#battlefield-2042
1 messages · Page 4653 of 1
That's completely ridiculous if true
I mean...Kaleidoscope is confirmed to be updated by the end of S1, and Renewal got pushed out to S2 and DICE haven't said if a second map is also getting updated for S2. So the pace seems to be 1 map per season.
Why? Too slow? I'm having a lot of fun with the game right now
Lots of game modes too
Can anyone tell
I'm good with that
The base maps are horrible and it's been almost a year since the game came out
Nah the base maps are fun
They're...not good, hence why DICE needs to spend 3+ months updating each one one by one. But this is territory that's been covered to death since launch.
The base maps are average at best. Save for manifest and renewal
Yeah I think the maps are great, and as more come out that will be fun too. It's good to have the new maps in a 24/7 mode as well
Just not enough cover in general
Need buildings or other things
Exposure is great cause there are so many places to not get fucked over
Definitely a different type of game than old battlefield
More use of vehicles is required which can be frustrating
And I'm not a vehicle user for the most part
Might wanna try #battlefield-legacy-titles cos people that don't play 2042 generally go there
2042 is going to be awesome tonight
New layout of wat
Breakthrough Exposure. I know that map got a new layout (2 capture points in A sector, for example), but I've read folks saying that the rest of the maps got changed to their 128p layout?
discarded’s BT 64 layout is currently using the 128 BT layout from launch
Exposure’s got altered to have 2 objectives in the first and last sector, and then moved the objectives
sector A has objectives on the radar platforms (basically where it started before), Sector B has only one point inside, the other one is outside in the ridge
Sector C is no longer on top of the ridge but rather it has one book that in the cliff and one point on the ridge floor
discarded is the only one i know that got changed besides exposure but i haven’t played on all
i don’t think breakaway or renewal changed
I can't say one way or the other, for some reason I can't connect to an active breakthrough match since 1.1. Just goes straight from the loading screen back to the main menu : (
Remove sopecialists in the works?
Never happening.
for real?
Yes
For real, they've repeatedly said that specialists are staying. In part because the game is built around them and removing them would apparently be a monumental technical challenge
That's kinda bizarre
Holy shit I am in a match with a hacker ffs
hacker? did he write his own code? 
yeah idk what’s up
They can't pay for playtesting anymore so now they're making stupid decisions to get player feedback
from a programmer: probably not

i already told sam what i think about it
There's no better testing than live testing with paying customers : 3
From a programmer: yeah
🤝
Fix the fucking cheating
skill issue
But for Exposure in general, it seems like it was designed almost exclusively with CQ in mind.
and now they’ve kinda ruined it on the second sector
Just reading your post, second sector really only has 1 point now and 3rd sector moved it...down the hill? >.> why on earth...
just dont be bad lawl
and on discarded, that map sucks to play on now cause it’s not right for 64 players
But real, with the way the cliffs are designed it's impossible to kill any remotely competent pilot as ground forces on Exposure in breakthrough.
Just eat shit
it has 2, but only one is inside the complex
Wait so is breakthrough only the old 128 player layouts now? they don't have any of the 64 player ones in rotation?
awww man, I really liked B-sector previously. It was a great area for CQC whereas A/C had more of a mix of engagement ranges.
on discarded, again breakaway and renewal seem unchanged from my playing
C looks absolutely miserable based on its new placements.
ikr. i’m so sad they changed it
the first sector change is decent tho, i’m not mas about it
mad*
Though did they really fail to mention the new layout in the freakin 1.1 patch notes? That seems like a fairly big change that...shouldn't have flown under the radar.
Haven't got to C, I only played attack once and my team got stopped at B. Many such cases!
Oh? Manifest is also back on the bigger layout
i mean they’ve been doing this for a while, not saying stuff in the patch notes, i wouldn’t blame them, the guy who writes the notes isn’t a developer, they either forgot to tell him or literally removed it cause it wasn’t important idk (the latter is annoying tho)
wwwwhhhhhyyyyyyy, 128p layouts were fine for 128p and sucks for 64p. This A/B testing on live servers is dumb : |
really? fuck
Yup, in Manifest right now
I much prefer conquest to breakthrough due to breakthrough constantly changing
So RU and US look the same in battle? That is fucking dumb
At least conquest stays consistent
I mean...that's a failure of process. If teams aren't documenting their changes and passing it along to whoever is handling patch notes, that's something that management needs to address via new processes.
You play as a Pmc that gets hired by both sides so yeah
They should go away with Specs for real
I'm not saying "they can't ever miss a patch note!" because that's unrealistic, every developer misses notes. But the number of changes DICE seems to miss, and that there are some SIGNIFICANT changes like a brand-new layout for a map on breakthrough are missed, is very concerning still.
i just asked sam again
The game would bounce back that day
yeah 100%
nah
If they removed the woke looking heros? Yes it would
nah
lol, ok
anyways, sam says he doesn’t have any info on the maps
what's a woke looking hero?
this feature should stay
Doesn't explain why
Average 2042 fan
something people can get mad at because they want something to hate ¯_(ツ)_/¯
and old gray haired lady and a tiny asian chick with bunny ears is woke BS
cause i enjoy it?
i wasn’t the one who brought it up, ask that guy
And a bi black person
played 2042 today for the first time and im loving it, having more fun than i ever had in cod vanguard lol the time to kill is a bit too fast for bf imo
Falck? What's woke about her? Or Paik? She's got chubby checks and all but...what's woke about a generic Korean lady?
They don't belong in a military
while yes, it doesn’t say ingame and it doesn’t change gameplay at all
Falck is literally one of the least-cringe specialists since launch, lol.
racism that’s what
they’re not woke per se as they (dice/ea) aren’t being pushed by an agenda to include these people, it’s purely a different way to portray the game
not my fault you can’t stand someone who isn’t white being in the game 😎
Though to be fair, in a world on the brink of destruction the military has to scrape the bottom of the barrel and take even the weakest members of society as "soldiers"
Genuinely though. Her voicelines actually make sense, minus a couple.
I love sundance's combat lines. "FACKER ELIMUNATED"
And an older lady fighting isn't immersion breaking imo
Just put falk's tier 4 skin on and she looks 10 years younger and is in proper kit 
shit, I'm legitimately mentally prepared to be drafted into the fresh-water wars of the 2050's when I'm in my 70's and shit.
i mean the game is literally about people who aren’t fighting for a military
they’re a separate force (basically mercs) fighting under other powers, not as a military
Woke = something not a white guy. Same old shit from you types. "Ohhh nooooo a female in my gameeee"
they are not drafted by US or RU, they volunteer
At least 2042 gives an explanation why your specialist could be fighting for US/RU, unlike vanguard, where it's just "uhhh, your team vs their team lawl"
exactly. same thing happened with BFV, these people arguing are bs
No, the game won't fucking bounce back if you got rid of the specialists along with all my progression and cosmetics. Fuck off
Waaaaa females in my game waaaaa
waaaaaa
Go play arma or insurgency sandstorm if you want a mil sim. Fuck off to dcs maybe. Bf isn't that game
lol dcs
Just remove specialists adn the game will have 100 billion million player's overnight? lawl it's so EZ!! DICE should hire me as the ideas guy
Nor will the game get any better if you keep crying about representation in video games
Anyone who complains about wokeness is a delicate little bitch. Just play the game
it’s not hurting you.
Bunch of fucking pussies
Imagine not liking a game because a woman or some minority is in it
i’m sorry you can’t deal with “representation”, grow up
I'm fine with specialists in 2042 but they do not belong in future bf games
Plus, how can the game be woke if they didn't add pride emblems/nameplates in June? 😔
lol, ur right
i think it would piss too many people off
would be hella funny lol
Okay given the context of this discussion, what do you mean by that? Specialists as a gameplay mechanic, or the representation thing?
Both
An alternative to them while keeping the gameplay that I'd be fine with is subclasses for classes
I want to put a pride flag on the side of my MBT so when they recover my smoldering carcass from the wreckage because i fucking suck at MBT they can go "well at least they were an ally" 
I like them as a gameplay mechanic. If they are gone next game, fine whatever. But you will never stop having representation in a videogame. Especially when it's a future setting when not every soldier is a white guy
There is nothing wrong with representation in videogames. Just stop being a bitch and you'll get over it
Might get banned from this server for saying that but whatever. I'm right
Waaaaaa ethnic people and females
Would rather bf5 soldiers in the longer run.
This
Yup. Specialist are an objective downgrade to the customization BFV provided.
I'm pretty sure specialists are an extension of the BFV subclass system
LORD YES GIVE US THE CHARACTER CUSTOMIZATION SYSTEM FROM BFV AND EXPAND IT
Yeah the archtypes.
No crazy shit, just black and white men and women
Which makes no sense, because they want to monetize it... but ah well.
Just DICE things.
edgy today, aren't we
I don't think it's for monetisation, Just how this game was set up to be something different originally.
I'm convinced that they wanted a BR or something very similar. The excluded features at launch are evidence of that. That or the game was massively rushed and all that shit.
Well what I meant was that, their plans were to monetize cosmetics, so building off of the groundwork BFV laid for that should have taken priority. It's a very DICE thing to completely drop an objectively superior system. Because you don't actually need cosmetic locked specialists for specialist to be a thing.
Just lemme change those pants.
I believe Tom on that completely tbh. Everything he was given completely lines up with the info DICE themselves have given out.
Specifically Ripple Effect mentioning Portal was made in 1.5 years.
I'm not all the way with tom because of the shit he's caused.
Nvm the fact that he outed a few of his informants and basically fucked them over and nobody mentions it nowadays.
changing the minds of people online is an impossible task
Yeah I don't like him personally nor do I follow what he says anymore, especially after he outed some employees. Just brought that up because that's where that stems from.
Yeah I watched the video.
Oh damn, didn't know Tom outed sources, was that recent? : (
I can see where some parts are but I keep in mind hey this is a leaker what he could say is false.
It was a few months ago.
Yup.
idk i don’t follow tom
ooph, very bad manners and that hurts his rep and ability to get more folks to talk to him
Objectively superior my ass. BFV soldier customization, while good in it's roots, did not have a ton of unique cosmetics. A lot of the cosmetic options were just meh. Great system, poor options.
Temporoyale is the only decent fucker out there and he does it out of pure passion, Not for attention.
i wait to see what the actual source says before taking someone else’s word on it
The under-utilization of the UI team part is what I believe the most, because it shows everywhere in the game.
I am 100% convinced DICE gives him stuff.
Yeah a lot of the outfits were reskins and variations of each other but it was simple and it was great.
ye, but he's not a leaker with contacts, no? Just does datamining
2042 customization, while not ideal, has cosmetic options that at least stand out. The only stuff in BFV that really stood out was those lame heros
he might know someone lmao
he just hex mines stuff yeah
Not on everything, but him being able to show off a melee weapon that's not activated in-game is like, what.
Too subtle. Too lame. It's not a milsim. I want something a bit more flamboyant like 2042 has. BFV had the superior system, 2042 has the superior cosmetics
He must have some special client that allows it.
that's the whole point of datamining : P
It's not loud but it's enough to add to the game.
You could do some really cool things or go average if you liked.
Red berete with gas mask? Yes.
Goggles? Yes.
Burned coat? Yes.
I haven't the foggiest clue how it works practically (only in theory), but that's been going on for ages in online games since devs frequently include a lot of files for the future that are not "active" in-game yet.
i just dont like how certain sets you cant combine with other things on specialists
No, that's different. Datamining is usually within the files only, he's able to activate un-used or ready to go features in-game.
It's not a milsim but it allowed for tonnes of options.
Because those files are in the client. They're just not "active" or otherwise actually accessible.
for instance if you buy a whole legendary outfit, like the one for dozer, you cant interchange them with anything else, like another headgear or uniform, you can only use that set together as a whole
My UK medic is the most British person imaginable
Nothing comes close to the intimidation of this.
Even BFV's system was a bit underwhelming for what it could be. BF's soldier customization system was never all that great
Nvm
I'm an idiot. I just realized it's the in-game video and not him in-game doing the melee takedown.
To be fair.
Makes way more sense now LOL.
Yeah but the only thing that stands out is the mask. Without that mask, everything on that soldier only has subtle differences between the most basic skins or whatever
He's still done it in other parts of the game.
It's not super flashy but it's recognisable.
Idk, it's just not enough for me. Maybe that's how it should be in a WW2 game
I think specialists should have classes with bfv soldier customization and bf4 weapon system. Like say, sundance is an assault class speacialist, has access to ARs, Shotguns and DMRs and assault gadgets and you can make your sundance whatever you want whether its male or female or black or white or whatever
Weapon locking in a game with like 4 weapons per category (max) is a bad idea.
You mean Sundance as a code name. I can see that.
Why
Then you may as well just have four classes, but with each class having a specialization that gives them access to a unique gadget
Because there are barely any guns to use.
so they can keep special gadgets like wingsuits etc.
That's why it's a bad idea. If this game launched with more well things might of been different.
Are so many people fixated on restricting guns? That's mind boggling to me.
yes
Wow people have a different opinion than you? Crazy bro
restricting guns helps teamwork
Because classes were specifically balanced around the guns and the gadgets before.
Yessss and I'm allowed to criticize them.
I loved bf5's classes cause people who wanted to go for assault rifles could double as the teams AT.
Isn't that awesome how the world works?
You just say it's bad and don't elaborate
BFV made me realize I hate lock-ons in BF games lol.
Yeah I did ponder that many times while flying.
I was literally typing bro
"Oh boy I'm so glad I'm not being locked on"
Can you chill?
Honestly just use bf4s weapon system
Think bf5's is a bit better but mh.
A flieger? no problem
Stationary AA? no problem
Ez mode lock ons and auto lock grenades? No thank you
Every time I say something is bad, I elaborate. I provide long ass explanations. Just scroll through some of my rebuttals to "opinions" I didn't like @tranquil turtle
But then you had to sidetrack me with some obvious shit.
No shit people got different opinions. That's alright, just like it's alright for me to criticize people for them.
It's a public server
I like the bf1 and bf5 system but tbh those worked more for WW1/ww2
Though I do think the Stationary AA in BFV is broken. It should control bubbles of the map, not the entire thing.
Fuck I'm still sad that we got a silly crossbow instead of something like a dumbfire AA gadget or something. The lack of remotely effective dumbfire AA options kills me.
It's crazy
stationary aa is broken in V? i remember when every plane could outduel aa even when flying straight at them
nah its broken
The only time I've destroyed a plane with it I felt bad
I mean, that doesn't really disprove or prove my point.
oh wait broken as in broken good or broken bad?
ah whoops my bad there :l
some guy camoing in an AA turns it into a no fly zone
is it now? i left when dice did the second ttk change so i dont know how it currently is. but for the entire time from launch until i left stationary aa was so terrible planes could safely ignore it unless they were braindead
you cant, biggest thing you have to worry about are the AAs prolly
It can beam planes across the entire map now, rather than control bubbles of it.
well glad they finally buffed that thing. way too late though imo. plus they put aa in really shitty spots with bad angles
It promotes planes to stay as high up as possible and "camp" if that's what you could call it.
Think I can explain it.
It's really easy for the operator to lock down a total of 3000 metres combined.
I hated stationary aa in every bf game
Yup, it's completely broken.
Especially BF3. Can't fly anywhere over kharg island without some noob camping the aa all game
It wouldn't be so much of a problem if fighters didn't take extra damage.
well the problem with stationary aa (when i played) was that it was so weak that planes could take you head on and kill you while you maybe did half damage to fighters and less to bombers
range helps but the damage output doesnt do anything if you hit
Aa was pathetically weak at the start.
Flieger and stationary AA are exactly why I will never understand why people call planes OP. Not to mention, there's the whole other aspect of flying, dogfighting.
I do think that before the fighter aa buff. Aa was in an alright state.
But when the flieger released, oh what a week. swatting planes outta the sky like gnats
You could be pressured very easily but if you did the right plays you could survive.
If you can get in a vehicle with no prior experience and go 100-0, then I'll take an OP complaint seriously. Otherwise, nah.
Aa tanks had the luxury of having more range too.
What I was gonna say is that I specifically don't like this. Guns are a highly personalized tool that shouldn't be used for the purposes of balancing. They are also entirely independent from the role of a particular "class". Even someone with a sniper rifle shouldn't be restricted from reviving people. Perhaps they just like snipers, but maybe they want to play a support role too. People should be choosing their role based on what role they want to play, not based on what gun they want. All that's going to do is result in people choosing the class for the gun, and ignoring the role of it's a role they aren't interested in. I fucking never revived people in BFV, I just liked the SMGs or whatever.
I'm okay with class based gadget restrictions. If done properly, I may support it. But no gun restrictions. That was the sloppiest thing about battlefield before.
When it came to classes I always played for the gadgets.
Run a flare gun and flare beacon? Alright. You have a ghetto submachine gun because running an actual submachine gun would be too good.
With that set up.
Bf5 classes were balanced extremely well as a result.
Yes it will vary from person to person, but a lot of people played for the gun.
Assaults were a do all class. Tip of the spear.
Ya this is why i liked 4s style. everyone has their best engagement ranges but you can dip your toes into others but not as best as those designated for it
You'd play for the guns too yes.
But what's the point of balance if someone can run a submachine with a flare and a beacon? How can you balance that?
Better description.
What's the point of balance if you can run flares and a type 2 a.
And here's the thing, why not have it so people can play the class for class, or just pick a gun because they want that gun. Why is it necessary to restrict the gun. You can still do what you always did with unrestricted guns.
How can you balance that.
Because there are gadget combos that are too powerful. Recon had the best in the game and now you can run spawn beacons in 2042 without giving up an extremely powerful weapon. You may not be able to run a secondary gadget but who cares.
You have the spawn beacon you have the motion balls.
You literally win the game.
You balance it via the gadget, not the gun. The gun has nothing to do with the balance. If the gun is OP, balance it by tweaking the guns stats. You don't need to balance it by restricting it to a class. Your question is loaded because it makes no sense. Hell, I even just said ide be in favor of class based GADGET restrictions which would solve your issue right there.
You don't have to restrict the guns
Yeah you can balance the gun accordingly if it's too much I agree but there are combos that are too good with it.
If you don't like the combos then restrict the gadgets.
The music is still kinda broken in this game
battlefield 2042 anti cheat doesnt work at all , theres 2 or 3 same fking cheater ruining the matches .
reported several times for over 2 weeks now..sad sad
Restrict them by class yes but you're not doing anything by doing that. You need to keep those guns separate.
dice is usually slow about cheaters so nothing new there
I'm def seeing an increase of people calling out cheaters and I'm curious on how accurate that is.
Who cares if it's restricted to recon. Just run rao with the exact same set up.
Just had a great round in the bigger layout of Manifest and a 12M.
Oh dear marse.
I get you are used to class weapon restrictions, but they are not a valid way of balancing. Let any class use any gun, and you won't have any problems. Let any class use any gadget, and you have problems.
Getting close to that 2000!
I managed to try out that layout yesterday on a beefier PC. It's not too bad, honestly.
they are a valid way of balancing. a class good at at and explosives shouldnt also be a class with the best anti infantry guns (looking at you assault in V)
Yeah, the bigger layouts do work quite well with 64 players surprisingly.
Assault was versatile yes.
I don't feel like discarded does though. But tbf, discarded doesn't work at all in the game imo.
But medic, medic didn't care up close and had smokes specifically for it to push.
do you have a drastic drop in fps with the camera (first and third person switch) on armored vehicle
Eh assault could outsnipe snipers with semis and 3xs and no glint at most ranges. they had a decent auto gun for close range too so you could perform well at all ranges AND have explosives and AT
I like the bigger breakthrough layout for Discarded much more, but yeah, it needs some massive overhauling for more cover.
I kind of wish that crane on the bottom left of Manifest was collapsed tbh.
Especially one with a semi that is standing.
Like one of my favorite Discarded moments were in 128p Breakthrough was the part of attacking from the village to the Colossus ship
It'd help us last gen players stuck on the 64 player layout.
That makes no sense. The best infantry gun is the type of gun you personally like to use. What's the best infantry gun to you isn't the best infantry gun for the next guy. Plus... Every gun is anti-infantry???
Here's the thing. Assault had the m1907 Sf and support had the BAR. They were monsters but they didn't dominate submachine guns at their job.
I fuck with MP9, not everybody does. I think it's the best anti infantry. Not everybody does
I genuinely do not get why the MP9 isn't brought up more. It's so much better than the K30 with it's better range.
That's my whole point. Guns are personal preference.
You're going to accomplish more with the MP9.
Dakka?
K30 literally wins the game..
You shouldn't be restricting them to classes. In BF4 I had no interest in running engineer. Yet I had to to use my MP7. That's fucking dumb.
LOL
Brrrrt
Did they change the layout on Exposure Breakthrough? It feels different, but I can't put my finger on how.
Yes
You know how many revive points I could get on locker?
You could also use the ACWR, The MTAR, AKU12, ETC.
Yet I had to use a damn smaw and repair tool. That's absolutely dumb
Bf4 wasn't the best balanced game anyways.
The best infantry gun is the type of gun you personally like to use.
guy right here doesn't understand the concept of meta in games at all lmao
The best "balance" is just letting people use the gun they wanna use.
nope, if "the best" is meant as the most effective, it is not the case
that's like saying that kolibri can possibly be the best gun
I do understand the concept of meta, but not everyone wants to be using the meta shit. It's boring.
The best balance is specifically catering the classes at their roles.
That's how battlefield has always run.
I'm able to out-gun the K30 every time I encounter it with the MP9, weird.
And again, you didn't read what I said. I said if a gun is too OP, balance the gun by tweaking it's stats. Don't restrict it to some class. That's a half assed way of balancing and makes no sense
Support was a monster in 5. Yeah, inferior guns to assault in a way. But those guns BEAMED.
Though tbf, just like the BSV, barely anyone uses it on last gen.
maybe the other guy has a skill issue
I encounter both the K30 and BSV on nearly every player on PC.
I shit on the K30 at anything other than knife range.
the implementation of lmgs and mmgs was a lil sloppy but it was really neat
a lot of people do anyway, also it's more fun than dying to someone who uses meta
sure, newbies that use meta weapons won't do much, but when skill and good weapons are combined, that's harder to deal with while you use shit guns
Lmgs were great. Mmgs were not.
ye, k30 is only good at short short range
What about shotguns? I think the best ohk range was… 13m?
You probably compensate with better aim. K30 has a pretty strong recoil, and someone who can't control will lose to someone with an inferior gun that can aim.
mmgs were dogshit when bipods barely worked. but being able to lock down an approach with a mg42 is bliss
Something I forgot about. AA makes recoil about 10x worse, especially on last gen with the input delay.
That's you. Not everyone. We can solve this debate by simply doing what 2042 does and not restricting weapons.
That's not my experience playing on PS5.
On series x it's easy to control.
Nonsense. BF is about doing what you want. Massive combined arms battles and playing a role. Unrestricted weapons does not change this.
Controlling that fg42 for 3 years has made me learn a lot.
just get one of those recoil controlling devices lol
Dude my fuckin apartment is freezing
that's also just you who thinks that it's boring, also how the hell is restricting weapons connected to the usage of meta being fun
Unrestricted guns kills the balance.
You keep saying that, but nothing you have said is an adequate explanation as to why that is.
I think the difference here is American prefers one man armying, which is fair, but BF has never really been about that. So naturally you'll get a different response to that.
imo medic was better tho, unless we're talking about playing with shotguns on operation underground, BAR is literally ZK but it takes longer to start shooting while running
I literally just said earlier lol.
Yeah it made no sense.
lol
All the bar is, is just a basic Thompson with more range kek.
And easier to control.
well thompson is basically ZK but with less ammo (unless bigger magazine specialization)
oh and also it lacks the 60% faster movement when aiming but anyway
You just keep saying we should balance things by restricting the gun to a class. Thats a far less effective way of balancing than just balancing the gun itself.
Oh that's true Grumm.
They'll always balance the guns that happens inevitably.
The only difference is that with something like bf5. Classes were made powerful, yes. But there weren't any stupid combos.
I loved SMGs in BFV but I always was disappointed by how they sounded like they were firing peas from their barrels lol.
Like I keep bringing up. The beacon motion ball set up.
Who gives a shit about balance. Win the game using the k30 with that combo. There's nothing stopping you from abusing the game to its very core.
Oh yeah AS an assault with the easy grappling hook or more grenades to make up you used up your grenade slot.
Okay first off, that's not a very good way to abuse the game if I'm using an MP9 and I decide to just murder you because I'm better, just saying.
Second, so you are complaining about a gadget as well. Did I not suggest restricting gadgets?
You brought up an incredibly specific combination that you personally perceive as being overpowered.
I will admit getting into that I did get lost restarting back to the start lol.
Trying to juggle things everywhere isn't helping.
I don't. This is one of the issues with balancing based on restricting guns to classes. You are going to end up with dumb combos anyways
Oh yeah and you can actually balance that way easier. At least on hardline you can't run the FN FAL as a mechanic with body armour. That shit is fucking ridiculous.
Ide fucking evaporate an FN FAL with body armor using my uzi but whatever
not really, also restricting to classes helps with balance a bit, imagine medic in BFV with all weapons & gadgets of assault as example, would probably be more OP
Yeah, that's what I was about to point out. Free for all weaponry would be significantly harder to balance while class restricted would be much easier to tweak and move around.
Yes really. I feel like carrying a anti tank rocket around with any gun I want is way more OP anyways
But guess what. There was actual balance. Run the stg 1-5 and you'll see how doable that gun is.
exactly, you just named a flaw in "any gadgets & guns for everyone" system which you seem to be protecting for some reason
Type 2 a as a recon would be too much.
yeah lol
I don't think the type 2 a is anymore amazing than the other subbies but my point stands.
There's so much more you have to think about when balancing free for all weaponry and gadgets, you can't base it off of one thing because people will use it in a completely different way, and so on. Alex's point about the DMRs having a new base and tweaking from there is a really good example of why putting things into specific classes works a lot better. It's so much easier to find the problem and improve it.
Even if you locked gadgets to their classes. Nothing's stopping a recon let's say paik from running through with the k30. Infact it still makes recon good.
type 2A would probably also be pretty damn good with the support's perk for spotting enemies on suppression, considering that suppression basically happens when you miss shots around an enemy
not that op, but still
LOL that'd be funny.
This so much. Trying to balance weapons IN ADDITION to specialist abilities, and in light of those, since they impact how weapons can perform so radically is DICE biting off way more than they can chew IMO.
You missed 40 rounds in 5 seconds but at least they're spotted!
That being said...FFA weapon choice 4 lyfe.
What you perceive as OP is entirely subjective, and limiting weapons use based on classes is entirely nonsensical when you could just limit gadget use based on class/specialist. You guys are arguing for something you thought balanced the game, but in reality you want to go back to the old for the sake of going back to the old.
Why not just the recon one where they are spotted for taking a hit?
youd think that a studio of dices size would be able to balance all that
Oh yeah I forgot about eagle eye.
The system where you pick a class, and then pick a weapon you want is far more intuitive and sensible.
"Op" isn't subjective it's literally in the stats.
Yeah it is
lol, even with "all of DICE" working on the game that's way more than they can handle. The game barely sees meaningful updates despite DICE supposedly being "all in" on 2042.
K30 is fucking busted. 200 MS TTK. Shotguns are obnoxious as always.
SVK is stupid too.
No it's not. The MP9 will destroy it
They're on par. Both the k30 and mp9 have similar ttks.
You having issues with these guns is you. I don't
American I'm not sure why you're so hellbent on calling a preference purely wanting the old to return. There were numerous, very solid reasons brought up by Way and rather than attempting to prove your point, you just degrade the others preference.
overpowered can only be objective or incorrect, one of the two, it's literally about meta and how good a gun is in comparison to other ones
also that's so dumb to say in a message that you know better why we think the stuff that we're saying in the discussion, like where the hell did you take the thing about wanting to go back to old stuff, who said that?
we'll see with season 2. season 1 is a dot. season 2 will be another dot. and with those dots we can make a line and see if this makes a pttern
I've played the game enough to understand what weapons are good and what weapons are too much lol.
Taking bf5 seriously has made me understand all this shit.
I'm still huffing that hopium that S2 will be a lot more exciting than S1 in terms of content scope. And wondering what's happening with those Portal guns they said they were bringing over to AOW. I know it takes time and all, but it's been like a month and no word.
Scar being a 50m 4hk? AMAZING.
I was worried it would be a bit too good but it actually fits in well.
if anyone argues that AC-42 is still OP I will fight them (it kinda is, but it's fine)
For the most part. The game is balanced well.
I've never had an issue with the ac42 to be honest.
I have it on tier 1 but I kinda don't like it?
its been months since the supposed specialist feedback was supposed to happen. fixing launch maps will take months with 1 per season. portal content? what portal content. and the lack of communication doesnt help wither
It feels rather weird. It's accurate but damn..
AC-42 was a nightmare to use on last gen for a while there. Finally got used to it, was a solid weapon.
I love it's design.
I just T1'd it and I still love it even after multiple nerfs. AC-42 is a damned laser gun and you can pop off like 4-5 shots at long ranges and get 5 solid hits (including a few headshots)
not great for CQC obviously unless you can get a licky burst to the head, but it's an absolutely fantastic weapon for mid-long engagements. I haven't played with DMR's since they were buffed but previously it still outperformed all DMR's for me.
Im glad i got it to tier 1 before the changes.
I'm trying to force myself to use some other guns for giggles and variety, but I find myself gravitating back towards the AC-42 all the time just because it's so much fun.
But now I just main the scar because well. Can't stop me from abusing it on classes that shouldn't have it.
Yeah same..
It's still pretty wack at close/medium ranges, the hipfire is extremely reliable. It's not the laser beam that it was back then, but still a solid pick.
Oh yeah I'm almost done with falck.
Same, got all ARs, SMGs and LMGs plus BSV-M on T1. Currently using DM7 and 12M
Speaking of tier 1ing things, tanks are the biggest slog to get through for that lol. But the tier 1 skin really looks like 2142s aesthetic so I am trying.
And Lis is the only not on T1 as well
I should be giving the pkp a go but meh. Don't like it.
literally the only specialist I've T1'd because she's pretty much all I play usually since I'm a lifelong medic.
I've got a few others to tier 1.
Been trying to.
But I overall kinda don't care cause I go back to Mackay and abuse the grappling hook with nimble.
Mackay is ez mode and is specifically why I avoid playing him tbh.
I like feeling like an actual assault trooper.
I'm just glad to be running the grappling hook again so long after hardlines end..
But tbf, I pretty much only play Falck.
I'd main angel but he's just whatever now.
Currently I’m using Anghel for the limited time 25 revives mission.
Limited time?
Then I’ll go back to try to progress Lis
The bonus mission should last a bit longer.
Yeah, every week there is one mission that is time gated
If ammo didn't appear on the ground from dead teammates and enemies Anghel would be a lot better imo.
man, lis's progression being tied to vehicles DESTROYED vs. damaged feels lame
Ammo is too easy to get atm. You're essentially never out.
Would be cool if it were destroys and assists.
Being overpowered is not necessarily about the meta. Even then, if a gun is meta, you can expect people to use it regardless of class. If it's so overpowered, just reduce the stats of the gun. You guys even said the gun being OP is about the stats. Okay, then just balance the gun itself. Why do we need to restrict guns to a class. A gun shoots bullets. one may do it in such a manner that works better for some people than it does for others. If one gun is blatantly being used more because it is objectively more powerful, why does it make sense to restrict that gun to a class when you can just reduce it's stats.
Why did I say the part about "going back to the old"? Because it's the only valid explanation of why you folks want your class restrictions so much. Ive explained numerous times and given 2 VERY BASIC methods of balancing the game without restricting a player's freedom to use the gun they want to use. You just toss it aside as if I didn't say it.
-Restrict the gadget.
-reduce the stats of the OP weapon
Hell you could even reduce the effectiveness of the gadget
Yes, all the ones that reward 4, 5 and 6 points
Nah if angel regenerated gadget ammo for everyone on a 30 second timer he'd have some real use.
Only one you can't is that final "exclusive" mission which is only active for one week. The rest you can progress at any time.
Then why am I often out of ammo? Check mate 
I just wish we weren't given pittance reserve.
Ye it just depends. I'm rarely out of ammo so that's just my perspective on it.
I just hope we get lots of points from the second half of the season, because I'm worried about how much XP will be needed to fill out the rest of the points before the end of the season. I really want that Lis skin, looks rad.
Thinking of that combo plus Lis is
Pain
Oh yeah g57 extended stick mags carry 20 rounds now?
Nah not operator gadgets just gadgets.
Have his ammo pouches give out one gadget ammo every 30 seconds.
What? But the normal carry 17+1?
Like an actual ammo crate.
I'm not sure. They must have buffed that.
But damn that's a lot..
That wouldn't be too bad I guess.
When angel revives does he give people ammo?
It has been like that at least since 0.4.0
No, only armor
I just wish only a few specialist could use the M5 Recoilless.
I don't think he gives armour any more marse.
Yes he does
I don't get armour from him anymore.
On revive
Yet I also do?
They already established the groundwork for that. I think the specialist rework will be gadget restrictions
Then we need lots of more Loadout slots
- if a gun that isn't meta works better for you than meta and you're aiming at using meta, then you're just using the meta gun wrongly probably
- sure you can nerf the stats, but it just feels to add a bit more fun or variety with the guns being restricted to classes, especially when they in some way are adding to the class' perks, medic guns like type 2A while being crap at range are gods at face-to-face, synergizes well with the self-heal on command with no limits. Again, nerf the stats if the gun is just way too god, but restrictions also seem like a good option imo.
Arch types would have been extremely tricky to balance as a result.
But than again..
They were already balanced.
In such a way..
You know how in movies and games they say the titles name?

Maybe..
Class Archetypes was a system planned to be introduced into Battlefield V. Under this system, the four core classes of Assault, Medic, Support and Recon were divided into selectable subclasses or "archetypes" which allowed for further class specialization. The original concept of Class Archetypes was dropped during development in favor of the Co...
There are a few things I disagree with but damn does it look interesting in theory.
Oh so basically tank specializations on infantry
Sorta?
Combat medics were combat medics and could inject themselves with a stimulant to run faster.
Back then MMGs we’re locked behind a MMG arch type
Paratrooper seems to be the most interesting but I disagree with a flare being there for easy to use guns.
Imagine having let’s say 4 arch types in a class and then you have a whole weapon class that is available on only one arch type out of 16 arch types 
Though, was this intended for the entire game or?
Nvm I assumed it was the 5v5. I would've hated that for the entire game.
5v5 had some really cool set ups.
We didn’t even know about the 5v5 back then, I think
The 5v5 had some interesting gadgets.
Like imagine a jammer you put down like a spawn beacon, and then it has a radius where your team cannot be spotted and enemies loose the minimap and all radio sounds and radio in call-ins.
I love this mental combo.

I want a Jammer now in 2042 with those same effects 
My game is having a huge issue
There was even an option with the panzerbusche using tear gas rounds.
That ambush kill sounds op
What kind of issues?
Progress has been reset and my pc blue screens while loading into tutorial
Okay hold on interrogation takedowns sounds awesome lol
-
What is perceived as being OP or meta may not be by others. Waygyanba thinks the K30 with prox sensors is OP and a dumb combo. I think that's nonsense, and a number of other guns can be used better in that role.
-
I don't think it adds more fun to the game when I'm forced to play a way I don't want to play for the sake of using a gun or a gadget. The people who are fine with trying new things all the time and switching it up have the freedom to do so if weapons are unrestricted, while the people who enjoy more freedom with how they make their loadouts enjoy unrestricted weapons. Let people mix and match more and play the game in a more personalized manner. Restricting isn't a good route if you are going to ruin the experience for people who are enjoying unrestricted guns. It's going to throw people off if suddenly their favorite combo is no longer possible. It is especially unnecessary to restrict guns when they can just balance guns by tweaking their stats, and restrict gadgets instead.
That's... bizarre. I can't help you with that sadly. Have you checked in with ea help?
I have but they havent responded yet
BF is too fast paced really for interrogation takedowns I'd say though. So it'd probably only work in the 5v5 mode.
Melee has become quite rare indeed
It worked fine yesterday but I really dont know what went wrong today
@hidden sand
Yeah best to wait on that.
I'm sorry that you're going through those issues I hope you can get it sorted soon.
Do this on 2042 and you will piss off many people. I'm not even against classes, just against it in 2042
Do it in the next game or something
are persistant lobbies being brought into 2042 in the future?
We have no idea.
Probably not. DICE has "heard the feedback" since launch and still has nothing to say. It's doubtful it'll ever come given the cost associated with it.
So only for Portal.
Of course you would
But will 2042 ever be the game you want it to be without uprooting everything that has been established already?
Don't you think it would be a better idea just to wait for a new game that could potentially be built from the ground up the way you want it? Like... A BF4 or BFV remake or something. With classes. I bet you the next game will have classes anyways.
Next multiplayer BF title is 3+ years out, so that's a long wait.
depends on how much they make by the end of its cycle when bf2042 gets good maps and content to bring players back again
At least if EA doesn't try to keep 2042 as the longterm "anchor" for a bunch of connected experiences a la the campaign entry Marcus Lehto's studio is working on.
Just saying. 2042 has been running with this system for months. If you uproot it, you will not get the people you lost back by the numbers you think you will, and you will lose many many more people which were already playing the game
🛠️🧰
You can add content without destroying what's there now
All we want is a game that is actually balanced. Really that's it.
that ship has sailed by now because DICE acts with a glacial pace on just about anything. They've lost their window for major changes since they were so focused on finishing development they didn't have time to complete before shipping the game.
and a game where flying feels good
That too.
The updated flight model for the a10 feels nicer.
Just wish the guns were a bit more accurate.
Can they fix the base game jets now too?
the guns in the a10 of bf4 were like this too
30mm for the f35 were better against infantry than the a10 canon in bf4
A20 thunderbolt and an su70 frogfoot lol.
Glad they re-used it. A lot of the 5v5 cosmetics were really well done.
Just wish it had been applied to the other jets. If the intent is to playtest it this way, can't say I'm a fan of that.
It feels like a shotgun the spread which is obnoxious.
- It doesn't mean that meta isn't an objective thing, it's just that people may consider incorrect things meta
- To avoid the issue with people being pissed that they're no longer able to use some combination of stuff you just make a class system in a game from the start, bruh. Also, restricting gadgets is pretty much the same thing as restricting guns except it's worse because guns are much more similar to each other instead of filling really different roles in case of gadgets, restricting gadgets is against your own thing about "restrictions are unfun". Class system was interesting because of different classes basically representing different kinds of guns like support for MMGs, recon for bolt-action rifles etc. with different perks on top of them, imo the whole concept is more interesting (and also better than literal clones specialists). Also it was from the start with BFV, class system and restrictions based on it.
Unless they're super unsure of something, then I don't see why not. But this is an objective upgrade to jets, so the wait is kinda hm but ah well.
Indeed
The adjusted 25mm in the F-35 and Su-57 feels a lot more accurate though
Yup, DICE actually improving a vehicle is wack but it is not unappreciated LOL.
Right xD
They just need to fix the shit flight model, do a bit of balancing here and there and you're set.
But it'll probably add onto the ever painful reality for ground vehicles.
The Rocket Pod nerf for the nightbird was really effective too. I honestly don't mind them being on the heli now, they're balanced enough to provide good back up.
Problem with it though, is the mini-guns are still horrible.
is stuttering back? ive noticed some rubber banding type stuff whilst playing that i havent experienced since around launch
I think I found silk the other day.
Did you make some clothing from it?
The guys's flight style is similar.
I do hope they return to a class system with the next BF title. Hero shooters are super popular these days which is why I think Dice decided to try to get onboard with that. Games like Apex, Valorant, Siege, etc. But Battlefield has never been in that genre and it never should be at all imo
patch seems to have some wonky performance on PC overall, but it's pretty random in terms of if it actually affects folks or how it affects them : /
No but he got shot out of his nightbird.
Idk, they nerfed the AGMs and you can definitely feel it
And they left the 30mm alone which is the only cannon you can deal damage vs. armored vehicles with
I know Silk is good, but I am genuinely curious on how the hell he got to Tier 1 with planes. The grind for that must have been excruciating.
ive also noticed the text chat box pops up randomly but I think this has been an issue since launch
And I mean if they add the attack jets which can turn vehicles to scrap.
He's probably just used to it.
I will be leaving the game personally LOL.
- WHAT?? bro I literally just been saying this. "the ship has sailed" is a HUGE PART OF MY ARGUMENT 😂 I even said outright that I'm cool with classes in the next game even though I hate that shit. Just don't do it to 2042 because it's too late. Taking freedom away from people who have been given it from day 1 is a bad fucking idea. Ide be pissed.
Also restricting gadgets and restricting guns is not the same thing, especially given the context of specialists. I'm pretty sure nobody is running around with the gadget as their "primary" and you can't customize a gadget. Choosing a specialist I want, choosing a gun I want, and then being given a restricted pool of gadgets for my gadget slot is a lot different than what you are proposing here. Through your system, I would choose a specialist/class, choose from a limited pool of guns, maybe not like that gun pool, then choosing another class to get the gun you want, then choosing from a limited pool of gadgets for that class. This is VERY DIFFERENT.
The gun is the backbone of your experience as infantry and much more important than your gadget when it comes to personalization
Pretty sure he did his Tier 1 grind before they nerfed the number of available air attack vehicles
I agree
Saw another guy in my squad a few weeks ago with both T1 jet badges and was super impressed
I'd love to be able to get there one day but like you said, the grind will be excruciating
That may sound childish, but to be honest, I play BF for the variety. This would kill tanks entirely, and would remove an entire section of the game for me.
Would suck.
Especially since assists and kills don't count. I get it, the amount is lower, but still....
Yeah I feel that.
Plenty of times that you can get a vehicle down to 10% left in a jet but your strafing run is over and one of many rockets gets the last hit or something
Assists don't need to count as kills though, do they? You get the same XP.
Yeah only vehicles you destroy count. It'd be nice if they changed it to Kills, Assists, and Vehicles Destroyed but I can understand how those who've already gotten the badges will feel like their hard work has been invalidated
Jets mastery progression is only vehicles destroyed
Nvm I completely misread the topic.
👍
Yeah they really need to change that.
Yeah, I can respect that too - that said, I feel like thats what stats are for, and why I think I wish they also displayed "date earned" for badges too
because then sure someone can always "point of pride" I have X destroys or "I got the badge before the change"
but just because someone earned it when it was poorly balanced, doesn't mean it shouldnt be improved either haha
That's also true
Because with the jet changes, it's easier to strafe infantry and feels harder to destroy vehicles now with the nerfs to the AGMs
haha yeah I was totally zipping infantry with the F35 the other day. Reminded me of BF3 days
you didn't mention that you're ok with class system being brought in the next game at all in the message that i replied too, i didn't real completely all of your messages from all discussions. Restricting gadgets being not similar to restricting guns is pretty much my point that i wrote in my reply — " it's worse because guns are much more similar to each other instead of filling really different roles in case of gadgets".
Gadgets are more unique, guns are similar unless we're talking about completely different kinds of guns like some class being able to only use sniper rifles while a specific class only has MMGs (wasn't the case even in BFV btw — jungle carbine as sniper for medic, trench carbine as close-range gun for recon, x3 zoom scopes for some support guns which have bipods and good accuracy already, also x3 scopes on assault and PIAT which could literally one-shot any infantry that you shoot it at because it's a mortar).
the AGMs are definitely trickier, but I actually like using them because you can still get lucky and find a low health tank or a jeep
With 25mm + AGMs you have a nice arsenal to handle most things
The problem with the AGMs is that, while they seem nerfed to the user, they were actually buffed in their effectiveness.
so yeah tl;dr gun restrictions aren't as super playstyle deciding and murdering the customization if you just let some weapons for all ranges into the class or even just allow sidearm pistols for snipers at least
You can now bring a tank down to 30 hp within 4 seconds.
right, strafing run wise it's powerful.
Should I equip the 50. Cal guns in the Huron or the 30 mm guns?
2 AGMs usually dispatches a jeep in one pass but the 25mm can't penetrate vehicle armor
AGMs shouldn't be in the game imo.
People still playing this game? 5k on steam right now
Bombs need to return. They're much more balanced because you can actually do something against it.
Right, yeah. I've felt the 25mm stand on their own for AA now though, so I don't even really bother with the radar missles or whatever they are
I miss the 2 player bomber jets ha
Radar missiles are garbage
Lock ons in gen should be scrapped but that would cause an uproar that would likely match the uproar caused by the TTK changes in BFV.
The majority of people like no skill weaponry so.
I guess the best way to dispatch a tank then would be to strafe it with the 30mm and try to get two AGMs off on your first pass and then come back around for a long 30mm strafe
Lock ons arent ever going away, especially in a "modern/futuristic" game, but they are always tough to balance.
Yeah, or you could do the other way around, soften them up with the cannons to give them a false sense of security (oh it's not that bad) and then rail off the 2 AGMs at the end to take them out
You mean locking ground vehicles should go away? Or all vehicles
Either way yeah
I havent used the 30mm at all since the 25mm buff though, I've been enjoying them so much
All vehicles. It's much better for gameplay imo if you need to actually use your skill for taking out vehicles.
Then vehicles become extremely dominant because they don't have much to worry about
it'll probably make helicopters even more unkillable tho
idk if it's an issue anymore though considering that they got heavily nerfed for combat
Not really though, they could just make a fictional anti-vehicle weapon that works like the flieger.
I can see how ground vehicles are usually big and slow enough that it'd be balanced to remove locking of them but removing locking vs. air vehicles sounds like a horrible idea to me
Yeah I would argue lock ons shouldnt go away, skill is a two way street, and pilots and drivers needs to demonstrate skill with awareness of hostile AA/lock on threats, etc.
That said, I think all vehicles should have instant access to lock on disruption gear, which is not the case in 2042
You're looking at through the lense that the only anti-vehicle weaponry would be the dumbfire launchers.
There would need to be weaponry added to balance the lack of lock ons.
The flieger was a very good idea to have anti-air that couldn't lock on.
Well that is another issue 2042 has a bit, is there isn't really any diversity there
i forgot a bit how fliegerfaust works because didn't use it much but wasn't it also a weapon without any sort of lock-on/tracking the vehicle it was shot at? It wasn't too bad with planes because making sharp turns with them is harder than on helis so idk
It worked like an AA cannon, in that even if you're not directly hitting it, it would burst and cause dmg.
But direct hits would take it out completely.
But it'll never happen anyhow. As Dead-Sync said, they're here to stay in Modern setting games.
pretty bad that dice probably won't return to WWII tbh
a finished version of BFV would be pretty nice, you know, eastern front and stuff
Always confuses me when people say there's less variety in WW2 BFs
#BringBackTheFliegerfaust
I mentioned it multiple times in the discussion, just in replies to other people. I was arguing with 3 people including you on this subject.
Also the uniqueness of gadgets is exactly why it makes more.sense to restrict them than guns. They do much more to define your "role", where as using a gun basically comes down to preference. This is especially true given that most gadgets essentially have no impact on how you perform with a certain gun. For instance engineer. Why would an engineer have any weapon restrictions. Nothing about the engineer class's role suggests that he should only be allowed to use some specific class of weapon. When there is a certain combat role that benefits from the use of a specific class of weapon, day recon based gadgets and sniper riffles, people will gravitate towards that combination as to maximize their performance anyways. There is no need to add some arbitrary restriction.
The point here is that guns basically do almost nothing to define your role unless you are a sniper, and if you do choose a sniper, you'll probably just end up using something that maximizes you combat effectiveness using a sniper. If someone decides to use some werid mix match, what's the harm in that? Why shouldn't I be a support an ammo guy with a K30. Hell, why not be a sniper with an ammo crate? It's not like I couldn't have some ammo guy spawn on me and resupply me anyways, or just place a spawn beacon and respawn.
Surprised there’s no stationeries anywhere. BF1 stationeries ruled ass
They kept sectors under control.
Those maxim guns were beautiful
Prevented air vehicles from freely flying.
Flak cannons were great
2042 needs Oppressor MK2
Stationary AA would make a world of difference in this game
Because stationary AA isnt really a thing anymore
Unless you want to talk about older surface to air missile systems
Aw man I just informed someone on PS5 that they can turn off crossplay because they were complaining about facing PC players. Makes me wonder how many people have no clue you can turn it off. That's gotta be dragging some console players away from the game lol they should make it clearer.
Like an SA-3 or something
We know why but it's a game and they can make up anything for the context of it.
See this is the thing right here. DICE should not be following this mindset when it comes to gameplay (Albeit I'm not criticizing your take on it), even if it doesn't exist, if it helps gameplay, it should be added.
Why not just add another mobile aa vehicle or something
Wonder if they could just extend the OoB zones further back in your own base, but closer up by the enemy base (making it harder to "get around back" and spawn camp vehicles spawning in)
Then again, spawn camping with air has been around since well, forever in Battlefield.
Vehicles take up a slot. Stationeries don't.
Also best aa is a jet, and they could separate the heli and jet spawns just saying...
Yeah it has sadly, Dead.
But to be honest, I think this is just better solved by making Mobile AA it's own slot, seperate from tanks. Same go with Jets vs Attack Helis
bro why console player scared to play pc players?? im on series x and i enjoy playing with pc players. Its a good challenge.
People don't use the wildcat as an aa sadly.
On point as usual. This
ha sometimes, indeed they dont
It's just a fast IFV with a 40mm.
I dont know why DICE decided to change the system the way they did. I find that more offensive than Specialists haha
That's because it has multirole applications. Make dedicated aa vehicle that is far more effective at it
^
Wild cat should be anti-tank and anti-infantry. They should bring over the gameplay that the Flakpanzer provided in BFV to a separate vehicle.
It totally disrupts the "vehicle ecosystem" which I keep saying
Indeed very true
Have actual stationeries instead of forcing people to use a vehicle slot.
I understand their logic, it's just wrong
haha
Make the vehicle slot worth it in change.
It'd be fine if AA was separate from other ground vehicles.
Yeah "pick what you want to play" thats great for SOME things, but not when you're trying to ensure each vehicle has a counter
i hate how the squad reinforcements arent a thing in bf2042
Pick what you want worked really well for BFV vehicles but I can't pinpoint why.
Recon is really good with as example trench carbine though because you spot people when shooting them, can reveal all enemies in an area and you basically have a decent close-mid range weapon still, so no, you may even not pick a sniper rifle as a recon to "maximize effectiveness". Also eh, the gun restrictions can be instead considered as unique guns of each class, making classes more unique instead of just specialists with few key perks or classes that are basically medic, resupplier and two guys with no proper role.
I didnt play BFV, but perhaps with the more "advanced weaponry" of modern vehicles, it makes it that much more critical that each vehicle has a rock paper scissors balance? JUst guessing
I agree I don't think anyone would take the AA vehicle when other vehicles are an option. It's far less fun to grab a vehicle and "be on AA duty" when there are enemy infantry and ground vehicles running around to be shot at. If you had stationary AA guns in places it would be much simpler. Have a particularly annoying enemy heli pilot strafing your position? Hop on the AA gun for a minute and drive him off. Then you can hop right out and go on to whatever else you were doing.
Thing is, in terms of gameplay, BFV provided more and were a lot stronger.
In BF1 they had bombers and attack planes. Transport heli, attack helicopters, and scout helis essentially fill the air to ground role now. So I'm their eyes, the helis are just another aircraft to be paired with fighter jets, which are defined by their air to air capabilities.
Unfortunately this is fucking dumb, and the stealth helicopters fuck this up entirely. They should separate the spawns and give us a strike fighter. We need an F-15E/EX, and an SU-34.
Hell I love AA duty, but then again it probably could benefit if it was actually better, because sometimes it feels quite weak against air
I've tried both the default cannons and the 40mm (I dont have the 57mm) and neither seemed fantastic
Damn I'm having more fun in 2042 than I had in 1 and 5
Man I miss the flamethrower Sherman so much.
Stationeries were good since there'd be someone always on one covering an area.
As obnoxious as they were. It kept them from playing too freely.
Not everyone will pick an aa tank.
I think making gadgets class-restricted, and opening up the vehicle classifications to allow more of each type to spawn would go a ***really ***long way
I doubt doubt there are people who enjoy or prefer "AA duty" but to have an entire vehicle slot for it when there are plenty of better options just seems eh to me. Also yes, Wildcat isn't particularly good even when equipped for AA
Are the servers wack or its my internet? But game keeps lagging and it shows me my ping is 30-50ms
we got 57d till s2.
is only my pc getting blue screen after starting bf2042?
Well the latter part of your point IS indeed a problem ha
Not sure matty. Could be you.
Btw Way, you said the 40mm was good on the Wildcat, but tbh, 4 shots is a bit much I think. The blast radius is also really small.
Tats a lot of time
It's not obnoxious at least suika.
But if that was improved, I think if it was the only option someone had and they wanted to use a vehicle, then maybe they'd use it. Plus you'd get an extra vehicle out there on the map
I dunno, I don't mind it because you can constantly pelt.
I just wish it had a tow missile.
And AP rounds, rather than a lock on for anti-tank.
I feel like right now, there aren't enough vehicles available as it is. Dice listened to all the infantry-only players complaining that vehicles were too strong so they simply nerfed the number of vehicles allowed at one time, and then turned around and released the most broken heli possible lmao
i am sick and tired of bsv-m
Well thats what Im saying, dont reduce from tanks, ADD a Mobile AA, to the count for example
I say, make the vehicles not overpowered, not too impressive, but still fun to play, and don't limit us so much on the number we can play with so that both infantry and vehicle enjoyers can have fun in the game
Fair enough
The game was so poorly balanced they need to balance it from the ground up.
And buffed the AGMs... 
Me too. Already the most broken weapon I've ever seen and they went and buffed it. Unbelievable lol
Honestly I'd be fine with each vehicle having ONE instance per team, except for personal transports, and maybe Attack/Stealth heli could be the same pool
The maps make these otherwise underwhelming vehicles good by making the maps shit.
seasons in games are usually 40-60d. but the time doesnt feel fair since s1 was delayed
Most pilot players agree the AGMs were nerfed I'm pretty sure
And that's where the complaints come from.
If I want to maximize effectiveness as a close range fighter, I'm not going to choose recon. It's not the best for that role, but if someone does decide to do that, what's the harm in it? It's not OP. if I want to maximize close to mid range, I'm going to choose something with a grenade launcher or rocket launcher, which every always did every time.
Also, the role of the class was what made it unique. Not the gun it was limited to using. Again, all you are doing by restricting guns is forcing me to play a role I don't want to play, and often times this results in me not playing that role, and just kill farming. Like I did in BFV. I like my SMGs but I'm not reviving anyone, fuck that. Your entire argument about uniqueness is fallacious because allowing people to use whatever gun combo they want will result in way more uniqueness as a whole in the game. A class is unique enough through it's role that is defined by the gadget. Restricting guns is an inherently clunky and inconsistent design choice that is very very easy to screw up the balancing for.
This is also extremely true. Wide open spaces make it easy for vehicles to dominate
Here's the thing. To the pilot, because you're not getting the kill, it may seem like it's nerfed.
But when you are the tank, you see your health drop to 30 in the span of 4 seconds. It has been buffed, even if the refresh has been increased.
It's 20 seconds to reload one AGM instead of 8 secs now. That's a major nerf
If they fixed the maps they could just balance everything from the ground up easily.
I don't see AGMs as nerfed but rather just "adjusted". More damage faster initially, but slower to recall so you can't use every strafing run
I could always get 2 AGM's off in a single pass before, the increased fire speed really changed nothing
This
You literally cannot counter AGMs anymore, because for some god forsaken reason, they made it so you can still be locked onto when you hop out of your tank.
Wait you can play a game without crashing?
Oh yeah that little adjustment.
Well hold on, I don't personally view "bailing to drop lock" as a valid strategy, but thats just me haha
It's not, but at least it was something we could do.
Do tanks never unlock a lock breaking smoke?
Yup, but it barely works, and only blocks one incoming lock on.
Ah, yeah so thats a seperate issue then
Thermal smoke needs to be equivalent to flares on ground
and be available sooner IMO
But before, I could make a second pass with 2 more AGMs ready to go. Now I have to fly around for 40 seconds before I can make another pass with them. That's a long time. Definitely a nerf. Whether you think that makes it more balanced is up for debate, but if your argument is that the increased fire speed is why it's a buff, it really didn't change anything since you could always get two AGMs off in a single pass
And momentarily bailing out of a tank to break a lock is complete BS lol
often times the issue is not the core change, but rather an underlying design issue that makes it not work right.
sounds like the root cause here is poor anti-lock systems for ground vehicles
I am absolutely all for tanks and other ground vehicles being given more options for breaking locks however
either not working right, or not available soon enough, or both
You're forgetting something. With the slower rate of fire, you could take a hit and counter the second. Not anymore. Helis can hover over you no issue, gotta remember that.
locks should always have that pro/con of: easy to use, but subject to breaking
Oh yeah helis are a different thing altogether.
How would you counter the second? It's following the first by only a couple seconds
You mean by hopping out of the vehicle or something else?
Yup, because that's all we could do.
I've admittedly had AGMS go through and hit Mobile AA that pop thermals before, this was an earlier version admittedly, but obviously something just wasnt working
Thermal smoke just needs to do the same as flares, break locks, and then remain unlockable for a few seconds
Yeah that's terrible design imo. Ground vehicles should have more options for breaking locks, and drivers shouldn't be forced to abuse a flawed mechanic to survive
Yup, it is.
100%
And it will likely never improve. Each update has made things worse for tanks.
especially with the TGMs ha
Hell I even think the smoke should stick around for 10-15 seconds and continuously make you unlockable while you're in it
air vehicles are able to reposition much faster out of danger, so ground vehicles should have more countermeasures than air
again, to the individual rocketeer, it may not be "enough" but when potentially 40+ people are running some form of anti vehicle gadget
yup, makes sense
maybe they will add a specialist with a passive that increases ground vehicle health or some shit
Exactly. That's why I simply can't agree with people upset about the AGM refresh nerf. They're not looking at the bigger picture.
That tends to be a common trait, people see the initial change and don't look at all the things connected to the issue
it's a complicated web of balance
hell even the way vehicles are structured (again, counts per class) are factoring in here. If every team had 1 jet, each jet would have to be looking over its shoulder for its adversary
It causes checks and balances
I'm definitely not upset with it. My problem with the jets is that they fly like shit and are no fun to use and you can't get in one even if you do enjoy jet combat (which I still do). I just think there's no way to characterize the AGM adjustment as anything but at least a slight nerf
but the way it is in 2042, a particular vehicle type can go uncontested and thats when you have moments of outright obliteration
yeah I am still bummed about how they fly in this game
thankfully the 25mm made the experience enjoyable again overall, but still
Makes them at least feel a bit more usable
again, coipled with the fact that if someone is killing it in a chopper, you never get a chance to fly them ha
Right
well - this is what happens when "too many things get changed at once". I'm still having fun with 2042 dont get me wrong, but a lot of things broke down as a result of a LOT of fundamental structures changing
Specialists + No Class-Locked Gadgets + Vehicle classification change + vehicle driving/flying mechanics + map design.......
it spends a year to untangle what the actual issues are
each of those things individually might be completely fine, but when you throw it all into the fire at once.... chaos!!! ha
well, ok no not all of those individually are fine but you get my point
Perhaps Dice just forgot how to make a Battlefield game in a modern setting + decided to experiment with too many drastic changes at a time lol
Yeah I get your point
Ironic, given it shares a naming convention of what you could argue are VERY traditional BF games
Great convo I enjoyed it. Gotta go get some things done now. Peace
same, take care and see you on the Battlefield!
o7
why would a EMP disable LMGs on a vehicle
Connected electronically to the vehicle
tesla tank when
Soon™️
Pp comment correlation

it's easy enough to balance stuff with class gun restrictions, probably even easier than without them, also having fine gun for close-mid range while having flare gun and spawn beacon is pretty nice, also idk why do you hate reviving if it's literally a two-three second animation for free 100 or 200 score, also eh if you make guns available for everyone you pretty much get classes which have two or three perks and that's mostly it, without MMGs and LMGs support in BFV is just ammo box and kampfpistole among unique stuff
No it's not. With balancing guns you are just balancing the guns. When you start restricting shit you've got to worry about balancing the class as well. Making sure one class doesn't have too many OP guns, and since you are assigning guns to classes based on weapon type, that's hard AF.
I don't like reviving because I'm concerned with kills and not spending my time reviving people. Nonetheless, I gotta be dead weight on this class just because I want the gun. Ide prefer to blow up tanks, but I gotta use a gun I don't like to do that. That's not balance, that's just a useless restriction.
You clearly love your BFV
finally, ethernet has been setup
i can finally game at my dad's miserable house
Is it still possible to ride Casper's drone?
no
Aw man :/
when EA does the C&C x Battlefield crossover.
its tricky, bfv had locked loadouts and people complained about assault having the best weapons.. well yea thats really all it had was general kill potential. medic was by far the best class overall in bfv. its much harder to balance weapons when there are restrictions
nice
But is indeed much harder to balance weapons when we have restrictions, and this is one of the many reasons I think restricting weapons is unnecessary and stupid
and i polished my setup by adding a charging stand for my phone so it doesnt die on me
Sundance gernades are glitches XD
the visual?
yeah but does it have RBG lights on it? It has to if you're a Real Gamer(TM)
@edgy oriole this man needs to be exiled
I HEAR YOU NEED RGB TO BE PART OF THE COOL GAMER KIDS CLUB
like this blizz?
No I mean switching from the anti air craft and cluster bombs it's just cluster bombs
But hopefully it's not true so I can join as well.
I have led lights around my desk, am i real gamer
yeah its a visual glitch, it shows one, but you throw the other, they know about it
wanting locked or open loadouts is just a matter of preference, but yea, locked loadouts is more work for the devs
no you're a clown
Blew my self up twice
But it looks good at night😞
you're playing a peak performance, congorats
no
But its only on my desk
Yk i always wondered why people used the sfar... this thing has like 0 recoil
man screw that "gamer" shit
im tired of my stuff being wired because oh no it will go against gamer rules!
i mean, up until a few years ago that was a very solid rule to follow
really only changed with the g pro wireless and arctis headset
👌 miserabele house
and to get wired levels of performance out of a wireless mouse you likely gotta drop some 60 bucks, when you can get top tier wired performance for 25

only wireless outlier performance is orochi v2 and g305 on sale
miserable parent
i have g305 and iirc it wasnt that expensive
idk maybe bestbuy had a sale
hope it will work out for you
it isnt
Go live on yourself when its possible ofc
when im at my mom's house its fine
they are very commonly on sale for around 35 bucks, msrp is 60 iirc, thats like the cheapest a wireless mouse can get (but you gotta use a battery as a trade off)
👌
fair matchmaking
Damn where u playin at?
its portal
Oh i never play portal
i wish they came out with a safer shape for cheap wireless gaming mice, orochi v2 and g305 are very squarely small egg shape mice, not really accessible to most
I was like why is it so dead
Thats why i play conquest 64vs64
ew
Haha
yall should join my server :)
Wassup with these doo doo ass lobbies
Cq most popular mod imo
bt > cq
Bt after still sucks they removed 128gameplay
rush > bt
cq is by far the most popular mode for bf
Anyone want to play breakthrough

!!lfg
ℹ Looking for Players to play with?
Head over to the Looking For Games channel category.
Please remember to state your region when looking for players to play with!
#lfg-pc #lfg-xbox #lfg-playstation
I will try rush tomorrow its portal right?
ye
I try
I wish this game had assist counts as kills
Because getting people to 1hp then my teammate stealing it
it has a better system imo
cause you can get points for a much wider range of assists now
smoke. spot, disruption, vehicle, damage, etc
Did past bfs have assist counts as kills?
yeah but they didnt have the assists this one has
Eh idk ending a game with 50 assist is a lil annoying
Fardy
Im a former cod player. Everything is about kills
There is rush 128 gameplay right @hexed mango
idk

i play 32 cause its more balanced
32vs32 or 16vs16?
16v16

Imagine having a name of a offbrand marvel character
Oke i watch tomorrow what are the options need to play 2 rounds rush anyway for bp
join my server ez
👆
and if its not up ill send the code so you can make ur own
simplest solution is to go into a rush game by yourself (you still get full progression) and arm the objectives
Its midnight here i go sleep in a bit we play tomorrow i add you on origin
that's how i did it
you can make a rush server by going to Portal -> Host -> Custom Experiences and finding rush in the list
Vs bots in solo?
You can unlock attachments tho
I watch tomorrow
That is an option
no i meant in portal for missions
Ah aight
if you go into a full xp portal server and you're the ONLY player (no enemies, no bots, etc) you will still get full progression
which means you can do the "Arm 2 objectives in rush" mission
Ah oke
Morb
Morb
M1907 SF, 770 bullets per minute, 25 damage, 20 bullets before reload. ZK-383, 720 bullets per minute, 25 damage, 30 bullets before reload. BAR M1918A2, 720 bullets per minute, 25 damage, 20 bullets before reload. You can use literally almost the same gun on 3 out of 4 classes. People are really not seeing alternatives. Even recon has trench carbine which takes 0.5 seconds to kill someone at close range, sure it's not 0.33 seconds with ZK/BAR but still.
also i'm surprised that you take into account only kills and not the overall score and you don't want to spend even three seconds to revive the team for free score
Morb
Grumm go play bf v
Morb
@arctic grove the f22 is cooler than you

F-22 is the best
right below the B-2 tho
Woo! My new Onkyo 11 channel receiver came in.
Forgot how much of a pain in the ass it is to unhook every video source and speaker behind the tv cabinet
@lunar finch what you mean by your "superiour movement"? Actually curious
Excited to tune my speakers with Dirac Live though. Heard it’s amazing
2042 has the best movement of all bf games
They aren't the same guns, and I shouldn't be forced to use a gun I don't want to use. Hell, I may even just like the way a gun looks. Hell you saying the guns perform practically the same invalidate your entire argument since whatever balancing you claim is happening never actually occurred.