#revert queen limb damage chance

1 messages · Page 1 of 1 (latest)

rigid jewel
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titlecard, it sucks, queen touched me two times in grand total (with heaviest UPP armor on btw) and i lost two limbs from nearly full health

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the fact that queen now does not stun in screech does not balance this at all aswell when she is capable of force stunning you by ripping your legs and arms off before even making you go crit

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to elaborate in more detail, getting de-limbed this easy when its not a given for good chunk of doc/corpsman players not knowing newmed surgery is just brutal, you would need like 4-5 doctors/synth that all know newmed and can do a surgery under a minute and all rifleman being hyper-aware and grabbing de-limbed limbs on the ground and giving it to the corpses for later on surgery to combat the total de-limbing victims of a war queen, and it is just an utopic idea when barely few of your docs know surgery let alone doing fast and most of them are on ship anyways

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two hits from queen should not amount to 10-15 minutes of crawling around getting surgery (if you can get it at all) when she can do that every 30-40 seconds without breaking any sweat or like, risking anything at all most of the screeches

not to mention it is not that funny to be on the receiving end of it obviously

trim wagon
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The alternative to getting your limbs ripped off was getting round removed by a runner dragging you at Mach 5 after a queen screech

rigid jewel
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hot shit versus hot shit

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just because queen/xenos used to have broken abilities that was unfun to play against does not means we have to somehow give her back ssomething that makes riflemen skip the round

trim wagon
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Queen has to walk up and touch you to impact you, being on screen with it isn’t a death sentence anymore

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If you revert the change they’d be skipping the round anyways as an observer

rigid jewel
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plus, xenos just don't need this anyways

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is there anyone here that thinks xenos are weak and need buffs of broken abilities like this to function or have fun playing the game?

trim wagon
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This change was a nerf what are you talking about

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Queen lost all their ranged stuns and just became a melee only class with aura slow

rigid jewel
trim wagon
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They’re health is inflated because people were stunned on the floor unable to shoot for 8 seconds

rigid jewel
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twinion, getting de-limbed in two hits is just not fun or fair, i don't want to gamble half of my limbs everytime i trust bazooka guy to hit his shots or tank to be facing the right direction

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do you know what this will encourage too? When people realize their armors do nothing and queen will de-limb them in two hits anyways they will start not using armors at all and start playing the game like sweatss from that server we do not need the name of

rigid jewel
cyan plume
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Wait a week

rigid jewel
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you also die when you get de-limbed between 10 xenos

trim wagon
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^

cyan plume
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before giving feedback thank you

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If you got only shit to talk and nothing better to offer

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then just wait a week

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calm down

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and like chill out

rigid jewel
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?

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I am giving feedback my friend

cyan plume
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Wait a week

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it just got here my man

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there geniune good feedback after a solid week with it.

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With most updates at least it something

rigid jewel
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for what though, i already got to experience what it is like once, its not really gonna change in a week

cyan plume
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That like first impressions man

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Perhaps don't walk to the queen?

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or at least try to position where you don't get to be the one getting the delimbed moment.

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There will probably be a % decrease

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in delimb but

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that just a theory

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it will be like tweaked over time generally

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we can't base off a update off

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just one round ya know?

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there need be a solid week of gameplay.

rigid jewel
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1- "jut position better" is not an easy thing to do with non-iff guns and 33% slowdown armor

2- there will always be some guy that gets delimbed, if not multiple every screech

rigid jewel
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so devs know what one of the players that played rifleman and experienced the change felt like

cyan plume
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I think you could probably state it better in terms of feedback, besides first glance it looked like a mald post.

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Where no offense it looked like you just stated from receiving the end of the stick.

rigid jewel
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jut because i used the word "sucks" like twice does not means its a mald post

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outside that i just bluntly stated how getting de-limbed is like on the server and how making it easier will end up like from a perspective of a rifleman, average grunt which 90% of the marine side will be playing as

cyan plume
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That is fair,

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I just say give it a week because there might be some more info that can be gathered

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I recommend probably stating how would you improve, instead of out right going back

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to what it originally was.

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The code right now is 40% delimb chance per swing.

trim wagon
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Lowering the delimb percentage might be a better suggestion than just outright revert back to “you die now” screech

cyan plume
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In exchange of losing neuro/acid spit and Queen AOE stun.

rigid jewel
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i made the post cuz people told me to make a feedback about it and now you are telling me to wait a week idk man am just sharing my opinion here

cyan plume
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My preference

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or my recommendation is wait a week because

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at least you can get better details on what you want to say.

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Overtime and get both sides perspective.

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I would say all of this is experimental because at least something being done.

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but queen is the big baddie, I say probably a decrease is %limb chance

rigid jewel
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All i am saying is that we are not in a state where you can recover from being de-limbed in a acceptable time even if your body and limbs is recovered

with queen stun screech you could at least shake people to help them out and stuff but now like this i am unsure how one could even help aside from try to hit queen with small arms from a rare gap and hope dps is enough to get her to back off

cyan plume
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I war queened both, and the results were horrifying and funny. It was probably more interactable than say queen screaming and getting 10 captures.

rigid jewel
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nah you are not at fault here don't get me wrong, but yeah the delimb damage/chance could see some decrease, i don't know losing 2 limbs in 2-3 hits is just not fine imo

cyan plume
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After all it is 40% and that is like pretty big.

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I whack a marine 8 times and nothing pop off.

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but then I can go ahead and nugget a marine around the corner consecutive delimb hits.

rigid jewel
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it is a pretty big chance for a m1 attack that you can repeat pretty much every second

cyan plume
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I believe the issue is the wide swing if you get me.

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cm13 doesn't have wide swing the same way here.

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it directional assist.

rigid jewel
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i also think wide swing should not be a thing for majority of xenos or anyone at all

cyan plume
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Because you know, being able to never miss as a xeno is a big buff.

rigid jewel
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ravager for example could keep it, its wide schyte blades or whatever justifies such a feature

cyan plume
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However that would be like an entirely different feature post

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or request,

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However, I suppose you can or if you want reformat your feedback.

wise wigeon
cyan plume
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Yeah it mostly a nerf

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Frankly getting more captures is more more potent than say delimbs.

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Queen entire arsenal was just a capture setup.

wise wigeon
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So many times those last two games where marines would have been wiped and they werent

rigid jewel
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nerf or buff its not engaging to play against, and as i said, this will only encourage marines to ditch armor and dash around to avoid being caught by queen, and am not sure how much fun that will be for some of the newer xenos aswell

cyan plume
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I mean they could go armorless but

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then they would delimbed by a tier 2 warrior.

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or better yet

wise wigeon
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lots of times you screamed and the marines were still able to walk away from your with armor

cyan plume
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RR by a warrior once aggressive grab is added

rigid jewel
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from what i see from my experiences before this change, being armorless is/was actually better

cyan plume
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because they will just crit you

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if you have no armor because it easier to guage the damage.

rigid jewel
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because you die faster that you can't lose limbs

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but if you have/had armor your limbs take more hits before you die

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not having armor also helps avoiding majority of xenos too so there is that

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the 27%/33% slowdown becomes unbearable when you get damaged like few times and you almost always get caught when running, not having armor makes it way easier to just zoom around and avoid warriors and ravagers

vestal berry
vestal berry
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we make armors lower delimbing

trim wagon
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Has the king lethality and aura slowdown, just minus the crushing and armor buffing

rigid jewel
vestal berry
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make

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like

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reverting something to the queen screech which is objectively worse is kind of moronic considering the patch to the issue you presented is right there

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we just need to iron it out during these playtests

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thats all

rigid jewel
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idk man i know we care about something being fun to play against so i just wanted to share my own experience about this change and how i didnt really took much joy with it for what its worth

trim wagon
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Well you gotta ask yourself if you had fun with Queen having insta stuns before the change

rigid jewel
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i used the heaviest armor you could take and still couldnt die (wasnt even close to dying too btw when they popped off) before my limbs popped off even when my limbs were full health so maybe it would help

rigid jewel
vestal berry
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because like

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if you give it more HP but no delimb resistance

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the guy will just become a free cap

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hit them until they become a nugget and capture them since they still have some HP

wise wigeon
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Maybe change the speed debuff from getting injured

rigid jewel
# vestal berry if you give it more HP but no delimb resistance

thats what am saying, armor gives you more hp but no protection for limbs, so if you do not like crawling around for 20 minutes with missing limbs trying to get surgery your best bet is just not taking armor at all and run away the second you hear queen footstomps.

Which i dont like because a soldier saying "nah i dont want armor man i prefer getting impaled and dying without it so i dont get de-limbed" doesnt really match with our MRP+ view, overall with newmed i do not think armors are rewarding at all

vestal berry
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yeah ngl

rigid jewel
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infact punishing since you get caught in xeno beatdowns that you could've otherwise avoided and your armor can't even guarantee the safety of your limbs now even from full limb health so lowkey what is the point

vestal berry
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armors should give protection agaisnt fracs in general

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not fracs but

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wounds

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in general

rigid jewel
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maybe internal bleed?

vestal berry
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IBs, delimbs, fracs, etc

rigid jewel
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turn hits that would otherwise be IB to fracture and all due to blunt force trauma

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on torso at least and maybe head

unkempt quarry
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armour rn gives protection by reducing the amount of damage transferred to u

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could add in specific armours increase the damage required for specific stuff etc

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but thats basically for future marine buffs

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if need be

scenic trellis
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yeah it's still new like others say, but i did see someone having 2 limbs missing like maybe second round of ds i got today which is damn..

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considering there's no replacement limbs aside from rr'd bodies

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but we'll see how it goes

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also another friendly reminder: sure queen now doesn't stun, but burrower exists and his trip can go through walls, sure not big range and doesn't take long, but still precious seconds, it still baffles me how little it is used

vestal berry
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but you'd have to bring the limbs from the ship

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or

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go back shipside to have surgery ig

flat salmon
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Done by @kind kernel, should make it a little better.

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However, the queen being extremely deadly is never going to be walked back.

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The changes aren't meant to make the queen less scary or dangerous, they're just meant to give you as the human a TINY bit more counterplay than just insant stun on the floor. Getting your legs lobbed off is 1000x more soul than just seizing on the floor.

vestal berry
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xeno maint 🥹

rigid jewel
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i mean

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yeah whatever i guess brossephs

fallow widget
timid light
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Alot of this is just about how armor slows you down

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Ngl

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Slowdown from armor and injury's from newmed seem to just interact poorly and make anyone with any equipment slowdown become near immobile the second they're injured

fallow widget
timid light
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Yeah that's the issue

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What's the point of taking armor for like

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The initial DPS

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When afterwords your practically a free target

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No armor you will take more damage yes

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But you'll be able to actually get to somewhere safe after your hit

fallow widget
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Is light armor a thing?

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Or at least actually meaningfully less encumbering

timid light
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It is

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I don't think it's part of govfor like

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Equipment lockers

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But there's some armor with no slowdown

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I think cmb jacket is one

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Also some uniforms will provide and armor bonus

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Like govfor uniforms

fallow widget
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So regardless of fun, would you say it’s balanced?

timid light
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And hunting clothes

fallow widget
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Or is it balanced but it just feels bad to play

timid light
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It's just not balanced

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Not a fun thing

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Because this is something I observe moreso

fallow widget
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Like you are slow as shit

timid light
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No

fallow widget
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But you are really beefy

timid light
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Too much tanking is also unhealthy

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Because ranged damage isn't the only thing in the game

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Lots of stuff is melee focused

fallow widget
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Yeah marines shouldn’t be tanky

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At least without some major drawback

timid light
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Otherwise the gameplay will be no armor because the slowdown is too lethal

fallow widget
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Increase the cost of armor

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And in exchange buff it to have less movement debuff

timid light
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No

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It's more about the interaction between newmed and armor

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Not just armor

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Buffing armor makes it stronger outside of those situations

rigid jewel
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if you are fast enough to avoid queen you wont have to worry about your de-limbing chances

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which you will if you just do not use any armor

fallow widget
timid light
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Armor alone decreases it from queen

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You could make heavier armor decrease it more but

fallow widget
timid light
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Issue is for coding that you'd have to like

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Go through every armor

scenic trellis
fallow widget
# timid light Go through every armor

I mean yeah, but you would just have to add a new variable to each armor type called “limbDamageModifier” or something and include that in the formula for determining when the chance of a limb being damaged

cyan plume
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gutting war queen.