#battlefield-2042
1 messages · Page 1265 of 1
POG POG POG POG POG
What's a good setup for the pbx
The AK74U
Irish really is the best specialist to use for sniping
The Support is coming for you
glad you agree
3v3 jets for all maps

And a bomber jet for season 6
We're definitely getting a new jet
Why else would they increase the jet count🤔
it is astonishing how many people do not know you can ping while bleeding out.
like you literally have temporary wallhacks on the person who killed you, and you don't press Q?
Probably a mix of people that don't know and people that decide not to
its astonishing that the population of this game is boomers that milsim and cant get a single kill
dropping a whopping 0-26 every game
slit the wrists
Yeah I've seen that
are they? I see more people who just want to watch the pretty colors on screen
Spamming it doesn't work sometimes
Only press the Spot button every 1 second
best sniper?
If I had to guess, SWS or the new bullpup one?
I love going out of bounds the second I enter a stall. very fun times, waiting 20 seconds to regain the ability to exceed walking pace in a supersonic aircraft.
https://i.imgur.com/B4xoYt2.jpeg fav gun in the game taking heads and saving team mates

SWS is extremely versatile
DXR is there
NTW is great if you want to be a vehicle-infantry killer hybrid. Kills infantry within 100m in one shot and deals damage to vehicles. Extremely useful for that niche role.
XCE is good for long range shooting. The fast action time makes is good for quick followup shots and it doesn't have a lot of drop.
So it depends on what you're doing.
SWS also has grenade launcher.
and an underbarrel shotgun
You forgot the GOL.
i don't care about the gol

for some reason i have way more trouble with long shots on the XCE compared to the SWS
Occasionally I’ll watch reload animation videos on YouTube because why not
DXR does the job ofc
But damn
Insurgency Sandstorm reloads have like no urgency
The dude could be getting shot at from like 6 directions pinned behind a barrel
XCE has really bad bullet velocity.
And he will reload his M249 in the time it takes to bake a cake
so THATS the issue

have you reloaded a M249?
NTW is for ballers.
blawg has NEVER reloaded a belt fed in his life 
That PF machine pistol may as well be a LMG.
not even the rapid reloads?
double tap R and you can do it faster

nah he wants the reload to be instant
I haven’t even seen those reloads because every fucking channel has the reload be slow
the reloads where you still have ammo inside the mag is already faster than how it should be irl
mfw drawing a heavy ass M110 mag out of an old cloth pouch isn't ISPC fast
I’m not expecting the mag to just magically reinsert and the operator to be lightning fast
But I would expect some urgency in heavy combat areas
double tap R you might even get a swear word out if you're security
that's like, the drop mag --> insert mag reload, no retaining the old one
Find me a video where they show these faster reloads in IS
Because so far i haven’t found it
you realise its already faster than how its supposed to be
Dude I haven’t played a single game of insurgency in my life
I’m clowning on this game for having reloads where the operator reloads them with like no intent to do it like quickly
Even the speedy reloads
It’s like the most relaxed speed reload ever
slow is smooth smooth is fast
the faster you try to grab ur mag out the pouch and insert that shit the more likely ur gonna fumble it
I feel like that would be less likely to occur with actually trained operators
Even then, these reloads seem to take forever
The speed reload is often then just flicking out the mag and then finding another way to lengthen the reload
Like for an M4 I saw
Dude flicks it out
And then looks over to the other side of the rifle to make sure the chamber goes forward. In the slowest fashion possible
Again, there is no sense of urgency
I want to hear my operator heaving and having a panic attack while they're reloading.
ive done over 200 reloads on the same gun and often times when i try to rush it under a simulated combat situation i fumble it
now i never used the m4 so idk but ive used the m110 and i was also taught to do the same thing to make sure the round is chambered
maybe it can be faster? but in my IS gameplay ive found that to be a non issue
if you want faster reloads just get the ISMC mod
Any news or leaks of a new battlefield game coming or what's the latest with 2042? Are they stopping their seasons?
With MW3 coming, I don't really wanna buy it. Would like to go back to another battlefield game depending on the time of release and condition.
one thing that I don't think I've heard anyone mention is 2042's strange ability to group an absurd amount of people on one objective, or in one space. It's just something about the maps and the spawns I suppose, but it does create some beautifully chaotic scenes even with only 32 on a team.
a story in three parts

MW3 looks like it'd be a better PVE game honestly. Going by what high end CoD players are saying, "movement is back" which screams "Stay the fuck away from this dumpster fire of a PVP game"
Campaign missions, co-op, whatever Combat Missions are, Zambies.
MW19 and 22 PVP has been the most unfun pile of garbage ive touched lmao


Exorcism the demon took over
Idk how man got stuck there but I gotta accept that it happened
Seems like power cables are solid in BFV
He saw your posts and didn't want to be on the same plane of existence anymore.
Pipelines in Spearhead C2 also





have they fixed everything in bf 2042 yet
nope
meh
Give engineers the option to use the SOFLAM.

Make it take the slot of a throwable.
I want a UFO.
no teamwork required
They blind
Area 51 map when
The new metro

Mozzy's habitat

Winner takes all the spoils of war
That was a statement.
I think the biggest question I have as a battlefield fan is why is that when you shoot at the end of the map and then we were going through a few minutes ago and it was a good day for me to get it if it doesn't go away and it doesn't have a lot more than a lot more than the same thing as the first 🥇🥇🥇🥇🥇
I'm sure this guy abuses the predictive text enough to warrant a restraining order

Stroke guy


Hewwo
Become D0k
Everyone is D0k at heart
New announcement.
Oz has placed an order.
Reward for kidnapping this guy is 1 million boins for the winning team
Now split the value amongst your team and do the math

Holy crap each player gets 31.250k boins
Yes please
I would like those Boins
They're giving away the leviathan dozer bundle in its entirety in the redux
Better incentive to play
I spent boins on that
LOOL
I want my boins back
F

Yus
I hear BOINS...?!?!


It would be good, if season 6 focused more on overall destruction and added maybe buildings falling and etc. because saying "Well, I didn't expect to say it, but... This is Battlefield!" sounds like that
it's the heart of franchise, the destruction, levolution, especially with the size that newer maps have, some more destruction could be placed here and there
It's not. Please trust me on this, do not get your hopes up that it's what you specifically want
it's meaningless hype fluff, nothing more
Id love more maps akin to Paracel Storm. That map was such a fun/great looking and playing one
Navy combat in BF4 is sorely missed. Attack boats were so much fun and allowed for much more varied maps
I hate the grainy water effect in the newer battlefields
Makes my heart filled with rage
Wolff gets Epstein'd in jail 
Will watch Wolf Vs Oz in the boxing ring


somehow Wolff gets shot 3 times in the head during "boxing ring"
behind cameras ofc

ATF can't explain why his dog also shot itself

true
well
hopefully new map gives us a "Battlefield" feeling as they called it
I want a metro style map not because it's good but because it'll make everyone shut up about it
unless Dice decides to once again make the metro the least important thing in the whole map 
I don't like metro so I'm actually hopeful it is nowhere near the same
I want them to make alternate conquest 64 layouts, with the unused spaces on some of the larger maps (Like orbital)
the tunnel in the s4 map was such a hype and turns out it's not even that much
of that tunnel
But if it will satisfy the thirst for brainless hurrr durrr the fanboys want then go for it
I mean
at least one thing would be given to OG fans who expected OG gameplay, right?
cuz destruction is not there, nor levolution

Something that actually affects the game like destruction and levolution is sorely missed yes, that's what makes battlefield special really. Not CoD Shipment style brain rot in a tiny space
Yeah
so I can see why OG fans would be mad
and waiting for any I mean ANY map that resembles something what they expected out of this game
would be a fever dream for them Ig
I'm not a big fan of operation locker or anything, but variety is what makes the game special, right?
No it doesn't the reflections look grainy
I won't lie I've only played 4, 1 and 2042 so I'm not an "OG" or anything but when they modelled the destruction capabilities of their new engine after V I did at least expect that
well, the next BF is their last hope
The face and destruction technology looked awesome
people don't seem to be coming back to this game
We got a half baked version of the facial animations and barely any of the destruction
so if they mess up the next one, the franchise will be as good as dead
yep
I mean, levolution on those bigass maps is kinda pointless, I can see why they wouldn't do it
Which is why they need to keep it safely in development until it's ready and needed
but damn
the new ones are like really linear and lower
But then look at CoD, which unfortunately has such a cult following it doesn't matter what shite they throw at their players every year they'll still lap it up
yep
but
its not CoD u know
the franchise of BF got hit multiple times now
Battlefield fans actually care about their games
lack of destruction, levolution, communication with players at the release, blaming us for "high expectations" when they literally released the game without voice chat, all chat, many MANY fundamental things
Specialists... Yeah, I don't even wanna go into that, after what they've said recently: "Players didn't understand the idea of specialists" Yeah sure buddy, we didn't understand following after trends which resulted in stupid sht, when u could just ask players if those could be a good thing and actually listen to them
"Next game will be a reimagination"
God, does it sound awful
Where or when did someone blame players for high expectations?
Again like the "next game", I think another year in the oven would have produced a game worth the battlefield name to all the people who know what that means to them. Communication shouldn't be exclusive to post launch development tbh, the whole process should be involved so they know what people want from their game before they release it.
They said
at the launch or smth like this, I could search this up but those are REALLLY old
But we can't decide what the corporate overlords at EA would have their studios do
they said that players expecting devs to work crunch through xmas holidays were..."Brutal expectations"
Which is 100% fair
In an ideal world yes we would have all these things and everyone would enjoy the game as they have done previous
I mean yeah, that's fair
Jesus didn't die for us to have rushed battlefield games.
Work through Christmas.
Do you want to work through Christmas
but imagine releasing game in awful state, not give any explanation whatsoever and after 6 months say like: yo, we fixed it now
I do work through Christmas lol
6 months without communication
People just try to use a statement that was totally fair, as ammunition, and twist their words. 100% they shouldnt have said that, it was bad PR. but what they said was 100% true and fair
well, saying that overall was bad
I disagree
misinterpretation, miscomunication
I don't think the players and DICE have ever been on opposing sides
leads to REALLY REALLY bad things
and didn't they also say similar things during BFV?
Players, and the decision makers at DICE/EA for sure have been on opposing sides.
that's the problem
how do you want to please fans if you want "originality" in ur game that was a literal copying the other game's idea
and say: "oh but you don't understand the IDEA"
"of specialists"
The team have been killing it for the last 18 months tho...since they started essentially remaking the game...I find it hard to remember a change that was a bad one (Well maybe the fix they tried to do for drum/extended mags, but that was disabled after 4 days)
SPH explosive launcher
jsut saying
how to fix the problem with many grenades flying around? Let's add explosive launcher!
I dont have much of a problem with it, considering the other more descructive gadgets you have to give up to use it
yeah, but still
explosives are too much in this game
and changes? well
Some questionable stuff for sure, but most of it is in line with things we had in past games
let's just say
not nerfing those "transport" vehicles for
a such
a long time
was a REALLLY bad idea
they have been nerfed extremely hard tho
There were a fair few blunders post launch but their commitment to fixing it is admirable. They’ve reworked so much of the game at this point
I don't disagree that someone has been making decisions poorly. And that's the issue, because ultimately do the developers actually get the final say in what they make? Or do they just make what they're told with just enough creative liberty to make it seem as though the people at the top care.
Like I said, development should be a more involved process in an ideal world so when the game comes out, everyone knows what's what. I agree also that 2042 has been fighting an uphill battle very well since S1 came out. Has it been ideal for anyone involved? No. Has it been good for the overall? Absolutely yes. Is everything suddenly perfect? No, and it won't be.
true
But the thing is
first impression is what matters
if you f*ck it up
then people won't care
if you fixed it
This game cant ever be perfect IMHO. They have done pretty much as well as could have been expected with what they had...and way above and beyond what I thought they could/would do!
unless you f*ck up again, then they'll point at you even more
yeah I just wish they actually delayed the game
so that maybe it could be acceptable at the beginning
And 2042 did at launch, most casual fans who don’t look into battlefield news regularly would have just quit, but for the people who do play battlefield a tonne and regularly look into the news they’ve at least tried their best to make it more worthwhile
I doubt a delay would have fixed anything. It was public backlash that caused the shake up in the team/franchise
We would have got a less buggy version of the same game at launch
We can all sit here and say they fucked it yeah but again, who made that choice? I'm certain that the developers knew what kind of reception they might get with the game in launch state, but the push for sales to compete with CoD releasing at the same time, for the Christmas sales too, likely forced the game out. It's a well worn topic.
well, fixing bugs would be cool 
hit registration for example
ok ill fix the hit registration
I'm glad they did their thing for 2042 cause it is a fun game at its heart.
it is a fun game
Yeah it does a fair few things well that I hope carries over to the next game
but it doesn't go as hard as previous BF games
remember the times when almost everything looked cinematic?
where is it now?
true, explosion there and there might look cool, but
I much prefer BF 2042 to Hardline, or BFV. (Gameplay wise) BFV has nicer feeling maps tho IMO
Ultimately i care more about the fundemental gameplay systems over content so I’ve been paying more attention to balance and general patches over content drops and it’s certainly got some interesting systems
the frickin airship falling down the sky, buildings falling down
It's the Battlefront 2 comeback arc again, kinda. Everyone that was lost at the start either didn't care enough to stick it out or has come back in some capacity because it's better. And you can argue all day about how it "should have been at launch" but that's not what happened, and you can only admire the dedication to what most assumed would just die out after months.
the thing is
this game can't be the true Battlefield
with specialists
and I know, they won't fix it, but
Of course it can
ill fix it for you babygirl
the only difference between what we have now...and past games...is that classes dont have locked weapons
Can I ask about specialists quickly
What makes them so terrible
Genuinely
I'm interested to know the thought behind the visceral reaction people seem to have
me too
And the reason they didnt do that is because they had existing players who didnt want locked weapons...changing it late in the game would have caused more harm than good.
and also there arent/werent a tonne of available weapons to have them be separated.
I have legit no problem with specialists as they currently are.
@pine roost you given up on fixing flight assist huh 
I do feel like the weapon proficiencies could be better/stronger tho
I’d say it’s mostly two things, from my time here one of the major points has been that they feel like they were just the legend / hero system copied over from apex, and the second being their annoying personalities which they mostly fixed.
I don’t share those views, but some people who like the whole ‘immersion factor’ in battlefield I guess want to feel like they can inject themselves into the game or something, and having a set character with defining features and personalities kind of gets in the way of that?
For me the main issue with specialists has always been the gadgets they carry. Most have been gamebreaking and annoying to deal with, almost every single one has had to be nerfed to some degree
NEVER
from what I’ve heard from official dice devs there is a chance it could be fixed in the next update
I thought about some of the arguments I've seen and well...
Saying that the game has become a bunch of "clones" or "the same person everywhere" is a moot point because every class was literally all the same person with NO exception in previous games until V;
The specialists gadgets are mostly just previous game weapons/features but imo rebalanced by being more exclusive
And the obvious, it's easy MTX to provide that post launch live service we all know and love.
IMO, the only one I would consider to be slightly game breaking is the grapple hook/nimble perk before all others were buffed
Yes, very excited to finally be able to be good at flying 
Past games didnt have clones of the same class/faction on the enemy team
Thats players issues with "clones"
That's the only case I'll somewhat agree on
But then at 30m and with your gamer sense alert anyway, do you really take the time to check the uniform of the other guy or do you see the orange icon/health bar and start shooting
Genuinely, I don't think uniform is an issue
Yeah the whole ‘everyone looks the same’ is an interesting one because if you look at say bf4, every class model is indentical lol. So I assume they are mostly referring to the fact that different teams have different models and features which I guess is somewhat valid criticism
Nobody is out there looking at the other guy's clothes
But besides, the IFF lights solved the problem and actually made enemy visibility so much better than past games
I can see the point behind it but at the same time from a player perspective I don't
Friend or foe identification in past games was just easier. You have 4 possible classes, 4 outlines (8 in BF4) which you need to learn to know who or what you are facing. While in 2042 you have 14, all with separate abilities/gadgets and passives you need to be aware of.
Honestly I don't think most passives make much of a difference in your average game
The only ones that feels significant are the Recon class, bar Casper
Yeah it was the ability to read gadgets and weapons that was a pretty useful thing in past games. If I knew I was fighting against a sniper then my general approach to a 1v1 changes
And at launch...they could literally have anything. You meet a Falck when youre a tank driver...you have no way to know if they have rockets or C5.
While now...if you see a falck, Angel or Irish...you know they are no threat to you in a tank
Yet another example of them listening and applying changes based on feedback which is great
Right, which makes the class reintegration one of the best features. Not disagreeing.
But this is players major issues with the game at launch. that and bugs/performance ETC
I’m glad they reverted it back, but I also think the weapon freedom is interesting
I agree, I just wish the weapon proficiencies mattered more
I used to keep asking for weapon restrictions to come back due to how it dynamically sets up a team structure in fights, but after playing without it I feel like it’s beneficial
I think they're useful to a point, which is fine. They don't matter to a significant degree and that makes gameplay still fair while still providing a minor buff for playing "properly" for lack of a better term
Like took at support proficiency. It would be much better of support had faster SMG reloads. slightly faster ADS on SMGs makes little to no difference IMHO
Same for recon steady scope
I still think Engineer has the worst proficiency but with the spread changes that one might matter a lot more
A good recon wont be constantly ADS
Recon doesn't feel like it works all the time to me, might be a skill issue
Engineer perk is still OK IMO, most players Id guess dont notice the differenc ein spread as its pretty minor when crouched
They removed the ads speed buff back when they were testing it out initially, now it just increases the speed at which you can swap from a gun to gadget and a gadget to a gun
Honestly I'm OK with where proficiencies are at because like I said, they don't ruin the game balance and don't not support you varying your weapon choice
Ah yeah, my mistake. Its just a hard to notice perk TBH
My internet went off lol
Yeah it’s fair
So honestly I’d say the support one does help out given how often you switch between gadget and gun
Revive moment
Engineer though doesn’t make much sense to me
I never swap to defib, I just use interact
But idk what else they could do with it
I was trying to say earlier that BF with specialists was an awful idea, because the main thing in Battlefield is that
u are an unknown soldier
fighting and dying a meaningless death amongst many other
if you're some specialists, you're not "nobody" anymore
you're not fighting for "your name" anymore
I've never got the engi one but again with the spread changes at the start of the season that's a passive buff for them
you're already some guy/girl, like Idk: Angel or Falck or whatever
I don't know man, the characters don't matter much in gameplay
Proves my point about the immersion factor that some people care for
I know
but immersiveness
is the key
Angel is next to useless now TBH. Especially with the ammo box changes.
In fact it’s basically exactly what I said earlier
Sometimes I hear names called out when being revived and I like that
If you want battlefield to be a hyper realistic mil sim you shouldn't be playing battlefield
I never said that
I said what previous BFs were about
I know, it's an extreme
and how it lacks the core of BF
I’d say that’s a fair criticism to have, but it doesn’t change up the gameplay all that much
But I appreciate what they've done with the system they have in place
Going back to bf5 I was surprised hearing a unique soldier on the other side.
with destruction, levolution, variety of gameplay
not being here that much
(we still have no navy)
(probably won't have)
Again, agreed.
Limited destruction as the maps do not lend to it.
and I guess lack of new content is okay, if you're doing many different maps, but I can see how many assets they've reused already
Destruction only really works when you have loads of structures on the map, if we had detailed destruction here you’d literally be fighting on flat ground
I’d consider it a necessary evils to make it somewhat possible to actually have cover
true, but
tell me, does destruction affect gameplay now?
in any way?
You're opening your argument to Shanghai comparisons where they had one building solely dedicated to being blown up
cuz I've seen maybe like
3 buildings that could be destroyed
and those are small houses somewhere on the border of map
Yeah at the moment I don’t consider it as much as say playing Marita in bfV, but I feel like for this game, with these maps, I’d rather have the structure stay standing so I can live a little longer
they could make the buildings at least fall, they could make some structure of it stand u know
I will say, most of the walls on most larger structures around most objectives can be destroyed in some capacity
so that snipers don't just stand on one building
Take Reclaimed especially
Would probably kill everyone’s computers
not really
Snipers on rooftops that high are a benefit to nobody and are best ignored
Even in older games, or in some of 2042 Portal maps...a lot of the time the desctruction can even degrade the gameplay. The A flag on Arica Harbor, or the central villiage on Valparaiso for example.
I mean the game has struggled with performance since the start, a full on skyscraper falling down hardly seems possible
On control, that village is the final point for that map. And its just a mess
Destruction is cool and all yeah but if you take it too far it becomes a detriment to gameplay
true
Exactly
Destruction goes hand in hand with map design
some ruins of the
I'll bring up Shanghai again. The skyscraper coming down makes that flag so much worse
On the other hand, the uuhhh Dam map from BF4, that's a cool event. Changes the map enough to mix up gameplay but doesn't ruin the flow of the map. Enhances it
Yeah, shanghai is much better with the skyscraper up. But sometimes an opposing team can defend it really well, so the only option is to drop the building
Lancang Dam
Honestly the rest of Shanghai is pretty lame. I don’t enjoy the map that much
I always thought that was the most pointless levelution. All it does is drop one road which barely any players used
Oh it's attack heli's wet dream with all that cover
That shopping centre sometimes has some decent combat but beyond that people just remember it for the spectacle
One of my fondest memories is hitting a heli who was going like 40-0 with an RPG and I didn't even kill it so that sums up my experience
But all in all, while I do like more detailed destruction, I don’t feel like the maps would benefit much from having it
Alrighty then, it’s been nice having a genuine discussion
I mean look at discarded, mostly open beach with only a couple buildings. Exposure, flat ground with some containers and maybe 2 solid buildings. Kaleidoscope, open park with a big building in the middle and skyscrapers in the corner. I honestly feel like the village in hourglass is the only real area that feels like destruction was emphasised the most
TBH...id much rather for future games, if levelution events were caused by player actions like we see for the easter eggs in 2042. Like the Missile hitting the bulding on Spearhead.
Players do X, then Y action > levelution event occurs.
Imagine on Orbital...if instead of just randomly shooting explosives into the rocket (Which is a massive waste of time for your team), you have to go to the main building > get launch codes > back to launch pad > climb tower > Interrupt launch > causes rocket to blowup on the launch pad.
Thats way cooler, cos you can control it, or stop other players from doing it
Yeah a way to stop it before it happens could be an interesting dynamic
And if the event actually benefited you then it could be a sort of mini objective
Well, just to say it once and for all. Destruction should be in the game. Yes, levolution makes some stuff unplayable, but with those big maps, you can't really make it unplayable, one building that could be destroyed would be enough, maybe like that reactor or whatever that is on the s4's map could explode and then it would be as good. Remember, that not everyone goes onto rumble to destroy every possible cover (tho some folks are sick bastards 💀 )
That sounds good
Mostly like the tower explosion in zavod
Yeah, or the thrusters firing on the carrier in Hanger 21
maybe the rocket could change the direction and go some other way like in the tower or smth
changing the gameplay a bit but not totally
That way levellotion would be more strategic than ‘Oo pretty’
The change it affects on the flag is enough IMO. Making things too complex only makes them harder to implement/create 😄
A more dynamic & interactive leveloution would be incredible
because let's face it, those big ahh maps' gameplay can't be affected by BF3/4's levolution
they are too big to change the WHOLE map's flow
(could change the flow of 1 or 2 sectors tho)
Like again...imagine siege of shanghai. But instead of players sitting there shooting the supports with explosives...there are a few random caches of C4 around the map...player goes there, grabs a charge > interacts with support on building. when all 4 are placed....timer starts > 60 seconds later > BOOM!
Or defending players could stop the timer.
But do you think there should be some kind of visual to let people know it’s being done? If there was none then I don’t think there would be much stopping a single person from sneaking around and doing it solo
like I said, maybe the reactor on Flashpoint could explode and the whole building could go down
Yes, ther would be visible charges on the supports, a displayed timer on the charges when countdown starts
maybe like beeping sounds and alert starting
like with that Spearhead's alert when rocket flies into the building, but before the event starts
so that folks have time to stop it
Yeah, something like that
Yeah, sounds good
Didnt some servers ban you for collapsing the tower on shanghai lol
Probably a bit overly complex to allow players to disarm when the countdown has started, but the idea is there
Cause I was thinking that if there was some kind of objective marker then the act of someone starting a levolution event could bring many more people into the fray, creating a dynamic gunfight in a different location. Otherwise only the people who are there actively defending it and know about the event setup could reliably be able to counter it
well, alarm could be really loud you know
on Spearhead you could hear it from everywhere
I think
And let’s face it, most bf players wouldn’t even know about it
I think telling people its happening is counter to its dynamism
A marker could be a little push. Turns it into a sort of capture the flag type thing within the main mode
maybe the alarm could be louder near the place where stuff is happening u know
Ultimately I’m unsure
so that players hear it from far away as a like warning
but then u come closer and it's louder
u know, the tension would be amazing
I like the idea of a more strategic levolution event but I don’t know about how I’d go about implementing it
everyone coming towards the objective, trying to stop it, the ultimate fight, just for it to explode at the end
without anyone knowing... is it close? do we have time?
only the timer on bombs could tell
(before its too late)
With things like this...you want players to know about it...but you dont want them to need to deal with it. I feel like alerting them, outside of dynamic elements (Like place a charge > it explodes and takes out a support) is detremental to the desired effect
But it wouldn’t be everyone, only the select few people who hear the sound and know about the event, that’s why I felt a marker would be beneficial
well yeah, but there would be folks who would know about it
and then it would spread like really fast among players
so that everyone knows about it
Picture the lobby on Shanghai, it’s only really used to get to the rooftops, I hardly ever experience any fights there. You could be walking through when you hear the beeping of the c4 charge, you investigate and aim to take them out but it’ll only be you doing it, and maybe your squad if you are tightly packed
you know there are tryhards, who know about easter eggs and all
I don’t think it would result in that bigger conflict
I think for something like this...once a charge is placed you shouldnt be able to remove/stop it TBH.
Well then how is the defender supposed to stop it. If the audio cue that it’s happening is the beeping then they can’t do anything once it’s placed
Cos for the player who placed it...they had to
Go get the charge > plant it.
some random player walks past, kills them > removes it
thats not fun for the first player
maybe it could be like removing time takes longer
so that it's not just: oh yeah, beep bop 2 secs and GONE
Too complicated for such an element IMHO
I have returned gents 
I see the topic has focused on levolution events once more
you open up too many scenario/questions when you start talking about disarming/stopping it. Like..."why cant I just repair the damaged structure" 😄
we are thinking of ways they could implement not a very big but slight changes of the flow during gameplay
Hmm
with levolution for example
I mean, Discarded does still have the winches
They can actually change the game quite significantly
Especially in Breakthrough
Opening up flank routes really pressures defence
That is true
And watching the side come down never gets old
I really wish breakaway had a blizzard/snowstorm like Hourglass has a sand storm TBH.
I had thought about some other way to do it but shot down the idea immediately :\
me when the thing goes down: "khyhehehehe, do it again, do it again"
read "blizzard" and I was like: wha
Me when I repair the entire Shanghai tower back up from rubble
the studio? lol
but yeah, that is true
snowstorm would be really good
oh no
gifs dont work
naaaaaaaaah
I just had an idea and it's a shame they've missed the opportunity, but imagine the road at the Arches on Hourglass was a destructible structure
5 or 7 at once
Im actually not a big fan of the CQ64 layout on breakway. I wish the central objective was the area slightly to the north of the current one
but the thing is
So you can collapse it in game
it could be stronger
Nah just delete the tornados
War
because they delete the promoting material from the game
Wat
Tornadoes would have a much bigger effect of there were more structures in the game, in which players could take cover.
It was funny playing with the tornado during the beta
.
I'd love if tornado was really stronger
The beta was funny
cuz now its just annoyign
They have their uses as transportation but I’d rather they just kind of exist on the side and not impede too much on gameplay
Cuz a stronger tornado wouldnt be more annoying huh
nah, it would actually do some damage or Idk anything
not just: oh yea, I go SUUUUUUUUUUUUUUUUUUUUI
That would be more annoying
I think they over compensated to reduce their impact on the game because they do just show up in one corner for 2 minutes
and then disappear after 1 minute
well Idk
but for the game about war in a complicated world full of natural disasters, the natural disasters not playing any significant role sounds ironic to me 
And then there's Stranded where there's 2 tornadoes that show up and then leave without even telling you their names
tornadoes don't matter, I saw TREES in the sky once 
Oh yeah
nah it was just a bug, but
All the grass went into the sky once
I saw either trees or grass ye
I was like "how tf I touch that"
in the air
Tornado appears > goes prone > selfs heals till it passes
I once saw a player who had been replaced of the boat models on discarded, I have no idea how that happened but it was the funniest thing
it'd be fun if it left some changes overall
I remember there was a period of time where buildings would just appear in the sky
lol
never seen that
Launch Hourglass. I never saw it myself either
Hourglass is also a problem to me
this map was better before rework
I dont care about the stadion, but the village was amazing
if only they gave us the village in some other place or something, that would actually fill out the gap between "small village" and city part
Hourglass is now one of my favorite maps. It just has too many vehicles ATM
The whole focus has gone to the arches now the city barely feels relevant
yup
so much for the urban maps
brb
Which again, the highway should be destructible
City is the most important part of the map to defend IMO. 3 flags in close proximity, which when held basically swing the win on any game
I do hope that the points on sector capture part of Conquest is deleted tho.
It ruins game comebacks
If you have a 150 -50 ticket defecit....but only just barely hold flag majority...you basically cant win
IDK it can also turn the tide at the last minute
The whole point of the sector majority element is to promote a comeback, there is no need for the ticket loss on sector capture.
It's one of those things that gives and takes I suppose
All it does is accelerates the game...but in most games I play where a team is behind by 150-200 tickets...the losing team just stops trying.
Do kills made in portal count for attachments ?
Sectors removing tickets instantly gets annoying.
Say you have 50 tickets...enemy team has 150. 8 flag/sector map. your team hold 5/8 flags, enemy holds 3/8. ticket bleed from majority hold wont be extreme.
Currently, enemy team only needs to capture 5 flags to win...regardless of them of them having a potentially extreme minority of flags.
only in moderate or full exp
Ok thx
The sector capture just removes the comeback element. Lets say you have an extremely close match. 10 tickets to 10 tickets at the end. Enemy team or your team happen to capture a sector > game over.
Talk about an anti climax
Its especially bad on the newer maps that dont have multi flag sectors. Rounds on flashpoint can end extremely fast as there are 8 flags, and each capture is -10 tickets for opponent
That should be the way games as stated above should end...it should be all players on the edge of their seats, hoping other friendly players don't die, trying not to die themselves and trying to kill other enemies. 😄
Hell in hardline, Headshots, Takedowns, Roadkills* and explosions* were perma deaths.
- because of self revive.
Fuck
The star because of self revive.
Im fine with either or, with regards perma kills TBH
Have them bring gibbing into the next game 😛
But to get back to the previous point...I would love to see the sector capture points either removed, toned down...or added as an option in Portal
This should be the case
As is only takedown and roadkill are perma
Headshot should be perma kill
Makes sniping sadge when you see your victim get up again
Would be a great perk for recon class 😛
True true
It was explored in the cut 5v5 mode for bf5.
The sniper archetype could render victims unrevivable.
Instead of steady scope > critical headshot
Yes yes very good
Steady scope is amazing.

That would legit make recon a much more deadly/picked class IMO
I wouldn't go that far but it's useful
The perks are amazing for 5v5.
Obviously this is only snipers right
Yeah, on bolt action rifles
I think at least with bolt action rifles, headshots should render you unreviveable, yeah
Can I request we have a minimum one shot distance on bolt actions too
There should be a range where a body shot kills
Hardline had it and it was fucking cancer.
At least chest
.300 knockout, Magnum round R700/L115.
Shit was abusable.
The downsides didn't even matter since you had machine pistols.
Its my firm belief that 3D spotting (when another player spots you), spotting should work as its stated above. AKA: When you are spotted, the last place you were spotted is marked on the enemies map
As a good player, you could use this to your advantage to bait enemies into an area and kill them.
Eh. How spotting is treated in this game I'm not really all too concerned.
I wish more people spotted. It always feels like I'm the only one spotting.
Again I dont terribly mind how spotting works ATM...I dont like how nameplates give players positions away, or when you can see them through walls in close proximity. but I do think there are improvements that could be made
Casper mains
You shouldn't be able to see people through walls.
The passive spotting at close range is literally a legacy bug.
It's how you see people at close range through walls.
You mean I don't gain x-ray vision when I'm nearing death?
It got a lot worse in the last 2/3 updates
But no one is reporting so dice won't fix it.
I believe it is reported on the forums
I'm not expecting many to be paying attention to that honestly.
I'm glad they reduced the severity of the smoke explosive bug though.
After grinding on BF 2042 and taking a break from Apex, Apex feels fresh again.
Yeah, they just need to fix with with multiple smoke nades now haha
Who wanna play some conquest
!!lfg
ℹ Looking for Players to play with?
Head over to the Looking For Games channel category.
Please remember to state your region when looking for players to play with!
#lfg-crossplay #lfg-pc #lfg-xbox #lfg-playstation
Ma bad g
LFG I'm new
This
diabolist

But there's nobody there
What bout that backpack boss
I don't know anything...

Hunt down their names and add them ping em as well if you must




Like in Half-Life.
Bricks best used as throwable

The force is higher than whacking someone with it

Let's have a brick launcher.
Bricc Mortar
Indeed.

Lol a brick used as a railgun projectile will 1 shot bodyshot anyone

If you still alive maybe crippled permanently

Except Dozer. Dozer will get knocked back though.
If you aim the head he'll die
He has a thick skull.
Cause the brick has more molecules compact together alongside its dimensions vs a bullet
Bigger area, bigger mass


"I'm the captain now"
Spiderman 
dice took away the best area.. 😢
It was the best in the old map
But not anymore
So its outdated by goodness
You didn't like fighting on 2 rooftops?


There were no best area in the old hourglass lol


Zain is generally strong. Annoyingly strong
Its a D0k design
🧂
this weapon would deal 50 dmg per shot
The drill gun from hardline
this place was super fun especially when there was the dozer fbn
dozer vs dozer shield fight is so scuffed
dozer on dozer violence
control is a permant mode now?
A: it will be in redux, DICE said they were looking making it a permanent mode in the future, but nothing as of now

Kinda, it will "be present every other week" https://twitter.com/T0TALfps/status/1693969650537714164?s=20
You've been asking for more Control, you've got more Control.
Control will be present every other week during #Battlefield 2042: Redux.
Keep sharing your feedback about it!
112
ah
Why is my game suddenly locked at 60fps? Has something changed? Im so confused
fhave to set your display refresh rate correctly >?
must be a skill issue
-_-
im kidding lmao
hahahahaha
NEC 24h11
wait projector xD?
LG 27GP850P-B *
ah k
.> dunno does your monitor have options in the menu for any display rates?
switch it to 60 then switch back
yeah ive looked at through those as well. Didnt know if there had been an update
tur off sync in nvdia aswell
oh amd >.>
Console visuals it it 😦
....>.>....
only thing i think of is reinstall or verify intergrity >.>
Try to rename your userfolder (%LOCALAPPDATA%/Insurgency) to „InsurgencyBackup“, then restart and see if it unlocks your FPS. If so, it’s a problem with settings. <in your case battlefield<
or delete the settings file folder
C:\Users\your user\Documents\Battlefield 2042\settings
game will generate a new one


!!when meow
Soon™


why is RUSH XL so dead bruh
when i last played like a month ago it was no where near as dead as it is now
am i fr the only one searching for it?
control is quite popular so maybe thats why
Little birds need to take damage from bullets by default
And should take noticeable damage when hit with at bullet rounds especially from a ntw
dont mind me just grinding the ak24
ak24 is nice
It has surprisingly good range on semi, too
oh, damn
Yup
Outperformed by which ARs?
All of the others that I’ve tried have extremely lackluster ballistics compared to the AK, it’s only clear downside is pushier recoil and a slower cyclic rate
Sfar, rm68
How you people make the SCAR work is beyond me
Am40
Scar/ak/ac is my fav ARs
The ACR is fun but the 26 round magazine is confusingly specific.
Aek I might add
Having not tried it, is the AEK still the same thing as it was in 3/4?
Not sure but it's pretty good
Has a higher rate of fire
I liked it in 4, but not the people who used it
When doin t1 ak i often was like „ im glad when im done“ its a fun iconical weapon but as said before its underperforming
/solid
Ak 24 was cancer for me
The SPM just puts you at a disadvantage against anything
wuats SPM?
aks-74u is worse
Shots per minute , im not sure if thats the official name for it
Havent gotten that far in my progression yet
ok i might admit i have been getting outgunned by other weapons but something tells me its skill issue and i should git gud
I find that simply getting further back helps.
Of course it, in my hands, won’t compete with a no life and a Vector up close. but at mid range it shines for me.
not my play style unfortunately , would make my life easier tho you right
Plus I can pester snipers by spamming it up at them, the ballistic drop is very forgiving
Nothing boils my blood more then teammates just camping and getting kills instead trying to push to get an objective in CQST , countless games lost to that shite
im more into deathmatches than objective games
Which is fair enough since you win games by getting kills not objectives
yeah, i like to cause bloodshed
What do you mean? I love being the only one left on an OBJ because everyone ran off to B2 the second there were no enemies left here!
Losing all sectors within the first 100 tickets is much fun!
I been camping recently while playing as Irish. Sniping and camping but I’m basically helping them take the objective
I see i found my people
Not really no
''sniper is a good job mate''
Hard work, outta doors
I take out the enemy snipers and I take out people running up on the objective
Imagine how effective you could be with an MG
are the game servers down? cant connect
What about the 15 other teammates that are just camping around like you
Yeah sometimes I use the 240 b ur sniping is more satisfying
they are fine for me, maybe its ur internet
internet is fine
then ur wifi
im not on wifi
I don’t really see that tbh. I also push to objectives that no one goes to to distract the enemy so we can take the main ones
ethernet? i see
Reset your game yet ?
it wont go past the load screen says unable to load persistence data
Mr operator id argue with you but i cant be bothered today so you keep doin what you wanna do
More of an operator than u
Its a online game 😂🤣
It’s not a game
wake up

Specialists? Tornados? What are you talking about. Come on, battlefield 4 just released
Bf4 whats that ? Im having so much fun running round norshar canals TDM
You think war is fun?
ik youre trying really hard to be funny or somethin but it aint working dude
Oh dang you’re right, I don’t know where I got that idea. Bf2142 just released my bad, making up games here :)
You haven’t seen anything buddy
Never claimed to have
bro stop being so dramatic over a battlefield game. You are making you're self look crazy
Ayo get in the gunners seat we’re about to strafe the shanghai skyscraper at C
Yup
Im sitting at spawn tryna shoot his ass out with a UCAV
na its really the ak
i thought it was my aim
na u aint helping at all and being universally seen as useless
could be, but also the ak is just solid
which is totaly fine, they dont need to buff or nerf it
yeah
I don’t have any more missions to do and nothing to unlock so what’s it matter
when did the event start again? 
it went over ur bald head
funny that comes from you, you bald ass egg
put on a hat so i can actually look outside for once, the sun shining too bright 👨🦯
if i rub ur bald ass head, do i get a wish?
ye
nice, imma wish for ur stupid ass to put on a hat and you cant take it off 
couple friends asked to rub my head for good luck
my greatness shall allow em such destiny

i wear hats since im 16 where i had long hair lol
ur wish is granted
what

english mf
what u mean
read what u wrote
SINCE
NO
i fixed ur shit
Cringe
playing irish with sniper camping is the heritage of that word
man never tell lies
someones mad
how





















