#Cannon BOOM audio desync from vibration and lever pull

1 messages · Page 1 of 1 (latest)

stuck owl
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Noticed when editing a video, cannon BOOM sounds late from the lever pull and screen vibration by 11 milliseconds

stuck owl
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I was wrong it's not 11 milliseconds, it's 11 frames and I was editing at 30fps

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if I did math right it's late by 366 milliseconds, or 22 frames at 60fps

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pretty much 1/3 of a second after

long dagger
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11 miliseconds behind what?

behind starting pulling? becouse it does fire when you start it fires when it hits the green (it actualy fires a bit too early )

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(there is a known issue that it does not fire exacly when green is it, like the marker lags behind a little bit, but that results in it fireing EARLY not late. )

stuck owl
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and it's way more than 11 milliseconds, it's 11 frames at 30fps (which is what I was editing at)

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so 22 frames late

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at 60fps

long dagger
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makes sence,

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its imposible to start the boom at the exact moment of fireing audio needs build up time

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otherwise you would just get -OM!

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no BO

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xD

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i could delay screenshake but then everything would be later.