#Cannon BOOM audio desync from vibration and lever pull
1 messages · Page 1 of 1 (latest)
I was wrong it's not 11 milliseconds, it's 11 frames and I was editing at 30fps
if I did math right it's late by 366 milliseconds, or 22 frames at 60fps
pretty much 1/3 of a second after
11 miliseconds behind what?
behind starting pulling? becouse it does fire when you start it fires when it hits the green (it actualy fires a bit too early )
(there is a known issue that it does not fire exacly when green is it, like the marker lags behind a little bit, but that results in it fireing EARLY not late. )
I was aligning it with camera shake effect
and it's way more than 11 milliseconds, it's 11 frames at 30fps (which is what I was editing at)
so 22 frames late
at 60fps