#battlefield-2042
1 messages · Page 4664 of 1
why not?
i want to trust infinity ward though
It was so bad at showing the seams of all of the approximations made in online gaming.
At least earlier CODs.
The quick TTK, and some of the melee nonsense made it very clear that two players will always seeing very different things.
Jetpack specialist when
"You kids wouldn't last a second in a CoD MW2 Lobby"
btw Dice... please give us throwing knifes! anybody knows if they have plans for this?
I really miss end of round voice lines
Don't be sad, this is just how it works out sometimes
inb4 it's locked to a specialist
hum... hope not... but its still better than nothing.
one thing they need to remove is the damn suspense music that starts when theres like 100 tickets left yet.... holy shit that is really annoying...
Nah
and they need to bring back that music from bf5 after conquer a sector
That music sounded really classical and like ww2-ish though
It's just not a fit thematically
i like that they have the ww2 music in portal for 1942 tho
and the relevant music for bf3 and bc2
maybe... but it was damn good... was awesome running to next sector with that music as background...
BSV goes brr brr
It's the 1942 music for 1942. However the deploy music is from BFV
pretty sure alex gave us a hard "no" on throwing knives
The solution for issues is typically not "let's do what the old game did"
That's how we end up with cod
really? damn...
Which means there's a chance for a fuckin' Javelin?
Damn that would make Liz really redundant lol
man throwing knifes is such an awesome feature... always love it in any game..
What we need is a specialist who takes a bunch of meth, then becomes a rampaging psycho for like 30 seconds, but is restricted to melee
No, I mean Javelin
Ohhh
Battlefield 2042: Olympics DLC
would be cool if in 2042 you got an explosive that you threw like that
make the velocity and range really low but it does huge damage against vehicles
The most powerful weapon ever seen in battlefield is the horse from bf1
would be funny if they gave the NTW 50 like 1000 m/s of bullet velocity
hehehehaw
Wow
no, you're just really really bad
boa noite galera Host aberto RATS BR SERVER
im allowed to say that, because i actually have it T1'd
- english please
- #portal
folded. literally
sometimes i wish i could go back and play the beta
that version of the game was so perfect
0
2042 has no destruction
Why is that
It does. The maps just aren’t full of destructible buildings like they used to be
I bet it has something to do with 128 players or the clean presentation
The system is actually better than BFV. But maps don’t showcase it enough
They’re too big and empty
I disagree. It, on a lot of the destructible buildings, takes way too many shots to actually do something.
I don’t think so. Everything basically gets destroyed with 1 rocket hit.
Also I was just part of an 8 minute blowout on Orbital
I couldn’t believe my eyes
There’s just a lot of points of destruction on the orbital warehouses
Each wall has like 3 points
hows 2042 doing now that season 1 is out
im glad that this game isnt a shitstorm anymore and peforms much better on my series x than it did in February
I wanna use the AI soldiers instead of the specialists
The destruction is certainly there
It is showcased on the portal maps, and it's very apparent in areas of hourglass
It is clearly not a technical limitation.
Destruction is not always the best choice for gameplay though.
Complain about cover in AOW now... Imagine if everything was destructible
Hourglass is an awful awful truly awful map
It's eye candy, sure
How did it get through the testers
No cover, takes miles to walk anywhere, poor visibility
No
I had good matches on breakaway areas where there are big tents etc
I want breakaway weather right now cos I’m sweating
I like how we left behind the attack on titan chat 
hold on can you get a ribbon higher than 3?
Hourglass is good at the arena, B and the town further south. Sometimes sighting over E can be good
Nah
oh nice ive got all max then i 1 match
Damn. Well done
falck inc grenade mp9 with c5
thank you, first complement i recived this year
Well, that’s shitty. But you’re welcome
atleast the previous one was from a girl my age witch i think has a crush on me so
and not couting that last one was on my 12th bday (iam 15 now)
it is shitty
Perks of being born into this world with a penis attached to you :)
and it has no brain
a head with no brain
this game is an embarrassment to what bf3 and bf4 are.
You’re blinded by nostalgia
(in case they didn’t answer) they were joking
cause obviously that is destruction
I’m having a panic attack
no- i didnt play games for 16 years and just reinstalled them...nice try tho
unless they weren’t joking in that case i’m sad for them
skill issue
bf4 sucks
lol idiot
lol idiot
I’ve seen mag2grid here before so not a new user
never said i was new, im saying i didnt play bf3 in 2011
To say BF3 and BF4 are better than 2042 is peak nostalgia and nonsense
Me neither
so unless youre counting 'nostaglia' as playing bf3 and bf4 a year ago...youre wrtong.
I played BF3 and BF4 on release
And played them for years
Neither are as fun as 2042
youre allowed an opinion....but i think its fucking shit in comparison
right? so useless
They are outdated, and their gunplay aged like shit. The class system is inferior to specialists.
The DLC model was also stupid. I hate paying up the ass for every new set of maps.
i replayed 4 a few months ago, after 2042 came out, the infantry combat is way worse, the guns don’t feel, and i mean feel, good, there are also too many guns that don’t differ from each other
whereas in 2042, the guns feel like they really do something, by feel i mean, sounds, effects, the guns reactions, ttk, etc, and each gun is mildly different from the next (maybe lesser for some smgs, but still present)
(i also played 4 on release, but this it to compare)
that’s true, however there were a few bad ones as always
The maps in 2042 are dogshit because the game was originally being designed as a battle royale
but def good ones that shined bright
I loved that each map pack had a different theme
source: trust me
jk but 
4's maps especially non dlc ones are, well pretty bad
hee hee hee ha
we just next exposure x5 in season 2 and we’ll be set
is a design choice rather than mechanical
Why are you not sleeping it’s past 3 am
scott moment
I slept till 12 lol, I leave for work in 3 hours
I didn't even like 4's maps
Not true
Lol this is bullshit.
i liked a majority of them, but tbh i mainly played on locker and metro cause i was lazy
Myth
i would probably play on all of them if breakthrough was a thing
I want a soviet map with communist blocks
idiots making full length videos like a week after BF 2042's release speculating about the development timeline.
Claiming that it was supposed to originally be a battle royale.
not idiots- "we are ahead of schedule" remem?
That's bullshit
it isn't actually entirely wrong

just the conclusion is
Straight facts
the maps were not based around a BR, but the game was during the early phases of its development
lol the simping for the game is strong here. its shit, a flop...
How come the maps feel like they weren't designed with normal battlefield gameplay in mind
He claimed that the maps are shit because the game was originally supposed to be a battle royale. This is false. The maps are not shit, nor are these maps designed around BR.
because a "normal" game has 64 players, not 128
The maps are objectively bad
it's a fundamentally different design methodology
Most of them anyway
Because you suck ass at the game, and can't adapt to larger maps and 128 players. Simple explanation
I don't care about the maps, I'm saying that the game was going to be built as a BR, this is stated by DICE themselves during interviews
definitely a troll
I top the leaderboard every game I play, so no my skill has nothing to do with it. Bringing skill into every argument shows you can't think very big lol
trying to argue how good the map is when the player count is miserably low cos its shit
What? I wasn't refuting it being a BR at some point. I was refuting the claim that the maps are bad because of BR stuff.
yeah so your first quote was pointless is what I was getting at
You are an idiot. What player count statistics are you looking at? Find me the player counts for origin, PS4, PS5, xbone, and series x.
the game is widely known and agreed upon to be shit, but you do you princess
Calling his claim bullshit? Not useless, justme being right
Imagine using popular consensus as an argument
no it's you wasting your time, because I agreed with you lol
calm down and stop overassuming things
for a game aimed at the masses? absolutely
Calm down? Look who's assuming things...
Ah, so Cod and every game that ever outsold BF is superior I suppose?
you are in here arguing with every single person in the channel, take a chill dude
This guy is extremely strongly opinionated and super hostile when anyone challenges him on them xD
Just let me have my fun
no it isn't funny you just deteriorate the environment
Was just casually talkin jets yesterday and he came in and started throwin around insults for no reason
Average hardcore player
I didn't throw any insults, in fact I outright agreed with many of your points rebel.
you called him garbage at the game
We did agree with almost everything yet you asked me if I could read English like bro what xD
dude just cut the bait
Yesterday? When we were talking about jets? I don't recall you being in that discussion
no literally 5 minutes ago
Yes because you clearly did not understand what I was saying despite me saying it multiple times. That's not an insult, that's a genuine question about your ability to read.
@remote kiln this statement of mine is clearly in reference to the discussion rebel mentioned yesterday about jets. Not the current one
This is clear by the fact that I've agreed with none of the points he's made today
What is your objective by arguing with me ?
I would ask the same thing with your hostility to everyone in a channel, but you already answered that
I'm also hostile to morbius?
Surely I haven't been hostile to everyone in the channel, in fact, I'm not even being hostile towards you. You are free to interpret my words as you like
cool story anyways @fiery dawn as I said before the maps aren't the same because the games are designed differently for mechanics
absolutely no proof or even suggestions on this.. these would probably be even WORSE maps for br too
2042 maps align for 128 players, 4/5/1 etc all use 64 players, so the scales for distance are different
Covid probably played a huge role too, because photogrammetry wasn't on the table like it was with BFV.
That's more about environments than level design, but still.
I doubt Covid has had that big of an impact
DICE were already used to working from home, most of what went wrong were internal processes
It def played a role in how good the maps actually looked and the objects that could be decorated with.
Doubt it. The 2042 maps have a flow to them. There are wide open areas that are clearly meant to be traversed using a vehicle. You can literally drop vehicles from the sky. Even during the beginning of the match, you can drop a jeep. around objectives, there are a lot of hotspots for infantry combat. Hourglass for instance has some of the most well designed infantry cluster fucks ever. Especially near that stadium. In my opinion, there is no need to go over the sand dunes on foot.
sure, but it's mostly arbitrary
2042 maps are focused on strategy rather than graphical fidelity like 1 and 5
Wait was photgrammetrynin BFV? I thought that was a BF1 thing
even if photographic telemetry was used in 2042 you would be hard pressed to find it being useful to begin with
it's not that it wouldn't make it, better
it's that you wouldn't care about it really
Ah
I will say 2042 is kinda a detail downgrade, but yeah, I just don't really pay attention to that
It's got a way different flow than BFV
Map design objectives influence how a player perceives it, 3/4 were based around strategical alignments by principle whereas 1 and 5 were oriented around fidelity
Uh, no photogrammetry was one of the most important aspects of making sure levels were designed correctly. It played a massive role in BFVs level design process.
I agree with deco on this
it's why players think 1 and 5 are "better" for map design, they aren't in reality, they just look nicer
That's actually a really good point
Photogrammetry is more of an aesthetic thing though. How does that play into map design
Tbh i dont think so. Like Kaleidoscope looks so halfassed all those sky scrapers in the background and theres like only 4 on the actual map
I think with regards to map design we mean more like how it plays. Not how it looks
yes, because as I noted before this was intentional
Because map design is the easy (Nothing is easy in level design, but in comparison to the visual side) part, making it look the way it does is the hardest.
Idk about that, but even then, isn't gameplay a lot more relevant than difficulty designing things
AAA game studio DICE LA reveals the photogrammetry, level design, and environment creation workflows behind Battlefield V’s ever-expanding photorealistic world.
Thanks to Tides of War, Battlefield V’s live service which introduces new gameplay modes and maps through post-launch updates, the award-winning shooter continues to evolve months after...
Man you love your BFV lol
Map design is hard but they did such a shit job on 2042s maps theres no way
putting it in a different light even if photo telemetry was used in 2042, to notice it's visual impact, you have to intentionally ignore what you're looking at
which is why it's not that important
put it in something like hourglass when half of the map is covered by sand isn't anything to go by
This dev talk does a really good job at highlighting just how important it was to BFV, for instance.
Like here when you say "designed correctly". What do you mean by that?
To their standards. The level of fidelity other maps brought.
So purely visual
Map design objectives influence how a player perceives it, 3/4 were based around strategical alignments by principle whereas 1 and 5 were oriented around fidelity
4? Absolutely not.
I absolutely agree with you on 3, though.
4 was, it was taken from 3
the design principles didn't change, the placements for flags did
the biggest separator with 3 and 4 is that designers built the map before objectives were placed whereas it was the reverse in 3, but the principles were the same for both
Hmm this is more of a subjective thing though. 4 prioritized visuals over good level design quite often imo, on essentially every base game level.
yes they did, however this isn't to do with map structure
Casper bundle on Thursday 
My rival
1 and 5 maps are built, fundamentally from the ground up differently to the rest of the games is what I'm essentially getting at
3/4/2042 (minus 128 players) all follow the same principles with their objectives
I'm kind of confused on what you're getting at to be honest. The environmental side of it is different yeah, but the gameplay part of level design isn't.
it always baffles me when people say this because the majority of environment textures of bfv were photogrammetry
They all start out the same when you're designing a level.
like its weird how people cant tell
wrong reply
Yeah, but that hasn't really changed and photogrammetry wouldn't require it too.
meant to reply to this
BFV maps aren't as memorable as 2042 maps
of course it has, it changed with 2042, literally from 5
Drawing up flag placements and how they are balanced between each other wouldn't really change outside of considering new gameplay elements.
You would use the same philosophies that were used in the refractor era even. Photogrammetry makes it an easier task though, you can cheat more, if that's what you mean.
2042/3/4 all focus on strategical principles meaning things like high vertical engagements for gunfights (capturing flags etc) are orientated around how the map is built, whereas in 1 and 5 the objective is not with this, but rather allowing the player to perceive it
Iwo Jima is easily more memorable then any 2042 map
it's why 1 and 5 maps are all structurally flat compared to the rest of the games, its an intentional decision
Iwo Jima (ESPECIALLY on breakthrough) is the BF experience
At least for BFV it is
Idk, BFV didn't have those battlefield moments
I'm not getting how photogrammetry plays into that.
🥱
How many hours you have in game?
Like 180 or so
because even if photogrammetry was implemented in 2042 players arent going to notice it enough to care is the tldr
Mmm ok, well idk then. I was gonna say if you didn’t play enough you wouldn’t experience any, but maybe I’ve just played a bunch lol. I had tons of BF moments on BFV
they care about it in 1 and 5, because it's visually noticeable
see prior point on map structure
Well iwo Jima had a lot of vehicle infantry interaction, and it was a lot of fun, but it was kind of linear compared to 2042 maps.
id say its because bfv was a title that went back to the basics to reinvent the gameplay so to say. bf1 was full of those bf moments, but imo it was cluttered with too many mechanics (mostly bad mechanics at that) and still using "oldschool" fps gameplay, bfv got rid of the fluff and modernized the gameplay
Yeah, when I say lacked the BF moments, I actually don't see that as a bad thing. I really loved BFV
It was a very streamlined experience
those bf moments are a large part of the bf identity though
it's quite telling when you ask folk what does "battlefield moments" actually mean, you don't get a consistent answer
just abstract ideas of what it can be
But it didn't have as much shit going on. Not a lot of random insane shit
its not like you can look up merriam webster dictionary for a definition of " bf moments"
True that
Idk it’s definitely my favorite bf. Me and my friends have so much time on BFV and we’ve had so much fun on it
pretty good gist of bf moments xD
That's respectable because it's a really good game.
not even in the "define it" way
just in terms of what it actually means
This is a true “battlefield” moment
It's definitely very tight on gunplay. I personally felt BFv's gameplay was a little too fast and COD-like, but I can see why it's loved.
That’s probably why I liked it lol
different connotations, if you are able to define something, it means the correlation has a flat idea, with saying what it means it's identifying there's no pluralistic form for it either
The gun play is very similar, and the animations in BFV were so slick. Like when you jumped off a roof and did the tac roll to land. Mwah
talk about abstract
The movement in BFV is so amazing. It’s incredibly smooth and just absolutely beautiful
Cod like what?
That’s one change I didn’t like in 2042. I was sad they changed the movement system
Also, people really really don't talk about this with BFV, but there are way way less opportunities to die from vehicles. There are tanks and stuff, but they are slower and kinda easy to avoid. Planes will NEVER be great at totally oppressing infantry like helicopters do. BFV had not helicopters. Sure planes would occasionally bomb people, but most of the time they were dogfighting.
@fiery shoal also made a good point about the BF1 mechanics. BFV lacks all that extra bloat, so it just boils down to being a really good infantry guy. Not as much random uncontrollable factors that will kill you
The thing I loved most about BFV was vehicle customization, and especially the plane combat
I mean technically it did have helicopters but that was only in firestorm
Best vehicles in battlefield
Yeah that thing doesn't count haha

the perception that vehicles had less opportunities is also because of the different map structure
Man the BFV planes were amazing
interesting how things interlink isn't it
Bf5 had extremely good infantry and maps catered to then.
id say the lack of helis is probably the largest contributor to the lack of vehicle domination, there were phases of planes and tanks being utterly ruthless in bfv too
Idk if that's just perception. I really did feel like I didn't die to vehicles much. It was really infantry focused.
Random recoil was annoying but infantry was overall fun.
I think I understand your point now. Given the era BFV and 1 are set in, photogrammetry was a lot more vital and amping up the experience.
I honestly think BFV is the closest we’ll ever get to a Colab between Cod and BF
Yeah. Pre nerf m2 and 1a planes.
oh no me saying perception is just pointing out the idea, it's definitely true
100% absolutely m
pretty much
Type 2A

bleh, 2a wasnt even that good
I don't get the cod similarities.
suomi was always there and arguably better even after 2a release
Grease gun was fun.
ZK is the ultimate gun that absolutely nobody uses
Ehh idk 2A go brrrrr
the only annoying thing with the 2a addition was EVERYONE running it which just lead to massive amounts of revive trains
The type 2 a was just easy to use.
The ZK is criminally underrated
i was in the scrim scene so absolutely everyone used it
2042 in comparison to BFV is way way less infantry focused. As I said before, the maps have large sections that seem to be designed specifically for vehicles. Just the size alone.
Strangely enough, I actually prefer the infantry combat in 2042 over 5. I just like the speed of it, and specialists mix it up and make things more unpredictable. BFV is a lot closer to a competitive FPS.
My favorite gun is the Boys AT
Well that's different ofc, I meant publics
90% of scrims were either zk or fg42
It wasn’t easy to use, but man when you got good with it was it satisfying
general randoms are fucking idiots who just pick the go to "ease of use gun"
M2 carbine was my baby
flatter maps = infantry having a bigger influence on the game than is normal for a battlefield game = closer to the experience folk will encounter for COD is the tldr
Isn't the right side final upgrade for the ZK called "Fast bullets" or something LOL
g1-5 and zh/1905 were busted for the longest time and they were rare, only zh/1906 became popular around 6.2
M1 Garand and Thompson all day
You spend the majority of the game as infantry I don't see why they shouldn't have maps catered to them.
Ok but let’s just talk about how the assault class got absolutely cucked by the level 20 unlock gun
woefully medium range weapons that werent suited for 64 player maps
The g1-5 was amazing.
Anyone against a infantry focused map in BF doesn't understand the point of the series.
It's a sandbox.
I mean seriously? A semi auto version of the gun you get when you start the game 💀
They were good to me
Personally I like being infantry on maps that have a lot of vehicles. Makes it feel crazy
exposure ironically enough is the map which has the biggest influence from infantry in any other from 2042
That's why it's loved
It's more useful than it seems homeslice.
Tbh, bf community really hates vehicles.
That's part of the game it's dumb to hate it
No one likes being killed from something they can barely fight back against.
Tanks are quite literally useless on it. Even if you're good at tanking, the points catered to them are essentially dead half of the time.
most weapons were definitely good, hardly any were actually bad, but they were just extremely stuck to a specific role/range of engagement. its like using a 2a at anything but close range... just why?
Sure it may be useful but it is not level 20 useful
It's like hating a whole part of the game
Yeah but that's the essence of battlefield
BT Exposure on the other hand, is actually good for tanking.
Combined arms.
not true, I actually exclusively play tank on exposure
There is an element of randomness. Unpredictably.
The g1-5 is busted 30+1 rounds being able to three hit kill people within 30m is nutty.
it actually has excellent contacts for tanks, it's just not immediately obvious
It's not a realistic game, but it gives you the feeling of a war almost
Wait, there's something I forgot to consider here
Are you on current gen or last?
pc
Yea idk what lobbies you guys are in but every game I get into a match there is always some loser with a maxed out tank just sitting in his spawn area and camping an objective
the 2 elevators means you can rotate between every layer of the map and the points on the lower levels is total meat grinder for tanks
Problem being that tanks are so, so weak that going down there essentially does nothing for you unless you get lucky.
^
Yes I guess some weapons were really hard to use at some range and weren't versatile enough, I used LMGs a lot and hopefully you can almost use them at any range
Those main MPAT shells are just depressing to use.
answer: the rest of your team sucked
Lol way
Lemme get this clip I have
Well, I might be able to get it I'm not sure
that'd be quite difficult to get 42 assists if they sucked
It shows exactly what's wrong with the MPAT
mostly because tank drivers orientate for STAFF shell combat I take the opposite approach
HEAT is the way to go
Everyone uses heat because the main cannon is depressing against infantry.
Here's the problem Deco.
You take HEAT, alright, you can somewhat deal with infantry.
But you have to consider the lack of cover for tanks, the amount of counters they have, just how many people can do so, and that at the end of the day the enemy tank with MPAT wins.
@dire quest bot moment
There's no armour angling, so it's unfortunately whoever shoots first wins.
the entire lower deck is cover
you are shielded from all aircraft
that's half of the threats removed immediately it's actually excellent for tank combat
Not really? Maneuvering between the tunnels is very clunky.
Infantry are equal threats to tanks.
Weird thing though, it's not, on BT.
It's specifically Conquest Exposure that tanks become a problem.
the only way you're dying to infantry is if you're not paying attention/some guy comes up with c4
which is why you need a spotter for the 30m scan
that's exactly why you use HEAT
Nah, that's not the issue.
It's the fact that so many people can nail you with an M5, and now, the TV Missile which can maneuver around the cover you do have.
ffs ive joined maybe 5 matches today, 4 of them end within 2 minutes, i got to play half of a match once....
Being cautious is doable, but you will be blasted into bits very quickly regardless.
I've played what 50+ rounds of exposure I've died to TGMs maybe like 5 times in a tank
they aren't as lethal as they seem
you could be playing extremely cautious and not contributing to the win though
considering tanks are supporting roles, that's the entire idea
contributing to a win should be the idea
it is contributing lol
They are absolutely lethal. You're not considering the amount of them and M5 users.
it's literally cutting off 2 entire sectors from the enemy
the B and d objectives are entirely locked down from c
and they could have the other 4/5
if they have the other 4/5 that's a team problem not mine
A TV Missile isn't usually the final blow to you, it's them and then something else.
Because you literally cannot counter them at times.
outplayed
depending on the point youre "holding" you can likely leave it to cap/contest/help other points to contribute even more to a win though
Whenever I use a tank in 2042, I survive for a very long time so long as I keep moving. The tanks in this game are very fast
no I do lol, they just aren't on the same lethality with tanks as aircraft
nowhere near infact
No, but the difference is minimal.
no it's very different actually
Bro no way guys they got the guided missle from fornite in 2042
Wonder if you can rocket ride 
lets try
it's pointless, exposure is an infantry focused map, me rotating to the top layer is long enough for one infantry guy to fly down and take a flag
Rocket riding in bf, never thought that would be a question I’d ask
c has 2 vantage areas from d on the lower and above layer it's exposed on 2 angles
Not really when you can be completely disabled very, very easily and then have nothing to counter the amount of incoming Sundance grenades, M5s, and TV Missiles, except for backing up very, very slowly.
Is there any tips to play Boris in now patches?
remember I play tanks
I do too, it's essentially all I've used this past week.
this isn't how things go it's just a projection
It's not projection, it's exactly what I've experienced.
Turret is kind a bit useless after the nerf
im not actually trying to optimize tank gameplay on a specific map, just pointing out that these super basic face value statements are not always the best way to contribute to a win
sure but I'm not playing the game competitively
could some premade hop in a condor and be as 2x as effective sure, but I don't care about that
This isn't me listing things out of previous frustrations lol. I can see why you think so, but that's just what I feel is a problem for tankers.
you have played for a week, it isn't an optimal amount of time
the topic isnt playing competitively or not though..
I have played for a week? No dude. I've stuck to primarily tanks this past week. I've used them heavily the time I've owned the game.
yeah it's about contributing to a win, locking down 2 sectors is unorthodox, it doesn't mean it's not useful for contributing to a team
locking down 2 chokepoints is infact very effective for draining tickets, give it a shot
Oh yeah Suika about what to make the m5 ar viable over the scar? No proper idea really.
I completely forgot I asked you that lmao, had a ?? moment
it isn't about the game it's about exposure
never said it wasnt useful, only said you could likely do more for the team to contribute to a win.
Yeah I checked up on my overnight pings.
use it as an smg ez
tbh idk, its just a good starter weapon
I'm not too interested in the "meta" ways of contribution tbh
I'd personally give it the characteristics of the m416.
its well balanced
doing more =/= only following meta
I like it when those guns are just as effective as ones from the start.
Like the mp40 from vanguard.
On Conquest, for last gen, the tunnels you would use aren't open the same way they are on current gen, which is something you've not considered.
Moving between them doesn't do much when once again, a TV Missile can go right through them anyway.
And going down hill doesn't help either, that put's you at even more of a disadvantage.
no you're right I'm not considering last gen as I don't play it
Can't we all just go for T1 and ignore everything else
I clarified that earlier though.
im trying for BSV but this fucking game doesnt want me to play..
the majority of the playerbase are on pc/newer gen, which is why I don't use it
last gen is a fundamentally different game you can't cross compare them
Pc optimization?
Then I'm not sure why you responded to me in the first place tbh.
ive joined 6 matches today, 4 the game ended in 2 minutes (only one was a "win"), 1 game i joined half way through, and the other crashed...
I assumed you were going on about current rather last gen, but my error
All good.
Weird to think people don't want persistent lobbies since this shit always happens.
Have you given exodus conquest a go?
Oh yeah rush through the ages exists too. Should try to get some games in it today.
The xm8 lmg is a fucking peashooter though.
Without classic weapon tuning.
Lobbies are persistent, what's different is that it sends you to the main menu to continue the countdown rather than keep you on the loading screen.
Which is what needs to be fixed.
just getting screwed over with joining matches
Which was wack to find out, but go off ig DICE.
nah, its 64 player conquest yea?
It is but it feels really well catered.
Since you have the original bf maps in it too.
ahh
Stupid feature. Portal does it why can't it be in all out warfare.
Caspian border really is a show for how busted the stealth helicopter is
it's quite extraordinary
There's Arica harbour too which allows three helicopters at once too.
It's fucking awful.
Don't get why we can use custom choppers in that map but whatever.
If there was just a world spawn blackhawk for either side that'd be fine.
then there's stuff like this
SRR needs to be added to 2042 just for the distance checker
Arica Harbour having 3 attack heli slots is hilarious honestly
There's a reason the original didn't have any attack helos in it's conquest equivalent
Oh no but people need their AT choppers.
Arica is depressing to play as a tank main 
if you aren't getting shot by 3 helis there's a guy who's laid AT mines in the spawn
Just like the simulations
People would do that shit in BC2 too
It was ridiculous lol
Thermals would be cool but vehicle thermals were obnoxious.
The gunners in bf4 with FLIR could see your outline at the other end of the map..
For tanks I would agree on it though.
the gunners having thermals was busted I exclusively want it to be the tank driver
Tanks don't need thermals imo.
you can't have that in 2042 with artillery
They're a one to two hit kill.
I can't figure out why there'd be a difference.
They're really easy to use.
Really?? I was needing to hit enemies like 4 times.
Weird.
their max distance is 25m
they aren't broken as way says
the splash damage requires 2-3 if the artillery isn't a direct hit
armour reduces the damage too
25m, really? I've sat in the tunnel and my gunner was pricking people at the tunnel distance on exposure.
you can extend the range by aiming vertically but it's quite difficult
Err for context. D side tunnel.
Its not really that difficult.
Once you get the hang of it that becomes irrelevant.
it is, the debris on the tunnels means you can't splash behind
unless you directly aim out anyways
If the gunner from the other day was in here he'd probably be able to explain.
Wasn't he getting splash kills?
He was.
reduce their splash damage and increase the reload but they don't need any major nerfs
Yeah that's weird then. Splash dmg was horrible in my experience.
60mm is supposed to be lethal
you're talking about a chokepoint where grenades are spammed
they are all going to be half or low health
But it wasn't just there.
At the start too he was getting kills at ridiculous angles.
I'm on 4 kills he's already tripled that.
meh good player then I suppose but they aren't that broken
Huh.
"that" as in you can pick it up and get multi kills
It was his first time and he barely knew how they worked.
I must be doing something wrong then.
??
He was saying in the chat that it was his first time. I do agree on a longer reload for it.
I'll try using them again tonight when I play for a bit.
Just something that tones it back jeez.
meh if it was one game, it happens
but you aren't getting that consistently with the artillery
That's the biggest issue. In all the times I sat in the wildcat in exposure there's that gunner going off with the flak.
But eh. If they are genuinely that good, I'd say It's fine because you need a decent driver anyway and wildcats are super vulnerable.
It says its anti infantry and air.
The wildcat is an Lav, tank destroyer and aa all in one package.
The wildcat that sits at F1 and shoots down at C1 is so annoying
Legit can farm so many kills
Oh God those people.
on second thought no the enemy team is just terrible lol
Needs to specifically catered in a specific load out but still.
500 combined score with 3 players tells you more than you need to know
I'll give the vehicle team that. The wildcat has varied playstyles which is nice. Do wish the 50mm oneshot infantry tho.
They weren't terrible.
The enemy team sure as hell wasn't terrible considering how many tickets we had at the end..
Because they were being farmed.
crossbow needs the PSO :)
I'm surprised they even managed to put up a fight anyways.
yeah if they can't figure out how to stop it then they clearly aren't that good
enemy team deserved it
But that what happens when you have a gunner abusing a broken ass weapon.
We were destroyed though you can see the deaths.
I had him sit in the wildcat with me, barely even close to the point and he still farmed.
Really wonder why it was so shit for me.
Wish I knew too.
actually no theres something else to note for that game
In fact, I even used it on the same spot in one match.
the kills don't stack with the death count
meaning the enemy team was doing a shit ton of revives aka way too much lol
yeah they were garbage makes sense
If they were garbage then why did they put up such a fight?
They really did put up a fight that round.
Maybe you were carrying your team
It was just easy to abuse the wildcat.
Yeah I was carrying my team easily because it's that easy.
They were sending all manner of rockets.
They sure as hell weren't looking at the pretty tank.
Maybe the wildcat could just be utilized that way though?
Yeah, it speaks how easy it is to use.
It's not completely off the table that it's just that strong.
uh I mean, could be? but the artillery on the t28 and wildcat are the same
would be surprising if it was just the wildcat
Mortar I kinda don't mind the balancing because it's an absolute nuke, but it's extremely difficult.
the tow is shockingly good on tanks
I mean yeah
canister shot unsurprisingly garbage for the third straight game in a row
Doesn't make it good in-game
So I was kinda surprised DICE actually made it handy for support
it was useful in 3 but no tank too op if it shoots you in the face with a shotgun nerf it
Valentine AA canister shell was a lot of fun.
Tfw your vehicle balance post gets 16.5k views yet only 87 upvotes
I don't care about upvotes usually, but sadly that's the only way to get DICE to notice
Jokes aside, do wonder if they're actually planning to do anything about the poor balance

People be like "the spawns in this game suck" my brother in christ YOU picked the respawn point
spawns on objectives do suck tho
cause 9/10 times they arent on the objective
but that's a completely different topic than the video
im annoyed with how broken sundance is
like, not damage or anything, but the fact that the grenade in hand says something different than the one on the HUD
and it pisses me off cause i will throw the wrong grenade even when the HUD says its the one i wanted
everytime
there is a grenade 2km away and it still kills you
Yeah gotta look at it before you throw it. It’s freaking annoying.
my camera had a stroke
2042 maps with BOAT when
let me do a super flank with BOAT on orbital
just go from spawn to instantly C i think it is
ghost boat!
poor mate
game might have problems
but its better than hunt down the freeman
and dosent have a 12 year old mic spamming infestation
Yeah I realised that since no one is driving while the sundance gets left behind
But still funny to make it look like they got left behind
WhatThuihturhsg
like my dad left me
Cry some more
I'm currently banging my keyboard to make it release all my dead skin and hair
sounds hot
Bruh
To be fair the spawn logic in this game is horrid.
You spawn right in front of enemies.
And or in front of their line of sight.
Yo updated falck.
mmmmmmmmmmmmmmmmmmmmmmmmmmmm idk
Don't remind me of that
she doesnt look like a grama anymore
Don't remind me og concept are falk
OG Concept Paik 😍
Goatee of the century
The better looking angel
All of these look better than what we have now
Mackay looks alot like jake gylinhall or whatever u spell his name
Except angel's blocky shades
his blocky shades are aight. It passes
He has a sonic boom scarf
tbh putting helmets on em would be nice too
i would like to reside in my grave after this
I do like this one
massive nose
He is half Jewish
bruh
Looks a lot better.
Don't doofiensmirtenz him
where this from
whats up guys
THthis guy turned makay into the doof
bro what
LMAO nahh paik better
this
aight
@next onyx
This is alright, but I wish a helmet had replaced the cap.
His only helmet is kind of meh.
Something to point out here is that this means the changes are done.
I'm starting to wonder if the roadmap was placeholder dates.
It really made no sense why playermodel changes would take 3-4 months.
he has multiple
4 infact
plus his hat isnt that bad.
:)
The green helmet is my favorite
Really made him look like a future warfare soldier
I was wrong about being annoyed by bf2042 killing the server browser. I've been playing HLL and it's annoying to have to do the sort-by-ping dance and then keep refreshing when it comes back with a full game
So, sorry about complaining about that before.
personally i think server browser is ok for something like portal where it is completely dynamic, changing, and custom
but matchmaking would personally be smoother in aow without a browser, there is still stuff that needs to be cleaned up but eh
It's mostly a fuck HLL's server browser thing
Yeah, I thought about it and matchmaking is something that can totally be automated. You don't need a human to do it
HLL's server browser doesn't show the correct player count/queue size all the time. So it would say like 3 empty slots but there's actually a queue of 23
As if you didn't have to wait to get into combat enough, you have to wait to get onto the ground itself
yeah maybe that's what I'm noticing. I keep trying to get in to a server with 5 open slots but it's full by the time I click connect
But it got me thinking that you don't really need a human to make that choice, against what I've previously advocated for
Wow 2042 has dropped down to 5.8k players now 👀 needs season 2 fast
Wonder if they'll have a mid season content drop for Season 2.
It was like 3x as much last month at the season 1 launch
Look at this guy. Your a funny guy pal
You a comedian or something?
It does need season 2
I know
Ah you're the guy that's taught me about this "finna" meaning!! 😄 Legend!
I wonder if it'll drop back down to BF4 level again before season 2 👀
I actually played bfV for the first time since the 2042 launch and no wonder it's the most played Battlefield it's like night and day
Damn right
I feel like that would either be BF4 or BF3
18k on Steam
For conquest alone there were 58 servers only in my region
So good having to rely on team players being medics for health or support for bullets
Huh
That’s weird
But I guess it makes sense
Yea I love the medics in BFV
That’s why it’s my most played
I forgot all about I could crawl backwards while aiming on my back lol they should have kept that for 2042
Yeah I am kinda tired with 2042. I'll do it on Thursdays for the tree system then keep bfV my main
I’ve mostly been playing Apex and Cod recently. I have played a little of season 1 but not much, though I do plan to play to where I at least unlock the two new weapons.
I’m just waiting for MW2. I need something good and new to play
Hmm never played apex before. Last cod I played was the remastered COD4. Yeah you have 12 weeks to unlock everything so it should be pretty easy. Can do the tasks over a few matches
Apex is an okay BR
The movement is really the best thing about it, I'd play it more if it had a solo mode
I read some news yesterday that 2042 is changing the achievement with Liz to "kills and assists" because people complain other are stealing their kills lol
I was like, wth look what game you've created that people complain about that 😄 I think in past Battlefield games the team is happy with who ever get the kill as long as the teams doing good
from where
and what?
I'll share 1 sec
'i think in past Battlefield games the team is happy who ever get the kill as long as the teams doing good' that is 100% false
yeah its a shooter, and people are selfish.
It's a shooting game, people always get mad at stolen kills
plus. Lis' T1 is extremely difficult, so that's just a shitty comment
@arctic grove u ok?
I remember a lot of Halo and CoD players get mad at their execution being taken
Apex just wouldn’t work well in solos. Though I do agree I would play it more if there were solos
i get mad that melee is nonexistent in this game
[by that i mean it sucks]
Honestly you should try apex. It’s free so there’s really no downside
doesnt mean its gonna happen right away, but that its known, but good enough for me
Gav? More like Gavin
Gav? more like GVT 45-70
I've never met a guy named Gavin
I have
really? i have
They created a game where people complain about other team member stealing kills lol it's team work
He’s kind of a dush
douche?
Hmm I may give it a try if I can download it in the store. Got another week of lockdown here
Yes that
lmao
Idk how to spell bruh
Oof
Dush means punch or the sound a punch makes
I speak two languages. Stupid and extra stupid
I'm glad you can't steal melees like Halo and CoD
Yes the gavin I know is a douche
Although I did have some teammates that tried firing at the person I'm taking down
He smokes weed and thinks he’s really cool for it
well sure but nobody reasonably does a takedown unless under rare circumstances, and other than that actually meleeing is useless
I thought Halo made it impossible to steal executions
In 2042 you take down the opponent literally if they are prone. Pick them up to stab them 😄 love bfV just turns them oflbwr and punches/headbutts them
Well, Infinite has none but the Halos that have it introduced medals called "Yoink" and "Yoinked" for stealing an assassination and another for getting it stolen
I don’t think I’ve ever executed anyone in 2042 💀💀💀
Damn
Not that easy in 2042 to be honest
I just forgot it existed
I've destroyed more air vechiles with Liz rocket than take downs since 2042 launch
Miss the bf1 brutality for takedowns
BFV and BF1 have the same exact takedowns barring BFV's hand to hand shit
tbh im not 100% for the animations for melees
its ok but not practical in most cases
and tbh i'd rather just have the melee weapon itself more than the animation
A new Artstation post showcases upcoming visual specialist changes. Boris looks majestic. Definitely better match the battle-hardened tone they want. https://t.co/UgMy3RaRrG #Battlefield2042
BFV had some cool melee kills when the victim was on their back
Ah I guess I'm more leaning with bf1 because it was the first I experienced lol
I loved the one where you bang your head onto them.
"What's up guys, it's Flakfire and today I have overdosed on my prescribed medcation"
Bf5 was made using early bf1 code so it makes a lot of sense why it looks so similar.
tbh for most i dont see a difference
Sundance looks the exact same
But holy shit
So true
Mackay, Angel, Falck, and Boris look way different
all i see is mackay's big ass face
tho boris looks nice as hell
You can only see the difference side by side.
Why you gunna pick someone up from prone to trip them and stab them.... 2042
❤️
Sundance has hair covering their eye now? I think that's different?
clean ass hair cut
You don't pick them up
The animation just happens
Take out the Battlefield 2042 logo and it looks like just a documentary
Yeah the Devs said they understand the specialists break the battlefield immersion, so to start fixing this they will change their voices, appearance and running
https://www.artstation.com/artwork/3qZKOo
even tho everyone knows this, this is also a new album
These are really good changes.
Boris' outfit looks a lot less awkward now.
and i dontt think this guy is official, but they have a bunch of pictures of modified portal gun models
Doesn't matter, gonna put the Mandalorian mask on him
More skins for their scheme 🤑
They're the base skins lol
🤡
🙃
honestly those look super good
just the 2042ified theme i was thinking about
The music for Exposure is nice
they're not super different from portal ones tho
but neat
that m16 has a really weird GL or something right up on the handguard though
ye
how long has it been since you actually played this game
420.69 hours of no bitches
Callus
joe
I played this last Thursday
Her face was already fine
Thursday's are my only 2042 days
I put in like 5-7 matches or so each day
After I tried bfV last night, I'll be doing 5-10 matches on that a day lol
its like the only game i play
Maybe try get to level 500 😄
He's not so clean anymore.
48% 
I've never really cared about Dozer cause he really doesn't have much use but I like his current look.
Not that it's changed as significantly.
no but its better
Yeah exposure really helped change the opinions
i just hope august update fixes sundance
Player numbers are falling though. Need that Kaleidoscope rework fast or season 2
i can assure u 2042 is at a sustainable playerbase even headed towards the end of season 1
so there isnt any need to rush anything
its atleast better than before s1
Season 1 it had 3x as many players
The game needs more content.
Only last month
the low point here is what the high before s1 was
If they added more portal maps that'd help too.
Yes but we are not far I to season 1 only halfway
El Alamein suck
Actual good maps not 1942 maps.
they obviously probably wouldnt add that tho
That snow map is ok
One map I'd love to see would be Seine crossing.
well to be fair season 1 was the first actual content in the game half a year after its release; theres going to be a lot more people that just hop on to see how it runs/whats new then hop off anyways
, season 1 has set in by now and even if its half its still sustainable
true but same for the weapons, it would be lazy just to add them like exodus does
like yeah cool and whatever but i'd rather have more of exposure
Interesting.
The things I hope we get to expand weapon choices is a Bf4 era heavy barrel for automatics.
Let's see if it goes back the the BF4 numbers before season 2 arrives.
Increasing vertical recoil, Increasing velocity and weapon accuracy.
Soon I’ll get an updated paik model that isn’t just a textural update
But BFH heavy barrel was superior and made perfect sense.
Decreased recoil by a tiny amount, Increased accuracy and decreased movement speed by a bit.
even if it doesnt the game is still sustaining an actual playerbase, who cares about the last games in comparison
and tbh i'd rather they fix the current maps than just give us more maps, although new maps is always nice, if we still have the old maps it'll suck
Yeah Fix the current maps for sure.
I just wish we knew ripple were working on the remasters.
and more than just kale and renewal
hourglass needs a complete rework, and the glacier on breakaway needs a fix
Surely they will add a naval update then they can bring back that stormy BF4 map
that map was pretty cool
discarded could use some touchups and same with orbital
Because sustainable games shouldn't drop significantly lower than non live service titles from many many years ago
Huh.
It's kinda funny because rotterdam uses its real life layout so you kinda don't think that.
But I can imagine hey what's urban like Seine Crossing?
I remember water was always green when I swam under lol
Oh that's right, What about when Germany bombed the shit out of rotterdam?
Devastation
And it kinda fit the ww2 theme.
1 platform =/= entire playerbase
Devastation is still in rotterdam but it's towards the city centre.
lmao i just searched up songdo to compare from real life and i saw statues of naked people that are foutains
wtf
{apparently which are actually in the park}
Same region but different map.
I never said that lol I'm pretty aware steam doesn't represent a lot but it's the only data we have to run by to give some understanding
its the only data youre using to assume how well the game is doing in general
Did people not connect the two?
LOLWHAT. RU's Transport car could actually float on water.
idk why this map is so dead with plants, but kale real life
Pleas estate another data base I can use and I'll look at that too
none, just be mindful what youre saying using what you do have
When I go to portal for 2042 I'll see 1, or 2 if I'm lucky full servers
When I search only my region for bfV there's atleast 15 full servers
now turn off blue tint and look at trees
kale glows up in 2042 confirmed
I wouldn't mind a remake of rotterdam and devastation together.
Link the two together for 128p. For 64p have it rotate between the two layouts.
Loved when the alarms rang and bombs came down in devastation
most people playing 2042 arent playing portal kek
DBZ solar flare 😄
I would have loved it if they made on 5 if that if you shot a tank with a flare. The tank would be brightly marked for planes.
I use that example because that's the only way 2042 can search for servers
Cause well... Flares are used for bombers of course.
i wish portal was a standalone thing
hopefully since they did update the portal vehicles
Flares were pretty bright in BF4 also. Especially in locker
Yeah they did make the vehicles but we have no idea what they're really doing.
this is a model for a future waterpark in real songdo, would be cool if this was in some form ingame aswell :)
there's also this one
looks like a decent breakthrough map :)))
nope too pretty
Hope it's destruction lol
nah jk
(this is a birds eye view rendering)
but i wish the ingame map had the same layout
kid pushes his brother into the ocean and drowns
I'm waiting for this 2042 story mode to continue about world on edge what's Irish gunna do
the middle part is the one ingame
but that section on the far right looks like a neat addition
about that
what tf is bf's story rn
death
and i think i know what render the 2042 team used
They was on that ship and his mate sacrificed himself for that kid
wasnt it supossed to evolve with seasons n stuff
Irish is the main guy
poor pac died for this game
canonically it seems that in the BF4 campaign recker hands Hanna the C4
I haven't heard when it'll continue
Hmmm.. 🤔
Always figured it was trying to be the Amiens of BFV.
i mean does irish have any scars in 2042?
maybe, not really
Never noticed that before lol
oh wow lol exact same pose
i think so https://www.artstation.com/artwork/YK4A1X
It was weird playing the bf5 beta cause you can see the bf1 influence.
I mean, how many covers of things have person standing with guns?
Just in the hud.