#battlefield-2042
1 messages · Page 4652 of 1
I am shutting down myself 
No we need ya


Alt f4
good night 
Bit gay to me


Hi there
hello sander 
dude is playing bf2042 on steamdeck
Battlefield 2042 on Steam Deck with Windows 11.
What game next?
You can support us if you like what we do. Like, Share and Subscribe and if you want to do more join our Youtube membership.
👉 Instant Gaming Affiliate Link: https://www.instant-gaming.com/en/?ig...
👉 Eneba Affiliate Link: https://www.eneba.com/?af_id=pcgamingit
☕️ Buy a Coffee: ...
30 fps on steamdeck 😱
🤣
More stable than old gen console
arghh i hate the bug when you spawn to a vehicle and then go on foot, you cant ADS anymore
where can we report bugs?...
Lol hope you are better then him
To god
yet some people with 3080 gtx are struggling to get 20fps
thats a damn lie lmao
Stealth heli

nerf soon come on that 30mm cannon its to fast 🙂
or less splash damage
i lost my touch on flying, the nightbird is my baby but its fly mechanics is busted its like aim assist is on but its turned off 😦
Played a game last night, dude went 57 and 11 and I asked the team if they care about taking him down, I was running rao and AA and ran soflam. They literally just said it's ok
Things shouldn't be nerfed, people just need to act accordingly and counter..they just don't want to that's the problem..
what's the new store item this week
CONDOR!!!!!!!!
that's a good skin
Sure the penguins like it
aye
I loved it when you would spawn and it would barrel roll in the air
honestly not a huge fan of the new bundle, the sundance skin looks good but other than that i'm not fussed about anything in it
Legendaries are instantly a pass from me because you can't mix and match them
lfg ?
the dry dunes bundle should be good though if it's what i would guess based on the name + the unreleased skins
from this image i would guess it's the casper skin, probably the bolte skin, and 3 and 7 - possibly throw in the knife as well
I thought that SCAR skin would be included in the Ice bundle.
But now I'm thinking maybe it'll be included with the LCMG and that universal ice skin with something else.
knowing it's ice/cold themed i wouldnt have thought so, but i did assume it would be the sundance legendary + that sfar skin beforehand since the sundance skin didn't jump out as ice themed initially
also realised the crossbow skin is basically the farstrike sws skin
The purple looks so bad imo I have no clue what made that sws skin appealing lol
I just wish it wasn't so white. If you decide to flank, the enemies will be like 'why did nobody shoot the giant white target behind us!?'
It instantly makes the weapon look like a nerf gun imo lol.
Really depends on how it actually looks in the lighting
having seen it in game it really doesn't stand out that much especially once you pick up some dust from the map
There are some white skins that essentially because a darker grey in some areas of the map
it's much more of a grey than white generally - yeah you'd probably stick out a bit if you were sitting in some dark corner compared to using t1 or something, but generally most skins don't change a whole lot in terms of target acquisition
I've noticed that the Mackay Creeping Death skin makes him almost invisible in dark corners.
I want to buy that bundle if I had the premium coin.
Which I will!
But not just yet haha.
I bought it with the boins I got from the battlepass.
patiently waiting for a good irish / falck skin before my boins get spent
Honestly the only skin I will spend actual money for is a SCAR skin.
Gimme a total conversion SCAR skin like with the K30.
i bought i think the £15ish boin pack on the first day of the season and grabbed the mackay bundle, im sat on 1800 boins still though bc the other bundles didnt massively jump out to me
Mckays bundle is alright outside of that absolutely giant faceshield that makes him look silly, and the skulls
i might pick up the dozer bundle though, i really like the AK skin
dozer bundle would be good if dozer was good
I hope there's less and less vehicle cosmetics tbh.
It's really cool when the equipment you choose changes the appearence od the vehicle.
You won't get much of that if they keep putting it all into cosmetics.
I've got a good legendary Mackay skin at least so nothing to stress.
yeah i think with the lack of content im not gonna take less of anything
especially cosmetics of any type
i would really love some daily missions
weeklies are really not enough
That just give you regular xp you mean?
maybe some real small bonuses too like one or two pass point and a few coin?
Yeah I don't think they'd do that tbh
They've added some screams into the voicelines
Falck has a pretty scary one
Hetzer in AOW when
With the high cost of the skins I don't see the need for more than 1. I will be able to buy.. what. 1 bundle each season?
It'd be good for the people who want to spend their money.
More variety, less disappointment.
Falck really needs some cosmetics.
Lmao.... It's almost impossible to get into transport helis now because of the repair challenge this week. They're always full up
Rip.
She's severely lacking in that regard, especially because none of her default ones are really that good.
I'm just getting Falck to tier cause why not.
Gives me something to do.
Just wish we had the galil ACE or something.
Falck is the ultimate specialist yet nobody ready for that convo.
Syrette Pistol + C5 + EMP
I just hate seeing so many people use falk and then walking over someone's dead body all the time when they are totally safe to revive 😐
Why are the old factions so rarely in Portal? I started playing the game last month and there's still no old factions featured in Portal
Only in the server browser
which no one uses
and everyone says doesn't exist
but it does
Anghel is kind of redundant now because ammo is so abundant anyway.
This week is focused on 2042 stuff, but also most people won't bother with old factions anymore because there's no progression system involved with that. So it's essentially less fulfilling than playing those actual older titles
Ammo is only as abundant as people want it to be.
The moment other people decide they don't want to take ammo, you're screwed
He exists for that purpose
Same reason why Falck exists if you don't want to take medcrates or stimpaks
Well there ain't no consent involved with falck's pistol lol
Well there's progression in the playlists, so I don't think that's related.
Don't you still get EXP for playing the old factions in portal? As long as they're a featured mode it should still be legit.
Or do people just not like being unable to progress their specialists/weapons tier one
You do indeed get exp
I mean It's literally everywhere because it drops when enemies and teammates die. You're essentially never running out.
Can't believe the "there is no progression" argument is still a think
Gadget
The 10 bullets you get from enemy kills are just a top-up, you can't really rely on it
I'm referring to the people who are past level 100 which is a large portion of the community considering this isn't a massively populated game. With no tier 1 or attachment grind it gets stale for most
Also some people don't CQB
you're assuming everyone plays the same way you do
getting kills in close range and picking up the dropped ammo
That doesn't restock your gadget, and even the standard ammo pack gadget only gives you +1 to your gadget restock. This is why angels ammo crate is fantastic. Also let's you switch loadouts. How is that redundant?
Yeah what F-35 said
I agree the enemy drop ammo is not sustainable enough in most cases.
Progression in Portal only works in official servers or servers with the right settings, which is completely up to chance. When you enable PVP AI, it's a 300 xp cap per minute, and you can't unlock weapons or vehicles through that.
Why do I rarely see suika make a good point. It's crazy lol
Hey man...no need to get personal
"chance" or just looking at the tags on the right
We're here to talk about the game, not about people
I still wish they had a smarter XP system that allowed for scalable progression even with AI
You can't just invalidate someone's opinion
like if there was AI in the mode, it halves or thirds the earn rate, and it gets further modified with other settings
You talk it out lol
I did
It's moot anyway, since (thank goodness) we can get full progression (even after Mastery 12) on bots in All out War
Here's the thing, what other solution for progression are you going to come up with? If there are no limitations, will you just let people make bot farming servers? Like come on, the current portal progression system is entirely reasonable, and I don't see the point of this complaining
since they count as online kills
true, makes sense
Honestly
in my opinion
Ye. PvP AI shouldn't turn off XP if the other AI settings are default because the whole point of it is to be a supliment until real players join.
I think you should be able to grind to tier one in any mode
Now the naysayers are going to come in and say "but it's supposed to be a badge of honor!"
"but you're supposed to work for it!"
Hear me out
Yeah... I was gonna say that lol
Yeah it's predictable
I think Tier 1, at its very core, is just simply a way to display how much time you have dedicated to a certain item
Because it's not hard to get kills, even in pvp, it just takes time
This is not a skill-based game with ranking systems
Tier One is not the equivalent of "Grandmaster" rank in CSGO
It's just a badge that says "I really like this thing"
Ehhhhh
The solution would be more multiplier-based on a setting by setting basis. Keep in mind, I'm not making the argument that progression is terrible in 2042, it's gotten a lot better. But I think that's the best way to do it.
Each scalable/toggleable setting should have a multiplication factor that impacts the earn rate, (with x0 being an option to zero out XP in the most extreme settings)
i'm of the same opinion. I don't care much, but the fact that dice said we'd be able to do that and then took it away is pretty scummy. Like you say, in the end it's hardly a badge of skill, it's time sunk
Therefore I feel like you should be allowed to grind it out in any mode you want, for free, even on bots
because Tier One to me just means "I really like this thing"
because it only takes time anyway, at least in its current form, to get T1
It does not require skill
only time
and in the end, people can grind their badges however they want. It's almost as though people are way too concerned with what others are doing. Who cares if timmy killed bots for his T1 if you know for a fact you got yours through killing 1200 players
Yeah, I feel the same. If it's LITERALLY a Bot Farm server with settings that amplify that, then ok, sure maybe it should be 0 progression. But if it's an actual legitimate game mode that happens to have bots with some modifications, it should still earn at SOME rate
Yup, this is what bothered me the most. If you're not going to put BC2 and BF3 playlists in rotation anymore, at least let me earn progression with it with bots, using default settings.
That's a fantastic idea. Instead of a progression cap, a multiplier. Great take.
You are bringing up the topic of personal value. Yes, you are right about this.
Tier One is a personal challenge
I genuinely thought that's what they were going to do prior to launch, they have SO many Portal settings, you'd think on the backend each setting can be tied to a multiplier
Default settings absolutely should not take away progression even with AI enabled.
I would argue AI alone (if we're talking about multipliers) should be a 0.3x - 0.5x earn rate, but this way it at least still earns
dunno man ive seen so many people not even being able to get 5 kills a game
I don't see why it needs to be lower tbh.
allow some settings to even INCREASE earn rate (ie. if you increase enemy health, etc.) so if you have a cool Co-Op mode where you and buddies are fighting super strong AI, you still get a fair reward
Well, because AI are typically much easier to kill haha
My point simply is that Tier One does not require skill. I made zero mention of the average skill level of people who play the game and their capability to achieve kills.
and I think reward, to some extent, should reflect effort
I just disagree with the notion that your motivation for playing the game should be progression. It's a factor, sure, but I play a ton of portal simply because I find it fun.
True, whole other conversation though haha
It honestly doesn't bother me at all even when a server has no progression, but that's a personal thing
and yeah definitely personal preference
Like I just genuinely don't give a shit.
people play games for different reasons. Progression is one of the most important factors for me. If i'm not progressing towards something the game will get boring very very quickly
I didn't play back when the old factions were featured in Portal modes so I can't make a valid judgement on that topic
but if people weren't playing those modes, it just means they prefer progression
So? If it's default settings I don't see why it matters, but that's a matter of what you value in-game. You're not able to play BC2/BF3 Portal with progression unless you get lucky, so PVP AI should keep XP.
I tend to have more subtle and personal goals. Like increasing my pvp K/D, or getting really good at some vehicle
BC2 and BF3 didn't have ai. I think that about sums up why they don't have progression with ai...
PVP is supposed to supliment real players, yet people will see the lack of progression on your server and absolutely avoid it.
I agree it should keep XP, like I said: just with a reduced earn rate when it's against AI. Default settings are not, AI is typically lower effort to kill and I think that needs to be reflected in rewards.
Like how throwing an ammo pack is, while still valuable for teamplay, lower effort than an objective cap and why it is rewarded as such
So I'm watching gameplay of Battlefield 2,
holy shit, why are the bots SO well programmed?
Why don't we have this in 2022?
haha that was my first BF game. Good nostalgia
That's the other thing with ai. I personally view it as cheap. If I see an ai in game, I only shoot it in self defense. Otherwise I run away because the only valuable kills to me are players. So this is another difference in values here
But oh boy would haters of bullet spread not like BF2 today 😆
Isn't the recoil just spread
I would argue it should depend on their difficulty level and other settings
No, you could toggle what weapon to use, but there were no attatchments
Yes, but I'm referring to the portal experiences for the older games, which didn't have ai. I have no issue with ai being in AOW or other 2042 stuff. I just don't see why you would need progression with ai for BC2/BF3 when ai wasn't in the original games. You made do before
Dunno, it doesn't bother me personally if people progress through AI or not. I think people should be allowed to progress however they want, because at the end of the day the better player is at the top of the scoreboard and that's what people pay attention to the most.
Based.
Nah, different concepts. Recoil is how much the gun aim moves around. There's also a lot of miscommunication on spread vs. deviation vs. accuracy, but I'm admittedly rolling those together in my point, both the cone of accuracy as well as how fast that cone increases in size
Exactly. Let people freely grind for their badges and skins in bots if they want to.
Again, Tier One does not require skill, so making it possible to attain via purely bots would only lessen the grind on the minority of dedicated players who decide to partake in personal challenges.
Literally an objectively good change.
In BF2, the accuracy cone got VERY large while shooting, literally while ADS bullets would not just land outside the scope target, but OUTSIDE THE SCOPE somtimes, when full auto
I'VE BEEN SAYING THAT FOREVER ha
That was the topic of the Convo.
Give me BF2, with all maps remasterd, and just modern conventions put in (modern gun handling, unlimited sprint, customization, etc.)
BF2 nowadays would just be BF4. Lackluster, except with good level design this time.
Well that's what I'm saying, add in more weapons, weapon customization, etc.
Well, keep the 7 class system haha
BF2 = great bots, awful gunplay
but the BF2 maps
BF4 vehicle variety has aged so badly, it's crazy how much of a better job BFV did.
Why I need 7 classes when specialists are better lol
I honestly made the argument that specialists were closer to the BF2's 7 class system than the 4 class system ha
It was a lot of fun
I mean that's kind of what it is, in a way haha
although of course BF2 did have class restricted loadouts, etc.
meaning you couldn't use a sniper as an Anti-Tank or whatever
If you took the community's feedback and made classes based on that, you would ultimately arrive at a system that's basically just the specialists we have now
But with different appearances
I also was a fan of the 6-player squad system, although theyd need to go back to squad leader spawn only in my opinion
BF2 classes were too spread out imo. 4 class system works the best.
In all fairness, I do agree with that, despite having nostalgia for BF2
So essentially I chose the class based on what gun I wanted. See that's super lame.
I'm not saying it was better
I should be chosing my class based on the role I want to play
Which is uhh
How 2042 works huh
I agree, I'm not arguing with you ha
I know you aren't, I was just saying haha
gotcha ha
Anti vehicle and medic are the only good classes in bf games 
Always been that way yeah true
Support was done well in BFV imo.
I've generally been a fan of players having weapon freedom in classes. My biggest gripe with 2042 was that 2 major class archetypes were missing from the specialists, at least prior to Lis. We are still missing a repair specialist
Only because it had Chauchat
So the "Engineer" architype is still missing, despite having "Engineer specialists"
A Specialist with a unique repair tool would be hilarious tbh
Assault is new engineer 
I think something like the equivalent of a Ranger but designed for automated repairs, where you can tag a friendly vehicle and have it start repairing it, or an enemy vehicle for slow damage on it
You know what? I agree to an extent. I think engineer has more of a anti-vehicle context to it. The repair tool gadget should be eliminated, and a specialist with the repair tool and some other passive that helps vehicles reload and heal faster should exist.
That would be dope
My engineer specialist idea:
Specialist gadget: EOD bot
Perk: always has repair tool and can carry a different additional gadget
so GADGET: Repair Ranger
PERK: Passive repair, while as a passenger in a vehicle, you slowly automatically repair the vehicle you're in
Something like that
BASED
yup haha more or less
This shit would be one of the most used specialists for vehicle mains
That passive repair would be broken tbh
I don't think the repair tool should go away, again it gives that freedom, but the specialist would be better at repairs specifically
Despite being mostly infantry focused, I'm kind of an advocate for powerful vehicles
It existed in BF2 to some extent and was fine, it just has to be really slow - or maybe it could be something else, like you have slightly faster cooldowns
That wouldn't be broken given how much of a disadvantage ground vehicles have.
I actually believe that vehicles are still underpowered. It may feel (to the lone infantry) that they are OP. But when playing in a map with 64 players and most people using Anti-Vehicle gadgets to some extent, you get torn up unless you hang back with a tank
But what if an entire squad of that specialist is in one vehicle? I already think helis being repaired by more than 1 repair tool at once is kinda broken
Vehicles no longer are the threat they used to be
There are ways to cap it, for example: not allow it to stack
Yeah

I'm just spitbaling though too, it could be something else
my point is: we need a repair-based specialist
Honestly I think this specialist will come into existence soon
A ton of people have this idea
and say you can't use the repair tool with them, like the Lis restriction
Fair
Will probably be categorised as support class if they actually adhere to 2042's class archetypes tho. But they already stopped doing that with Lis
Yes
Lis should be assault class, per 2042's own class definitions.
With that specialist, we hopefully would see vehicle/repair teamplay be more prominent outside of transport choppers, and more powerful vehicles
I have to agree with you ha. It is Engineer via like the BF3 system, but you're right, based on how 2042 defines it....
Class rework probably gonna be gadget restrictions honestly
And repair tool specialist should be support class, per 2042's class definitions
I don't like it, but that's what I see happening
Well, I'd just say 2042's class definitions need to be reworded haha
Or just dirt on faces and new voicelines 
Repair ranger could be a good boi
I do think Engineer makes more sense to be vehicle destruction & repair + gadgets

and Lis would fit into that category, when defined that way
Yes I don't see weapons restriction coming into the game tbh, I just wonder how a gadget restriction will affect the game because it would be weird to only be able to play ammo or medic boxes with Angel for example
Problem is if they go to bf4 classes, the current assault and engineer specialists don't reaaaally fit into them
Except lis which would definitely be engi
Weapon restrictions would be the worst game design decision ever
Would ruin everything
How about this though ... Restrict snipers away from all support gadgets.
Well they don't need to do that necessarily. I think Assault just needs to be defined as offensive based combat. Sundance and McKay use high mobility, and you can argue Dozier can "lead a charge" with the shield
No
And it wouldn't be possible as the game doesn't have enough weapons to create such a system
agreed haha
They could add more weapons then do that
If they had enough weapons though, I WOULD be in favor of faction-based weapon restrictions
haha
Why do that
Sniper shouldn't be allowed with ammo crate or health regen
That's more of a "me thing" it's fine, and we don't have enough weapons for that
Imagine being able to only play 4 weapons as assault and 2 as support 
lol right
I personally like to do that though
It's just a tool for camping
again: probably due to my BF2 roots
They'll sit back anyways.
Yes the Portal weapons are coming soon from what Alex said and there will be a decent amount of them I think, like at least 10
That ruins what I was saying earlier and puts us back to BF4 days
Or previous BF in general
Well, it would only work if each faction had a matching archetype of EACH weapon, which clearly is not the case, so it wouldnt work now ha
Faction based ?
sure snipers would still sit back but theyd have way less sustainability
Helllll no
Like, US has M5A3 + SFAR.... RU has AK-24 + AC-42
Relax folks it obviously wont work in 2042 with the low weapon count haha
That would work really well with a game that has a lot of weapons but it's not possible at all here
but like IDEALLY it would be:
EACH FACTION had 4 similar assault rifle archetypes, for example
yup, sadly
I don't see the point in locking weapons when that's not what what's important to classes. Their gadgets are.
Low weapon count will change
People SHOULD NOT be choosing a class based on the weapon they want, but rather what kind of role they want to play. Guns are a highly personalized thing, and you should not be restricting people's access to them. Unless you want this to be BFV, where everyone was using medic because it had good guns, and completely ignoring their role as a medic.
lol anyone encounter cheaters as frequent?
Had a lot more trouble with BF2042 medics than with BFV ones
every game tonight I met there is a cheater on either side
i do not ever want to have to wait until my team changes to russian side before i can use a specific weapon like an ak
especially when grinding attachments it would be obnoxious as hell
In 2042?
I know, I definitely dont agree with class based weapon restrictions. But like I said, if 2042 had ENOUGH weapons to give mirror archtypes with both factions. 2042 will get more weapons, but not enough (IMO) to give each faction a matching counterpart
Complete opposite experience. I did get a lot of revives in BFV, but it was only because of the squad revive system.
We'd need nearly double the weapon count to make that happen
2042 having factional weapon restrictions wouldnt make sense regardless of weapon count
You want faction based. I see.
attatchments is a fair point, and that would also need to be halved in my opinion
lol there this guy named RushABCDEFG using MG to clear every single sites, he ends the game with almost 200 kills and about 10 death
YES!! ... I was afk long enough for my specialist to sneeze. Wasn't even planning to be afk for it 🤣
Ehhhhhhhhh don't like it this isn't a milsim dude
they are non patriated. they arent restricted to national platform standards
We are too deep into specialist. Don't rework it and restrict shit. Just go back to classes in the next bf game.
Lol opposite of the opposite to me, I got a lot of revives but only from medics and not from my squad mates, I really appreciated the revive system from BFV though and like it in BF2042 but people just don't know how to take advantage from it
"Want" is a strong word, but I'd be cool with it. And I agree it's not a milsim, but theres already so much blurring the lines between factions already.
and @slate needle I agree, but I'd argue: then why are vehicles faction restricted?
likely because weapons are easier to get a hold for the no pats
vehicled are supplied by the faction they are conscripted by
Triple*
Objectively though, what is the difference between the BFV and 2042 revive system.
irish could find an ak24 on the ground in some broken down warzone and keep it
probably not a huron
Fair enough. Like I said, it's just a bit of a spitball idea. If it launched that way though, it'd be done for it.
Like if I had a US-faction based AC-42 that was burst fire, and progression was halved or something: I think it could be cool
That's what I'm saying, I am glad to see BFV revive system in BF2042
might not be a difference but smokes in V are stronger than in 2042 so medics could do riskier heals
You hold a button and it revives someone. Your squad and medics can revive you.
2042 will never get enough weapons to make that possible though ha
i dont mind faction based stuff but with the cool idea of no pats id prefer the apocalyptic any weapon goes type thing
@mental delta I experience more revives in 2042, but if you experience less, I think it's literally because 2042 maps are bigger, thus you are less likely to have a medic in your immediate proximity.
(Another solution to attatchments by the way could be just to link the weapons and used a shared-XP pool per archtype)
ie. Kills with AC-42 + US burst fire rifle
like, it COULD be done smart
The visual feedback for revives and the XP you gained was also REALLY satisfying and absolutely played a role in more people reviving.
Id just like a generic kinda unlock token so you could grab attachments at your pace rather than having to farm 300 kills for the one you want
Probably, and it also depends on players, I can get revived during an entire game by both teammates and squad mates and and in other game not getting revived at all
ya the animation and feedback was satisfying too
thats a good idea too! See? So many ways it can be done
You get as many points from a revive as you do from a kill in 2042. 2042's is quite rewarding
be the change you wish to see in the world. start reviving
No, I'm gonna play Sundance with an SMG and armor plates, fly into a group of 10 enemies, kill them, and die .
based
Speaking of reviving, smoke has never been more rewarding in Battlefield's history (well unless BFV had smoke rewards, I didn't have BFV)
And if my teammate dies and I hear a single bullet wiz by, I'm going to fly away and pretend I never saw my teammate
V has the better smokes id say
but I like how they made concealment a team XP earn
underbarrel smoke sfar, smoke nades, smoke launcher
did V offer rewards for that out of curiosity?
i can take over a whole point in a fog
Like concealed assists, revives, etc.
I use smoke to revive people actually
same
no but they deployed in a nicer poofier cloud
gotcha
But only squad mates and I do it for selfish reasons
if boris turret didnt see through smoke id be a sole smoke falck main
Yeah smoke has been around forever but it's never really been rewarded in previous games, so that was cool to see
If I'm in enemy territory, I expect the guy I revived to return the favor
plus theres a smoke barrage you can call in to cover an objective if needed
Maps are so giant that I've never needed smoke to revive people well.
Depends on where you are and what mode you're in
Smoke still useful
that’s so irrelevant
Indeed that makes literally no sense
It's not because of the time it takes for enemies to get back. BFV required me to get smokes down because enemies could get back to where I am easier.
I've never needed to so far unless I'm playing rush.
any new info from devs about emergancy patch ? anyone knows ?
I mean no gadget is 100% useful in all situations, but smokes absolutely can be valuable for revives in hot spots, or making pushes a bit easier via concealment and surprise
But I'm talking about BT, anyhow.
However exposure has way more instances of smokes being needed.
Whoops, I have no idea why that replied to you
all good ha
I think every map has a spot it's useful for though, even in Conquest.
we need some fixes bru
Well an "emergency fix" implies something very specific needs to be fixed ASAP. Whats the issue?
Are you on current gen, Dead-Sync?
I agree the game always needs work but I'm not aware of anything thats like: catastrophic, at least I havent experienced it yet
Yeah PS5
@solar tinsel check the reddit and ea forum
Ill check, thanks
what am I looking for though specifically?
ppl having performance issues, ADS issues , vehicle icons not showing etc. etc.
That's why it's different then. 64 layout for BT has only had major cqc moments on Exposure.
So I've never needed to throw down anything.
@solar tinsel also visual bug for nightbird preventing you from zooming in vehicle
Rip you guys being forced to play the 128p layouts on BT though.
you see pilot legs
I actually think we're still currently all on 64p layouts still, although I havent played BT in 1.1
but they had to rollback the 128p layouts in BT at one point due to ticket issues
I honestly just think it should always be 64p layouts, after all it is 64 players now ha
Oh, didn't know. I played yesterday on PC and it was the 128 layouts so I just assumed It's been like that.
Weird.
they might have put them back in, I'll have to check
like I said, didn't check after 1.1, only played CQ in 1.1 so far
gotcha, thats a bummer
me2 mostly playing exodus cq or flashback cq when its available
This is true for 2042 as well. When someone dies, there is a very high likelihood that the person who killed them will still be around by the time you revive them
Map size has nothing to do with this. It's not like they instant transmission to the other side of the map once they kill a single guy
Yeah not to mention CQB isn't the only use for smokes, in general it's just when concealment is required, and many times a downed teammate is in a vulnearable location
Or you can make a push across open space providing concealment where there is little to no cover
Again, it's not a god gadget or anything, but it does its job well when needed
I've just never needed it tbh. BT spawns defenders very far back, and I'm usually able to clear out rooms and revive without it.
Yeah I mean, to each their own
I've only ever needed it on BT exposure and Rush.
do you have a go to gadget?
Just C4 or the M5. C4 is so busted right now.
See, I think most people use the philosophy you do (C5 or M5) which is why I do believe vehicles are still underpowered in 2042, especially ground vehicles 😆
Yup, but open loadouts create good balance didn't you know?
When everyone is able to have a M5 or C4 with no consequence then vehicles are fucked.
ha yup, I am definitely all for gadget restrictions because in my opinion they very much facilitate class based roles.
Maybe some can be universal or multi-class, like smoke or armor plate, etc.
but yeah I think they have enough gadgets now to make them mostly class locked
Armor should really just go imo, having an inconsistent TTK because of it is blegh.
It doesn't really bother me much anymore, in the sense that I rarely see it used
I just think as a gadget it's not very good
so I'd almost prefer to see it as a specialist or class based trait: for example Dozier spawns with it by default or something
but even if it stays as a gadget, I dont think it has much impact
maybe why it could be a good universal gadget. Not great, but works for everyone
It's pretty common in my experience, so rip.
agreed, at the very least it should be reworked to mitigate damage instead of just adding extra health
ruins the game's flow and predictability of guns
I think thats how it was in previous BF games at least BF2/2142
in 2142 you could toggle your armor type. High armor reduced damage recieved but lowered your sprint time i think
Isn't mitigating dmg essentially doing the same thing?
However, the only disadvantage with that is
the player shooting doesnt know
so I think its best as a distinguished health bar
with indicators telling you if its armor and when broken
depends on how they implement it. Having a multiplier to reduce damage based on what you're hit with and where is a far better option than just +20 health imo
otherwise inconsistent TTK is more of a mystery
I'd rather it be able to reduce explosive dmg tbh.
explosive vests i can get behind
not a bad idea too
and then maybe you get a blue hitmarker if someone had their explosive damage reduced due to that
hi all
kind of like a "oh ok I get why they didnt die"
Hello!
how is everyone
Good, and yourself?
i am well
dope
i am just chillin
love it
Man this discord has become such a better place when the game started to get better haha
love it when game make bp challenges that are impossible to do the week after
either that, or lucky timing
after having a couple games of bf1
That won't go away though
Everything except the "Bonus Challenge" stays with you
i've had to do other challenges like go into vehicles
disgusting forcing me to go into planes
to get 4 battlepoints
ha hey at least the 25mm is actually pretty awesome now
i'm a big infantry guy i couldn't care less about vehicles
but the 50mm on transport now is just sad
flight physics are still a bit funky, but the 25mm at least rocks
i only care about them when i need to take a car from base to a point 50000000 miles away
yeah ha, but probably warranted. It can still be super effective as a whole with a full chopper
yeah before the patch it was OP
Eh give them a shot, ground vehicles are still a bit underpowered compared to how many explosives infantry can have, but they can be fun
and i'm a shit pilot lmao
There are also vehicle-specific modes. Isn't Tank Superiority available in Portal this week?
prevent entry to every site
yup haha
It feels in a great spot now. It's effective but not OP, and a full chopper working together can still be great
i did something epic in bf1 not long ago so what happened was i spotted a tank hunter and i was playing as a trench raider it was the duel of the fates moment and the player crawled down took a shot i jumped on top of a tree long and the bullet hit the tree log instead of me and then i two tapped the tank hunter with the mace
Im trying to envision it, but I bet it was cool nonetheless
I think it's kills and assists with vehicles this week right? Meaning you can always hop into a transport chopper and be a gunner or repair
that's what i've been doing
did it last night
pilot was good but man the nausea
couldn't even go in a straight line
he kept doing figure 8s
haha, you should fly with me!!
I go nice a slow and steady to give gunners optimal time
and then get out when shit hits the fan
all works nonetheless!
I've really been enjoying being cruise chip captain for the Condor/SuperHind these days
when you get a full chopper going it can be a lot of fun
I think it’s just that the people who were fed up with the whole situation just left
anyway to get into a active lobby
yeah probably ha
tried going into like 6 games all of them had 2 to 16 players
yeah it used to be really bad
Many of the people who were in this discord before the game was even announced just don’t talk anymore
I left for a while there because of just how bad it was post-launch. You couldn't even have a conversation without someone saying "game ded lul".
I stick around because I love battlefield as a whole, but I don’t touch 2042 anymore cause it simply isn’t fun and doesn’t yet achieve the standard I originally had for the game
same here, it was just pure negativity for a while
couldn't stay
yup
When the clown emoji reaction was spammed all day
same, now it's pleasant to actually talk about Battlefield, and it doesn't hurt that the game is at least in a better place
For some people bug fixes are all it takes for it to become decent
I remember when "
" was spammed on every single opinion that was made
It got annoying quick lmao
yup, and that conveniently coincided with, a map that might truly fall in my Top 10 list of BF maps
or at least is close
and you know, a season of stuff to go for
does this game have a active server cus i cant get into a single game that plays cus its always under 16
What mode are you trying to play? I typically dont have any problems
ive tried every single mode but all of them in the waiting screen
with 6 people
sometimes 8
I've seen some playlists randomly bug out, but it usually doesn't persist for long
This map may be decent but for me it doesn’t excuse the complete lack of content we have. The weaponry, gadgets, maps, vehicles etc are all lacklustre and there aren’t enough as I expected. But there’s no point blabbering on about that now, the point has been made
Oh 100%. Like I continue to say, the game's launch was a failure and as a result has left us with a game with little content given the time it's been out
but I tend to partition my opinions now, and when you look at what we have with Season 1 and the recent patch, it's getting better. But nothing can fix what was a failed launch
That's literally the point of armor. Just aim at head. Armor being inconvenient for you is not a legitimate reason to get rid of it lol
hmmm interesting
It is very useful for people who do a lot of CQB shit
I am surprised the weapon count specifically has been so low, but hopefully they can get those Portal weapons in ASAP
And even when I encounter it, it's not an issue. Just shoot more
What's a shame about vehicles, and tanks in particular, is how well the effects and visuals for them are done. It always makes me want to use them, but then y'know.
it's just an annoying mechanic that ruins the game's flow. People are allowed to have opinions
I’ve just learned to not overhype and wait for launch to buy, I was so excited for this that I did it anyway. So now I just do what I can to really look into what we have and provide any feedback possible to potentially improve it
ruins any knowledge people have about a gun's ttk, can't count how many times i've gotten killed because i stopped shooting one or two bullets too soon
armor doesn't belong in aow
I am also allowed to criticize and scrutinize people's opinions in a public forum. Why even say "people are allowed to have opinions". Duhh, if they weren't he wouldn't be typing them
Yeah I pre-ordered the game myself, the Ult edition no less, but I knew I would play this game a lot (and I have) because I skipped on BFV. This was gonna be the BF game I would be playing, and I dont fault EA/DICE for buying it, I made that choice as a consumer
Armor doesn't even ruin flow. It's a minor inconvenience, as it was intended to be. Its not even a particularly good gadget to carry
@arctic grove i like your pfp
It sometimes saves your ass
So, I don't regret my decision, but I know a lot of folks did - just goes to show why people should make educated purchase decisions
I think the AA mine should make a return
Oh and armour, that’s something I’m firmly against. Knowing the exact ttk is important to me and if it takes one or two more shots to kill it messes up my target switching
ha wow I forgot about those
Yup.
I quite like some element of unpredictability in combat, so things don't become boring
Not to mention, it's a lot more "profitable" to use other gadgets anyways, so you don't encounter it a lot
Also while we’re at it adding new gadgets can we please get medic and ammo pouches?
Not boxes
Pouches
That I throw directly at my teammates
Like it’s a baseball
You do you, for me consistency is important and i feel dying to random chance outside of your control is infuriating
Also can Irish’s trophy system destroy Lis’ missile?
Sounds a lot like war to me
Admittedly those would infringe pretty closely on Falck and Angel's specialist gadgets
I think BF as a game should be unpredictable on some level. Meanwhile if you want something very straightforward and simple, go for cod
Yup - BF is the sandbox
But in turn you could buff Falck’s syringe gun and allow Angel to resupply gadgets
I won’t touch cod with a 10 metre pole, it looks incredibly boring compared to battlefield in terms of depth and gameplay
Eh, maybe the compromise is the ability to throw the bags a little bit further or something. Not by much, but just a little bit.
BF is all for straightforward and simple, its the sandbox version of CoD and other mainstream shooters
I think the quick rapid fire resupply makes sense locked to Falck/Angel
but if its a matter of placement, I'm down for making that easier or bettr
that's cuz cod focuses more on weapons and bf focuses more on maps
We also need a rework to the point system on the scoreboard
Kills and Deaths record nicely
But when it comes to points it’s weird
Your points should be your total xp for the match
No it's not. Vehicles and specialists totally disprove this. I can be a guy on the ground with very very little ability to defend myself against a helicopter with a good gunner.
Just because it's arcady doesn't mean it's straightforward and simple like cod
Compared to a milsim it is, but it certainly has more depth and complexity than cod
The fact that it's a sandbox shows this
100%
that's where i disagree, it supposed to be arcadey, it cannot be comparable to the likes of milsim games, BF has always been simple to pickup and play
I literally just said outright that it's straightforward compared to a milsim, but not compared to cod
I would say both games are arcade shooters, but BF has ever so slightly leaned more towards an open ended sandbox approach (typically using larger maps and class roles) compared to CoD which is more of a twitch shooter.
Yea you can pick up and play, you can do that in any game. But battlefield is interesting because there is generally a high skill ceiling, multiple in fact if you consider the different vehicles and classes
Maybe better perhaps phrases as more different skill ceilings to pursue, given there are more ways to play
well my comparison is that its the sandbox version of that kind of straightforwardness and arcade style, of course there's a bar to set if you play it nonstop but its simply still part of that mainstream shooter, think of it like gta version of the genre
lol
and thats really what Ive liked about BF, is a greater range of experiences
And each class had its own playstyle that required a different mindset and approach to play
I absolutely love games with lots of depth and stuff to learn
Being an arcade game doesn't mean it's straightforward and simple necessarily. An arcade game can have very dynamic and complex mechanics. Usually in fps games, referring to a game as arcady means it's not realistic. When we are talking about the game not being straightforward, we are talking about bf being unpredictable, and it certainly is unpredictable compared to the likes of cod.
I mean I watched a guy take off in an a10 off of like 30 feet of land in this game
I also love how, way before Battle Royales existed, Battlefield had matches where several different things were happening at different places at the map at the same time. You might be fighting in an infantry control point, another infantry fight was happenig on the other side of the map, and an air battle going on at the same time. Totally different 'ecosystems'
Thats part of the magic that brought me into Battlefield, is that sense of while you were running on the ground, vehicles and jets were having their own experience in the same match at the same time
and then you get moments of magic when the ecosystems collide
That is how I view arcade style games too. Trading realism in for "the sake of gameplay and fun"
The thing that really drew me in at first was the fact that everyone can affect the match to some degree. Me being the medic in a large infantry push means I’m actually having an impact on the match and keeping the push strong. Me being in a tank, taking out another tank means the infantry can push up because of my actions. Taking out the stealth jet means our air units have some time to breath etc
yup, thats exactly the magic of those ecosystems interacting to some extent. You play a very small role but it impacts someone else somewhere
and even in CoD or Battle Royals I don't think you get the same thing. Sure, you might kill on enemy and they kill another, but thats mostly it
Everyone is in the same ecosystem, just spread out on a large map
And for context, this is about armor. Idk how occasionally encountering a guy that takes a few more shots to put down is ruining consistency and predictability when a random attack chopper can kill you, and you can do nothing about it. Armor isn't even hard to deal with. Just shoot more or shoot at head.
And you have to sacrifice a whole ass gadget slot for it. It's not even that useful
Yeah agreed. It's a game mechanic that offers a different gameplay experience and like you said, it's not a great slot choice
It fits in the game I believe just fine
Indeed
Not if you play Irish 
Yeah but that's the point of his specialist lol.
That's cool af
And it's not like he's OP. I'll take angel over Irish any day.
Engineer w/ Projectile Defense system + barricade
Err umm, crates are as big as his shields
voiced by the late Michael K Williams, BF4 cast character
Irish is a good spec. for good squad comp
Irish is fantastic for Breakthrough and CQB (although there isn't much extreme interior CQB other than exposure)
Complaining about armor comes down to "I didn't have this inconvenience in previous BF games, now I do. Get rid of it". No, just adapt.
if there is a story campaign for 2042 Irish sure is the protagonist lol
and previous BF games did have it, to a degree too 🙂
Actually huh... A lot of complaints come down to this
Not necessarily inconveniences, but things that are just different
welcome to "people hate change 101" ha
not to say there arent BAD changes
but somtimes even legitimately well thought out changes are often met with criticism
people legitimately bashed the 4 class system when it got introduced in 2142
"They're dumbing down the system for casuals, etc."
and the 4 class system is like, highly regarded as "the standard" for BF
Honestly the only thing I would of liked were if squad sizes were increased to more then 4 people and if squads had squad points to call in various supports like from BFV
It's more like "people come up with fallacious arguments in order to rationalize the fact that they just don't like change"
ha well said
Seen so much invalid shit here
I mean there are certainly some really good suggestions and criticisms here, don't get me wrong
100%
But it's very hard to sort dumb rationalizations from legitimate points.
That would be nice, but I think if you go beyond 5, you need to change how squad spawning works - like back to the BF2 system or something
it can be sometimes, although when someone uses well thought out logic and not "THIS SUCKS" it makes it a bit easier ha
Also I think BFV did a lot of things right, but the devs threw a lot of those ideas out because people hated on BFV so much. Once they don't like something for some reason (in the case of BFV it was women in the game accounting for like 90% of the hate), everything else in the game is hated by proxy, even if it's a good feature. Same thing is happening to 2042 now. I won't be surprised if the next BF game is a just a BF4 copy, and people go "waaaaa nothing new"
It would of worked better if 128 players was still a thing, you'd have 8 squads of 8 people per team, I just feel like it would promote teamwork more and a squad would be able to make a greater impact on the game, instead of what we have now which is 8 squads of 4 people per team
100%
8 people groups would be really cool
I always thought it would be neat if you could choose your squad type
Give me more places to spawn as well, since the map big
One feature I wanted to see come to the game was a way for players in the squad, after being confirmed by the sl, to place some kind of in world marker asking for air support or ground support
Some kind of ping that pilots and tankers are alerted to
Think that's called soflam 
Fireteam (2 Players) - Can spawn on teammate, and fireteam leader can choose a "fireteam perk" that typically engages when the players work closely together.
Squad (4 players) - What we have now
Platoon (8 players) - Platoon leader spawn only, one (or none) insertion beacon max per platoon, no more than 1 of each specialist per platoon, only Medics can revive. BUT you get the added benefit of all being able to work together
Then aircraft will be able to directly help the squad
Platoon might need to be 6 players though, because come to think of it aren't only 6 specialists available from the jump?
That would be a balancing nightmare, remember you only have 32 or 64 players to work with, so lets say you have 2 fireteams, now you and a friend that wanted one as well can't have one and you have to go into a squad of 6 randoms
There were 10
ah gotcha so its 8
well I meant you get to pick going in what you want to do, not that each team had X amount
obviously this would have needed to be planned from the start, cant do it now
but I think it'd be a nice way to mirror Duos/Trios/Quads choices in BR games but integrate that into the Conquest/BT space
like you pick what you want prior to joining
That could pose a problem IMO. Say you are a squad of 2, you come across an individual in the wild. Then suddenly 7 other people spawn on him instantly.
You could have one player outside an objective that nobody knows about, then 8 players come out of the bushes because they spawn on him
does anyone have some recent gameplay footage from old gen consoles? I was thinking of buying the game but wanna see if it looks ok or like a chinese mobile knockoff on old gen.
Last gen looks okay. It looks far worse than BFV does on the same console though, which doesn't make sense, but yeah.
It's a fair point, but I'd argue you can run into the same issue with everyone having 8 player squads. Sure, others can join on you too, but if the concern is that a squad leader will "hang back" and be a beacon, that would be the same problem even if ALL squads were 8p and spawns were leader-locked. It happened back in BF2 as well
and I personally dont think "spawn on any squad member" is viable with 6+ players
looks like a chinese knock off. I have both versions on xbox
Well I’ve played a fair amount of squad, and that has 9 player squads where they can all technically spawn at once, but that’s balanced by different means
How are tanks in Squad, Kin?
Interesting. Can they spawn on anyone? Or just a leader/gadget? Or is there some other mechanic at play (like a global squad cooldown for spawns?)
tanks are really strong but can be dealt with if they are sloppy or the AT is coordinated/good
It’s something I’ve not yet delved into, I will go into them soon but I’d say they are very fun and I’ve not heard any problems about balance
They look and sound really good, that I do know.
Well that was odd, the new sight Target 8T 1.25-4.5x that is available only on the SFAR and VCAR but I just unlocked it for the DM7, but when I tried to equip it from the after round NEW tab it didn’t get equipped and cannot be equipped as it’s not in the sights list.
in squad, infantry has a lot of ways to deal with tanks. they can be tracked/ damaged optics or engine. infantry can build tows or plant mines for them too
yeah the sight is... not properly implemented, idk if it was supposed to be live yet
it works fine on the vcar and presumably the sfar, but past that it can't be equipped
So the squad leader has a ‘gadget’ called a rally point. You place that down, that acts as a spawn point like a spawn beacon. But there is a wave timer. So if you choose to spawn you may need to wait 30 seconds, but everyone will spawn at the same time. However if more than one enemy enters a radius around the rally point it will be destroyed. It also only has a set number of spawns
ha weird. I am a bit surprised they limited it to the SFAR and VCAR, maybe it wasnt intended to be released yet
Shame, I like that sight on the SFAR, even tho it’s maybe a bit too high magnification for SFAR to be run as primary sight even with the canted irons.
They need a full on team to use though, and a job like that is a real responsibility which I personally struggle to get into
also if you spawn on a rally you keep the ammo you had on death to a certain amount. the only way to fully kit out is to go to an ammo point to resupply
Yeah I like the 1.5/3x on the SFAR when it comes to hybrid sights, beyond 3 starts being a bit excessive usually. I bet it will be nice on the VCAR though, I have to go for that
if you want to start, start by driving. you can learn by interacting with the gunner and commander and its not as demanding or technical
ah cool, I like that approach
Sounds good. The gunner seems to tell the driver what to do most times after watching videos by WET. But I definetely want to try it out soon
I’ve not got many hours in the game but I’ve been playing since before vehicles were a thing lol
Ya. though it sometimes depends on the vehicle squad. some sls like to gun or use commander. if you get the chance, commander seat is the easiest to learn from if the squad already has a gunner and driver. you just point, shoot, and communicate what you see.
I’m just afraid of making mistakes that cost us the life
But that’s enough squad talk, this is the 2042 channel after all
I’ll get round to playing some more this weekend
Has anyone finished the BP in here yet ?
I'm sure there were people who just bought everything on day 1
ha probably
Yeah I saw the new Casper skin that you unlock at like BP lvl 94 on like day 2 or 3 lol
and then go "game has no content to go for!"
Whales we call em
Your name sounds like something out of watch dogs
Huh rip, sounds kind of uninteresting in that case. I wonder how hard getting a good tanker team would be when playing with randoms.
haha I actually based it off (admittedly not often used) video editing lingo. I work in video production, and it's a bit of a double entendre for that and bringing parts of my life I enjoy together into sync
Not say that I make video game videos, because I don't ha
but just that general idea, never tohught about it as a Watch Dogs thing though, but now that you mention it, makes sense! ha
Halo has this problem called desync watch dogs has a faction called Dedsec
Halo Dogs
I never played any WD beyond the first, have you played the others?
I loved the concept, but thought they totally defeated the purpose of the multiplayer component by having the game not pause when someone was in your session
It should have just been no pause globally
Yes the second one is good the third one is completely different but if you like futuristic London and silly gameplay it’s alright
seems like Legion took a different turn entirely
It did
Ubis been kind of having an identity crisis lately IMO
and dont get me wrong, I enjoy a good open world "collect-em-up" as much as anyone else
Good for them. Who wants the same old shit? Experimentation is good even if it doesn’t work out
it seems like they are putting their faith in live service approach though, and we'll see how that goes
that can easily be done poorly ha
For sure, however my question was going to be regarding the season badge, does it seem bugged or off to anyone else ?
Also would you get those "points" if you just bought tiers ?
I think it's been fixed now, last I checked
I seemingly actually had the right amount of points for where I was
They still have to fix weapon attachment unlocks i think
Unless its me who is doing something wrong
No I have this problem now too. Never had it before this last patch
Its been weeks since i got enough kills for the drum mags on mp9
I just got the tier 4 thing with season badge, just think it's hard, not sure if it is bugged
I don't think you would, but I can't say for sure. I know I started at Tier 4 since I had the Year One pass and it reflected 4 levels less of points on my badge than my level
Very annoying problem.
would be nice if the ever do some qol on item skins. so we see where we got it from. exemple season 1 or season 2 :p
I should've unlocked drum mags for the SFAR a week ago but it still hasn't given it to me. Extremely annoying I agree
It was originally with 1.0 launch, it wouldnt give you points (or at least show them as earned) even after you earned BP points
also the previeuw off skins is so barebone ya cant even rotate it vertical or change camera vieuw to see skins good on jets etc :p
The way it is now (assuming it is indeed working) is: (assuming no skips or the free first 4 tiers if you have Y1 pass)
T5 would unlock at 15
T4 would unlock at 50
T3 would unlock at 100
and T2/T1 at some degree of excess beyond that
Tell that to battlefield fans 
true
Battlefield fans are many things 😄
an experiment is bad if it failed
isn't it obvious enough
The community is so large it’s impossible to make something for everyone
So if you get 49 points for completing each weeks challenges, you'd end up with 588 points after the 12 weeks which would put you in T4 for the badge, that would put you around level 60 or so on the BP so you'd have to get another 500 or so points by grinding just to get to T1 ? It just seems excessive especially with the amount of XP you need as you get higher into the BP
Bf2042 hasn’t failed and it just keeps getting better.
I disagree with that sentiment, generally speaking.
Non-WW2 Battlefield is technically an experiment 😄 Guess we should never have had BF2, BF3 or BF4 😄
I guess I'll find out soon, I'm almost done
well i mostly mean in terms of making AAA games by big studios, "at least they tried" isn't really a valid excuse most of the time
I think the launch failed, but undoubtedly the game is getting better and Post-Season 1 is quite decent and on an upward trajectory, which is great!
Right, I can agree with it in that context haha
Imagine playing Vanguard over bf2042
I am 100% convinced people who say BF should be realistic don't actually want realistic mechanics but the strong art direction of past games have convinced them it is realistic.
they were experiments, but they weren't failed experiments, though
yes, but keep in mind as you play you constantly will be getting your XP earned BPs over 12 weeks of playing
There are people who to this day call BF3/4 realistic lol.
I admittedly don't know how many instances of 1BP you get per each XP threshold, but it's gotta be at least 5 right?
When they were released a lot of the previous Battlefield fans considered them to be
No I get that of course, but at level 72 you need 14,000 xp to get 1 point lol
They mean "authenticity", I think. They want their army guys to look like army guys, and I don't blame em. If they want realism though they should go play squad or arma 
Well, that's Level 72 without considering all of the other weeks of challenges yet to be done
You're right, I was just considering the badge to fall in line with completing the BP that's all 😄
well, they seem to be liked by a ton of people at this point, they succeeded i'd say
also, ngl i see bf3 and bf4 being referred the most when people say stuff like "it was better before" as prime examples of when it was better
correct, the T2/T1 are indeed excess
thats kind of why the rates are funny and why it drops "per tier" to 75 after T3
Hmmm, not really. Those were very, very small minorities that every sequel has.
because I'm assuming DICE knew that the excess XP would be earnable only strictly with XP earn
Im sure we could run math to see what "XP threshold" will be required to reach to guarantee T1, but Im too lazy to do that ha
Most people loved the jump from 1942 to vietnam, vietnam to bf2, and so on.
Yeah, I'm just complaining cause at 72 it's 14k xp I imagine at 100 it would be like 20k xp for 1 point .......
but if you're 72 already @arctic grove I feel like, if you keep playing consistently for the next 7 weeks, I'd have to imagine you'd comfortably hit T1
Ww2 is a boring setting
2142 was the one time one of the refractor games was "tossed aside" (if you could even call it that) by the community, and even then it wasn't vocal complaining. People just didn't play it as much as the others.
yeah, the way I see it is similar to the core player level, and how that took more XP to level as you went on
yeah plus i got like 7 weeks of challenges too
yup, and especially since during those 7 weeks you'll be passively accuring those 1BPs, even if at a slow rate
Well. It's not many that were around 14-16 when BF1942-BF2 released are on social media and bothering discussing which BF succeeded the most.
Wait 20 years and see how people remember 2042 😄
actually we might be able to figure this out
1942 was released when medal of honor and cod were doing their wwii days
@arctic grove you're 72 + at least 34 levels yet to be earned with future weeks
You want something realistic, play hell let loose and hate your life
that puts you at a theoretical 106 right?
BF doesn't really have a cycle that many people seem to claim. Most BF games launched well and were received well. BF4 and 2142 were the major exceptions to this, and counting BFV is sort of unfair because it launched pretty well.
That's very close to what is needed for T2 (Which needs a theoretical 107.5)
i would really like a realistic BF game and i'm not talking about art, mostly mechanics, but that would be way too far off the game's actual current development direction, because that would require a lot of new mechanics, like..
bleeding system, healthbars separately for different parts of the body, losing access to specific part of the body when it's health bar is depleted, instant death on headshot without helmet, no revives, no health regeneration through quick medic packages etc. only proper medicine, although with all these mechanics idk if it'd be fun anymore
T1 is what at 1,150
Yeah, so 115
but my point is if you didn't earn ANY XP right now other than BP points from challenges (obviously not possible)
you'd need roughly 10 more XP ticks at 14k each
so, thats about the equivalent of 1 player level
1942 was released before any cod gamea
(well I guess 15 XP ticks, so a little over)
You're only good example of this is BF4 (which isn't really comparable to 2042s situation) so I'm not sure what makes you think people will suddenly enjoy 2042 out of the blue.
BFs have in retrospect, rarely launched badly, and are received pretty well.
and then assumedly the next 15 XP ticks would cost maybe 15k-16k each
I bet you from BP Tier 100, T2 comes at roughly 1-2 player levels worth of XP, and T1 comes at 2-3 player levels worth of XP
1-2 player levels worth of xp lol so thats 280k 😮
Having been on every official Battlefield forum tells a different story
so assuming you go about 5 more player levels now between now and the end of the season, you should get it automatically
Your correct
true, but Im starting that tracker "now"
You're*
because that assumed you got no BP from XP other than challenges
although, it was still the period of world war 2 games being everywhere
some people even consider bf4 worse than bf3 to this day, without even mentioning a ton of people still not liking bf5, so people won't be remembering bf2042 as an example of "it was better in the past"
unless it'll go just like with bf5 how people who seemingly didn't have an actual opinion on the game started liking it after bf2042 after just seeing how much worse can it be, but that's it's own kind of situation and people who form opinions through this way, well, idk if it counts
ok ok so based on your calculation I need to grind out 5 or so tiers plus all 12 weeks of challenges and we should be good to go
and of course you'll get XP as you play for the next 7 weeks
Yeah, perhaps to just be over generous, I think if you get 5-6 player levels over the next 7 weeks, plus all of the challenges, I think you'll be good
I wonder if they'll add the 1942 health and ammo lockers to portal
That's not really relevant because games always have criticism directed towards them, even if small. BF1942 to BF3 were not remotely bashed on the way BF4 or 2042 were. Those games were pretty widely loved.
Even though the XP 1BP drip will seem slow, you don't need as many past 1000 for T2/T1
Alright lets talk again in September so I can tell you how you screwed me over 😄
haha deal
"YOU PROMISED ME T1 and I got 7 levels and didnt get shit!"
I mean, we probably all get roughly 1-2 player levels a week right?
if not more
Cherry picking a few people saying "BF is just like COD now" during BF3s release doesn't really prove a point either.
Yeah 1-2 a week is pretty slow but yeah more or less
and this also assumes DICE doesn't offer some "end of season XP/BP boost" which I feel like a lot of companies run events like that
There will always be those people, but that doesn't mean the launch itself was bad or that hatred for the game was community wide.
yeah so I probably will bet you meet your criteria (again, assuming challenges complete) in a matter of a few weeks
I will add, if you got the Free 4 tiers, then you will need to do a bit more, but still likely achievable.
I probably average around 20k per game so every 7 games or so is a level
Yes, and that's 10k
hey look we figured out the T2/T1 math, sort of ha
iirc I'm S076, or around there
Doubt anyone was reading what we were saying loool
theyre probably better off haha
people saw numbers and the word "multiply" and they said yeah we good
😆
I'm eating lunch right now and I forgot my ear buds :(
So that's why I'm just here rn
In short:
~60 BP Tiers come from challenges
~40 BP Tiers need to come from XP earn for Tier 100
~15 "theoretical" tiers need to come from XP earn after that for T1, obviously at a higher XP threshold, but managable it seems
Okay
Give or take a few tiers here and there of course
That 40 needed to earn seems like alot but we still have like 55 days left
How many levels was specific to Flaw, but if you're past BP60 right now, it's likely met by earning a couple of player levels each week
True, and keep in mind you've always been advancing that since Day 1
since you have always been earning XP, and the early stages its vry quickly earned
looking for a group
Or you can always pay for bp
If Flaw is needing about 14k per 1BP now at Tier "106" (assuming challenges done later), he needs probably 5-6 more levels over the next 7 weeks.
That likely doesn't advance the badge
The badge?
but yes, for the actual tier reward
it doesnt. It only advances the bp
There is a Season 1 badge with 5 tiers
!!lfg
bot doesn't work it seems
Speaking on XP, I played HZ with a few friends last night to complete some achievements, and it surprisingly gives you alot of XP around 25k per win
Oh wow there really is
I never knew
so just go to #lfg-pc or #lfg-xbox or #lfg-playstation channel
How long do the rounds usually take?
Unlocks at Tier 15/50/100/"106.5"/"115" (the latter 2 being theoretical)
Less then 10 min
Wow interesting
I tend to use all sorts of gadgets and weapons so I dont have many T3 badges, so I actually really enjoy this badge because it reflects all play styles
just go to #lfg-pc or #lfg-xbox or #lfg-playstation channel if you want to find someone to play with
I have never been one to lean into just ONE specific item, I like to use it all
Might have to try it out
Yeah that is true
I like to play falck but other than that I use mostly Every gun
Keep in mind thats for a win with a handful of player kills(5-8)
Like, a T1 AR badge that unlocks when you get T3 with every AR or something like that
Game is good, glad I bought it
there is a player tag about getting like 50 different badges
but i see what you mean, a little different
Yeah I unlocked that one, would love more stuff like that!
A badass badge like the completed BP one would look cool for something like that
heck yeah!
Roger. Also I'm level 96 so maybe there's no point other than BP
like I said, thats why I like the season badge, since it reflects all styles of play and it lets you sort of log your season result in the future
Remember when Exposure was datamined, people made jokes about it being called exposure because the map would be a wide open space? Funny how that turned out.
You have many T1's or not yet working on it lol
i mean it is wide open space
if you arent in underground you get blased by choppers 24/7
even there you get blasted if they hover near the windows
I mean people gotta focus them really
does someone know if eu and us can play together?
You can always come at them from above https://streamable.com/xn2ivu
They'll never expect it
Yes they can
Okay guys I'll see you lot in a bit in gonna hop on 2042
k thx
They'll need to party up or use a portal server
average recent BF games experience
vehicles are terrible in terms of balance in fights versus infantry
Sundance so strong, not even the blades faze her
They're very fun to play as 
vehicle mains when they get hit with the reality of them having 0.2 kd when playing as infantry tho
50mm is still quite strong, but it is harder to kill groups of infantry if they're more spaced out
I'm not saying it's difficult, but more challenging
I only have the T1 for Rao, and Im close to the SOFLAM T1. I enjoy Rao + SOFLAM as a defensive / vehicle stopping spotter.
and those just also happen to have relatively easier (in my opinion) badges to progress
Meanwhile I think the progression for jets is god awful. Rewards destroys ONLY. No assists, no kills. Sure, the amount is lower, but come on theres only 1 air attack vehicle per game now haha
A few badges could honestly use progression revisions
Direct impacts with the cannon one shot everyone except Dozer... who can live a fucking headshot from it 
the body blocking for console players is getting out of hand
For any type of player really
agreed, fully
One of my problems with big teams, everyone bumping into each other. Hard to run away from a grenade in operation metro when everyone is blocking the way
Dozier/Irish should also include projectiles blocked with their shields/barricades
Lis should be T-84 damage inflicted (in my opinion) not just destroys.
And in general there needs to be a pass on "are these magnitudes balanced" because some progression events are fine, but just are wildly off compared to other things
haha Im amazed that just slamming into a chopper works like that where you can stand on top suddenly
The easiest badges to currently get to T1 are the med pen and the armor plates imo
You just need them equipped more or less lol
I love my armor plates
I like the dilemma of, if a Paik hits a Rao, they're now both spotted for everyone
I havent used them much, but I need to give the Med Pen some love sometime soon, seems like a nice assault gadget choice
Woah did they change the starting point on breakthrough exposure? Seems so much better
yarp, a few other maps got changed to 128p layouts also
I'm almost done all the weapons, working on marksmen rifles right now, and 2 more sidearms (DM7 is gonna make me lose my mind)
Wait really? It's not on the right side base now?
Oh snap
so they did fix the ticket issue then
I enjoy exposure's music now that it's fixed
Ahh I thought it was the 128 layout of what breakthrough would've been had they still supported it on this map with 128
Wow, damn. I wonder if I should just bunker down and go for one to get the dang trophy
congrats though! thats cool
I wonder if riding a helicopter on top this way would be in any way beneficial or at least possible so that you can just shoot from there
I just cant bring myself to repeteadly keep using the same weapon though, never have been able to since I first started playing FPS games
although it'd probably be easy for the pilot to shake the player off the heli
part of the fun for me is using all of the tools and toys
yeah or a sudden roadkill via collision or something
I agree, I just need to please my ocd so that all my "collections" can be red and then I'll use w/e I like best lol
haha god bless you
I just had to play 64 breakthrough on the 128p layout of Kaleidoscope and it wasn't the most fun I've ever had in this game lol
anyways I gotta eat some lunch. Happy Battlefielding all
I think discarded BT got changed as well
yeah lol collision is glitchy in dice games, got killed once while being on top of a tank in BFV, randomly got killed through collision while still being on top
That already happened to me twice with enemy tanks in this game
yup,only one not changed that ive seen is Breakaway
The new Exposure BT layout for current gen is no good at all.
Dunno why they changed it
What's the problem on current gen, don't they have the same playercount?
Now that breakthrough is 64 only
Lucky you, I wouldn't know because I only get exposure, discarded and hourglass in the rotation 
The new layout isn't good. The old BT exposure map played a lot better imo.
any tips on managing to play with the shit tier fucking performance rn
Oh so it's not just the starting area then? So far I like the first area change cos it brings attention off that annoying area with the dome building
getting a better pc or a better game
This new update SUCK
Patch 1.1 seems like it is a super mixed bag for PC performance. Some folks are seeing improvements or no change, others are getting serious drops in framerates (even in menus) : /
Nah performance are good but it crash, I can't play a game
It's so bad
The third sector is where most of the problems come from. It's damn near impossible to capture.
Does the new layout still only have the single capture point inside the building?
But also Conquest Exodus crash? Or I can play it?
Honestly I don't want to lose the weekly missions for a server issue
There's only one weekly mission you lose access to if you don't do it on-time, the rest can be done any time.
How is the performance on a rtx 2070?
Although some of the map layout changes may not be balanced, it's new content and I'm here for it
battlefield 
It's pretty easy to make up for too
The maps in 2042 definitely still need work
The tank superiority would be more of a fun mode with more types of ground vehicles and the tanks and ifv well you don’t have a ifv in 2042 you have a apc tank and two Reconnaissance vehicle

