you
if you have no armor because it easier to guage the damage.
because you die faster that you can't lose limbs
but if you have/had armor your limbs take more hits before you die
not having armor also helps avoiding majority of xenos too so there is that
the 27%/33% slowdown becomes unbearable when you get damaged like few times and you almost always get caught when running, not having armor makes it way easier to just zoom around and avoid warriors and ravagers
she is essentially a fat drone with armor
so what we do?
we make armors lower delimbing
Mini king is a more apt description
Has the king lethality and aura slowdown, just minus the crushing and armor buffing
will make or made i dont understand
make
like
reverting something to the queen screech which is objectively worse is kind of moronic considering the patch to the issue you presented is right there
we just need to iron it out during these playtests
thats all
idk man i know we care about something being fun to play against so i just wanted to share my own experience about this change and how i didnt really took much joy with it for what its worth
Well you gotta ask yourself if you had fun with Queen having insta stuns before the change
i used the heaviest armor you could take and still couldnt die (wasnt even close to dying too btw when they popped off) before my limbs popped off even when my limbs were full health so maybe it would help
can't tell because thats what i had for all my time with xenos in ss14 so i probably became desenitized to it already
i think actually giving heavy armor some kind of bigger resistance might be the move here
because like
if you give it more HP but no delimb resistance
the guy will just become a free cap
hit them until they become a nugget and capture them since they still have some HP
Maybe change the speed debuff from getting injured
thats what am saying, armor gives you more hp but no protection for limbs, so if you do not like crawling around for 20 minutes with missing limbs trying to get surgery your best bet is just not taking armor at all and run away the second you hear queen footstomps.
Which i dont like because a soldier saying "nah i dont want armor man i prefer getting impaled and dying without it so i dont get de-limbed" doesnt really match with our MRP+ view, overall with newmed i do not think armors are rewarding at all
yeah ngl
infact punishing since you get caught in xeno beatdowns that you could've otherwise avoided and your armor can't even guarantee the safety of your limbs now even from full limb health so lowkey what is the point
armors should give protection agaisnt fracs in general
not fracs but
wounds
in general
maybe internal bleed?
IBs, delimbs, fracs, etc
turn hits that would otherwise be IB to fracture and all due to blunt force trauma
on torso at least and maybe head
armour rn gives protection by reducing the amount of damage transferred to u
could add in specific armours increase the damage required for specific stuff etc
but thats basically for future marine buffs
if need be
yeah it's still new like others say, but i did see someone having 2 limbs missing like maybe second round of ds i got today which is damn..
considering there's no replacement limbs aside from rr'd bodies
but we'll see how it goes
also another friendly reminder: sure queen now doesn't stun, but burrower exists and his trip can go through walls, sure not big range and doesn't take long, but still precious seconds, it still baffles me how little it is used
there is
but you'd have to bring the limbs from the ship
or
go back shipside to have surgery ig
Done by @kind kernel, should make it a little better.
However, the queen being extremely deadly is never going to be walked back.
The changes aren't meant to make the queen less scary or dangerous, they're just meant to give you as the human a TINY bit more counterplay than just insant stun on the floor. Getting your legs lobbed off is 1000x more soul than just seizing on the floor.
xeno maint 🥹
I agree, I would rather have my legs pulled off and be able to like pull out a pistol and try to fight back or crawl away rather than just getting cutscene comboed because I made the mistake of being near a wall a queen can hide behind
Alot of this is just about how armor slows you down
Ngl
Slowdown from armor and injury's from newmed seem to just interact poorly and make anyone with any equipment slowdown become near immobile the second they're injured
Does the benefit from such equipment feel worth the downside?
Yeah that's the issue
What's the point of taking armor for like
The initial DPS
When afterwords your practically a free target
No armor you will take more damage yes
But you'll be able to actually get to somewhere safe after your hit
It is
I don't think it's part of govfor like
Equipment lockers
But there's some armor with no slowdown
I think cmb jacket is one
Also some uniforms will provide and armor bonus
Like govfor uniforms
So regardless of fun, would you say it’s balanced?
And hunting clothes
Or is it balanced but it just feels bad to play
No newmed needs to not fuck over heavier armors as much
It's just not balanced
Not a fun thing
Because this is something I observe moreso
Or what if you got way more tank in exchange?
Like you are slow as shit
No
But you are really beefy
Too much tanking is also unhealthy
Because ranged damage isn't the only thing in the game
Lots of stuff is melee focused
But they should also be able to survive one ranged damage burst with armor on
Otherwise the gameplay will be no armor because the slowdown is too lethal
Hm what about this
Increase the cost of armor
And in exchange buff it to have less movement debuff
No
It's more about the interaction between newmed and armor
Not just armor
Buffing armor makes it stronger outside of those situations
no not really, even after the nox change its still not logical to get armor
if you are fast enough to avoid queen you wont have to worry about your de-limbing chances
which you will if you just do not use any armor
Maybe make heavier armor decrease delimb chance?
Armor alone decreases it from queen
You could make heavier armor decrease it more but
Yeah that sounds more fair
Wait really? Where
I mean yeah, but you would just have to add a new variable to each armor type called “limbDamageModifier” or something and include that in the formula for determining when the chance of a limb being damaged
At this point it will just be a drone with nothing to do.
gutting war queen.