Babu's BF6 multiplayer weapon tier list 12/27/25
You can skip all information and go to the tier list, gun data, and weapon explanations listed below:
Disclaimer: This is from someone who is rank 290, has completed all the weapon, unit, and class challenges, has 46 elite badges, and has years of BF experience since BF 2142 (2006).
**S tier:**divided into 3 sections.
S for simple: These are 5 guns that I would recommend to people overall
S for sweaty: These are some of the harder guns in the game but reward you.
S for skill issue: These are some of the easiest guns to use in the game (RPKM with synthetic only needs 1 headshot to 3 shot kill to 21 meters, mp5 in particular is great at full autoing at ranges and with synthetic can have a ceiling, ak4d with hollow point offers a higher skill ceiling, Kord with burst fire+hollow point can perform at range, and sgx can be very flexible on cqc maps)
Better options (essentially A tier): The QBZ and GRT share the same profile as the M4a1 but with "easier" recoil. The M417A2 has the same issue but it is competing with the NVO with 10 fewer rounds. FYI, the GRT can be built with handstop+hip fire, but it's also competing with the SGX.
**B tier: **These are some of the easiest guns to use in the game. The last 3 guns feature large magazines, reducing the need to reload.
Snipers: These roughly perform the same. The main difference is that each has a different sweet spot range.
Buff me now: These guns require buffs since, due to the spread patch, many guns have lost a niche.
Best attachments:
-angled grip or ribbed stubby (other grips like the classic vertical and more are viable for less recoil for an accuracy compromise if you struggle with recoil)
-Blue laser improves ADS accuracy notably. (green laser is viable for hip fire builds)
-Handstop removes sprint to fire entirely, allowing for fluid gunfights
-suppressors especially lightened (brakes are ok, but super gun specific)
-heavy extended barrel, extended, or heavy (you can opt to use other ones for play style preferences or need to keep costs low)
-2.5x-5x magnification sights on LMGs are recommended. These are also solid options on ARs for longer-range maps
-extended mag (certain weapons like the SCW and KV9 need these)
-If you suck at sniping, use the range finder attachment on snipers and go to your settings. Bind the range finder button to the same button as your firing button. Bind hold breath to the same button as your ADS. (higher-level sniper players don't use this due to certain issues with it but it's good for beginners).
-Bipod can allow you to mount in prone. Good for certain playstyles, especially some LMGs
-mag catch and rail cover are very good cheap attachments
Consider frangible/synthetic tip ammunition on these:
3 body shots become 2 headshots:
NVO, RPKM, SOR 300c, M240 L, TR-7, AK4d, M417A2
Dmr becomes a one-shot headshot:
SVK 8.6
SCW-10 disclaimer:
Some people struggle with the mag size, it needs an extended mag. You can frankly get away with just the 45 cost extended mag, 30 cost lightened suppressor, and 10 cost sight
M250 disclaimer: This can deal 25 damage at any range, making it lethal in those scenarios. At long range, this weapon is S-tier. M277 is similar in that its 25 dmg range lasts about 75 meters, but it is much harder to control. AK4d also has 25 damage up to 75 meters.
M123k disclaimer:
This gun is more forgiving for missed shots than the M240L that hip fire is better suited for it.
Main data resource:
(This video's description has a google sheet)
https://youtu.be/Q-uLkws1ZVo?si=N0YgdN4_wG36wTaF
Recoil and spread source (RPKM, SG553, M250, SOR-300C, and NVO are outdated check this channel for the updates on those weapons):
https://www.youtube.com/watch?v=e0nvNHF_kdE&t=159s&pp=0gcJCQwKAYcqIYzv