#community-update-classes

1 messages · Page 4 of 1

wind oyster
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so they kinda had to close the gap and play themselves closer

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meaning they were more pressuring

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jesus chirst

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i wont even debate this

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mindless activity

keen knoll
#

brotha what

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do you want locked weapons or unlocked weapons

wind oyster
#

dont care eitherway

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because it doesnt matter

keen knoll
#

then why the fuck are you here 😭

wind oyster
#

to see people making dimbwit points tbh

keen knoll
#

my point was a point taken from BF4's way of doing it, and how BF2042 and BF6 do it

wind oyster
#

the community will ruin the next bf game anyway ill just have to play dying battlefield games for another few years til they hopefully make bf7 good tbh

keen knoll
#

yo 😭

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dawg are you just hating or like, what's your goal here

ancient heath
#

Bros blabbing for the sake of it

keen knoll
#

💀

ancient heath
#

I respect it

rustic seal
keen knoll
#

yeah that's what i'm wondering

keen scroll
#

"Everyone is wrong and only my vision for the next battlefield is perfect"

ancient heath
#

There’s no point

keen knoll
#

he's just kinda, here against everybody

wind oyster
#

i said i wont debate it becuase they dont understand the kits from previous battlefield kits anyway

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so its mindless

solid sigil
summer flume
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Is it now play

rustic seal
keen scroll
dusk loom
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I don't think it matters whether it's locked or unlocked. What we need is a mixed team of players who play their roles well. This whole debate about weapons is completely pointless.

solid sigil
#

hes still right about how playstyle wise, atleast from what i see, it doesnt shift up role composition :P

keen knoll
summer flume
#

Is it live now for Play?

keen knoll
rustic seal
#

Yeah depends on which schedule you chose

keen knoll
keen knoll
rustic seal
#

lol yeah I guess

wind oyster
#

"ive been playing battlefield for 40 years" 👴

livid thicket
#

because that was battlefield mate

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that's why everyone points that out

wind oyster
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but they are still ass at the game because they never understood how to play gunfights properly or learn the gunplay mechanics of the games or learn the maps/vehicles so its idk

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meaningless

keen knoll
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yeah I was gonna say, YOU mentioned previous battlefield kits

solid sigil
wind oyster
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and those same people are the ones making our new beautiful battlefield game 🫶

keen knoll
#

"our" dawg you aint done nothing but hate this whole time 😭

solid sigil
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isnt most of the dev team onboarded from 2042 and beyond

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somn like that

keen knoll
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I think so

rustic seal
wind oyster
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worst part is these kids are gonna write 500 word essays to devs as soon as they get the chance and god knows wtf they think is right or wrong with the game then they will play the game for 10h after release and forget about it

livid thicket
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mate if u can't understand the impact of unlocked guns on all classes just leave. IF I SPOT AN ENEMY IN A GHILLIE SUIT IM EXPECTING IT TO HAVE A SNIPER NOT A M249 FULL SPRAYING ME!

rustic seal
#

And BF has always been about PTFO more than just "gunfights" like you say

wind oyster
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i dont see why it matters i legit never think of wtf weapon someone plays i just get to a position that fucks everyone regardless of the weapons whilist being mindful of certain things existing

keen knoll
wind oyster
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people talking like they are making a thesis on figuring out what class and weapon someone is playing

sharp cedar
#

theres a lot of situations where that comes in handy

rustic seal
#

if you think that's as easy then no one would be debating about it..

wind oyster
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"this guy breathed funny it must have a m416 AR and it had those particular shoes that only sks players use" 🤓

sharp cedar
#

ragebaiting hard my guy

silent blade
#

Nobody goes into a building and is wondering what weapon the enemy could potentially have at the top of the stairs.

rustic seal
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it's about balance, identity of the franchise, objective of the game

dusk loom
wind oyster
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what wins gunfights is positioning, timing and your own reaction time and accuraccy

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thats it

limber dove
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you do know there are multiple playstyles right?

wind oyster
#

you playing some x or y weapons doesnt increase anyones IQ's

keen knoll
#

yo does this mf even play battlefield

livid thicket
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:))

rustic seal
#

Classes and their roles have always been in BF to serve a way to play the objective, and their weapons have been part of it. They used to be tightly coupled to the class. So that's why this descision is not just a simple change.

sharp cedar
wind oyster
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i see person i shoot person

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simple as

sharp cedar
rustic seal
#

We don't play BF solely for the gunfights. Objectives should remain the main point.

wind oyster
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im not going to put my thumb in my mouth trying to figure that out for 30 minutes

silent blade
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But no one plays like that. If you see 2 guys appear at you at the same time there's no way you are processing who you should shoot first depending on what gun they have.

limber dove
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i think having a system where you unlock guns based off of challenges with other guns because it allows people to use each gun and see if they like them or not.

wind oyster
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youre talking about a situation where either

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i am roaming in some fuck knows place like a headless chicken or those 2 are roaming fuck knows where

keen knoll
rustic seal
wind oyster
#

really doesnt matter because every good player will be good with any weapon unless its a complete meme weapon and any bad player will play bad with any weapon regardless

silent blade
#

Pretty sure BF4 had guns locked behind achievements. You had to do an entire easteregg puzzle just to unlock the Bow if I remember correctly.

livid thicket
keen knoll
limber dove
wind oyster
solid sigil
rustic seal
solid sigil
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a mix would be fun :P

keen knoll
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it was stinky

limber dove
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and when i mean challages i mean like bf1

wind oyster
keen knoll
# limber dove and when i mean challages i mean like bf1

my fault, i'm like all over the place. Also challenges for unlocking weapons is cool IF the challenge is fun to do. I don't want to get 250 headshots with some wack ass sniper that nobody in the game likes to use and doesn't 1 tap head

livid thicket
#

unlocked guns on all classes will bring the meta system in battlefield and everyone will chose the class with best perks/signature shit, and the meta weapon. and you will see 20 players with same class and gun running arround.

rustic seal
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And if class restricted weapons was a game mode lol, end of the debate haha

wind oyster
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and guess what people still hard rush you with scout rifles sometimes (lol)

sharp cedar
#

also another point is: In bf3 and bf4 i often had to look around for new ammo or health and i could easily walk up to people and knew theyre a medic or support bc of their distinct look or gun related to class

rustic seal
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Just add a "legacy BF" game mode

keen knoll
wind oyster
#

you have class icons

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dumdum

rustic seal
keen knoll
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lmao

wind oyster
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its not like youre all of a sudden going to have an assault class icon over someones head because they are playing an AR in support class

keen knoll
sharp cedar
rustic seal
#

Btw, I really hope hardcore mode will be back too ..

solid sigil
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all of u r so rude

keen knoll
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hardcore is peak

livid thicket
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stodeh also mentioned that in a livestream on why unlocked guns is so bad for battlefield also other points, class recognition by clothing, as i've said earlier if i see someone in ghillie suit im expecting it to have a sniper rifle or if i see a rocket launcher im expecting to be an smg/carbine guy so i'll keep my distance when fighting him and more...

wind oyster
sharp cedar
keen knoll
# solid sigil all of u r so rude

trying not to be but this guy should have a plane crash into his fucking house. I don't like saying shit like that but this guy is a #1 hater

ancient heath
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Mans just very based

keen knoll
rustic seal
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I mean the HUD in BF6 is overwhelming. Like those red overlays on the shield, wtf?

sharp cedar
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yeahhh the UI needs some work, i agree with that

wind oyster
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just play milsim

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ez

limber dove
wind oyster
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dedicated games for proning around with 1 shot rifles

keen knoll
livid thicket
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they shoot

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i die

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womp womp

wind oyster
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probably by 4 times

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anyway

rustic seal
livid thicket
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1v1 minecraft me pickle i ll destroy you

solid sigil
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lol

wind oyster
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taking less amount of shots with less required accuraccy?

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lol

rustic seal
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Because you die in 1 bullet

wind oyster
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they also die in 1 bullet

limber dove
sharp cedar
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lmao i cant, this guy

rustic seal
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xD

keen knoll
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hardcore isn't mil sim. Mil sim is having to cordinate shit and play it like yk. A fucking military simulation. turning up the TTK by enabling hardcore doesn't do anything but make firefights quicker, and allow people to get 1 tapped to head. You can get 1 tapped to head in CS but it DAMN sure isn't a milsim. You can enabled hardcore in cod but still run around and pop people just the same

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it's just quicker

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more satisfying for me

sharp cedar
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biggest ragebaiter in this channel ngl

solid sigil
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if a br gets added i dont see why a hardcore return is crazy as long as its just side stuff

rustic seal
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And milsim is slow as fuck

keen knoll
silent blade
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I think people have a false conception of what Battlefield has always been. There's no coordinated teamwork actually happening during a game. You just hope the team you get is smart enough to play their roles good.

keen knoll
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😭

rustic seal
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the dude never played either BF or any milsim i guess

keen knoll
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yeah

wind oyster
rustic seal
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yeah I did back then

wind oyster
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lol

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bf1 is crazy fast man

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on console too yeah?

rustic seal
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I've always liked HC modes in BFs. But anyway, thats personal preferences

keen knoll
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BF4 metro hardcore

limber dove
sharp cedar
livid thicket
keen knoll
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I like hardcore because I can wipe and entire team by myself if I want. In Insurgency Sandstorm thanks to the quick TTK, you can easily stomp on a whole team if you're good enough

wind oyster
keen knoll
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I see no issue

rustic seal
wind oyster
keen knoll
wind oyster
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post stats btw

rustic seal
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And sadly I was invited on PS5 for the playtest.. better than nothing i guess

keen knoll
limber dove
wind oyster
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come i wanna see you farm dawg

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ez game etc

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post stats? i want to see your 4kpm locker games

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ez

keen knoll
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i'm playing the playtest rn first of all, and second of all I don't even have BF4 installed rn

tawdry finch
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where does that place me on the scale

sharp cedar
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ragebaiting again

rustic seal
wind oyster
keen knoll
sharp cedar
wind oyster
tawdry finch
keen knoll
wind oyster
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why?

pure zinc
sharp cedar
wind oyster
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you just said this pro tier players gameplay is ez and you can do it np

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lets play

keen knoll
wind oyster
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crazy

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why

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too ez?

sharp cedar
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i wouldnt wanna play with someone like u lmao

tawdry finch
pure zinc
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💀💀💀

tawdry finch
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well you did when bf4 was current

pure zinc
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Shits funny

keen knoll
tawdry finch
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nowadays maybeee not

wind oyster
limber dove
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i see my KPM is higher at a 1.81 in BF1. my bf4 is lower. prob because i play BF1 way more

keen knoll
livid thicket
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my biggest concern is, what is the point in having classes if it's simply just perks and gadgets? That's not a class. That's a loadout...it's a perk system

wind oyster
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its not public info

sharp cedar
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ragebaiting so hard its actually wild

keen knoll
keen knoll
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fym "ok bet"

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like what 😭

livid thicket
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bro this guy XD

rustic seal
sharp cedar
rustic seal
#

BF is a chill game

sick brook
keen knoll
# livid thicket bro this guy XD

it's funny to me bc people in these labs discussions have been asking for assistance on installing this whole time and nobody has stepped up to say we're not allowed to

tawdry finch
limber dove
keen knoll
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i'm genuinely curious on how that's an issue

sharp cedar
keen knoll
keen knoll
rustic seal
livid thicket
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broo haha

limber dove
#

still half as good. ill take it

mild rock
keen knoll
wind oyster
tawdry finch
wind oyster
#

my other videos were higher bitrate

sick brook
upper ibex
#

yo

keen knoll
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they shit on the bitrate

wind oyster
keen knoll
#

your other vids are higher res

keen knoll
rustic seal
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But really, jeeps and tanks physics use to be so satisfying compared to other war games.

mild rock
keen knoll
wind oyster
keen knoll
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ah, idk you seem like a guy to like it

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I need BF1 on pc, I just play it through gamepass

wind oyster
wind oyster
tawdry finch
keen knoll
wind oyster
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i wouldnt play bf1 at all if i wasnt banned from bf5 community servers and if 2042 wasnt prone console farming

keen knoll
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2042 feels too easy to get kills. Prolly bc of crossplay

tough kernel
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i feel like vehicle physics have become really handholdy since battlefield 5 lol. they always hard prevent you from flipping over nowadays

wind oyster
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people are just spectating ingame they arent even playing it

keen knoll
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you can drop 100+ a game just because of AI

wind oyster
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i dont really see many AI filled lobbies

keen knoll
wind oyster
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idk

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cant say because 2042 statistics either dont exist or are bugged

limber dove
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2042 is just one big bug

keen knoll
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I got BF2042 on pc but used to play strictly on Series X

keen knoll
wind oyster
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its pretty decent

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recent reviews are more positive than negative aswell

limber dove
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can't even tab out without it crashing after a bit

keen knoll
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it's not the greatest BF game but it's fun to jump on and get kills, dick around. Play it

wind oyster
tawdry finch
wind oyster
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i crash everytime i die

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game alt f4's itself

limber dove
wind oyster
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idk i havent had that the past 2 years

keen knoll
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yk, there's a game to play

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fun to be had

wind oyster
unreal dawn
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Why i cant find a lobby ?

wind oyster
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the movement system in it is good

limber dove
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overall it is much better and more fun now, still the one of the worst bf

keen knoll
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def overhated

tawdry finch
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Not at launch

wind oyster
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people glaze bf1 for no real reason

keen knoll
#

yeah no still overhated

wind oyster
tawdry finch
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but nowadays people can’t get their hate boners down and admit it’s pretty fun

keen knoll
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like with hitreg and stuff

wind oyster
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it was pretty unplayable

keen knoll
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or getting stuck in things

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There were def bugs and I know it was realllly bad from what I saw but for me it wasn't like. End of the world bad for me

tawdry finch
wind oyster
#

half your game you had no reg, you couldnt shoot your weapons at all, mouse input was bad to the point where you couldnt make any inputs at all without it throwing you to nether realm

limber dove
wind oyster
#

maps were ass

keen knoll
wind oyster
#

128 players was ass

keen knoll
wind oyster
#

weapon balance were ass

keen knoll
wind oyster
#

gadget balance was so ass they needed to remove some and patch them for a few months

tawdry finch
#

dm7 is a great gun

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fuck everyone who says its not

keen knoll
#

that gun was so dumb broken at launch

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I loved that damn thing

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just mop an entire team like they aren't shit

limber dove
#

lets make 128 players with big open maps and than have to fix maps so they play better

tawdry finch
wind oyster
#

128 players will never play out good

keen knoll
#

it's too many people

tawdry finch
#

as with most of the other game elements

keen knoll
#

more does not equal better

wind oyster
#

you either make the maps gigantic and it becomes pretty stupid or you make them small and it becomes unplayable because youre stuck on 10 different chokes

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pick a struggle

keen knoll
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or both

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fuckass sand map

wind oyster
#

theres more rng elements when playing against 128 players aswell

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which is just blatantly annoying

rustic seal
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I had the feeling maps were too small in the playtest. Maybe because they are both filled with corridors

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No open spaces

tawdry finch
# keen knoll fuckass sand map

They’ve fucked it up even more now imo, it used to be big but have some cool objectives. Now it’s just boring as hell

keen knoll
keen knoll
#

lmao

tawdry finch
wind oyster
#

im so paranoid of bf6 becoming a new bf1

keen knoll
#

overglazed?

wind oyster
#

no

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garbage

keen knoll
#

oh

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lmao

tawdry finch
#

ragebait?

wind oyster
#

no movement, braindead gadgets

tawdry finch
#

ragebait

wind oyster
#

camperfield 😍

tawdry finch
#

actually no gadgets in bf1 sucked

keen knoll
#

I don't think there has a been a battlefield game I haven't enjoyed just sitting down and playing

tawdry finch
#

that one rocket launcher you could only use prone

wind oyster
#

sweetspot sucked in bf1

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majority of the maps were pretty garbage

rustic seal
keen knoll
#

I played more 5 and 4 than 1 so I can't entirely say a whole lot on it

#

prolly got 50-70 hours in BF1

tawdry finch
wind oyster
#

the scouts ingeneral were overpowered because a bodyshot was -70 to -100 in a game where you have no movement to actually properly strafe, jump, slide

tawdry finch
#

for as great as it is bc2 has some gigantic ass, empty ass maps

limber dove
wind oyster
#

so it just becomes a game of who has better angles and if your team gave away space or didnt cover angles it was unplayable or if the angles were too covered you cant really do anything because theres no real way to approach

keen knoll
wind oyster
#

gas was pretty stupid of a gadget though made sense for timeline sure

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dynamite was pretty broken

rustic seal
keen knoll
#

god damnit dynamite

wind oyster
#

the nades ingeneral were too spammable

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it was just an apple chucking contest not an fps game

tawdry finch
keen knoll
#

lmao

wind oyster
#

boring game

tawdry finch
#

actually no because gas just has a “stop hurting me” button

keen knoll
#

ok question, did anybody here actually play hardline

wind oyster
#

legit nothing else to play either insane

limber dove
#

i mean ww1 was more akin to artiliary spam and gas and shit

keen knoll
#

Fuckass gas

tawdry finch
#

felt like a bf4 spinoff

keen knoll
#

valid

wind oyster
keen knoll
#

I played a lot of hardline

tawdry finch
#

i’ll say one thing, hardline had some good easter eggs

wind oyster
#

so meaningless to play an fps game if youre just going to chuck grenades back and forth for 20 minutes

keen knoll
#

never got them but yk

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funny

tawdry finch
#

neebs in the toilet and crocodile

keen knoll
#

BF:H felt like it had a lot of love put into it ngl

wind oyster
#

imo might be a hot take but 2042 had the best movement system

keen knoll
#

2042 has some fluid ass movement sometimes. Chaining a bunny hop out of a plane low to the ground is the shit

wind oyster
#

fluid going into a slide animation, the slide itself was nice to use and actually viable to use, jump shooting felt good, bhopping was fun

sick brook
tawdry finch
sick brook
#

it was great

keen knoll
tawdry finch
#

i just remember playing a buncha arica harbour

keen knoll
#

Hella BHOP material

wind oyster
keen knoll
#

it has it's issues but I like it

tawdry finch
sick brook
#

Nothing like Huey's flying over head blasting rock music while shooting m60's and someguys blasting a flame thrower

wind oyster
#

i like a game that mixes both i feel like 2042 did it good

limber dove
#

movement is fine, destruction is peak and clearly works because the maps are way smaller than most bf maps

keen knoll
#

A game where destruction actually matters btw

wind oyster
#

you were going to be more passive and grounded when you had to be but could aggro and go on some crazy plays with good movement

olive oxide
#

Is this for bf2042?

wind oyster
#

adds skillgap aswell

olive oxide
#

Which game is this update for?

tawdry finch
#

question: why does everyone hate 2042’s destruction, it wasn’t too bad

wind oyster
#

i keep wondering about it too

tawdry finch
#

most buildings are fully blowupable, they just dont collapse

limber dove
olive oxide
olive oxide
wind oyster
keen knoll
#

it's hard to blow up buildings tho I will say

#

like harder than other games

tawdry finch
#

oh yeah that arica harbour building they spammed on the newest map

wind oyster
#

the game would be kinda ass if you could break every imaginable object

sick brook
modest flint
#

And walls

keen knoll
wind oyster
#

part of the roof gone, maybe part of the floorings, part of the stairs, some walls

tawdry finch
wind oyster
#

you just couldnt like pull the entire building down which is what people want for whatever reason

limber dove
#

i still prefer an entire building collapsing once enough is destroyed

wind oyster
#

why

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youre just removing essential cover/options from the game

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lol

keen knoll
#

so technically not entirely pulling it down but stripping it of all it's walls and things

wind oyster
#

youre still just cutting out extra angles

#

imo bf1 did its destruction perfectly where you could increase your options by destroying some walls for example

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but you werent entirely coverless

keen knoll
#

yeah

wind oyster
#

the game should flow in a way where destroyed objects have some purpose

mild rock
#

Its cool seeing the battlefield leveled but it makes the map miserable to play when everything is gone.

wind oyster
#

yeah

#

for example destroying a lighthouse in bf1 it broke down and gave you vertical cover accross the map

tawdry finch
#

levelution 🤤

sick brook
#

Viva la Levolución!

limber dove
wind oyster
#

also if everything becomes hella destructive people will just spam way more explosives at windows because "muh immersion" and idk just cancer tbh

mild rock
#

I liked bf5s system because you could re build and re destroy objectives.

wind oyster
#

more screen clutter aswell

mild rock
tawdry finch
wind oyster
#

never used the building in that game tbh

vagrant pebble
#

Outpost game mode will be exclusive to BFV PensiveFish

tawdry finch
#

to me it was always just a way to pass the time while capping an objective

mild rock
#

It kinda was but wasn't.

rustic seal
#

Destruction in new BF is still too scripted I think. It's not like in The Finals.

wind oyster
#

dudes start building on a solo cap when they could hold angles instead

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💀

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and then their enemies use whatever they just built and make it harder to cap anyway

limber dove
wind oyster
#

i once watched my teammate build absolutely every imaginable thing you could build and he lost it the moment after

#

and then our team didnt get it back

tawdry finch
dull marsh
#

Just now catching up on all this cuz it popped up in my recommended;

I thought the main thing people disliked about the 2042 class system was the focus on playing as a "hero", it's news to me that apparently people didn't like how all weapons were available to all classes

wind oyster
#

or bf2 tier

limber dove
#

i do like that

wind oyster
#

you just had a pile of debris after a building broke down

limber dove
#

tickles my brain

wind oyster
#

ye but its an fps game not destroy the map game

tawdry finch
dusk hull
#

I download the game,accept the conditions but after i can't start the game help...

wind oyster
dusk hull
#

@wind oyster yes

modest flint
wind oyster
#

really?

dull marsh
limber dove
keen knoll
tawdry finch
limber dove
modest flint
# dull marsh Well what *is* a battlefield game?

Big maps with people fighting over different sectors lots of vehicle on player combat and vice versa. Destruction of the terrain and world events happening mid match are and having fufiling roles no matter what role you choose
(Pretty much a dream)

wind oyster
#

if you have no map you have no options

#

just a blank map

#

thats essentially unusable

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=unplayable game

#

=boring

dull marsh
vagrant pebble
#

Destruction is a marketing tactic they've been using since BC games 🥱

wind oyster
#

i also want people to play the game instead of destroying some map and doing nothing

vagrant pebble
#

No BF game is made better with destruction except 3 or V maybe

mild rock
dull marsh
#

Idk I don't really see why people dislike what the current plan for classes is.

In the video I watched, the dude said something like "if I see a guy in a full ghili suit I expect him to have a sniper rifle, not spraying at me with an assault rifle" as if in BF4 you didn't see recons running around with a AK-5C

vagrant pebble
#

BF4 had terrible class and weapon balancing too

mild rock
wind oyster
#

at the end of the day

tawdry finch
wind oyster
#

good players will play good despite open or closed class system

mild rock
#

The monkey pattern recognition angle should kick in

limber dove
wind oyster
#

and bad players will play bad despite open or closed class system

limber dove
#

and such

rustic seal
#

Idk if that's already the case, but does the game actually rewards you if you play you role ? Like capturing a flag as an assault player, healing as a support etc..

mild rock
#

Points.

wind oyster
#

so at the end it doesnt impact anyone and it doesnt impact the game

dull marsh
wind oyster
rustic seal
#

As there are passing/active perks now, playing the role should make those perks happen faster

mild rock
#

I have come out and said on my end I'll be maining assault with the assault rifles. To me it doesnt matter but I think it'll be good for the community if they can play how they want with their class.

rustic seal
# tawdry finch ribbons

Yeah i miss those. But I mean something maybe more useful on the battlefield than just stats

wind oyster
#

idk in bf4 you got all perks within like first 5 mins anyway

#

i dont think itll take a lot of time for people to gain perks

tawdry finch
mild rock
#

I would love to do some shenanigans with claymores with recon and shit.

wind oyster
#

rat activities

dull marsh
#

I am shotgunning on all classes and I cannot be stopped

rustic seal
#

Rather than just playing for kills

wind oyster
#

it doesnt matter

#

they will just drool on themselves and watch other people play the game

rustic seal
#

If they're not, BF is dead then

tawdry finch
wind oyster
#

teamplay has never been a thing

tawdry finch
#

my foolproof plan

rustic seal
wind oyster
#

idk ive lost all hope for this game after seeing people have such meaningless thoughts

rustic seal
#

Whenever I die in a BF I ask myself which role should I take now to help the team

#

Like If i feel there are no medics enough, i take medic and so on

limber dove
#

i still don't understand why people want to be sent back to the stone age where you can only use certain guns with certain classes. like overall it doesn't matter

tawdry finch
wind oyster
#

2- theres few pros to have with an open class system, it means that people wont be keen on picking a particular class (a class that they likely wont play anyway) for specific group of weapons but seeing as classes vary a lot in 1,4,5 i dont think itll be an issue or something that will change much of anything
this was my initial take on open vs closed class

marble parrot
#

CLASS SYSTEM HAS TO BE THE SAME AS BAD COMPANY 2 AND THAT'S IT

limber dove
tawdry finch
#

ture…

wind oyster
#

Open class system clearly won’t make people play their kits better regardless, majority of players from older titles and current title dont actually play their kits effectively so at the end of the day it wont really matter what weapon they will pick

vagrant pebble
#

I prefer restricted classes because classes feels more unique

#

I adapt to that gameplay style

#

Instead of carrying whatever I've been using already

wind oyster
#

gameplay style in battlefield will always be pay attention get better position shoot gun

#

have good timing farm everything

#

doesnt matter

vagrant pebble
#

It does

limber dove
rustic seal
#

Yeah you don't play with an AR the same way you do with a SMG, an LMG or a Sniper

rustic seal
#

4 classes, 4 playstyle

#

With open class, playstyles are the same

wind oyster
#

no

limber dove
#

a sniper vs a desinated marksmen do not have the same role

tawdry finch
wind oyster
#

people are talking as if open class = 1 weapon in the entire game

limber dove
#

a rifleman does not have the same role as a desinated marksmen

rustic seal
vagrant pebble
#

You can simplify every game like that but reality is different with locked classes.

wind oyster
#

parabellum in bf1 was a bigger smg 08 with a bipod legit viable at anything

rustic seal
#

like i said earlier you're not supposed to rush with a lmg or a sniper for example

pure zinc
rustic seal
#

And SMG are for close combat while ARs for close/mid

vagrant pebble
#

BFV had a really nice class balance imo. ARs were standard full autos. SMGs were less accurate ARs with bigger mags. LMGs were more accurate ARs with less ammo per mag or slower fire rate.

wind oyster
#

if i can then why should i sit around and have thoughts and prayers of someone else doing it

marble parrot
#

IN BAD COMPANY 2 EACH CLASS HAS ITS OWN WEAPONS, THIS IS PERFECT

sick brook
#

something something nostalgia

pure zinc
wind oyster
#

bf has never been a hyper tactical game

limber dove
#

lets lock what guns you can use to the team you are playing and to what class you are playing, so than as a medic for the us you can only use a m4 and a m18

rustic seal
# wind oyster why though

Because LMGs are slower, heavier etc.. and snipers have slow fire rate and you're not supposed to no scope

wind oyster
pure zinc
rustic seal
tawdry finch
wind oyster
#

runspeed isnt effected by any held weapon in any battlefield game

rustic seal
vagrant pebble
wind oyster
#

the most youll see is maybe ADS time and slightly more spread

rustic seal
#

It's no longer Battlefield

wind oyster
#

but its such an insignificant thing anyway

rustic seal
#

not really

vagrant pebble
#

Nah, not in this game

pure zinc
#

Lmg ads has always been fast

#

💀

wind oyster
#

because ads times are still pretty fast and if you position well you almost always have time anwyay

limber dove
rustic seal
#

like a squad of snipers rushing a flag would be dead against a squad of ARs

vagrant pebble
#

Even AR ADS is slow in Labs

marble parrot
wind oyster
#

nice nda break

vagrant pebble
#

I don't care

wind oyster
vagrant pebble
#

People were talking about it for 2-3 days with no issues

wind oyster
#

another slop of a game

rustic seal
wind oyster
#

ggwp gonna play another 6 years of bf1 because nothing else to play

limber dove
wind oyster
#

just please give me a good game for once dice

vagrant pebble
#

I will prolly not play it unless they revamp whole gunplay

limber dove
#

can't wait for the XM7 to be the same

tawdry finch
pure zinc
limber dove
mild rock
#

Lmg accuracy has always been lower than usual

rustic seal
#

my point is just to say that those 4 weapon types used to be and should remain different playstyles

mild rock
#

Or more affected by moving spread accuracy

#

Etc

vagrant pebble
wind oyster
pure zinc
# limber dove NDA much?

Ummm, you realize that when they first announced labs there was like a 15 second clip and you can see the ads

#

💀

limber dove
#

i know

#

im just being a piss ant

tawdry finch
#

dice violated their own NDA

#

sue them

pure zinc
#

Lol

wind oyster
#

gl aiming when a parabellum is infront of your nose spamming at 700rpm

vagrant pebble
wind oyster
#

i still get roughly 30% aim accuraccy on parabellum anyway so you can still be pretty accurate

vagrant pebble
#

BFV LMGs were accurate ah, at least those with 20 round mags

limber dove
#

also once again saying something is slow in pre alpha is valid but once again PREALPHA

wind oyster
#

lewis

tawdry finch
#

bf1 lmgs were god awful

wind oyster
#

just gigashit spread when you attempted to even slightly strafe but that game had no strafing anyway so it doesnt matter

tawdry finch
#

full auto snipers

limber dove
wind oyster
#

bf1 lmgs are pretty dog

#

parabellum has a ttk of 340ms til 100 meters

pure zinc
#

Most guns are baf

tawdry finch
pure zinc
#

Bad*

vagrant pebble
#

BF1 LMGs gain accuracy over time, BFV LMGs were pretty standard in how they worked

pure zinc
#

So much fucking bloom in battlefield 1

limber dove
#

most automatic guns suck ass

wind oyster
#

thats almost as fast as most smgs at 20m

#

and faster than any medic gun

wind oyster
#

legit the most broken weapons were full auto 💀

tawdry finch
#

or phantom bow and mares leg

#

whichevers funnier

wind oyster
#

anni had sub 200ms ttk with no spread, automatico has no spread sub 200ms ttk

mild rock
#

Bf1 bf5 lmgs were much different due to the time period.

wind oyster
#

yeah

mild rock
#

I liked them like that

wind oyster
#

modern guns are all much more versatile

#

they dont even weigh much nowadays

mild rock
#

Fuck me I read anni/ annihilator as the damn mech from battletech.

wind oyster
#

pretty sure our new negevs are like sub 9kg

limber dove
# wind oyster ??

i mean lmgs are more used for suppressive fire, and burst will always be more accurate than auto

mild rock
#

The LSAT i think is 5 kilos?

wind oyster
mild rock
#

It uses caseless ammo too

sick brook
#

A kilo is a thousand grams, easy to remember!

#

All around the world today, the Kilo is the measure.

rustic seal
#

Really imo it depends on what we define as a "role". Like if we want roles similar to real life then its normal that support has LMG, staying behind infantry (assault) to cover them. Recons have snipers, stay far away to spot ennemis before the teams moves on. And so on...

mild rock
#

Ya. 1k, 1kg, etc

wind oyster
#

we wont get a hyper tactical game

rustic seal
#

But as the game is not a milsim, it does not make sense to think about it like that

wind oyster
#

we will get a run and shoot game

#

hopefully anyway

#

if its hyper tactical then its just another battlefield failure

rustic seal
#

Yeah but I think that's the problem, the game is not clear about what they define as "role"

sick brook
limber dove
rustic seal
#

Like, do the roles names still make sense nowadays

wind oyster
#

but people wont fulfill their roles anyway

limber dove
#

and yes

wind oyster
#

medics will rarely get revives, supports will rarely give ammo

#

play bf1

#

it legit never happens

#

or 5

limber dove
#

it never happens in any game

wind oyster
#

so there being locked class systems doesnt change anything

mild rock
#

Its why dice makes ammo crates super powerful because supports dont tend to do their jobs.

rustic seal
#

But it used to. So I'm wondering what happened so that its no longer true

limber dove
#

that is why if you play your role you almost always top score

rustic seal
#

i think BF3 was the BF with the most medics at least

wind oyster
#

such valuable creatures they are

sick brook
mild rock
#

I dont think ammo crates are overpowered cause what else do you do.

#

But they do a lot.

rustic seal
wind oyster
#

bf5 had the best gadget balance

#

2042 went to shit

#

bf1 was hella gadget spammy

stable tundra
#

Does someone else have issues getting into battlefield labs?

rustic seal
wind oyster
#

4 was insanely gadget spammy

signal herald
#

No issues was playing a min ago

#

But lagging bad

limber dove
wind oyster
#

4 was so gadget spammy that custom servers had to forcefully rule out half the explosive gadgets

sick brook
vagrant pebble
#

Every class had their own signature strong options

rustic seal
wind oyster
#

idk i liked bf1s class system the most but it was ww1 so its not like it was a genius who made that system

stable tundra
vagrant pebble
signal herald
#

@stable tundra well game working no issue getting in labs but today last day ends at 1

mild rock
#

Look as long as its not 3HK or just isnt super oppressive I am "ok"

wind oyster
#

support class had burton which contested well against smgs, some close/mid end weapons like madsen and bar constested good against medics and whatnot

#

even scoutclass had a self loading rifle that acted like a slightly weaker carbine

#

the m1903 exp

limber dove
wind oyster
#

yet people are still complaining about open class

#

classic

#

"how would i know if a medic had a sniper" like bruh liu in bf1? hello?

signal herald
#

Kinda hope they do better uniforms for each side

wind oyster
#

"idk if support has smg" burton? hello?

#

fan favorite game btw

#

even 5 was pretty open

#

assault class had a lot of smg weapon type competitors

#

some AR's that contested support guns

#

medic had some sniping rifles still

#

support also had fg which was one of the most broken smg type weapons in the game

#

bf4 was semi open class

#

theres never been hardlocked weapons

#

bf4 is also fan favorite btw

#

no one once complained about scouts having a carbine in bf4

wind oyster
dusk ether
#

the bullpup one?

rustic seal
wind oyster
#

bf2 also had like 30 different classes

sick brook
#

bf1942 as well iirc

rustic seal
#

Had 7

wind oyster
#

isnt good for balancing

limber dove
wind oyster
limber dove
#

smh

rustic seal
limber dove
#

fire the gun correctly than

mild rock
#

Graduating to .277 meant that they were either going for M7 or Rm277. I am curious how they would have modified the RM.

limber dove
#

I love when the US Military decides to use a gun with a round made by a specific company that just so happens to be the one they chose for their next gun

mild rock
#

Battlefield has always made good predictions. Just the naming scheme a little off!

rustic seal
#

In the end, maybe the issue is not the class restricted weapons, but rather the class gadgets. Maybe bring the gadget same as in BF3.

#

Like we said earlier, the Assault class is being useless now. So giving it the medkit+defib, and give support ammo instead

limber dove
mild rock
#

I know?

limber dove
#

i would also say one thing but nda

fresh cliff
#

I agree with what you say if they remove the two primaries tho. They really have put themselves in a bad situation with this

If they don’t take away the two primaries, assault will be used by 90% of the community

And if they take it away, there will be no reason to use assault. When it was first leaked that assault had basically 0 team play gadgets, I assumed they wanted to make assault the push class that had the good weapons. Removing the ar monopoly from assault removes half of the reason to play it

mystic escarp
#

im pretty sure two primaries will be removed, if not... BF6 is FRIED. two primaries is just a bad idea

tacit ginkgo
#

I have a question if i get selected to participate in one playtest can i also play in future playtests ? Or only for the one i got selected

light quarry
#

running a mid range oriented assult rifle and a shotgun AND a GL is a bit too strong on any city maps

fresh cliff
light quarry
#

or running double rpg on engi

fresh cliff
#

I hope that’s just a bug

#

I have a feeling they’re trying to remove all macro gaming though, so I wouldn’t be surprised if it was a feature

fresh cliff
pure zinc
hidden vector
#

Flying my helicopter over to take out those pesky snipers on the edge of the map. Oh no, they have stingers

fresh cliff
# pure zinc Battlefield 6 isnt going to die just becuase 2 primaries, you are blowing out of...

The game itself isn’t going to die, but all balancing is

Giving assault two primaries goes completely against what they said they want to do: give each class a fighting chance to be picked.

Nobody in their right mind will pick anything but assault as their normal class because two primaries is just straight up op

It gives you double the ammo, removes all reason to think about engagement distances, and removes a ton of macro gaming

#

In previous games, you had to choose between which gun you wanted to use for that life and work around it. Giving people a second primary means that they can just pick an ar and a shotgun or an ar and a sniper and be set. No need to work around sight lines, just switch to your second gun with a completely separate engagement distance

terse token
#

having all weapons for every class is okay, the problem is how the classes are setup, there is no incentive to play as a team or to entice teamwork

hidden vector
fresh cliff
light quarry
#

there is very high potential for assult to become oppressive for infantry and engi for vehicles

#

the plus system adds even more to that indeed

terse token
#

they should take health regen away to make medics more useful

lucid river
#

Tbh only game I’m hopeful for at this point is arc raiders and BL4 lmao

fresh cliff
light quarry
#

support can shine with help of recon tho, tugs is a pretty great asset and a 100 round mag at a fast rof can counter a a good 3-4 people

terse token
#

thats the problem, they need to make the classes more useful

fresh cliff
terse token
#

take away health regen and squad revives, support class perk for medic should be health regen and faster team healing for medics

light quarry
#

man i already forgot kek

terse token
fresh cliff
hidden vector
#

Several times on Reddit, I've been told that primary guns don't affect a class's role 💀

terse token
#

the problem is the classes dont force teamwork

light quarry
#

yea support got got nothing going for it, defibs are the only usefull thing and maybe the class perks

fresh cliff
terse token
fresh cliff
#

And assault can have arguably bad gadgets because it gets the all around good ar weapon class

terse token
#

you could run marksmen rifles with any class

hidden vector
#

BFV is the closest to perfect for me

terse token
fresh cliff
#

What BfV were you playing? V had 4 classes like every game after bf2

terse token
#

i could have sworn it had more than 4

fresh cliff
#

Unless you’re talking about weapon classes

hidden vector
#

There were combat roles within each of the 4 classes

#

Each of the 4 classes had 2 combat roles with different perks

fresh cliff
#

There was that, yeah, but iirc they only acted like perks

light quarry
#

like in 4

terse token
#

the class archetype is what i was thinking of

#

they need more of that

#

or go back to what bf2 had

#

and leave engineers with shottys

#

with 2042 the supposed classes felt non existant

#

and from what ive seen in the leaks the new game is similar

fresh cliff
#

Weirdly, HL has my favorite class weapon balance

hidden vector
#

I didn't mind BF1's, you choose 3 perks that slightly help you depending on your playstyle

terse token
#

I knew snipers in bf1 that played like assault players lol

#

the one shot head shots were nice

hidden vector
#

The sweet spot sucked (meaning it was too good)

terse token
#

i think bf2 had the best class system and sandbox feel

#

bf3 had the best maps

#

and dlc

#

bfv had best movement and gunplay

#

bf4 should have been bf3 dlc

hidden vector
#

The classes in BFV are so unique from one another, they feel so different switching from one class to another. That's what I like

#

BF1 as well

fresh cliff
#

Iirc this is HL’s layout

Assault: ars and carbines
Support: high caliber battle rifles, heavy carbines, and shotguns
Engineer: sub machine guns
Recon: snipers and high-caliber semi autos (dmrs)

terse token
#

I think they should expand to more than 4 classes

#

Assault
Medic
Support
Engineer
Recon

hidden vector
#

Assault
Engineer
Medic
Recon
Support

#

Hey yo

terse token
#

that would solve half the problems

hidden vector
#

Nah, we don't wanna balance the ARs properly, so everyone gets them

terse token
#

Enginners should be divided between anti tank and engineer- auto fixes vehicles

#

leave weapons free for all

fresh cliff
#

HL is a weirdly good example of good balancing

They removed heavy armored vehicles like tanks so the gunplay was much more important. Imo they got it pretty perfect

hidden vector
terse token
#

as long as the class perks and gadgets promote teamwork

#

get rid of auto health regen on infantry and vechicles to make medics and engineers more useful

#

support gets ammo resupply

wispy carbon
#

Regardless of where you stand with their proposed system, it would be in Dice's best interest to just go with the system that majority of people want

#

I personally will play regardless

hidden vector
fresh cliff
terse token
hidden vector
terse token
hidden vector
#

I want to give them my money

terse token
#

regradless bf2 did it the best

Assault - Primary role is to engage in combat with enemies at medium range.

Medic - Primary role is to revive and heal teammates.

Anti-Tank - Primary role is to undertake anti-tank warfare.

Engineer - Primary role is to repair or destroy vehicles.

Support - Primary role is to provide suppressive fire against enemies and resupply teammates.

Special Forces - Primary role is carry out stealth and sabotage missions.

Sniper - Primary role is to engage targets at long distances.
hidden vector
#

My issue with Assault's primary role being just to engage enemies, is that every class does that

terse token
#

Assault uses assault and battle rifles with underslung grenade launchers (the G3 being the sole exception, instead automatically giving the player hand grenades)
Medic uses assault rifles.
Anti-Tank primarily uses submachine guns, and carry an anti-tank launcher.
Support uses machine guns.
Special Forces uses assault carbines with red dot sights.
Engineer primarily uses shotguns.
Sniper uses sniper rifles with high magnification scopes.

Commander - Allows the player to see an overhead view of a map and issue orders to teammates as well as provide them with resources. Anyone player can become the Commander but higher ranking players will take priority.

Squads - Allows up to six players to group up in a squad with a maximum total of nine squads able to be created per team. Squad leaders can request and receive orders from the commander, and can place requests for commander assets on the Commander view. Further, the squad leader serves as a mobile spawn point for his respective squad; otherwise, only the flags are able to be used as spawn points
hidden vector
#

Personally, I like 4 or 5 classes. 4 works in a game like BFV, 5 is better suited for a modern setting where there is more variety in types of weapons and gadgets. But 4 can still work I think for a modern setting if done properly

terse token
#

yep

vagrant pebble
#

We don't need that many classes and we don't need to give all the automatics to one class

terse token
#

i think out of all the battlefield games bf2 i have the most hours in

#

i only quit playing it when bfbc2 released for pc

mild rock
#

I feel like if for the sake of the argument snipers were locked exclusively to recon open classes wouldn't be that bad of an idea.

vagrant pebble
#

Assault:

  • ARs
  • Shotguns
    Engi:
  • Carbines
  • DMRs
    Support:
  • Battle Rifles
  • LMGs
    Recon:
  • BARs
  • SMGs

Is how I would design them

terse token
#

eww

#

i primarly play as a medic and i dont wanna be stuck with lmgs

vagrant pebble
#

That's why BRs are in support

fresh cliff
terse token
#

i play medic aggressivly

mild rock
terse token
#

thats why i like the open system

mild rock
#

Or hell, Take a PDW.

#

I'd actually be more open to using class weapons with the perks if it meant with the beneifts that came with it.

vagrant pebble
#

Perks are useless as of now, except for recon sniper combo

terse token
#

thats why they need to make the classes worth while

mild rock
#

Through datamine and so nothing is set in stone, Support has NO sprint movement penalty with LMG's. That's pretty good for me.

terse token
#

force the teamwork aspect and pros of using a certian class

mild rock
#

Cause it means I can still be a reactive medic.

terse token
#

like i stated earlier take away regen health for inf and veh

#

taking away the squad revives

mild rock
#

I can't agree with that.

terse token
#

whats the point of medics then?

mild rock
#

To keep people healthy but they shouldn't be the only ones to keep you healthy.

terse token
#

or enginners to repair vehicles

fresh cliff
mild rock
#

Bf5 had this issue.

#

Attrition was pretty much that, But because not everyone in battlefield wants to team - play it creates issues.

terse token
#

bfv still relied on medics but you could resupply at the stations

#

every class had 1 health pouch

#

but what im saying is that only way to refill that health pouch is via medic

#

medics do fast revives

mild rock
#

I've played bf5 fort 2700 hours as a support main and I will say not being able to regenerate my self to full (passively) was genuinely frustrating.

terse token
#

if you keep revive system in

light quarry
#

squad revives should stay tbh, dragging your buddy to safety shouldnt be medic only

terse token
mild rock
#

Bf5 did a lot of things right to cirvument some of the issues but they were just band aids to the problem they made.

terse token
#

incentivise teamwork

mild rock
#

I'm all for teamwork but don't actually fuck me over.

vagrant pebble
# fresh cliff This is mine Assault: - ars and carbines Support: - high caliber battle rifle...

ARs and carbines being on the same class wouldn't be that good imo, no one would use carbines. Engineer is actually good. Support is good. I dislike recon having DMRs and BARs. Reason why I give shotty to assault and DMR to engi is because they expand their ranges. Engi gets a long range option, assault gets an even more close range option. I wouldn't give SMGs to engi either. SMGs should be with recon imo. As a close range option.

mild rock
#

That's really where I stand.

#

I want more team work I want blueberries to do their job but gimping health to force teamwork doesn't work.

terse token
#

the open weapons wouldnt matter at that point

mild rock
#

YES there were ways to get around it, Play medic with infinite heals, Health and ammo stations. But as a whole health attrition itself was problematic.

#

You can't rely on blueberries.

terse token
#

people not teamworking wouldnt get many points

mild rock
#

I'm really sorry to say.

#

No matter how much you sweeten the pot with points you cannot rely on teammates.

terse token
#

i must have been lucky with the people i squad up with we had one of each class

#

or a squad with 1 recon 1 support and 2 medics

mild rock
#

A dedicated squad, A balanced squad can decimate a lobby because they can keep supplied and in communication while your own blueberries are trying to connect cables to their brains to form a spark.

fresh cliff
mild rock
#

I've had amazing squads too! Mute squads that work toegether are rare but they are amazing.

hidden vector
#

Assault - ARs, mid-range semi-autos
Engineer - SMGs, PDWs, shotguns
Recon - Snipers, DMRs
Support - LMGs, high caliber battle rifles, carbines
idk

terse token
light quarry
#

less than you might think

mild rock
#

There should be a greater incentive yes but at the same time you shouldn't make people suffer for not recieving the teamwork.

#

Medics are still insanely powerful anchors keeping everyone full.

terse token
#

i hate to say it but delta force had random blue berry medics come revive and ammo people drop ammo alot since you got lots of points

mild rock
#

To drag people into cover faster and revive at the same time, Faster than any class? This is BIG.

#

Squad revive just makes squad play matter more.

terse token
#

3 sec revive for medic and 10 sec revive for non medics

mild rock
#

10 seconds no.

opal elm
#

i wanna use DMRs on classes other than recon 😦

mild rock
#

That's way too much of a punishment.

terse token
#

i used dmr as support alot in bf4

opal elm
#

the ones that can go full auto at least

vagrant pebble
hidden vector
light quarry
#

10sec is way too long, im not gonna risk it and will just leave you there

opal elm
#

yeah but they wont go as far blondy 😎

mild rock
#

Dmr's are fine all kit.

#

Just make it sure they can't OHK someone ot the head and have crazy zoom.

vagrant pebble
#

I dislike universal weapons tbh, I would rather lock them to engineer

hidden vector
#

I think the strong, long range ones should be locked to recon, the mid-range, 3-4 shot can be

vagrant pebble
#

Only meme weapons such as crossbows should be universal imo 😂

opal elm
#

yeah definitely 2 hit to the head

terse token
#

what is wrong with universal weapons?

tough kernel
#

why lock weapons to one specific class. could get an in between where types could be used by two/three classes but not the remaining ones

mild rock
#

2 to the head back to back.

vagrant pebble
mild rock
#

Parrot?

#

BIRD

hidden vector
opal elm
#

i agree not all weapons need to be universal

#

but DMRs are too cool to be left to sniper only class

vagrant pebble
#

They should be an engineer weapon imo

mild rock
#

Dice is pushing for that uniqueness with class perks, weapon perks and 3 gadgets.

vagrant pebble
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Engineer lacks long range options already, DMRs would assure that

tough kernel
#

i hate lack of weapon restrictions, but i also do not think 1 type should just be restricted to 1 class. could be just one class not being able to use x

opal elm
#

true

terse token
opal elm
#

engineer or medic imo

hidden vector
vagrant pebble
#

2042 already has that

hidden vector
#

how do I countersnipe with my smg

vagrant pebble
#

Only assault kit is good that's why people are playing assault in 2042

terse token
fresh cliff
#

Class guns are built into their identity

vagrant pebble
#

Placing respawn beacons and TUGS near firefights etc.

fresh cliff
#

That’s why the class weapon perks exist in the new game

mild rock
#

2042's class system is half asssed becuase they game wasn't meant for that.

fresh cliff
#

Why would they worry about that if classes identities weren’t linked to their guns

hidden vector
tough kernel
#

i miss old respawn beacons where you got air dropped instead of the cheesy instant spawn

terse token
#

gadgets to classes weapons to everyone

hidden vector
#

To say that your primary weapons, if locked, don't greatly affect your class's role, is silly

vagrant pebble
#

Might not be true though

mild rock
#

The point of open weapon classes is to allow classes to focus in on their roles.

#

I don't really see many balance problems otherwise.

terse token
#

the reason most people are complaining is because if they miss a headshot with a sniper and the other medic using a sniper heals the body shot they will get mad because they arent skilled enough to kill that medic