#Elevators. Yeah, REAL. (Begging post)

1 messages · Page 1 of 1 (latest)

mortal anvil
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Hi folks,

More of a begging post here for coders to coagulate around -

Could we get a way to make shuttles with more than LZ1 and LZ2 as the stops, and instead of flying forward, they stay still but with a moving background (or no background at all in case of a solid elevator).

I'm not sure how easy this would be, but as teleporting tileset's and platforms and having characters be able to move while in a fake transitory space is already possible, it should be possible to do even now? Just need multiple options for a "landing zone" godo

quiet glen
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Absolutely not

mortal anvil
brave mist
mortal anvil
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Begging real hard here. this could be ported elevators. Flight dev would be so happy, they'd start flying

lime merlin
mortal anvil
lime merlin
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- Chris Flight```
mortal anvil
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John Flight

quiet glen
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yea you can do this @mortal anvil

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Code supports it

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If you just want a shuttle with specific access

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Lowk didnt read this

mortal anvil
quiet glen
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Whitelist a shuttle console to something snd then whitelist the dropship dest to the same string

mortal anvil
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Elevators for real!?

quiet glen
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use elevator or smth as the string idc

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yea you can do this with vv

mortal anvil
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🥹

quiet glen
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oh wait

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I’ll add a bool to the whitelisted shuttle comp cuz

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If you do this it will be able to land at elevators and neutral lzs

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I’ll add a whitelisted only field

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It’s like 2 lines

mortal anvil
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Yay!

quiet glen
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Also I have to ask

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What maps will 732 even fit on

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It looks huge

mortal anvil
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Could we get like... A escape pod button thingy that's just a shuttle console instead of the button? I guess all I'd need to do in VV is add extra LZ's for the floors, then decrease the cool down time and travel time

quiet glen
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not a huge deal if you just want me to jerry rig ftl code

mortal anvil
# quiet glen It looks huge

It will be a tumor on the bottom or left and right sides. Long concrete tunnel if mounted left or right (vehicles will make this less cancer)

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I'll have a few variants of the insert with left and right angle tunnels that go out to the map edge

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Base template will be a straight front entrance intended for mounting at the bottom of a map

mortal anvil
mortal anvil
# quiet glen It looks huge

Bio lab is in progress, the hive pen and combat biomes will be humongous. Not to mention habitation wing and LabSec itself. Front door will be small but not tiny as I have a lot of checkpoint systems planned

quiet glen
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Up to you

mortal anvil
# quiet glen Maybe add a vent or some way in

To front door?? Technically happening - engineering sector (also another biggening area) will have cooling towers around the wastewater treatment area that are open to space. I'm not sure how, but if someone can sneak in through social engineering at the front door and get a flare down, marines can paradrop into the bunker, and a section of it where they won't immediately die.

If biolab, only way for xenos to get out is if lab staff fuck up. Primary methods of this are - bad "feeding", i.e. transferring xenos or prisoners past the nukelocks into the hive pen and xenos get out - backflow during combat tests (xenos getting into combat biome access tunnels without research staff noticing).

quiet glen
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Or threat specific

mortal anvil
# quiet glen So is this a mode specific insert

Could technically be used on any mode, depending on what you guys want for it gameplay wise. It's main loop is having LabSec agents head out and kidnap people, either as PMC's or in plain clothes, so colony fall would be preferable. Insurgency, FoF also possible. Distress call almost certainly not unless a containment breach inside the bunker is called and LabSec are being used as survs (the map is not fair for typical distress call play as seen in RMC, there are hellchokes EVERYWHERE (with some ways around them)

quiet glen
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ok

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I could see it work for apes or whatever

mortal anvil
# quiet glen Or threat specific

Threat specific technically as well, as my hope is this facility appears as a third party on the edge of a map, essentially being what We-Yu "arrives in". With in lore reasoning being it was there all along but just got unsealed

quiet glen
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Anyway I think whats actually inside the lab should be random

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Could be goo, ape, xeno etc

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Make a random spawner entity with a chance to be different things

mortal anvil
quiet glen
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cool

quiet glen
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I want there to be seven figure roundstart combos

mortal anvil
mortal anvil
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@quiet glen Hello god emperor, are elevator-dropships in the live game? Considering giving the admin on unit an elevator to their own penthouse (this will save room for the security dept)