#battlefield-2042
1 messages · Page 750 of 1
the issue with nerfing lis is that they did nothing else to change why everyone was picking lis in the first place
I legit have to get a friend to use the new IFV now. legit whats the fucking point of the vehicle being squad based u limit the entire control of the driver & gunner.
Hell if the tanks where like how the IFV is now it would be soo aids to play tanks
she's still going to be picked, she's just going to be not as good
it included almost no changes 😦
Jets have new weapons added?
I understand where DICE is trying to do but this is not Squad game
where you need a driver, gunner and commander
people complaining about a patch that isn't even out? nothing changes here
Delete jets from the game pls
they gave us patch notes
The new vehicle is literally a Bolte.
I'm complaining about the IFV
unless there's a ton of changes that they "forgot" to include again it's justified to complain
No, keep the jets I want jet shitbuckets to suffer
What have the jets done to you
i almost wouldnt mind if bf was entirely set up like that. but when you make that vehicle op as hell just because 2 people are working together like the hind, it's not very fun
Add jetpacks also
yes, heaven forbid people who wanna fly jets are able to play the game
you've literally not even used it yet
:I
With 3d mouse support
This is my first battlefield game
tbh they should remove jets
And I gotta say
Mate read what I have been complaining about
yeah I read it
This is one of the games of all time
save it for trying it first yeah?
acting like squad vehicles automatically lose is dumb af
mate no point this is not a squad game
I should've gotten the dark souls collection
I rather have full control of my vehicle

yes we did Tanks and wildcat hello ?
the new IFV is cool. i hope they remove MAVs from rush and it replaces them
You can technically
a lot of discussion going on over a vehicle that'll be instantly vaporized soon as it leaves spawn amirite
my condolences, but also you did this to yourself
I think this'll be more problematic than the mav.
You just have to cycle at the speed of light
do you get to control all 4 gunnery positions of them at once or do you need squad mates?
Tanks don't need a gunner u are the gunner as a driver
it's almost like you have to leave the damn seat
it's already stronger than the mav going solely by abilities and available guns
I got the game for solo and portal
maybe, depends on how much hp it has
It had the aps ring of fire explosion.
My thought is that's why they separated the gun fron the driver.
You'll still get the ol gunner campers
acting like this is the first IFV vehicle ever added to a battlefield
it's probably gonna have more considering it's advertised as a close range brawler vehicle
I don't care about the commander seat or passanger gunner seat all I care about is me controlling my vehicle and the main gun.
No aps but it has a ring of fire thing.
Johnny cash approves
Why do people even like the bolte?
Yea it'll be nice, just not an invulnerable sand crawler
The thing sucks ass when 1v1ed against any other vehicle besides the jeep and hovercraft
how every IFV and tanker player in BF would rather have this control rather than trust ya squad or random player in doing the job
Barrel through a flag, drop a ring of death and speed out
if i dont have c5 the mavs are a huge annoyance in Rush
I'm not looking forward to the ring of fire. Was niche in bf5 for a reason.
you don't get to control it in the MAV, transport Heli, half the squad IFVs in older games stop complaining holy christ
At this point in time I'm using Mpat shells to counter air vehicles bruh
it's literally not even out yet
Remove all aviation related things
Yeah the flying transports are an issue.
mate MAV is a team spawn vehicle
IFV is a different story
right?
you already understand battlefield balance and this is your first game, impressive
And so is this new ifv which theyve set to do.
how does that change anything?
honestly this
No this is my first title
It's more of an APC.
still impressive!
my god have you play Bad company 1 and 2 and BF2, 3 4 and 2142 ?
I want to play bf4 but can't play solo
every single game
including heroes
Unless I want to dive into a campaign
The new map is just renewal
than u should understand that only team spawn vehicle is the only vehicle that requires a gunner. all other vehicles such as Tanks, IFVs and AA tanks all had driver full control of the main gun
dice do yall think were stupid
I got into jets since I am an ace combat fan but
yall are heading backwards
giving the brawler driver control over the shotgun it comes with would make it an absolute hell to fight
The jets suck ass
and stranded is discarded + orbital
Absolute dogshit
its kinda weak
they did some work to jets
and spearhead cause its linear just like it
This upcoming y update
like come on
Idea
Bf1 heroes
A comical lighthearted take on the harrows of ww1
spearhead is better
The f35 will finally compete with the su
unique assets, looks
They've noticed people like getting into the action.
Like you know jets are dogshit when the ONE of the metas is to strap c4 onto a jet and crash it
Flamethrower troop runs through trenches
"Wupwup heyoo"
turns out most people don't like sprinting 500 metres before fighting
Real question is can it compete with a helicopter or wildcat
Prolly not
i didnt like how far hamada forced you to run and they decided to make every map hamada or worse 💀
don't try to pull this bullshit "you've not played older games", there has never been a single ground vehicle in the history of this franchise that you have ever gotten full control of the gunnery positions without giving up your main seat, the MBTs in battlefield 3 didn't have access to the commander seat without someone else using it, the IFVs in 3 and 4 were death sentences if you were playing without other gunners, you aren't a one man hero
Instead of a f35 they could have made it some enhanced f35 with active thrust vectoring for tight turns
Shouldnt be able to compete with a wildcat, but I really think the little bird needs to do less damage against jets. To be honest, a good little bird pilot can take out a jet pretty easily 😆
There are unique assets in the new map
LAV in bf3 was the opposite of a death sentence
I don’t see the problem, the terrain looks different
what bf3 did you play
hamada....
I mean like how can you make dirt look very different
I was good with the LAV in bf2 and p4f
They made the enemy shit bricks. The lavs.
LAV on seine 
Speedy boi.
From Jackfrag’s video the new map looked almost exactly like the desert side of Renewal
Lav on grand bazaar. I still remember running away from one.
best of luck facing off against any other vehicle in 3 without external gunners
That cannon was genuinely horrifying.
it wiped infantry, it was a death nail against enemy vehicle players
i didnt make you choose to play an LAV in conquest against jets helis and tanks
good luck mortaring when APS exists
this is 3 you're talking about, its not 4 or 2042 map design, the only map which you didn't have this threat was seine, every single other map was going to have you killed, even something conservative like grand bazaar
The real solution to aps would be inert warhead guided rockets
Like that ninja one with the blades
Theyre designed to make a person sized hole in walls and light armor ti mininize collateral damage
and grand bazaar was funny because it only had 2 heavy vehicles per team and you still died
It's a shame we never got a truly urban map, with flags ~100m apart. I mean dang, even older BF games had those and were staples
urban as in seine or?
i miss rotterdam
yeah, Seine, Karkand, etc.
I mean dang Karkand's flags were like, ~100m apart in areas if I recall
hard to fit 128p in one town
No wake island yet is weird
I've always wanted a refresh of karkand, would be very interesting for expanding the map past its boundaries (and they even existed in the older games for it's road routes)
there were some bigger distances but that was more toward the end of the map. it was conquest assault designed and the first 4 or 5 flags were close
yeah, and Im fine with the variety past the bridge a bit
bruh everyone gonna be running around with that new nade launcher
but even on the eastern side, those 3 flags were what, 150m apart at best?
something like that
Same, although I suppose we got the BF3 remaster. Id' love a BF2 map 'expanded' a bit for 128p though
Game needs urban maps. All these rural field with a structure in the middle are a joke.
Jalalabad might be a good option, because I think it would be fun for breakthrough and I can see a logical way to add more to the map to make it 128p
Did you see the leak for the next season map.
leaks?
Another wasteland with a couple buildings in the middle
that wasnt a leak it was concept art
oh
Urban combat sucks out loud. Why do you think you cant enter ANY floor of the high rises?
SAK BF3 was really a minor expansion, you can't even tell that it's a refresh half the time, though it's BF3 era development time I suppose
its pretty meh, another natural environment
Clown
Amiens, Devastation, Karkand, Seine, Bazaar, bad maps?
nah i like urban
Imagine hourglass if you could enter every floor of every building
Im with you, I mean shit I'd take a BF2 remake with modernized gameplay elements (less spread, unlimited sprint, class customization)
karkand was always funny cause it clearly was built to be bigger
even the spawns at either side extend way past their normal points
P4f had a rush mode on karkand that used more of the map
Karkand was the best.
the benefit of urban maps is more commonly, it makes the progression between flags to have obstruction and be more interesting
zain with SFAR 40mm HE, 40mm incendiary, 40mm smoke, airburst launcher, grenade launcher, concussions
Or wait was that another map...
you don't need bullets
Been a while
yeah I remember this, extends over the river and deep into the actual boundaries, but is locked for CQ lmao
always the odd black sheep
Yea it was the one with the water landing
Karkand did eventually have rush, and yes it goes over the bridge which were original flags in CQ64
Ah ok
Do you remember the urban maps from the battlefield 2 special forces expansion
On consoles, that was the only time you played past the bridge
hell yeah
Ghost Town
Victory village was the worst heroes map. All urban
climbing up balconies with the grappling hook, going from roof to roof with ziplines and night vision goggles.
unironically battlefield play4free had some of the most underappreciated maps
never talked about either
Some were like bc2 and bf2 maps
BF2 in general just has maps console players never experienced, so it could be a good thing to tap into
bf1 specialist
Man I really want that BF2 remake now
Its not like rural maps are bad. But having nothing but rural maps and zero urban maps is just bad.
I could dominate the right flank on p4f with that big tower
Rural maps with good terrain are fine
Iron Gator - the OG metro
2042 failed at the good terrain part drastically
Exodus conquest why gone
map layout doesn't equal terrain
It's gotten better, but in all fairness, I think even the community communicated the issue wrong
different map design methodology
Original orbital and kaleidoscope werent bad aside from roof objectives
it wasnt just "need more cover" but rather, there was not enough meaningful and fun obstruction between flags
it's gone?
built for assuming drastic amount of players at every angle
Yes
Roof objectives were probably the worst idea the game had
@remote kiln stop talking about the bf 2042 maps like they were intentionally designed like this. They are all wastelands becasue of resource allocation.
Exodus CQ isn't a permanent mode, it's on rotation
it was two things. The distances were absurd. And the areas you had to traverse were too flat and lacking cover
No more
EXQ rotates in and out, will be back soon enough
ok its out of rotation now, it will be back
but they literally were lol, they were designed to be battle royale maps, not conquest
that's why they had to be redone
No, they had 128 playercounter, no destruction, bad optimization and simply did what they could do. Wastelands.
yup, but again I wouldnt evey say cover alone, the issue is just there wasnt enough obstruction in general. Spearhead was a look at how you could have larger distances, but still provide traversal obstruction
and my hope is it seems Flashpoint does this well too
If i redrew hourglass
Id start the BT sectors at the stadium, move the village and courtyard nearer and have that flow toward the city
Why do you think they are not releasing a single urban map in this game.
the open sight lines thing is definitely part of the Hazard Zone influence
the maps were made worse due to it
yeah, for sure
dude, it has 128 players because 2042 was going to be a battle royale, this is covered in DICE developer interviews, conquest was a last minute decision
it's why HZ even exists
Yea the giant maps were originally for huge battles
Doesnt matter, they are releasing new maps that are wastelands right now. Do you think they are still making battle royale maps for season 5?
the season maps have been the best in the game, so I dunno where this is coming from
can't believe they seriously thought HZ would sell
spearhead and the rest are infinitely better
yea Spearhead's terrain is leagues better than any 2042 launch map
like a real fps map
the problem is even that wasnt fully fleshed out ha
I can imagine a fun PvEvP Battlefield experience, but shit HZ was NOT it haha
Spearhead is another rural map. The designers did what they could to make a wasteland interesting with level changes and tunnels. Its still a rural wasteland.
i can't believe they wasted resources by splitting them on multiple bad ideas again after bfv
spearhead is rural?
And they didnt do it to have big sightlines for a battle royale
i really thought that would be the best example of why you don't half ass multiple systems
the poor leadership really showed through there. lack of direction. its too bad
literally, the 2 biggest sections are destroyed road bridges
Nothing wrong with rural maps, but I agree not enough urban maps. I think a general thing I saw (due to the HZ influence) is that each (original) map tries to include a bit of everything, and as a results, excels at nothing
it has an elevator, entire rooms made out of offices, what more do you need
@remote kiln What are you talking about?
look at the link
Are you deluded or are you lying?
..
Spearhead is definitely a rural map for what it's worth: with contained CQB areas
nothing wrong with that though
rural isn't close to a rural wasteland
Spearhead has a great mix of terrain fighting and cqb inside big building
but its not urban at all
like 0% urban
dudes acting like it's equivalent to hourglass
I don't hate any 2042 maps as being spray and pray maps. That said I dont go in the ship much on stranded
yeah Hourglass has its own set of problems ha. Spearhead is a solid rural map
I just wish there was a willingness to commit and make a map an urban map, where 90% of it is that
Do you not understand that the reality is that this game has no urban maps. I dont know why you are trying to argue this.
I get the concept of trying to make a map that does a bit of everything so folks can go where they want, but that works more for BRs, not Battlefield
but again, that shows how 2042 was designed as a BR
"Lets drop stadium" or "Lets drop city"
Hourglass is the only map they could rework to do urban properly, but it would take a lot of work
Spearhead is just probably the most evenly balanced map between long range medium and close range areas
Like theres spray and pray areas, mid range spaces and you can still snipe
don't act like kaleidoscope doesn't exist lmao
I think they should just do to that what they did with the S3/4 maps. Make it more linear (with plenty of dune flanking on the sides) and have a linear progression between arch, stadium, and city
In all fairness, that barely qualifies as urban from a gameplay perspective
kaleido is surrounded by a city, it's not "in the city"
you barely interact with the urban environment except for 1 corner
Kaleido is literally a green field with a big structure in the middle.
This dude
right, you're in the park in the city
lmfao
Like many maps, there is an urban "spot" but overall it's a mix
I dont think youll see like truly modern urban combat cause peoples gfx cards would catch fire if they tried rendering every floor of those buildings
massive flat streets with no cover
well thats the thing, I would argue they ddon't need to
We don't need crazy verticality in every map
so there's a thing in the patch notes where if you're piloting a vehicle, lock-on sounds will not play for passengers. I have a question. Why?
Same with the city section of hourglass. Just Big structures with 8 lanes of barren nothing between the buildings.
I feel like that's something that passengers of a vehicle would want to know
yeah let's not pretend like the entire map is surrounded by skyscrapers, or that there's 3 skyscrapers in the actual map segment
I'm optimistically taking this to be the lock on sound when a FRIENDLY driver locks on to an enemy
Yeeea byt if you fight in a big city there's gonna be soldiers in all those buildings
Especially if there are people doing repairs
See also ukraine
it makes sense to me
If that's the case then they should've described that better.
even the TRAILER for kaleidescope is literally a damn city
nobodys saying there isn't, but that doesn't provide meaningful obstruction in the gameplay
unless you're specifically in that corner of the map, and even then, it's a limited stretch
yeah welcome to 2042 patch notes 😆
Good for you that you can have some skyscraper sprites behind the edges of the gamemap and think in your head youre playing a urban map. But the rest of us dont get fooled so easily.
why does that make sense? Why would it make sense that if you're being locked onto, and you're also in the vehicle but you're not the pilot, you can't hear it??
dudes on some conspiracy theory stuff lmao
because you're not the pilot
THE PASSENGER IS SITTING RIGHT NEXT TO THE PILOT
the pilot can communicate the lock on, its fine
EVERYONE IS IN THE SAME VEHICLE
Please stop caps locking me over a simple change that actually makes sense if you think about it
no it doesn't.
if the lost lock on sound is a HOSTILE lock, thats definitely a bad change
console players
it doesn't make sense at all actually unless everyone in the vehicle has noise cancelling headphones

as a passenger, i would like to know if the vehicle is about to die
because you'll be at low health and not be aware of the danger of an incoming killshot
that is VERY important information imo
this is a stealth nerf by making everyone jump out of a vehicle as soon as it takes one hit
so: we'll see
i support this
as someone who doesn't care , I just want scores
dope
dope dope dope
like that is information that a passenger would like to know, so they could, you know, repair the vehicle
the removal of information is stupid in the first place though
oh
it isnt removed from the pilot, so its fine
yeah but it's removed for everyone else that is in the same vehicle for no good reason
While piloting or driving a vehicle, lock-on sounds will no longer play for any passengers
I think this means, PASSENGERS who generate lock-on sounds will not play for pilots/drivers?
?????????
ie: if you are in the RAM with the lock on weapon, the driver wont hear you locking onto enemies?
I mean there are 3 ways to interpret this patch note haha
If that's the case then what the fuck is this wording?
precision of language
@ dice, i will proofread your patch notes for $20 a patch
Don't let DICE create a card game 😆
we read it correctly the first time
in all fairness, I get it they slammin with actual work
they just phrase things weirdly
yeah this can be one of 3 things:
I mean if it works how i think it works, then this is a stupid change
do you hear the friendly "locks" because i dont recall that
but i could just tune it out
1.) Passengers in a vehicle will no longer hear lock-on sounds from hostile lock-ons
2.) Passengers in a vehicle will no longer hear lock-on sounds from friendly drivers who lock onto hostiles
3.) Drivers will no longer hear lock-on sounds from friendly passengers who lock onto hostiles
I'm inclined to think it's #3 now actually, but lets just hope it's not #1
also the new shotgun is described as a "high risk and high reward" weapon.
Actually hilarious, DICE.
Truly the masters of comedy
Lower velocity shotguns with excess spread are more powerful you know
thats like them describing Spearhead as a CQB map 😆
also apparently the SVD oneshots to the head like the M39 EMR
so that's definitively not a bug, that's an intentional choice they've made
At what range
would be nice if they included range in their stats
it actually makes me wonder why we havent seen semi auto snipers yet
Practically on top of em
not like it's relevant or anything
sure we have like the SVK but it isnt a good sniper really
Because rifles from 40 years ago today are too advanced for 20 years from now apparently
Also, we're in 2012, we finally have minimap scaling
the only thing a semi auto sniper would do would have insta kill headshot and that would replace the other snipers
Theres been semi auto 50 cals since 1980s
they'd accidentally make another bsvm and one is already bad enough
balancing semi auto snipers is hard
I dont even think we need a OHK headshot, just... less recoil and much faster velocity
you still have to make your squad size huge though right
svk churns up bodies, all it misses is 1hk headshot
and less damage dropoff
higher velocity lower recoil lower rof svk?
interesting concept
I tried kitting the SVK out that way and it was still painfully weak at range
maybe thats a damage dropoff thing
i'd like to know who was going around knifing vehicles
Thats why we get god awful big guns like the nwt
and what that actually did
It was like 2 headshots plus a body still didnt kill
22lr
pretty sure svk is 35 damage minimum
Yeah, I’ve never heard of anyone knifing from vehicles
Dont know what it was then, unless it was hitting different targets each time
no this is about someone knifing light vehicles and it apparently doing something
it just felt painfully weak
it has a bad headshot multiplier because it's got high maximum damage so it's headshots are worse at long range yeah but it should be 3hk maximum
Oh
could you explode a jeep with a knife
Still never seen that either
thats kinda dope
Which makes me question who the hell was doing that
60 damage up to 125m, 35 damage afterwards with high power ammo
and why this warranted a patch note
Maybe one of the devs because if that were a thing it would’ve been all over the battlefield Youtubers
because if someone died from someone knifing their vehicle then they deserve it
tbh 3hk svk not bad for 100m+ distances
Getting knifed while in a vehicle sounds like something that would happen to me
The MTAR and M416 no longer have the incorrect headshot multipliers now
how long have those guns been in the game
MaxIQ seems to think that Flashpoint has the exact same issues that the launch maps had with open spaces and traversal... That's a bit concerning... https://www.youtube.com/watch?v=lG5gU6IsTEw
What do you think?
2ND CHANNEL https://www.youtube.com/channel/UCZARpe5ZcBnXtzFI7QyC9zA
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DONATE https://streamlabs.com/maxiq
MEMBER https://www.youtube.com/channel/UCmgOCibflFwaslTaKLP9Fzg/join
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Battlefield 2042 Settings: https://www.youtube.com/wat...
He's usually very positive in his videos.
suppressed gun with subsonic ammo
very good for close ranges don't you know
Is it really?
It's actually good all over the place
Oh
I think it's weird that content creators are expected to be positive almost all of the time
even after the nerf it's like a top 3 gun
I'll have to experiment then
Rn I'm grinding the M5A3
And the high-power rounds laser
Same with the cc
like, that's just weird to me, like, even if a youtuber isn't having a great time with a game they're still expected to be positive or they're "just complaining"
m5a3 also a top 3 gun
though you're probably better off just using standard ammo on it
standard extended better most of the time
they over nerfed cc ammo to the point of being kinda pointless
close combat makes it 6btk beyond 10m which is poopoo
I think... people should play for themselves! Everyone will have a different opinion
high power does boost the 5btk range pretty nicely though
I still don't know why they nerfed M5A3 CC ammo
like they nerfed that when they tried nerfing the K30 and also nerfed the MP9
different opinions is one thing but the spreadsheets don't lie baby
But i don't remember a single person actually complaining about either the MP9 or the M5A3 CC
mmmm numbers mmmmmm
Delete all guns and keep vehicles
I wanna play a war thunder parody
Made by dice themselves
i want to see new cards and skin,no gameplay display it
Heck, I would love a 4th badge slot for the playercard. Where am I gonna put the S4 badge? 😆
i wish dice had a dedicated position for spreadsheet expert
Spreadsheet Analyzer @ DICE
what are your current badges though
@ dice, i will go through and fix your attachment stats for a one time fee of $100
S1-S3 T1 ha
they nerfed CC ammo because the m5a3 was too strong at every role
it's still arguably the best AR
ah nice xd
Is there really a bad gun tho
also, inb4 maxiq isn't invited to play seasons early anymore
I feel like everything is good if u use it right
the acw-r is pretty mediocre
i dont even know maxiq 
most of the portal weapons are mid by design
portal ARs, the other pistol that's not the glock
Portal weapons are mostly piss poor
MP28? The SIG P320 in that weirdo chassis?
Pointless additions if they are clearly a tier below 2042 weapons
according to DICE in a podcast, the portal weapons were added simply due to overwhelming demand for it
if they tweak them all like the m16 they wont be
but will they fix them
Yeah but signs are they won't 😦
has anyone else had issues with game just freeze framing completely as if u lost wifi or some shii and forces a game restart?
And no point them being there if they aren't even a little competitive
Im glad they were added, although I think a lot of people hoped (myself included) they could be kitted with 2042 attachments, have more cosmetics, and some sort of progression system for unlocks
yeah but that would've required time and effort and they didn't have time and they weren't planning on putting in the effort anyway
there's a lot wrong with portal guns even outside of how they perform in shooting
They said at one point they didn't do that because they thought folks would prefer MORE, personally, I'd rather of had 1 extra weapon a season or so if it meant that degree of integration. I get you can't make everyone happy, but still.
they sound so lame
but at least its better than not at all I admit
pp2000 is like an airsoft smg
I kinda don't care for the Vault weapons. Any of them. Not particularly because they're bad (which they coincidentally are) but they just feel so fucking meh aesthetically and boring to play with.
They don't really "fit in" with the game, if that makes sense.
to be honest, if every season had 4 new weapons, then I'd probably be less inclined to care about vault weapons, but considering the game started with a low weapon count, and it took so long to get new weapons to us, it seemed like the only alternative
It's one of those situations that IMO stems from the launch state of the game
if we had 35 weapons at launch and a stream of 4-5 new per season, would likely be a non-issue
Yeah agree. But they need work to follow up on that band aid
I wish they would have "updated" the original guns, e.g. making the AKS-74U riddled with Zenitco shit to allow the full 2042 selection of attachments
some of the ports are good additions to the game. like Rex and the Gol
but it also makes you wonder why, from the very beginning, the OG portal weapons weren't built with integration into the full game from the ground up (ie, more attachments, cosmeitc options, etc.)
Atm it's basically a "35 guns" sort of
but man why port so many so fast if they arent gonna play well
there are a lot of things that make you wonder in this game
again, all comes down to original vision and pre-production I think
it's a ripple effect, pun not intended
I would love to see what the original vision was
hazard zone
it almost makes you wonder if there was a SOLID original vision, a fleshed out one (which I dont think there truly ever was) if the just stuck with it without interference, would it have been better
allegedly, but I would like to actually be able to prove that
again, that depends on how good the actual idea was
I just hope the next Battlefield game will be better thought out and better planned.
if it was just "shit - EA wants us to make a BR ok what can we do that makes it Battlefieldy" it likely still would have been bad, even if they didn't pivot
yea i think the game was always trying to both do 128 and hazard zone. the whole "it's a battle royale first" rumor makes no sense to me after the firestorm flop
having new leadership is at least a good thing
and Zampella's credentials are good
time will only tell though
there are two facts that always stems from the same players
"there are too far between points"
"there are two many spawn points, and vehicles on demand"
In hindsight this makes me sound a little like a fanatical NSDAP supporter in late April of 1945 talking about how the Red Army will be beaten back and the Endsieg is still a possibility.
can we at least be happy with some variety or we just gonna vanish further down to all maps feeling the same
I'm 2nd to press interested do I get a prize
Was the P90 buffed recently? It feels better
It was nerfed
Huh, Dice has upgraded the Dealmaker skin for the PP-29 
It didn’t used to have a unique standard magazine model.
Hopefully DICE doesn't have a mass exodus of developers before the next Battlefield game so that people who have experience with making 2042 a decent game actually can apply their lessons learned in the next title and we can hopefully, eventually, maybe, potentially get an at least tolerable game at launch.
There's a plain "battlefield" room
Yea but
For the previous titles
yes when BFV was the current game
Where's the Battlefield mobile channel
The whatwhat
ha, you funny man
I didn't even know that was a thing until like a minute ago
It isn't avaliable in my country
And now I want to play it
HZ is more like tarkov than a BR
they jumped at the other cash cow
and it didnt even do the Tarkov thing will ha. It boiled down to a 1 flag CQ match, which happened twice, for me personally
I would have enjoyed it it more if it was open exfil or something like Dark Zone (or whatever tis called in the division) and yeah ALL gear and attachments had to be picked up
companies making Tarkov-likes is stupid
no super wild micromanage inventory or anything like managing magazines, but like
no loot, no gun system, no simulation, no bosses, the maps arent unique or well done, its not a tarkov game
because Tarkov isn't even a good game
make a lite loot system, and build your loadout from that and you lose it if you die. The credits system was silly
jesus mini led sucks balls
and the 2 exfil only thing again boiled it down to a one flag CQ at the end
Tarkov could be a 10/10 amazing pve/coop game I think
plus being able to respawn over and over defeated the purpose
but it's not and it never will be
https://battlefieldtracker.com/bf2042/profile/origin/Triplexxx44/overview does this look legit?
because the people working on it don't wanna do that, they wanna make an MMO that's a pain in the ass
well, their next game supposedly will be that
How does Warzone handle exfil in its DMZ mode?
you call in helicopters that pick you up
ok so you can do it freely and more or less shape your play experience?
the helicopter is not a vehicle you interact with, players can ambush you while its still on the ground
imagine calling in a hind to pick you up and flatten the entire map
"their next game" implying they'll make a next game and won't just drag out Tarkov's development forever to get sales from the "Beta"
Why
rust moment
no, there are specific places that randomly selected at the start of the match
Sure, I just think they are building stuff that could eventually be really fun in a pve game. you can already do some very interesting stuff with offline tarkov modding
will they? who knows
ok, but I guess can, in theory, everyone exfil successfully?
but there are multiple goals to chase in dmz, its very much a pick your own goals when starting
like anyone can call out when ready
sure everybody can if they survive yes
I have no faith in BSG, Tarkov is genuinely an exercise in how badly you can treat a playerbase and still keep them around
mfs be like "DICE needs fix the controller layout" like uhh can't you fix it yourself? 
yeah, see to me that makes the experience substantively different from regular CQ
with HZ, boiling down to limited objective just made it the same thing
with respawns even
there are some things unfortunately that can't be done even with custom bindings on controller
dmz have a large selections of objectives you work through a season and unlock skins and cosmetics with
for example, if you wanted to make L1/LB your plus system again, you can't unless you also want it to be your switch weapon button
thats cool, I haven't played COD since MW3, but I like what they did with that it seems cool
sad!
Me, a keyboard and mouse player: "Hmm that's odd, I have to remember to use the '5' key again!"
so much have changed since then,
every weapon is projectile based now
in a weird way it feels closer to Battlefield these days, I heard people complain about the CoD gameplay "slowing down", Im like, oh Battlefield?
Also I have a question for you PC folks
when you throw your grenade do you have auto-throw on?
its slower than bf now imo, the sprint out times, ads times, etc
me personally? no.
thats the thing, BF has gotten faster and COD seemingly slower
there is a setting to enable quick throw
yes but here's what I noticed
MW22 tried to make CoD into a tactical shooter
bf wasnt ever really "slow" except for bf1
it sucks ass
I turned that on after the new L1/LB binding
but cod was always fast. and now it isnt
but the way auto throw works for me in this game
yup and BF1 sucked ass because of that
is if I have multiples of a grenade, it will throw ALL of your grenades at once nonstop
He looks a bit too good in my opinion-
dont for me
we talking battlefield right ?
im on mouse and keyboard,
it just throws one
interesting....
im on PS5
if I have a smoke or EMP out and I press L1/LB (with auto throw on)
it will swap to grenade and start tossing all your nades one after another
admittedly, they didn't design the system from the ground up to do it because before it was meant to be press up to put nade in hand, then R2 to throw
which I USED to do
but now since grenade is now in a more sensible location, auto throw is viable
but it doesnt actually do it like it used to in older games
oy vey, well then sounds like a console bug, thanks for the confirm
DICE plz
"In the Great War, people dug holes and threw things at each other. It's a bit like a children's sandbox, just with an abundance of missing limbs."
Is it just me or is Camila Blasco going to be a big' trouble?
what makes you say that
I think she'll be a fun counter but I don't know if she's going to break the game in any major way, or if she'll even be a BiS Recon
shes only trouble if you crutch on prox balls/paik
I just think she will "cover" the enemies on the radar and ruin the game for enemies
Ah yeah, makes sense
yeah, for what its worth her passive doesn't prevent active spotting, only the device does
I don't think that's actually gonna happen
he went like 75+ with like 10 kills. kept on killing us from some weird ass angles
Well, i havent really read her skills, i've just heard about her
the radius on her device doesn't seem that good
wtf
Thank you
just look at the weapon page. very much not real stats
Camila Blasco is probably going to be my main specialist once Season 4 drops. I like sneaky flanks and T-UGS and Proximity Sensor have been a pain since they were made gadgets.
I'm curious as to how you formed this opinion without reading her skills, but hey to each their own 😆
I am hopeful that she will be well balanced
I think she fits a nice role that Battlefield hasn't really seen much
but that doesn't necessarily become a meta or OP
I just believed she was completely invisible on the rarder.
she would be a lot more relevant if anyone actually looked at the minimap in this game
ah definitely not
i might learn to play at 60hz with how fucking clean it looks until dice fix there engine and update there games
with bfi*
I think Blasco rolling with a suppressor and subsonics is going to be able to inflict a lot of damage on any enemy team.
Im actually trying to do this more, and hoping icon scaling will help out a bit with that
subsonics dont work properly right now
its hard to look at the mininap when its so fucking small
How so?
how it is small? xD
ever since the new damage indicators that show individual hits, subsonics dont work
its a bug or they changed it
thats specifically when paired with the heavy suppressors right?
They remove the tracer of the projectile though
true but they say they do more than that in the description still
small monitor issues
Yeah, only with heavy suppressors do you get the hit indicator stealth.
except it's bugged now
ah thats too bad
Unfortunately I can't afford to drop fat stacks on a big one
also not many weapons even have that
they probably forgot it existed
ye
so subsonics for all other weapons is essentially just to hide tracer fire right?
Truly a tragedy.
- DM7 Suppressor and Subsonic user
some weapons have longer range with subsonics
Yep
dang
like the pf51 pistol
right but at that point you're just hiding tracers then
the real magic is the tracer + heavy suppressor
(well, when it worked)
no i mean it has literally longer range
oh gotcha
like from 10m to 20m
im amazed how often this small section of attachment can break the game
i think its because subsonic shares standard issue damage stats (sometimes) and default ammo on some weapons is close combat
itd be cool if the stats screen actually provided relevant meaningful stats like: base damage at X meters, damage dropoff start, etc.
Its like: range went from "50 to 40" ok great what does that mean haha
it is fucking insane that the stats menu tells us nothing in a game based around using multiple attachments on the fly
like it's actually insane
It's actually rather fun even if only hiding your tracers. I have a couple fun memories of watching people run around confused because they couldn't tell where precisely I was shooting from, and by the time they had figured it out I usually have my kill-shot on it's way.
G57 SUPREME
Unironically a powerhouse.
It's an online multiplayer game.
Period.
¯_(ツ)_/¯
it's online. period 😆
you'd be pissed too if you were playing this game
Pretty much, yeah.
Thats correct.
My cat is better at Battefield 2042 than my squamates are.
Only downside is less bullets in the mag but its still like 18 shots
imagine getting one burst by the g57 at 70m away
@wary marlin will 2042 be playable on Steam deck, i noticed you added support for the other battlefields recently which is greatly appreciated, the new season looks awsome and id really like to get stuck in to it 👍
Yayyy the F35 is FINALLY getting a turn speed buff
Dose anyone know if battlefield 2042 is crossplay between ps4 and ps5
of course not
those are two separate versions
old gen cant run it
cant play together
Anyone on ps4 want to play battlefield 2042
meanwhile 10 year old cpu and a decently modern gpu can run this game with current gen
and jets in general better movement it seems
We don't officially support Steam deck for Battlefield 2042
I wish the update would release earlier
7th March for the ps plus
aaaaaa
First and last time I played was during the ps trial
Damn
Well it's a lot better since then I admit it is fun in short bursts
Still not fully complete tho
Missing basic bf features
Aim harder
but why, DICE said SMG's aren't supposed to reward accuracy
Yea that pistol is pre op
Don't use a smg
you ok
We talking about the Glock right surely it gets a nerf
obviously not using an SMG would solve the problem but it doesn't make this situation make any sense
no
Where's patch notes for S4 update
Because 1 well placed shot is more than 10 badly placed ones
Thanks
Scroll down
Anyone want to play DTM on ps4
they don't seem to want to nerf anything
Wait it says I can switch sides
or buff anything
Is that a new feature or
look how anaemic the 4.0 changes are
To which bit
That sucks
I feel like thats normally the case when new seasons drop, it's more of a focus on the new content than it is balance or QoL stuff.
it did get nerfed yes
that's still lame
still an automatic shotgun with a drum
idk id rather have new content than QoL for a given update. I wouldn't be surprised if 4.1.0 has more QoL stuff in it
I mean, sure but nothings ever going to be perfectly balanced in games like these. There will always be a meta
I would like more QoL stuff to be honest
told you it would happen
game needs more QoL stuff badly
Yes it got nerfed, but it's still buffed from how it was originally
i'm not talking perfect balance or even meta changes, i'm talking about shit like tanks being literally immortal because of irish APS
Just not buffed as hard
Yea sadly
From the footage I’ve seen. The new map actually looks pretty cool. I’m excited for it
I think you need a mix of both, my point is, seasonal updates tend to have less QoL/balance and the mid seasons often do
like i would really like to be able to swap squads easily to get better spawn points
Still no one's gonna pick lis now
She's gonna be useless
Mid season updates actually bring good fixes
People will still pick Lis. Lol
nah, lis will get picked exactly the same amount as before
I doubt it, I wouldnt e surprised if Lis is still most picked
Seasonal drop is just content
because her alternatives are still worse than her
She has always been good wym
450m is fucking massive
I still think theyll need to buff Boris/Crawford to make them more selectable
her ability to actually hit helis through flares is what makes her picked
Should be 700
no one picks AA launcher because it feels like garbage to use
And she can see damaged vehicles through walls
her buffed range let way too many people fire the rocket up just to find targets
bruh as if she needed a range of 600 meters in the first place
sorry, it was dumb
Yeah, was Lis honestly ever bad to begin with? She was still picked quite a bit, and in 4.0 shes better than her original values still
She was never bad
exactly
That's what the rocket is intended for yea?
She was always unnecessary and a fucking stain on the infantry/vehicle balance of this game
you shouldnt be using the rocket from behind cover with impunity
Pre buff I could consistently dodge lis missiles. Post buff even if I dodged they just circled back to try again
The net result is, a slightly buffed Lis from her original state
you absolutely shouldnt be finding targets from spawn
I used her before cause she was the only person you could use with a launcher and an ammo box
the issue is that she should be an agility focused launcher compared to a damage focused launcher, but everyone is picking her just for damage because her alternatives are awful
Yea I should it's a mobile rocket
you dont want a good game then
Almost forgot to mention they nerfed her armor Hunter trait so you have to pull out the gadget to detect vehicles
Where she used to passively get walls on them
It's literally a mobile rocket what and the cooldown is slow asf
flare duration and cooldown means AA launcher is gimped as fuck and not being able to use it on anything but aircraft severely limits it's utility
you want a stupid game where you get to blow up every vehicle just because you pick lis
I honestly didnt get that change, I would be in favor of them reverting that
Lis would've been more balanced if she just had the BF4 SRAW
especially now her rocket is back more inc-heck
so she can't go ez chasing with c5 i assume
Have you played her her recharge is long
no it isnt, and it's infinite ammo
Which players who are hard focused on vehicles will just force respawn to get all her missiles back
it would accomplish DICE's goals of making her have a high skill ceiling
I suppose
Lol it has to recharge bro?
It's not infinite
you said the recharge was long
So are those ui changes in the trailer confirmed
lis recharge is objectively long
and it would make it so you can't just hide behind cover
fuck that lmao
It is yea
but the reload on everything is long
StevoStaple made their point the other night, they want a single Lis to be able to take down ANY vehicle on their own, pretty much
sounds good to me
StevoStaple needs to disconnect their keyboard.
@plucky chasm you're simply not good at the game if you think lis cooldown is long or too long
simply shoot le lissile
hope this doesnt make it even longer to quit and get into a new match. EOR takes too long. i need new match immediately.
sounds like just one more button at most
nah i was immortal vs 5 lis the other day because i got repaired through her initial burst and then her recharge rate kept her from finishing me off
but it'd be cool if the prompt was
STAY / LEAVE / FIND NEW MATCH
or perhaps
for AoW
they said that shorter times / countdowns was coming in a future qol patch
LEAVE / FIND NEW MATCH
I cant wait for the future of gaming to let people skip the EOR mumbo jumbo.
Damn the patch notes were pre small
If it was like Titanfalls or DRG where the pre and post game was fun… but noooo
don't think about notes, look at new gun and buy skins
buy skins now
holy FUCK i miss titanfall
Legit
Nah it’s just forced WATCH THIS CUTSCENE AGAIN
right as it says victory/defeat we should be already queued into another match. then make EOR screen take as long as it takes to find a match.
What have you even played her
The reload for the rocket is long
Used to be longer
sorry you have to watch the end round cutscenes to see the COOL SKINS on all the smooth operators that you can buy now you can buy right now go into the battlepass menu and buy the skins now buy them now
I would be in favor of that, or something like a button that appears when you see the top 3 cadence that if you press it, it starts searching
or to just let me quit as it says victory/defeat so i can queue myself in another match as fast as possible
and the EoR becomes your loading screen for the next match
the end round cutscenes dont even load the fucking character models half the time
People have shot my lis missle so no she's not a cheat code
Lis is an unbalanced character, her existence fucks up infantry/vehicle balance and invalidates most other Engineer options in the game, she didn't even need to get buffed in the first place.
You don't like her cus your a vehicle snub
And i'm saying this as someone that doesn't particularly care for vehicle play in BF
i don't like her because she is broken
Also she's an engineer she should be anti air
flares fuck up aircraft balance and irish fucks up ground balance more than lis does
That's her job
but even I can acknowledge that she is stupid, her entire concept is fucked up
people pick lis because flares are fucked right now
Lis can still be anti-air
Yea which she is
She is currently anti everything
I don't understand the concern even post 4.0
Lis is Anti-Air, but using TV missiles for that is very fucking easy
On land vehicles
shes not bad at hitting them but her damage isn't high
Exactly
Like, it's genuinely so easy, especially with the buff
lis does 27 damage to tanks and doesnt have to risk herself at all
crawdad w/jav > lis
its not low damage
27 is fuck all mate
low would be 8 damage
27 free damage to tanks
That is like 5 rockets to kill
27 free damage.
I mean in all fairness isn't the M5 Recoilless like only 8 more damage?
Isnt the M5 35 dmg?
5 rockets bro
Whatever that's still two recharges
5 rockets that every lis will be aiming at a tank
every single vehicle has a countermeasure that will mean more than 4 shots
Which is like 5 to 6 minutes
either repair or APS
If you want to solo a tank use c4
Like i said, Lis should've just had the BF4 SRAW
also I just disagree with the premise that any single character should be able to on their own take out a vehicle indirectly.
lis should not be a counter to tanks
Would solve all of the problems that currently exist with her.
like Hijinks said, use C5 if you want to one shot a tank
the issue is, currently we have no counter to tanks other than c5
it's actually stupid that people expect to be able to solo tanks as a lis player
Yep vehicle players don't know how to play then they whine
thats dumb as fuck
Now we get stupid nerfs
and it is very easy to avoid c5 outside of squirrels
Lis' role is to CONTRIBUTE to the destruction of vehicles
it shouldnt m5 is a penetrating rocket which makes it only good on light. heavy it takes like 5. so it would have to be 20-23ish.
Lis didn't even need to be fucking buffed in the first place
unless they buffed it then idk
Why can't we solo tanks we can with c5
not give you a guaranteed destroy on a silver platter hiding behind a rock
Lis's nerf in this update is entirely justified
then use C5!
because you have to take risks with the fucking c5
lis shoots from safety, in spawn
It's more fun using the rocket
i do think lis is very efficient as an all-rounder and she probably doesn't deserve to be, but irish making tanks immortal is a WAY bigger issue along with heli flares
those continue to go untouched
if you're telling me that a rocket you can steer should be as powerful as C5.....
coward gameplay shouldnt be the effective strategy
Lis being unbalanced and Irish being unbalanced are both issues that should be dealt with, yes.
has season 4 released yet
WHAT COULD POSSIBLY NEED TO BE NERFED ABOUT ASSAULT
Lis is great! She can do an amazing job at damaging vehicles
zain airburst is overtuned
they buffed assault thankfully 🥰
That's Zain, not Assault.
Says vehicle player lol that's cowardly enough esp if you only do chopper all match
2 med pens max now woo
What's the problem with Assault?
Wtf
Even with the nerf, you're able to do 54 damage to a tank by yourself with the two rockets
What needs to be nerfed?
Assualt is so broken
AHAAAAA
thats, wonderful! go team! go attack those vehicles!
