Hello fellow CMUs, today we'll discuss weapons and why they suck or give to suck and how we can balance them to ensure fun for both sides.
For introduction, we'll compare AG80 to other main rifles and SMGs, including whole platoons compare to understand why some guns suck and other dont.
Lets get into pure numbers:
AG80 has 40 dmg per bullet, 60 bullets in normal mags, 99 in extended. Firerate is 3.9 bps (bullets per second).
L90 has 40 dmg per bullet, 40 bullets in normal mags, 30 (as a bug) in extended. Firerate is 4 bps.
M41A Mk2 is pretty much the same as L90.
M41A Mk1 is one of the best guns you can get - 44 dmg per bullet, 95 per mag. Firerate is 4 bps.
And probably the best AR, L23: 50 damage with 10 AP, 30 bullets per mag. Firerate is 2.75 bps.
Lets count aprox. DPS per every gun with time needed to empty magazine [DPS/Time to empty mag[s]] and get efficiency by mult it:
AG80: 156 / 15s = 2340
L90/Mk2: 160 / 10 = 1600
Mk1: 176 / 23 = 4048
L23: 137.5 / 10 = 1375
Now, how can we understand this data? Pretty simple, in theory, - the more - better - the longer we can provide higher DPS, the more chances we can win. At Top 1 we get Mk1 - pretty reasonable, and, surprisingly, the second is AG80. After that there's L90/Mk2 and the last one is L23. But, in reality, we get field dominated by L23 and Mk1, where AG80 massively underperforms. Why is that, you may ask - scatter, my friends. L23 has almost none scatter, Mk1 and L90/Mk2 have managable scatter, and AG80 even after buffs still has massive scatter while having incredible 1.75 accuracy with extended stock.
L90 has 5 scatted wielded, Mk2 6, Mk1 4, L23 4, and AG80 8. While we could simply change AG's scatter to 5 or 6, i feel like Mk1 is simply opie.
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