I’m actually hyped for contour lines in the game. It means targets could be hidden behind mountains, and we could use indirect fire to lob shells over the ridges and take out their logistics nodes.
This means player can’t overdo it with the propellant. If there’s too much powder, the trajectory becomes too flat, and you’ll just slam into the mountainside instead of dropping the shell behind it.
Projected feasibility:
7/10. Since the game already has 2D Map environments , adding contour lines is mostly a Map update. Th game just needs to factor in elevation for shell arcs.
Impact:
High. This would totally change the meta for artillery and long-range units, making positioning and terrain knowledge much more rewarding.
Detailed description:
Add contour lines to the map so we can see elevation. This allows players to use indirect fire to lob shells over mountains and hit "hidden" targets like logistics nodes. It adds a layer of depth where you have to balance your powder charges to clear the ridge without overshooting.
Extra information:
To make this work, shell types (AP, HE, Star ....etc) should have different weights. Also, using too much propellant should result in a flatter trajectory, meaning you'd slam into the mountainside instead of hitting the target behind it.
Conditions:
Requires a map with significant elevation changes (mountains, ridges) and units capable of indirect or arcing fire.
Rarity:
Rare. Not many games in this genre actually use real topographic ballistics, so this would be a standout feature for the hardcore community.
Effect:
It adds a massive skill ceiling to pushes players to challenge their tactical precision where palyer rewarded for actually mastering the ballistics.
