#community-update-classes
1 messages · Page 4 of 1
meaning they were more pressuring
jesus chirst
i wont even debate this
mindless activity
then why the fuck are you here 😭
to see people making dimbwit points tbh
my point was a point taken from BF4's way of doing it, and how BF2042 and BF6 do it
the community will ruin the next bf game anyway ill just have to play dying battlefield games for another few years til they hopefully make bf7 good tbh
Bros blabbing for the sake of it
💀
I respect it
What's your point? What you don't agree with ?
yeah that's what i'm wondering
"Everyone is wrong and only my vision for the next battlefield is perfect"
There’s no point
he's just kinda, here against everybody
i said i wont debate it becuase they dont understand the kits from previous battlefield kits anyway
so its mindless
erm achkhually itz ‘dimwit’ 🤓
Is it now play
Dude you have not even followed the discussion because that's what we've been talking about for 10 m inutes or more now
If you wont debate because people don't understand your points without explaining then go do something else.
I don't think it matters whether it's locked or unlocked. What we need is a mixed team of players who play their roles well. This whole debate about weapons is completely pointless.
hes still right about how playstyle wise, atleast from what i see, it doesnt shift up role composition :P
I've been playing battlefield since 2, I would say ik what I mean. I just think locked weapons would be better so AR's are locked to the assault class that's all
Is it live now for Play?
i'm playing rn but I think everybody has different times
Yeah depends on which schedule you chose
not even 10, for days that's been this entire convo. That's what this channel is for lmao
yeah
lol yeah I guess
people always point this out for some reason
"ive been playing battlefield for 40 years" 👴
but they are still ass at the game because they never understood how to play gunfights properly or learn the gunplay mechanics of the games or learn the maps/vehicles so its idk
meaningless
yeah I was gonna say, YOU mentioned previous battlefield kits
its not a broken system, idk why we’ve now tried two (i guess one and a half) games in a row trying to fix it , especially since in literally any other game class usually also means some form of weapon restrictions
and those same people are the ones making our new beautiful battlefield game 🫶
"our" dawg you aint done nothing but hate this whole time 😭
I think so
Well when you played dozens iterations of Battlefield games, you are more legit to compare class systems than those who have never tried it
worst part is these kids are gonna write 500 word essays to devs as soon as they get the chance and god knows wtf they think is right or wrong with the game then they will play the game for 10h after release and forget about it
mate if u can't understand the impact of unlocked guns on all classes just leave. IF I SPOT AN ENEMY IN A GHILLIE SUIT IM EXPECTING IT TO HAVE A SNIPER NOT A M249 FULL SPRAYING ME!
And BF has always been about PTFO more than just "gunfights" like you say
i dont see why it matters i legit never think of wtf weapon someone plays i just get to a position that fucks everyone regardless of the weapons whilist being mindful of certain things existing
ight bruh. You are literally like. idek. Like why are you here? You're just here to tell everybody "It's all going to go wrong, THEM DAMN KIDS MAN" like what. Idk bro you are just here to tell everybody the game is going to be shit, like you have gotta be the most negative person on the face of the planet
people talking like they are making a thesis on figuring out what class and weapon someone is playing
theres a lot of situations where that comes in handy
if you think that's as easy then no one would be debating about it..
"this guy breathed funny it must have a m416 AR and it had those particular shoes that only sks players use" 🤓
ragebaiting hard my guy
Nobody goes into a building and is wondering what weapon the enemy could potentially have at the top of the stairs.
they shouldnt
it's about balance, identity of the franchise, objective of the game
We won't be getting the old system back that we knew from all the Battlefields before 2042. I agree. Don't fix what isn't broken. Having said that, I also understand why the studio may want to evolve the game and make changes from time to time.
watch any actually good player play the game they dont sit in a corner for the entire game trying to figure out what weapon someone is playing
what wins gunfights is positioning, timing and your own reaction time and accuraccy
thats it
you do know there are multiple playstyles right?
you playing some x or y weapons doesnt increase anyones IQ's
yo does this mf even play battlefield
:))
Classes and their roles have always been in BF to serve a way to play the objective, and their weapons have been part of it. They used to be tightly coupled to the class. So that's why this descision is not just a simple change.
nah, if you run into 2 players, which happens often, and one is a sniper and the other one assault, then youd probably want to shoot the assault first because the sniper isnt likely to kill you fast in cqb
takes me like .1ms to process that
i see person i shoot person
simple as
thats the thing now, you cant bc every class could be a sniper or have an ar
We don't play BF solely for the gunfights. Objectives should remain the main point.
im not going to put my thumb in my mouth trying to figure that out for 30 minutes
that's another thing yeah
But no one plays like that. If you see 2 guys appear at you at the same time there's no way you are processing who you should shoot first depending on what gun they have.
i think having a system where you unlock guns based off of challenges with other guns because it allows people to use each gun and see if they like them or not.
i still dont see why it matters tbh
youre talking about a situation where either
i am roaming in some fuck knows place like a headless chicken or those 2 are roaming fuck knows where
I personally like. No offense but your idea should be hit by a car. I have nothing against you but doing challenges on a gun to unlock another gun is what made many many people hate on MWII. It's not very liked among the majority
Because you can't play the objective with a sniper the same way you would with an AR. They are 2 different playstyle, 2 different approaches. That's why weapons are related to roles too somehow
really doesnt matter because every good player will be good with any weapon unless its a complete meme weapon and any bad player will play bad with any weapon regardless
Pretty sure BF4 had guns locked behind achievements. You had to do an entire easteregg puzzle just to unlock the Bow if I remember correctly.
i agree, but the point was to make players use other guns to see if they like them or not. but personally i don't like the system either.
exactly what im saying
yeah good point! I mean I get the idea but there's gotta be a different way to do it
you do know the way mw 2 and 3 did with old bp weaopons was dog and the games prior were better?>
you have people proning and sitting in random places with AR's LMG's and SMG's as is why should it matter
but it wasnt any where close to all of them though no?
You can't rush a flag with a sniper.
a mix would be fun :P
Yeah I do that's what I was saying
it was stinky
and when i mean challages i mean like bf1
youre obviously going to play more or less passive/aggressive depending on the situation lol
my fault, i'm like all over the place. Also challenges for unlocking weapons is cool IF the challenge is fun to do. I don't want to get 250 headshots with some wack ass sniper that nobody in the game likes to use and doesn't 1 tap head
unlocked guns on all classes will bring the meta system in battlefield and everyone will chose the class with best perks/signature shit, and the meta weapon. and you will see 20 players with same class and gun running arround.
And if class restricted weapons was a game mode lol, end of the debate haha
and guess what people still hard rush you with scout rifles sometimes (lol)
yeah
also another point is: In bf3 and bf4 i often had to look around for new ammo or health and i could easily walk up to people and knew theyre a medic or support bc of their distinct look or gun related to class
Just add a "legacy BF" game mode
uhhhhhhhhhhhhhhh idk bout that one
?
you have class icons
dumdum
Or call it "BF vets mode" 😄
lmao
its not like youre all of a sudden going to have an assault class icon over someones head because they are playing an AR in support class
dawg you need to shut the fuck up lmfao
fr
Btw, I really hope hardcore mode will be back too ..
all of u r so rude
hardcore is peak
stodeh also mentioned that in a livestream on why unlocked guns is so bad for battlefield also other points, class recognition by clothing, as i've said earlier if i see someone in ghillie suit im expecting it to have a sniper rifle or if i see a rocket launcher im expecting to be an smg/carbine guy so i'll keep my distance when fighting him and more...
jesus christ
this guy is hating on everything
trying not to be but this guy should have a plane crash into his fucking house. I don't like saying shit like that but this guy is a #1 hater
Mans just very based
What's wrong now? Someone else has another opinion different from your's 😭
I mean the HUD in BF6 is overwhelming. Like those red overlays on the shield, wtf?
yeahhh the UI needs some work, i agree with that
milsim gamemode in an arcade shooter, literally why we have so many braindead takes on some things
just play milsim
ez
me no likey when killed in a few shot :c
dedicated games for proning around with 1 shot rifles
hardcore has never been milsim are you dumb?
i run arround like headless chicken
they shoot
i die
womp womp
my kpm is higher than your kd
probably by 4 times
anyway
It's still arcade lmao what are you talking about. Its just harder. You die more easily but you can kill more easily, fair enough
1v1 minecraft me pickle i ll destroy you
lol
whats harder?
taking less amount of shots with less required accuraccy?
lol
Because you die in 1 bullet
they also die in 1 bullet
whoa we have a certified GAMER here
lmao i cant, this guy
xD
hardcore isn't mil sim. Mil sim is having to cordinate shit and play it like yk. A fucking military simulation. turning up the TTK by enabling hardcore doesn't do anything but make firefights quicker, and allow people to get 1 tapped to head. You can get 1 tapped to head in CS but it DAMN sure isn't a milsim. You can enabled hardcore in cod but still run around and pop people just the same
it's just quicker
more satisfying for me
biggest ragebaiter in this channel ngl
if a br gets added i dont see why a hardcore return is crazy as long as its just side stuff
And milsim is slow as fuck
yeah
I think people have a false conception of what Battlefield has always been. There's no coordinated teamwork actually happening during a game. You just hope the team you get is smart enough to play their roles good.
the dude never played either BF or any milsim i guess
yeah
do you play hardcore in bf1 by any chance
yeah I did back then
I've always liked HC modes in BFs. But anyway, thats personal preferences
BF4 metro hardcore
me too
sounds like hell
it is
now that's masochist
I like hardcore because I can wipe and entire team by myself if I want. In Insurgency Sandstorm thanks to the quick TTK, you can easily stomp on a whole team if you're good enough
https://www.youtube.com/watch?v=pi5Bl7LKWKc&list=LL&index=2 i want this guy in your hardcore lobbies
this is about how I play in hardcore
I see no issue
Lol no. Only BFs I played on console was because i didnt have the choice otherwide (BF 2 Modern Combat, of BF BC)

it's not hard lmfao
And sadly I was invited on PS5 for the playtest.. better than nothing i guess
you are so fucking petty it's not even funny
you play BF to sweat, I play to get kills with an RPG, we are not the same
come i wanna see you farm dawg
ez game etc
post stats? i want to see your 4kpm locker games
ez
i'm playing the playtest rn first of all, and second of all I don't even have BF4 installed rn
ah
yes
classic
I play to throw slams on the side of my quadbike and blow up tanks
where does that place me on the scale
ragebaiting again
They are clips, not entire game. He would die 100 times too but you don't see it
i dont even play to sweat the game is just insanely easy to play
I mean I don't so, yk idk what to tell you
i play to get knife kills lol in bf3 knife was my 4th best weapon overall
install tn lets farm locker tomorrow
so glad first person knifes are back
no
why?
I keep on seeing reddit people play muslim music with slams and driving into other tanks 💀💀💀
so am i! i like it a lot, besides it being kinda buggy often
I can install the game in like 20 minutes, and I don't want to play BF4.
i wouldnt wanna play with someone like u lmao
Gotta throw in an allahu akbar when you’re c4 jeeping
💀💀💀
well you did when bf4 was current
Shits funny
no, I just have other games I want to play. Like The Finals, or the playtest
nowadays maybeee not
2nd time you broke nda wild
i see my KPM is higher at a 1.81 in BF1. my bf4 is lower. prob because i play BF1 way more
lol
I didn't reveal anything in it, I can say I have the playtest like anybody else in here? Like ones who need help downloading it?
my biggest concern is, what is the point in having classes if it's simply just perks and gadgets? That's not a class. That's a loadout...it's a perk system
you cant because playerlist is under NDA
its not public info
ragebaiting so hard its actually wild
I'm doubting that i'm going to get in trouble for saying I have a playtest
ok bet
bro this guy XD
That's what BF has always been about. You can enjoy it no matter how you play and what you like. Vehicles, aircrafts, snipers, ARs.. And it should always remain
🤣
BF is a chill game

it's funny to me bc people in these labs discussions have been asking for assistance on installing this whole time and nobody has stepped up to say we're not allowed to
It’s a sandbox game with objectives, i’d be sad to see bf go down the competitive route all other shooters are taking
well if this is correct than im not as bad compared to you in bf1.
i'm genuinely curious on how that's an issue
this guy is just trying to get a reaction out of u
@mild rock thoughts?
I know, but i'm just sitting here doing my own thing. I'm not really worried about him
lmao
Exactly. This is the only franchise out there who masters it so far. The sound design, the graphics, even vehicle physics (except overboards eh xD). Always been top of the art, and should remain.
broo haha
anyway
still half as good. ill take it
Thoughts about what yeah they would. Did you delete your other message or am I going crazy
ye wrong channel mb
why is your bitrate fucked up the ass
idk
Eh, the overboards are pretty good. Launching dirtbikes on Silk Road was great
my other videos were higher bitrate
Terrible team score lol
yo
bc it's recorded in 1080p. Youtube doesn't like 1080p
they shit on the bitrate
ye fixed it in other videos
your other vids are higher res
yeah
Haha. Yeah they are special. But I was mainly thinking of them climbing skyscrapers xD
But really, jeeps and tanks physics use to be so satisfying compared to other war games.
To be fair the mods have been on a deleting streak even to none offending messages so I literally had 0 idea.
do you play HLL?
played it like 4 times mb
I still also clicked more heads than you https://battlefieldtracker.com/bf1/profile/origin/GEI_DERG_BOY/overview
ah, idk you seem like a guy to like it
I need BF1 on pc, I just play it through gamepass
wont load but you probs have more hours on that acc
not really but it was ok for what it was
BF4 was peak physics, sure they were super unrealistic and had handling like you were driving on ice but man was it fun to get a roadkill in that game
valid
i wouldnt play bf1 at all if i wasnt banned from bf5 community servers and if 2042 wasnt prone console farming
2042 feels too easy to get kills. Prolly bc of crossplay
i feel like vehicle physics have become really handholdy since battlefield 5 lol. they always hard prevent you from flipping over nowadays
people are just spectating ingame they arent even playing it
oh actually ik why. Because AI fills games
you can drop 100+ a game just because of AI
ive noticed its more of a thing in NA than EU for some reason
i dont really see many AI filled lobbies
yeah idk why. Prolly bc the game dead over here but yk
2042 is just one big bug
I got BF2042 on pc but used to play strictly on Series X
not really anymore
ngl theres no real bugs or glitches anymore
its pretty decent
recent reviews are more positive than negative aswell
can't even tab out without it crashing after a bit
it's not the greatest BF game but it's fun to jump on and get kills, dick around. Play it
thats a recent issue afaik
2042 is okay nowadays, just stale asf
nope, since the start
idk i havent had that the past 2 years
Yeah ngl it's pretty fun! I played some more recently. I enjoy playing BF2042 as a game despite it not being a very great battlefield game
yk, there's a game to play
fun to be had
it would actually be a really good game if it had decent maps, mouse input worked and gadget spam was more restricted
Why i cant find a lobby ?
the movement system in it is good
overall it is much better and more fun now, still the one of the worst bf
overhated
def overhated
Not at launch
people glaze bf1 for no real reason
yeah no still overhated
ye launch was justified hate
but nowadays people can’t get their hate boners down and admit it’s pretty fun
at launch it was buggy but not unplayable for me ig, on xbox I had mostly UI bugs, not gameplay issues
like with hitreg and stuff
it was pretty unplayable
or getting stuck in things
There were def bugs and I know it was realllly bad from what I saw but for me it wasn't like. End of the world bad for me
bugs weren’t the biggest issue, it’s the awful design it had at launch
half your game you had no reg, you couldnt shoot your weapons at all, mouse input was bad to the point where you couldnt make any inputs at all without it throwing you to nether realm
overhated as a whole, my opinions are my own
maps were ass
fuckass UI would just decide not to work sometimes
128 players was ass
this is huge
weapon balance were ass
DM7:
gadget balance was so ass they needed to remove some and patch them for a few months
that gun was so dumb broken at launch
I loved that damn thing
just mop an entire team like they aren't shit
lets make 128 players with big open maps and than have to fix maps so they play better
i think the open maps were a leftover from the planned extraction shooter they wanted to make
128 players will never play out good
it's too many people
as with most of the other game elements
more does not equal better
you either make the maps gigantic and it becomes pretty stupid or you make them small and it becomes unplayable because youre stuck on 10 different chokes
pick a struggle
theres more rng elements when playing against 128 players aswell
which is just blatantly annoying
I had the feeling maps were too small in the playtest. Maybe because they are both filled with corridors
No open spaces
They’ve fucked it up even more now imo, it used to be big but have some cool objectives. Now it’s just boring as hell
I could never play a full lobby of 128 I will say. There was ALWAYS AI. Every single time. I would get like 64-92 actual people a game
I just leave when I play that map
lmao
I’ve had the feeling that BF has been heading in a smaller direction for a while, hope it’s not true but… Look at the last couple 2042 maps - they’re tiny
im so paranoid of bf6 becoming a new bf1
overglazed?
ragebait?
no movement, braindead gadgets
ragebait
camperfield 😍
actually no gadgets in bf1 sucked
I don't think there has a been a battlefield game I haven't enjoyed just sitting down and playing
that one rocket launcher you could only use prone
Yeah another COD approach I'd say.. Very hard to play vehicles in these maps. I hope there will be large maps like there used to be in BFs..
I played more 5 and 4 than 1 so I can't entirely say a whole lot on it
prolly got 50-70 hours in BF1
As long as they fill the big maps out, the worst bf map of all time in my opinion is heavy metal from bc2. Fuck heavy metal
the scouts ingeneral were overpowered because a bodyshot was -70 to -100 in a game where you have no movement to actually properly strafe, jump, slide
for as great as it is bc2 has some gigantic ass, empty ass maps
okay if you think you could fire 1.59-inch breech-loading Vickers Q.F. gun, Mk II standing up, go do it
so it just becomes a game of who has better angles and if your team gave away space or didnt cover angles it was unplayable or if the angles were too covered you cant really do anything because theres no real way to approach
BC2 movement felt so fucking stiff, only being able to sprint straight forward felt so weird on MnK when I first played it
you could bipod it too
gas was pretty stupid of a gadget though made sense for timeline sure
dynamite was pretty broken
yeah for sure, releasing large empty maps nowadays would be a no go. But I liked the idea of 2042 of having both some wide spaces for vehicles and then towns for closer combat.
I used to attack/defend flags by supporting infantry in a vehicle by staying far from the flag yet being able to shoot ennemies
god damnit dynamite
the nades ingeneral were too spammable
it was just an apple chucking contest not an fps game
reskinned incendiary
lmao
boring game
actually no because gas just has a “stop hurting me” button
ok question, did anybody here actually play hardline
legit nothing else to play either insane
i mean ww1 was more akin to artiliary spam and gas and shit
Fuckass gas
I played it. I liked it. It kinda sucked but it was fun
felt like a bf4 spinoff
valid
still an arcade fps game i want to 1v1 people with guns not get shat on by 300 grenades that people throw on accident
I played a lot of hardline
i’ll say one thing, hardline had some good easter eggs
so meaningless to play an fps game if youre just going to chuck grenades back and forth for 20 minutes
funny reloads
never got them but yk
funny
neebs in the toilet and crocodile
BF:H felt like it had a lot of love put into it ngl
imo might be a hot take but 2042 had the best movement system
2042 has some fluid ass movement sometimes. Chaining a bunny hop out of a plane low to the ground is the shit
fluid going into a slide animation, the slide itself was nice to use and actually viable to use, jump shooting felt good, bhopping was fun
BC2:Vietnam was the best tho
first person spamming
never played vietnam
it was great
The Finals has some very fluid movement. I can get across the map on that damn game in no time
i just remember playing a buncha arica harbour
Hella BHOP material
havent played it i heard it was mid
it has it's issues but I like it
It’s pretty fun, if you like movement shooters you’ll like it
Nothing like Huey's flying over head blasting rock music while shooting m60's and someguys blasting a flame thrower
i like a game that mixes both i feel like 2042 did it good
movement is fine, destruction is peak and clearly works because the maps are way smaller than most bf maps
A game where destruction actually matters btw
you were going to be more passive and grounded when you had to be but could aggro and go on some crazy plays with good movement
Is this for bf2042?
adds skillgap aswell
Which game is this update for?
question: why does everyone hate 2042’s destruction, it wasn’t too bad
i have no idea ngl
i keep wondering about it too
most buildings are fully blowupable, they just dont collapse
the next bf
Is this thread for a bf2042 update?
Oh ok
same as in 1 and 5
Legacy maps still have collapsing buildings
it's hard to blow up buildings tho I will say
like harder than other games
oh yeah that arica harbour building they spammed on the newest map
the game would be kinda ass if you could break every imaginable object
Probably cause it's so limited. one wall here or building there while the others are indestructable
1 and 5 had complete destruction did they not? Like there would be a frame left but all floors and roof would e gone
And walls
same as in 2042
to some degree yeah. Only reason why it works in The Finals is because of the gadgets along with the way destruction actually has collision physics and you can't just phase through shit
part of the roof gone, maybe part of the floorings, part of the stairs, some walls
yeah, i’d say it’s not very game changing too. never really used 2042 destruction for anything other than the fun of blowing stuff up
you just couldnt like pull the entire building down which is what people want for whatever reason
i still prefer an entire building collapsing once enough is destroyed
I don't mind pulling a whole building down IF there is debris left behind for cover. so it's not like, entirely gone because THEN it goes to shit
so technically not entirely pulling it down but stripping it of all it's walls and things
youre still just cutting out extra angles
imo bf1 did its destruction perfectly where you could increase your options by destroying some walls for example
but you werent entirely coverless
yeah
the game should flow in a way where destroyed objects have some purpose
Its cool seeing the battlefield leveled but it makes the map miserable to play when everything is gone.
yeah
for example destroying a lighthouse in bf1 it broke down and gave you vertical cover accross the map
levelution 🤤
Viva la Levolución!
that is the beauty no?
also if everything becomes hella destructive people will just spam way more explosives at windows because "muh immersion" and idk just cancer tbh
I liked bf5s system because you could re build and re destroy objectives.
more screen clutter aswell
It made the map feel more natural.
to a point, eventually it just removes all tactics from the game and makes it an empty field
never used the building in that game tbh
Outpost game mode will be exclusive to BFV 
honestly i think the cover building system in bf5 felt super gimmicky
to me it was always just a way to pass the time while capping an objective
It kinda was but wasn't.
Destruction in new BF is still too scripted I think. It's not like in The Finals.
i always hated 5 heads like this
dudes start building on a solo cap when they could hold angles instead
💀
and then their enemies use whatever they just built and make it harder to cap anyway
i was just saying what i would prefer but having a building be mostly gone with some walls and areas there still changes how it is played
i once watched my teammate build absolutely every imaginable thing you could build and he lost it the moment after
and then our team didnt get it back
yeah, i like how bf4 did it where collapsed buildings still served as cover but were less useful because yk
Just now catching up on all this cuz it popped up in my recommended;
I thought the main thing people disliked about the 2042 class system was the focus on playing as a "hero", it's news to me that apparently people didn't like how all weapons were available to all classes

thought you meant bad company level destruction
or bf2 tier
i do like that
you just had a pile of debris after a building broke down
tickles my brain
ye but its an fps game not destroy the map game
it was kinda all of that, it just didn’t feel like a bf game
I download the game,accept the conditions but after i can't start the game help...
by any chance did you read the conditions
@wind oyster yes
Have you never heard of levelutions bf is totally a destroy the map game😂😂
really?
Well what is a battlefield game?
everyone has their own opinions, and imo i feel like the class system in this new game sounds like a good inbetween having player have more freedom with what guns they can use but incentavise using the ones that class was made for.
a battlefield game
a featherless biped
a class based squad game where you capture points till the enemies tickets are depleted
Big maps with people fighting over different sectors lots of vehicle on player combat and vice versa. Destruction of the terrain and world events happening mid match are and having fufiling roles no matter what role you choose
(Pretty much a dream)
Battlefield 4, "levolution" refers to interactive environmental changes triggered by player actions or events, "levolution" describes dynamical changes leading to new options/gameplay choices
if you have no map you have no options
just a blank map
thats essentially unusable
=unplayable game
=boring
Yea it sounds like the thing with signature weapons and traits is to encourage you to stay in your role but not force you into it
Destruction is a marketing tactic they've been using since BC games 🥱
i also want people to play the game instead of destroying some map and doing nothing
No BF game is made better with destruction except 3 or V maybe
To be fair the hammer to the oven goes hard.
Idk I don't really see why people dislike what the current plan for classes is.
In the video I watched, the dude said something like "if I see a guy in a full ghili suit I expect him to have a sniper rifle, not spraying at me with an assault rifle" as if in BF4 you didn't see recons running around with a AK-5C
BF4 had terrible class and weapon balancing too
You can usually discern the gun by their playstyle anyways.
they are all bad players
at the end of the day
to be fair if i see a dude im shooting him, i don’t think “hmm this guy must have an lmg, meaning im at the disadvantage here…”
good players will play good despite open or closed class system
The monkey pattern recognition angle should kick in
because people want to only play sniper and dmr as a recon
and bad players will play bad despite open or closed class system
and such
Idk if that's already the case, but does the game actually rewards you if you play you role ? Like capturing a flag as an assault player, healing as a support etc..
Points.
so at the end it doesnt impact anyone and it doesnt impact the game
DMRs were an all class weapon in BF4 too, idk man
its a battlefield game its going to give you score for every random activity
ribbons
As there are passing/active perks now, playing the role should make those perks happen faster
I have come out and said on my end I'll be maining assault with the assault rifles. To me it doesnt matter but I think it'll be good for the community if they can play how they want with their class.
Yeah i miss those. But I mean something maybe more useful on the battlefield than just stats
idk in bf4 you got all perks within like first 5 mins anyway
i dont think itll take a lot of time for people to gain perks
uhh… a feeling of pride and accomplishment?
I would love to do some shenanigans with claymores with recon and shit.
rat activities
I am shotgunning on all classes and I cannot be stopped
A way to encourage people to playing their role.
Rather than just playing for kills
they never play their role
it doesnt matter
they will just drool on themselves and watch other people play the game
If they're not, BF is dead then
I will be maining the fastest smg in the game and running into choke points before being shot by 10 dudes
teamplay has never been a thing
my foolproof plan
It's pretty gud
Not directly, but it has been indirectly by each people choosing the right role at the right situation when respawning.
idk ive lost all hope for this game after seeing people have such meaningless thoughts
Whenever I die in a BF I ask myself which role should I take now to help the team
Like If i feel there are no medics enough, i take medic and so on
i still don't understand why people want to be sent back to the stone age where you can only use certain guns with certain classes. like overall it doesn't matter
battlefield community has been terrible since forever
2- theres few pros to have with an open class system, it means that people wont be keen on picking a particular class (a class that they likely wont play anyway) for specific group of weapons but seeing as classes vary a lot in 1,4,5 i dont think itll be an issue or something that will change much of anything
this was my initial take on open vs closed class
CLASS SYSTEM HAS TO BE THE SAME AS BAD COMPANY 2 AND THAT'S IT
the internet has been terrible since forever
ture…
Open class system clearly won’t make people play their kits better regardless, majority of players from older titles and current title dont actually play their kits effectively so at the end of the day it wont really matter what weapon they will pick
I prefer restricted classes because classes feels more unique
I adapt to that gameplay style
Instead of carrying whatever I've been using already
gameplay style in battlefield will always be pay attention get better position shoot gun
have good timing farm everything
doesnt matter
It does
okay than lets have like 20 different squad roles
Yeah you don't play with an AR the same way you do with a SMG, an LMG or a Sniper
why
no
a sniper vs a desinated marksmen do not have the same role
Maybe YOU don’t, I rush chokepoints with snipers, git gud
people are talking as if open class = 1 weapon in the entire game
a rifleman does not have the same role as a desinated marksmen
Because those 4 weapons have very diferent handling
You can simplify every game like that but reality is different with locked classes.
truthnuke
not really
parabellum in bf1 was a bigger smg 08 with a bipod legit viable at anything
like i said earlier you're not supposed to rush with a lmg or a sniper for example
"My way of thinking is right and other peoples thinking is wrong" type thinking
any more pixels?
why though
And SMG are for close combat while ARs for close/mid
BFV had a really nice class balance imo. ARs were standard full autos. SMGs were less accurate ARs with bigger mags. LMGs were more accurate ARs with less ammo per mag or slower fire rate.
if i can then why should i sit around and have thoughts and prayers of someone else doing it
IN BAD COMPANY 2 EACH CLASS HAS ITS OWN WEAPONS, THIS IS PERFECT
something something nostalgia
They are more Long/mid/close
bf has never been a hyper tactical game
lets lock what guns you can use to the team you are playing and to what class you are playing, so than as a medic for the us you can only use a m4 and a m18
Because LMGs are slower, heavier etc.. and snipers have slow fire rate and you're not supposed to no scope
you just debunked your own argument
You sound like a very entitled person
no
they arent
In bad company every class has a XM8. We need XM8field
runspeed isnt effected by any held weapon in any battlefield game
If they aren"t anymore then the game is dead
ADS speed is, strafe speed is
the most youll see is maybe ADS time and slightly more spread
It's no longer Battlefield
but its such an insignificant thing anyway
not really
Nah, not in this game
because ads times are still pretty fast and if you position well you almost always have time anwyay
did you know smgs are only used for the us military police? and seal team shit
like a squad of snipers rushing a flag would be dead against a squad of ARs
Even AR ADS is slow in Labs
They are completely different weapons.
nice nda break
I don't care
also lol yikes
People were talking about it for 2-3 days with no issues
another slop of a game
That"'s a mistake
ggwp gonna play another 6 years of bf1 because nothing else to play
XM8 was a very versatile system, too bad it flopped
just please give me a good game for once dice
I will prolly not play it unless they revamp whole gunplay
can't wait for the XM7 to be the same
A good battlepass you say?
Majority dont complain about it so
NDA much?
Lmg accuracy has always been lower than usual
my point is just to say that those 4 weapon types used to be and should remain different playstyles
Who cares about NDA? I'm not even invited to playtest 😂
they also lower others accuraccy because of suppression
Ummm, you realize that when they first announced labs there was like a 15 second clip and you can see the ads
💀
Lol
gl aiming when a parabellum is infront of your nose spamming at 700rpm
Not in BFV tbh
i still get roughly 30% aim accuraccy on parabellum anyway so you can still be pretty accurate
BFV LMGs were accurate ah, at least those with 20 round mags
also once again saying something is slow in pre alpha is valid but once again PREALPHA
ye same with bar, benet, chauchat, huot, madsen in bf1
lewis
bf1 lmgs were god awful
just gigashit spread when you attempted to even slightly strafe but that game had no strafing anyway so it doesnt matter
full auto snipers
you were just bad
nah
bf1 lmgs are pretty dog
parabellum has a ttk of 340ms til 100 meters
Most guns are baf
those telescopic pieces of shit could laserbeam you from anywhere
Bad*
BF1 LMGs gain accuracy over time, BFV LMGs were pretty standard in how they worked
So much fucking bloom in battlefield 1
most automatic guns suck ass
??
legit the most broken weapons were full auto 💀
This is why I run saiga + shorty
or phantom bow and mares leg
whichevers funnier
anni had sub 200ms ttk with no spread, automatico has no spread sub 200ms ttk
Bf1 bf5 lmgs were much different due to the time period.
yeah
I liked them like that
Fuck me I read anni/ annihilator as the damn mech from battletech.
pretty sure our new negevs are like sub 9kg
i mean lmgs are more used for suppressive fire, and burst will always be more accurate than auto
The LSAT i think is 5 kilos?
which honestly isnt even heavy with proper slings
It uses caseless ammo too
A kilo is a thousand grams, easy to remember!
All around the world today, the Kilo is the measure.
Really imo it depends on what we define as a "role". Like if we want roles similar to real life then its normal that support has LMG, staying behind infantry (assault) to cover them. Recons have snipers, stay far away to spot ennemis before the teams moves on. And so on...
this will never happen
Ya. 1k, 1kg, etc
we wont get a hyper tactical game
But as the game is not a milsim, it does not make sense to think about it like that
we will get a run and shoot game
hopefully anyway
if its hyper tactical then its just another battlefield failure
Yeah but I think that's the problem, the game is not clear about what they define as "role"
Whoever got the kilos got the candy, man
what new negevs?
Like, do the roles names still make sense nowadays
a role as in the kits they have
but people wont fulfill their roles anyway
medics will rarely get revives, supports will rarely give ammo
play bf1
it legit never happens
or 5
it never happens in any game
so there being locked class systems doesnt change anything
Its why dice makes ammo crates super powerful because supports dont tend to do their jobs.
But it used to. So I'm wondering what happened so that its no longer true
that is why if you play your role you almost always top score
stupid tbh
i think BF3 was the BF with the most medics at least
you dont even have to play the game for it you just spamm ammo crate and sit behind your teammates licking the ground while they play and you can still end up in top 10
such valuable creatures they are
bf3 medic chains lol
i said TOP
I dont think ammo crates are overpowered cause what else do you do.
But they do a lot.
That's if you PTFO, no matter which class you take
if bf6 becomes gadget spammy again then idk
bf5 had the best gadget balance
2042 went to shit
bf1 was hella gadget spammy
Does someone else have issues getting into battlefield labs?
Dude I miss those days
4 was insanely gadget spammy
the US stopped using the XM25 so than we can't have it in this next bf smh
4 was so gadget spammy that custom servers had to forcefully rule out half the explosive gadgets
was good times
Also best class/weapon balance tbh to an extent
Every class had their own signature strong options
you mean best times, after BF2
idk i liked bf1s class system the most but it was ww1 so its not like it was a genius who made that system
Yes just send you a private message. Maybe you could help?
One cardinal sin of BFV system was attrition, pretty much forced people to play medic, BFV without attrition would have the best balance imo
@stable tundra well game working no issue getting in labs but today last day ends at 1
Hah you do know there are mentions of it coming back right.
Look as long as its not 3HK or just isnt super oppressive I am "ok"
i also liked how bf1 gave you options for example liu was 1:1 with g98 so you had a bolt action in medic class if you needed it, autoloading extended contested smg roster pretty well, farquhar, howell contested midrange mgs well
support class had burton which contested well against smgs, some close/mid end weapons like madsen and bar constested good against medics and whatnot
even scoutclass had a self loading rifle that acted like a slightly weaker carbine
the m1903 exp
would be the funniest thing the US military has done, other than trying to adopt a rifle from SIG
yet people are still complaining about open class
classic
"how would i know if a medic had a sniper" like bruh liu in bf1? hello?
Kinda hope they do better uniforms for each side
"idk if support has smg" burton? hello?
fan favorite game btw
even 5 was pretty open
assault class had a lot of smg weapon type competitors
some AR's that contested support guns
medic had some sniping rifles still
support also had fg which was one of the most broken smg type weapons in the game
bf4 was semi open class
theres never been hardlocked weapons
bf4 is also fan favorite btw
no one once complained about scouts having a carbine in bf4
You mean the RM277?
forgot to reply we got NG7's in estonia
the bullpup one?
BF2 had
bf2 also had like 30 different classes
bf1942 as well iirc
isnt good for balancing
clean
we had a lot of jams with some
smh
I guess so. Was a long time ago. Wonder how it would be like nowadays
fire the gun correctly than
Graduating to .277 meant that they were either going for M7 or Rm277. I am curious how they would have modified the RM.
I love when the US Military decides to use a gun with a round made by a specific company that just so happens to be the one they chose for their next gun
Battlefield has always made good predictions. Just the naming scheme a little off!
In the end, maybe the issue is not the class restricted weapons, but rather the class gadgets. Maybe bring the gadget same as in BF3.
Like we said earlier, the Assault class is being useless now. So giving it the medkit+defib, and give support ammo instead
i mean the M7 rifle was in bf2042
I know?
i would also say one thing but nda
Imo the assault class is the opposite of useless. They gave it free self healing, spammable grenade launchers, and two primaries
I can guarantee that it will be the most used class by far if they don’t fix this blatantly terrible ability balancing
I agree with what you say if they remove the two primaries tho. They really have put themselves in a bad situation with this
If they don’t take away the two primaries, assault will be used by 90% of the community
And if they take it away, there will be no reason to use assault. When it was first leaked that assault had basically 0 team play gadgets, I assumed they wanted to make assault the push class that had the good weapons. Removing the ar monopoly from assault removes half of the reason to play it
im pretty sure two primaries will be removed, if not... BF6 is FRIED. two primaries is just a bad idea
I have a question if i get selected to participate in one playtest can i also play in future playtests ? Or only for the one i got selected
running a mid range oriented assult rifle and a shotgun AND a GL is a bit too strong on any city maps
Agreed
I pray that the testers have some common sense to call it out
or running double rpg on engi
I hope that’s just a bug
I have a feeling they’re trying to remove all macro gaming though, so I wouldn’t be surprised if it was a feature
?
Iirc you’re invited to all playtests if you got an invite to the normal play tests. Idk about the stress alpha though. It seems like it has different rules
Battlefield 6 isnt going to die just becuase 2 primaries, you are blowing out of proportions a little too much
Oh okay
Flying my helicopter over to take out those pesky snipers on the edge of the map. Oh no, they have stingers
The game itself isn’t going to die, but all balancing is
Giving assault two primaries goes completely against what they said they want to do: give each class a fighting chance to be picked.
Nobody in their right mind will pick anything but assault as their normal class because two primaries is just straight up op
It gives you double the ammo, removes all reason to think about engagement distances, and removes a ton of macro gaming
In previous games, you had to choose between which gun you wanted to use for that life and work around it. Giving people a second primary means that they can just pick an ar and a shotgun or an ar and a sniper and be set. No need to work around sight lines, just switch to your second gun with a completely separate engagement distance
having all weapons for every class is okay, the problem is how the classes are setup, there is no incentive to play as a team or to entice teamwork
I didn't like the plus system in 2042 because of this, but to a lesser extent. Takes out the need to adapt your playstyle, instead you just adapt your kit on the fly with the press of a button. 2 primaries is even worse.

there is very high potential for assult to become oppressive for infantry and engi for vehicles
the plus system adds even more to that indeed
they should take health regen away to make medics more useful
Tbh only game I’m hopeful for at this point is arc raiders and BL4 lmao
This is exactly what’s going to happen. Everyone will use assault until a tank shows up then they’ll switch to engineer to delete the tank using the two launchers they have
Support is useless because assault now has double the ammo and free self healing
Recon has always been kinda useless, but removing its sniper monopoly seals the deal on its uselessness
support can shine with help of recon tho, tugs is a pretty great asset and a 100 round mag at a fast rof can counter a a good 3-4 people
thats the problem, they need to make the classes more useful
Support doesn’t have a lmg monopoly anymore
Assault can now equip an ar and a lmg in the same loadout
take away health regen and squad revives, support class perk for medic should be health regen and faster team healing for medics
man i already forgot kek
thats because support got merged with medic
No? It’s because they decided that class locked weapons wasn’t needed in a class based game
Several times on Reddit, I've been told that primary guns don't affect a class's role 💀
the weapons you carry has nothing to do with the class you play
the problem is the classes dont force teamwork
yea support got got nothing going for it, defibs are the only usefull thing and maybe the class perks
Yes it does? Weapon choice has always been half of the reason people play a specific class
The only reason recon gets any players is because of snipers
they had opened up weapon choices in bf4
And assault can have arguably bad gadgets because it gets the all around good ar weapon class
you could run marksmen rifles with any class
Yeah, it wasn't ideal
BFV is the closest to perfect for me
bfv classes were closest to perfect because we had more classes to choose from
What BfV were you playing? V had 4 classes like every game after bf2
i could have sworn it had more than 4
Unless you’re talking about weapon classes
There were combat roles within each of the 4 classes
Each of the 4 classes had 2 combat roles with different perks
There was that, yeah, but iirc they only acted like perks
like in 4
the class archetype is what i was thinking of
they need more of that
or go back to what bf2 had
and leave engineers with shottys
with 2042 the supposed classes felt non existant
and from what ive seen in the leaks the new game is similar
Weirdly, HL has my favorite class weapon balance
I didn't mind BF1's, you choose 3 perks that slightly help you depending on your playstyle
I knew snipers in bf1 that played like assault players lol
the one shot head shots were nice
The sweet spot sucked (meaning it was too good)
i think bf2 had the best class system and sandbox feel
bf3 had the best maps
and dlc
bfv had best movement and gunplay
bf4 should have been bf3 dlc
The classes in BFV are so unique from one another, they feel so different switching from one class to another. That's what I like
BF1 as well
Iirc this is HL’s layout
Assault: ars and carbines
Support: high caliber battle rifles, heavy carbines, and shotguns
Engineer: sub machine guns
Recon: snipers and high-caliber semi autos (dmrs)
I think they should expand to more than 4 classes
Assault
Medic
Support
Engineer
Recon
that would solve half the problems
Nah, we don't wanna balance the ARs properly, so everyone gets them
Enginners should be divided between anti tank and engineer- auto fixes vehicles
leave weapons free for all
HL is a weirdly good example of good balancing
They removed heavy armored vehicles like tanks so the gunplay was much more important. Imo they got it pretty perfect
This is where different combat roles would come in
as long as the class perks and gadgets promote teamwork
get rid of auto health regen on infantry and vechicles to make medics and engineers more useful
support gets ammo resupply
Regardless of where you stand with their proposed system, it would be in Dice's best interest to just go with the system that majority of people want
I personally will play regardless
I don't mind tanks being able to repair up to a certain point on there own like in V
Eh. I wouldn’t say get rid of health regen completely. Imo it should either only heal up to a certain point or heal slowly
in bf2 enginners in tanks could passively repair other vehicles
This is what confuses me. Who isn't going to play the game if they lock guns to classes? I know of people that aren't going to get the game if guns are universal. It was a big part of why I didn't get 2042.
or give a health pack like in bfv that only medics can resuppily
I want to give them my money
2042 went downhill for me and why i quit playing it was when they restricted xp on the community servers, it pretty much killed my community
regradless bf2 did it the best
Assault - Primary role is to engage in combat with enemies at medium range.
Medic - Primary role is to revive and heal teammates.
Anti-Tank - Primary role is to undertake anti-tank warfare.
Engineer - Primary role is to repair or destroy vehicles.
Support - Primary role is to provide suppressive fire against enemies and resupply teammates.
Special Forces - Primary role is carry out stealth and sabotage missions.
Sniper - Primary role is to engage targets at long distances.
My issue with Assault's primary role being just to engage enemies, is that every class does that
Assault uses assault and battle rifles with underslung grenade launchers (the G3 being the sole exception, instead automatically giving the player hand grenades)
Medic uses assault rifles.
Anti-Tank primarily uses submachine guns, and carry an anti-tank launcher.
Support uses machine guns.
Special Forces uses assault carbines with red dot sights.
Engineer primarily uses shotguns.
Sniper uses sniper rifles with high magnification scopes.
Commander - Allows the player to see an overhead view of a map and issue orders to teammates as well as provide them with resources. Anyone player can become the Commander but higher ranking players will take priority.
Squads - Allows up to six players to group up in a squad with a maximum total of nine squads able to be created per team. Squad leaders can request and receive orders from the commander, and can place requests for commander assets on the Commander view. Further, the squad leader serves as a mobile spawn point for his respective squad; otherwise, only the flags are able to be used as spawn points
Personally, I like 4 or 5 classes. 4 works in a game like BFV, 5 is better suited for a modern setting where there is more variety in types of weapons and gadgets. But 4 can still work I think for a modern setting if done properly
yep
We don't need that many classes and we don't need to give all the automatics to one class
i think out of all the battlefield games bf2 i have the most hours in
i only quit playing it when bfbc2 released for pc
I feel like if for the sake of the argument snipers were locked exclusively to recon open classes wouldn't be that bad of an idea.
Assault:
- ARs
- Shotguns
Engi: - Carbines
- DMRs
Support: - Battle Rifles
- LMGs
Recon: - BARs
- SMGs
Is how I would design them
That's why BRs are in support
I agree. We need HL’s classes. Just give support lmgs and move shotguns to engineer and imo it would be perfect for a modern bf
i play medic aggressivly
You should be able to use an assault rifle if you so desire, But to take an LMG if you want to means that you'll suffer no downsides using one.
thats why i like the open system
Or hell, Take a PDW.
I'd actually be more open to using class weapons with the perks if it meant with the beneifts that came with it.
Perks are useless as of now, except for recon sniper combo
thats why they need to make the classes worth while
Through datamine and so nothing is set in stone, Support has NO sprint movement penalty with LMG's. That's pretty good for me.
force the teamwork aspect and pros of using a certian class
Cause it means I can still be a reactive medic.
like i stated earlier take away regen health for inf and veh
taking away the squad revives
I can't agree with that.
whats the point of medics then?
To keep people healthy but they shouldn't be the only ones to keep you healthy.
or enginners to repair vehicles
This is mine
Assault:
- ars and carbines
Support: - high caliber battle rifles, heavy carbines, and lmgs
Engineer: - sub machine guns and shotguns
Recon: - snipers and high-caliber semi autos (dmrs)
Basically just HL’s system
Bf5 had this issue.
Attrition was pretty much that, But because not everyone in battlefield wants to team - play it creates issues.
bfv still relied on medics but you could resupply at the stations
every class had 1 health pouch
but what im saying is that only way to refill that health pouch is via medic
medics do fast revives
I've played bf5 fort 2700 hours as a support main and I will say not being able to regenerate my self to full (passively) was genuinely frustrating.
if you keep revive system in
squad revives should stay tbh, dragging your buddy to safety shouldnt be medic only
and thats what a medic is for
Bf5 did a lot of things right to cirvument some of the issues but they were just band aids to the problem they made.
incentivise teamwork
I'm all for teamwork but don't actually fuck me over.
ARs and carbines being on the same class wouldn't be that good imo, no one would use carbines. Engineer is actually good. Support is good. I dislike recon having DMRs and BARs. Reason why I give shotty to assault and DMR to engi is because they expand their ranges. Engi gets a long range option, assault gets an even more close range option. I wouldn't give SMGs to engi either. SMGs should be with recon imo. As a close range option.
That's really where I stand.
I want more team work I want blueberries to do their job but gimping health to force teamwork doesn't work.
they need to make it where people actually get rewarded for teamwork
the open weapons wouldnt matter at that point
YES there were ways to get around it, Play medic with infinite heals, Health and ammo stations. But as a whole health attrition itself was problematic.
You can't rely on blueberries.
people not teamworking wouldnt get many points
I'm really sorry to say.
No matter how much you sweeten the pot with points you cannot rely on teammates.
i must have been lucky with the people i squad up with we had one of each class
or a squad with 1 recon 1 support and 2 medics
A dedicated squad, A balanced squad can decimate a lobby because they can keep supplied and in communication while your own blueberries are trying to connect cables to their brains to form a spark.
That’s fair. I’d be fine with that system
I find giving smgs to recon to be kinda weird, but it’d be an interesting change
I've had amazing squads too! Mute squads that work toegether are rare but they are amazing.
Assault - ARs, mid-range semi-autos
Engineer - SMGs, PDWs, shotguns
Recon - Snipers, DMRs
Support - LMGs, high caliber battle rifles, carbines
idk
true but, if there was an incentive for teamwork things would change
less than you might think
There should be a greater incentive yes but at the same time you shouldn't make people suffer for not recieving the teamwork.
Medics are still insanely powerful anchors keeping everyone full.
i hate to say it but delta force had random blue berry medics come revive and ammo people drop ammo alot since you got lots of points
To drag people into cover faster and revive at the same time, Faster than any class? This is BIG.
Squad revive just makes squad play matter more.
3 sec revive for medic and 10 sec revive for non medics
10 seconds no.
i wanna use DMRs on classes other than recon 😦
That's way too much of a punishment.
No
i agree
i used dmr as support alot in bf4
the ones that can go full auto at least
DMRs should be for engineers imo
You can use semi-autos with assault tho
10sec is way too long, im not gonna risk it and will just leave you there
yeah but they wont go as far blondy 😎
Dmr's are fine all kit.
Just make it sure they can't OHK someone ot the head and have crazy zoom.
I dislike universal weapons tbh, I would rather lock them to engineer
I think the strong, long range ones should be locked to recon, the mid-range, 3-4 shot can be
Only meme weapons such as crossbows should be universal imo 😂
yeah definitely 2 hit to the head
what is wrong with universal weapons?
why lock weapons to one specific class. could get an in between where types could be used by two/three classes but not the remaining ones
2 to the head back to back.
Dilutes class identity
Makes classes less unique, you can have silly combos that are annoying to fight
i agree not all weapons need to be universal
but DMRs are too cool to be left to sniper only class
They should be an engineer weapon imo
Dice is pushing for that uniqueness with class perks, weapon perks and 3 gadgets.
Engineer lacks long range options already, DMRs would assure that
i hate lack of weapon restrictions, but i also do not think 1 type should just be restricted to 1 class. could be just one class not being able to use x
true
class identity relys on gadgets and perks of that class and not the weapon they use, besides most people will use what they want
engineer or medic imo
Recon with snipers locked to it has the same role as recons with SMGs locked to it?
It doesn't matter
2042 already has that
how do I countersnipe with my smg
Only assault kit is good that's why people are playing assault in 2042
my opinion is that some play recon agressivly and dont want to use bolt actions, they play it as a spec ops style
That’s only half of the identity
Who actually refers to recon as the reconnaissance class instead of as the sniper class
Class guns are built into their identity
SMG recon is for aggressive recon playstyle
Placing respawn beacons and TUGS near firefights etc.
That’s why the class weapon perks exist in the new game
2042's class system is half asssed becuase they game wasn't meant for that.
Why would they worry about that if classes identities weren’t linked to their guns
Well, I want to have rockets as a medic, but I dont get to
i miss old respawn beacons where you got air dropped instead of the cheesy instant spawn
and thats where the classes come in
gadgets to classes weapons to everyone
To say that your primary weapons, if locked, don't greatly affect your class's role, is silly
We don't know if BF6 is meant for that either, I heard some inside info that suggests opposite
Might not be true though
The point of open weapon classes is to allow classes to focus in on their roles.
I don't really see many balance problems otherwise.
the reason most people are complaining is because if they miss a headshot with a sniper and the other medic using a sniper heals the body shot they will get mad because they arent skilled enough to kill that medic