#battlefield-2042
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Aks74u
It just sucks in general
But it looks good and I’m a firm believer in fashion over function
I'm a 412 rex user
Weapons on the #Battlefield are about to feel more unique and powerful with the improved Visual Weapon Recoil system coming in S7.
🔫 A new range of recoil animations to help you feel the difference between different weapons. For example, a sharp Assault Rifle, and a punchy LMG.
Same
Bloody 44 can't even one shot
Which I think is the point
Or at least drop hp below 10
I see recoil. God please don’t go too far
okay, so it's just more rotation in weapon models. Although it does seem to add more dot shake
not much though
Does this embed it I wonder
no
BOT grind for weapons is too easy to not do, for how much better weapons get with later unlocks. Just do solo/co-op breakthrough on stranded and youll hgave enough kills for all unlocks in 2/3 rounds.
As we get closer to the reveal of Season 7 for #Battlefield2042, we wanted to begin touching upon some key gameplay changes set to take place!
First up is Weapon Recoil, take a look below to see how Assault Rifles, SMGs and LMGs will be feeling different in the upcoming Season.
If they are removing spread for weapon specific recoil/patterns...that indeed is a big change
Can't even make things easier when team switch doesn't exist
What relevance does this have to my comment
Nah it’ll purely be model rotation
And fortunately you can still see where you are shooting
Think back to the subtle camera rotations they did a little while ago
seems like your camera now "follows" the recoil
cant really tell how different this will feel
True, its too hard to know how it will work/feel from a video
How can i send videos
You cant if you mean file sharing. Only server boosters, or regulars can send/share files
maybe the gunplay wont feel more dated than battlefield 3
new weapon changes look good
New recoil is kinda litty
It's not as obnoxious as cod
I don't see much wrong with it from the offset, but when it's in our hands will be the real test
So that's nice atleast
Yeah my heart skipped a beat when I saw that post, but I'm glad they've found an inbetween
Although if recoil still stays the same functionally it shouldn't cause any issue
although total did say they may be using this as a balancin technique
an in between isnt exactly hard, 2042 has some of the stiffest feeling guns in the franchise
W update, gun feels more gun
well we wont know that until we actually get our hands on it
It could just make it seem like theres more spread like what happened with BF1's gun shake
I think the visual does enough on how we would expect it
its the visual on 2 guns and it seperated from our actions.
There were three lmg, ar, and smg
This change also extends to Submachine Guns, and once you get to grips with these changes once #Battlefield2042 Season 7 lands you will notice that there are distinct behaviors not only on a per-weapon archetyp…
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It looks less smoother
Barely
wait a minute why does the second video have more real bullet spread?
compare the bullet holes in the before and after
the second one has more SIPS wtf. Is it just luck or do these anims somehow effect the bullet trajectory
No theyre not. They both have the same max spread, but the second one starts that spread much faster.
Which may still be luck
yes it's possible that there have been other adjustments outside e.g. balance but there's nothing inherently different here between boths spread pattern
if the magazine is different post update this will influence the spread behaviour
tbh I kinda hope so the lazer beam smgs feel like ass
good catch.
Man smgs were done dirty
lmg shoots a bit slower as well in the video
You're shooting bullet sponges with smgs, they are so dogshit
Any particular reason I'm not getting spots anymore with Paik? I've tried all modes now
When was the last time you used paik
Paik hasn't awarded spot assists for wall scans for ages
Im gonna make my most controversial take: pdws dont really have a place in modern battlefield games.
Carbines just fill that niche better, are more fun to use, and are much more common in modern militaries. Few militaries even use PDWs or SMGs in the infantry anymore, these days its just Germany and a couple others. . Pdws have to be either dogshit or buffed to silly degrees to make them work. They should be like the tanker weapons in BF1 or something.
What is the point of yxtwitter even?
carbines and pdws have always been in the they don't have a identity era since they existed in 4
What do you mean? I was getting regular spots until yesterday when they removed the season thing
That is indeed the most controversial take
When the game got back to "vanilla" I stopped getting spots.
I've only been playing for a couple of weeks too
That's more hot than saying shotguns shouldn't be in the game or any game
yes you don't get spot awards, event criteria and that aren't the same, paik does not grant spot assists
Well yes but no. Carbines only don't have an identity in 4 when playing assault. For the rest carbines are a fun, viable option.
I see 0 reason to run PDWs in 4 ever when I can run a Carbine. Theyre still great in those close spots and Im not handicapped to cqc
Then how am I going to get her to full mastery?
yes but it doesn't also help they were generally subpar and overshadowed by ARs in just raw power, arguably deliberate in 4 either, so they generally didn't have any niche in the assault class
That will go crazy out of context
I'm talking about the mastery that requires enemies spotted with the scanner and eagle eyed trait
Remember when carbine existed
Aren't those things linked?
They still do, they just had a gun gender change, they are either smgs or ars.
so they generally didn't have any niche in the assault class
Its almost like theyre better as the engineer exclusive weapon. Hmm
engineer weapons were ass though that's why
wetching someone call an AK74 U an smg makes me physically ill
at least there is like, some conceptual overlap there.
Are you sure we're talking about the same thing?
why are they going on about this new coalition as if theyre going to be playable?
We all know it will be US v Russia
this but actually
All this lore teasing of factions clashing. But in the end it'll always be US vs RU but not even their actual militaries
Arica harbor is shown in the gameplay changes video. Foreshadowing that one of the season 7 maps will be arica harbor reskin 
Teasing skins
More skins
always more skins
No
yes
What do u think about new recoil
Recoil
Recoil
Recon
Good change. The recoil felt so goofy like an amateur animator made it.
Completely unimmersive
the more i think on it the more I question if recoil has anything to do with 2042's stiff gunplay
BF4 feels way more smooth and its recoil looks like this: https://www.youtube.com/watch?v=o1BC7eH2bjw
lot of bf4's smoothness is due to the camera work the game has
interesting. What do you mean?
the game has a lot of 'visual' attributes that folk may not immediately notice that contribute to how the game feels in relation to how the camera reacts to the gunplay of the player model, for example the ADS transitions for weapons is a lot fluid whereas in 2042 it transitions faster, how the weapon model looks during sprinting/walking is more visible in 4 than 2042 which causes the core centre point the person looks at to deviate to the weapon itself, it's a lot of these subtle design choices which have a big influence on how people perceive a game's gunplay
I do like that the recoil animations look a bit less refined
I know that these changes aren’t really necessary and are long overdue
But I’d rather them at least be here now instead of never
there's also a subtle vignette effect to give off the impression of atmosphere to the camera, etc
My main issue with recoil ATM, is that camera does a good job of following the reticle on upward recoil, but when your weapon drops after recoil, the camera and reticle de-sync. I wonder will this change/fix that.
it'll probably mask it more than anything because it's not tightly linked anymore
thats super interesting. Do you have experience in animation cause I would not have picked up on some of these differences.
You can extremely notice it in the game ATM by firing an LMG uncontrolled, then stop firing once peak recoil has been reached and it resets
The camera lags behind on the drop, where as before changes last season, it lagged behind with both recoil and camera reset after recoil
I have read and listened to way too many interviews DICE have had over the years in relation to the games where they detail their design methodology, a lot of it is going on a decade or more old especially with 3/4, but yeah it's done that way so players don't notice but feel immersed, if they were to notice it would take them out of that, and vice versa
Ill have to dig those up some time
that's arguably the trickiest part with making the player feel immersed, trying to trigger subconscious behaviour but in a way that isn't so explicit to drag them out
call of duty does it well with their weapon design as they take the more literal, soldier route with how the gun feels, that takes a lot more effort
well its not just immersion, 4 guns just feel better to shoot than 42
unfortunately yeah that part of 2042 was non existent which is why I presume DICE have been trying to fix for the last few seasons
one part of a shooter is critical, the game structure mechanics itself, the second is how a player feels in regards to being in the game, if one is good and the other sucks it causes a feeling of something is off to occur
Im not sure either are good rn
Interesting new weapon recoil
I mean for 2042's case the game was just that bad at launch that some of it will never be fixed with the first, they can do a lot with the second though to make up for it
if they tried to fix the games structural problems it wouldnt even feel like the game it is now
Nothin’
damn
Damm
PP20 is always meta tho
if the new weapon leaks are true the meta will be obvious in the next season
Interesting
you mean the new zooka?
true
Mp7 as a new weapon
nah, primary weapons
2042 weapon stats are usually nonsense compared to the stats in 4 and 1, so it might not.
it's been discussed before but when you have half the maps being as big as the Atlantic ocean and the other half being like older games it causes a massive warping in how the guns deal damage
For sure the new season arrives tomorrow.

chat always gives me a chuckle whenever there are changes to the game
is easter egg over?
no its not just that. 4 and 1 had a consistency to them. If weapons were the same type and caliber they had the same damage curve, if weapons were bullpups they consistently had more recoil & slower reloads but better hipfire, etc
just wait for the new(s) OP weapon(s) in the upcoming season
u right
compound bow and tomahawk axe throws would be really fun additions to the game.
new visual recoil looks amazing
Aye looks nice
Yeah, hope it feels better too
yep, this is definitely a step into the right direction to make the game feels less arcady
but lets wait and see how it feels in the game, but looks nice
Exactly
Step in the right direction for guns that feel 'weighty'
yeah, while the animations are already good, there's currently barely any visual recoil, guns just feel not exciting to shoot
Meanwhile streamers getting mad about the recoil changes
It all depends on what the change actually is.
** Good change** - If we get visual recoil, but recoil matches where your bullets go (Instead of random spread)
Irrelevant change - If we get visual recoil, but its just more gun shaking, with no bearing on control or weapon readability
I don't know man, I looked at the clips and the reticles seemed to be still perfectly aligned
The gun just animates more
If you suddenly can't hit anything in S7 then idk it's a you issue
Gun shoot where point
I assume it'll make shooting an M5A3 and a SFAR actually feel noticeably different
instead of just fast dakka vs slow thunk thunk
I don't want to overstate or overhype but I'm really excited for you guys to play it and try all the weapon and sight combinations :)
oh gladly
and don't listen to people being mad about it, it';s like they haven't even watched the videos
Some people hear "visual recoil" and think it basically moves your entire gun around randomly now
Doesn't look like it at all
I'm capable of throwing three handfuls at my desk for finally.
But it turns out that I break my hand
So I don't.

Ill be honest: BFV's spread to recoil feels terrible. Yeah its more accurate but it results in the gun making very unnatural, jerky movements, especially on low recoil weapons like smgs.
I like gunplay in BF V but agreed
(Currently, for example, when using a scope it kind of overrides certain characteristics of the gun's movement and recoil - so M5 and SFAR with the same scope do feel quite similar - but with this change, yes, those differences between weapons will be more present regardless of which scope you are using)
Well it’s not irrelevant if the latter is true. Just like how after the infantry movement camera changes people came here and said it felt better, despite having no bearing on gameplay. If it can provide something to those who feel the ‘weight’ is lacking at the moment, without taking away from the clarity of the sight picture now, it’s a win win
When the point of aim decouples from center screen in BF V... ehhhh
StoR doesnt even remove randomness. Unless you are a hacker or the flash youre not going to conteract spread to recoil much more than regular spread
Very true
I dont even bother ADSing with smgs half the time cause it feels that bad to use.
So are these changes coming with the intent to act as an additional method of weapon balancing? While the physical recoil systems won’t change, the visual effects can have an impact if you aren’t honed in on aiming screen centre. Will certain weapons be given higher shake values in an attempt to make them less potent?
From that tiny clip, it looks like additional reticle shake is only minor, which is good, but I’m just curious as to how far this shake goes on other weapons.
Id imagine they want weapons to feel /behave like actual weapons, and not airsoft guns. (As is the case now)
Ill personally wait and see how it feels, and air grievances if its bad once its in my hands.
Here's the deal, I give you 50€ by PayPal and you give me season 7 infos

This is fair trade to me
Players absolutely will complain about this ("Why my 4x scoped SFAR no longer a laser cannon!!!!"), when in reality this change could have potential to further deepen weapon pool feeling/variety.
it has things, you now owe me money
I don't want to give too many specifics, but yes, that has definitely been part of the intent when fine-tuning the weapons - for example when looking at DMRs, even with technically the same degrees of maximum spread/recoil, the way they shake and move between shots can affect how effective they are, so you can for sure affect their performance like that. Or rather, make it require more skill to reach the performance ceiling :)
Part of the intention has also been to have more differences between weapons, and for example reticle shake can be a bit different too. Some weapons might bob more up and down around the reticle but rotate less, others be more stable pitch-wise but shake or rotate more, etc. So personal preference for this kind of thing could be a bigger factor now when picking a loadout
Or rather, make it require more skill to reach the performance ceiling
what skill is involved with dealing with screen shake?
they should remove recoil

I do not agree with using visual recoil as a means of "enhancing" a weapons characteristics, this should be handled through innate attributes that the weapon has like recoil, it mostly serves as a distraction for gunplay engagement
yes it can be used to distinguish weapons of the same category from one another in terms of being used but it's artificial
fr remove recoil
So to make a impromptu example, the DM7 would be a preferred pick for some because it has better readable recoil vs say the G428?
are they doing any vehicle changes for S7?
My concern is that visual weapon shake can cause players to think there is more spread then there really is.
I’m honestly looking forward to the recoil. The old animations were super rigid and not immersive at all.
Can you confirm/deny that this change is a pure change to visual recoil only. AKA which of these is true:
- There is simply going to be more recoil shown, but where the bullets go wont match where your weapon/reticle is looking at.
Or
- There will be more visual recoil, but your bullets will always go where your reticle/weapon is aiming at.
you will have to trust me on that, I can guarantee you when I remove all visual interference it is way easier to shoot :P but if you don't feel a significant difference after trying the update that's alright too, the point is not really making the game way harder or anything, on the contrary. Bursting and so on should feel better
the only problem is you just need to activate a monitor crosshair and visual recoil disappears, I think this will promote the opposite of what you're hoping for
@wicked shell is it purely aesthetic or does it actually affect recoil? From the video it just looks like there’s more kick and sway at the stock of the gun.
it's a complicated mix of both :) It doesn't have 0% effect on where bullets go, but spread is not being removed
Damn, well thats a shame
If thats the case I feel this will be received negatively (In my honest opinion)

so I wasnt crazy the SIPS was different in that second video
I’m glad we’re finally getting these changes. There were some goofy mechanics in the game at launch. Gravity was too light, no camera shake, now recoil
Tbh I still think the running and tac sprint animations are way too rigid but I think this games almost at its end so it doesn’t really matter anymore
well yes but no. If there is no skill to counteract that, then its not increasing the skill ceiling, its just flat out harder.
Which is welcome, tbh. 2042 feels too easy to beam people
are you saying that dispersion is changing to be more random effectively than the current system with continuous fire to factor in visual recoil?
I get what you mean. But we really do feel it is a major improvement :)
(gotta go to an iracing session guys will read you later)

I’m surprised how controversial it’s seeming to be. I was really happy to see it
major improvements
Honestly I just like that the recoil animations look more human
Agreed
I’m curious if the second map will be released mid season. Probably will be tbh
it's very easy to negate visual recoil and implementing more promotes that behaviour, I just don't agree with what's being tried here, but that's just my opinion
Personally I do hope that S7 marks the beginning of bigger and more expansive seasons
Personally I’m going to hope that they can stretch this out to S10
If as you say, this change adds more variety/consistency between weapons...aka as you say using different zoomed scopes on the same weapons has similar/the same attributes to recoil, then perhaps it will be a good thing. Will have to wait and see to judge it myself. 😄
It’s hard to explain but the way when you’re running (non tac sprint) and your soldier arm and gun just sways side to side with no real variation it’s pretty unimmersive
S10 sounds stretched. S8 wouldn’t be too far fetched
yes but none of that matters when all it takes is to activate a monitor crosshair and you can totally ignore the visual animations and have dead centre accuracy, this change will indirectly move players to these form of systems
but they did say it actually does effect where your bullets go
To what degree we will have to wait and see
I wish this game got a proper urban map. I don’t think that’s happening. I wanted something siege of Shanghai esque. (Kaleidoscope doesn’t count)
and if it's not, then it promotes removing it even more
Although the Chile map seems decently urban
Honestly with them ramping up with seasons it’s not out of the question
S8 is definitely likely
Natural and organic maps made a ton of sense in the last 2 BF games. Not in 2042. In 2042 it just seems lazier map making because it’s obviously less work.
With the addition of the PAC to the game I don’t think they’re just gonna cut the content short
ramping up with seasons
it has been 5 months since the last season
This is just a way to sell skins.
Theyre not adding a new faction
Is it really gonna be a new faction? Tbh I am betting on the same old themed skins for existing factions.
we don't know
We will just have to wait and see
We know through the innate human ability of common sense
a new faction doesnt even make sense, there is very little difference between in game factions
The higher ups at EA making the decisions seem to counter basic common sense with their choices
they continue to support this game, so that's not true
Highly doubtful there will be a new faction. As said above, lets use common sense. There will be 2 factions (Visually only), same as all past seasons. Skins for specialists based on those factions.
Likely out of desperation for the franchise
^
Rumors of BF6 having a BR and then cancelling respawns game only proves they have no idea what people want
why would they continue supporting a title theyre barely making money off, out of desperation?
Weren’t devs told to “copy what’s popular” for 2042 in early development? Pretty sure Henderson said that.
Henderson is cringe
no, infact DICE themselves said the battle royale was their idea
Almost everyone I play BF with want a "GOOD" BF BR game
Dude’s reliability is the fuckin dumpster after 2042
He was huge in leaking 2042
it's easy to say what Henderson got wrong, but people don't mention what he got right either
lol
They’re 6 years too late to battle royale
Henderson is a reliable leaker and got many things right about 2042 that could not be simply guesses.
The problem is people dont realize that leakers are not reporting on thing set in stone.
Even warzone is losing popularity
there's no time as too late lol
Lol I dont want that shit.
Either way I’m in a believe it when I see it mode for this stuff
Why would I boot up BF to play a BR when I could just play a BR
The fact that 2042 was going to exclusively be a BR is disturbing
because they did it before, and it was actually pretty decent
It was mid
which is why they are trying again
Tac sprint makes no sense. It’s clearly a feature that was copied from COD and meant for faster travel in the battle royale.
Tac sprint was added to make traversal across the much larger maps faster. I dont particularly like it either, but it did server a purpose.
TS is not a inherently bad feature, it is required for how big the maps in 2042 are, if it wasn't you wouldn't be reaching a single objective
It makes less sense not having a cooldown of some sort
you can't have a cooldown with how big the maps are
Having another form of sprinting that’s just slightly faster with no disadvantage makes no sense
Yeah theres little reason to do a normal sprint over a tac sprint
TR is good, Just the animations for it are really really bad in this game
Only disadvantage is what, slightly slower ADS?
Im not even sure that is true tbh
Yea
yes, depending how you put it, it's a medium/big disadvantage
It looks to feel so good dude. I'm looking forward to what else is there.
BF4 gunplay, BF1 atmosphere, BFV movement. Recipe for a perfect battlefield.
if you want a bf1 atmosphere enjoy the maps being entirely flat lol
Faster sprint is always good.
I struggle to even notice the ads time difference, if it exists
Bro did not play bf1
It's not as noticeable on an smg or an assault rifle.
Nah. BFV gunplay and movement BF1 atmosphere and choose the theme
But try it on an lmg.
BFV had good movement
The sprint to fire delay is BAD.
crouch sprinting was actually useful
the maps in battlefield 1 are designed to be flat to enhance the atmosphere.. it's central to the theme
do you mean the color palette or the terrain?
terrain
You know what I mean
Literally just give us BFV’s gameplay and good immersion and people will eat it up
Youre gonna tell me Monte Grappa is flat?
Hell you don’t even have to make good gameplay
You can just make it feel immersive and the masses will flock to it like flies
literally just look at the map layout, the geometry of the game doesn't change that the map itself is a flat design
Or caporetto? Or Argonne? Or Amien? Or Verdun Heights. Or Soisson. Or Lupkow?
These are "flat"?
Bf1 are so much better tho. I dont like it in bf2042 when they are doing 3 lanes maps like cod
What the fuck do you mean by flat dude?
"you can have things be flat but not flat"
Ok let’s review the flat stuff then
no you're not understanding the point
Im not understanding your point. What the hell do you mean by flat
I think you’re confusing flat with plain
the map objectives (sectors) are placed in the map to maintain a coherent flat layout to enhance the game's atmosphere, it has nothing to do about the design of the map itself
I think what they mean...is for example maps like Hourglass and Kaleidoscope have verticality, but are essentially a flat map.
I was going to make a list of BF1 maps that were actually flat but nvm
hourglass and kal do this too
Give me an example of a not flat map. Maybe that will help
Rotterdam
I want to hear it from Deco
Rotterdam, exposure, etc there's tons lol
What about destruction? That is not a “flat” map. I want maps to have detail, feel war torn, not just be a big open grassy field with shipping crates scattered around.
battlefield 1 did it deliberately, it's not a criticism of the game, its just a intentional game design decision
Do you mean verticality? Like having many floors on the map.
yes that can be a factor, it's more to do with elevation/a mix of both
Because it’s set 100 years ago. Most maps are going to be in fields because that’s where battles took place, yet they still gave the maps atmosphere and personality. 2042 was lazy.
well yeah
Mix of power positions.
can't exactly not do it
Rotterdam had a lot of power positions. Bridge was a big one.
Yes I will die on the hill that Breakaway and Orbital are the best 2042 maps (at least in conquest)
It was a constant fight for those parts too.
Yeah I was going to say this, "flat maps" by this definition has more to do with the setting than the tone. Cant exactly have dense urban maps in the french countryside 1916
We share the same braincell brother.
now you just need to activate god mode
Reclaimed is an amazing map too.
Modern breakaway is like actual map perfection on 128 player conquest
I'm still salty that they cut down spearhead like they did
the ends of the map looks way more interesting than the layout it has
That would have been obnoxious.
probably but getting shot from the other spawn is worse
I wish we could explore more of these factory buildings instead of the ground floor and vent systems
Exactly. 2042 was lazy. Kaleidoscope was advertised as being something similar to siege of Shanghai, but in reality was just a big field with inaccessible skyscrapers scattered around the map.
Nobody is defending 2042
I do not like snipers so Shanghai isn't my most favourite map but eh
Though, "lazy" is almost never an accurate description of why these things turn out bad.
the ground combat segment layout for vehicles also made 0 sense at all
cool map overall though
By the way Deco. I was thinking with the new visual recoil make it'll make recoil more apparent?
As in.
It'll make things like horizontal recoil more apparent.
yeah it will just because the crosshair isn't lasered to the center someone's eye will naturally drift to it, I just despise artificial ways of modifying gun behaviour
it will work but, I don't like the approach
We'll see. I think I'll judge it better in game when the time comes.
oh no I mean they will achieve what they're going for with design but it's just my disdain for this type of approach
Oh yeah I see yeah.
since it's visual and fake you need to insert xyz random modifier to increase it feeling real, it just isn't a great factor logically speaking
mw2 took this to the absolute extreme
2nd hot take, add red orchestra 2 recoil system.
I don't mind visual recoil entirely but I think they should remember that as long as the dot is centred or at least on the point where it fires and isn't fucking nauseating then it's fine.
I don't like indirectly promoting people to use monitor crosshairs, it's antithetical in general, but ig, the number of people even considering that are tiny
The whole characteristics thing I can get, on that front I look forward to seeing how it feels. Ultimately it’ll be interesting when it comes out. You know more than we do about its implementation after all so we can only really be sure when we get our hands on it, but having played games where visual recoil is intrusive to the point where it harms the satisfaction and consistency of gameplay I do hope it manages to strike a balance. Ngl I liked how clean it was before, but as an animation nerd I also love juicy animations. So we’ll see :/
As long as you're bursting it should be fine. But I guess you in particular hate the system to its damn neck.
Hey does it feel like z axis visual recoil isn't used a whole lot? @pine roost
I hated it in the finals, hated it in cod, so pretty much
I was thinking said you're an animation nerd but I don't notice it a whole lot outside of sniper rifles.
Which direction is the z axis to you
Erm forward and back.
I keep mixing mine around in my animations out of habit
X is sideways y is vertical.
Yeah I tend to put Y in the barrel direction lol
For the most part the actual distance moved isn’t too important but the curves involved. I know hipfire shots felt, for a lack of a better term, floaty because that shot recoil is often applied is over a longer time period on that axis rather than a big ‘bang’. It’s a mix across all weapons really
Z axis definition differs depending on engine/studio 😛
In general Z = in/out tho, while X/Y = Left/right and Up/down
And just the animator’s preference. I work for no studio, don’t make anything on a professional level or standard so as long as I stick to one rule in one project I’m fine
Not a bad shout
I just think z axis in terms of firing your weapons as it's digging into your shoulder making sense.
But who knows.
Maybe internally they have their guns sit on their stocks up.
Same haha
It’s all local anyways. The guns could be modelled upright for all we know, with z being in line with the barrel, but if it’s rotated that vertical z then ends up being horizontal
Inb4 portal weapons are completely different.
is it just me or do a majority of Portal ARs just feel like point and click adventure games?
i feel like they're much easier to control compared to 2042 weapons
Most likely intended.
been working through all the weapons to unlock everything, some ARs like the A91 genuinely felt like it didnt bounce at all
noticed it last night as well with the aks74
do vault weapons have the same stats as their portal counterparts?
no I mean do they have the same stats in AOW as they do in BF3 portal?
I just answered that.
I'm not sure how much classic weapon tuning changes it up though.
I know it modifies spread and recoil.
In the case of a bad co 2 it'll increase its damage.
i wonder how LMGs will compare to assault rifles post change
since at least in my experience they kinda feel worse in every way pre patch
even when playing a little slower to facilitate their clunkier handling
they said for portal weapons they essentially rebuild the gun from the ground up
With a bcg grip.
hmmmm, ill give it a shot once i unlock it
i already play crawford whenever i play engi so thats easy
Deco that doesn't change their actual values. Portal weapons were made with different specifications to DICE.
Their actual blueprints are different.
Remember to get into the habit of crouch firing.
Sprint normally.
no yeah that's what I mean
But the instant you get into a fight crouch and burst.
ive definitely died to tac sprinting with lmgs a bit too much
they need to rename Crawford to Andrew tate
Unless you need to leg it, don't super sprint.
i think in general i need to work the habit of tac sprinting too much
Pelican here being an lmg main kinda just helped me realise that.
If you catch your self super sprinting in a fight unless you REALLY need to then you can start improving.
ive been focusing a lot more on playing cover and preventing sillouetting lately
its made my infy play a lot more consistent at least
i used to be much better at it in bf4 but stopped playing with thought so fundies decayed a bit
glad to notice they're improving again
God I miss pre nerf m16 in this game.
i think in general tho, my fps fundies suffered kinda hard when i full sent learning destiny 2 pvp
every gun now is just the m16
the fact that youre even aware of sillouetting puts you above most players.
Ive seen tons of milsim players who dont understand this concept
it unironically wouldn't even be that good compared to the top stack if they added it directly over
considering how simple of a concept it rly is, its surprising its not something thats commonly recommended in these like "X quick tips to improve at Y shooter" videos
Brilliant ranged accuracy.
Who cares if it had a 30 rounder.
Just click click cock your m16 and you'll be set.
only problem is it's a portal weapon so it would have the eternal portal weapon bugs
I first learnt about it from milsim games.
It’s not all bad
Wtf is silhouetting.
showing your shadow
My mind probably process it as something else.
When you are on a hill and your body contrasts with the background a lot
Hence ‘silhouette’
its the concept of preventing your sillouette from standing out in a sightline
making sure you do not cast a sillhouette on the skyline.
Dont stand on top of hills or rooftops at angles that will make you easy to spot
think someone cresting a hill
Oh I see.
Or yeah, a skyscraper sniper
^^^^^^
Those are dead easy to see
I just assume.
all snipers should be kicked from a game 30 seconds after staying in the same location
"I'm helping"
its insane how many free kills you can pick up by just walking around the dunes in uuh forgot the Qatar map name
Sand
hourglass
It’s called sand
BY THE WAY, i swear Hourglass attracts the most useless rooftop sniper players consistently
its worse than Kaleidoscope i swear
Worst thing I've done was sit on a roof top with a 12x rorsch.
For a fucking marksman challenge.
i just dont understand how someone can enjoy going 1-7 in a 30 minute cql game while prone on a rooftop at the edge of the map
I dunno either.
like part of me understands, its the dopamine of hitting that 1k marksman shot once every 20 games
but after getting farmed by the enemy attack helis for the Nth time id expect someone to move
For the most part i'd say it's just the lack of any real risk
Considering how many people I find scared to run in, they probably find it somewhat chill to be back there
thats fair ig
then again im a big sucker for actually pushing myself to improve at games i enjoy
and playing aggressive just kinda feels natural in that process
titanfall has conditioned me to run in as much as possible
sure i'll feel bad for going 10-20 for a game or 2 but dropping a 50-10 the next 3 just kinda counteracts that tilt
I often feel really let down if I don't get a decent ratio
i never played titanfall sadly, been on my radar for ages but it had the security risk at the time of me being super interested
Oh no that wasn't dog slobber that's actuall rain.
huh
and now i just dont rly feel like investing the time to pick it up
Oops wrong chat.
you know what, I'm not even going to ask
the joy of smoking a bowl and equipping a x20
LMAO
just know i WILL be yelling about you in the vc with my friends XD
man I can barely read words youre not getting to me
It's the only game where I simply have fun and feel like it rewards my time and commitment
ahahahahha valid
Thanks to hardline it's conditioned me to be passive aggressive it's weird.
But ever since I got on PC I kinda don't have to play like that.
Even though I still prefer to use a scar and go aggro.
If there's one game that's helped me with my movement I reckon I'd credit it to ultrakill.
What are you? Way 2.0? 
Since the slide jump there is very similar it actually translates really well.
Yes.
One thing I need to remind myself sometimes is that I can't ground pound the ground and fling myself into oblivion.
ill always have to credit Destiny 2 for my movement tbh, 7k hours on that game made my movement decision making 10x faster
7k hours on that game
Im so sorry
my friends have been hounding me to play ultrakill XD
Do it
im sure its a great game, i just have a hard time getting into new stuff when im currently invested in bigger games
my pipeline over the past few months has been rather tight, going from destiny to the Finals with some bf4 in between, and now 2042 and Eternal Return
That's fair.
i am unbelievably hyped for the new horizon game hitting steam in 3 weeks tho
refused to buy a ps5 for it cus i was convinced it would get ported eventually
until recently i was admittedly in the camp that wouldnt rly give 2042 a fair chance cus of it's launch
but im glad i picked it up
All the games I'm looking forward to are release are coming out in 2025 kek.
been having a blast
the only '25 launch im kinda hyped for atm is the new pokemon
but i havent rly kept up with gaming releases so idk whats been revealed
YeH that's one big game for me.
Like what? GTAVI?
A big game is projected to be released midway through 2025 and I'm looking forward to it.
Nah
I don't really care much for gta 6 if I had to be honest.
for now horizon forbidden west and Elden Ring DLC are my short term hype
Blasphemy!
Crysis 4, splinter cell remake are coming out in 2025
Games that try to take as much of your time as possible are never worth your time.
(ultrakill is also like, 6 hours tops)
you have said the most controversial statement for march
I've been playing tonnes of modded terraria as of late and I'm currently on my fourth playthrough.
same tbh
I gotta agree, could never get into GTAV or RDR2
Get nae nae'd scot.
that is a way
I curse thee with LUMBAGO
By the way I need help cause terraria has sucked up my entire months worth of playtime.

I've done calamity on death mode on summoner twice, on solo and on co op.
i absolutely cant stand terraria's early game so i only ever play it with friends now
fair nuf
Early game isn't bad but it's kinda dull. Especially when you're used to zooming.
exactly that
Dude these magpies are so fat I love them.
do it
there are a bunch of games i wish i could replay as if it was my first playthrough tbh
i would LOVE to reexperience Armored Core 6 again
I hope I get my phone back soon ish.
that game is so fucking good
I'd love to re experience hollow knight again.
oh ye same
I played terraria all the way back at 2012.
So what I know terraria as it is now is radically different yet still the same.
what else?
https://fxtwitter.com/BFBulletin/status/1765471073599193285?s=19 bfbulletin stalking the channel
what time is the season supposed to drop?
wait I need to read that paragraph again
or has there not been any concrete announcement?
You mean for anything in 2024?
So random shit is back in Battlefield
Does this person understand how gunplay works?
Oh yeah bulletkin.
just, what else is coming out
Oh.
all I care for is monster hunter wilds
YES
@limber raft come out of hiding
There's ratatan, potentially silksong and just pokemon.
The only games I’ve really been looking at recently are helldivers 2 and squad
silksong is an internet myth at this point
I guess it makes sense considering the number of people who swear by BFV's gunplay
If you want a cute rhythm game by the way look up ratatan and patapon.
He knows when you are sleeping.
I like bfv animations, sound design and that’s honestly about it for that games guns
I guess some of the guns are cool or funny looking as well but it’s unfortunate most aren’t as effective as meta options
THE WEAPON IN THE ELITE EDITION POSTER IS TO BE RELEASED. (I think)
I have been told by someone at dice that BT-7274 will make an appearance as the franchise's first crossover event
he's watching you all currently everybody act appropriate
This isn't an actual leak by the way but I'm assuming it'll be added.
Gimme a cz805 you cowards.
THEYRE ADDING THE CZ3A1
what happened was people started saying BFV has no randomness (this is false) and then started swearing by its gunplay on that principle alone.
5 guns feel like ass
Hampter.

everybody wear a tie in accordance with the celebrity
hampter who has lived through malevalon creek
I was gonna respond to that with a slur.
Do it

I was so fucking close to responding with a slur to that.
👀
Do it you wont
Exactly. I won't.
What your DBD monster says about you
Idek how people came to that conclusion. Was it sometime during bfvs life when the gunplay maybe was different (knowing dice changed shit every week during that games lifecycle
)
i feel like a few too many guns in this game just kinda feel the same, weirdly enough while bf4 had WAY more options, a lot of them also felt like they had more personality if that makes sense
I recall there being some discussions about the game having patterns leading up to launch, but that was false from day 1
People like BFV's gunplay because it's consistent. I'll take random recoil over bullet deviation because at least the bullets go where I aim
So i assume people took that as gospel
I think bf4 having a lot of guns was a good thing as well, so same
Yeah but how many of those guns were actually unique?
But if you want unique guns you’re looking at a severely small amount of gun content
an 94 had funny mode
Its because of a fundamental misunderstanding of how BFV recoil works.
a decent example imo would be the AEK and the Famas, both are high rpm shredders but they still felt unique enough to consider running both
BFV is a good example of a high amount of unique weapons
unless its the panzerschreck

BF4's gun variety was "neat" but its only really viable for a sequel/clone game like BF4. They could just pull guns from BF3 to get that high number
i feel like the world war battlefields in general felt pretty creative with their weapons across the board, given i didnt play bf5 at all but from what i saw in videos there seemed to be a lot of variety
I alternated between the sar21, m16, m4 aaaand this one 7.62 carbine that farmed headshot kills
I wish BFV had some samey weapons so I could actually use faction appropriate kit. Where is the springfield? Where is the M1A1 Thompson? Type 4 (rare but better than nothing)?
fg 42 and the m5a657a1b21 were very unique
SURELY thats not the actual name of the gun XD
That’s understandable, I guess I’m just confused because the spread to recoil conversion is its own randomness to deal with if that makes sense
trust
Knowing us naming conventions in ww2 I would not doubt it to be honest
Every Battle Rifle in 5 plays exactly the same.
Yeah this is something I agree with
There was like 5 different things named M1 back then
We could have some samey weapons for the sake of historical iconography
jfc LMAO
ah thats kinda sad
And one is just useless (mas36)
although it's probably one of my favourite guns
The MAS 36 is a bolt action rifle and isn't in BFV
Oh shit my fault lol lemme figure out the name of this gun
I do like the visual recoil change. It just looks right.
played a decent bit of bf1 when it came out, rly liked sniping in that game as well
Been playing hoi4 recently so that’s the name that came to mind 
yeah it's solid
bf feels more fun since there's more movement options, but both are good
Mas44
i think in general, sniping in battlefield always has felt kinda special to me
But yeah the MAS 44 is pretty unremarkable
something about it just ticks all the boxes
just silly stuff like this feels so good
perfectlycutclip
Krag Jorgensen my beloved
krag my king
that sfx is snappy as hell holy
It's crispy
The krag is very good yep
Honeslty the US is the only faction I couldn't figure out a weapon for
Since I try to use accurate weaponry to a faction
Well there were some krags adopted into the marine corps if im not mistaken
I use the Krag for my US recon
I do find myself enjoying it more in v than 2042
still love my excitement at the end here
probably due to the maps in all honesty
There’s a 2042 krag?
nop
sound design is actually so clean here, the difference between the echo inside and none outside just hits different
sound design is definitely solid
i just found the clip that defines my games on Hourglass.....https://streamable.com/cbtkh8
the whispy-zip kill sound in 2042 is alright but the coin sound still tops it
dont mind me ranting to friends in vc in the background
That’s what I miss from bf1 and v, like, in bf1, if you use the Gewehr 98 in a building it genuinely reminded me of my range experience just cause how deep the shot actually sounded
I cast 5.2.2 TTK!
k watching these clips makes me want to play bfv again
but I need to write this cover letter ;(
Also this aesthetic
mmm, blue and orange
surely
How to get the FBI off your back
last one, but that final flick looked so odd
Make a threat but end it with "in Minecraft"
i wouldve probs missed that last one unless i was focusing LMAO
too bad it doesnt look like that ingame
If I had a nickel for every ZK 383 BFV clip I'd have quite a few nickels
Those increased recoil animations are FINALLY being added.
didnt even see that last guy until after you killed him
At this point, I'm not even surprised it took them this long to add it.
But keep doing what you're doing, DICE.
as usual, it takes several years to add stuff but they do add stuff the community asks for
Dice just kinda does this thing where they somehow manage to salvage rly rough releases and turn them into genuinely rly good games
this community fuckin sucks ngl
Dumbass net.
it took 2 years but bf4 ended up being my favorite game in the franchise
Always.
are you ok
Ever since Portal released my respect for the BF community has plummeted beyond the Mariana Trench
If it weren't for suppression I'd enjoy bf4 a bit more.
But I just found bf4 boring as shit.
fair point tbh
Hardline was more fun.
"Hey you wanna see a million 800% damage servers? No? WELL ITS TOO DAMN BAD!"
I don't mean this as a jab by the way.
suppression was definitely a bit overtuned
Afghanistan WAR SIMMMM
oh no i didnt read it as such, everyone can have their own opinion, plus like, even with bf4 being my favorite, im not blind to it's problems
BF portal is the most brainrotted area of the entire game
*inhale* LOOOOOOOOOOOOOOOOOOOOOOOL
Portal is the reason why the community doesn't make Battlefield games
If they did, it would fuckin suck
There could've been cool modes and shit, if the game was good
And if they didnt completely abandon portal too
are some people here using blank profile pictures or is my discord bugging
had to rework all the release maps
seems to be on your end
Discords always buggy.
This isn't a case of the game being good. At launch Portal had so much potential. DICE effectively gave players the keys to make their own BF game. And what did the players do? They did fuck all. They made bot farms and these godawful milsim servers
Have you restarted discord.
K?
Portal not having content isn't an excuse for the community to be uncreative. Portal launched with plenty to work with
cntrl + r to fix the issue
still missing one basic option like team swap
no team swap for portal especially has been a big pain for me
team swap in real matches is simply shit
LET ME PLAY AS DEFENDER ON REDACTED
god damn
DICE where is that Defibs vs Knives gamemode we saw in the trailer?
part of me is kinda surprised that we STILL dont have rented servers tbh
nah
who the hell likes them
And they gave you persistent servers
^
even for 2042 playmodes?
Persistent servers as in the server will remain up for a time even when no one is playing
all portal servers are persistent as long as you have the battle pass and have a x player count for xyz time
ic ic
i never rly looked into portal so im not familiar with the server structure for it
i just assumed portal only allowed player hosted servers for portal content
half of the featured gamemodes that are on the main page are/were/are inspired by portal created modes
Mate, every gun in this game has a different damage model paired with spread and recoil, which means that many guns are rather unuseable because they are so different. I'd rather not take a chance with visual stuff, since I do remember how that worked out the last time in BF4, where it caused a huge darn misalignment between sight and center of screen. This was further enhanced by the reticle moving to and from the center when ADS moving
Braindead idea to add visual recoil
here is a controversial idea. SUPER CONTROVERSIAL actually. Copy the gunplay ONE TO ONE from Battlefield 4
people will not have an issue with that
at all
you cant lol
Except you can
no, you cant, the gunplay in battlefield 4 works because the maps are very different, and smaller, to this game
you cant just transfer it over to this
Good idea
hey. I'd rather not be around a lot, because that would mean I have nothing to complain. 😄
You can and matter of fact gunplay is pretty close mechanic-wise to BF4. Also maps do not differ much, apart from general quality, either. Silk Road, Karelia, Dragon Valley, Hammerhead, Whiteout among others use exactly the same design premise as stuff like Panzerstorm, Hamada, Hourglass, Orbital etc..
Side by side. Honestly I think there's an overreacting. I don't see how this would destroy gunplay. You can't even really tell the difference on the smg
I can tell you for a fact that it would work. Compare someo of the maps that the 2 games share and 4's gunplay is miles better
does this really matter though?
Its not like the gunplay just didnt work in golmud railway. It people are less effective at range, then theyre just gonna get closer to eachother
I don't think it's gonna make a massive difference. That said, it is funny how they're walking back on a lot of things they changed in BFV due to "community feedback."
Spotting - It's back
Spread - It's back
Visual Recoil - It's back
The gunplay turns even more into a guessing game
(V didnt remove spread)
golmud railway is the biggest map in bf4, and over 80% of the maps are bigger than it in this game, so yes, they differ very drastically
have you got a higher quality version of this anywhere?
Nope straight from the 2043 server
The visual recoil changes looks amazing. I’m glad they made it where it doesn’t affect recoil or spread.the one thing I don’t like about cod.
Caspian border than
The AR is very noticeable
I'm wondering how it will effect other sights
Like thermals
Remember Visual recoil was removed from 4 after people complained about it
Or sights with adjustable range
Pretty sure it was replaced with random recoil patterns. They made a big deal about "bullets going where you're aiming" in V.
I mean, it kinda does now. Just not as egregious.
Nope. It was replaced with "spread to recoil", which is just spread except not your gun is doing looptyloops in your hands.
The spread calculation is exactly the same. And in hipsire its just normal spread
Aka the "fuck your muscle memory" mechanic
size is of no relevance, because we still all fight at objective range, kill distances have not changed drastically even with these long sightlines and wide angles. Firestorm is a huge ass map, yet we only fight in a small relevant area. It is the same on Orbital or Kaleidoscope or Hourglass.
Bf5 certainly had spread but not as much.
Random recoil was annoying but people treat it like the worst thing in the world.
Perhaps previous titles just exasberated it with supression.
firestorm is not a huge ass map, the objectives are literally entirely in one section of the map and the spawns are at either side, trying to equate these with 2042 maps where the objectives are sometimes 200m apart is bordering on absurd sorry
OOOH that should be the next change we didn't ask for. Suppression
Pls no
I am rather concerned because it is individual to the weapon, and we had something like this before in BF4, with really big misalignment depending on the gun, sight and movement, that was basically removed after half a year.
BFV also removed spread increase per shot.
which really fucks up weapons effective ranges.
O yep
It wasn’t even that bad for me. I rather have spread over it either way.
People are mad at the new changes for S7?
Hard to see the dot but I slowed down the footage for a better look
Wait is there bullet flinching
Yes travel distances are absurd in 2042, which is why the maps are shit. Take a look at Karelia or Silk Road from BF4.
Why we adding this stuff back into Battlefield?
Do we have bullet flinching in the game
wdym by that
Erm bullets causing flinch.
You flinch when you get shot
No.
Like, flinch when you're shot
Battlefield doesn't have flinch.
^
And should never do it.
^^
I see. Screw that
Agreed, flinch is shit
next thing you know you'll be asking for a stealth bomber
nothing quite like shooting someone in cod and you flinch his aim onto your head
so you insta die

Where’s my over pressured ammo from MWIII 
I kinda like suppression tbh. But it needs to be LMG exclusive.
So BF3
I would rather die
Considered as the best bf games. So not a bad idea after all
Fucking up other people's direct aim is dumb.
Facts
Hey, I ain't saying nothing about the game itself. I love BF3
Allow people to fight back. Don't reward monkeys.
Get outplayed 
It's why I didn't mind mmgs as much in bf5 purely because as powerful as they were, you could actually fight back.
Where my anti flinch gear at? 
But it does do two things:
1 it makes the low mobility of LMGs viable without making them big assault rifles
2, more importantly, it levels the playing field against entrenched enemies. Even if you cant directly see someone you can try to dislodge or disadvantage them.
But it also would cause unintended consequences for the player who shot first.
Games that do that feel so dull cause it's just a first to see type situation. I actually like having proper gunfights with someone. If they don't get me by the time I turn around, that's their problem, then we duel
suppression?
Yes.
Oh, I thought you were talking about flinch lol
Oh no.
Flinch can rot in hell.
Predictions for new weapons:
- New MG (maybe M250 or MG5)
- New SMG (preferably a heavily shortened rifle)
- New shotty (old fashioned double barrel preferred)
Light machines ARE good in this game. Despite their niche not being so apparent.
With the engineer buffs they're super accurate.
If they were to add another meme gun this season, what would you hope for
A new smg is possible
Zip 22 sidearm
Also what do you mean another meme gun?
well, 'meme gun' is a bit harsh, moreso 'unorthadox'
A gun that seems silly to be on the battlefield
crossbow type
Like the crossbow
Just gimme bf5's bren gun back.
I honestly believe they are no longer doing vault weapons
I don't think the crossbow is a joke.
Very sadge if true
yeah I retract calling it a meme, I meant a weapon that isn't just a traditional gun as we all know
give me a musket with a full 20 second reload animation that you cannot move for
BC2 got largely ignored in the vault weapon selecting process. There's, I think, 2 guns that were exclusive to BC2 portal.
They didn't touch any 1942 era weapons either
It was mostly BF3 weapons
for obvious reasons
Only the RPT and LCMG are relevant choices, especially the vault weapons are all around bad choices. The engineer trait also barely does much, we are likely talking about a 5% decrease of spread. This does not even offset the spread difference between the weapon classes.
You really wouldn't want to see weapons like the STG44 and M1 Garand?
no.
Same damage model as a sniper. Headshot is the only viable kill. Make this thing unfathomably bad but still capable of meming on people
Zip 22 would be the perfect meme weapon.
I believe in the one hit kill close range bad accuracy and long ass reload
Basically make it the Kolibri of BF2042
bruh this is just sniping in destiny XD
The crouched accuracy boost on engie is equivalent to a bcg stubby grip. Plus you forgot the avancys and to a minor extent the XM8.
Avancys is kinda legendary tbh from what I've used of it.
Avancys is much better balanced now and honestly my favourite lmg.
It beams people.
Wrapped suppressor and bcg stubby.
With engie you get shots you shouldn't.
And the ammo you recover is so good
I wonder how the visual recoil will act on the avancys
When I get the T1 on Sundance, I'm going straight to LMGs
Don't forget to use bipods, they are really useful
They are the only assault specialist I haven't T1'd yet
Both the Avancys and XM8 have a TTK of 312ms to 50m and 75m. This covers basically 75% of the kill distances in battlefield and is far from stellar. The BCG decreases spread by 8% for making hipfire 8% worse, a bonus that you will hardly notice, I highly doubt that the free engineer bonus that is working only crouched will even come near that ballpark. However soldier stance by default reduces recoil by 10%, which you will get alongside as well.
I certainly feel the accuracy boost.
I dunno about you dude.
Avancys is a brilliant ranged MG.
also called aim punch
can we post memes in here?
Maybe if we stay quiet they'll add crouch sprint and server browsers back 
If it's related to the channel yeah
If it works for you this is of course correct. Personal perception is important and can not be argued with. But objectively neither the Avancys, the stubby or engineer bonus gives a relevant bonus.
I post 2042 memes here all the time, you're fine from what I've seen
post it anyways lol

That would so soooooooooo awffullllllll if they did that
lol
That would be relevant in general tbh
Huh



