#Wrong number of remaining targets Mission 2 1. half

1 messages · Page 1 of 1 (latest)

spice delta
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I think sometimes when there are very minor bugs like this one my brain glosses over them, like I notice them but then I ignore them because "this is pre release and its not a big problem I need to bother Nick with". I need to get out of this mindset because the entire point of Playtesting is to catch as many problems as possible, including very minor ones like this. If everyone has that same thought or some just dont notice dozens of these tiny mistakes will make it into the final product, simply because no one bothered to report them. Youre doing amazing work btw., I couldnt do even a fraction of the things youre doing, tiny errors like this happen and thats exactly why Testers exist.

spice delta
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Just in case you missed it.

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They could also tell you that you need to use a different shell type.

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This is getting quite big, should I make a #1473363854988939424 ?

spice delta
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Oh and since ive (presumably) got you here: Dont think I forgot!

spice delta
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I realize I needn’t have told you I had made this report since you’d see it either way and that all this additional stuff is counter-productive (though it shouldn’t interfere with the report itself at least).

spice delta
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Bump, because bug is still alive.

spice delta
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Im just gonna bump this right up, seeing as the problem persists.

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I guess bumping dont work, ill redo it then.

lyric mortar
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bumping did work

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i see it

lyric mortar
spice delta
lyric mortar
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yea the thread was closed but when you post it re-opens but maybe it didnt refresh instantly in your list

spice delta
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Probably, it still said 16 days ago so I thought it didn’t work.

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No harm done, right?

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Although I wonder wether I should have tried to bump Irvin the first place.

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I just didn’t know wether you were aware of the issue.

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And I’m rambling.